Bwifpunish (talk | contribs) m (→n) |
RogerDodger (talk | contribs) (→n) |
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Line 76: | Line 76: | ||
|block=+1 | |block=+1 | ||
|hit=+8 | |hit=+8 | ||
}} | }} | ||
{{Move | {{Move | ||
Line 85: | Line 84: | ||
|target=,h | |target=,h | ||
|damage=,9 | |damage=,9 | ||
|startup=i12 | |startup=,i12 | ||
|block=-3 | |block=-3 | ||
|hit=+7 | |hit=+7 | ||
|notes= Jail from 1st attack | |notes={{Plainlist| | ||
* Jail from 1st attack with max delay | |||
* Move can be delayed 4f}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 94: | Line 95: | ||
|parent=Lee-1,2 | |parent=Lee-1,2 | ||
|input=,2 | |input=,2 | ||
|target=,m | |target=,m | ||
|damage=, | |damage=,14 | ||
|startup=i20~21 | |startup=,i20~21 | ||
|block=-13 | |block=-13 | ||
|hit=-2 | |hit=-2 | ||
| | |notes={{Plainlist| | ||
* Move can be delayed | |||
* Combo from 2nd CH without delay}} | |||
| | |||
}} | }} | ||
{{Move | {{Move | ||
Line 115: | Line 110: | ||
|name=Left Right Mid Kick | |name=Left Right Mid Kick | ||
|target=,m | |target=,m | ||
|damage=, | |damage=,10 | ||
|startup=i18 | |startup=,i18 | ||
|block=-12 | |block=-12 | ||
|hit=-1 | |hit=-1 | ||
|ch=+ | |ch=[[Lee combos#Staples|+58a]] | ||
| | |notes={{Plainlist| | ||
* Jail from 1st attack | |||
* Transition to -14 -2 HMS with 3}} | |||
| | |||
}} | }} | ||
{{ | {{MoveInherit|Lee-1,2,4 | ||
|id=Lee-1,2:4 | |id=Lee-1,2:4 | ||
|input=:4 | |input=:4 | ||
|damage=,12 | |||
|damage=, | |||
|hit=+5 | |hit=+5 | ||
| | |notes={{Plainlist| | ||
| | * 4 frame window for timed input | ||
* Jail from 1st attack | |||
* Transition to -14 +3 HMS with 3}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 153: | Line 135: | ||
|name= | |name= | ||
|target=,h | |target=,h | ||
|damage=, | |damage=,5 | ||
|startup=i16 | |startup=i16 | ||
|block=-11 | |block=-11 | ||
|hit=+0 | |hit=+0 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 170: | Line 145: | ||
|parent=Lee-1,3 | |parent=Lee-1,3 | ||
|input=:3 | |input=:3 | ||
|target=,m | |target=,m | ||
|damage=,4 | |damage=,4 | ||
|startup=i9 | |startup=,i9 | ||
|block=-11 | |block=-11 | ||
|hit=+0 | |hit=+0 | ||
|notes=Jail from 1st attack | |||
|notes= | |||
}} | }} | ||
{{Move | {{Move | ||
Line 189: | Line 156: | ||
|parent=Lee-1,3:3 | |parent=Lee-1,3:3 | ||
|input=:3 | |input=:3 | ||
|name=Acid Rain | |name=[[Acid Rain]] | ||
|target=,h | |target=,h | ||
|damage=, | |damage=,14 | ||
|startup=i21 | |startup=,i21 | ||
|block=-17 | |block=-17 | ||
|hit=+14 | |hit=+14 | ||
| | |notes={{Plainlist| | ||
* Combo from 1st hit | |||
| | * Timestop on hit | ||
* 5 chip damage}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lee-4 | |id=Lee-4 | ||
|input=4 | |input=4 | ||
|name= | |name=Magic Four | ||
|target=h | |target=h | ||
|damage=14 | |damage=14 | ||
Line 214: | Line 176: | ||
|block=-9 | |block=-9 | ||
|hit=+2 | |hit=+2 | ||
|ch= | |ch=+2s | ||
}} | }} | ||
{{Move | {{Move | ||
Line 230: | Line 185: | ||
|target=,h | |target=,h | ||
|damage=,5 | |damage=,5 | ||
|startup=i10 | |startup=,i10 | ||
|block=-13 | |block=-13 | ||
|hit=-2 | |hit=-2 | ||
| | |notes={{Plainlist| | ||
* Jail from 1st attack | |||
| | * Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]}} | ||
| | |||
}} | }} | ||
{{Move | {{Move | ||
Line 246: | Line 196: | ||
|parent=Lee-4,4 | |parent=Lee-4,4 | ||
|input=,4 | |input=,4 | ||
|name= | |name=Machinegun Kick | ||
|target=,h | |target=,h | ||
|damage=,5 | |damage=,5 | ||
|startup=i10 | |startup=,i10 | ||
|block=-13 | |block=-13 | ||
|hit=-2 | |hit=-2 | ||
| | |notes= {{Plainlist| | ||
* Jail from 1st attack | |||
* Combo from 1st CH +25a (+18)}} | |||
| | |||
}} | }} | ||
{{Move | {{Move | ||
Line 268: | Line 213: | ||
|target=,h | |target=,h | ||
|damage=,12 | |damage=,12 | ||
|startup=i20 | |startup=,i20~21 | ||
|block=-9 | |block=-9 | ||
|hit=+ | |hit=+15a (+6) | ||
|notes={{Plainlist| | |||
| | * {{HeatEngager}} | ||
| | * {{HeatDash|+5g +34d}} | ||
* Combo from 1st hit | |||
* Combo from 1st ch [[Lee combos#Staples|+29a (+22)]] | |||
* 4 chip damage}} | |||
}} | }} | ||
Revision as of 08:35, 11 February 2024
Lee |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Lee movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Machinegun Kicks Cardinal
4,4:4
h,h,h
14,5,12
-9
+15a (+6)
,i20~21
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,2,2
h,h,m
5,9,14
-13
-2
,i20~21
- Move can be delayed
- Combo from 2nd CH without delay
Left Right Mid Kick
1,2,4
h,h,m
5,9,10
- Jail from 1st attack
- Transition to -14 -2 HMS with 3
Left Right Mid Kick
1,2:4
h,h,m
5,9,12
- 4 frame window for timed input
- Jail from 1st attack
- Transition to -14 +3 HMS with 3
1,3:3:3
h,h,m,h
5,5,4,14
-17
+14
,i21
- Combo from 1st hit
- Timestop on hit
- 5 chip damage
Machinegun Kick
4,4,4
h,h,h
14,5,5
-13
-2
,i10
- Jail from 1st attack
- Combo from 1st CH +25a (+18)
Machinegun Kicks Cardinal
4,4:4
h,h,h
14,5,12
-9
+15a (+6)
,i20~21
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HMS (Hitman)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
MS (Mist Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 |