Lee movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 76: Line 76:
|block=+1
|block=+1
|hit=+8
|hit=+8
|notes=
}}
}}
{{Move
{{Move
Line 85: Line 84:
|target=,h
|target=,h
|damage=,9
|damage=,9
|startup=i12
|startup=,i12
|block=-3
|block=-3
|hit=+7
|hit=+7
|notes= Jail from 1st attack
|notes={{Plainlist|
* Jail from 1st attack with max delay
* Move can be delayed 4f}}
}}
}}
{{Move
{{Move
Line 94: Line 95:
|parent=Lee-1,2
|parent=Lee-1,2
|input=,2
|input=,2
|name=
|target=,m
|target=,m
|damage=,16
|damage=,14
|startup=i20~21
|startup=,i20~21
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=
|notes={{Plainlist|
|crush=
* Move can be delayed
|recv=
* Combo from 2nd CH without delay}}
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 115: Line 110:
|name=Left Right Mid Kick
|name=Left Right Mid Kick
|target=,m
|target=,m
|damage=,11
|damage=,10
|startup=i18
|startup=,i18
|block=-12
|block=-12
|hit=-1
|hit=-1
|ch=+58
|ch=[[Lee combos#Staples|+58a]]
|crush=
|notes={{Plainlist|
|recv=
* Jail from 1st attack
|tot=
* Transition to -14 -2 HMS with 3}}
|range=
|tracksLeft=
|tracksRight=
|notes= Goes into HMS by pressing 3. Crumples on ch.
}}
}}
{{Move
{{MoveInherit|Lee-1,2,4
|id=Lee-1,2:4
|id=Lee-1,2:4
|parent=Lee-1,2
|input=:4
|input=:4
|name=Left Right Mid Kick Cardinal
|damage=,12
|target=,m
|damage=,13
|startup=i18
|block=-12
|hit=+5
|hit=+5
|ch=+58
|notes={{Plainlist|
|crush=
* 4 frame window for timed input
|recv=
* Jail from 1st attack
|tot=
* Transition to -14 +3 HMS with 3}}
|range=
|tracksLeft=
|tracksRight=
|notes= Goes into HMS by pressing 3. Crumples on ch.
}}
}}
{{Move
{{Move
Line 153: Line 135:
|name=
|name=
|target=,h
|target=,h
|damage=,6
|damage=,5
|startup=i16
|startup=i16
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
|notes=
}}
}}
Line 170: Line 145:
|parent=Lee-1,3
|parent=Lee-1,3
|input=:3
|input=:3
|name=
|target=,m
|target=,m
|damage=,4
|damage=,4
|startup=i9
|startup=,i9
|block=-11
|block=-11
|hit=+0
|hit=+0
|ch=
|notes=Jail from 1st attack
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 189: Line 156:
|parent=Lee-1,3:3
|parent=Lee-1,3:3
|input=:3
|input=:3
|name=Acid Rain Kick Combination
|name=[[Acid Rain]]
|target=,h
|target=,h
|damage=,15
|damage=,14
|startup=i21
|startup=,i21
|block=-17
|block=-17
|hit=+14
|hit=+14
|ch=
|notes={{Plainlist|
|crush=
* Combo from 1st hit
|recv=
* Timestop on hit
|tot=
* 5 chip damage}}
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Lee-4
|id=Lee-4
|parent=
|input=4
|input=4
|name=Machinegun kicks
|name=Magic Four
|target=h
|target=h
|damage=14
|damage=14
Line 214: Line 176:
|block=-9
|block=-9
|hit=+2
|hit=+2
|ch=
|ch=+2s
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 230: Line 185:
|target=,h
|target=,h
|damage=,5
|damage=,5
|startup=i10
|startup=,i10
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=
|notes={{Plainlist|
|crush=
* Jail from 1st attack
|recv=
* Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]}}
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Launches on ch
}}
}}
{{Move
{{Move
Line 246: Line 196:
|parent=Lee-4,4
|parent=Lee-4,4
|input=,4
|input=,4
|name=
|name=Machinegun Kick
|target=,h
|target=,h
|damage=,5
|damage=,5
|startup=i10
|startup=,i10
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=
|notes= {{Plainlist|
|crush=
* Jail from 1st attack
|recv=
* Combo from 1st CH +25a (+18)}}
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 268: Line 213:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=i20
|startup=,i20~21
|block=-9
|block=-9
|hit=+17
|hit=+15a (+6)
|ch=+29
|notes={{Plainlist|
|crush=
* {{HeatEngager}}
|recv=
* {{HeatDash|+5g +34d}}
|tot=
* Combo from 1st hit
|range=
* Combo from 1st ch [[Lee combos#Staples|+29a (+22)]]
|tracksLeft=
* 4 chip damage}}
|tracksRight=
|notes= {{HeatEngager}} {{HeatDash|+5g +34d}} Does not engage heat on ch.
}}
}}



Revision as of 08:35, 11 February 2024

This page is for Tekken 8. For Tekken 7, see Lee movelist (Tekken 7).

Heat

Perfect Input moves can be used without Perfect Input (e.g., f+4:1, f:F+2 etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2+3

m
12
+1
+2
i16
Heat Engager
Powercrush. Cancelable with b,b.

H.2+3

l
37
-15
+0
i20
Machinegun Kicks Cardinal

4,​4:4

h,​h,​h
14,​5,​12
-9
+15a (+6)
,i20~21
Heat Engager
Heat Dash +5g +34d
  • Combo from 2nd hit with 1f-5f delay only
  • Frame advantage on 1st CH: +29a (+22)
  • 4 Chip Damage on block
  • 5 Chip Damage on block in heat

ff3

m
26
-9
+17
i14~15
Heat Engager
Heat Dash +5g +36d
Slight lowprofile
Fabulous Whip

df+4,4

m,​h
14,​22
-9
+10g
i22-23
Heat Engager
Heat Dash +5, +34d
  • Combos from 1st hit

b3+4

h
23
-7
+17
i20
Heat Engager
Heat Dash +5g +34d
Powercrush.

hms.u3

m
26
-9
+17
i20~22
Heat Engager
Heat Dash +5g +36d

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10

1,2

h,​h
5,​9
-3
+7
,i12
  • Jail from 1st attack with max delay
  • Move can be delayed 4f

1,​2,2

h,​h,​m
5,​9,​14
-13
-2
,i20~21
  • Move can be delayed
  • Combo from 2nd CH without delay
Left Right Mid Kick

1,​2,4

h,​h,​m
5,​9,​10
-12
-1
,i18
  • Jail from 1st attack
  • Transition to -14 -2 HMS with 3
Left Right Mid Kick

1,​2:4

h,​h,​m
5,​9,​12
-12
+5
,i18
  • 4 frame window for timed input
  • Jail from 1st attack
  • Transition to -14 +3 HMS with 3

1,3

h,​h
5,​5
-11
+0
i16

1,​3:3

h,​h,​m
5,​5,​4
-11
+0
,i9
Jail from 1st attack

1,​3:3:3

h,​h,​m,​h
5,​5,​4,​14
-17
+14
,i21
  • Combo from 1st hit
  • Timestop on hit
  • 5 chip damage
Magic Four

4

h
14
-9
+2
+2s
i11

4,4

h,​h
14,​5
-13
-2
,i10
Machinegun Kick

4,​4,4

h,​h,​h
14,​5,​5
-13
-2
,i10
  • Jail from 1st attack
  • Combo from 1st CH +25a (+18)
Machinegun Kicks Cardinal

4,​4:4

h,​h,​h
14,​5,​12
-9
+15a (+6)
,i20~21
Heat Engager
Heat Dash +5g +34d
  • Combo from 1st hit
  • Combo from 1st ch +29a (+22)
  • 4 chip damage

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+4

m
14
-9
+5
i13-14
Fabulous Whip

df+4,4

m,​m
14,​22
-9
+10
i22-23
Heat Engager
Heat Dash +5g +34d
df43 instead shifts into hms.

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HMS (Hitman)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

MS (Mist Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7

External Links