Leo punishers: Difference between revisions

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{{PunisherTable|character=Leo
{{PunisherTable|character=Leo
|standing={{o
|standing={{o
   |{{o| moveId = Leo-1,4        | enemy = -10 }}
   |{{o| moveId = Leo-1,4        | enemy = -10 | framesNote =  BOK }}
   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-uf+1,2      | enemy = -13 | framesNote = <ref>Gain LTG on hit with 1+2 - +22g (-36)</ref>}}
   |{{o| moveId = Leo-uf+1,2      | enemy = -13 | framesNote = <ref>Gain LTG on hit with 1+2 - +22g (-36)</ref>}}
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14 | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref> | staple = ? }}
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14 | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref> | staple = ? }}
  |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11) }}
   |{{o| moveId = Leo-f+2,2      | enemy = -14 }}
   |{{o| moveId = Leo-f+2,2      | enemy = -14 }}
  |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 }}
   |{{o| moveId = Leo-df+2        | enemy = -15 | staple = 65 (31) }}
   |{{o| moveId = Leo-df+2        | enemy = -15 | staple = 65 (31) }}
  |{{o| moveId = Leo-uf,n,4      | enemy = -23 | staple = 70 (31) }}
   }}
   }}
|crouching={{o
|crouching={{o
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35)</ref> | mini = ? }}
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35)</ref> | mini = ? }}
  |{{o| moveId = Leo-ws1+2  | enemy = -13 | framesNote = <ref>Balcony break. Gain LTG on hit with 1+2 - +3</ref> }}
  |{{o| moveId = Leo-ws3,1  | enemy = -13 | move = ws3,1,D | frames = +9 BOK }}
  |{{o| moveId = Leo-ws2    | enemy = -15 | staple = 67 (31) }}
  |{{o| moveId = Leo-uf,n,4  | enemy = -23 | staple = 70 (31) }}
   }}
   }}
}}
}}

Revision as of 18:18, 19 February 2024

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,422+11 BOK
-112,229+6
-13uf+1,233+37d (-21)[1]
-14b+2,1+232 (?)+8[2]
f+2,4,LTG.350 (60 (11))+16d
f+2,235+8
-15df+215 (65 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-11ws4,1+226 (?)+4d[3]
-13ws1+225+22g[4]
ws3,1,D18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
  1. Gain LTG on hit with 1+2 - +22g (-36)
  2. Heat Engager +17g, Heat Dash +67a (+50)
  3. Heat Engager +17g, Heat Dash +43a (+35)
  4. Balcony break. Gain LTG on hit with 1+2 - +3