Leo punishers: Difference between revisions

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(Add 1,2 option for 10f punish)
(Add 17f punish)
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   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-uf+1,2      | enemy = -13
   |{{o| moveId = Leo-uf+1,2      | enemy = -13
       | moveNote = <ref name="High BB">High Balcony break.</ref>
       | moveNote = <ref name="High BB">High balcony break.</ref>
       | framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }}
       | framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }}
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14 | staple = ?
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14 | staple = ?
       | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref>}}
       | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref> }}
   |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11)  
   |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11)  
       | moveNote = <ref name="High BB"/> }}
       | moveNote = <ref name="High BB"/> }}
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       | moveNote = <ref>More range than df+2.</ref>
       | moveNote = <ref>More range than df+2.</ref>
       | framesNote = <ref>Heat Engager +17g, Heat Dash +64a (+42).</ref> }}
       | framesNote = <ref>Heat Engager +17g, Heat Dash +64a (+42).</ref> }}
  |{{o| moveId = Leo-f+1+2      | enemy = -17
      | moveNote = <ref name="Mid BB">Mid balcony break.</ref> }}
   |{{o| moveId = Leo-uf,n,4      | enemy = -23 | staple = 70 (31) }}
   |{{o| moveId = Leo-uf,n,4      | enemy = -23 | staple = 70 (31) }}
   }}
   }}
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       | framesNote = <ref name="uf+1,2,1+2"/> }}
       | framesNote = <ref name="uf+1,2,1+2"/> }}
   |{{o| moveId = Leo-ws1+2  | enemy = -13
   |{{o| moveId = Leo-ws1+2  | enemy = -13
       | moveNote = <ref>Mid Balcony break.</ref>
       | moveNote = <ref name="Mid BB"/>
       | framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }}
       | framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }}
   |{{o| moveId = Leo-ws3,1  | enemy = -13 | move = ws3,1,D | frames = +9 BOK }}
   |{{o| moveId = Leo-ws3,1  | enemy = -13 | move = ws3,1,D | frames = +9 BOK }}

Revision as of 01:29, 23 February 2024

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,215+8
1,422+11 BOK[1]
-112,229+6
-13uf+1,2[2]33+37d (-21)[3]
-14b+2,1+232 (?)+8[4]
f+2,4,LTG.3[2]50 (60 (11))+16d
f+2,235+8
-15df+215 (65 (31))+28a (+18)
-16db+2,4[5]40 (?)+12a (+3)[6]
-17f+1+2[7]24+10a (+1)
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[8]
-13uf+1,2[2]33+37d (-21)[3]
ws1+2[7]25+22g[9]
ws3,1,D18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
  1. The transition into BOK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
  2. 2.0 2.1 2.2 High balcony break.
  3. 3.0 3.1 Gain LTG on hit with 1+2 - +22g (-36).
  4. Heat Engager +17g, Heat Dash +67a (+50)
  5. More range than df+2.
  6. Heat Engager +17g, Heat Dash +64a (+42).
  7. 7.0 7.1 Mid balcony break.
  8. Heat Engager +17g, Heat Dash +43a (+35).
  9. Gain LTG on hit with 1+2 - +3.