Jin movelist: Difference between revisions

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|notes={{Plainlist|
*High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to BS
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Revision as of 01:39, 10 March 2024

Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Allows the use of EWHF without Just Input (consumes heat, but doesn't with Just Input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
+2c
16
pc?
Heat Burst
Hellfire Trespass Slayer

H.2+3

m,​h,​m,​th
15,​12,​15,​15
+3
+0
+0
i15~16
Heat Smash
  • Transitions to Breaking Step on block
Hellfire Trespass Slayer (Cancelled Breaking Step)

H.2+3,B

m,​h,​m
57
+3
N/A
N/A
Heat Smash
  • Only possible on block
Hellfire Darkside Slayer

H.2+3,4

l,​m,​m
12,​20,​21
+9
+32a (-4)
+32a (-4)
i15~16
Heat Smash
  • +21 if blocked at the Wall
  • Causes WallSplat on hit
Awakened Power Stance

H.db+1+2

m
0
+4
+23c
+23c
i19~34
pc?
Balcony Break
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
  • Causes Strong Aerial Tailspin
  • Causes WallSplat on hit
Awakened Thunder God Fist

H.db+1+2,1

M,​m
0,​25
-13
+72a (56)
+72a (56)
i20~22
Tornado
  • Uses Tornado on launch
Awakened Wind God Fist

H.db+1+2,2

M,​s
0,​23
+4
+38a (28)
+38a (28)
i11~12
Awakened Demon's Hoof

H.db+1+2,3

M,​m
0,​25
+2
+22a
+22a
i26~28
Awakened Demon's Tail

H.db+1+2,DF+3

M,​l
0,​24
-23
-2d
-2d
i33~34
Awakened Spinning Demon (1)

H.db+1+2,4

M,​l
0,​10
-23
+22a
+22a
i16
Awakened Spinning Demon

H.db+1+2,​4,4

M,​L,​m
0,​10,​19
-23
+20d (-15)
+20d (-15)
i25~26
Floor Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+6
i10
Combo from 1st hit
Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
i20-22
Tornado
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
+0
+31d
i24~26
Floor Break
  • Interruptible by i10 from 2nd on block
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
i20-22
Balcony Break
Left Jab > Double Low (1)

1,3

h,​l
5,​9
-12
-1
i16~17
Combo from 1st hit
Left Jab > Double Low

1,​3,4

h,​L,​l
5,​9,​17
-13
+3
+28a
i23
Right Jab

2

h
9
+0
+9
i10
Double Thrust

2,1

h,​m
9,​9
-3
+6
i16~17
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
+27a
i18~20
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d
i20~21
Interruptable by i16 after 2nd on block
Switchblade

2,4

h,​h
9,​20
-9
+11
i24~27
Balcony Break
  • Combo from 1st hit
  • Can cancel into ZEN
(Switchblade to Zenshin)

2,​4,F

h,​h
9,​20
-6
+14
i24~27
r ZEN

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7
i20
Combo from 1st hit

3,​1,F

h,​h
19,​7
+4
+12
r ZEN
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+28d
i18
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
High Right Roundhouse

4

h
15
-9
+10
+13c
i13~14
Homing
Balcony Break
Spinning Flare Kick

4~3

M
27
-14~-4
+2a~+12a
+2a~+12a?
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)/HE
i13 (,i8, i12)
Balcony Break
Heat Engager

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Sidekick

f+3

m
12
-16
-5
i14
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
i22
Heat Engager
Left Sidekick > Stinger

f+3,3

m,​h
12,​14
-8
+8
i20

,F

-7
+9
r ZEN

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Front Thrust Kick

f+4

m
21
-8
+4
+42
i16-17

f+4,F

m
21
-1
+11
+49
r ZEN
Double Chamber Punch

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch

df+1

m
10
-3
+4
+6
i13
Mid Left Punch > High Roundhouse Kick

df+1,4

mh
10,​18
-9
+10
+17a (+8)
i18
Combo from 1st hit
Balcony Break
Mid Left Punch > Mid Sidekick

df+1,4~4

mm
10,​24
-12
+10a (+1)
i20
Balcony Break
Fiendish Rend

df+2

m
12
-9
+6
i16
Balcony Break
Breaking Step

df+2~df

m
12
-2
+13
Left Roundhouse

df+3

m
16
-8
+3
i12
Brazilian Kick

df+3~3

m
20
+6c~+7c
+13c~+14c
i23~i24
Floor Break
Breaking Step

df+3~3~df

m
20
+2c~+3c
+9c~+10c
Right Spinning Axe Kick

df+4

m
22
+0~+1
+8c~+9c/HE
i20~i21
Floor Break
Heat Engager

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash

d+1

m,​ th
21,​10
-13
+0
i21
ps8~
  • Absorb an attack to power up, which adds 8 chip damage when guarded
Balcony Break
Scourge

d+2

l
22
-14
+4
+71a (+55)
i22
Tornado
on CH

d+3

l
7
-14
-3
i15

d+3,4

l,​h
7,​10
-11
-3
i20
Kazama Style Three-Quarter Kick

d+3,​4,3

l,​h,​m
7,​10,​21
-12
+31(+23)
i24
Tornado
Balcony Break
  • WallSplat
Knee Popper > Mid Sidekick

d+3,4~4

l,​m
7,​24
-12
+10a (+1)
i20
Balcony Break
  • Wallsplat
Right Sweep

d+4

l
11
-12
-1
i16
Double Lift Kick

d+3+4

m,​m
5,​15
-19
+32a (+22)
i15

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-10
+4
+4
i16

db+2,2

m,​h
12,​11
-12
+7
+43a
i8
Savage Sword

db+2,​2,3

m,​h,​m
12,​11,​21
-9~-8
+20a~+21a
i35~i36
Punch > Cascade Kick

db+2,3

m,​m
12,​23
-8~-6
+7a~+9a
i27~i29
Floor Break
Left Spinning Back Kick

db+3

h
28
-10~-8
+17a~+19a
i19~i21
h
Right Low Roundhouse

db+4

l
18
-13
+3
+13
i20
Power Stance

db+1+2

m
0
-11
+17
19
Balcony Break
  • Wallsplat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
11
-9
+2
i12
Shun Maten

b+1,2

h,​h
11,​20
-10
+32a (+17)
i12
Tornado

b+2

m
12
-11
+0
i15
Shun Masatsu

b+2,1

m,​m
12,​10
-9
+2
i15

b+3

m
17
-6
+5
i16
Breaking Step

b+3,F

mm
1717
-2
+9
i15~i16
Left Knee > Right Thrust

b+3,2

m,​m
17,​20
-9~-8
+9~+10
i15~i16
Wall Crush +21g on hit
Spinning Sidekick

b+4

m
21
-7
+15a
i17
Suigetsu Strike

b+1+2

m
-12
+6
i23
Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Zanshin

b+3+4

  • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to BS

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Konshin Seikenzuki

ub+1+2

m!
50
+9a (0)
i75~i76
Konshin Seikenzuki (Cancelled)

ub+1+2,b,b

m!
50
Evading Middle Strike

uf+2

m
18
-7~-6
+6~+7
+19a (+10)
i15~i16
Left Spinning Jump Kick

uf+3

m
17
-9
+6
+59a
i22
Front Jump Kick

uf+4

m
13
-13
+33a (+23a)
i15
Delayed Rising Toe Kick

uf,n+4

m
20
-13~-11
+32a~+34a (+22a~+24a)
i23~i25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
22
-8
+15a (+6)/HE
i14
Heat Engager
  • 6 Chip damage on block
Left Axe Kick

f,F+3

m
20
-4~-2
+24a~+26a
i23~i25
Floor Break
Left Axe Kick > Left Jab

f,​F+3,1

m,​h
205
+1
+7
i23~i25
  • Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
Battery Sidekick

f,F+4

m
28
-7~-6
+22a (+12)
i17~i18

b,f+2

m
15
-7
+4~+5
i15~i16

b,​f+2,1

m,​h
1514
-5
+6
+5/+9
i15~i16
Evil Intent

b,​f+2,​1,2

m,​h,​m
15,​1420
-5
+18a (+9)
+50a roll (+3)
i15
Geyser

b,​f+2,​1,df+2

m,​h,​m
15,​1422
-14
+37a (+27)
i15
Tornado
Keito

b,​f+2,3

m,​m
1517
-9
+6
+59a
i15
(Keito to Zenshin)

b,​f+2,​3~F

m,​m
15,​1717
+2
+17
+71a
Leaping Side Kick

f,f,F+3

m
30
+6~+7
+13a~+14a (+3~+4)
i22~i23
  • Alternate input: f,n,d,df,UF+3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Sweep (2)

FC.df+4

l
-26
i25

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
-6
+5
i13
Twin Lancer

ws1,2

mm
7
-8
+3
i19~20
  • Transition to -9 (ob) +2 (oh) ZEN with F
Floor Break
Kazama Style 6 Hit Combo Redux (2)

ws1,3

mh
7
-6
+4
i14
Kazama Style 6 Hit Combo Redux (3)

ws1,​3,2

m,​hm
7,​8
-11
-6
i18
Kazama Style 6 Hit Combo Redux (4)

ws1,​3,​2,1

m,​h,​mm
7,​8,​4
-11
+3
i10
Kazama Style 6 Hit Combo Redux (5)

ws1,​3,​2,​1,4

m,​h,​m,​ml
7,​8,​4,​3
-31
+8
i20
Kazama Style 6 Hit Combo Redux

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​lm
7,​8,​4,​3,​5
-16
-8
i31
Floor Break
Solar Plexus Strike > Brazilian Kick

ws1,​3~3

m,​hm
7,​8
+6
+13
i23
Breaking Step

ws1,​3~3~df

m,​m
7,​20
+6c
+13c
  • Transition to +2 (ob) +9 (oh) CD with DF
Crouching Uppercut

ws2

m
-12
LNC
i14~15
Bamboo Splitter

ws3

m
-9
+10
KND
i16~18
Homing
Double Cross Kicks (1)

ws4

m
-3
+8
i11~12
Double Cross Kicks

ws4,4

mh
13
-7
+4
i19~20

CD (Breaking Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thrusting Uppercut

CD.df+1

m
-13
i16
Tornado
Electric Thrusting Uppercut

CD.df#1

m
-13
i16
Tornado
Wind Hook Fist

CD.df+2

h
20
-10
+74(+58)
i11
Electric Wind Hook Fist

CD.df#2

h
25
+5
+76(+60)
i11

CD.DF+4

l
-31
i20
Depraved Savagery

CD.DF+4,2

l,​m
12
Floor Break

ZEN (Zenshin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zenshin

f+3+4

ZEN.1

m
-3
+8
i16
Brimstone Bite

ZEN.1,2

m,​m
14
-14
i16
Kazama Style Leg Strike Flurry

ZEN.1,3

m,​h
14
-9
i16
Fiendish Claw

ZEN.2

h
-5
i21
ps?~
Homing
Halberd Heel

ZEN.3

m
-9
+10
i17
Homing
Heat Engager
Corpse Crusher

ZEN.4

m
2
i27
Low Chop > Karmic Epicenter

ZEN.1+2

l
-14
i24
Black Wing Bolt

ZEN.3+4

h
9
i21
Black Wing Rondo

ZEN.u+1

m
-16
i14
Tornado

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parry

b+1+3-b+2+4

Polar Demon Gouge

R.df+1+2

m,​th,​th
10,​10,​35
  • Erases opponent's recoverable health on hit
  • Alternate input: R2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Face Kick

1+3

Over the Shoulder Reverse

2+4

Shoulder Flip

Left Throw

Over the Limit

Right Throw

Pivoting Hip Throw

Back Throw

Shun Ren Dan

df+2+3

Tidal Wave

uf+1+2

Floor Break
Complicated Wire

qcb+1+3

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+2 h 12 i16~17 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3)

External Links