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Revision as of 19:56, 10 March 2024
Hwoarang |
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Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Jails
- Also possible during Right Stance and Left Flamingo
- Shifts to Right Flamingo
df+3+4
- Jails
- Deals chip damage on block
- Also possible during Right Stance
f,F+4
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
RFF.df+3
- Deals chip damage on block
- Remains in Right Stance
n
Input
1,2
- Jails
- 1,2,3 to shift to Left Flamingo
- 1,2,4 to shift to Right Flamingo
3,3,4
- Shifts to Right Flamingo
4,3
- 3,4,F to cancel and shift to Left Flamingo
4,4,3
- Shifts to Right Stance
4,4,4
- Shifts to Right Stance
- 4,4,4,F to cancel and shift to Right Flamingo
4,4,4,4
- Deals chip damage on hit
f
Input
df
Input
df+1,3
- Shifts to Left Flamingo
df+3+4
- Jails
- Deals chip damage on block
- Also possible during Right Stance
d
Input
db
Input
db+3+4
- Also possible during Right Stance
- db+3+4,b,b to cancel and shift to Left Flamingo
b
Input
u
Input
ub+2
- Alternate input: b+2
- Also possible during Right Stance
- Sidesteps to the left
u+3
- Also possible during Right Stance
- Shifts to Left Flamingo
u+4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3,4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3,4,3
- Also possible during Right Stance
uf+4,4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+4,4,4
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3+4
- Jails
- Also possible during Right Stance
- Shifts to Right Stance
- uf+3+4,F to shift to Left Flamingo
uf+3+4,4
- Also possible during Right Stance
- Shifts to Right Stance
uf,n,4
- Also possible during Right Stance
Motion Input
Input
f,F+4
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
f,f,F+3
- Chip damage on block
- Also possible during Right Stance
f,f,F+4
- Chip damage on block
- Also possible during Right Stance
- Sideswaps and leaves opponent backturned on hit
- Shifts to Backturn Stance on block
Crouch
Input
WS
Input
,3
- Shifts to Left Flamingo
Error querying parent: Move with id = 'Hwoarang-ws.2' not found. If you've added 'Hwoarang-ws.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
- Shifts to Right Stance
Error querying parent: Move with id = 'Hwoarang-ws.4' not found. If you've added 'Hwoarang-ws.4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
ws.3+4
- Alternate input: f,n,d,df+3+4 (CD.3+4)
- Shifts to Backturn Stance
,3
Error querying parent: Move with id = 'Hwoarang-ws.3+4' not found. If you've added 'Hwoarang-ws.3+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
CD (Shark Step)
Input
CD.3
- Chip damage on block
- Also possible during Right Stance
- Shifts to Left Flamingo
f,n,df#4
- Chip damage on block
- Also possible during Right Stance
BT (Backturn Stance)
Input
RFF (Right Stance)
Input
RFF.2,4
- Jails
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
RFF.2,4,3
- Remains in Right Stance
RFF.3,4
- Shifts to Right Flamingo
- RFF.3,4,F to cancel and shift to Right Flamingo
RFF.4
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
RFF.f+3
- Shifts to Left Flamingo
- RFF.f+3,B to shift to Backturn Stance
RFF.df+3
- Deals chip damage on block
- Remains in Right Stance
RFF.df+4
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
RFF.df+2+3
- Deals chip damage on block if an attack is absorbed
- RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
RFF.df+2+3,4
- Deals chip damage on block if an attack is absorbed
LFS (Left Flamingo)
Input
LFS.3,4
- Shifts to Right Flamingo
LFS.df+3
- Deals chip damage on block if an attack is absorbed
- LFS.df+3,F/U/D to cancel and remain in Left Flamingo
LFS.df+3,4
- Deals chip damage on block if an attack is absorbed
LFS.d+4
- Alternate input: LFS.db+4
- Shifts to Right Stance
LFS.b+3
- Deals chip damage on block if an attack is absorbed
- Shifts to Right Stance
LFS.b+4,3
- Deals chip damage on block
- Shifts to Right Stance
LFS.uf+3+4,4
- Shifts to Right Stance
RFS (Right Flamingo)
Input
RFS.3
- Shifts to Left Flamingo
- Sidesteps to the left
RFS.f+4,4
- Shifts to Right Stance
RFS.b+4
- Deals chip damage on block if an attack is absorbed
Others
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Possible during all stances except Backturn Stance
Throws
Input
1+3
- Break: 1 or 2
- Opponent recovery on hit: FDFT
Sideswap on break
2+4
- Break: 1 or 2
- Opponent recovery on hit: FDFT off-axis to the left, sideswap
Left throw
- Break: 1
- Opponent recovery on hit: FUFT off-axis to the left
- Also possible during Right Stance
Right throw
- Break: 2
- Opponent recovery on hit: FDFT off-axis to the right
- Also possible during Right Stance
Back throw
- Break: none
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
2+4,B
- Break: 2
- Opponent recovery on hit: FUFA, sideswap
- Shifts to Backturn Stance
f+2+3
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Possible in all stances except Backturn Stance
uf+1+2
- Break: 1+2
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
d,db,b+3
- Break: 1
- Opponent recovery on hit: FUFA, sideswap
AIR.ub+3
- Break: none
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
RFF.1+3
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance