Eddy movelist: Difference between revisions

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== MD (''Mandinga'') ==
== MD (''Mandinga'') ==
Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Eddy's Mandinga level is not reset between rounds.


{{MoveDataHeader}}
{{MoveDataHeader}}
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|input=MD2.HSP.b+4
|input=MD2.HSP.b+4
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{{MoveQuery|Eddy-db+4,4}}
{{MoveQuery|Eddy-HSP.2,3}}
{{MoveQuery|Eddy-RLX.3,3}}


== Other ==
== Other ==

Revision as of 04:39, 2 April 2024

Heat

Can use Guerreiro Explosivo (H.3+4)
Can use Rabo de Arraia Liberado (H.qcf+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+2
i16
Heat Burst
Caveirinha Zangada

H.2+3

Heat Smash
Guerreiro Explosivo

H.3+4

m
Rabo de Arraia Liberado

H.qcf+4

h
Lufada

4,4

m,​m
10,​20
-7
+12g
,i30~31
js22~33 fs34~36
t61 r30 FC
Heat Engager
Heat Dash +5g~+6g +62a (+42)
Balcony Break
Xangô

f+3+4

m
25
-9
+18a (+8)
i19~21
fs9~18 js19~32 33~35
t56 r35
Heat Engager
Heat Dash +5g~+7g +36a (+26)
Balcony Break
  • 5 chip damage on block
Lunging Brush Fire

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded
Chibata Ardente

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Vingativa Zanga
RLX.1+3

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
One Two Galopantes

1,2

h
5
  • Can shift to HSP with input F
  • Can shift to FC with input 4
One Two Galopantes > Chute Baixo

1,​2,4~3

h,​h
5,​12
One Two Galopantes > Chute Alto

1,​2,3~3

h,​h
5,​12
Céu Gafanhoto

1,3

h
5
Shift to RLX

2,1

h
10
Combo Furacão

2,​1,4

h,​h
10,​13
Batida de Compasso

2,3

h
10
Shift to HSP
Sincelo

3,3

m
12
Shift to HSP
Lufada

4,4

m
10
Heat Engager
Faisão

1+2

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

Ventania

f+2,4

m
15

f+3

Homing
Combo do Funâmbolo

f+3,4

h
16
Can cancel into HSP with input f+3,4,F

f+4

Shift to HSP

f+4,3

m
13
Aú do Sol

f+4,​3,3+4

m,​m
138
Aú da Lua

f+4,3+4

m
13
Shift to RLX
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Xangô

f+3+4

Heat Engager

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

Gêiser

df+1,3

m
10
Tornado
Elbow Uppercut

df+2

Mirage

df+3

Tornado
Kneecap Crusher

df+4

Aú Reversão

df+1+2

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

Palmares Giro

d+2,3

m
10
Shift to RLX
Sismo

d+3

d+4

Shift to FC
Aú de Bico

d+4,3

L
10
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

Twister Mirage

db+2,3

L
10
Tornado
Rasteira Forte

db+3

db+4

Rabo de Arraia

db+4,4

m
14
  • Chip damage on block
  • Mandinga level increases by 1 on hit
Double Arm Stinger

db+1+2

db+3+4

Shift to FC

db+3+4,4

m,​m
12,​12
Meia-Lua de Compasso

db+3+4,​4,3

m,​m,​m
12,​12,​10

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

Shift to FC

b+1,4

m
15
Shift to HSP

b+1,​4,3

m,​m
15,​10
Gato > Aú do Sol

b+1,​4,​3,3+4

m,​m,​m
15,​10,​8
Gato > Aú da Lua

b+1,​4,3+4

m,​m
15,​10
Shift to RLX

b+2

b+2,3

m
12
Godeme > Combo Martelo

b+2,​3,3

m,​m
12,​13
Godeme > Calcanheira

b+2,4

m
12

b+3

Knee Thruster > Relâmpago

b+3,3

m
10
Shift to RLX

b+4

b+4,4

h
14
Can cancel into HSP with input b+4,4,F
Leg Whip Mars Attack

b+4,​4,3

h,​m,​m
14,​6,​6
Chip damage on block
Back Bananeira

b+1+2

Shift to HSP
Lunging Brush Fire

b+3+4

pc
Heat Engager

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perna da Lua

ub+3

Chip damage on block
Satellite Moon

ub+4

Acrobacia

u+3

Chip damage on block
Back Summy

u+4

sp
Shift to FC
Back Summy > Chute Baixo

u+4~3

Back Summy > Chute Alto

u+4~4

Vassoura
ub+1+2

u+1+2

Asfixiante
  • ub+2
  • u+2

uf+2

uf+3

Can shift to HSP with input F
Jumping Jacks Mirage

uf+3,3

m
15
Tornado
Armada Pulada > Baixo

uf+3,4

m
15
Chapa Giratória

uf+4

Homing
  • Shift to RLX on hit
Meia-Lua Pulando
  • ub+3+4
  • u+3+4

uf+3+4

Delayed Rising Toe Kick

uf,n,4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terremoto

f,F+3

Shift to RLX on hit
Folha Ataque

f,F+4

Tornado
  • Shift to HSP
Roda Gigante

f,F+3+4

  • Can cancel into HSP with input f,F+3+4,n,f
  • Chip damage on block
Fruit Picker

b,B+2+3

Can cancel with input b,B+2+3,b,b
Trovão
ub,b+3

f,f,F+3

  • Shift to HSP on block
  • Chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gafanhoto

FC.df+3

  • Shift to RLX
  • Chip damage on block
Tornada

FC.df+4

Shift to HSP

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

Fuzilação

ws1,3

h
6
Shift to RLX
Chapeu de Couro

ws1,4

h
6
Machado

ws2

Martelo
qcf+3

ws3

Tornado

ws4

ws4,4

m
13

ws4,​4,4

m,​h
13,​10
Can cancel into HSP with input ws4,4,4,F
Tempestade

ws4,​4,​4,3

m,​h,​m,​m
13,​10,​6,​6
Chip damage on block
Front Stinger

ws3+4

Shift to RLX

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hot Plate Special

SS.3

  • Shift to RLX
  • Can cancel into RLX with input SS.3,D
Troca Baixa

SS.4

Faísca

SS.3+4

HSP (Bananeira)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bananeira
ws1+2

f+1+2

Godeme Trovoada

HSP.1

  • Shift to RLX
  • Chip damage on block

HSP.2

Combo Escorão

HSP.2,3

m
15
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F

HSP.3

HSP.3,3

m
10
Enxurrada

HSP.3,​3,3

m,​h
10,​10
Tornado
  • Shift to RLX

HSP.4

Shift to HSP
Lança de Braço

HSP.4,2

m
10
Tornado
Salto Yotori

HSP.4,2~3

m
10
Chip damage on block
Cabeçada Direta

HSP.1+2

pc
Batucada
HSP.2+4

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Chapa Esquivando

HSP.b+3

Bananeira > Move Forward

HSP.n,f

Shift to HSP
Bananeira > Negativa

HSP.n,d

Shift to RLX

RLX (Negativa)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB

RLX.1

Can transition to FC with input RLX.1,D
Terra Gafanhoto

RLX.1,3

L
7

RLX.2

RLX.2,4

m
16
Can shift to RLX with input RLX.2,4,D
Maré Cheia

RLX.2,​4,4

m,​h
16,​17

RLX.3

Shift to FC
Iemanjá

RLX.3,3

L
12
Heat Engager
  • Has clean hit effect
  • Mandinga level increases by 1 on hit

RLX.4

Chibata Ardente

RLX.4,3

m
14
Heat Engager
Cabeçada Fixa

RLX.1+2

Chip damage on block
Troca e Ataque

RLX.3+4

Tornado
Rodeo Spin

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Negativa > Move Forward

RLX.n,f

Shift to RLX
Negative > Bananeira

RLX.n,d

Shift to HSP

MD (Mandinga)

Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Eddy's Mandinga level is not reset between rounds.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yansan Mandinga

MD1.HSP.3+4

Yansan Mandinga

MD2.HSP.3+4

L,​m,​m
6,​6,​18
-13
+4c
i21~22
Ogum Mandinga

MD1.HSP.b+4

  • Can shift to RLX with input HSP.b+4,D
  • Chip damage on block
Ogum Mandinga

MD2.HSP.b+4

m
25
+6
+8c
i23~25
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Rabo de Arraia

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Combo Escorão

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F
Iemanjá

RLX.3,3

L,​m
12,​27
-13
-2(-3)
,i25~26
  • Only combos on clean hit
  • Mandinga level increases by 1 on hit

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enchente de Axé

R.df+1+2

Flic Flac

b,ub

Shift to RLX
Ki Charge

1+2+3+4

Whirling Spring Kick

FUFT.b+3+4

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rio Deal

1+3

Rio Special

2+4

Missile Launcher

Left throw

Shadow Dancer

Right throw

Back Rodeo Spin

Back throw

Cabra Macaco Throw

uf+1+2

Batucada
HSP.2+4

HSP.1+3

Shift to RLX on hit
Rodeo Spin

RLX.uf+1+2

Vingativa Zanga
RLX.1+3

d+1+3

Heat Engager
Vingativa Funeral
RLX.2+4

d+2+4

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+4
4
2
4
4
3+4
3+4
3+4
3+4
3+4