Line 1,167: | Line 1,167: | ||
|target=L | |target=L | ||
|damage=16 | |damage=16 | ||
|hit=-1d (-9) | |hit=+4 / -1d (-9) | ||
|block=-12c | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,196: | Line 1,197: | ||
|crush= | |crush= | ||
}} | }} | ||
== CS ''(Cormorant Step)'' == | == CS ''(Cormorant Step)'' == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} |
Revision as of 15:52, 11 May 2024
Paul |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
H.2+3
- Transition to throw on 1st hit only
H.1+2
- Consumes Heat
- Delayable up to i39 with additional charge
- Transition to CS after 15f with f
- Transition to SWA after 12f with b
H.1+2*
- Consumes Heat
- Chip damage
- Requires at least 28f charge
- Delayable up to i55 with additional charge
- Transition to CS until 35f with f
- Transition to SWA until 35f with b
H.1+2**
- Consumes Heat
- Requires 56f charge
f+2
- Transition to throw on front hit
- +32a without throw transition
- qcf+2
CS.2
SWA.2
- Clean Hit range 2.45
- Heat Dash disables Clean Hit
- 21 damage without Clean Hit
Rage
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Input
3,2
- Combo from 1st attack
- Transition to +4/+14 SWA with b
- Move can be delayed
1+2
- Consumes Heat
- Delayable up to i39 with additional charge
- Transition to CS after 15f with f
- Transition to SWA after 12f with b
1+2*
- Consumes Heat
- Chip damage
- Requires at least 28f charge
- Delayable up to i55 with additional charge
- Transition to CS until 35f with f
- Transition to SWA until 35f with b
1+2**
- Consumes Heat
- Requires 56f charge
f
Input
df
Input
df+3,4
- Combo from 1st attack
- Move can be delayed
d
Input
d+1,2
- Chip damage
- Consumes Heat
d+4,2,1+2
- Combo from 1st CH
- Combo from Clean Hit
- Higher damage with perfect frame input (38 > 40)
db
Input
db+1+2
- Absorb an attack to power up and deal more chip damage
b
Input
b+2,1
- Chip damage
- Consumes Heat
b+1+2
- Absorb an attack to power up and deal more damage on block
u
Input
uf+3,4
- Combo from 1st attack
- Alternate input u+3,4 and/or ub+3,4
uf+4
- Alternate input ub+4 and/or u+4
Motion Input
Input
f,F+2,1
- Combo from 1st attack
- Alternate input FC.df+2,1
- Cancel with B
f,F+2:1
- Chip damage
- Combo from 1st hit
- Alternate input FC.df+2:1
f,F+2,2
- Alternate input FC.df+2,2
- Cancel to -18 FC with B
f,f,F+2
- Transition to throw on front hit only
- Alternate input wr2
WS
Input
ws1,2
- Transition to +1/+14g/+15 SWA with b
- Combo from 1st CH
- Move can be delayed
FC
Input
FC.D,U+4
- Deals recoverable damage to self
Others
Input
CS (Cormorant Step)
Input
CS.2
- Has a clean hit effect
- Power up while Heat is active
CS.3
- Has a clean hit effect
- Power up while Heat is active
DPD (Deep Dive)
Input
CD.df
,1
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DPD.3+4
- Deals recoverable damage to self
SWA
Input
SWA.3,2,1
- Combo from 1st CH
- Wall Stagger on Block
SWA.3,2,3
- Combo from 1st CH
Throws
Input
df+1+3:qcf+2
- Throw break 1
- +6 dmg with frame perfect input or Heat
- partially uses remaining Heat
Takedown.2,1,2,1
- Throw break 1 or 2
- Alternate input 1,2,1,2
Takedown.2,d+1,1,1+2
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit
Key Moves
- Phoenix Smasher: qcf2 (Heat Engager)
- Thruster: qcf1
- Demolition Man: d42 1+2
- Moonfall: uf2 (Heat Engager)
- Stone Lion: f4 (Heat Engager)
- Kawaragoma: qcb4
- Lion's Roar/Sway: df1>b
- Gengetsu: qcf3
- Phoenix Hook: f2 (Heat Engager)
- Kurenai: df2
- Phoenix Bone Breaker: ff2:1
- Burning Spear: bf1
- Hassou Strike: b1+2 (Power Crush)
- Chain Breaker: db1+2 (Power Crush)