(Correction (1+2 cancelable frames)) |
No edit summary |
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Line 91: | Line 91: | ||
* Consumes Heat | * Consumes Heat | ||
* Requires 56f charge | * Requires 56f charge | ||
}} | |||
}} | |||
{{Move | |||
|id=Paul-H.d+1,2 | |||
|parent=Paul-d+1 | |||
|input=,2 | |||
|name=Phoenix Smasher | |||
|startup=i29 | |||
|damage=,32 | |||
|target=,m | |||
|hit=+29d (-7) | |||
|block=-13 | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Consumes Heat | |||
* Combo from 1st CH | |||
* Delayable up to i42 with additional charge | |||
}} | |||
}} | |||
{{Move | |||
|id=Paul-H.d+1,2* | |||
|parent=Paul-d+1 | |||
|input=,2* | |||
|name=Phoenix Smasher Hold | |||
|startup=i43 | |||
|target= | |||
|damage=,45 | |||
|hit=+30d (-6) | |||
|block=[[Paul combos#Mini-combos|+12]] | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{GuardBreak}} | |||
Consumes Heat | |||
}} | |||
}} | |||
{{Move | |||
|id=Paul-H.b+2,1 hold | |||
|parent=Paul-b+2 | |||
|input=,1* | |||
|name=Crushing Wind Hold | |||
|startup=i60~61 | |||
|target=,m | |||
|damage=,35 | |||
|hit=+56a | |||
|block=[[Paul combos#Mini-combos|+12]] | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{GuardBreak}} | |||
* Consumes Heat | |||
* Chip damage | |||
}} | }} | ||
}} | }} | ||
Line 98: | Line 148: | ||
{{MoveQuery|Paul-CS.2}} | {{MoveQuery|Paul-CS.2}} | ||
{{MoveQuery|Paul-SWA.2}} | {{MoveQuery|Paul-SWA.2}} | ||
== Rage == | == Rage == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
Line 268: | Line 317: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | {{BB}} | ||
* Chip damage | * Chip damage | ||
* Requires at least 28f charge | * Requires at least 28f charge | ||
Line 288: | Line 336: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | {{BB}} | ||
* Requires 56f charge | * Requires 56f charge | ||
}} | }} | ||
}} | }} | ||
== f == | == f == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
Line 506: | Line 552: | ||
* {{BB}} | * {{BB}} | ||
* Combo from 1st CH | * Combo from 1st CH | ||
* | * Delayable up to i41 with additional charge | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Paul-d+1,2* | |id=Paul-d+1,2* | ||
|parent=Paul-d+1 | |parent=Paul-d+1 | ||
|input=* | |input=,2* | ||
|name=Phoenix Smasher Hold | |name=Phoenix Smasher Hold | ||
|startup=i43 | |startup=i43 | ||
Line 522: | Line 568: | ||
* {{BB}} | * {{BB}} | ||
* Chip damage | * Chip damage | ||
}} | }} | ||
}} | }} | ||
Line 747: | Line 792: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st CH | * Combo from 1st CH | ||
* Delayable up to i51 with additional charge | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Paul-b+2,1 hold | |id=Paul-b+2,1 hold | ||
|parent=Paul-b+2 | |parent=Paul-b+2 | ||
|input=* | |input=,1* | ||
|name=Crushing Wind Hold | |name=Crushing Wind Hold | ||
|startup=i60~61 | |startup=i60~61 | ||
Line 758: | Line 804: | ||
|damage=,35 | |damage=,35 | ||
|hit=+20d | |hit=+20d | ||
|ch=+56a | |||
|block=+8 | |block=+8 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Chip damage | * Chip damage | ||
}} | }} | ||
}} | }} |
Revision as of 20:59, 11 May 2024
Paul |
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Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Transition to throw on 1st hit only
H.1+2
- Consumes Heat
- Delayable up to i39 with additional charge
- Transition to CS after 16f with f
- Transition to SWA after 16f with b
H.1+2*
- Consumes Heat
- Chip damage
- Requires at least 28f charge
- Delayable up to i55 with additional charge
- Transition to CS until 35f with f
- Transition to SWA until 35f with b
H.1+2**
- Consumes Heat
- Requires 56f charge
d+1,2
- Consumes Heat
- Combo from 1st CH
- Delayable up to i42 with additional charge
f+2
- Transition to throw on front hit
- +32a without throw transition
- qcf+2
CS.2
SWA.2
- Clean Hit range 2.45
- Heat Dash disables Clean Hit
- 21 damage without Clean Hit
Rage
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Input
3,2
- Combo from 1st attack
- Transition to +4/+14 SWA with b
- Move can be delayed
1+2
- Consumes Heat
- Delayable up to i39 with additional charge
- Transition to CS after 16f with f
- Transition to SWA after 16f with b
1+2*
- Chip damage
- Requires at least 28f charge
- Delayable up to i55 with additional charge
- Transition to CS until 35f with f
- Transition to SWA until 35f with b
1+2**
- Requires 56f charge
f
Input
df
Input
df+3,4
- Combo from 1st attack
- Move can be delayed
d
Input
d+1,2
- Combo from 1st CH
- Delayable up to i41 with additional charge
d+4,2,1+2
- Combo from 1st CH
- Combo from Clean Hit
- Higher damage with perfect frame input (38 > 40)
db
Input
db+1+2
- Absorb an attack to power up and deal more chip damage
b
Input
b+2,1
- Combo from 1st CH
- Delayable up to i51 with additional charge
b+1+2
- Absorb an attack to power up and deal more damage on block
u
Input
uf+3,4
- Combo from 1st attack
- Alternate input u+3,4 and/or ub+3,4
uf+4
- Alternate input ub+4 and/or u+4
Motion Input
Input
f,F+2,1
- Combo from 1st attack
- Alternate input FC.df+2,1
- Cancel with B
f,F+2:1
- Chip damage
- Combo from 1st hit
- Alternate input FC.df+2:1
f,F+2,2
- Alternate input FC.df+2,2
- Cancel to -18 FC with B
f,f,F+2
- Transition to throw on front hit only
- Alternate input wr2
WS
Input
ws1,2
- Transition to +1/+14g/+15 SWA with b
- Combo from 1st CH
- Move can be delayed
FC
Input
FC.D,U+4
- Deals recoverable damage to self
Others
Input
CS (Cormorant Step)
Input
CS.2
- Has a clean hit effect
- Power up while Heat is active
CS.3
- Has a clean hit effect
- Power up while Heat is active
DPD (Deep Dive)
Input
CD.df
,1
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DPD.3+4
- Deals recoverable damage to self
SWA
Input
SWA.3,2,1
- Combo from 1st CH
- Wall Stagger on Block
SWA.3,2,3
- Combo from 1st CH
Throws
Input
df+1+3:qcf+2
- Throw break 1
- +6 dmg with frame perfect input or Heat
- partially uses remaining Heat
Takedown.2,1,2,1
- Throw break 1 or 2
- Alternate input 1,2,1,2
Takedown.2,d+1,1,1+2
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit
Key Moves
- Phoenix Smasher: qcf2 (Heat Engager)
- Thruster: qcf1
- Demolition Man: d42 1+2
- Moonfall: uf2 (Heat Engager)
- Stone Lion: f4 (Heat Engager)
- Kawaragoma: qcb4
- Lion's Roar/Sway: df1>b
- Gengetsu: qcf3
- Phoenix Hook: f2 (Heat Engager)
- Kurenai: df2
- Phoenix Bone Breaker: ff2:1
- Burning Spear: bf1
- Hassou Strike: b1+2 (Power Crush)
- Chain Breaker: db1+2 (Power Crush)