Paul movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 2,157: Line 2,157:
|notes={{Plainlist|
|notes={{Plainlist|
* Buffer window 2~9f (3~9f from SWA)
* Buffer window 2~9f (3~9f from SWA)
* Sidestep u can be buffered
* Sidestep can be buffered with u
* DPD attacks can be buffered
* DPD attacks can be buffered
* While standing attacks can be buffered
* While standing attacks can be buffered
* Hold df for DPD attacks
* Release df for ws attacks
* Cancel to r1 block from 10f with b
* Cancel to r1 block from 10f with b
}}
}}

Revision as of 10:07, 27 June 2024

Heat

Improved damage, tracking and frame advantage on all Phoenix Smasher and charge attacks
Adds guard break effect to b+2,1* and d+1,2*
Adds natural launcher property to f+1+2* and b+2,1*
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
2.85
+1
+2c
i16
pc7~
t116 r33
Heat Burst
  • Consumes Heat
  • t92 on whiff
  • Cinematic freeze on frame 15
  • Cancel to t42 r26 standing with b,b
Demolition Ball

H.2+3

L,​m,​t
9,​23,​25
2.02
-12
+3d
i18,i21,i38
t153
Heat Smash
Balcony Break
  • Fully consumes Heat
  • Chip damage (2,6,7)
  • Transition to throw on 1st hit only
  • 40 damage with throw transition
  • 53 damage on 2nd + 3rd hit
  • t134 r49 on block
  • t124 on whiff
Phoenix Hook, Tiger Claw

f+2

h,​t
12,​26
2.5
-5
+9
i13
t38 r23
Heat Engager +9
Heat Dash +5, +62a (+42)
  • Transition to throw on front hit
  • +32a without throw transition
Rubber Band Attack
qcb+2

SWA.2

m
27
2.75
-9
+39d (-19)
i15
t49 r34
Heat Engager
Heat Dash +5, +36a (+26)
  • Clean Hit range 2.45
  • Heat Dash disables Clean Hit
  • 21 damage without Clean Hit
Sometimes written qcb+2
Stone Lion

f+4

m
24
3.3
-5
+6
i22
js9~22
t54 r32
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Moonfall
u+2

uf+2

h
26
3.32
+5
+17d FDFA
i22~23
js9~24
t54 r31
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
  • Chip damage (6)
Phoenix Smasher
  • qcf+2

CS.2

m
45
2.8
-17
+26a (-10) FDFA
i13~14
t52 r38
Heat Engager
Balcony Break
  • H.CS.2 with Heat
  • Clean Hit range 2.3
  • 30 damage without Clean Hit
Sometimes written
  • qcf+2
  • Deathfist
Phoenix Smasher
H.qcf+2

H.CS.2

m
51
2.8
-13
+26a (-10) FDFA
i13~14
t52 r38
Heat Dash +5, +36a (+26)
Balcony Break
  • Consumes Heat
  • Chip damage (11)
  • Clean Hit range 2.3
  • Heat Dash disables Clean Hit
  • 34 damage without Clean Hit
Sometimes written
  • H.qcf+2
  • Heat Deathfist
Half-Step Phoenix Smasher

H.1+2

m
35
2.82
-9
+30d (-6) FDFA
i28
t62 r34
Balcony Break
  • Consumes Heat unless canceled
  • Chip damage (10)
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2* from 28~55f charge
  • Burning Fist at 56f charge
Half-Step Phoenix Smasher (Hold)

H.1+2*

m
40
2.82
+10
+30d (-6) FDFA
i46
t80 r34
Balcony Break
Wall Crush +17g
  • Consumes Heat unless canceled
  • Chip damage (16)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2 from 1~27f charge
  • Burning Fist at 56f charge
Burning Fist

H.1+2**

m!
50
2.82
+30d (-6) FDFA
i71
t106 r35
Balcony Break
  • Consumes Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • H.1+2 from 1~27f charge
  • H.1+2* from 28~55f charge
Phoenix Smasher

df+1+3,H.qcf+2

t,​m
22,​21
+16d (-20) FDFA
,i13~14
Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
Sometimes written H.df+1+3,qcf+2
Phoenix Smasher (Perfect Input)

df+1+3:H.qcf+2

t,​m
22,​26
+16d (-20) FDFA
,i13~14
Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Sometimes written H.df+1+3:qcf+2
Phoenix Smasher

d+1,H.2

M,​m
16,​32
3.84
-13
+29d (-7) FDFA
,i29
t79 r37
Balcony Break
  • Consumes Heat
  • Move can be delayed 14f (i43)
  • Charge begins on frame 16
  • Requires 0~26f charge
  • Delayed startup from 1~26f charge
  • Combo from 1st CH with 0~6f charge
  • H.d+1,2* at 27f charge
Sometimes written H.d+1,2
Phoenix Smasher (Hold)

d+1,H.2*

M,​m
16,​45
3.84
+30d (-6) FDFA
,i43
t93 r50
Balcony Break
Guard Break
  • Consumes Heat
  • Chip damage (13)
  • Charge begins on frame 16
  • Requires 27f charge
  • H.d+1,2 from 0~26f charge
Sometimes written H.d+1,2*
Crushing Wind (Hold)

b+2,H.1*

m,​m
22,​35
5.02
,i60~61
t108 r30
Balcony Break
Guard Break
  • Consumes Heat
  • Chip damage (13)
  • Charge begins on frame 18
  • Requires 42f charge
  • b+2,1 from 0~41f charge
Sometimes written H.b+2,1*
Hammer of the Gods (Hold)

H.f+1+2*

m
30
2.82
+5c
i29~30
t59 r29
Balcony Break
  • Consumes Heat
  • Chip damage (13)
  • Requires 24f charge
  • f+1+2 from 0~23f charge

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
2.06
+1
+8
i10
t28 r18
Left Right Combo

1,2

h,​h
5,​12
2.68
-3
+8
,i10
t40 r21
  • Move can be delayed 3f
  • Input can be delayed 3f
  • Combo from 1st hit with 3f delay
  • Jail from 1st hit with 3f delay

1,​2,3

h,​h,​m
5,​12,​7
3.42
-25
-14
,i16~17
t63 r44
  • Combo from 1st hit
  • Jail from 1st hit
  • Cancel to 10 strings
Reverse PDK Combo

1,4

h,​L
5,​8
2.99
-11c
+1
,i23
cs14~
t63 r30 FC
  • Combo from 1st CH
Right Jab

2

h
10
2.0
+0
+6
i10
t29 r18
PK Combo

2,3

h,​h
10,​21
2.95
-9
+22d (+13)
,i22~23
t60 r26
Balcony Break
  • Combo from 1st CH
PDK Combo

2,d+3

h,​L
10,​11
3.3
-12c
-1
,i22
cs21~
t63 r31 FC
  • Combo from 1st CH
Left Kick

3

m
14
2.52
-7
+4
i15~16
t40 r24
Piston Fire

3,2

m,​h
14,​17
3.64
-3
+7
,i23
t64 r26
  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st hit with 4f delay
  • Transition to t60 r19 SWA +4 +14g +57a at 43f with b

3,​2~b

m,​h
14,​17
+4
+14g
t60 r19 SWA
  • Sidestep u can be buffered from 45f
  • SWA attacks can be buffered from 54f
  • Transition to r9 DPD from 61f with df
Right Kick

4

h
17
2.28
-7
+7
i12
t37 r25
Balcony Break (CH only)
Sometimes written Magic 4
Half-Step Phoenix Smasher

1+2

m
30
2.82
-13
+20d (+10)
i28
t62 r34
Balcony Break
  • H.1+2 with Heat
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2* from 28~55f charge
  • Burning Fist at 56f charge
Half-Step Phoenix Smasher (Hold)

1+2*

m
35
2.82
+0
+20d (+10)
i46
t80 r34
Balcony Break
  • H.1+2* with Heat
  • Chip damage (10)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2 from 1~27f charge
  • Burning Fist at 56f charge
Burning Fist

1+2**

m!
40
2.82
+20d (+10)
i71
t106 r35
Balcony Break
  • H.1+2** with Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • 1+2 from 1~27f charge
  • 1+2* from 28~55f charge

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix Hook, Tiger Claw

f+2

h,​t
12,​26
2.5
-5
+9
i13
t38 r23
Heat Engager +9
Heat Dash +5, +62a (+42)
  • Transition to throw on front hit
  • +32a without throw transition

f+3

h
11
2.87
-9
+2
i16~17
t49 r31
Homing
Lion's Tempest

f+3,1

h,​m
11,​21
3.91
-10
+12d (+3)
,i17
t72 r40
Homing
Balcony Break
  • Combo from 1st hit
Stone Lion

f+4

m
24
3.3
-5
+6
i22
js9~22
t54 r32
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Hammer of the Gods

f+1+2

m
22
2.82
+3c
+8c
i20~21
t50 r29
Balcony Break (CH only)
  • Chip damage (4)
  • Move can be delayed 9f (i29~30)
  • Requires 0~23f charge
  • Delayed startup from 5~23f charge
  • f+1+2* at 24f charge
  • H.f+1+2* at 24f charge
Hammer of the Gods (Hold)

f+1+2*

m
26
2.8
+5c
+20d FDFA
i29~30
t59 r29
Balcony Break
  • H.f+1+2* with Heat
  • Chip damage (10)
  • Requires 24f charge
  • f+1+2 from 0~23f charge
Shoulder Tackle

f+1+4

m
25
2.67
-14
+41d (-17)
i21~23
t59 r36
Balcony Break
  • Sharp leftward movement on startup

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
2.23
-2
+4
i14
t34 r20
  • Transition to r15 SWA +3 +9 from 2~14f, 16f with b

df+1~b

m
11
+3
+9
t31 r15 SWA
  • Sidestep u can be buffered from 16f
  • SWA attacks can be buffered from 24f
  • Transition to r9 DPD from 32f with df

df+1,1

m,​h
11,​9
3.14
-5
+5
+8
,i20~21
t49 r28
  • Combo from 1st hit with 4f delay
  • Move can be delayed 10f
  • Input can be delayed 10f
Lion's Roar

df+1,​1,2

m,​h,​m
11,​9,​22
4.07
-9
,i22~23
t91 r31
Balcony Break
  • Combo from 2nd CH
Kurenai

df+2

m
13
1.97
-8
i15~16
t41 r25
  • High evasion

df+3

m
14
2.39
-9
+2
i16
t44 r28
Phoenix Wings

df+3,4

m,​m
14,​17
3.4
-10
+6
,i21~22
t71 r28
  • Move can be delayed 14f
  • Input can be delayed 14f
  • Combo from 1st hit with 10f delay
Tiger Claw

df+4

m
17
2.83
-2
+8
i17~18
t46 r28
Knee

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

M
16
2.63
-9
+2
+3c
i14~15
t42 r27
Spike
  • Transition to r27 FC with d
Phoenix Smasher

d+1,2

M,​m
16,​26
3.84
-17
+20d (+10)
,i29
t80 r35
Balcony Break
  • H.d+1,2 with Heat
  • Move can be delayed 14f (i43)
  • Charge begins on frame 16
  • Requires 0~26f charge
  • Delayed startup from 1~26f charge
  • Combo from 1st CH with 0~6f charge
  • d+1,2* at 27f charge
Phoenix Smasher (Hold)

d+1,2*

M
16,​39
3.84
+9
+20d (+10)
,i43
t94 r36
Balcony Break
Wall Crush +16g
  • H.d+1,2* with Heat
  • Chip damage (11)
  • Charge begins on frame 16
  • Requires 27f charge
  • d+1,2 from 0~26f charge

d+1,4

M,​L
16,​15
3.34
-31c
-17
+14a FUFA
,i19
t87 r47
  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st CH with 5f delay
Hang Over

d+1,​4,2

M,​L,​m
16,​15,​21
4.27
-14
+3d (-6)
+35a (-12)
,i21
t103 r42
Balcony Break
Elbow
  • Combo from 2nd CH +11d (+4)

d+2

sl
8
1.96
-4
+7
i11
cs
t34 r23 FC
  • cs1~ from 6f d/db/df input hold
  • OTG.d+2 when opponent is downed

d+4

L
9
2.06
-31c
+14a FUFA
+14a
i15
t62 r47
  • Clean Hit range 1.59
  • 8 damage, -17 on hit without Clean Hit
  • Stagger state on block
Bone Breaker

d+4,2

L,​m
9,​23
3.03
-18
-9
,i21
t83 r46
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Combo from 1st CL with 3f delay +5d (-2)
  • Combo from 1st CH with 3f delay +5d (-2)
Demolition Man

d+4,​2,1+2

L,​m,​m
9,​23,​26
4.83
-17
+3d (-6)
+35a (-12)
,i26~27
t105 r42
Balcony Break
  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st CL with 4f delay +13d (+6)
  • Combo from 1st CH with 4f delay +13d (+6)
  • Combo from 2nd hit with 4f delay +13d (+6)
  • Perfect input window 21~22f after 2 input
Sometimes written Demoman
Demolition Man (Perfect Input)

d+4,​2:1+2

L,​m,​m
9,​23,​30
4.83
-17
+3d (-6)
+35a (-12)
,i26~27
t105 r41
Balcony Break
  • Move can be delayed 1f
  • Input can be delayed 1f
  • Combo from 1st CL with 1f delay +13d (+6)
  • Combo from 1st CH with 1f delay +13d (+6)
  • Combo from 2nd hit with 1f delay +13d (+6)
  • Perfect input window 21~22f after 2 input
  • Perfect input increases damage, wall carry
Shoulder Smash

d+1+2

m
30
2.5
-16
+16d (+11)
i12~13
t52 r39
Balcony Break

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dickjab

db+1

sl
5
1.72
-5
+6
i10
cs
t34 r24 FC
  • Transition to r24 standing with f
Shoot the Moon

db+2

M
21
2.57
-11
+14d (-3) FDFA
i19~20
t55 r35
Tornado
Balcony Break

db+3

L
12
-18c
-4
i15~i17
cs
t49 r22 FC

db+4

L
6
-15c
-4
i12
cs
t45 r32 FC
Chain Breaker

db+1+2

M
21
-14
i20~21
pc7~19
t45 r24
  • Chip damage (11) if attack is absorbed

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
12
2.3
-9
+2
i12~13
t40 r25
Double Wing

b+1,2

h,​M
12,​21
-14
+16d (-1) FDFA
,i20~21
t67 r33
Tornado
Balcony Break
  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st hit with 5f delay
Attack Reversal

b+1+3_2+4

25
+1d FUFA
ps5~12
t34 r22
  • Parry

b+2

m
22
2.78
-5c
+4c
i18
t51 r33
Spike
Crushing Wind

b+2,1

m,​m
22,​22
5.02
-12
0c
,i36
t92 r39
  • Move can be delayed 20f (i56)
  • Charge begins on frame 18
  • Requires 0~41f charge
  • Delayed startup from 22~41f charge
  • Combo from 1st CH with 0~23f charge
  • b+2,1* at 42f charge
  • H.b+2,1* at 42f charge
Crushing Wind (Hold)

b+2,1*

m,​m
22,​35
5.02
+8
+20d
,i60~61
t108 r30
Balcony Break
  • H.b+2,1* with Heat
  • Chip damage (7)
  • Charge begins on frame 18
  • Requires 42f charge
  • b+2,1 from 0~41f charge
Lights Out

b+3

h
16
1.75
-6
i14~15
t42 r27
Leg Sweep

b+4

L
14
2.5
-12c
+4
+17g
i20~21
t47 r26
Hassou Strike

b+1+2

h
28
-9
+21d (+16)
i24
pc7~23
t59 r25
Balcony Break
  • Chip damage (11) if attack is absorbed

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wrecking Ball

ub+2

m
22
2.58
-5
+14d
i18
t49 r31
Balcony Break
  • +21d (+14) on airborne opponent
Moonfall
u+2

uf+2

h
26
3.32
+5
+17d FDFA
i22~23
js9~24
t54 r31
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
  • Chip damage (6)
  • u+3
  • ub+3

uf+3

m
15
2.1
-16
i15~16
js8~29 fs30~32
t49 r33
Shredder
  • ub+3,4
  • u+3,4

uf+3,4

m,​m
15,​10
2.62
-13
,i13~14
js8~29 fs30~32
t60 r32
Rising Toe Kick
  • ub+4
  • u+4

uf+4

m
13
1.92
-13
i15~17
js8~29 fs30~32
t49 r33
Sometimes written Hopkick
Delayed Rising Toe Kick

uf,n,4

m
20
2.16
-13
i23~25
js8~29 fs30~32
t47 r22
  • Can be delayed 12f after jump
  • Additional range with delay

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.df+2

f,F+2

m
14
3.03
-17
-7
i15~17
t52 r35
Elbow
  • Alternate input FC.df+2
Juggernaut
FC.df+2,1

f,​F+2,1

m,​m
14,​20
-12
+14d
,i26
t75 r30
Balcony Break
  • Combo from 1st hit
  • Cancel to -21 -11 standing with B
  • Alternate input FC.df+2,1
Phoenix Bone Breaker
FC.df+2:1

f,​F+2:1

m,​h
14,​24
3.88
-4
+37d (+11)
,i15
t63 r27
Balcony Break
  • Chip damage (7)
  • Combo from 1st hit
  • Alternate input FC.df+2:1
Bulldozer
FC.df+2,2

f,​F+2,2

m,​L
14,​21
-19c
,i36~38
cs33~83
t91 r36
  • Cancel to -28 -18 FC with B
  • Alternate input FC.df+2,2

f,F+3

m
17
2.14
-17
i15~16
js10~31 fs32~34
t51 r35

f,​F+3,4

m,​m
17,​10
-16
,i13~14
js10~24 fs25~27
t65 r34
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​10,​25
-5
+62a (+42)
,i23~25
js10~24 fs25~27
t94 r32
Balcony Break
Triple Kick Combo

f,​F+3,​4,f+4

m,​m,​m
17,​10,​18
-14
+12d (+3)
,i27~29
js10~24 fs25~27
t98 r32
Balcony Break
Double Hop Kick Low

f,​F+3,​4,d+4

m,​m,​L
17,​10,​15
-17c
-6
,i27~28
js10~24 fs25~27 cs58~101
t101 r35
Neutron Bomb

f,F+4

m
20
4.18
+2
i27~34
js14~31 fs32~34
t59 r25 ws
  • Chip damage (8)
Turbulent Hammer
wr2

f,f,F+2

m,​t
21,​34
2.94
-9
+0d FDFA
+35a FUFA
i18~19
t52 r33
Spike on 2nd hit
  • Transition to throw on airborne hit
  • +17d FDFA without throw transition
Burning Spear
b,F+1

b,n,f+1

h
22
-6
i28~31
t60 r29
Balcony Break
  • .73 backward movement over first 14f
Sometimes written
  • b,F+1
  • Backswing Blow

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
16
2.54
-10
-7
+1
i15~16
t43 r27
Enfolding Dragon

ws1,2

m,​m
16,​17
3.85
-11
+2
,i20
t65 r30
  • Move can be delayed 10f
  • Input can be delayed 10f
  • Combo from 1st CH with 10f delay
  • Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b

ws1,​2~b

m,​m
16,​17
+1
+14g
t59 r19 SWA
  • Sidestep u can be buffered from 44f
  • SWA attacks can be buffered from 51f
  • Transition to r9 DPD from 60f with df
Thunder Palm

ws2

m
20
2.33
-14
i15~16
t52 r36

ws3

M
16
2.36
-8
+6
i13~14
t40 r26
Shioh

ws3,2

M,​h
16,​21
3.38
-9
+17d (+8)
,i21~22
t65 r32
Balcony Break
  • Move can be delayed 12f
  • Input can be delayed 12f
  • Combo from 1st hit with 12f delay
Toe Smash
  • qcf+4
  • d,f+4

ws4

m
18
2.08
-6
+5
i11~12
t40 r28

FC

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Somersault Kick Warm-Up Moves

FC.D

Incomplete Somersault

FC.D,U+4

m
40
-49d
-9d (-24)
i13~18
FDFA
  • Deals recoverable damage to self

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bang Phoenix Smasher

R.df+1+2

m,​t
55
2.8
-15
+0d
i20
pc8~
t734
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health
  • 114f cinematic freeze on frame 8
  • t193 r56 on block
  • t134 on whiff
Down Strike

OTG.d+2

L
16
-12c
-1d (-9)
i18
t49 r31
Spike
  • +4 on hit against standing opponent
Turn Thruster

SS.1

h
21
+8
i20
t49 r29
Balcony Break
  • Chip damage (6)
  • Effective minimum startup 30f
Pump In Pedal

SS.3

L
17
2.62
-12c
+4
i19
t51 r32
  • Effective minimum startup 28f

CS (Cormorant Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

d,df

cs1~21
t21 CD
  • Cannot be buffered
  • 1.12 movement over 20f
  • Transition to CS from 2f with f
  • Transition to r9 DPD from 3~19f with df
  • Cancel to r1 block from 2f with b
  • Cancel to r1 sidestep from 2f with u
Sometimes written CD
Cormorant Step
  • qcf
  • d,f

d,​df,f

t26 CS
  • Cannot be buffered
  • t35 from 1+2~f
  • Exits crouching state on frame 1
  • 1.63 movement over 25f (includes CD)
  • 1.98 movement over 35f from 1+2 cancel
  • Transition to r9 DPD from 2f with df
  • Cancel to r1 sidestep from 2f with u
  • Cancel to r1 block from 24f with b
Sometimes written
  • CS
  • qcf
Thruster
  • qcf+1

CS.1

h
21
2.5
-4
i16~17
t41 r24
  • Chip damage (4)
Sometimes written qcf+1
Phoenix Smasher
  • qcf+2

CS.2

m
45
2.8
-17
+26a (-10) FDFA
i13~14
t52 r38
Heat Engager
Balcony Break
  • H.CS.2 with Heat
  • Clean Hit range 2.3
  • 30 damage without Clean Hit
Sometimes written
  • qcf+2
  • Deathfist
Gengetsu
  • qcf+3

CS.3

L
18
2.62
-14c
+0
+20a FUFA
i18~19
cs7~40
t50 r31
  • Clean hit range 2.0
  • 17 damage on hit without Clean Hit
  • +7 on CH without Clean Hit
Sometimes written qcf+3
Gunba
  • qcf+1+2

CS.1+2

L
20
3.53
-12c
i32~33
cs1~33
t69 r36
  • Cancel to t41 FC with B
Sometimes written qcf+1+2
Mountain Raze
  • qcf+3+4

CS.3+4

m
22
2.79
-9
i19~20
js19~39
t49 r29
Tornado
Balcony Break
Sometimes written qcf+3+4

DPD (Deep Dive)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deep Dive
  • CS.df
  • SWA.df

CD.df

cs1~30
r9 DPD
  • Buffer window 2~9f (3~9f from SWA)
  • Sidestep can be buffered with u
  • DPD attacks can be buffered
  • While standing attacks can be buffered
  • Cancel to r1 block from 10f with b
Sometimes written
  • DPD
  • DD

DPD.df+2

m
10
3.58
-10
+6
i14
t46 r31
Balcony Break
Elbow
  • Effective minimum startup 24f
Sometimes written
  • DPD.2
  • DD.2
Quick Petal Strike

DPD.df+2,1

m,​h
10,​20
5.32
-5
+23d FUFA
,i18~19
t84 r46
Tornado
Balcony Break
Wall Crush +7g
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 10f delay
Sometimes written
  • DPD.2,1
  • DD.2,1
Quick Lightning Breaker

DPD.df+2,3

m,​M
10,​22
4.87
-13c
+10d FDFA
,i25~26
t86 r43
Spike
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 6f delay
Sometimes written
  • DPD.2,3
  • DD.2,3
Bigetsu

DPD.df+4

L
18
3.56
-12c
0
i17
cs1~
t52 r35 FC
  • Effective minimum startup 27f
Sometimes written
  • DPD.4
  • DD.4
Incomplete Somersault

DPD.df+3+4

m,​M
32,​10
3.45
-49d
-9d (-24)
i18~23,i51~61
js16~35 fs36~62 FDFA 63~92
t92 r31 FDFA
  • Effective minimum startup 28f
  • t112 on hit
  • Deals recoverable damage to self
Sometimes written
  • DPD.3+4
  • DD.3+4

SWA (Sway)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway
qcb

d,db,b

cs1~14
SWA
  • Cannot be buffered
  • Moves backward up to 1.04
  • Less movement against distant opponent
  • cs1~10 against distant opponent
  • Less movement from attack transition
  • No crouching state from attack transition
  • High evasion from attack transition
  • Transition to r9 DPD from 2f with df
Sometimes written
  • SWA
  • qcb
God Hammer Punch
qcb+1

SWA.1

M
24
2.89
+0c
+21d FDFA
i21~22
t54 r32
  • Chip damage (7)
Sometimes written qcb+1
Rubber Band Attack
qcb+2

SWA.2

m
27
2.75
-9
+39d (-19)
i15
t49 r34
Heat Engager
Heat Dash +5, +36a (+26)
  • Clean Hit range 2.45
  • Heat Dash disables Clean Hit
  • 21 damage without Clean Hit
Sometimes written qcb+2
Rapid Fire
qcb+3

SWA.3

L
14
-21c
-10g
i18~19
cs1~
t57 r38 FC
Sometimes written qcb+3
qcb+3,2

SWA.3,2

L,​m
14,​20
-10
+6
,i27~28
t75 r32
  • Combo from 1st CH +20d (+13)
Sometimes written qcb+3,2
Petal Strike
qcb+3,2,1

SWA.3,​2,1

L,​m,​h
14,​20,​25
-5
+21d (-5)
,i18~19
t115 r44
Tornado
Wall Crush +7g
Sometimes written qcb+3,2,1
Lightning Breaker
qcb+3,2,3

SWA.3,​2,3

L,​m,​M
14,​20,​22
-13c
+10d FDFA
,i25~26
t117 r39
Spike
  • Combo from 1st CH +15d (-20) FDFA
  • Move can be delayed 10f
  • Input can be delayed 17f
Sometimes written qcb+3,2,3
Kawaragoma
qcb+4

SWA.4

h
20
2.95
+1
+23d (+14)
i15~16
t42 r26
Homing
  • Chip damage (6)
Sometimes written qcb+4
Unseen Gust
qcb+1+2

SWA.1+2

m
22
3.1
-14
i16~17
t52 r35
Tornado
  • High evasion
Sometimes written qcb+1+2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Over The Shoulder

1+3

t
35
+1d FUFA
i12~14
Homing
  • Throw break 1 or 2
  • -6 if broken
  • Side switch
Shoulder Pop

2+4

t
35
+1d FUFA
i12~14
FUFT
Homing
  • Throw break 1 or 2
  • -3 if broken
  • Side switch
Chest Crusher

2+4~b

t
40
+0d
i12~14
Homing
  • Throw break 2
  • -2 if broken
Dragon Screw

Left Throw

t
45
+1d FUFA
i12~14
  • Throw break 1

-6 if broken

Fall Away

Right Throw

t
40
-2d FUFA
i12~14
  • Throw break 2
  • -3 if broken
  • Side switch
Reverse Neck Throw

Back Throw.1+3

t
50
-14d FUFA
i12~14
  • Throw cannot be broken
Piggyback Throw

Back Throw.2+4

t
50
+1d FDFA
i12~14
Spike
  • Throw cannot be broken
Kongo Blast

df+1+3

t
22
+9
i12~13
  • Throw break 1
  • -2 if broken
Phoenix Smasher

df+1+3,qcf+2

t,​m
22,​15
+16d (-20) FDFA
,i13~14
Balcony Break
  • H.df+1+3,qcf+2 with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Phoenix Smasher (Perfect Input)

df+1+3:qcf+2

t,​m
22,​20
+16d (-20) FDFA
,i13~14
Balcony Break
  • H.df+1+3:qcf+2 with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Foot Launch

b+1+4

t
40
+6d FUFA
i11
BT
  • Throw break 1
  • -2 if broken
  • Side switch
Twist and Shout

uf+1+2

t
40
+0d
i12
Spike
  • Throw break 1+2
  • -6 if broken
Push Away

f,F+1+2

t
38
+20d
i12
Balcony Break
  • Throw break 1+2
  • Side switch if broken
  • +0 BT if broken
  • +0 FUFA if broken at wall
Ultimate Tackle

FC.1+2

t
0
+3d
i26
  • Throw break 1+2
  • -5 BT if broken
  • Transition to Takedown on hit
Ultimate Punch

FC.1+2,2,1,2,1

t
30
+0d
,i26
  • Throw break 1 or 2
  • Alternate input 1,2,1,2
Arm Breaker

FC.1+2,1+2,1+2

t
25
+1d
,i26
  • Throw break 1+2
  • -9 if broken
Ultimate Punishment

FC.1+2,2,d+1,1,1+2

t
50
+0d FDFA
,i26
  • Throw break 1
  • Transition to Arm Breaker with 1+2 after third hit

10 Strings

10 Hit Combo 1
Level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8 Hit[1]
2 h 12 i10 -3 +8 Hit[1]
3 m 7 i16~17 -25 -14 CH
2 h 5 i25 -10 +1 Hit
1 m 7 i24~25 -12 -1
2 h 4 i30 -10 +1 Hit[1]
1 h 5 i14 -10 +1 CH
4 l 7 i23 -32 -21 Hit
2 m 8 i22 -28 -7 CH
1 m 25 i37 -35
-10d (-19)[2]
Balcony Break
10 Hit Combo 2
Level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8 Hit[1]
2 h 12 i10 -3 +8 Hit[1]
3 m 7 i16~17 -25 -14 CH
1 m 9 i29~30 -22
-22c[3]
CH
4 l 7 i19 -32 -21 Hit
2 m 8 i21 -28 -17 Hit
1 h 5 i21~22 -11 0 CH
4 m 8 i23~24 -14 +7 Hit
2 l 10 i37~38 -25
+20d
Hit
1 l 17 i37~38 -29
+21d
Balcony Break
10 Hit Combo 3
Level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8 Hit[1]
2 h 12 i10 -3 +8 Hit[1]
3 m 7 i16~17 -25 -14 CH
1 m 9 i29~30 -22

-22c[4]

2 m 30 i34 -28
-2d (-11)[5]
Balcony Break
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jails
  2. CH +22d (-25)
  3. CH -11c
  4. CH -11c
  5. CH +30d (-17)