(→WS) |
|||
Line 1,907: | Line 1,907: | ||
|parent= | |parent= | ||
|input=f,n,d,df | |input=f,n,d,df | ||
|alias= | |alias=CD | ||
|name=Wind God Step | |name=Wind God Step | ||
|target= | |target= | ||
Line 1,916: | Line 1,916: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r3? | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 1,922: | Line 1,922: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot be buffered | |||
* Stance moves can be buffered out of heat dash | |||
* Cancel to sidestep with u | |||
* Cancel to block with b | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Heihachi-f,n,d,df, | |id=Heihachi-f,n,d,df,UF | ||
|parent= | |parent= | ||
|input=f,n,d,df, | |input=f,n,d,df,UF | ||
|alias= | |alias= | ||
|name= | |name= | ||
Line 1,936: | Line 1,940: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush={{Plainlist| | ||
|recv= | * js1~21 | ||
* fs22~24}} | |||
|recv=r27 | |||
|tot= | |tot= | ||
|range= | |range= | ||
Line 1,943: | Line 1,949: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Unable to act from frames 3~27 | |||
}} | }} | ||
}} | }} | ||
Line 1,949: | Line 1,956: | ||
|parent= | |parent= | ||
|input=f,n,d,df+1 | |input=f,n,d,df+1 | ||
|alias= | |alias=TGF | ||
|name=Thunder God Fist | |name=Thunder God Fist | ||
|target= | |target=m | ||
|damage=30 | |damage=30 | ||
|startup=i19~21 | |startup=i19~21 | ||
|block= | |block=-15 | ||
|hit=+30a (+20) | |hit=+30a (+20) | ||
|ch= | |ch= | ||
|crush= | |crush={{Plainlist| | ||
|recv= | * js19~40 | ||
|tot= | * fs41~43}} | ||
|recv=r32 | |||
|tot=53 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Becomes Electric Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time | * Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time | ||
}} | }} | ||
}} | }} | ||
Line 1,972: | Line 1,981: | ||
|input=f,n,df#1 | |input=f,n,df#1 | ||
|alias={{Dotlist| | |alias={{Dotlist| | ||
* | * OTGF | ||
* | * ETGF}} | ||
|name={{Dotlist| | |name={{Dotlist| | ||
* Omen Thunder God Fist | * Omen Thunder God Fist | ||
* Electric Thunder God Fist}} | * Electric Thunder God Fist}} | ||
|target=M | |target=M | ||
|damage=33 | |damage=33 | ||
|startup=i19~21 | |startup=i19~21 | ||
|block= | |block=-11 | ||
|hit=+26a (+16) | |hit=+26a (+16) | ||
|ch= | |ch= | ||
|crush= | |crush={{Plainlist| | ||
|recv= | * js19~40 | ||
|tot= | * fs41~43}} | ||
|recv=r36 | |||
|tot=57 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 1,997: | Line 2,008: | ||
|parent= | |parent= | ||
|input=f,n,d,df+2 | |input=f,n,d,df+2 | ||
|alias= | |alias=WGF | ||
|name=Wind God Fist | |name=Wind God Fist | ||
|target=h | |target=h | ||
|damage=20 | |damage=20 | ||
|startup=i11~12 | |startup=i11~12 | ||
|block= | |block=-10 | ||
|hit=+39a (+29) | |hit=+39a (+29) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=40 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,020: | Line 2,031: | ||
|input=f,n,d,df#2 | |input=f,n,d,df#2 | ||
|alias={{Dotlist| | |alias={{Dotlist| | ||
* | * EWGF | ||
* | * Electric}} | ||
|name=Electric Wind God Fist | |name=Electric Wind God Fist | ||
|target=h | |target=h | ||
|damage=23 | |damage=23 | ||
|startup=i11~12 | |startup=i11~12 | ||
|block= | |block=+5 | ||
|hit=+39a (+29) | |hit=+39a (+29) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r24 | ||
|tot= | |tot=36 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,037: | Line 2,048: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Chip damage on block | * Chip damage on block | ||
* Can be performed without the d input: f,n,df#2 | |||
}} | }} | ||
}} | }} | ||
Line 2,048: | Line 2,060: | ||
|damage=30 | |damage=30 | ||
|startup=i27~28 | |startup=i27~28 | ||
|block= | |block=+11g | ||
|hit=+31a (+10) | |hit=+31a (+10) | ||
|ch= | |ch= | ||
|crush= | |crush=js5~28 | ||
|recv= | |recv=r38 | ||
|tot= | |tot=66 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,072: | Line 2,084: | ||
|damage=24 | |damage=24 | ||
|startup=i33~34 | |startup=i33~34 | ||
|block= | |block=-23 | ||
|hit=+28a | |hit=+28a | ||
|ch= | |ch= | ||
|crush= | |crush=js5~28 | ||
|recv= | |recv=r41 | ||
|tot= | |tot=75 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,093: | Line 2,105: | ||
|damage=15 | |damage=15 | ||
|startup=i16~17 | |startup=i16~17 | ||
|block= | |block=-23 | ||
|hit= | |hit=+8c | ||
|ch= | |ch=+28a | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot= | |tot=49 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,114: | Line 2,126: | ||
|damage=,10 | |damage=,10 | ||
|startup=,i24 | |startup=,i24 | ||
|block= | |block=-10 | ||
|hit= | |hit=+3c | ||
|ch= | |ch=+26a | ||
|crush= | |crush= | ||
|recv= | |recv=r35 | ||
|tot= | |tot=75 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,133: | Line 2,145: | ||
|name=Spinning Demon | |name=Spinning Demon | ||
|target=,L | |target=,L | ||
|damage=, | |damage=,8 | ||
|startup=,i24 | |startup=,i24 | ||
|block= | |block=-10 | ||
|hit=+ | |hit=+3c | ||
|ch= | |ch=+26a | ||
|crush= | |crush= | ||
|recv= | |recv=r35 | ||
|tot= | |tot=99 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,153: | Line 2,165: | ||
|alias= | |alias= | ||
|name=Spinning Demon Thunder God Fist | |name=Spinning Demon Thunder God Fist | ||
|target=, | |target=,m | ||
|damage=,20? | |damage=,20? | ||
|startup=,i23~24 | |startup=,i23~24 | ||
|block= | |block=-15 | ||
|hit=+25a (+18) | |hit=+25a (+18) | ||
|ch= | |ch= | ||
|crush= | |crush=,js?~ | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 2,166: | Line 2,178: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Can be performed after any number of f,n,d,DF+4 lows | |||
}} | }} | ||
}} | }} | ||
Line 2,175: | Line 2,188: | ||
|name=Spinning Demon Bell-Ringer | |name=Spinning Demon Bell-Ringer | ||
|target=,h | |target=,h | ||
|damage=, | |damage=,30 | ||
|startup=,i25~28 | |startup=,i25~28 | ||
|block= | |block=+9 | ||
|hit=+ | |hit=+45a | ||
|ch= | |ch= | ||
|crush= | |crush=,js17~ | ||
|recv= | |recv=r38 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,189: | Line 2,202: | ||
* {{BB}} | * {{BB}} | ||
* Chip damage on block | * Chip damage on block | ||
* Can be performed after any number of f,n,d,DF+4 lows | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Heihachi-f,n,d,DF+4,4,4,n | |id=Heihachi-f,n,d,DF+4,4,4,n+4 | ||
|parent=Heihachi-f,n,d,DF+4,4,4 | |parent=Heihachi-f,n,d,DF+4,4,4 | ||
|input=,n | |input=,n+4 | ||
|alias= | |alias= | ||
|name= | |name= | ||
|target=,m | |target=,m | ||
|damage=,10 | |damage=,10 | ||
|startup=,i24~25 | |startup=,i24~25 | ||
|block= | |block=-3 | ||
|hit= | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r21 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,210: | Line 2,224: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Can be performed after any number of f,n,d,DF+4 lows | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Heihachi-f,n,d,DF+4,4,4,n,4,4 | |id=Heihachi-f,n,d,DF+4,4,4,n,4,4 | ||
|parent=Heihachi-f,n,d,DF+4,4,4,n | |parent=Heihachi-f,n,d,DF+4,4,4,n+4 | ||
|input=,4 | |input=,4 | ||
|alias= | |alias= | ||
|name=Spinning Demon Tsunami Kick | |name=Spinning Demon Tsunami Kick | ||
|target=,m | |target=,m | ||
|damage=,20 | |damage=,20 | ||
|startup=,i15 | |startup=,i15 | ||
|block= | |block=-15 | ||
|hit= | |hit=+0c | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r37 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,232: | Line 2,247: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Spike}} | * {{Spike}} | ||
* Combo from 4th | * Combo from 4th hit | ||
* Enter FUJ with D | * Enter FUJ -9 +6c r31 with D | ||
* Can be performed after any number of f,n,d,DF+4 lows | |||
}} | }} | ||
}} | }} |
Revision as of 02:03, 1 October 2024
Heihachi |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Heihachi movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Transition to attack throw on hit
- Cancel FUJ transition with B
H.2+3,F
- Transition to attack throw on hit
- Cancel FUJ transition with B
H.db+1+2
- Chip damage on block
- Reversal break?
- Consumes remaining Heat time
d+3,H.2
- Chip damage on block
- Reversal break?
- Consumes remaining Heat time
uf+4,1
- Chip damage on block
- Consumes remaining Heat time
H.FUJ.1+3
- Cancel RAI transition with B
- Consumes remaining Heat time
- Throw is unbreakable
b+1+2
- Gain 1 Ultimate Count on Heat activation
- Parries all mid or high punches or kicks
- Attack is guaranteed after a successful parry
uf+2,1
- Chip damage on block
- Combo from 1st hit with 10f delay
- Gain 1 Ultimate Count on Heat activation
f,F+1+2
- Chip damage on block
- Gain 1 Ultimate Count on Heat activation
qcf+2
- Gain 1 Ultimate Count on Heat activation
- Can be buffered
FUJ.1,1
- Combo from 1st hit with 9f delay
- Move can be delayed 7f
- Gain 1 Ultimate Count on Heat activation
n
Input
1,1,2
- Combo from 1st hit with 12f delay
1,2
- Combo from 1st hit with 4f delay
- Move can be delayed 3f
1,2,2
- Combo from 1st hit
- Enter FUJ -9 +4 r30 with D on frame 22
1,2,2~1
- Combo from 2nd CH
- Cancel to SS -5 -16 with D_U
1,2,2~1,1+2
- Combo from 3rd hit
- Combo from 2nd CH
1,2,4
- Combo from 2nd CH with 2f delay
- Opponent recovers crouching
1,b+2
- Combo from 1st CH with 3f delay
- Input can be delayed 10f
- Move can be delayed 7f
- Enter FUJ r30 with D
1,b+2,1
- Combo from 2nd CH
1,b+2,2
- Combo from 2nd hit
1,b+2,4
- Chip damage on block
3,2
- Combo from 1st hit with 1f delay
- Enter FUJ -2 +9 r25 with D
f
Input
f+2,2
- Combo from 1st hit with 4f delay
- Enter FUJ -2 +9 r25 with D
f+2~1,1+2
- Combo from 1st hit
f+3+4
- Cancel to r20 with db_b
- Heihachi remains in stance indefinitely unless a move is used
- Actionable after 40f
df
Input
df+1,2*
- Chip damage on block
df+1:2*
- Combo from 1st hit
- Chip damage on block
- Restores recoverable health on hit or block
- 23 damage upon releasing input within the 5f window (frames 18–22)
- 28 damage on a perfect input release exactly on frame 17
df+2,1
- Combo from 1st hit
df+3,1+2,1
- Balcony break on airborne hit
- Jail from 1st attack
- Powered up input df+3,1+2,qcf+1 (5 additional damage)
df+4,2
- Combo from 1st hit with 9f delay
d
Input
d+1,2
- Combo from 1st hit with 2f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Enter RAI -5 +13 r24 with F
db
Input
b
Input
b+1,4
- Combo from 1st hit with 12f delay
- Move can be delayed 10f
b+2
- Balcony break on airborne hit
- Chip damage on block
b+2*
- Chip damage on block
- Enter RAI +8 +32a (+24) r27 with F
b:2*
- Chip damage on block
- Restores recoverable health on hit or block
- 23 damage upon releasing input within the 5f window (frames 18–22)
- 28 damage on a perfect input release exactly on frame 17
b+3,2
- Combo from 1st hit with 4f delay
b+3,3
- Combo from 1st hit with 4f delay
b+1+2
- Gain 1 Ultimate Count on Heat activation
- Parries all mid or high punches or kicks
- Attack is guaranteed after a successful parry
u
Input
ub+2
- Parries mid or high punches
- Attack is guaranteed after a successful parry
- ub+1
- u+1
uf+1
- -8 on block after absorbing an attack
- Chip damage on block after absorbing an attack
uf+2,1
- Chip damage on block
- Combo from 1st hit with 10f delay
- Gain 1 Ultimate Count on Heat activation
- ub+3,4
- u+3,4
uf+3,4
- Chip damage on block
- Unavailable on whiff
Motion Input
Input
f,F+1+2
- Chip damage on block
- Gain 1 Ultimate Count on Heat activation
qcf+2
- Gain 1 Ultimate Count on Heat activation
- Can be buffered
f,f,F+3
- js3~25
- fs26~28
- Chip damage on block
Crouch
Input
FC.df+4
- On clean hit: +17a and 20 damage
WS
Input
ws4,4
- Combo from 1st hit
- Enter FUJ -9 +6c r31 with D
CD (Wind God Step)
Input
f,n,d,df
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Cancel to sidestep with u
- Cancel to block with b
f,n,d,df+1
- js19~40
- fs41~43
- Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
- Omen Thunder God Fist
- Electric Thunder God Fist
f,n,df#1
- js19~40
- fs41~43
- Chip damage on block
- OTGF
- ETGF
f,n,d,df+2
- Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
f,n,d,df#2
- Chip damage on block
- Can be performed without the d input: f,n,df#2
- EWGF
- Electric
f,n,d,df+3
- Chip damage on block
f,n,d,DF+4,4,4
f,n,d,DF+4,4,4,1
- Can be performed after any number of f,n,d,DF+4 lows
f,n,d,DF+4,4,4,3
- Chip damage on block
- Can be performed after any number of f,n,d,DF+4 lows
f,n,d,DF+4,4,4,n+4
- Can be performed after any number of f,n,d,DF+4 lows
f,n,d,DF+4,4,4,n+4,4
- Combo from 4th hit
- Enter FUJ -9 +6c r31 with D
- Can be performed after any number of f,n,d,DF+4 lows
RAI (Thunder God's Kamae)
The stance name is temporary until the community decides on one.
Input
,4
Error querying parent: Move with id = 'Heihachi-RAI.4,DF+4' not found. If you've added 'Heihachi-RAI.4,DF+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
FUJ (Wind God's Kamae)
The stance name is temporary until the community decides on one.
Input
FUJ.3,4
- Chip damage on block
WAR (Warrior Instinct)
The stance name is temporary until the community decides on one.
Input
1+4
- Can only be used once per match
- WAR level 3 required to use?
1,1,WAR.2
- Combo from 1st hit
- Chip damage on block
1,b+2,WAR.2
- Combo from 2nd hit
- Chip damage on block
- Removes opponent's recoverable health on hit
df+2,WAR.1
- Combo from 1st hit
- Chip Damage on block
WAR.RAI.1
- Chip damage on block
WAR.FUJ.1
- Chip damage on block
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
- Can't block for 5 seconds
- CH state for 5 seconds
Throws
Input
uf+1+4
- Throw break 1+2
- Different outcomes based on pressing 1, 2, 3 or 4?