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|parent= | |parent= | ||
|input=d+1+3 | |input=d+1+3 | ||
|alt=2+4 | |||
|name=Cold Fate | |name=Cold Fate | ||
|target=t | |target=t | ||
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* {{HeatEngager}} | * {{HeatEngager}} | ||
* Crouch throw | * Crouch throw | ||
* | * Can't Heat Dash cancel | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
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|parent= | |parent= | ||
|input=db+3~1+2 | |input=db+3~1+2 | ||
|alt=b+2,1,3~1+2 | |||
|name=Feint & Low Catch | |name=Feint & Low Catch | ||
|target=t | |target=t | ||
Line 2,738: | Line 2,741: | ||
* Crouch throw | * Crouch throw | ||
* Cancel into FC with D_DB | * Cancel into FC with D_DB | ||
* | * Can't Heat Dash cancel}} | ||
}} | }} | ||
{{Move | {{Move |
Latest revision as of 18:32, 15 December 2024
Dragunov |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Dragunov movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultra Russian Sickle
H.2+3
m,m,m
25,14,23
+6
+2c
i15~16,i30~32,i31~35
pc
- Only 1st and 3rd hit
- Chip damage on block
- Throw on 1st hit - 50 damage
Ultra Russian Sickle > Ambush Tackle
H.2+3,db+1+2
m,m,m,t
25,14,23,0
-2d
,i26
Tackle
Russian Hook Special > Ambush Tackle
f,f,F+2,H.1+2
m,t
22,0
-2d
,i40
Tackle
Partially uses remaining Heat time
Hail Slicer > Ambush Tackle
FC.df+1,H.1+2
L,t
8,0
-2d
,i40
Tackle
Partially uses remaining Heat time
Salvo
1,2,1
h,m,m
5,8,20
-14
+15g
,i19~20
t82 r34
- Combo from 1st or 2nd CH
- Opponent recovers Crouching
Crushing Blizzard
f+3,1+2
m,m
11,27
- Combo from 1st hit
- Chip damage on block
Tundra Slash
b+4,3
m,h
15,16
-9
+21a (+12)
,i17~18
t61 r28
- Combo from 1st hit with 1f delay
Ignition Switch
SNK.4
M
22
+7
+8c
i19~21
t51 30 FC
- Chip damage on block
Sometimes written qcf+4
Feint & Low Catch
b+2,1,3~1+2
db+3~1+2
t
30
+1d
i19~20
cs
- Side switch
- Crouch throw
- Cancel into FC with D_DB
- Can't Heat Dash cancel
Feint & Catch
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Partially uses remaining Heat time
- Cancel with B
- Alternate input f,F+2~1+2
Tundra Strike > Ambush Tackle
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- (Face down).1+2,1+2
- FC.df+1,āH.1+2
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eye Gouge > Hilt
1,1,3
h,h,m
5,8,22
-9
+15a (+6)
+36a (+0)
,i25~26
t85 r29
- Combo from 2nd CH with 5f delay
- Input can be 10f delayed
Salvo
1,2,1
h,m,m
5,8,20
-14
+15g
,i19~20
t82 r34
- Combo from 1st or 2nd CH
- Opponent recovers Crouching
Hammer and Sickle
1,3,2
h,h,m
5,14,20
- Combo from 2nd CH
One Two Scud Kick
2,1,3
h,h,h
10,10,24
-9
+40d (-18)
,i18~19
t78 r33
- Input can be delayed 14f
- Move can be delayed 10f
Disconnector Combo Middle
3,1,2
m,h,m
10,8,24
-12
+12a (+3)
,i19~21
t96 r36
- Combo from 2nd CH with 10f delay
- Input can be delayed 11f
- Move can be delayed 10f
Disconnector Combo High
3,1,4
m,h,h
10,8,24
-9
+42d (-16)
,i22~23
t93 r31
- Combo from 2nd CH with 7f delay
- Input can be delayed 11f
- Move can be delayed 10f
Karnov Hook
4,1
h,h
10,17
-4
+8
,i17~18
t55 r24
- Balcony Break on airborne hit
- Combo from 1st hit
Karnov Kick
4,3
h,m
10,18
- Combo from 1st CH
- Interrupt with i4 from 1st block
Karnov Avalanche
4,4
h,m
10,23
- Chip damage on block
- Interrupt with i16 from 1st block
Bloodhound Strike
1+2
m
25
-14
+19a
i21~22
pc7~20
t52 r30
- -9 on block after absorbing and attack and chip damage on block
Iron Flail
3+4
h
25
- Tech-rollable on frames 34~38
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stun Gun
f+2,4
h,m
16,24
- Combo from 1st CH with 10f delay
- Input can be delayed 10f
Step-in Mantis
f+3,3
m,m
11,14
-10
+1
,i17~20
t72 r26
- Combo from 1st CH
- +20 damage throw when hit from the front in close range
Crushing Blizzard
f+3,1+2
m,m
11,27
- Combo from 1st hit
- Chip damage on block
Falcon Combination
f+4,3
h,h
16,22
-9
+20a
,i30~32
t78 r28
- Combo from 1st hit with 3f delay
f+4,4
h,h
16,11
- Only on CH
- Combo from 1st hit with 5f delay
Orca Combination
f+4,d+4
h,L
16,12
-12
+3c
,i25
t71 r31
- Combo from 1st hit with 5f delay
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Switchblade Ripper
df+1,4
m,h
13,23
- Combo from 1st CH with 8f delay
- Input can be delayed 12f
- Input can be delayed 10f
Mantis Heel
df+3
m
16
-6~-3
+5c~+8c
i17~20
t42 r22
- +20 damage throw when hit from the front in close range
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Avalanche Hammer Rush
d+3,2,1+2
L,h,m
13,18,24
-2c
+20a
,i35~36
t110 r29
- Chip damage on block
Separator
d+4,1,3
L,h,h
12,8,21
-16
+9a (+0)
,i15~16
t88 r40
- Combo from 2nd hit
- Combo from 1st CH
Pit Fall
d+1+2
40
+5d
- ps5~15
- cs1~25
r25 FC
- Parries lows except weapons
- Can side switch on a successful parry
- 100% recoverable damage
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db+2,1
m,m
12,10
-10
+1
+3
,i20~21
t64 r28
- Combo from 1st hit with 9f delay
- Input can be delayed 11f
Death's Door
db+2,1,2
m,m,m
12,10,20
- Combo from 2nd CH with 6f delay
- Input can be delayed 14f
Deadly Scorpion
db+3+4
L
23
Balcony break on airborne hit
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pommel Fling
b+1,2
m,m
14,18
-12
+18g
,i25~26
t75 r31
- Combo from 1st hit with 1f delay
- Opponent recovers crouching
Eye Gouge > Stingray
b+2,1,3
m,h,l
14,11,17
-26
-2c
+1d
,i29~31
,cs15~050
t103 r35
- Clean hit +4
- Shift to Clipping Heel Hook on close range CH
b+4,2
m,m
15,10
-7
+4c
,i21
t61 r26
- Combo from 1st CH with 5f delay
- Enter FC r26 with D
- Enter SNK -6 +5 r25 with df
Tundra Strike > Ear Grab
b+4,2,1
m,m,h
15,10,17
- Combo from 2nd hit with 3f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 10f delay
Tundra Slash
b+4,3
m,h
15,16
-9
+21a (+12)
,i17~18
t61 r28
- Combo from 1st hit with 1f delay
Red Alert
b+2+4
b+1+3
25
-5d
ps5~12
r35
- Parries mid and high punches and kicks
- +1d on a successful kick parry
- 100% recoverable damage
- Side switch on hit
Inertia Kick
b+3+4
h
22
- Balcony break on airborne hit
- Punch parry
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Delayed Rising Toe Kick
uf,n,4
m
20
-13
+32a (+22a)
i23~i25
- js9~30
- fs31~33
t55 r30
Sometimes written Delayed Hopkick
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- Russian Assault
- Russian Hook Special
f,f,F+2
m
22
- 20% (4) Chip damage on block - 30% (9) when powered up
- Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage
Sometimes written wr2
Snap Knee Assault
f,f,F+4
m,t
20,25
-7
+1d
i20~21
t55 r34
- on wall hit only
- Transition to attack throw on front standing or wall hit
- Throw is unbreakable
Sometimes written wr4
Chernobog Sweep
WR.F+3
L,t
20,20
-15
+1d
i17~18
- cs12~44
- fs10~42
t51 r33
- Transition to attack throw on front standing hit
- Must run for 32f to access this move
- +27a on BT hit
Mass Elbow
qcb+2
m
23
Sometimes written Backswing Blow
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hail Slicer
FC.df+1,4
L,m
8,10
+7
,i16~17
t62 r26 SNK
- Combo from 1st hit
- Available only as combo from 1st
- Input 4 on frames 16~19 to power up - 14 damage
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Hilt
ws1,3
m,m
11,17
-13
+15a (+6)
+36a (+0)
,i17~18
t61 r29
- Combo from 1st hit
SNK (Sneak)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sneak
qcf
t22 r1 SNK
- Lapses to standing
- Cancel to SS with u
- Input d,DF to transition to FC instead of SNK
Cocked Hammer
SNK.1
h
20
- on airborne hit
Sometimes written qcf+1
Slay Ride
SNK.3
L,t
17,20
-16
+0
+1d
i17~18
- fs10~42
- cs12~
t52 r34 FC
- Throw when CH from the front
- Called "Needle Hold" in-game
Sometimes written qcf+3
Ignition Switch
SNK.4
M
22
+7
+8c
i19~21
t51 30 FC
- Chip damage on block
Sometimes written qcf+4
Snap Knee
SNK.3+4
m
20
-13
+27g
i17~18
pc8~16
t45 r27
- Absorb a hit to transition to Snap Knee Assault
Sometimes written qcf+3+4
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White Angel of Death
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
1+2+3+4
r55
- Can't block for 5 seconds
- CH state for 5 seconds
Integral Slicer Clutch
SS.2,3
m,h,t
16,20,20
-9
+1d
,i18
t71 r30
- Throw when hit from the front
- Side switch on front hit
- +5 on side or BT hit
- Combo from 1st hit
Integral Blitz
SS.2,1+2,4
m,m,m,h
16,8,12,28
-10
+45a
,i26~27
t118 r33
- Combo from 1st hit
Clipping Heel Hook
FDFT.3
l,t
8,30
-9
+0d
i19
cs1~47
t47 r28 FC
On close hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feint & Catch
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Partially uses remaining Heat time
- Cancel with B
- Alternate input f,F+2~1+2
Feint & Low Catch
b+2,1,3~1+2
db+3~1+2
t
30
+1d
i19~20
cs
- Side switch
- Crouch throw
- Cancel into FC with D_DB
- Can't Heat Dash cancel
Tundra Strike > Ambush Tackle
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Throw break 1+2
- Recovery in BT
- Unbreakable during Heat
- Partially uses remaining Heat time
- Alternate input:
- ss2,1+2,1+2
- ss3+4,1+2
- (Face down).1+2,1+2
- FC.df+1,āH.1+2
Snap Knee Assault
(During enemy wall stun).f,f,F+4
m,t
20,20,25,35
i20~21
- Deals maximum 32 (20) damage due to scaling
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
3 | h | |||||
1 | h | |||||
2 | m | |||||
1 | h | |||||
1 | m | |||||
4 | L | |||||
1 | h | |||||
3 | h | |||||
2 | m |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
4 | h | |||||
1 | h | |||||
2 | m | |||||
4 | M | |||||
1+2 | m |