Clive movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 2,009: Line 2,009:
* Move backward/forward with b_f
* Move backward/forward with b_f
* Cancel to r53 with db_d_df
* Cancel to r53 with db_d_df
}}
}}
{{Move
|id=Clive-3+4,P
|parent=Clive-3+4
|input=,P
|name=Radiant Backflip (Parry)
|target=,M
|damage=,20
|startup=,i27~28
|block=
|hit=+61a (+45)
|ch=
|crush={{Plainlist|
* is1~27
* fs28~70}}
|recv=r42
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Clive-WOL.1
|parent=
|input=WOL.1
|alias=
|name=
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
*
}}
}}
{{Move
|id=Clive-WOL.
|parent=
|input=WOL.
|alias=
|name=
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
*
}}
}}
}}
}}

Revision as of 21:48, 17 December 2024

Heat

Can use fiery Ifrit abilities (df+1,1,1 etc.)
Torgal's attack rush is powered up (2,2,2 etc.)


Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Infernal Flames of Rebirth
R1

H.2+3

  • js?
  • fs?
Heat Smash
Wall Crush +10g on block
  • Transition to attack throw on hit
  • Transition to PHX on block?
  • ? Chip Damage on block

2,​2,H.2

h,​m,​
11,​9,​
  • ? Chip Damage on block

df+1,H.1

m,​
10,​

df+1,​H.1,1

m,​m,​m,​
10,​13,​15,​

H.ws3

  • ? Chip Damage on block
Flame Bash
WS1+2

1+2

m
24
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health
Burning Chain

f+2,​2,2

m,​m,​M
10,​7,​20
-13
+9a
,i27~228
t112 r40
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Combo from 2nd hit
  • Interrupt with i8 from 2nd block
Prominence

f+1+2

m,​m
10,​18
-8
+20a (+10)
i16~17 i19
t72 r36
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 Chip Damage on block
  • 7 Chip Damage on block in heat
Slash Burst

SS.2,1

M,​m
12,​23
-15
+35d (-23d)
,i22~23
t80 r38
Heat Engager
Heat Dash +5, +45a (+35a)
Balcony Break
Weapon
  • Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Scarlet Cyclone

PHX.1+2

m,​m
10,​23
-7
+9a (+0)
i23~24 i19~20
t84 r40
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 12 Chip Damage on block in heat
  • On hit regain recoverable health

n

Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Double Blow

1,1

h,​h
5,​13
-3
+6
,i18~19
t52 r23
  • Jail from 1st attack
  • Combo from 1st hit
  • Enter -3/+6 PHX r23 with F or 4 on hit or block
Finishing Steel

1,2

h,​M
5,​20
-14
+22a (+17)
,i21~22
t65 r33
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Increases ZAN gauge by 0.30 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
  • +11d on BT hit
Rapid Assault

1,f+2

h,​h
5,​22
+1
+13g
,i25~26
t65 r29
Balcony Break
Weapon
  • Combo from 1st CH
  • Input can be delayed 2f
  • 6 Chip damage on block
  • 9 Chip damage on block in heat
  • +20a (+11) on BT hit

2

h
11
+0
+7
i12
t35 r23
Weapon
Magic Burst

2,1

h,​h
11,​20
-13
+8a (-1)
,i17~18
t66 r36
Balcony Break
Weapon
  • Jail from 1st attack
  • Combo from 1st hit
  • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage

2,2

h,​m
11,​9
-8
-1
,i23
t67 r32
Balcony Break (airborne)
Weapon
  • Combo from 1st hit
  • Enter PHX -1 +6 r25 with F or 4 on hit or block
Assault Burst

2,​2,1

h,​m,​m
11,​9,​18
-13
+8a (-1)
+28d(+20d)
,i17~18
t95 r36
Balcony Break
Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 10f? delay
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Gleipnir-Cutter

2,​2,2

h,​m,​M,​m
11,​9,​15,​20
-9
+21a (+4)
,i27~28 i31~32
t104 r35
Tornado
Balcony Break
Weapon
  • Power up in Heat
  • Input can be delayed 6f?
  • Transition to PHX on hit only
  • Cancel PHX transition with B
Gungnir Dance

2,​2,1+2

h,​m,​m,​M
11,​9,​10,​18
-13c
+1a
,i27~28 i23~24
  • ,js41~54
  • fs55~57
t141 r48
Balcony Break
Spike
Weapon
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
  • Increases ZAN gauge by 0.40 on hit if only the final hit connects
  • Increases ZAN gauge by 0.14 on block if only the final hit connects
  • Only deals recoverable damage
  • -4d on BT hit

3

m
16
-13
-2
i16
t48 r32
Fine Hound

3,2

m,​m,​m
16,​15,​15
-12~+0
+22a (+12)
,i23~24 i29~41
t94 r53
Balcony Break
Weapon
  • Combo from 1st CH
  • Jail from 2nd block
  • 3rd hit never combos on standing hit
  • 3rd hit available only on hit or block
  • Interrupt with i4 from 1st block
  • +23a (+13) on BT hit
  • Power up in Heat
Bright Wing

3,3

m,​M
16,​20
-18~-16
+12a (-5)
+36a (+26)
,i30~32
,fs31~
t85 r36 WOL
Tornado
Balcony Break
  • Input can be delayed 1f

4

m
8
-10
+1
i12
t41 r29
Mercenary Cut

4,2

m,​M
8,​17
-11
+3
,i20~21
t68 r32
Weapon
  • Combo from 1st hit
  • Input can be delayed 3f
Roundabout

4,4

m,​h
8,​13
-8
+0
,i25
t75 r35
  • Combo from 1st hit
  • Input can be delayed 3f
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash
WS1+2

1+2

m
24
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health
Wings of Light

3+4

  • fs5~
  • ps9~
r37
  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df
Sometimes written WOL
Radiant Counter

3+4,P

,​M
,​20
+61a (+45)
,i27~28
  • ,is1~27
  • fs28~70
t70 r42
Tornado
Sometimes written WOL Parry

f

f+2

m
10
-12
-4
i15
t49 r34
Weapon
Firewheel

f+2,1

m,​h
10,​13
+1
+20g
,i21~22
t63 r22
Balcony Break
  • Combo from 1st hit

f+2,2

m,​m
10,​7
-8
+3
,i17~18
t70 r33
Weapon
  • Combo from 1st CH
  • Jail from 1st block
  • Enter PHX -5 +6 r30 with F or 4 on hit or block
Burning Chain

f+2,​2,2

m,​m,​M
10,​7,​20
-13
+9a
,i27~228
t112 r40
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Interrupt with i8 from 2nd block
Knight's Gambit

f+3

M
15
-14
+37a
i20~31
  • js9~24
  • fs25~27
t59 r38
Spike
  • 3 Chip Damage on block
  • 5 Chip Damage on block in heat
Phoenix Shift

f+4

t45 r15
Actionable after 15f
Prominence

f+1+2

m,​m
10,​18
-8
+20a (+10)
i16~17 i19
t72 r36
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 Chip Damage on block
  • 7 Chip Damage on block in heat

df

Mid Check

df+1

m
10
-3
+4
i14~15
t36 r21

df+1,2

m,​h
10,​13
-16
-8
,i23
t81 r43
Strong Aerial Tailspin
Weapon
  • Combo from 1st hit
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Outlaw Burst

df+1,​2,1

m,​h,​m
10,​13,​15
-15
+32a (+11)
,i26~27
t105 r38
Balcony Break
Weapon
  • Combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

df+1,4

m,​m
10,​12
-10
+1
,i20~21
t67 r31
Knee
  • Combo from 1st hit
Outlaw Wing

df+1,​4,3

m,​m,​M
10,​12,​20
-18~-16
+12a (-5)
+36a (+26)
,i27~28
,fs28~
t103 r36 WOL
Tornado
Balcony Break
  • Move can be delayed by 9f
Wyrm Killer

df+2

m,​m
5,​10
-13
+30a (+20)
i15~16 i26~27
t51 r35
Weapon
  • 2nd hit available only on hit or block

df+2,2

m,​m,​m
5,​10,​20
+5a (-2)
,i18~19
,js9~
Weapon
  • Available only as combo from 2nd hit
  • Available on standing hit only
Aerial Combination

df+2,​2,2

m,​m,​m,​m,​M
5,​10,​20,​6,​25
+60a (+44)
,i26~27 i3~4
PHX
Tornado
Weapon
  • Available only as combo from 3rd hit
  • Available on standing hit only

df+3

L
20
-26
+3c
i29~30
cs6~65
t65 r35 FC
Homing
Hydro Blast

df+3,1

L,​M,​M
20,​18,​20
+3c
,i27~29 i3~10
t115 r45
  • Available only as combo from 1st hit
  • 38 damage in total for the full string with scaling
  • Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
Door Knocker

df+4

m
13
-9
+5
i14
t43 r29

d

Scorching Sweep

d+1

L
14
-13
+2
i18~19
cs6~
t50 r31 FC
Crouch Straight
hFC.2

d+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Crouch Spin Kick
  • hFC.3
  • db+3

d+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
Crouch Shin Kick
  • hFC.4

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Pile Driver

d+1+2

M
23
-6
+9a (-8)
+63a (+47)
i22~23
t63 r40
Tornado
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 9 Chip Damage on block in heat

db

db+1

h
10
-8
+4
+12a
i17~18
t53 r35
Homing
Tidal Surge

db+1,1

h,​m,​m
10,​7,​20
+31d (+10d)
i21~22 i18~19
Tornado
Homing
Balcony Break
  • Available only as combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage

db+2

m
10
-12
-1
i17~18
t50 r32
Weapon
Ice Spikes

db+2,1

m,​M
10,​23
-13
+27a (+12a)
,i25~26
t81 r37
Tornado
Weapon
  • Combo from 1st hit
Ice Spikes (Hold)

db+2,1*

m,​M
10,​27
-3
+27a (+12a)
,i40~41
r
Tornado
Weapon
  • 10 Chip damage on block
  • 12 Chip damage on block in heat
Cold Cyclone

db+4

L
20
-18
+4c
+67a (+51a)
i19~20
t56 r36
Homing

db+1+2

M,​m
12,​10
-11
-2c
i17~18 i23
t79 r38
Weapon
  • 3,3 Chip damage on block
  • 5,4 Chip damage on block in heat
Gouge

db+1+2,1

M,​m,​M
12,​10,​20
-13
+24a (+9a)
,i22~i23
t110 r40
Balcony Break (BT)
Weapon
  • Combo from 2nd CH
  • Transition to +41a (+23) GAR on airborne hit
  • Cancel GAR transition with B
  • 6 Chip damage on block
  • 8 Chip damage on block in heat

b

Blue Bolt

b+1

m
18
-13
+10g
+57a
i17~18
t50 r32
Homing
Balcony Break
Weapon
Executioner

b+2

h
20
-4
+9
i20~21
t55 r34
Strong Aerial Tailspin
Balcony Break
Weapon
  • Enter PHX +6 +23 r24 with F or 4 on block or hit
  • +15a (+6) on BT hit
Precision Dodge
  • b+1+3
  • ws.b+3

b+3

ps5~ps13
r40
  • Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Mercenary Kick

b+4

M
20
-9
+16g
+25a (+19a)
i18~19
t52 r33
Balcony Break
  • Steel pedal, opponent recovers in FUFT
  • Opponent recovers crouching on standing hit
  • Windup
  • Windup Counter

b+1+2

m
25
-14~-13
+20a (+10a)
i24~25
pc7~23
t59 r34
Balcony Break
Reversal Break (after attack absorb)
  • 39 in total damage after absorbing an attack in power crush state
  • Damage taken during power crush state is recoverable
  • -7 on block if an attack is absorbed
  • 14 Chip Damage on block after absorbing an attack in power crush state
  • 17 Chip Damage on block while in heat after absorbing an attack in power crush state

GAR (Updraft)

Updraft
  • ub
  • u

uf

js9~43
r17 GAR
Griffin Hunter

GAR.1

m
18
-12~-10
+17a
i15~17
js1~23 fs24~26
t43? r26?
Balcony Break
Spike
  • 21 damage with delayed input
  • Jump takes 17f, effective minimum startup i32~34
  • 3 (4) Chip damage on block
  • 6 (7) Chip damage on block in heat
  • -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1

GAR.2

m
20
-15
-13
i18~19
js1~49
t90? r54?
Weapon
  • 24 damage with delayed input
  • -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
  • Jump takes 17f, effective minimum startup i35~36
  • js1~48 with u+2

GAR.2,2

m,​m,​M
20,​6,​25
-17
+13d (-4d)
i26~27 i3~4
,js1~26 fs27~29
t105? r36?
Tornado
Weapon
  • Combo from 1st hit

GAR.3

h
12
-3
+21a (-4a)
i12
js1~29 fs30~32
t49? r37?
Balcony Break
  • 15 damage with delayed input
  • +6 on hit with ub+3
  • Jump takes 17f, effective minimum startup i29

GAR.4

h
10
-4
+2
i10
js1~31 fs32~34
t51? r41?
Balcony Break
  • 13 damage with delayed input
  • 8 damage, 11 delayed input damage with ub+4
  • Jump takes 17f, effective minimum startup i27
  • js1~27 fs28~30 with ub+4 and u+4

Motion Input

Soul Cleave

f,F+2

M
21
-7
+6c
+38a
i21~22
t58 r36
Spike
Weapon
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
  • Only deals recoverable damage
Pulvervize

b,B+1+4

m!
40
+56a
i80~81
t138 r57
  • Hitstop on frame 80 for 20f?
Lunge

f,f,F+2

m
20
+2
+31d (+10)
i24~26
t64 r38
Balcony Break
Weapon
  • Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
  • 4 Chip Damage on block
  • 7 Chip Damage on block in heat
Sometimes written wr2

Crouch

Swift Edge

FC.df+2

L
18
-12
+3c
i19~20
cs1~20
t52 r32
Weapon

WS

ws1

m
11
-4
+3
+8
i13~14
t40 r26
Elbow
  • Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
Wild Steel

ws1,2

m,​m
11,​19
-13
+9
+21a
,i26~27
t74 r33
Balcony Break
Weapon
  • Combo from 1st hit with 3f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f
  • Increases ZAN gauge by 0.40 on hit
  • Increases ZAN gauge by 0.14 on block
Echo Breaker

ws2

m
15
-14~-13
+53a
i15~16
t51 r35
Weapon
Fame Wolf

ws3

m,​m
20,​15
-8
+21a (+11a)
i20~21 i28~41
t75 r54
Homing
Balcony Break
  • Power up in Heat
  • Jail from 1st attack
  • 2nd hit available only as combo from 1st hit
Sabaton Smash

ws4

m
14
-5
+6
i11~12
t35 r23
  • Enter PHX r23 with F or 4 on hit or block
Flame Bash
WS1+2

1+2

m
24
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health

PHX (Phoenix Shift)

Phoenix Shift

f+4

t45 r15
Actionable after 15f
Heatwave

PHX.1

M,​m,​t
16,​15,​10
-14
+0d
i21
pc7~20
t57 r36
  • Transition to attack throw on front standing hit
  • -9 on block if after absorbing an attack in power crush state
  • 6 Chip Damage on block after absorbing an attack in power crush state
  • 7 Chip Damage on block while in heat after absorbing an attack in power crush state
  • On hit regain recoverable health
  • +4d on side or BT hit
Shift Strike

PHX.2

m
12
-7
+4
+35d (+27)
i15
t45 r30
Balcony Break
Weapon
  • 7 Chip Damage on block
  • 5 Chip Damage on block in heat
Rising Flame

PHX.2,1

m,​M
12,​23
-12
+24a (+9)
,i25~26
t86 r39
Tornado
Weapon
  • On hit regain recoverable health
  • Combo from 1st hit with 4f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Steel Slash

PHX.2,2

m,​m,​t
12,​8,​18
-13
+5d / +5a (-4)
,i20
t81 r40
Balcony Break
Weapon
  • Combo from 1st hit
  • Transition to attack throw on hit
  • Cancel throw transition with B
  • Increases ZAN gauge by 0.72 on hit
  • Increases ZAN gauge by 0.40 on hit without throw
  • Increases ZAN gauge by 0.10 on block without throw
  • Side switch on hit

PHX.3

L
8
-26
-3c
i21
t63 r42
  • Stagger on block
Vanagandr

PHX.3,2

L,​m,​m
8,​18,​20
+39a (+29)
,i30 i29~34
Balcony Break
  • Power up in Heat
  • Available only as combo from 1st hit
  • 30 damage in total for the full string with scaling
Dark Surge

PHX.3,1+2

L,​m,​​M
8,​10,​​18
+6d (-29)
,i27~28 i23~24
,js41~54 fs55~57
Spike
  • Available only as combo from 1st hit
  • Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
  • 30 damage in total for the full string with scaling
  • Only deals recoverable damage
Firestarter

PHX.4

L
15
-13
-1
+13
i15~16
cs6~
t47 r31 FC
Scarlet Cyclone

PHX.1+2

m,​m
10,​23
-7
+9a (+0)
i23~24 i19~20
t84 r40
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 12 Chip Damage on block in heat
  • On hit regain recoverable health
Bolt Boot

PHX.3+4

m
20
+7
+18a (+8)
i28~29
js18~39 fs40~42
t66 r37
Homing
Balcony Break
  • 6 Chip Damage on block
  • 8 Chip Damage on block in Heat

WOL (Wings of Light)

Wings of Light

3+4

  • fs5~
  • ps9~
r37
  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df
Sometimes written WOL
Radiant Backflip (Parry)

3+4,P

,​M
,​20
+61a (+45)
,i27~28
  • is1~27
  • fs28~70
t70 r42
Tornado

WOL.1

r

WOL.

r

ZAN (Zantetsuken)

Arm of Darkness

ZAN1.1+4

m
10
-15
+9d
i22
t61? r39?
  • Increases ZAN gauge on hit or block
Zantetsuken

ZAN2.1+4

m
45
-15
-3
i22
t61? r39?
  • Resets ZAN gauge on hit
  • Throw on hit
  • Opponent recovers in FDFT state
Zantetsuken

ZAN3.1+4

m
55
-15
-3
i22
t61? r39?
  • Resets ZAN gauge on hit
  • Throw on hit
  • Opponent recovers in FDFT state
Zantetsuken

ZAN4.1+4

m
65
-15
-3
i22
t61? r39?
  • Resets ZAN gauge on hit
  • Throw on hit
  • Opponent recovers in FDFT state
Ultimate Zantetsuken

ZAN5.1+4

m
80
-15
-3
i22
t61? r39?
Removes Recoverable Health
  • Resets ZAN gauge on hit
  • Throw on hit
  • Opponent recovers in FDFT state

Others

Hellfire

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger
FC.D+1+2+3+4

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds

SS.2

m
12
-9
-2
i17~18
t54? r36?
  • i26? effective startup time
Slash Burst

SS.2,1

M,​m
12,​23 (26)
-15
+35d(-23d)
i22~23
r38?
Heat Engager
Heat Dash +45a(+35a) on hit, +5 on block
Balcony Break
  • Perfect frame input window during frames 17? to 19?
  • Combo from 1st hit with 13f delay
Precision Dodge
ws.b+3

b+3

ps5?~ps15?
r40?
Precision Counter

b+3,P,2

m
35
+16a(+6a)
i20~21
ps5?~ps15?
r40?
Reversal Break
Balcony Break
Dash of Steel

b+3,P,1+2

m
17,​2,​3,​3,​10
+16a(+6a)
i20~21
ps5?~ps15?
r39?
Reversal Break
  • Increases ZAN bar on hit or block
  • Throw on hit
  • Sideswitch on hit

Throws

Fangs of Ruin

1+3

t
35
-5
+0
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Can be done from FC
  • Opponent recovers in FUFA state
Punisher

2+4

t
35
-5
+0
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Can be done from FC
  • Side switch on hit and on throw break
  • Opponent recovers in FUFT state
Fangs of Ruin

Left Throw

t
40
-3
+0
i12~14
  • Throw break 1
  • Opponent recovers in FUFA state
Punisher

Right Throw

t
40
-3
+0
i12~14
  • Throw break 2
  • Side switch on hit
  • Opponent recovers in FUFT state
Judgment Throw

Back Throw

t
50
+0
  • Cannot break throw
  • Opponent recovers in FUFA state
Gigaflare

uf+1+2

t
40
-5
+0
i12~14
t39 r25
  • Throw break 1+2
  • Can be done from FC
  • Opponent recovers in FDFA state

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes