King movelist

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Revision as of 18:24, 1 February 2024 by VEEV (talk | contribs)

Heat

Gives armour during Jaguar Sprint (JGSP)
Restores some Heat Gauge after certain throws
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
i16
Power Crush
Elbow Impact

f+2,1

m,​h
12,​25
+1
+2
i15~18
Heat Engager
Balcony Break
  • Combos from 1st hit.
Shoulder Tackle

f+2+3

m
27
-9
+17
i20
Heat Engager
Muscle Armor > Emerald Elbow

db+1+2,2

m,​m
15,​25
-9
+35
i15
Power Crush
Heat Engager
  • Only first input has armour.
Rapid King Onslaught

JGS.1+2

t
45
i23
Heat Engager
  • Cannot throw break.
  • Restores some Heat Gauge in Heat.
Freedom Face Buster

d+1+4

t
35
i12
Heat Engager
  • Cannot throw break.
  • Crouch throw.
  • Restores some Heat Gauge in Heat.
Ultimo Jaguar

H.2+3

m,​t
20,​44
+12
i17
  • Shifts to JGSP on block.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Palm Strike

1,2

h,​h
5,​15
-3
+8
i10~12
Palm Strike > Head Jammer

1,2,2+4

h,​h,​t
5,​15,​30
+1
i10~i30
  • Throw break 2
Palm Strike > V Driver

1,2,d+2+4

h,​h,​t
27
+1
i27
  • Cannot throw break.
  • Crouch throw.
Palm Strike Uppercut

1,2,1

h,​h,​m
5,​15,​10
-4
+5
i10~i24
Palm Strike Uppercut > Suplex

1,2,1,2+4

h,​h,​m,​t
5,​15,​10,​40
+0
i10~26
Palm Strike Uppercut > V Driver

1,2,1,d+2+3

h,​h,​m,​t
35
+1
i10~i28
  • Cannot throw break
  • Crouch throw.

2

h
10
+1
+7
i10
Right Jab > Uppercut

2,1

h,​m
10,​15
-3
+8
i10~i23
  • Combo from 1st hit.

1+2

m
17
-11
-1
i18
  • Shifts into backturn.
Head Spinner

1+2,1

m,​m
17,​21
-13
+12
i18~i22
Balcony Break
Brutal Sting

1+2,3

m,​h
17,​25
-3
+12
i18~i24
Balcony Break
Tornado

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
i15
Elbow Impact

f+2,1

m,​h
12,​25
-9
+17
i15~i18
Heat Engager
Balcony Break
Jaguar Smash Combo

f+2,d+1,2

m,​m,​m
12,​15,​16
-15
+27
i15~i22
Front Kick

f+3

m
18
-8
+1
i15
Front Kick > DDT

f+3,1+2

m,​t
18,​20
Rolling Sobat

f+3

m
25
-8
+12
i18
Balcony Break
Homing
Shadow Lariat

f+1+2

h
23
+0
+10
i16

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

JGST (Jaguar Step)

Numbers in (brackets) indicate powered up version.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

  • Hold to continue spinning. Strikes are powered up after 2nd spin. King gets dizzy and falls down onto his back after 6th spin.
Jaguar Step > Hook

JGST.1

h
21(25)
-7(-1)
+47
i17
  • Crumples
Jaguar Step > Hammer

JGST.2

m
15(18)
-9(-2)
+12
i11
  • Forces Crouch
Jaguar Step > Sobat

JGST.3

m
23(27)
-5(-1)
+21
i22
Balcony Break
Jaguar Step > Sobat & Press

JGST.3,2+3

m,​m
23,​16
-16
+2
i22~i42
Jaguar Step > High Kick

JGST.4

h
40(42)
+8(+15)
+5(+10)
i17
Balcony Break
  • Chip damage on block.
Guard Break
(Powered up)
Jaguar Steep > Mid Kick

JGST.df+4

m
30(36)
-16(+9)
+5
i18
Balcony Break

JGSP (Jaguar Sprint)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Sprint

f+3+4

  • Hold b to cancel. Gains armour during Heat. Partially uses remaining Heat time.
Running Elbow Smash

JGSP.1

m
21
-8
+39
i16
  • Partially uses remaining Heat time.
Jaguar Axe

JGSP.2

h
26
+3
+4
i18
  • Chip damage on block.
  • Partially uses remaining Heat time.
Sprint K.

JGSP.3

m
30
-9
+11
i22
Balcony Break
Homing
Dashing Low Drop Kick

JGSP.4

l
20
-21
+0
i20
Rapid King Onslaught

JGSP.1+3

t
45
i23
Heat Engager
  • Partially restores remaining Heat time during Heat.
Diving Body Press

JGSP.2+3

m,​t
20,​15
-16
-5
i21
  • Throw only comes out when hit from the front at close range.

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links