King movelist

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Heat

Gives armour during Jaguar Sprint (JGR)
Restores some Heat Gauge after certain throws
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
i16
Power Crush
Elbow Impact

f+2,1

m,​h
12,​25
+1
+2
i15~18
Heat Engager
Balcony Break
  • Combos from 1st hit.
Shoulder Tackle

f+2+3

m
27
-9
+17
i20
Heat Engager
Muscle Armor > Emerald Elbow

db+1+2,2

m,​m
15,​25
-9
+35
i15
Power Crush
Heat Engager
  • Only first input has armour.
Rapid King Onslaught

JGR.1+2

t
45
i23
Heat Engager
  • Cannot throw break.
  • Restores some Heat Gauge in Heat.
Freedom Face Buster

d+1+4

m
35
i12
Heat Engager
  • Cannot throw break.
  • Crouch throw.
  • Restores some Heat Gauge in Heat.
Ultimo Jaguar

H.2+3

m,​t
20,​44
+12
i17
  • Shifts to JGR on block.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Palm Strike

1,2

h,​h
5,​15
-3
+8
i10~12
Palm Strike > Head Jammer

1,​2,2+4

h,​h,​t
5,​15,​30
+1
i10~i30
  • Throw break 2
Palm Strike > V Driver

1,​2,d+2+4

h,​ht
5,​15,​27
+1
i27
  • Cannot throw break.
  • Crouch throw.
Palm Strike Uppercut

1,​2,1

h,​h,​m
5,​15,​10
-4
+5
i10~i24
Palm Strike Uppercut > Suplex

1,​2,​1,2+4

h,​h,​m,​t
5,​15,​10,​40
+0
i10~26
Palm Strike Uppercut > V Driver

1,​2,​1,d+2+3

h,​h,​m,​t
5,​15,​10,​35
+1
i10~i28
  • Cannot throw break
  • Crouch throw.

2

h
10
+1
+7
i10
Right Jab > Uppercut

2,1

h,​m
10,​15
-3
+8
i10~i23
  • Combo from 1st hit.

1+2

,​m
,​17
-11
-1
i18
  • Shifts into backturn.
Head Spinner

1+2,1

m,​m
17,​21
-13
+12
i18~i22
Balcony Break
Brutal Sting

1+2,3

m,​h
17,​25
-3
+12
i18~i24
Balcony Break
Tornado

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
i15
Elbow Impact

f+2,1

m,​h
12,​25
-9
+17
i15~i18
Heat Engager
Balcony Break
Jaguar Smash Combo

f+2,d+1

m,​m
12,​16
-15
+27
i15~i22
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​16,​16
-15
+27
i15~i22
Front Kick

f+3

m
18
-8
+1
i15
Front Kick > DDT

f+3,1+2

m,​t
18,​20
Rolling Sobat

f+4

m
25
-9
+12
i18
Balcony Break
Homing
Shadow Lariat

f+1+2

h
23
+0
+10
i16
Body Check

f+1+4

m
21
+3
+7
i17

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Sting

df+2+3

m,​m
15,​15
-10
+5
i14~i20
  • Combos from 1st hit.
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
+24d
i13~i20
Lasso Kick

df+3,4

m,​h
17,​23
+0
+28d
i14~i30
  • Recovers in FDFT on hit or block.
  • Combos on CH.
Mincer

df+4,3,4

l,​h,​m
10,​11,​27
-15
+6d(-3)
i14~i28
Balcony Break
Mincer Low

df+4,2,d+4

l,​h,​l
10,​11,​20
-10
-8d
i12~i33
  • Recovers in FDFT.
Frankensteiner

df+3+4

s
15,​30
-12~-18
+18d
i28
  • Throw only when close
  • Recovers in FUFT if throw failed

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab > Uppercut

d+1,2

s.l,​m
5,​13
-11
+5
i10~i15
  • Combos on CH.
  • Can also be done from FC.
Atlas Hammer

d+1+2

m
21
-24
+45a(+35)
i23
Tornado
Stomp

d+3

l
12
-12
+1
i17
Stagger Kicks

d+3+4,4,4

l,​l,​l
14,​7,​7
-29
+7
i16~i29
  • Can also be done from FC.df+4,4,4
  • CH adds 2 more hits
Stagger Kick Spinning Uppercut

Stagger Kicks.2

m
10
-15
+16d(+6)
i28
Corporate Elbow

d+2+3

m
25
-8
+0
i30
  • Forces Crouch.

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5
+19a
i25
Crouching Low Kick

db+3

l
17
-14
+4
i23
Low Drop Kick

db+4

l
20
-17
-3d
i29
  • Recovers in FDFT on block.
  • Can also been done from BT.
Muscle Armor > Jaguar Sprint

db+1+2,3+4

Power Crush

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chupacabra > Spinning Back Elbow

b+2

h
16
-9
+19d
i14
Balcony Break
Chupacabra > Spinning Back Elbow

b+2,1

h,​h
16,​21
-9
+19d
i20~21
Balcony Break
Chupacabra > Olympia Slam

b+2,4

h,​t
16,​20
-8
+0
i21
  • Only shifts to throw on hit.
Chupacabra > Head Butt

b+2,1+2

h,​h
16,​22
+2
+22d
i24~25

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knee Lift

uf+4

m
13
-13
LNC
i15
Soul Crusher

uf+3+4

m
23
+25
i22
Power Crush
Tornado
  • Shifts to JGR on hit.
  • Hold b to cancel JGR.

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomache Smash

f,f,n,2

l
17
-13
+7
t
i18
high crush
  • Shifts to 35 damage throw on counter hit.
Lay Off

f,f,n,1+2

m
0
+0
+7
+18
i9
Jaguar Hook

f,F,1

m
21
-5
+14
+38d
i20
Homing
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leg Breaker

FC.df+1

l
20
-12
+73d
i32
High crush
  • can also be input from f,n,d,DF+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Round Trip Chop

WS.2,2

m,​m
11,​25
-12
+12
i14~i15
Homing
Balcony Break
Toe Smash

WS.4

m
20
-6
+5
i11
Snap Uppercut

WS1+2

m
20
-10
LCH
i18

JGS (Jaguar Step)

Numbers in (brackets) indicate powered up version.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

  • Hold to continue spinning. Strikes are powered up after 2nd spin. King gets dizzy and shifts to FUFT after 6th spin.
Backwards Jaguar Step

b+3+4

  • Cannot be held to continue spinning.
Jaguar Step > Hook

JGS.1

h
21(25)
-7(-1)
+47
i17
  • Crumples
Jaguar Step > Hammer

JGS.2

m
15(18)
-9(-2)
+12
i11
  • Forces Crouch
Jaguar Step > Sobat

JGS.3

m
23(27)
-5(-1)
+21
i22
Balcony Break
Jaguar Step > Sobat & Press

JGS.3,2+3

m,​m
23,​16
-16
+2
i22~i42
Jaguar Step > High Kick

JGS.4

h
40(42)
+8(+15)
+5(+10)
i17
Balcony Break
  • Chip damage on block.
Guard Break
(Powered up)
Jaguar Steep > Mid Kick

JGS.df+4

m
30(36)
-16(+9)
+5
i18
Balcony Break

JGR (Jaguar Sprint/Jaguar Run)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Sprint

f+3+4

  • Hold b to cancel. Gains armour during Heat. Partially uses remaining Heat time.
Running Elbow Smash

JGR.1

m
21
-8
+39
i16
  • Partially uses remaining Heat time.
Jaguar Axe

JGR.2

h
26
+3
+4
i18
  • Chip damage on block.
  • Partially uses remaining Heat time.
Sprint K.

JGR.3

m
30
-9
+11
i22
Balcony Break
Homing
Dashing Low Drop Kick

JGR.4

l
20
-21
+0
i20
Rapid King Onslaught

JGR.1+3

t
45
i23
Heat Engager
  • Partially restores remaining Heat time during Heat.
Diving Body Press

JGR.2+3

m,​t
20,​15
-16
-5
i21
  • Throw only comes out when hit from the front at close range.

CD (Beast Step/Crouch Dash)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beast Step

f,n,d,df

Knee Lift

CD.4

m
21
-6
+49d(+18)
i15
Black Bomb

CD.1+2

m
23
-5
+16d
i20
Balcony Break

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Anger Of The Beast

R.df+1+2

m
10,​3,​25,​7
-15
+0d
i20
Power Crush
  • Erases opponent's recoverable health on hit

Throws

Regular throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

h
35
+0d
i12

1 or 2 throw break.

Winding Nut

f+1+3

h
35
+0d
i15
  • 1 or 2 throw break.
  • Has longer range than regular Winding Nut.
Tombstone Pile Driver

db,n,f+2+4

h
53
=1d
i11
Floor Break

2 throw break.

Shining Wizard

f,f,F+2+4

h
40
+1d
i10
  • 1+2 throw break.
  • If done quickly with all inputs, will "blue spark" and deal more damage.
  • Partially restores remaining Heat time.
Giant Swing

f,hcf+1

h
45,​20
-22d(-50)
i10
  • 1 throw break.
  • If done quickly with all inputs, will "blue spark" and deal more damage.
  • Partially restores remaining Heat time.
Tijuana Twister

f,hcf+2

h
15,​35
+1d
  • 2 throw break.
  • If done quickly with all inputs, will "blue spark" and deal more damage.
  • Partially restores remaining Heat time.

Pile Driver

Ultimate Tackle

Ultimate Tackle

FC.1+2

m
0
+3
i26
Ultimate Punch

Ultimate Tackle.2,1,2,1

t
5,​5,​5,​15
Armbar

Ultimate Tackle.1+2

t
25
+1d
  • 1+2 throw break
  • Can also shift into after 3rd hit of Ultimate Punch
Arm Twist

Armbar.1+2

t
10
+1d
  • Cannot throw break.
  • Opponent recovers in FUFA
Leg Cross Hold

Ultimate Tackle.3+4

t
20
+1d
  • 3+4 throw break
  • Can also shift into after 3rd hit of Ultimate Punch
Stretch Combo

Leg Cross Hold.1+2

t
15,​15
+1d
  • Cannot throw break.

Ground throws

Chain throws

Reverse Arm Slam

df+1+3

h
19
i32

10 Strings

External Links