Lili |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
White Swan Mezzo Forte (Block)
H.2+3
h,h,m,M
15,15,15,30
+9
+20d(-15)
i23~24 i14~15 i36~38 i9~11
js
BT
Rosa Giganteia Mezzo Forte
H.BT.2+3
l,M,M,M
15,5,5,20
-8
+23a (+5)
i16 i27~28 i6~8 i20~22
BT
Nocturne
qcf+2,1
DEW.2,1
m,m
13,20
-13
+17d
i22
- Combo from 1st hit with 8?F delay
- Can be delayed up to 14?F
- Floor breaks floating opponent
Rabbit Song
RAB.2
m
20
-9
+39d (-19)
i20
- Powered up during Heat: 24 damage
- Partially consumes remaining Heat Time
Rabbit Dance (Heat)
H.RAB.3
L
20
-13
+24a
+70a (+54)
i20~21
cs
- Partially consumes remaining Heat time
Piercing Thorn (Heat)
H.f,F+3+4 (etc.)
m
36
+4 (+9w)
+20a (-6)
i19
js
- All moves named Piercing Thorn share these properties when in Heat
- Chip damage on block [16]
- Partially consumes remaining Heat time
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Vie en Rose Fortissimo
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Back Strike
1,2,3
h,h,L
5,12,13
-13
-2
+6c
i26
cs
- Combos from 2nd hit CH
Left Right Piercing Thorn
1,2,4
h,h,m
5,12,20
-9 / +2 H +7wc
+2a (-7)
i29
js
- Chip on block [6]
- Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
- Partially consumes remaining Heat time
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Garland Kick Combo
f+3+4,3,4
m,M,M
6,20,20
-20
+10 (+3)
i19
js
as
- Combos from 1st hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bloody Masquerade Piton
d+2,2,3
m,h,h
16,10,24
-3
+23a (+14)
i25
- Combos from 2nd hit CH
Bloody Masquerade Lance
d+2,2,4
m,h,m
16,10,24
-17
+35d (-23)
i22
- Combos from 2nd hit CH
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ĂlysĂ©e Le Bras AllongĂ© Caracole
b+1,4
m,m
16,22
-11
+32a (+17)
i25
- Combos from 1st hit
b+2,1
h,m
15,13
-4
+7
+9
i20
- Combos from 1st hit
- Transition to -4, +7, +9 BT with F
- Transition to -4, +7, +9 DEW with F
Heliotrope Corsage
b+2,1,1+2
h,m,m
15,13,27
-12
+20a (+10)
i23
- Combos from 2nd hit CH
Feisty Rabbit
b+3_4
js12~ (js10 in heat)
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u+3
m
20
-16
+25a (+15)
i22
js
- Transition to -13, +28a (+18) DEW with F
- Alternate input ub+3
u+3,3
m,m
20,15
-12
+5c
i28
js
- Transition to -3, +14c DEW with F
- Combos from 1st hit
- Alternate input ub+3,3
Moonsault Alstroemeria
u+3,3,3+4
m,m,m
20,15,25
-8
+13d
i27
js
- Can only be done on hit or block
- On airborne opponent:
- Combos from 1st hit
- Alternate input ub+3,3,3+4
Divine Step
u+3+4
m (t)
18 (28 )
-8
+13d (+39a)
i36
js
- Becomes a 28 damage +39a throw when hit at close range
Angel Knee > Front Kick
uf+3+4,3
m,h
15,18
-4
+14g (+18g w)
+20a (+10)
i13
- On CH:
- Combos from 1st hit
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Alstroemeria
f,F+3,3+4
m,m
15,25
-8
+13d
i27
js
- Only comes out on hit or block
- On airborne opponent:
- Combos from 1st hit
Lashing Iris
f,F+1+2
m
28
-9
+17a (+8)
i18
- Hold to power up:
- 2 spins: +12 on block, 11 chip damage
- 3 spins: Unblockable, 50 damage
Piercing Thorn
f,F+3+4
m
30
-2 / +4 H +7wc
+4a (-5)
i19
js
- Chip damage on block [9]
- Powers up in Heat: 36 damage, +4 ob, Wall Crush +7g, 16 Chip, +18a (-8) oh
- Partially consumes remaining Heat time
Sabre Slash
f,f,F+3
m
30
+3
+20a (+10)
i23
js
- Chip damage on block
- Alternate input wr3
Dew Glide
qcf
cs
- Transitions to Dew Glide
- Transition to Crouch with d,DF
- Transition to RAB with b+3 or b+4
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DEW (Dew Glide)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dew Glide
qcf
- Transitions to Dew Glide
- Transition to Crouch with d,DF
- Transition to RAB with b+3 or b+4
Rose Piercing Thorn
qcf+1,4
DEW.1,4
m,m
12,30
-9
+2a (-7)
i25~31
js
- Combos from 1st hit CH
- Chip damage on block [9]
- Partially consumes remaining Heat time
Nocturne
qcf+2,1
DEW.2,1
m,m
13,20
-13
+17d
i22
- Combos from 1st hit
- Floor breaks floating opponent
RAB (Feisty Rabbit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rabbit Song
RAB.2
m
20
-9
+39d (-19)
i20
- Powered up during Heat: 24 damage
- Partially consumes remaining Heat Time
Rabbit Dance
RAB.3
L
20
-13
+3c / +24a H
+70a (+54)
i20
cs
- Powered up during Heat: KND on normal hit
- Partially consumes remaining Heat Time
Rabbit Piercing Thorn
RAB.4
m
24 (36)
-2 / +4 H +9wc
+4a (-5)
i23
js
- Powered up during Heat:
36 damage, +4 ob, Wall Crush +9g
- Partially consumes remaining Heat Time
Feisty Rabbit Deuxiéme
H.b+3*
js
- Transitions to Feisty Rabbit Deuxiéme
- All RAB moves are available
- Partially restores remaining Heat Time
- Transition to DEW with F
SS (Sidestep)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shears > Spinning Edge
BT.4,3+4
m,m,m
10,20,12
-10
+4d
i28
js
BT
- Combos from 2nd hit
Feisty Rabbit
BT.b+3
js
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Larkspur
(During Enemy wall stun) 1+3
t
39
!
+0d
i12
- Wall throw (Unbreakable)
- Alternate input 2+4, uf+1+2