Jin |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Trespass Slayer
H.2+3
m,h,m,th
15,12,15,15
+3
+0
+0
i15~16
- Transitions to Breaking Step on block
Hellfire Trespass Slayer (Cancelled Breaking Step)
H.2+3,B
m,h,m
57
+3
N/A
N/A
- Only possible on block
Awakened Power Stance
H.db+1+2
m
0
+4
+23c
+23c
i19~34
pc6
- Partially uses remaining Heat time
- Transitions to Awakened Breaking Step on hit or block
- Causes Strong Aerial Tailspin
- Causes WallSplat on hit
Awakened Thunder God Fist
H.db+1+2,1
M,m
0,25
-13
+72a (56)
+72a (56)
i20~22
- Uses Tornado on launch
- 10 Recoverable Damage on block
Awakened Wind God Fist
H.db+1+2,2
M,s
0,23
+4
+38a (28)
+38a (28)
i11~12
- 9 Recoverable Damage on block
Awakened Demon's Hoof
H.db+1+2,3
M,m
0,25
+2c
+22a
+22a
i26~28
- 10 Recoverable Damage on block
Awakened Demon's Tail
H.db+1+2,DF+3
M,l
0,24
-23
-2d
-2d
i33~34
- 10 Recoverable Damage on block
Awakened Spinning Demon (1)
H.db+1+2,4
M,l
0,10
-23
+22a
+22a
i16
- 4 Recoverable Damage on block
Awakened Spinning Demon
H.db+1+2,4,4
M,L,m
0,10,19
-23
+20d (-15)
+20d (-15)
i25~26
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right > Black Wing Rondo
1,2,1
h,h,m
5,12,20
-16
+31a (+21)
,i20~22
- js20~49
- fs50~52
t84 r37
- Combo from 2nd CH with 7f delay
- Input can be delayed 9f
- Move can be delayed 4f
- Chip damage on block
Left Right > Axe Kick
1,2,3
h,h,m
5,12,20
+0
+31d
,i24~26
t72 r21
- Interrupt with i10 from 2nd block
- Input can be delayed 9f
- Move can be delayed 4f
Left Right > Spinning Hook Kick
1,2,4
h,h,h
5,12,26
-4
+23a (+14)
,i20~22
t72 r25
- Combo from 3rd hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 4f
Left Jab > Single Low
1,3
h,L
5,9
-12
-1
,i16~17
t61 r30
- Combo from 1st hit with 4f delay
- Grounded hit can be inconsistent
Left Jab > Double Low
1,3,4
h,L,l
5,9,17
-13
+3
+29a
,i23
t85 r32
- Combo from 2nd CH with 7f delay
- Input can be delayed 12f
Double Thrust
2,1
h,m
9,9
-3
+6
,i16~17
t47 r20
- Jail from 1st attack with 2f delay
- Same animation as df+1
Double Thrust > Roundhouse
2,1,4
h,m,m
9,9,18
-9
+4
+27a
,i18~20
t73 r26
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
Double Thrust > Low Trick Kick
2,1,4~4
h,m,l
9,9,20
-31
+16a
,i20~21
t90 r28
Interrupt with i16 from 2nd block
Switchblade
2,4
h,h
9,20
-9
+11
,i24~27
t66 r29
- Combo from 1st hit with 2f delay
- Enter ZEN -6 +14 r26 with F
Kishin Rekko
3,1,4
h,h,l
19,7,18
-13
+3
+29a
,i18
t86 r32
- Combo from 2nd CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 12f
Spinning Flare Kick
- ws4~3
- CD.df+4,3+4
4~3
m
27
-11~-2
+2a~+12a
i24~34
- js12~31
- fs32~
t62 r28 FUFT
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tanden Nidan-uchi
f+3,1
m,m
12,17
-12
+4
,i22
t68 r31
- Combo from 1st hit
- Balcony break on airborne hit
Left Sidekick > Stinger
f+3,3
m,h
12,14
-8
+8
,i20
t62 r27
- Enter ZEN -7 +9 r26 with F
- Transition to backdash with B
Front Thrust Kick
f+4
m
21
- Enter ZEN -1 +11 +49a r26 with F
- Balcony break on airborne hit
Double Chamber Punch
f+1+2
h,h
14,24
-6
+21a (+11)
i14 i9~10
t71 r33
- Jail from 1st attack
- Chip damage on block
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch > High Roundhouse Kick
df+1,4
m,h
10,18
-9
+10g
+17a (+8)
,i18~21
t66 r30
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 9f
Fiendish Rend
df+2
m
12
-9
+6
i16~17
t47 r30
- Enter Breaking Step -2 +13g r23 with df
- Chip damage on block
Brazilian Kick
df+3~3
m
20
+6c
+13c
i23~i24
t48 r23
- Enter Breaking Step +2c +9c r27 with df
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash
d+1
m,t
21,10
-13
+0d
i21
pc7~20
t56 r35
- Balcony break on airborne hit
- Transition to attack throw on hit
- -9 on block after absorbing an attack and 8 chip damage on block
Kazama Style Three-Quarter Kick
d+3,4,3
l,h,m
7,10,21
-12
+31d (+23)
,i24~25
t95 r33
- Combo from 2nd CH with 2f delay
- Input can be delayed 10f
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Savage Sword
db+2,2,3
m,h,m
12,11,21
-9
+20a
,i35~i36
t87 r27
- Balcony break on airborne hit
Left Spinning Back Kick
db+3
h
28
-10~-8
+17a
i19~i21
cs4~21
t56 r35
Balcony break on airborne hit
Power Stance
db+1+2
m
0
-11~+4
+17g~+32g
i19~34
t60 r26
- +4a (-5) on BT hit
- Unparryable by traditional parries, Asuka, Nina, etc
- Opponent recovers crouching
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shun Maten
b+1,2
h,h
11,20
-10
+32a (+17)
,i22~24
t67 r31
- Combo from 1st hit with 8f delay
Shun Masatsu
b+2,1
m,m
12,10
-9
+2
,i14~15
t57 r27
- Combo from 1st hit with 1f delay
- Combo from 1st CH with 13f delay
Left Knee > Right Thrust
b+3,2
m,m
17,20
-9
+9g +21w
,i19~20
t66 r30
- Balcony break on airborne hit
Suigetsu Strike
b+1+2
m
20
-12
+6
i23~24
ps3~10
t54 r30
Punch sabaki: balcony break and +34d (+26) on hit
- Zenshin
- Zanshin
b+3+4
cs6~39
r5 ZEN
- Can perform all attacks from ZEN Stance
- Cancel on any frame with f
- f to shift to dash
- Enter Breaking Step with df
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- Avenger
- Konshin Seikenzuki
ub+1+2
m!
50
+9a (+0)
i75~i76
t110 r34
- Cancel to r50 with b,b
Evading Middle Strike
uf+2
m
18
-7~-6
+6~+7
+19a (+10)
i15~i16
t41 r25
- Balcony break on CH
- Evasive, can avoid some attacks due to built-in sidestep
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw
f,F+2
m
22
4?/7?
9?/12?
-8
+15a (+6)
i14~15
t44 r29
- Cannot be buffered
- 6 chip damage on block
Left Axe Kick > Left Jab
f,F+3,1
m,h
20,5
+1
+7
,i15
t58 r18
- Links to 1 jab extensions (e.g. f,F+3,1,2,4)
b,f+2,1
m,h
15,14
-5
+6
+9
,i21
t61 r24
- Combo from 1st hit with 8f delay
- Input can be delayed 12f
Evil Intent
b,f+2,1,2
m,h,m
15,14,20
-5
+18a (+9)
+50a (+3)
,i19~20
t88 r26
- Combo from 2nd CH with 15f
- Input can be delayed 16f
- Move can be delayed 10f
Geyser
b,f+2,1,df+2
m,h,M
15,14,22
-14
+37a (+27)
,i28~29
t107 r36
- Combo from 2nd CH
- Input can be delayed 16f
- Move can be delayed 10f
Keito
b,f+2,3
m,m
15,17
-9
+6
+59a
,i25
t72 r31
- Combo from 1st hit with 4f delay
- Input can be delayed 9f
- Enter ZEN +2 +17g +71a r20 with F
Leaping Side Kick
f,n,d,df,UF+3
f,f,F+3
m
30
+6
+13a~+14a (+3~+4)
i22~i23
- js3~25
- fs26~28
t59 r36
- Chip damage on block
Sometimes written wr3
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Lancer
ws1,2
m,m
7,19
-8
+3c
,i19~20
t60 r26
- Combo from 1st hit with 1f delay
- Combo from 1st CH with 10f delay
- Input can be delayed 13f
- Enter ZEN -9 +2 r27 with F
ws1,3
m,h
7,8
-6
+4
,i14
t54 r26
- Jail from 1st attack
- Transition to r25 backdash with B
Kazama Style 6 Hit Combo Redux
ws1,3,2,1,4,2
m,h,m,m,l,M
7,8,4,3,5,15
-16
-8
,i31~32
,js8~
- Combo from 1st hit
Solar Plexus Strike > Brazilian Kick
ws1,3~3
m,m
7,20
+6
+13c
,i23~i24
t72 r23
- Enter Breaking Step +2 +9c with DF
- +16a on BT hit
Double Cross Kicks
ws4,4
m,h
13,15
-7
+4
,i19~20
t53 r30
- Combo from 1st hit with 1f delay
CD (Breaking Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ZEN (Zenshin/Zanshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zanshin
b+3+4
- Steps backward
- Can transition to dash with input F
- Can transition to Breaking Step with input DF
Brimstone Bite
ZEN.1,2
m,m
14,21
-14~-13
+32a~+33a (+6~+7)
i16
- Can cancel into Breaking Step with input DF
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Polar Demon Gouge
R.df+1+2
m,th,th
10,10,35
- Erases opponent's recoverable health on hit
Black Out
OTG.d+1+2
l
19
-13
-2(-12)
i19~20
Hits grounded, only available when opponent is on the ground
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shun Ren Dan
df+2+3
h
4,5,5,26 (40)
-2
-4
i12
- Throw break: 2
- Alternate input: ZEN 2+3
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+2 | h | 12 | i16~17 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |