Kuma |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind Bear Fist
H.df+2+3
sm
20
+5
+39 (+29)
i15~16
- Partially uses remaining heat time
- H.f,n,d,df+2 to power up
Fresh Wind Bear Fist
H.df+2+3*
sm
26
+9
+45 (+35)
i25~26
- Partially uses remaining heat time
- H.f,n,d,df+2* to power up
- Cannot absorb with power crush
Bear Slash
b+1
m
24
-13
+13a
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X
b+1+2
h,m
10,20
-8
+13d / HE
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
H.f,f,F+1+2
m
30
+3
+35d (-23)
i20~24
js 21F
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear
HBS.d+1+2
m
22
-9
0 / HE
i16~20
- Transition to HBS (does not shift when using Heat Dash)
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
G-Clef Cannon
1,1,1
h,m,m
5,8,14
-16
+69a (+23)
,i22~23
- Combo from 2nd hit
- Combo from 1st CH
Angry Lumberjack
1,2
h,h
5,25
-5
+11 (+2)
,i22~24
- chip damage on block
- Combo from 1st CH
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Grizzly Rampage
df+1,2,1+2
m,m,m
6,9,20
-14c
+17d
,i25~26
- Combo from 2nd hit
- Combo from 1st CH
- Can be delayed 10F
- Combo can be delayed 10F from hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit
d+3+4
sp
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Wild Slap
db+1,2
h,m
1120
-13
+4
+13c
i17~18
- Combo from 1st hit
- Hold 2 to power up, up to 2 charge levels
- Transition to HBS with input D or 3+4
Double Wild Slap
db+1,2*
h,m
1120
-12
+13c
+42a
i34~35
- chip damage on block
- Heat skips to Level 2 charge
- Transition to HBS with input D or 3+4
Fresh Wild Slap
db+1,2**
h,m
1130
+3
+42a
i47~48
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
- Transition to HBS with input D or 3+4
Bear Lariat
db+2
l
10
-15 / -17 HBS
-1 / -3 HBS
i18
- Transition to HBS with input D or 3+4
Salmon Hunter
db+2+3
l
30
-12
+39a
i32~34
- Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
-13
+13a
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
b+2,1
m,h
12,14
-3 / - 4 HBS / -14 ROL
+8 / +7 HBS / -3 ROL
,i23
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
Salmon Massacre
b+2,2,1
m,m,m
12,15,25
-15
+25a (+15)
,i35~39
- Does not tornado on wall hit
Bear X
b+1+2
h,m
10,20
-8
+13d / HE
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rolling Bear
b+1+4,f,f
sm
40
-20~+55
+42a~+117a
i55~i130
- Hold F to extend attack
- Recovers in FUFT on hit or block
- If attack is extended to where you roll past the opponent, recovers in FUFA
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bear Attack
u+1+2
m
24
-4 / -3 HBS
+3 / +4 HBS
i18~23
- Transition to HBS with input D or 3+4
uf+3,4
m,m
13,13
-11
+30a (+20) / +21a (+14)
,i10~12
js
Less frame advantage occurs after Combo from last hit
Bear Double Hop Kick Combo
uf+3,4,1+2
m,m,m
13,13,22
-15
+16a / -2a
,i18~19
- Transition to HBS with input D or 3+4
- Less frame advantage occurs after Combo from last hit
Hell Axle
uf+4,3
m,m
20,25
+7
+21a (+14)
,i20~21
js
- Only connects on hit or block
- Recovers in FUFT
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falling Bear
f,F+1+2
m
30
+8 HBS / +5 ROL
52a HBS / +49a ROL
i37~38
- Chip damage
- Transition to HBS (cannot cancel into standing)
- Transition to ROL with input F
Rabid Bear
f,f,F+1+2
m
30
+3
+35d (-23)
i20~24
js 21F
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
FC.1+2
sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
- Transition to ROL
- becomes special mid attack during Heat (partially uses remaining Heat time)
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Killing Claws
ws1,2
m,m
13,20
-13
+6 (+20g)
+18
,i18~19
- Can hold
- Transition to HBS with input D or 3+4
- Wallsplat on CH
Killing Claws
ws1,2*
m,m
13,28
-12
+18c
+33a (-2)
,i35
- Can hold
- Transition to HBS with input D or 3+4
Fresh Killing Claws
ws1,2**
m,m
13,38
+3
+27a (-9)
,i44
- Transition to HBS with input D or 3+4
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
HBS (Hunting)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting
3+4
sp
- Alternate input: FDFA.3+4
- Can low parry in HBS with HBS.F
- Transition to HBS
- Transition to standing with input ub or u or uf
Fresh Honeycomb Spike
HBS.1,2**
m,m
10,30
+3
49a
,i44~45
- chip damage on block
- cannot absorb with power crush
- shortened charge time during Heat (consumes remaining Heat time)
Frolicking Bear
HBS.d+1+2
m
22
-9
0
i16~20
- Transition to HBS (does not shift when using Heat Dash)
Break'n
HBS.b+1+2,1+2
ll
1623 (16)
-29
+8a / -3a (-10)
i22~24
- Less frame advantage occurs after Combo from last hit
Hunting to Roll Over
HBS.3
sp
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Bear Roll
HBS.f,f
sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
- Transition to ROL
- Becomes Special Mid attack during Heat (partially uses remaining Heat time)
SIT (Bear Sit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rebound
SIT.3+4
m
20
-12 / -10 ROL
-4a / -2a ROL
i25
- Transition to ROL with input SIT.F
ROL (Bear Roll)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
SIT.F
sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
- Alternative input: FC.3+4 or FDFA.F
- Transition to ROL
- Transition to HBS with input ROL.D or ROL.3+4
- Becomes special mid attack during Heat (partially uses remaining Heat time)
Bear Shove
ROL.1
h
31
+4
+35d (+27)
i15~16
- Power up during Heat (partially uses remaining Heat time)
Giant Roll
ROL.1+2
sm
22
-30
+45a
i10~40
- Recovers in FUFT on hit
- Recovers in off axis FUFT on block
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki
R.df+1+2
m
55
i20
- Rage Art
- Erase opponent's recoverable health on hit
Dance With Me
OTG.d+1+4
l,ub(l)
16 (11),48 (33)
+8
i55~110,i25~38
- Cancel into BT with input OTG.d+1+4,3+4
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Hug
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT
- Side switch on hit
Choke Slam
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFT perpendicular
Swing Swung
Back throw
th(h)
70
i12~14
- Throw break: none
- Opponent status on hit: FUFA
Rock'n Roll Circus
f,df,d,db,b,f+1+2
th(h)
50
i11
- Throw break: 1+2
- Opponent status on hit: FUFA
- Side switch on hit