Steve |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Bretwalda
H.2+3
m,th
10,4,2,3,3,3,25
+8 LNH
+0
i16
- 14 Chip Damage on block
- Alternate input: H.FLK.2+3 or H.PAB.2+3
Two-Faced
H.LNH
sp, m, h (th)
15
ps
- Parries mid attacks
- Transitions to TFA after successful parry
Dominion Rush
TFA.1
th
15
+0
+14
- Press 1 for throw break
- Partially uses remaining heat time
Debutante Ball
TFA.2
th
50
+0
+0d
- Press 2 for throw break
- Partially uses remaining heat time
Eraser
f,f,F+2
m
30
+6
+10d
i20~24
js9~
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Jab
1,1
h,h
5,7
-3
+3
i15
- Combo from 1st hit
- Transition to LWV with 3 (-6/+0/+0)
- Transition to RWV with 4 (-6/+0/+0)
- Transition to SWY with b+3_4 (-6/+0/+0)
- Transition to DCK with f+3_4 (-2/+4/+4)
Double Jab > Body Blow
1,1,d+1
h,h,m
5,7,15
-6
+0
+5
i25
- Transition to FLK with b (+0/+6/+11)
Lightning Combo
1,1,2
h,h,h
5,7,15
-7
+4
i13-14
- Combo from 1st hit
- Input 3 to LWV (-5/+6/+6)
- Input 4 to RWV (-5/+6/+6)
- Input b+3_4 SWY (-5/+6/+6)
- Input f+3_4 DCK (-3/+8/+8)
Left Right
1,2
h,h
5,10
-3
+8
i10
- Input 3 to LWV (-4/+7/+7)
- Input 4 to RWV (-4/+7/+7)
- Input b+3_4 to SWY (-4/+7/+7)
- Input f+3_4 DCK (-2/+9/+9)
1,2,1
h,h,h
5,10,15
-3
+3
i14
- Combo from 1st CH or 2nd CH
- Input f to PAB (-2/+4/+4)
- Input b to FLK (-1/+5/+5)
British Edge Combo
1,2,1,2
h,h,h,m
5,10,15,15
-10
+16a (+7)
i18-19
- Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
- Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
- Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
- Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
British Edge Combo 2
1,2,1,d+2
h,h,h,l
5,10,15,19
-12
+1c
+14d
i26-27
cs10~
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Body Blow > Left Hook
f+2,1
m,h
11,12
-5
+1
i15
- Combo from 1st hit
- Input f to PAB (+0/+4/+4)
- Input b to FLK (+1/+5/+5)
f+2,2
m,m
11,15
-6
+11g
i16~17
- Combo from 1st hit
- Transistion to LNH
- Input b to cancel LNH (-10/+7/+7)
Conqueror Combination
f+2,2,1+2
m,m,m,m,m
11,15,5,8,20
-12
+5c
i18~19, i7~8, i16
- Combo from 2nd CH
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut
df+1
m
12
-2
+5
i13
- Input 3 to LWV (-7/0/0)
- Input 4 to RWV (-7/0/0)
- Input b+3_4 to SWY (-7/0/0)
- Input f+3_4 to DCK (-5/+2/+2)
Uppercut Cross Combo
df+1,2
m,h
12,13
-6
+3
+5
i19
- Combo from 1st hit
- Input 3 to LWV (-16/-9/-9)
- Input 4 to RWV (-16/-9/-9)
- Input b+3_4 to SWY (-16/-9/-9)
- Input f+3_4 to DCK (-14/-7/-7)
Uppercut Psyche-out Hook
df+1,2~1
m,h
12,20
-2
+2
+61a
i30~31
- Input b to FLK (+0/+4/+63a)
Uppercut Psyche-out Left Right Combo
df+1,2~f+1+2
m,h,h
12,8,12
-3
+0
i34, i9
- Input 3 to LWV (-4/-1/-1)
- Input 4 to RWV (-4/-1/-1)
- Input b+3_4 to SWY (-4/-1/-1)
- Input f+3_4 to DCK (-2/+1/+1)
Crescent Hook
df+2
m
10
-11
+6
+8c
i16
- Input 3 to LWV (-7/+10/+12)
- Input 4 to RWV (-7/+10/+12)
- Input b+3_4 to SWY (-7/+10/+12)
- Input f+3_4 to DCK (-2/+15g/+17)
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d+2,1
l,m
11,8
-11
-5
+0
i14~15
- Combo from 1st CH
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-4/+2/+7)
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Foot Stomp Right Hook
db+3,2
l,h
10,10
-6
+8
i15~16
- Combo from first hit
- -27 on block after blocking first hit
- Transition to LNH
- Input b to cancel LNH (-31/-10/+4/+4)
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Draw
b+1,2
h,h
10,17
+3
+8
i17~18
- Combo from 1st hit
- Transitions to LNH
- Input b to cancel LNH (-1/+4/+4)
Frigate Combo
b+1,d+2,1
h,l,m
10,10,10
-9
+35a (+20a)
i25~27
- Combo from 2nd CH
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bounty Hunter
ub+2
h
17
- Causes Strong Aerial Tailspin
- Transition into LNH
- Input b to cancel LNH (+3/+14/+14)
Jump-in Foot Stomp Right Hook
uf+3,2
l,h
20,10
-6
+8
i15~16
- Combo from 1st hit
- -27 on block after blocking 1st hit
- Transition to LNH
- Input b to cancel LNH (-31/-10/+4/+4)
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eraser
f,f,F+2
m
30
+6
+10d
i20~24
js9~
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eagle Jab
WS.1,1
m,h
12,7
-3
+3
i15
- Combo from 1st hit
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-2/+4/+4)
WS.2
m
17
-7
+4
i13~15
- Input 3 to LWV (-7/+4/+4)
- Input 4 to RWV (-7/+4/+4)
- Input b+3_4 to SWY (-7/+4/+4)
- Input f+3_4 to DCK (-5/+6/+6)
Nighthawk Combination
WS.2,2
m,m
17,15
-6
+11
i16~17
- Transition to LNH
- Input b to cancel LNH (-10/+7/+7)
LWV (Ducking Left)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Centurion Rush
LWV.1,f+1,1
m,m,h
14,9,8
+3
+7
+68a
i16
- Combo from 1st or 2nd hit
- Input b to FLK (+4/+3/+68a)
Bee Sting Combo
LWV.1,2
m,h
14,14
+3
+8
i22~23
- Combo from 1st hit
- Transition to LNH
- Input b to cancel LNH (-1/+4/+4)
Right Shoulder Rush > Billy Club
LWV.2,1
m,m
13,21
-8
+4c
+7d
i19
- Combo from 1st CH
RWV (Ducking Right)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hawk Swoop Combo
RWV.1,2
m,h
13,17
+3
+8
i22~23
- Combo from 1st hit
- Transition into LNH
- Input b to cancel LNH (-1/+4/+4)
SWY (Swaying)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swaying
b+4
b+3
sp
cs1~
- Transition to SWY
- Input 3 to LWV
- Input 4 to RWV
- Input f+3_4 to DCK
Position Change
SWY.1+2
th
-2
+1 / +10wc
i10~15
- +10 when opponent hits the wall, if the throw is successful
- Throw break 1+2
SWY.1+2~b_u_d
th
-2
+1 / +13~17wc
i10~15
- +13 when opponent hits the wall after being rotated by < 90 degrees
- +17 when opponent hits the wall after being rotated by > 90 degrees
- Throw break 1+2
ALB (Quick Spin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DCK (Ducking)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking
f+3_4
sp
cs1~
- Transition to DCK
- Input u+3_4 to LWV
- Input d+3_4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK
- Input db to FC
Punisher
DCK.f+2
h
21
-7
+9d
+49a
i15
- Input 3 to LWV (+1/+17d/+57a)
- Input 4 to RWV (+1/+17d/+57a)
- Input b+3_4 to SWY (+1/+17d/+57a)
- Input f+3_4 to DCK (+3/+19d/+59a)
DCK.1+2,1+2,1+2
m,m,m,m,m,m
3,3,3,3,2,2
-9
+2
i5, i2
- Combo from 1st hit
Gatling Gun
DCK.1+2,1+2,1+2,1+2
m,m,m,m,m,m,m,m
3,3,3,3,2,2,2,12
-12
+32a (+22)
i7, i9
- Combo from 1st hit
EXD (Ducking In)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Punisher
EXD.f+2
h
28
- Input 3 to LWV (+10/+59a/-)
- Input 4 to RWV (+10/+59a/-)
- Input b+3_4 to SWY (+10/+57a/-)
- Input f+3_4 to DCK (+12/+59a/-)
PAB (Peekaboo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Albion Combination
PAB.1,2,1
h,h,m
10,14,21
-13
+8c
+44a
i18~20
PAB
- Combo from 2nd CH
Spite Hook
PAB.2
h
19
-3
+2
+58a
i14
ps
PAB
- Punch parry
+0d and 25 damage on a successful parry
Straight Punch Combination
PAB.f+2,1
m,m
18,24
+1
+24a (+14)
i34~35
- Interruptible by i16 or faster moves
Nimrod Combination
PAB.f+1+2
h,h
12,23
-5
+24a (+15)
i12, i15~16
- Combo from 1st hit
Argos Rush
PAB.df+1,1,2,1
m,m,m,m
12,14,12,20
-13
+17d
i16
- Combo from 3rd hit
Cross Cut
PAB.df+1,2
m,m,h
12,20
-6
+10
i18-19
- Combo from 1st hit
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
Lancaster Combination
PAB.b+1,1,2,1
m,h,m,m
15,10,12,21
-10
+16a (+7)
i21
- Combo from 3rd hit
- Input b to FLK (-3/+23a (+14)/-)
FLK (Flicker Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FLK.1
h
14
-4
+7
i12
- Input b to stay in FLK (-1/+10/+10)
- Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1
h,h
14,8
-9
+0
- Input b to stay in FLK (-4/+5/+5)
- Input 3+4 to ALB (+17g/+28g/+28)
FLK.1,1,1
h,h,h
14,8,8
-9
+0
- Input b to stay in FLK (-4/+5/+5)
- Input 3+4 to ALB (+17g/+28g/+28)
LNH (Lionheart)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lion Heart
ub+3
sp
- Transition to LNH
- Input 3 to LWV
- Input 4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK
Sometimes written Outfox
Two-Faced
H.LNH
sp, m, h (th)
15
ps
- Parries mid attacks
- Transitions to TFA after successful parry
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parry
b+1+3_b+2+4
sp
- Parry h and m punches
- Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes