Jin movelist

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Revision as of 12:25, 29 September 2024 by DuckmanTheThird (talk | contribs) (→‎b)

Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Allows the use of EWHF and ecd1 without Just Input (consumes heat, but doesn't with Just Input).

Heat Burst

2+3

m
12
+1
+2c
+2c
16
pc7
Heat Burst
  • Press b,b to cancel attack
Hellfire Trespass Slayer

H.2+3

m,​h,​m,​th
15,​12,​15,​15
+3
+0
+0
i15~16
Heat Smash
  • Transitions to Breaking Step on block
Hellfire Trespass Slayer (Cancelled Breaking Step)

H.2+3,B

m,​h,​m
57
+3
N/A
N/A
Heat Smash
  • Only possible on block
Hellfire Darkside Slayer

H.2+3,4

m,​h,​m
12,​20,​21
+9
+32a (-4)
+32a (-4)
i15~16
Heat Smash
Wall Crush +21g on block
Balcony Break
Awakened Power Stance

H.db+1+2

m
0
+4
+23c
+23c
i19~34
pc6
Balcony Break
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
  • Causes Strong Aerial Tailspin
  • Causes WallSplat on hit
Awakened Thunder God Fist

H.db+1+2,1

M,​m
0,​25
-13
+72a (56)
+72a (56)
i20~22
Tornado
  • Uses Tornado on launch
  • 10 Recoverable Damage on block
Awakened Wind God Fist

H.db+1+2,2

M,​s
0,​23
+4
+38a (28)
+38a (28)
i11~12
  • 9 Recoverable Damage on block
Awakened Demon's Hoof

H.db+1+2,3

M,​m
0,​25
+2c
+22a
+22a
i26~28
  • 10 Recoverable Damage on block
Awakened Demon's Tail

H.db+1+2,DF+3

M,​l
0,​24
-23
-2d
-2d
i33~34
  • 10 Recoverable Damage on block
Awakened Spinning Demon (1)

H.db+1+2,4

M,​l
0,​10
-23
+22a
+22a
i16
  • 4 Recoverable Damage on block
Awakened Spinning Demon

H.db+1+2,​4,4

M,​L,​m
0,​10,​19
-23
+20d (-15)
+20d (-15)
i25~26
Floor Break

n

Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Left Right Combo

1,2

h,​h
5,​12
-3
+6
,i10
t41 r21
Jail from 1st attack with 4f delay
Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
,i20~22
  • js20~49
  • fs50~52
t84 r37
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
+0
+31d
,i24~26
t72 r21
Spike
  • Interrupt with i10 from 2nd block
  • Input can be delayed 9f
  • Move can be delayed 4f
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
,i20~22
t72 r25
Balcony Break
  • Combo from 3rd hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
Left Jab > Single Low

1,3

h,​L
5,​9
-12
-1
,i16~17
t61 r30
  • Combo from 1st hit with 4f delay
  • Grounded hit can be inconsistent
Left Jab > Double Low

1,​3,4

h,​L,​l
5,​9,​17
-13
+3
+29a
,i23
t85 r32
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 12f
Right Jab

2

h
9
+0
+9
i10
t29 r19
Double Thrust

2,1

h,​m
9,​9
-3
+6
,i16~17
t47 r20
  • Jail from 1st attack with 2f delay
  • Same animation as df+1
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
+27a
,i18~20
t73 r26
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Double Thrust > Low Trick Kick

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16a
,i20~21
t90 r28
Interrupt with i16 from 2nd block
Switchblade

2,4

h,​h
9,​20
-9
+11
,i24~27
t66 r29
Balcony Break
  • Combo from 1st hit with 2f delay
  • Enter ZEN -6 +14 r26 with F

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7
,i20
t54 r20
  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+29a
,i18
t86 r32
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 12f
High Right Roundhouse

4

h
15
-9
+10g
+13c
i13~14
t46 r32
Homing
Balcony Break
Spinning Flare Kick
  • ws4~3
  • CD.df+4,3+4

4~3

m
27
-11~-2
+2a~+12a
i24~34
  • js12~31
  • fs32~
t62 r28 FUFT
Spike
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)
i13 i8 i12
t97 r33
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5

f

Left Sidekick

f+3

m
12
-16
-5
i14
t49 r35
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
,i22
t68 r31
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st hit
  • Balcony break on airborne hit
Left Sidekick > Stinger

f+3,3

m,​h
12,​14
-8
+8
,i20
t62 r27
  • Enter ZEN -7 +9 r26 with F
  • Transition to backdash with B
Front Thrust Kick

f+4

m
21
-8
+4
i16-17
t49 r32
  • Enter ZEN -1 +11 +49a r26 with F
  • Balcony break on airborne hit
Double Chamber Punch

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14 i9~10
t71 r33
Balcony Break
  • Jail from 1st attack
  • Chip damage on block

df

Mid Left Punch

df+1

m
10
-3
+4
+6
i13~14
t34 r20
Mid Left Punch > High Roundhouse Kick

df+1,4

m,​h
10,​18
-9
+10g
+17a (+8)
,i18~21
t66 r30
Balcony Break
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Mid Left Punch > Mid Sidekick

df+1,4~4

m,​m
10,​24
-12
+10a (+1)
,i20
t84 r35
Balcony Break
Fiendish Rend

df+2

m
12
-9
+6
i16~17
t47 r30
Balcony Break
  • Enter Breaking Step -2 +13g r23 with df
  • Chip damage on block
Left Roundhouse

df+3

m
16
-8
+3
i12
t39 r27
Brazilian Kick

df+3~3

m
20
+6c
+13c
i23~i24
t48 r23
Spike
  • Enter Breaking Step +2c +9c r27 with df
Right Spinning Axe Kick

df+4

m
22
+0
+8c
i20~i21
t42 r21
Spike
Heat Engager
Heat Dash +67a (+50), +5

d

Corpse Thrust > Black Wing Flash

d+1

m,​t
21,​10
-13
+0d
i21
pc7~20
t56 r35
  • Balcony break on airborne hit
  • Transition to attack throw on hit
  • -9 on block after absorbing an attack and 8 chip damage on block
Scourge

d+2

L
22
-14
+4c
+71a (+55)
i22~23
cs8~55
t55 r32 FC
  • Balcony break on airborne hit

d+3

l
7
-14
-3
i15~16
t48 r32

d+3,4

l,​h
7,​10
-11
-3
,i20~21
t66 r29
Combo from 1st CH
Kazama Style Three-Quarter Kick

d+3,​4,3

l,​h,​m
7,​10,​21
-12
+31d (+23)
,i24~25
t95 r33
Tornado
Balcony Break
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 10f
Knee Popper > Mid Sidekick

d+3,4~4

l,​m
7,​24
-12
+10a (+1)
,i20
t89 r35
Balcony Break
Right Sweep

d+4

L
11
-12
-1
i16~17
cs6~31
t47 r30
Double Lift Kick

d+3+4

m,​m
5,​15
-19
i15 i10~12
  • js16~31
  • fs32~34
t63 r36

db

db+2

m
12
-10
-4
i16
t50 r34

db+2,2

m,​h
12,​11
-12
+7
+43a
,i8
t61 r37
Jail from 1st attack
Savage Sword

db+2,​2,3

m,​h,​m
12,​11,​21
-9
+20a
,i35~i36
t87 r27
  • Balcony break on airborne hit
Punch > Cascade Kick

db+2,3

m,​M
12,​23
-8
+7a
,i27~i29
t81 r31
Spike
Left Spinning Back Kick

db+3

h
28
-10~-8
+17a
i19~i21
cs4~21
t56 r35
Balcony break on airborne hit
Right Low Roundhouse

db+4

l
18
-13
+3
+13g
i20~21
t52 r31
Power Stance

db+1+2

m
0
-11~+4
+17g~+32g
i19~34
t60 r26
Balcony Break
  • +4a (-5) on BT hit
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Opponent recovers crouching

b

b+1

h
11
-9
+2
i12
t40 r28
Shun Maten

b+1,2

h,​h
11,​20
-10
+32a (+17)
,i22~24
t67 r31
Tornado
  • Combo from 1st hit with 8f delay

b+2

m
12
-11
+0
i15~16
t45 r29
Shun Masatsu

b+2,1

m,​m
12,​10
-9
+2
,i14~15
t57 r27
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 13f delay
Left Knee

b+3

m
17
-6
+5
i16
t41 r25
Knee
  • Enter ZEN -2 +9 r20 with F
Left Knee > Right Thrust

b+3,2

m,​m
17,​20
-9
+9g +21w
,i19~20
t66 r30
Wall Crush +21g on hit
  • Balcony break on airborne hit
Spinning Sidekick

b+4

m
21
-7
+15a
i17~18
t47 r29
Balcony Break
Suigetsu Strike

b+1+2

m
20
-12
+6
i23~24
ps3~10
t54 r30
Punch sabaki: balcony break and +34d (+26) on hit
  • Zenshin
  • Zanshin

b+3+4

cs6~39
r5 ZEN
  • Can perform all attacks from ZEN Stance
  • Cancel on any frame with f
  • f to shift to dash
  • Enter Breaking Step with df

u

Konshin Seikenzuki

ub+1+2

m!
50
+9a (0)
i75~i76

Unblockable

Konshin Seikenzuki (Cancelled)

ub+1+2,b,b

m!
50
Evading Middle Strike

uf+2

m
18
-7~-6
+6~+7
+19a (+10)
i15~i16
Left Spinning Jump Kick

uf+3

m
17
-9
+6
+59a
i22
Front Jump Kick

uf+4

m
13
-13
i15
Delayed Rising Toe Kick

uf,n+4

m
20
-13~-11
+32a~+34a (+22a~+24a)
i23~i25

Motion Input

Demon's Paw

f,F+2

m
22
4?/7?
9?/12?
-8
+15a (+6)/HE
i14
Heat Engager
  • 6 Recoverable Damage on block
Left Axe Kick

f,F+3

m
20
-4~-2
+24a~+26a
i23~i25
Floor Break
Left Axe Kick > Left Jab

f,​F+3,1

m,​h
20,​5
+1
+7
i23~i25
  • Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
Battery Sidekick

f,F+4

m
28
-7~-6
+22a (+12)
i17~i18

b,f+2

m
15
-7
+4~+5
i15~i16

b,​f+2,1

m,​h
15,​14
-5
+6
+5/+9
i15~i16
Evil Intent

b,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9)
+50a roll (+3)
i15
Geyser

b,​f+2,​1,df+2

m,​h,​m
15,​14,​22
-14
+37a (+27)
i15
Tornado
Keito

b,​f+2,3

m,​m
15,​17
-9
+6
+59a
i15
(Keito to Zenshin)

b,​f+2,​3~F

m,​m
15,​17,​17
+2
+17
+71a
Leaping Side Kick

f,f,F+3

m
30
+6~+7
+13a~+14a (+3~+4)
i22~i23
  • Alternate input: WR.3 or f,n,d,df,UF+3

Crouch

Right Sweep (2)

FC.df+4

l
20
-26
+22a~+23a
i25~i26

WS

Twin Lancer (1)

ws1

m
7
-6~-5
+5~+6
i13~i14
Twin Lancer

ws1,2

m,​m
7,​16
-8~-7
+3~+4
i19~20
  • Transition to -9 (ob) +2 (oh) ZEN with F
Floor Break
Kazama Style 6 Hit Combo Redux (2)

ws1,3

m,​h
7,​8
-6
+4
i14
Jails
Kazama Style 6 Hit Combo Redux (2) to Back step

ws1,​3,~b

m,​hm,​h
7,​810,​8
-6
+4
i14
Jails, *B to shift to special back step (no stance / unique moves)
Kazama Style 6 Hit Combo Redux (3)

ws1,​3,2

m,​h,​m
7,​8,​4
-11
-6
i18
Kazama Style 6 Hit Combo Redux (4)

ws1,​3,​2,1

m,​h,​m,​m
7,​8,​4,​3
-11
+3
i10
Kazama Style 6 Hit Combo Redux (5)

ws1,​3,​2,​1,4

m,​h,​m,​m,​l
7,​8,​4,​3,​5
-31
+8
i20
Kazama Style 6 Hit Combo Redux

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​l,​m
7,​8,​4,​3,​5,​15
-16
-8
i31
Floor Break
Solar Plexus Strike > Brazilian Kick

ws1,3~3

m,​m
7,​20
+6~+7
+13c~+14c
i23~i24
(Brazilian Kick to Breaking Step)

ws1,​3~3,~df

m,​m
7,​20
+2~+3
+9c~+10
Crouching Uppercut

ws2

m
14
-12~-11
i14~15
Bamboo Splitter

ws3

m
20
-9~-11
+10-~+12
+22a
i16~18
Homing
Double Cross Kicks (1)

ws4

m
13
-3~-2
+8~+9
i11~12
Double Cross Kicks

ws4,4

m,​h
13,​15
-7~-6
+4~+5
i19~20

CD (Breaking Step)

Thrusting Uppercut

CD.df+1

m
20
-13~-12
i16~i17
Tornado
Electric Thrusting Uppercut

CD.df#1

m
22
-13~-12
i16~i17
Tornado
Wind Hook Fist

CD.df+2

h
20
-10~-9
i11~12
Electric Wind Hook Fist

CD.df#2

h
25
+5~+6
i11~i12

CD.DF+4

l
12
-31~-30
+8~+9
i20~i21
Depraved Savagery

CD.DF+4,2

l,​m
1228
-16~-15
+21a~+22a
i31~i32
Floor Break

ZEN (Zenshin/Zanshin)

Zenshin

f+3+4

  • Steps forward
  • Can transition to Breaking Step with input DF
Zanshin

b+3+4

  • Steps backward
  • Can transition to dash with input F
  • Can transition to Breaking Step with input DF
Brimstone Bite (1)

ZEN.1

m
14
-3~-2
+8~+9
i16~i17
Brimstone Bite

ZEN.1,2

m,​m
14,​21
-14~-13
+32a~+33a (+6~+7)
i16
  • Can cancel into Breaking Step with input DF
Kazama Style Leg Strike Flurry

ZEN.1,3

m,​h,​th
14,​14,​14
-9~-8
0
i16
Fiendish Claw

ZEN.2

h
27
-5~-4
+17a~+18a (+8~+9)/HE
i21~i22
ps?~
Homing
Heat Engager
Halberd Heel

ZEN.3

m
20
-9~-8
+10~+11
i17~i18
Homing
Balcony Break
Corpse Crusher

ZEN.4

m
24
+2~+8
+17d~+23d
i27~i33
Low Chop > Karmic Epicenter

ZEN.1+2

l th,​m
10,​ 20
-14
+4
i24
Black Wing Bolt

ZEN.3+4

h
+9~+15
+19~ (+9~)
i21~i27
Wall Crush +15g~+21g on block
Balcony Break
Black Wing Bolt to Breaking Step

ZEN.3+4~DF

h
25
i21~i27
Black Wing Rondo

ZEN.u+1

m
20
-16~-14
+31a~+29a (+21~+19)
i14~i16
Tornado

Other

Parry

b+1+3-b+2+4

Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
Polar Demon Gouge

R.df+1+2

m,​th,​th
10,​10,​35
  • Erases opponent's recoverable health on hit
Black Out

OTG.d+1+2

l
19
-13
-2(-12)
i19~20
Hits grounded, only available when opponent is on the ground

Throws

Double Face Kick

1+3

11,​24 (35)
h
+0
+2
i12~i14
Throw break: 1 or 2; LT when broken
Over the Shoulder Reverse

2+4

h
5,​9,​21 (35)
-3
+0
i12~i14
Throw break: 1 or 2
Shoulder Flip

Left Throw

h
7,​8,​28 (43)
-3
+0
Throw break: 1
Over the Limit

Right Throw

h
40
-3
+0
Throw break: 2
Pivoting Hip Throw

Back Throw

h
50
+1
Throw break: None
Shun Ren Dan

df+2+3

h
4,​5,​5,​26 (40)
-2
-4
i12
  • Throw break: 2
  • Alternate input: ZEN 2+3
Tidal Wave

uf+1+2

h
2,​2,​4,​4,​28 (40)
+0
+0
i12
Floor Break
  • Throw break: 1+2
Complicated Wire

qcb+1+3

h
40
-2
0
i12
Throw break: 1

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+2 h 12 i16~17 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3)

External Links