Heihachi movelist

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This page is for Tekken 8. For Tekken 7, see Heihachi movelist (Tekken 7).

Heat

All moves do chip damage on block
A Heat Dash can be used when a Heat Engager hits or is blocked
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Enraged Tettsui Otoshi

H.2+3

m
50
+0d
i15
FUJ
Floor Break
Reversal Break
  • Transition to attack throw on hit
  • Cancel FUJ transition with B
Eight Thunder Kami Slayer

H.2+3,F

m
50
-2a
i15
FUJ
Balcony Break
Reversal Break
  • Transition to attack throw on hit
  • Cancel FUJ transition with B
Thunderous Battering Ram

H.db+1+2

M?
25
+0a (-17)
i30
pc?~
Tornado
Balcony Break
  • Chip damage on block
  • Reversal break?
  • Consumes remaining Heat time
Rending Battering Ram

d+3,H.2

M,​SM?
25,​25
-10a (-20)
,i30
Tornado
  • Chip damage on block
  • Reversal break?
  • Consumes remaining Heat time
Sometimes written H.d+3,2
Soaring Anvil Smasher

uf+4,1

m,​M?
17,​30
+5a
,i25~30
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
Sometimes written H.uf+4,1
Shadow Step

H.b,b,n,3+4

  • Consumes all of the remaining Heat time
Firestarter
H.FUJ.2+4

H.FUJ.1+3

t
15
+7
i18
RAI
  • Cancel RAI transition with B
  • Consumes remaining Heat time
  • Throw is unbreakable
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​6
-5
+6
,i10
t44 r24
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​16
-17
+19a (+9)
,i18
t75 r37
Balcony Break
  • Combo from 1st hit with 12f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t43 r22
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t50 r33
  • Combo from 1st hit
  • Enter FUJ -9 +4 r30 with D on frame 22
  • FUJ transition is minimum -20 on block

1,​2,2~1

h,​h,​m
5,​8,​20
-11
+6
,i13
t79 r30
  • Combo from 2nd CH
  • Cancel to SS -5 -16 with D_U
Demon Executioner Volley

1,​2,​2~1,1+2

h,​h,​m,​m
5,​8,​20,​24
-13
+11a (+2)
,i26
t111 r34
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
Wailing Demon Otoko Geri

1,​2,4

h,​h,​h
5,​8,​21
-9
+16g
+52a
,i22~23
t77 r33
Tornado
  • Combo from 2nd CH with 2f delay
  • Opponent recovers crouching

1,b+2

h,​m
5,​17
-2
+8
,i22
t65 r30
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
  • Move can be delayed 7f
  • Enter FUJ r30 with D
  • FUJ transition is -13 on block
Demon Massacre

1,​b+2,1

h,​m,​m
5,​17,​20
-15
+30a (+20)
,i35~39
js38~61
t104 r30
  • Combo from 2nd CH
Demon Basara

1,​b+2,2

h,​m,​m
5,​17,​17
-13
+6c
,i25~26
t98 r36
Spike
Head
  • Combo from 2nd hit
Demon Lair

1,​b+2,4

h,​m,​m
5,​17,​30
+5
+30a (+9)
,i39
js17~39
t115 r41
Balcony Break
  • Chip damage on block

2

h
10
+0
-1
i11
t30 r19
Dogenkotsu

2,2

h,​m
10,​13
-8
+3c
,i22
t66 r33
Spike
  • Combo from 1st hit with 2f delay

3

m
10
-4
+1
i15
t44 r29
Byakko Gekishin

3,2

m,​m
10,​10
-13
-2
,i22~23
t70 r31
  • Combo from 1st hit with 1f delay
  • Enter FUJ -2 +9 r25 with D
  • FUJ transition is -13 on block
Otoko Geri

4

h
21
-9
+16g
+52a
i15~16
t49 r33
Tornado
Balcony Break
  • Opponent recovers crouching on hit
Demon Scissors
ws4~3

4~3

M
25
-11a
+21a
i35~37
  • js10~37
  • fs38~
t65 r28 FUFT
Spike
Demon Breath

1+2

m
25
-10
+24a (+14)
i12
t44 r32
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
13
+2
i15~16
Tensu Gekishin

f+2,2

h,​m
13,​10
-2
i22~23
  • Combo from 1st hit
  • Enter FUJ with D

f+2~1

m
20
i13
Demon Shout Volley

f+2~1,1+2

m,​m
20,​24
+11a (+2)
,i26
Balcony Break
  • Combo from 1st hit
  • Cancel to SS with D_U
Lightning Crush

f+3

m
10
+9
i18~20
Knee
  • Enter FUJ with D
Right Splits Kick

f+4

m
20
+7c
i19~20
Spike
  • Enter FUJ with D
Chrome Dome

f+1+2

h
15
+14
i12
Spike
Head
RAI

f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
i13~14
Muso Palm Strike

df+1,1

m,​h
10,​8
+4
,i15
  • Combo from 1st hit
Muso Tekken

df+1,2

m,​m
10,​20
+3
,i21
  • Combo from 1st hit
True Muso Tekken

df+1,2*

m,​m
10,​28
+32a (+11)
,i38~39
Balcony Break
  • Chip damage on block
  • Reversal break?
Zenith Muso Tekken

df+1:2*

m,​m
10,​23
+19a (+14)
,i28~29
Tornado
  • Combo from 1st hit
  • Restores recoverable health on hit or block
  • Chip damage on block
  • Reversal break?

df+2

m
8
i13~14
Reverse Muso Renken

df+2,1

m,​m
8,​20
+12a (+5)
i20~21
  • Combo from 1st hit

df+3

m
10
i15~16
Knee

df+3,1+2

m,​h,​m,​m
10,​3,​3,​3
,i14 i9 i8
  • Combo from 1st hit
Gokotai Rampage

df+3,​1+2,1

m,​h,​m,​m,​m
10,​3,​3,​3,​25
+20a (+15)
,i22~23
  • Combo from 1st hit
  • Powered up input: df+3,1+2,qcf+1

df+4

m
10
i13~14
Rapid Crush Combo

df+4,2

m,​m
10,​23
+9a (+0)
,i20
  • Combo from 1st hit

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

m
12
+2
i16
  • Enter FC with D
Hammer Beating

d+1,2

m,​m
12,​14
+9
,i27~28
  • Combo from 1st hit
  • Enter RAI with F
Jichinsai

d+3

M?
25
+3a
i22~23
  • Chip damage on block
FUJ

d+1+2

Lightning Hammer

d+1+4

m!
50
+18d?
i60

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eishomon

db+2

L?
25
+6c
i23~25
cs?~
Sacred Tree Fell

db+3

l
10
-2
i16

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
12
i14~15
Oni Yarai

b+1,4

m,​m
12,​24
+7a
i22~23
,js?~
Tornado
Knee
  • Combo from 1st hit
Rashomon

b+2

m
20
+7
i22~23
  • Chip damage on block
True Rashomon

b+2*

m
30
+29a (+21)
i39~40
Balcony Break
  • Chip damage on block
  • Reversal break?
  • Enter FUJ with F
Zenith Rashomon

b:2*

m
30
+29a (+21)
i39~40
Balcony Break
  • Restores recoverable health on hit or block
  • Chip damage on block
  • Reversal break?

b+3

h
14
i14~15
Homing
Hooking Crescent Thrust

b+3,2

h,​h
14,​20
+8
,i20
  • Combo from 1st hit
Hooking Crescent Kick

b+3,3

h,​m
14,​25
+3d?
,i22~26
  • Combo from 1st hit
Heaven's Merciless Wrath

b+1+2

m
20
i42
ps?~
Heat Engager
Heat Dash
  • Increases WAR level by 1

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Skull Rupture

ub+2

h
25
+40d (-18)
i18~19
Balcony Break
Demon's Wings
  • ub+1
  • u+1

uf+1

m
25
+14a (+5)
i24~25
pc?~
Balcony Break
  • -? on block after absorbing an attack
  • Chip damage on block after absorbing an attack
u+2

uf+2

m
16
i19
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
,i27~28
Heat Engager
Heat Dash
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Increases WAR level by 1
  • ub+3
  • u+3

uf+3

m
17
i28~29
js?~
Hell Axle
  • ub+3,4
  • u+3,4

uf+3,4

m,​h
17,​20?
+30a (+23)
,i20~21
,js?~
Strong Aerial Tailspin
Balcony Break
  • Unavailable on whiff
Wind Slicer
  • ub+4
  • u+4

uf+4

m
17
+43a
i24~26
js?~
Homing
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon God Fist

f,F+2

M?
22
+37a (+27)
i19~21
Tornado
Left Splits Kick

f,F+3

m
21
+56a
i20~22
Raoh Thrust

f,F+1+2

m
22
i13
Heat Engager
Heat Dash
Balcony Break
  • Chip damage on block
  • Increases WAR level by 1
Iron Hand

qcf+2

m
30
i14~15
Heat Engager
Heat Dash
Balcony Break
  • Increases WAR level by 1
Sometimes written d,df,f+2
Leaping Side Kick

f,f,F+3

m
28
+13a (+3)
i22~25
js?~
Balcony Break
  • Chip damage on block
Sometimes written wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ascension Upper

FC.df+2

m
17
+37a (+27)
i15
Tornado
Crouching Dragon Kick

FC.df+4

L?
20
+17a
i19~21
  • Clean hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Iron Fist

ws1

m
17
+35a (+27)
i13~14
Balcony Break
Dark Thrust

ws2

m
20
+8
i18

ws3

m
10
i18~19
Holy Demon Cross

ws3,1+2

m,​m
10,​20
+13a (+4)
,i22
Balcony Break
  • Combo from 1st hit

ws4

m
13
i11~12
Tsunami Kick

ws4,4

m,​m
13,​16
+0c
,i15
  • Combo from 1st hit
  • Enter FUJ with D

CD (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,df

f,n,d,df,uf

js?~
Thunder God Fist

f,n,d,df+1

M?
30
+30a (+20)
i19~21
js?~
  • Becomes Electric Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Sometimes written tgf
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,df#1

M?
33
+26a (+16)
i19~21
js?~
  • Chip damage on block
Sometimes written
  • otgf
  • etgf
Wind God Fist

f,n,d,df+2

h
20
+39a (+29)
i11~12
  • Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Sometimes written wgf
Electric Wind God Fist

f,n,d,df#2

h
23
+39a (+29)
i11~12
  • Chip damage on block
Sometimes written
  • ewgf
  • electric
Bone Splinter Kick

f,n,d,df+3

m
30
+31a (+10)
i27~28
js?~
Tornado
Balcony Break
  • Chip damage on block
Earth Scraper Kick

f,n,d,DF+3

L
24
+28a
i33~34
js?~

f,n,d,DF+4

L
15
i16~17

f,​n,​d,​DF+4,4

L,​L
15,​10
,i24
Spinning Demon

f,​n,​d,​DF+4,​4,4

L,​L,​L
15,​10,​10?
+15a?
,i24
Spinning Demon Thunder God Fist

f,​n,​d,​DF+4,​4,​4,1

L,​L,​L,​M?
15,​10,​8,​20?
+25a (+18)?
,i23~24
Spinning Demon Bell-Ringer

f,​n,​d,​DF+4,​4,​4,3

L,​L,​L,​h
15,​10,​8,​24?
+17a (-3)?
,i25~28
Balcony Break
  • Chip damage on block

f,​n,​d,​DF+4,​4,​4,n,4

L,​L,​L,​m
15,​10,​8,​10?
,i24~25
Spinning Demon Tsunami Kick

,4

,​m
,​20?
-5a
,i15
Spike
  • Combo from 4th? hit
  • Enter FUJ with D

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RAI (Thunder God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RAI

f+3+4

Hidden Thunder God Fist

RAI.1

M?
38
+12a (+2)
i17~18
  • Reversal break?
Thunder Cutter

RAI.2

h
25
+51a
i17~18
Homing
  • Chip damage on block
Jichinsai

RAI.3

M?
30
+3d?
i22~23
  • Chip damage on block

RAI.4

L
15
i19~20

RAI.4,DF+4

L,​L
15,​10
,i24
Spinning Demon

,4

,​L
,​10?
+15a
,i24

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Thunder Broken Toy
RAI.2+4

RAI.1+3

t
30
+0d
i15~16
  • Unbreakable

FUJ (Wind God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God's Kamae

d+1+2

ps?~
Charging Hard

d+1+2,P

35

FUJ.1

h
13
+7
i12~13
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
,i17~18
Heat Engager
Heat Dash
  • Increases WAR level by 1
Wind God Tettsui

FUJ.1,2

h,​m
13,​24
+13a
,i21~22
Balcony Break
  • Combo from 1st hit
Hidden Wind God Fist

FUJ.2

m
20
+75a (+59)
i15~16
Tornado
  • Chip damage on block

FUJ.3

m
17
+75a (+59)
i28~29
js?~
Wind God Hell Axle

FUJ.3,4

m,​m
17,​20?
+30a (+23)
,i20~21
,js?~
Strong Aerial Tailspin
Balcony Break
  • Chip damage on block
Wind God Geta Stomp

FUJ.4

L
20
-4
i18~19
Tengu's Wings

FUJ.1+2

m
25
+6a (-3)
i18~19
pc?~
Homing
Balcony Break
Fire Starter
FUJ.2+4

FUJ.1+3

t
15
+7
i18
Homing
  • Unbreakable
Wind God Step

FUJ.DF

CD

WAR (Warrior Instinct)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique: Warrior Instinct

1+4

SL?
[10;10]
+21c
i17
WAR
Balcony Break
  • Can only be used once per match
  • WAR level 3 required to use?
Ultimate Flash Punch Combo

1,​1,WAR.2

h,​h,​m
5,​6,​20
28a (+2)
,i10
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
Sometimes written WAR.1,1,2
Ultimate Demon Basara

1,​b+2,WAR.2

h,​m,​m
5,​17,​22
23a (+13)
,i25~26
Balcony Break
  • Combo from 2nd hit
  • Chip damage on block
  • Removes opponent's recoverable health on hit
Sometimes written WAR.1,b+2,2
Ultimate Demon Breath

WAR.1+2

m
34
+32a (+24)
i12
Balcony Break
  • Chip Damage on block
Ultimate Muso Renken

df+2,WAR.1

m,​m
8,​20
+66a (+50)
,i20~21
Tornado
  • Combo from 1st hit
  • Chip Damage on block
Sometimes written WAR.df+2,1
Ultimate Demon God Fist

WAR.f,F+2

M?
30
+37a (+27)
i19~21
Tornado
  • Chip Damage on block
Ultimate Demon God Fist

WAR.f,F+2

m
25
+56a
i20~22
Tornado
  • Chip Damage on block
Ultimate Spinning Demon

WAR.f,n,d,DF+4

L
17
i16~17
Ultimate Hidden Thunder God Fist

WAR.RAI.1

M?
42
+12a (+2)
i17~19
js?~
  • Chip damage on block
Ultimate Hidden WARd God Fist

WAR.FUJ.1

m
24
+75a (+59)
i15~16
Tornado
  • Chip damage on block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique - Tempest Dragon God Fist

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Nail Beating

SS.2

m
20
+9
i23~24
  • Enter RAI with F
Geta Stomp

OTG.d+4

L
30?
-3a (-11)
i19~20

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Breaker

1+3

t
35
-1d
i12~14
Homing
  • Throw break 1 or 2
Jumping Powerbomb

2+4

t
35
+0d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine Chop

Left throw

t
40
-3d
  • Throw break 1
Freefall

Right throw

t
45
-4d
Floor Break
  • Throw break 2
Atomic Drop

Back throw

t
60
+0d
  • Unbreakable
Stonehead

uf+1+2

t
35
+26a (+7)
i12
Balcony Break
  • Throw break 1+2
Headbutt Clash

uf+1+4

t
30
+26a (+7)
i12
Balcony Break
  • Throw break 1+2
  • Different outcomes based on pressing 1, 2, 3 or 4?

10 Strings

External Links