Lili |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
White Swan Mezzo Forte (Block)
H.2+3
h,h,m,M
15,15,15,30
+9
+20d(-15)
i23~24 i14~15 i36~38 i9~11
js22?
BT
Rosa Giganteia Mezzo Forte
H.BT.2+3
l,M,M,M
15,5,5,20
-8
+23a (+5)
i16 i27~28 i6~8 i20~22
cs4~? js25~?
BT
Black Swan
3+4
h,h
10,20
-2
+20a (+11)
i23~24 i14~15
- js22~36
- fs37~39
t68 r29
- Chip damage on block [8]
- Jail from 1st attack
Nocturne
qcf+2,1
DEW.2,1
m,m
13,20
-13
+17d
i22
- Combo from 1st hit with 8?F delay
- Can be delayed up to 14?F
- Floor breaks floating opponent
Rabbit Song
RAB.2
m
20
-9
+39d (-19)
i20
- Powered up during Heat: 24 damage
- Partially consumes remaining Heat Time
Rabbit Dance (Heat)
H.RAB.3
L
20
-13
+24a
+70a (+54)
i20~21
cs6~
FC
- Partially consumes remaining Heat time
Piercing Thorn (Heat)
H.f,F+3+4 (etc.)
m
36
+4 (+9w)
+20a (-6)
i19
js
- All moves named Piercing Thorn share these properties when in Heat
- H.RAB4 (js15~)
- Chip damage on block [16]
- Partially consumes remaining Heat time
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1
h,h
5,16
-6
+4
,i20~21
t55 r24 BT
- Jail from 1st attack with no delay
- Combo from 1st hit with 5f delay
- Input can be delayed 6f
Tricolore
1,1,3
h,h,M
5,16,17
-15
+6d
+25a
,i20~21
t85 r32
- Combo from 2nd CH with 6f delay
- Input can be delayed 6f
- Move can be delayed 5f
Left Right Back Strike
1,2,3
h,h,L
5,12,13
-13
-2
+6c
,i26
,cs10~45
t80 r32
- Combo from 2nd CH
Left Right Piercing Thorn
1,2,4
h,h,m
5,12,20
-9~-4
+2a (-7)
,i29~34
- ,js21~41
- ,fs42~44
t99 r42
- Chip on block [6]
- Input can be delayed 4f
- Move can be delayed 3f
- Powers up in Heat: 30 damage, +2 ob, Wall Crush +7g, 13 Chip, +18a (-8) oh
- Partially consumes remaining Heat time
Bed Time
2,4
h,h
8,20
-2~+2
+24a (+15)
,i22~26
t58 r22
- Combo from 1st hit with 5f delay
- Input can be delayed 10f
3,2
m,h
12,8
-5
+2
+10
,i27
t69 r24
- Combo from 1st hit with 2f delay
- Enter DEW -2 +5 +14 with F
Peacock Jive
3,2,3
m,h,h
12,8,22
-9~-6
+13a (+4)
,i24~27
- ,js13~31
- ,fs32~34
t110 r34
- Combo from 2nd CH with 4f delay
Black Swan
3+4
h,h
10,20
-2
+20a (+11)
i23~24 i14~15
- js22~36
- fs37~39
t92 r29
- Chip damage on block [8]
- Jail from 1st attack
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Garland Kick Combo
f+3+4,3,4
m,M,M
6,20,20
-20
+10 (+3)
i19
js
as
- Combos from 1st hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backflip Spinning Edge
df+3+4,3+4
m,m
14,19
-7
+2d
i26
js12~
BT
- Combos from 1st hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bloody Masquerade Piton
d+2,2,3
m,h,h
16,10,24
-3
+23a (+14)
i25
- Combos from 2nd hit CH
Bloody Masquerade Lance
d+2,2,4
m,h,m
16,10,24
-17
+35d (-23)
i22
- Combos from 2nd hit CH
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ĂlysĂ©e Le Bras AllongĂ© Caracole
b+1,4
m,m
16,22
-11
+32a (+17)
i25
- Combos from 1st hit
b+2,1
h,m
15,13
-4
+7
+9
i20
- Combos from 1st hit
- Transition to -4, +7, +9 BT with F
- Transition to -4, +7, +9 DEW with F
Heliotrope Corsage
b+2,1,1+2
h,m,m
15,13,27
-12
+20a (+10)
i23
- Combos from 2nd hit CH
Feisty Rabbit
b+3_4
js12~ (js10 in heat)
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u+3
m
20
-16
+25a (+15)
i22
js
- Transition to -13, +28a (+18) DEW with F
- Alternate input ub+3
u+3,3
m,m
20,15
-12
+5c
i28
js
- Transition to -3, +14c DEW with F
- Combos from 1st hit
- Alternate input ub+3,3
Moonsault Alstroemeria
u+3,3,3+4
m,m,m
20,15,25
-8
+13d
i27
js
- Can only be done on hit or block
- On airborne opponent:
- Combos from 1st hit
- Alternate input ub+3,3,3+4
Divine Step
u+3+4
m (t)
18 (28 )
-8
+13d (+39a)
i36
js5~
- Becomes a 28 damage +39a throw when hit at close range
Angel Knee > Front Kick
uf+3+4,3
m,h
15,18
-4
+14g (+18g w)
+20a (+10)
i13
- On CH:
- Combos from 1st hit
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Alstroemeria
f,F+3,3+4
m,m
15,25
-8
+13d
i27
js
- Only comes out on hit or block
- On airborne opponent:
- Combos from 1st hit
Lashing Iris
f,F+1+2
m
28
-9
+17a (+8)
i18
- 1 spin (i10 delay + i18)
- Hold to power up:
- 2 spins (i33 delay + i18): +12 on block, 11 chip damage
- 3 spins (i56 delay + i18): Unblockable, 50 damage
Piercing Thorn
f,F+3+4
m
30
-2 / +4 H +7wc
+4a (-5)
i19
js
- Chip damage on block [9]
- Powers up in Heat: 36 damage, +4 ob, Wall Crush +7g, 16 Chip, +18a (-8) oh
- Partially consumes remaining Heat time
Sabre Slash
f,f,F+3
m
30
+3
+20a (+10)
i23
js
- Chip damage on block
- Alternate input wr3
Dew Glide
qcf
- Transitions to Dew Glide
- Transition to Crouch with d,DF
- Transition to RAB with b+3 or b+4
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horizon Slide
FC.df+3
L
19
-18
-2
+26a
i23
cs10~46?
tt60? r28?
alternate input: d,DF+3
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sullen Daisy
ws1,2,4
m,h,L
10,16,20
-14
+12a
+43a
i22
cs12~
- Combos from 2nd hit CH
DEW (Dew Glide)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dew Glide
qcf
- Transitions to Dew Glide
- Transition to Crouch with d,DF
- Transition to RAB with b+3 or b+4
Rose Piercing Thorn
qcf+1,4
DEW.1,4
m,m
12,30
-9
+2a (-7)
i25~31
js17~
- Combos from 1st hit CH
- Chip damage on block [9]
- Partially consumes remaining Heat time
Nocturne
qcf+2,1
DEW.2,1
m,m
13,20
-13
+17d
i22
- Combo from 1st hit with 8?F delay
- Can be delayed up to 14?F
- Floor breaks floating opponent
Cloisonne
qcf+3+4
DEW.3+4
h
6,20
+6
+17g
i12~14, i5~6
js12~?, js17?~?
- Transition to +0, +11 RAB with b+3 or b+4
RAB (Feisty Rabbit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feisty Rabbit
b+3_4
js12~ (js10 in heat)
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
Rabbit Song
RAB.2
m
20
-9
+39d (-19)
i20
- Powered up during Heat: 24 damage
- Partially consumes remaining Heat Time
Rabbit Dance
RAB.3
L
20
-13
+3c / +24a H
+70a (+54)
i20
cs6~
FC
- Powered up during Heat: KND on normal hit
- Partially consumes remaining Heat Time
Rabbit Piercing Thorn
RAB.4
m
24 (36)
-2 / +4 H +9wc
+4a (-5)
i23
js15~
- Powered up during Heat:
36 damage, +4 ob, Wall Crush +9g
- Partially consumes remaining Heat Time
Feisty Rabbit Deuxiéme
H.b+3*
js10
- Transitions to Feisty Rabbit Deuxiéme
- All RAB moves are available
- Partially restores remaining Heat Time
- Transition to DEW with F
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fierbois Sword
BT.1,2
h,m
8,20
-13
+16a (-1)
i24
js27~
- Combo from 1st hit with 4?F delay
Shears
BT.4
m,m
10,20
-11
+11d
i26~28 i21~22
js13~28, js1~?
BT
- 2-hit move, 2nd hit only combos on CH
Shears > Spinning Edge
BT.4,3+4
m,m,m
10,20,12
-10
+4d
i28
js14~
BT
- Combos from 2nd hit
Feisty Rabbit
BT.b+3
js10~
- Transitions to RAB
- Transition to DEW with F
- Alternate input b+4
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Vie en Rose Fortissimo
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Damage increases with lower health
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Larkspur
(During Enemy wall stun) 1+3
t
39
!
+0d
i12
- Wall throw (Unbreakable)
- Alternate input 2+4, uf+1+2