Jack-8 |
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Movelist & frame data (Tekken 8) |
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Heat
Input
b+2*
- Wall crush
- Chip damage on block (16)
GMH.3+4
- Chip damage on block when absorbing an attack (6)
d+2+4
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.2+4
3+4
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
GMC.1
- Partially uses remaining Heat time
- Chip damage on block (4)
GMC.2
- Partially uses remaining Heat time
- Chip damage on block (4)
Rage
Input
R.df+1+2
- Damage increases with lower health
n
Input
1,1
- Combos from 1st hit
- Transition to GMH with D
- (+4 oB, +8c oH, +16d cH)
2,1,1+2
3+4
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
1+4,1
- Alternate input hcf,1 to power up
- Chip damage on block (7)
1+4*,1
- Unblockable
1+4,df+1
- Non just frame version of 1+4:df+1
- Alternate input hcf,df+1 to power up
1+4:df+1
- Instant Tornado
- Just frame version of 1+4,df+1
- Alternate input hcf:df+1 to power up
f
Input
f+1,2,2
- Can be charged to power up
f+1,2,2*
- Wall crush
- Chip damage on block (16)
f+3
- Transition to GMH with D
- (+2 oB, +16g oH, +16 ch)
- Alternate input ws3
f+3,2
- Combos from 1st hit
- Alternate input ws3,2
f+3,1+2
- Combos from 1st hit CH
- Alternate input ws3,1+2
f+1+2
- Chip damage on block when absorbing an attack (12)
f+3+4
- Headbutt
- Transition to GMH with D
- (-3 oB, +15c oH)
df
Input
df+1,2,1
- Jails
- On air hit +22a (+15)
- Combos from 2nd hit
- Combos from 1st hit CH
df+1,2,1,2
- On air hit +12 (+5)
- Combos from 2nd hit
- Combos from 1st hit CH
df+2,1
- Transition to GMH with D
- (+45a (+27) oH)
- Can be charged to power up
df+2,1*
- Transition to GMH with D
- (+70a (+54) oH))
d
Input
db
Input
db+3,4,3,4,3,4
b
Input
b+2*
- Wall crush
- Chip damage on block (16)
b+3,2,2*
- Chip damage on block (16)
b+4,4
- Combos from 1st hit CH
- When comboing from 1st hit:
u
Input
ub+1+2
- Chip damage on block when absorbing an attack (12)
u+3+4
- Unblockable
- Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
- Alternate input ub+3+4
uf+1
- Only hits airborne opponents
- Transition to GMH with D
- (+75a (+59))
- Can be charged to power up
- Alternate input ub+1, u+1
uf+1*
- Only hits airborne opponents
- Transition to GMH with D
- (+70a (+54))
- Alternate input ub+1*, u+1*
uf+3
- Automatically transitions to GMH on hit
- Alternate input ub+3, u+3
uf+3+4
- Automatically transitions to SIT on hit or block
Motion Input
Input
f,F+1
- Transition to GMH with D
- (+4 oB, +8c oH, +16d cH)
f,F+1+4
- Low attack on landing
f,f,F+2
- Chip damage on block (7)
- Guarantees i10 moves on hit
- Alternate input wr2
f,f,F+1+2
- Chip damage on block (10)
- Alternate input wr1+2
b,db,d,df+1
- Alternate input df+1+4
HCF,1
- Alternate input 1+4,1
- Chip damage on block (9)
HCF,df+1
- Non blue spark version, for a just frame version search "emgf"
- Alternate input 1+4,df+1
HCF:df+1
- Instant Tornado
- Just frame version of hcf,df+1, for a normal version search "one"
- Alternate input 1+4:df+1
Crouch
Input
FC.df+2,f+1
- Combos from 1st hit
FC.df+2,d+1
- Combos from 1st hit
FC.db+1,1,1
- Can be charged to power up
FC.db+1,1,1*
- Chip damage on block (12)
WS
Input
ws2,4
- Combos from 1st hit
- Chip damage on block (7)
ws3
- Transition to GMH with D
- (+2 oB, +16g oH, +16 ch)
- Alternate input f+3
,2
- Combos from 1st hit
- Alternate input f+3,2
Error querying parent: Move with id = 'Jack-8-ws3' not found. If you've added 'Jack-8-ws3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1+2
- Combos from 1st hit CH
- Alternate input f+3,1+2
Error querying parent: Move with id = 'Jack-8-ws3' not found. If you've added 'Jack-8-ws3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
ws1+2,1+2,1+2
- Combos from 1st hit
GMH (Gamma Howl)
Input
3+4
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
GMH.2+4
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Alternate input d+2+4
GMH.1+2
- 57 Damage if opponent hits the wall
- Throw Break 1+2
- Swaps positions on break
GMH.3+4
- Chip damage on block when absorbing an attack (6)
GMC.1
- Partially uses remaining Heat time
- Chip damage on block (4)
GMC.2
- Partially uses remaining Heat time
- Chip damage on block (4)
SIT (Sit Down)
Input
SIT.1,2,1,2
- Combos from 1st hit
- Alternate input SIT.2,1,2,1
SS
Input
ss2
- Transition to GMH with D
- (+9 oB, +35d (+27) oH)
- Chip damage on block (6)
While Down (Face Up)
Input
d+1+2
- Recovers in SIT, then stands up
Others
Input
Throws
Input
2+4
- Throw Break 1 or 2
- Swaps positions on break
- Side Switch
uf+1+2,d,df+2
- Throw Break 1+2
- Wallsplats opponent
- If blocked, does 20 chip dmg and is -2 oB
GMH.1+2
- 57 Damage if opponent hits the wall
- Throw Break 1+2
- Swaps positions on break
GMH.2+4
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Alternate input d+2+4
d+1+3
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.1+3
d+2+4
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.2+4
db+3, ... d+1+2
- Crouch throw (Unbreakable)
- Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
(During Enemy wall stun) 1+3
- Wall throw (Unbreakable)
- Alternate input 2+4 or uf+1+2
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
d+2 | sl | 8 | i11 | -11 | +0 | Start |
1 | L | 6 | i24~26 | -14 | -3 | Yes |
1 | L | 5 | i31~33 | -21 | -10 | No |
1 | m | 7 | i26~27 | -12 | -1 | Start |
2 | m | 7 | i27~28 | -19 | -8 | Yes |
1 | m | 6 | i25 | -21 | -10 | Start |
2 | m | 6 | i16~17 | -22 | -12 | Yes |
1 | m | 8 | i16~17 | -25 | -11 | Yes |
1+2 | m | 21 | i24~26 | -27 | -11 | Start |
1+2 | m | 25 | i17~18 | -26 | +5a | Yes |