Hwoarang movelist

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Heat

Can use kicks during powered up Right Flamingo (H.RFS.d+4,3,4, H.RFS.f+4,4 etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
i16
pc8~
Heat Burst
  • Cancel to r45 with b,b
Ignition Barrage

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Chip Damage on block
  • Also possible during Right Stance
Peacekeeper

f,F+4

m
22
-7
+19
i17~18
Heat Engager
  • Shift to Right Stance (does not shift when using heat dash)
  • Also possible during Right Stance
Black Kite

RFF.df+3

m
21
+1
+6
i22~24
Heat Engager
Homing
Balcony Break
  • Chip Damage on block
  • Shift to Right Stance (does not shift when using heat dash)
Flamingo Rocket

LFS.f+3

m
23
+4
+26
i19~20
Heat Engager
Balcony Break
  • Shift to Left Flamingo (does not shift when using heat dash)
Left Heel Lance

RFS.b+3

m
21
-9
+7
i16~17
Heat Engager
Trinity Claymore

H.2+3

m,​m,​h
13,​14,​24(51)
+11
+13
i17~18, i18~19, i29
Heat Smash
  • Shift to Right Flamingo
  • Also possible during Right Stance and Left Flamingo

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17

1,1

h,​h
5,​8
-3
+8
i12

1,​1,3

h,​h,​l
5,​8,​10
-12
-1
i21
Home Surgery

1,​1,​3,3

h,​h,​l,​h
5,​8,​10,​14
-14
+4
i20
Left Right Combo

1,2

h,​h
5,​10
-3
+6
i10
  • 1,2,3 to shift to Left Flamingo
  • 1,2,4 to shift to Right Flamingo
Rejector

1,​2,f+3

h,​h,​m
5,​10,​14
-8
+9
i21
Rejection

1,​2,f+4

h,​h,​h
5,​10,​20
-8
+9
i21
js
Balcony Break
Right Jab

2

h
9
+8
+0
i10
  • 2,3 to shift to Left Flamingo
  • 2,4 to shift to Right Flamingo
Right Jab Side Kick

2,f+3

h,​m
9,​14
-8
+9
i21
Right Jab > Spinning Back Kick

2,f+4

h,​h
9,​20
-2
+35
i24~25
js
Balcony Break

3

h
15
-7
+8
i14

3,3

h,​m
15,​12
-13
-7
i18
Siege Mortar Combo

3,​3,2

h,​m,​m
15,​12,​12
-11
+1
i21~22
  • Forces crouch on block
Left Kicks

3,​3,3

h,​m,​m
15,​12,​15
-14
+32
i21
Balcony Break
  • 3,3,F to shift to Left Flamingo
Left Kicks > Right Hook Kick

3,​3,4

h,​m,​h
15,​12,​15
+8
+19
i21~23
  • Shifts to Right Flamingo
Left Kicks > Backlash

3,​3,f+4

h,​m,​h
15,​12,​20
-1
+40 (+14)
i21~27
Balcony Break
Flying Eagle

3~4

m,​m
11,​21
-3
+26 (+16)
i22,i7
  • Power up with quick input

4

h
14
-6
+5
i11~12
Right Left Kick Combo

4,3

h,​m
14,​16
-6
+5
i22
  • 3,4,F to cancel and shift to Left Flamingo

4,4

h,​h
14,​13
-1
+10
i16
  • Shifts to Right Flamingo
Right Kicks > Chainsaw Heel

4,​4,3

h,​h,​m
14,​13,​20
-14
+14
i25~31
  • Forces crouch on block
  • Shifts to Right Stance

4,​4,4

h,​h,​h
14,​13,​17
-2
+8
i25~26
js
  • Shifts to Right Stance
  • 4,4,4,F to cancel and shift to Right Flamingo
Right Kicks > Raptor Combo

4,​4,​4,4

h,​h,​h,​h
14,​13,​17,​20
+0
+36 (-22)
i31~32
js
Balcony Break
Tornado
  • Chip damage on final hit
Motion Switch

3+4

  • Shifts to Right Stance

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rusty Knife

f+2

15
m
-2
+9
i16
  • Shifts to Right Stance
Left Flamingo Feint

f+3

  • Shifts to Left Flamingo
  • Sidesteps to the right
Cheap Shot Snap Kick

f+3~3

m
25
-16
+7 (-2)
i20
  • Sidesteps to the right
Right Hook Kick

f+4

h
21
+7~8
+18
i17~23
  • Shifts to Right Flamingo
Right Flamingo Feint

f,n,4

  • Shifts to Right Flamingo
  • Sidesteps to the left
Push Hands

f+1+2

m
17
-9
+2
i15
  • Also possible during Right Stance

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-1
+6
i13~14
  • Also possible during Right Stance
Left Uppercut & Middle Kick

df+1,3

m,​m
10,​15
-2
+6
i22~23
  • Shifts to Left Flamingo
Right Uppercut

df+2

m
13
-7
+34 (+24)
i15
  • Also possible during Right Stance

df+3

m
12
-14
-4
i22~23
pc
  • df+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore

df+3,4

m,​m
12,​20
-12
+7
i24~25
Middle Claymore

df+4

m
20
-8
+8
i16~17
Homing
  • Shift to Right Stance
Ignition Barrage

df+3+4

m,​h,​m
7,​4,​17
-14
+4
i13,i14,i24~25
Heat Engager
  • Deals chip damage on block
  • Also possible during Right Stance

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+3

l
7
-13
-2
17
Smash Low Right

d+3,4

l,​h
7,​10
+8
+14
i21~23
  • Shift to Right Flamingo

d+4

l
7
-17
-6
i19
  • Also possible during Right Stance
Firecracker

d+4,4

l,​h
722
-13
+69 (+53)
i20
Tornado
  • Also possible during Right Stance

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sweep Kick

db+3

l
12
-13
-1
i19
  • Also possible during Right Stance

db+4

l
14
-12
-8
i16
  • db+4,F to shift to Right Flamingo
Ankle Biter > Crescent Kick

db+4,4

l,​h
14,​21
-28
+24
i17~19
  • Natural on CH
Dynamite Heel

db+3+4

ub(m)
40
+17
+17
i61~63
  • Also possible during Right Stance
  • db+3+4,b,b to cancel and shift to Left Flamingo

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Needle

b+1

m
15
-14
-1
i15
  • Sidesteps to the right
Left Plasma Blade

b+3

m
17
-19
+35 (+25)
i16~17
Tornado
Nose Bleeder

b+4

h
17
-10
+1
i13~14
  • Shifts to Right Stance

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knife Hand Strike

ub+2

h
18
-9
+15
i13~15
Homing
  • Alternate input: b+2
  • Also possible during Right Stance
  • Sidesteps to the left
Fade-Away Kick

ub+4

m
18
-8
+10
i17~20
  • Also possible during Right Stance
Jump Kick

u+3

h
25
+5
+44 (+38)
i20
js
  • Also possible during Right Stance
  • Shifts to Left Flamingo
Scorpion Side Kick

u+4

m
18
+3
+11
i16~18
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Bloody Guillotine

u+3+4

m
20
-7
+24
i25~26
js
  • Also possible during Right Stance
Bone Stinger

uf+2

m
22
+5
+6
i26
js
  • Forces crouch on block
  • Also possible during Right Stance

uf+3

m
11
-6
-7
i28~29
js
  • Also possible during Right Stance

uf+3,4

m,​m
11,​12
+2
+13
i20~21
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo
Hunting Hawk

uf+3,​4,3

m,​m,​m
11,​12,​20
-14
0
i27~28
js
  • Forces crouch on block
  • Also possible during Right Stance

uf+4

h
12
-2
+4
i22~23
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo

uf+4,4

h,​m
12,​12
0
+6
i11~12
js
  • Also possible during Right Stance
  • Shifts to Right Flamingo

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT (Backturn Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Disrespect

1+2

  • Shifts to Backturn Stance

RFF (Right Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Switch

RFF.3+4

  • Shifts to Left Stance

LFS (Left Flamingo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Switch

LFS.3+4

  • Shifts to Right Flamingo

RFS (Right Flamingo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Switch

RFS.3+4

  • Shifts to Left Flamingo

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links