Nina movelist

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Heat

Powered up versions of handgun moves can be used (e.g., ws1,1+2, b+3+4,1+2 etc.)
Kiss Shot Penetrator (H.b+1+2) available.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Bullet Assassination (Close)

H.2+3

m,​h,​h,​h,​h,​m
20,​30
+5~+6
-2d
i16 i28 i35 i42 i49 i90~91
r32
Heat Smash
Spike
  • Transition to attack throw on hit
  • Enter CD r30 with F on block
  • Deals chip damage on block
  • Jails
Bullet Assassination (Far)

H.2+3

m,​h,​h,​h,​h
20,​9,​12,​9,​12
+14
+43a (+10)
i16 i28 i35 i42 i49
r32 FC
Heat Smash
  • Jails

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Death by Degrees

R.df+1+2

m,​t
55+
-15~-14
+0d
i20~21
pc8~
r38
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
5,​10
-1
+5
,i10
t32 r22
  • Jail from 1st attack with 8f delay
  • Enter Sidestep +0 +11 with D or U

1,​2,1

h,​h,​h
5,​10,​17
-3~-2
+2~+3
,i26~27
t59 r32
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 6f
Biting Kiss Shot

1,​2,​1,1+2

h,​h,​h,​h,​h,​h
5,​10,​17,​6,​6,​6
-19
+34a (-24)
,i25 i32 i39
t79 r40
Balcony Break
Weapon
  • Jail from 3rd attack
  • Combo from 2nd CH
  • Chip damage on block
Bermuda Triangle

1,​2,4

h,​h,​h
5,​10,​22
-6
+20a (+11)
+49a
,i22
t52 r30
Balcony Break
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Double Explosion

1,​2,1+2

h,​h,​m
5,​10,​22
-14
+11a (+2)
+10 +56a
,i23
t57 r34
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 10f
PK Combo

1,4

h,​h
5,​17
-4~-3
+1~+2
+50a
,i17~18
t46 r28
  • Combo from 1st hit
  • Move can be delayed 2f
PK Combo > Assassin's Blade

1,​4,1

h,​h,​m
5,​17,​21
-11~-10
+15g~+16g
+67a (+47a)
,i25~26
t53 r27
Balcony Break
Right Jab

2

h
10
+1
+7
i10
t28 r18
Right Jab > Spider Knee

2,3

h,​m
10,​15
-13
+0d
,i18
t51 r33
Knee
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
  • Transition to Triple Slaps throw automatically on standing front hit
  • Throw is unbreakable

3

h
14
-16
-5
i14
t49 r35

3,3

h,​h
14,​4
-14
-3
,i17
t50 r33
Jail from 1st attack

3,​3,3

h,​h,​h
14,​4,​6
-14
-3
,i17
r33
Jail from 1st attack
Flash Kicks

3,​3,​3,4

h,​h,​h,​h
14,​4,​6,​20
-6
+20a (+11)
,i24
t54 r30
Balcony Break
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f
Left High Kick > Spiral Explosion

3,2

h,​m
14,​22
-9
+36a
,i19
t50 r31
Balcony Break
  • Side roll takes 42? frames
  • Chip damage on block
  • Can recover in r38 FC with D
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
t52 r30
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f
High Kick

4

h
15
-9
+7
+7s
i11
t39 r28
Right High Kick to Spiral Explosion

4,2

h,​m
15,​22
-9
+36a
,i19
t50 r31
Balcony Break
  • Side roll takes 42? frames
  • Chip damage on block
  • Can recover in r38 FC with D
Easy Prey Kick Combo

4,3

h,​m
15,​20
-2~-1
+5c~+6c
,i29~30
t57 r27
Spike

4,4

h,​h
15,​21
-8
+3~+4
,i28~39
,js21~34 fs35~37
t60 r31
Combo from 1st CH
High Kick > Deadly Hunter

4,​4,4

h,​h,​L
15,​21,​20
-12~-11
+4c~+5c
+46a
,i30~31
,cs16~55
t61 r30
Combo from 2nd CH
High Kick > Deadly Assault

4,​4,3+4

h,​h,​M,​M
15,​21,​8,​21
-6~+0
+20a
,i35~39 i43~49
,js29~36 fs37~42
t73 r24
Spike
  • Combo from 2nd CH
Ray Hands

1+2

m
19
-3~-2
+9~+10
i16~17
t41 r24
Homing
Fatal Blow

3+4

m
20
-10~-9
+11g~+12g
i18~19
t50 r31
Balcony Break
Homing
  • Enter CD -6~-5 +15g~+16g t45 r15 with F
Ivory Cutter

1+4

m,​m
4,​20
g
-5~-4
+4c~+5c
+6c~+7c
i15~16 i28~29
t57 r28
Spike
  • Second hit is +7c~+8c on CH if the first hit whiffs

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-3
+8
i13
t35 r22

f+2,1

h,​m
12,​12
-13~-12
-6s~-5s
,i19~20
t55 r35
  • Combo from 1st CH with 9f delay
Swallowtail

f+2,​1,3

h,​m,​M
12,​12,​20
-15~-13
+27a
,i27~29
,js26~40 fs41~43
t68 r39
Tornado
  • Combo from 2nd hit with 2f delay
  • Combo from 1st CH
  • Input can be delayed 19f
  • Move can be delayed 18f
Mimosa Combo

f+2,​1,4

h,​m,​h
12,​12,​22
-3~-1
+23a (+14)
+40a
,i25~27
t52 r25
Balcony Break
  • Combo from 2nd hit with 4f delay
  • Combo from 1st CH
  • Input can be delayed 19f
  • Move can be delayed 18f
Siren's Kiss

f+3

h,​h
10,​20
+3~+4
+24a (+15)
+54a
i14~15 i25~26
t51 r25
Balcony Break
  • 2nd hit is duckable if the 1st is blocked
  • 2nd hit is homing

f+4

m
15
-5~-4
+5~+6
i21~22
js12~24 fs22~24
t50 r28

f+4~D_U

m
15
+2~+3
+12~+13
Aconite

f+4,2

m,​h
15,​22
-9
+39a (-19)
,i18
t53 r35
Heat Engager
Balcony Break
  • Combo from 1st hit
Aconite

H.f+4,2

m,​h
15,​22
+5
+36a (+26)
i21~22, i18
r27
Blonde Bomb

f+1+2

m
24
-14
+11a (+2)
i17
pc8~16
r34
Heat Engager
Balcony Break
  • Alternate input: WS.1+2
  • Frame advantage is -8 if an attack is absorbed
  • Deals chip damage if an attack is absorbed
Blonde Bomb

H.f+1+2,f

m
24
+5
+43a (+35)
i17
pc8~16
r27
  • Alternate input: WS.1+2
  • Frame advantage is -8 if an attack is absorbed
  • Deals chip damage if an attack is absorbed

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

df+1

m
13
-1~+0
+5~+6
i13~14
t33 r19
Uppercut > Jab

df+1,2

m,​h
13,​10
-3
+2
+9
,i16
t37 r21
  • Jail from 1st attack
Uppercut > Jab > Sidestep

df+1,​2~D_U

m,​h
13,​10
-1
+4
+11

df+1,​2~F

m,​h
13,​10
+0
+5
+12g
,cs1~
t29 r10 CD
Silent Uppercut

df+2

m
12
-7~-6
+34a (+24)
i15~16
t41 r25
  • +4s~+5s on hit against crouching opponent
  • Does not launch crouching opponent

df+3

m
13
-11
+0
+1
i14
t43 r29

df+3,1

m,​h
13,​10
-8
+3
,i30
t57 r27
  • Combo from 1st CH
  • Input can be delayed 10f

df+3,1~D_U

m
13
-19
-8
-7
Dead Drop Combo

df+3,​1,2

m,​h,​m
13,​10,​20
-12~-11
+16a
+16a
,i26~27
t62 r35
Balcony Break
Spike
  • Combo from 2nd hit
  • Combo from 1st CH
  • Opponent is closer on CH

df+3,2

m,​h
13,​12
+1
+5
+12
,i19
r18
Combo from 1st hit with 10f delay

df+3,2~u_d

m
13
+0
+4
+11
Creeping Step

df+3,2~F

m
13
-1
+3
+10
,cs1~
t29 r10 CD

df+3,2~B

m
13
+8
+12
+19
,cs1~
r1? Sway

df+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
,i16
r21
  • Combo from 2nd CH with 9f delay
  • Jail from 2nd block with 3f delay
Creeping Snake

df+3,​2,​1,4

m,​h,​h,​L
13,​12,​612
-13
-2
,i23
,cs10~
t55 r32 FC
Combo from 3rd CH with 2f delay
Creeping Snake > Geyser Cannon

df+3,​2,3

m,​h,​m
13,​12,​21
-17~-16
+36a(+26)
,i19~20
t57 r37
Tornado
  • Combo from 2nd CH with 10f delay
Creeping Snake to Right High Kick

df+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a
+49a
,i22
t52 r30
Balcony Break
  • Combo from 2nd CH with 8f delay
Bisection Combo

df+3,3

m,​m
13,​14
-10
+2c
i28
t55 r34
Spike
  • Combo from 1st hit with 1f delay
  • Input can be delayed 10f
Wipe the Floor

df+3+4

L
20
-37
+14a
+27a
i31~35
cs1~
t72 r45 FC
  • Alternate input: FC.df+4
  • Powered up input: d,DF+4


d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Low Jab

d+1

sl
5
-5
+5
i10
cs4~
t34 r24 FC
  • Transition to r? with f
Low Jab > Mid Kick

d+1,4

sl,​m
5,​10
-11~-10
+0~+1
,i16~17
t46 r29
  • Combo from 1st CH
  • Alternate input: FC.1,4

d+2

L
13
-12
+0
+5
i20
cs6~
t50 r30 FC
Vertical Slitter

d+2,2

L,​m
13,​20
-12~-11
+17a (+0)
+71a (+55)
,i28~29
t61 r32
Tornado
Balcony Break
  • Combo from 1st CH
Left Spin Low Kick

d+3

L
10
-17
-6
i16
cs4~
t52 36 FC
Alternate inputs: FC.3 or uf,n,D+3
Left Spin Low Kick > Right Upper

d+3,2

L,​m
10,​18
-11~-9
+12~+14
,i25~27
t57 r30
  • Combo from 1st CH
  • Alternate inputs: FC.3,2 or uf,n,D+3,2

d+3,4

L,​h
10,​14
-8
+1
,i20
t51 r31
  • Combo from 1st CH
  • Alternate inputs: FC.3,4 or uf,n,D+3,4
Easy Prey

d+3,​4,3

L,​h,​m
10,​14,​20
-7~-6
+22a
,i29~30
t57 r27
Balcony Break
Spike
  • Combo from 2nd hit
  • Alternate inputs: FC.3,4,3 or uf,n,D+3,4,3
Right Low Kick

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Right Low Kick > Back Spin Chop

d+4,1

l,​h
6,​10
+0
+6
+11
,i24
t43 r19
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Alternate inputs: FC.4,1

d+4,1~D_U

l
6
-21?
-2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Backhand Body Blow

db+2

m
20
-5~-4
+8~+9
+11~+12
i24~25
t56 r31
Homing
Stiletto Heel

db+3

L
17
-13
+4c
+13a
i20
t52 r32
Slicer

db+4

L
5
-9a
+2
i16~17
cs6~16
t44 r27 FDFT
Geyser Cannon Combo

db+4,3

L,​m
5,​21
-13~-12
+71a (+55)
,i27~28
t61 r33
Tornado
  • Combo from 1st CH
Reverberation Palm Bomb

db+1+2

h,​m
5,​22
-14
+10a (+1)
i11 i30
t64 r34
Heat Engager
Balcony Break
Reverberation Palm Bomb > Heat Dash

H.db+1+2,F

h,​m
5,​22
+5
+43a (+35)
i11 i30
r27
Geyser Cannon

db+3+4

m
21
-17~-16
+36 (+26)
i18~19
t56 r37
Tornado
  • Alternate input: WS.3+4

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throat Slasher

b+1

h
10
-7~-6
+4~-5
i12~13
t38 r25
Throat Slasher > Glass Jaw

b+1,4

h,​M
10,​22
-12~-11
+7~+8
+71a (+55)
,i28~29
t61 r32
Tornado
  • Combo from 1st hit
  • Grounded hit can be inconsistent

b+2

h
12
-14
-3
i12
t45 r33
Homing
  • Female characters can slap back with 2

b+2,2

h,​h
12,​16
-6~-5
+5~+6
,i14~15
t39 r24
Combo from 1st hit
Backhand Combo

b+2,​2,2

h,​h,​h
12,​16,​20
-9~-8
+9g~+10g
+45a
,i25~26
t59 r33
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 13f
Backhand Combo > Sidestep

b+2,​2,2~D_U

h,​h
12,​16
-15~?
+1~+2

b+3

m
10
-6
+6c
i18
t48 r30
Spike
Stinger Heel Kick Combo

b+3,4

m,​h
10,​17
-8~-7
+19a
+45a
i20~21
t54 r33
  • Combo from 1st hit with 16f delay
  • Input can be delayed 17f
Spear Kick

b+4

h
15
-9
+9
+12
i14
t42 r28
Shockwave Palm

b+1+2

m,​m
5,​20
-7
+5a
i16 i8~10
t55 r45
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16~-15
  • Erases opponent recoverable health on hit
Shockwave Palm > Kiss Shot Penetrator

H.b+1+2

m,​m,​h,​h,​h,​h
5,​20,​5,​5,​5,​5
+2
+33a (+7)
i16 i8~10, i28 i35 i42 i49
t82 r33 FC
Balcony Break
Weapon
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16~-15
  • Erases opponent recoverable health on hit
  • Partially uses remaining Heat time
Out of Sight

b+3+4

h
16
-9~-8
+6~+7
i14~15
t48 r33
Out of Sight > Assassin Somersault Kick

b+3+4,3

h,​M
16,​20
-15~-14
+27a
,i28~29
,js31~43 fs44~46
t71 r40
Tornado
Out of Sight > Kiss Shot

b+3+4,1+2

h,​h,​h,​h
16,​6,​6,​6
-9
+34a (-24)
,i28 i35 i42
t82 r40
Balcony Break
Weapon
  • Combo from 1st hit
  • Chip damage on block
  • Power up during Heat
Out of Sight > Kiss Shot

H.b+3+4,1+2

h,​h,​h,​h,​h
16,​6,​6,​6,​10
-2
+29a (+3)
i14~15, i28 i35 i42
t50 r37
Balcony Break
Weapon
  • Combo from 1st hit
  • Chip damage on block
  • Partially uses remaining Heat time
Reverse Ivory Cutter

b+1+4

m,​m
4,​14
-15~-14
+34a (+24)
i15 i30~31
t66 r35
Tornado
Power Charge

b+2+3

m!
50
+25a
i65
t95 r30
Cancel to r25 with b,b

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Backhand Body Blow

ub+1

m
15
-16~-15
+20a
i20~21
t56 r35

ub+3

m
15
-15
-4
i14
js6~26 fs27~29
t48 r34

u+3

m
20
-15
+16a (+6)
i14
js6~26 fs27~29
t48 r34
Balcony Break
Leaping Axe Kick

u+4

M
21
+0c~+5c
+5c~+10c
+22a
i23~28
js7~30 fs31~33
r23
Spike
  • Alternate input: ub+4
Skull Splitter

uf+1

m
20
-5
+26a
i26
js10~25
t50 r24 FC
Spike

uf+2

m
10
-10
+1
i18
t47 r29
Binding Whip

uf+2,1

m,​m
10,​10
-13
+49a (+40)
,i21
t53 r32
Spike
  • Combo from 1st hit with 9f delay
  • Input can be delayed 9f
  • Move can be delayed 7f
Catapult Kick

uf+3

m
20
-10
+21 (+11)
i14
js6~26 fs27~29
t43 r29
Balcony Break

uf+4

h
23
-9
-1
i18
js9~30 fs31~33
t44 r26

uf+4,3

h,​L
23,​10
-19
-8
,i18
,cs17~46
t74 r38
Combo from 1st CH
Can Opener

uf+4,​3,4

h,​L,​h
23,​10,​14
-6
+5
,i20
t81 r25
Combo from 2nd hit

uf+4,​3,4~D_U

h,​L
23,​10
-5
+6
Running Jump Kick

uf+3+4

m,​t
20,​13
-23a~-16a
+9a (-1)
i23~30
js3~
t65 r35 FUFT
Balcony Break
  • Transition to throw on close range front hit

uf,n,D+3

L
15
-17
-6
i43
js9~ cs34~
t79 r36
Hopping Low Kick to Right Uppercut

uf,​n,​D+3,2

L,​m
15,​10
-11~-9
+12~+14
i25~27
t57 r30
Combo from 1st CH

uf,​n,​D+3,4

L,​h
15,​14
-8
+1
,i20
t51 r31
Combo from 1st CH
Hopping Low Kick to Easy Prey

uf,​n,​D+3,​4,3

L,​h,​m
15,​14,​20
-7~-6
+22a
,i29~30
t57 r27
Balcony Break
Spike
  • Combo from 2nd hit

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sunset Strike

f,F+2

h
20
-4
+32a (+24)
i14
t47 r35
Balcony Break
Bad Habit

f,F+3

M
24
-14
+8
+52a
i15
t49 r34
Kneel Kick

f,F+4

M
20
-10~-6
+9c~+13c
+21a
i28~32
js4~
t57 r25 FUFT
  • Tech roll to r32 FC on frames 29~34
  • 5 recoverable self-damage on whiff without tech roll
  • Clean hit on block +16g~+20g, 30 damage
Bombshell Blast

f,F+1+2

M
26
-5~-4
+12a (+3)
i23~24
t55 r32
Chip damage on block
Bombshell Blast

f,F+1+2*

M
32
+11g~+12g
+19a (+9)
i33~34
t58 r35
Balcony Break
Wipe the Floor

d,DF+4

L
20
-37
+14a
+27a
i20~24
cs1~
t72 r45 FC
Evil Mist

db,qcf,n,DB+2+3

h!
10
+36g~+50g
i24~38
cs1~37
t38 r0
Alternate input: qcf+2+3

WR.3

m
12
-13~-12
-2~-1
i20~21
js4~18 fs19~21
r31
Electric Ray

,3

,​M
,​20
-4~-1
+17a
,i32~35
,js19~34 fs35~37
t65 r30
Spike
  • Combo from 1st hit

Error querying parent: Move with id = 'Nina-WR.3' not found. If you've added 'Nina-WR.3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Stingray

,4

,​m
,​21
-13~-12
+34a (+19)
,i24~25
t55 r30
Tornado
  • Combo from 1st hit

Error querying parent: Move with id = 'Nina-WR.3' not found. If you've added 'Nina-WR.3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Spiral Bombshell Blast

WR.1+2

m
30
+4~+5
+12a (+3)
i20~21
js5~14 fs15~17
t53 r32
Heat Engager
Balcony Break
  • Chip damage on block
Spiral Bombshell Blast

WR.1+2

m
30
+5
+36a (+26)
i20~21
js5~14 fs15~17
r27

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS.1

m
17
-6~-5
+5~+6
i13~14
t38 r24
Diving Hornet

,4

,​m
,​20
-3c~-2c
+17a
,i34~35
t67 r32
Spike
  • Move can be delayed 3f

Error querying parent: Move with id = 'Nina-WS.1' not found. If you've added 'Nina-WS.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Fluttering Kiss Shot

,1+2

,​h,​h,​h
,​6,​6,​6
-9
+34a (-24)
,i25 i35 i39
t79 r40
Balcony Break
Weapon
  • Combo from 1st hit
  • Chip damage on block
  • Power up during Heat

Error querying parent: Move with id = 'Nina-WS.1' not found. If you've added 'Nina-WS.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Fluttering Kiss Shot

H.WS.1,1+2

m,​h,​h,​h,​h
17,​6,​6,​6,​10
-2
+29a (+3)
i13~14,i25 i35 i39 i42
t50 r37
Balcony Break
Weapon
  • Combo from 1st hit
  • Chip damage on block
  • Partially uses remaining Heat time
Palm Uppercut

WS.2

m
15
-13~-12
+28a (+18)
i15~16
t47 r31
Spider Knee

WS.3

m
15
-13
+2
i13
t46 r33
Knee
  • Transition to Triple Slaps throw automatically on standing front hit
Toe Smash

WS.4

m
15
-4~-3
+7~+8
i11~12
t34 r22
Toe Smash > Spiral Explosion

,2

,​m
,​22
-9
+36a
,i19
t50 r31
Balcony Break
  • Side roll takes 42? frames
  • Chip damage on block
  • Can recover in r38 FC with D

Error querying parent: Move with id = 'Nina-WS.4' not found. If you've added 'Nina-WS.4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Flashing Escape

,3

,​h
,​24
-10
+14a (+5)
,i25
t61 r36
Balcony Break
  • Combo from 1st CH

Error querying parent: Move with id = 'Nina-WS.4' not found. If you've added 'Nina-WS.4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Haematopus Kiss Shot

,1+2

,​h,​h,​h
,​6,​6,​6
-9
+34a (-24)
,i28 i35 i42
t82 r40
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Chip damage on block
  • Power up during Heat

Error querying parent: Move with id = 'Nina-WS.4' not found. If you've added 'Nina-WS.4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Haematopus Kiss Shot

H.WS.4,3,1+2

m,​h,​h,​h,​h,​h
15,​23,​6,​6,​6,​10
-2
+29a (+3)
i11~12, i25, i28 i35 i42 i13
t50 r37
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Chip damage on block
  • Partially uses remaining Heat time
Geyser Cannon

WS.3+4

m
21
-17~-16
+36 (+26)
i18~19
t56 r37
Tornado
  • Alternate input: db+3+4

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Transition to r24 with f

FC.1,4

sl,​m
5,​10
-11~-10
+0~+1
,i16~17
t46 r29
Combo from 1st CH

FC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ki Charge

1+2+3+4

r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
Snakeshot

SS.1

m
15
-10~-9
+3~+4
i14~15
t41 r26
Snakeshot > Ducking Step

SS.1,F

m
15
+10g~+11
+23g~+24g
,cs1~20
t29 r7 CD
Snakeshot > Sway

SS.1,B

m
15
+10g~+11
+23g~+24g
,cs1~20
t20 r1? Sway
Double Shot

SS.1,2

m,​m
15,​15
-3~-1
+3~+5
,i16~18
t38 r20
Lift Shot

SS.2

m
15
-14~-13
+33a (+23)
i13~14
t46 r32
Heel Slicer

SS.4

L
14
-14
+6c
i20
cs6~39
t49 r33
Sidestep adds minimum 9 frames, total startup is i29
Tranquilizer

SS.4,2

L,​h
14,​22
-7
+37a (-21)
i22
t59 r37
Balcony Break
  • Combo from 1st CH
Spiral Explosion

SS.1+2

m
22
-9
+36a
i19
t50 r31
Balcony Break
Twist Jab

BT+1

h
15
-8
+3
i8
t35 r27
Links to 1 jab extensions
Twisted Mind

OTG.d+3+4

L
20
-17~-16
-7d
i17~18
r35?
Spike

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

qcf

cs1~20
r1 CD
  • Recovers in FC with qcf,n
  • Input sometimes written as d,​df,​F
Hellbringer

qcf+1

h
21
+1~+3
+3~+5
+47a (+37)
i14~16
t45 r26
Chip damage on block
Shut Up

qcf+2

M
25
-8~-7
+32a (+17)
i17~18
t50 r32
Heat Engager
Balcony Break
Shut Up

H.qcf+2,F

M
25
+5
+42a (+27)
i17~18
r27
Sideslip

qcf+3

L
17
-20~-11
+0~+9
+21a
i19~28
cs10~49
t58 r30

qcf+4

m
15
-8
+6s
i14
t50 r36
Knee

,3

,​h
,​23
-10
+14a (+5)
,i25
t61 r36
Combo from 1st hit with 4f delay

Error querying parent: Move with id = 'Nina-qcf+4' not found. If you've added 'Nina-qcf+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Lapwing Kiss Shot

,1+2

,​h,​h,​h
,​6,​6,​6
-9
+24a (-9)
,i28 i35 i42
t82 r40
Balcony Break
Weapon
  • Combo from 2nd hit
  • Chip damage on block

Error querying parent: Move with id = 'Nina-qcf+4,3' not found. If you've added 'Nina-qcf+4,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Lapwing Kiss Shot

H.qcf+4,3,1+2

m,​h,​h,​h,​h,​h
15,​23,​6,​6,​6,​10
-2
+13a (+12)
i14, i25, i28 i35 i42
t50 r37
Balcony Break
Weapon
  • Combo from 1st hit
  • Chip damage on block
  • Partially uses remaining Heat time
Evil Mist

qcf+2+3

h!
10
+36g~+50g
i24~38
cs1~37
t38 r0
Alternate input: db,qcf,n,DB+2+3

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs1~20
r1 Sway
  • Cancel to SS with u
  • Buffer to SS with d
  • Recovers in FC for 5 frames (21~25)
Ice Pick

qcb,B+4

M
20
-12~-11
+68a (+52)
i19~20
t58 r35
Tornado
  • Sway adds minimum 10 frames, total startup is i29~30

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Arm Grab Flip

1+3

t
35
-6
-2
i12~14
t39 r25
  • Throw break 1 or 2
  • Opponent recovers FUFA
Over the Back Toss

2+4

t
35
+0
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT
Shoulder Through Buster (STB)

2+4,2

t
25
+0
-5d
  • Unbreakable
  • Side switch
Shoulder Through Arm Breaker

STB.2

t
30
+0
-6d
  • Unbreakable
  • Side switch
  • Erases opponent's recoverable health on hit
  • Powered up input: STB.1,2,3
Kneebar

Left throw

t
40
-3
+1d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Can side switch on hit
Hammer Throw

Right throw

t
38
-3
+1d
Throw break 2
Leaping Triangle Hold

Back throw

t
60
+3d
  • Unbreakable
  • Erases opponent's recoverable health on hit
  • Can side switch on hit
Elbow > Arm Grab Flip

df+1+3

t
37
-2
+1d
i11
t39 r28
Throw break 1
Reverse Neck Breaker

df+2+4

t
37
-2
+1d
i11
t39 r28
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Side switch on hit
Jumping Flip

uf+1+2

t
30,​10
+0
+29a (-32)
i12
t40 r28
Elbow Smash

df,df+1

t
43
-6
-2d
i12
t39 r27
Floor Break
  • Throw break 1+2
Attack Reversal

b+1+3_b+2+4

-6
ps3~8
r35
  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks
Backhand Slap (BHS)

f+2+4

t
15
-2
+0
i13
t39 r28
  • Throw break 2
  • Alternate input: qcf+2+4
Arm Break (ABK)

BHS.1

t
8
-3
+3d
  • Throw break 1
  • Powered up input: BHS.1,3,1
  • Alternate input: BTR.1
Double Arm Break

ABK.1

t
15
-3
+0d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: ABK.3,1,1+2
Falling Arm Break

ABK.2

t
15
-3
+3d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: ABK.2,1,3,4,1+2
Triple Slaps (TSS)

BHS.2

t
9,​6
-3
+0d
  • Throw break 2
  • Powered up input: BHS.2,3,4,2
  • Refered to as Stomach Lock in-game
Neck Crusher

TSS.1

t
15
-3
+0d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: TSS.1,1,2,1+2
Leg Stretch Arm Lock

TSS.2

t
20
+3d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: TSS.1,2,4,3,1+3
Seoi Gyaku Juji-gatame

BHS.1+2

t
10,​10
-3
+3d
  • Throw break 1+2
  • Can side switch on hit
  • Erases opponent's recoverable health on hit
  • Powered up input: BHS.3,4,3,1+2
Crab Hold (CHD)

f+1+3

t
15
-2
+1d
i13
t39 r28
  • Throw break 1
  • Alternate input: qcf+1+3
Commando Arm Lock

CHD.1

t
25
+0d
+3d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: CHD.3,4,1+2
Heel Hold (HHD)

CHD.2

t
8
+0d
+7
  • Throw break 2
  • Powered up input: CHD.3,2,1+2
Kneebar

HHD.1

t
20
-9
+3
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: HHD.3,4,2+4
  • Alternate name: Double Snap
Double Heel Hold

HHD.2

t
25
-9
+0d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: HHD.1,3,2+4,1+2
Betrayer (BTR)

qcb,B+1+3

t
15
+6c
i12
t39 r27
  • Unbreakable
  • qcb,B+2+4
Twisted Nightmare (NTM)

BTR.2

t
10
-3
+3d
  • Throw break 2
  • Powered up input: BTR.2,1,1+2
Neck Crusher

NTM.1

t
15
-3
+3d
  • Throw break 1
  • Erases opponent's recoverable health on hit
  • Powered up input: NTM.1,1,2,1+2
Leg Stretch Arm Lock

NTM.2

t
25
-3
+3d
  • Throw break 2
  • Erases opponent's recoverable health on hit
  • Powered up input: NTM.1,2,4,3,1+3
Leaping Heel Hold (HHD)

uf+3+4

,​t
,​18
-23a~-16a
+9a (-1)
i23
js3~
r35 FUFT
  • Transitions to throw on front hit
  • Throw break 2