Heihachi movelist

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This page is for Tekken 8. For Tekken 7, see Heihachi movelist (Tekken 7).

Heat

All moves do chip damage on block
A Heat Dash can be used when a Heat Engager hits or is blocked
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Enraged Tettsui Otoshi

H.2+3

m
50
+0d
i15
FUJ
Floor Break
Reversal Break
  • Transition to attack throw on hit
  • Cancel FUJ transition with B
Eight Thunder Kami Slayer

H.2+3,F

m
50
-2a
i15
FUJ
Balcony Break
Reversal Break
  • Transition to attack throw on hit
  • Cancel FUJ transition with B
Thunderous Battering Ram

H.db+1+2

M?
25
+0a (-17)
i30
pc?~
Tornado
Balcony Break
  • Chip damage on block
  • Reversal break?
  • Consumes remaining Heat time
Rending Battering Ram

d+3,H.2

M,​SM?
25,​25
-10a (-20)
,i30
Tornado
  • Chip damage on block
  • Reversal break?
  • Consumes remaining Heat time
Sometimes written H.d+3,2
Soaring Anvil Smasher

uf+4,1

m,​M?
17,​30
+5a
,i25~30
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
Sometimes written H.uf+4,1
Shadow Step

H.b,b,n,3+4

  • Consumes all of the remaining Heat time
Firestarter
H.FUJ.2+4

H.FUJ.1+3

t
15
+7
i18
RAI
  • Cancel RAI transition with B
  • Consumes remaining Heat time
  • Throw is unbreakable
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
-11
+21a (+11)
,i27~28
t80 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Combo from 1st hit with 10f delay
  • Gain 1 Ultimate Count on Heat activation
Raoh Thrust

f,F+1+2

m
22
-8
+22a (+12)
i13
t47 r34
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Iron Hand

qcf+2

m
30
-17
+18a (+8)
i14~15
t51 r36
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Sometimes written d,df,f+2
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
-2
+34a (+9)
,i17~18
t64 r31
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​h
5,​6
-5
+6
,i10
t44 r24
  • Jail from 1st attack with 3f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​16
-17
+19a (+9)
,i18
t75 r37
Balcony Break
  • Combo from 1st hit with 12f delay
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t43 r22
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
,i17
t50 r33
  • Combo from 1st hit
  • Enter FUJ -9 +4 r30 with D on frame 22

1,​2,2~1

h,​h,​m
5,​8,​20
-11
+6
,i13
t79 r30
  • Combo from 2nd CH
  • Cancel to SS -5 -16 with D_U
Demon Executioner Volley

1,​2,​2~1,1+2

h,​h,​m,​m
5,​8,​20,​24
-13
+11a (+2)
,i26
t111 r34
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
Wailing Demon Otoko Geri

1,​2,4

h,​h,​h
5,​8,​21
-9
+16g
+52a
,i22~23
t77 r33
Tornado
  • Combo from 2nd CH with 2f delay
  • Opponent recovers crouching

1,b+2

h,​m
5,​17
-2
+8
,i22
t65 r30
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
  • Move can be delayed 7f
  • Enter FUJ r30 with D
Demon Massacre

1,​b+2,1

h,​m,​m
5,​17,​20
-15
+30a (+20)
,i35~39
js38~61
t104 r30
  • Combo from 2nd CH
Demon Basara

1,​b+2,2

h,​m,​m
5,​17,​17
-13
+6c
,i25~26
t98 r36
Spike
Head
  • Combo from 2nd hit
Demon Lair

1,​b+2,4

h,​m,​m
5,​17,​30
+5
+30a (+9)
,i39
js17~39
t115 r41
Balcony Break
  • Chip damage on block

2

h
10
+0
-1
i11
t30 r19
Dogenkotsu

2,2

h,​m
10,​13
-8
+3c
,i22
t66 r33
Spike
  • Combo from 1st hit with 2f delay

3

m
10
-4
+1
i15
t44 r29
Byakko Gekishin

3,2

m,​m
10,​10
-13
-2
,i22~23
t70 r31
  • Combo from 1st hit with 1f delay
  • Enter FUJ -2 +9 r25 with D
Otoko Geri

4

h
21
-9
+16g
+52a
i15~16
t49 r33
Tornado
Balcony Break
  • Opponent recovers crouching on hit
Demon Scissors
ws4~3

4~3

M
25
-11a
+21a
i35~37
  • js10~37
  • fs38~
t65 r28 FUFT
Spike
Demon Breath

1+2

m
25
-10
+24a (+14)
i12
t44 r32
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
13
-9
+2
i15~16
t43 r27
Tensu Gekishin

f+2,2

h,​m
13,​10
-13
-2
,i22~23
t74 r31
  • Combo from 1st hit with 4f delay
  • Enter FUJ -2 +9 r25 with D

f+2~1

m
20
-11
+6
i13
t51 r30
  • Cancel to SS with D_U
Demon Shout Volley

f+2~1,1+2

m,​m
20,​24
-13
+11a (+2)
,i26
t83 r34
Balcony Break
  • Combo from 1st hit
Lightning Crush

f+3

m
10
-5
+9
i18~20
t48 r28
Knee
  • Enter FUJ -2 +12 r25 with D
Right Splits Kick

f+4

m
20
+4
+7c
+26d
i19~20
t47 r27
Spike
  • Enter FUJ r27 with D
Chrome Dome

f+1+2

h
15
-14
+14c
i12
t45 r33
Spike
Head
Thunder God's Kamae

f+3+4

r40 RAI
  • Cancel to r20 with db_b
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+7
i13~14
t36 r22
Muso Palm Strike

df+1,1

m,​h
10,​8
-2
+4
,i15
t50 r21
  • Combo from 1st hit
Muso Tekken

df+1,2

m,​m
10,​20
-13
+3
,i21
t72 r36
  • Combo from 1st hit
True Muso Tekken

df+1,2*

m,​m
10,​28
+1
+32a (+11)
,i38~39
t86 r37
Reversal Break
Balcony Break
  • Chip damage on block
Zenith Muso Tekken

df+1:2*

m,​m
10,​23
-9
+19a (+14)
,i28~29
r36
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

df+2

m
8
-7
+4
i13~14
t39 r25
Reverse Muso Renken

df+2,1

m,​m
8,​20
-17
+12a (+5)
,i20~21
t72 r38
  • Combo from 1st hit

df+3

m
10
-6
+5
i15~16
t40 r24
Knee

df+3,1+2

m,​h,​m,​m
10,​3,​3,​3
-15
-4
,i14 i9 i8
t93 r39
  • Jail from 1st attack
Gokotai Rampage

df+3,​1+2,1

m,​h,​m,​m,​m
10,​3,​3,​3,​25
-15
+20a (+15)
,i22~23
t106 r34
  • Balcony break on airborne hit
  • Jail from 1st attack
  • Powered up input df+3,1+2,qcf+1 (5 additional damage)

df+4

m
10
-6
+5
i13~14
t38 r24
Rapid Crush Combo

df+4,2

m,​m
10,​23
-12
+9a (+0)
+55a
,i20
t70 r35
Balcony Break
  • Combo from 1st hit with 9f delay

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

m
12
-9
+2
i16
t44 r28
Spike
  • Enter FC r28 with D
Hammer Beating

d+1,2

m,​m
12,​14
-9
+9
+35a (+28)
,i27~28
t73 r28
  • Combo from 1st hit with 2f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Enter RAI -5 +13 r24 with F
Jichinsai

d+3

M
25
-7
+3a
i22~23
t59 r36
Spike
  • Chip damage on block
Wind God's Kamae

d+1+2

r30 FUJ
  • Actionable after 30f
Lightning Hammer

d+1+4

m!
50
+18a
i60
t101 r41

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eishomon

db+2

L
25
-18
+6c
i23~25
cs8~
t54 r29 FC
Spike
Sacred Tree Fell

db+3

L
10
-13
-2
i16
t48 r32

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
12
-9
+4
i14~15
t45 r30
Oni Yarai

b+1,4

m,​m
12,​24
-13
+7a
i22~23
,js24~
t80 r40
Tornado
Knee
  • Combo from 1st hit with 12f delay
  • Move can be delayed 10f
Rashomon

b+2

m
20
+2
+7
i22~23
t70 r34
  • Balcony break on airborne hit
  • Chip damage on block
True Rashomon

b+2*

m
30
+5
+29a (+21)
i39~40
r34
Reversal Break
Balcony Break
  • Chip damage on block
  • Enter RAI +8 +32a (+24) r27 with F
Zenith Rashomon

b:2*

m
23
+6
+24a (+14)
i29~30
r31
Reversal Break
Balcony Break
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17

b+3

h
14
-9
+2
i14~15
t42 r27
Homing
Hooking Crescent Thrust

b+3,2

h,​h
14,​20
-1
+8
,i20
t45 r25
  • Combo from 1st hit with 4f delay
Hooking Crescent Kick

b+3,3

h,​m
14,​25
-12c
+3a
,i22~26
t59 r33
Spike
  • Combo from 1st hit with 4f delay
Indra's Kick

b+4

m
27
-8
+30a (+4)
i18~19
t65 r46
Balcony Break
  • Chip damage on block
Heaven's Merciless Wrath

b+1+2

m
20
-11
+23a (+13)
i42
ps5~25
t75 r33
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Skull Rupture

ub+2

h
25
+40d (-18)
i18~19
Balcony Break
Demon's Wings
  • ub+1
  • u+1

uf+1

m
25
+14a (+5)
i24~25
pc?~
Balcony Break
  • -? on block after absorbing an attack
  • Chip damage on block after absorbing an attack
u+2

uf+2

m
16
i19
Kidney Crush Combo
u+2,1

uf+2,1

m,​m
16,​20
,i27~28
Heat Engager
Heat Dash
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Increases WAR level by 1
  • ub+3
  • u+3

uf+3

m
17
i28~29
js?~
Hell Axle
  • ub+3,4
  • u+3,4

uf+3,4

m,​h
17,​20?
+30a (+23)
,i20~21
,js?~
Strong Aerial Tailspin
Balcony Break
  • Unavailable on whiff
Wind Slicer
  • ub+4
  • u+4

uf+4

m
17
+43a
i24~26
js?~
Homing
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon God Fist

f,F+2

M?
22
+37a (+27)
i19~21
Tornado
Left Splits Kick

f,F+3

m
21
+56a
i20~22
Raoh Thrust

f,F+1+2

m
22
i13
Heat Engager
Heat Dash
Balcony Break
  • Chip damage on block
  • Increases WAR level by 1
Iron Hand

qcf+2

m
30
i14~15
Heat Engager
Heat Dash
Balcony Break
  • Increases WAR level by 1
Sometimes written d,df,f+2
Leaping Side Kick

f,f,F+3

m
28
+13a (+3)
i22~25
js?~
Balcony Break
  • Chip damage on block
Sometimes written wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ascension Upper

FC.df+2

m
17
+37a (+27)
i15
Tornado
Crouching Dragon Kick

FC.df+4

L?
20
+17a
i19~21
  • Clean hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Iron Fist

ws1

m
17
+35a (+27)
i13~14
Balcony Break
Dark Thrust

ws2

m
20
+8
i18

ws3

m
10
i18~19
Holy Demon Cross

ws3,1+2

m,​m
10,​20
+13a (+4)
,i22
Balcony Break
  • Combo from 1st hit

ws4

m
13
i11~12
Tsunami Kick

ws4,4

m,​m
13,​16
+0c
,i15
  • Combo from 1st hit
  • Enter FUJ with D

CD (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step

f,n,d,df

f,n,d,df,uf

js?~
Thunder God Fist

f,n,d,df+1

M?
30
+30a (+20)
i19~21
js?~
  • Becomes Electric Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Sometimes written tgf
  • Omen Thunder God Fist
  • Electric Thunder God Fist

f,n,df#1

M?
33
+26a (+16)
i19~21
js?~
  • Chip damage on block
Sometimes written
  • otgf
  • etgf
Wind God Fist

f,n,d,df+2

h
20
+39a (+29)
i11~12
  • Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Sometimes written wgf
Electric Wind God Fist

f,n,d,df#2

h
23
+39a (+29)
i11~12
  • Chip damage on block
Sometimes written
  • ewgf
  • electric
Bone Splinter Kick

f,n,d,df+3

m
30
+31a (+10)
i27~28
js?~
Tornado
Balcony Break
  • Chip damage on block
Earth Scraper Kick

f,n,d,DF+3

L
24
+28a
i33~34
js?~

f,n,d,DF+4

L
15
i16~17

f,​n,​d,​DF+4,4

L,​L
15,​10
,i24
Spinning Demon

f,​n,​d,​DF+4,​4,4

L,​L,​L
15,​10,​10?
+15a?
,i24
Spinning Demon Thunder God Fist

f,​n,​d,​DF+4,​4,​4,1

L,​L,​L,​M?
15,​10,​8,​20?
+25a (+18)?
,i23~24
Spinning Demon Bell-Ringer

f,​n,​d,​DF+4,​4,​4,3

L,​L,​L,​h
15,​10,​8,​24?
+17a (-3)?
,i25~28
Balcony Break
  • Chip damage on block

f,​n,​d,​DF+4,​4,​4,n,4

L,​L,​L,​m
15,​10,​8,​10?
,i24~25
Spinning Demon Tsunami Kick

,4

,​m
,​20?
-5a
,i15
Spike
  • Combo from 4th? hit
  • Enter FUJ with D

Error querying parent: Move with id = 'Heihachi-f,n,d,DF+4,4,4,n,4' not found. If you've added 'Heihachi-f,n,d,DF+4,4,4,n,4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

RAI (Thunder God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RAI

f+3+4

Hidden Thunder God Fist

RAI.1

M?
38
+12a (+2)
i17~18
  • Reversal break?
Thunder Cutter

RAI.2

h
25
+51a
i17~18
Homing
  • Chip damage on block
Jichinsai

RAI.3

M?
30
+3d?
i22~23
  • Chip damage on block

RAI.4

L
15
i19~20

RAI.4,DF+4

L,​L
15,​10
,i24
Spinning Demon

,4

,​L
,​10?
+15a
,i24

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Thunder Broken Toy
RAI.2+4

RAI.1+3

t
30
+0d
i15~16
  • Unbreakable

FUJ (Wind God's Kamae)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God's Kamae

d+1+2

ps?~
Charging Hard

d+1+2,P

35

FUJ.1

h
13
+7
i12~13
Wind God Hasai Rengeki

FUJ.1,1

h,​h
13,​20
,i17~18
Heat Engager
Heat Dash
  • Increases WAR level by 1
Wind God Tettsui

FUJ.1,2

h,​m
13,​24
+13a
,i21~22
Balcony Break
  • Combo from 1st hit
Hidden Wind God Fist

FUJ.2

m
20
+75a (+59)
i15~16
Tornado
  • Chip damage on block

FUJ.3

m
17
+75a (+59)
i28~29
js?~
Wind God Hell Axle

FUJ.3,4

m,​m
17,​20?
+30a (+23)
,i20~21
,js?~
Strong Aerial Tailspin
Balcony Break
  • Chip damage on block
Wind God Geta Stomp

FUJ.4

L
20
-4
i18~19
Tengu's Wings

FUJ.1+2

m
25
+6a (-3)
i18~19
pc?~
Homing
Balcony Break
Fire Starter
FUJ.2+4

FUJ.1+3

t
15
+7
i18
Homing
  • Unbreakable
Wind God Step

FUJ.DF

CD

WAR (Warrior Instinct)

The stance name is temporary until the community decides on one.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique: Warrior Instinct

1+4

SL?
[10;10]
+21c
i17
WAR
Balcony Break
  • Can only be used once per match
  • WAR level 3 required to use?
Ultimate Flash Punch Combo

1,​1,WAR.2

h,​h,​m
5,​6,​20
28a (+2)
,i10
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
Sometimes written WAR.1,1,2
Ultimate Demon Basara

1,​b+2,WAR.2

h,​m,​m
5,​17,​22
23a (+13)
,i25~26
Balcony Break
  • Combo from 2nd hit
  • Chip damage on block
  • Removes opponent's recoverable health on hit
Sometimes written WAR.1,b+2,2
Ultimate Demon Breath

WAR.1+2

m
34
+32a (+24)
i12
Balcony Break
  • Chip Damage on block
Ultimate Muso Renken

df+2,WAR.1

m,​m
8,​20
+66a (+50)
,i20~21
Tornado
  • Combo from 1st hit
  • Chip Damage on block
Sometimes written WAR.df+2,1
Ultimate Demon God Fist

WAR.f,F+2

M?
30
+37a (+27)
i19~21
Tornado
  • Chip Damage on block
Ultimate Demon God Fist

WAR.f,F+2

m
25
+56a
i20~22
Tornado
  • Chip Damage on block
Ultimate Spinning Demon

WAR.f,n,d,DF+4

L
17
i16~17
Ultimate Hidden Thunder God Fist

WAR.RAI.1

M?
42
+12a (+2)
i17~19
js?~
  • Chip damage on block
Ultimate Hidden WARd God Fist

WAR.FUJ.1

m
24
+75a (+59)
i15~16
Tornado
  • Chip damage on block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mishima Style Ultimate Technique - Tempest Dragon God Fist

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Nail Beating

SS.2

m
20
+9
i23~24
  • Enter RAI with F
Geta Stomp

OTG.d+4

L
30?
-3a (-11)
i19~20

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Breaker

1+3

t
35
-1d
i12~14
Homing
  • Throw break 1 or 2
Jumping Powerbomb

2+4

t
35
+0d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine Chop

Left throw

t
40
-3d
  • Throw break 1
Freefall

Right throw

t
45
-4d
Floor Break
  • Throw break 2
Atomic Drop

Back throw

t
60
+0d
  • Unbreakable
Stonehead

uf+1+2

t
35
+26a (+7)
i12
Balcony Break
  • Throw break 1+2
Headbutt Clash

uf+1+4

t
30
+26a (+7)
i12
Balcony Break
  • Throw break 1+2
  • Different outcomes based on pressing 1, 2, 3 or 4?

10 Strings

External Links