Raven |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Minos Typhoon
f+1+2
h,m
10,20
10
11
-14
+30a (+4)
i18~19, i26
pc7~
t62 r36
- Frame advantage is -9 if an attack is absorbed
Spinning Middle Kick
ws3+4
m
20
-12~-10
+7~+9
i16~18
t52 r34
- Alternate input: qcf+3+4
- Can cancel to r19 BT with B
Dual Thanatos
SZN.2
m,sm
20,10
-9
+7a (-2)
i18, i23~24
t48 r30
- Transition to second hit on hit
- Recovers heat on normal hit
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Hunt X-ecutor
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Combo
1,2
h,h
5,12
-3
+7
,i12
t33 r21
- Jail from 1st attack with 2f delay
- Can shift to t42 r22 SZN -4/+6 with 3+4 or D
Left Right Combo > Black Hole
1,2,4
h,h,m
5,12,20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
- Combo from 1st CH
PK Combo
2,4
h,h
9,16
-8~-7
+8~+9
,i18~19
t46 r31 CD
- Combo from 1st hit
- Cancel to r31 with B
- Wall crush on hit (+16)
Valkyrie Lance Combo
3,3,4
m,h,h
10,16,20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
- Combo from 2nd CH
- Cancel to r18 BT at -16~-15/-3~-2 with B
Chariot to Blind Roll
3~4,F
m,M
10,16
-39~-36
-8
,js13~41 fs42~44
r53
Will phase through opponent up-close
Hydra Bite
4~3
m,m
8,10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low
4~3,1
m,m,l
8,10,15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tartaros
f+2,3
m,M
10,13
-9~-8
+6c~+7c
,i21~22
t49 r27
- Combo from 1st hit
- Can be delayed
- Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D
Circling Winds
f+3,2
m,m
18,21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
- Combo from 1st hit
Minos Typhoon
f+1+2
h,m
10,20
-14
+30a (+4)
i18~19, i26
pc7~
t62 r36
- Frame advantage is -9 if an attack is absorbed
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow > Phantom Mace
df+1,4
m,sm
13,25
-14~-5
+32a (-26)
,i18~27
t60 r29
- Combo from 1st hit
- Available only on hit or block
Pendulum Kick
df+4,4
m,M
15,16
-14~-13
+6a
,i22~25
t56 r31
- Combo from 1st hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 8f
Pendulum Shadow
df+4,4,3
m,M,M
15,16,22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Assassin's Sting Combo
db+2,1
m,h
13,15
-1~+0
+8~+9
,i22~23
t42 r19
- Combo from 1st hit
- Can transition to r22 SZN at -4/+5 with 3+4 or D
Assassin's Sting > Phantom Javelin
db+2,1,1
m,h,sm
13,15,21
-14~-13
+2a (-7)
,i18~19
r25
- Combo from 2nd CH
- Available only on hit or block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Strike
b+1
h
21
+7c~+8c
+10c~+11c
i16~17
t48 r31
- Deals chip damage on block
- Transitions to r26 SZN on hit or block only
Unicorn's Tail
b+2,2,3
h,m,M
12,17,20
-19~-18
+12a (-5)
+26a (+16)
i21~22
t59 r37
- Combo from 2nd CH
- Grounded hit can be inconsistent
Deadly Talon
b+2,2,1+2
h,m,L
12,17,20
-30~-29
+3d
,i20~21
,cs18~29
t69 r48
- Combo from 2nd CH
Missing Worm
b+2,4
h,h
12,17
-7~-6
+4~+5
,i24~25
t50 r25
- Combo from 1st hit with 4f delay
- Input can be delayed 13f
Missing Worm > Phantom Halberd
b+2,4,2
h,h,sm
12,17,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 2nd CH
- Available only on hit or block
Skull Spin
b+4,B+4~3,3+4
m,M,L,m
13,24,11,15
-25~-21
+6a
,i26~30
t70 r40
- Combo from 2nd hit with 4f delay
- Input can be delayed 7f
Alternating Smash
b+1+2
m
25
-15~-13
+20a (+10)
i28~30
t65 r33
- Backswing blow
- Evades on 6f
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gate Keeper
ub+1,2
m,m
11,13
-13~-12
-2c~-1c
,i18~19
t50 r31
- Combo from 1st hit with 7f delay
Deathbringer
u+3
h
23
+2
+6~+7
i27~28
js9~30 fs31~33
r51 BT
- Chip damage on block
- Alternate input: ub+3
Deathbringer Low
u+3,3
h,L
23,18
-16~-15
+16a
i31~32
,cs14~39
t76 r44
- Transitions to r76 Ki Charge on hit only
- Alternate input: ub+3,3
Deathbringer Low > Shadow
u+3,3,3
h,L,M
23,18,22
-6~-4
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Alternate input: ub+3,3,3
Stormbringer
uf+4,4
m,m
14,20
-15
+9g~12g
+21a
,i16~19
t50 r31
- Alternate input: ub+4,4 or u+4,4
- Can cancel to r19 BT at -16~-15/+15a (+5) with B
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Typhon Fang
f,f,F+3
m
20
+4~+6
+6a
i26~28
js14~34 fs35~37
t70 r42
Chip damage on block
Typhon Fang Phantom
H.f,f,F+3,4
m,sm
20,20
+7~+8
+72a (+56)
i26~28, i43~44
r74 BT
- Partially uses remaining Heat time
- Available only on hit or block
War Hound
b,B+2
m,h
15,21
-10~-9
+5~+6
i17~18 i30~31
ps1?~
t68 r37
- Jail from 1st attack
- Parries high or mid punches or kicks
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aqua Spider
FC.df+3
L
17
-9~-7
+2~+4
+30d
i20~22
cs1~35
t48 r26 BT
Alternate input: d,DF+3
Tornado Destruction
FC.df+3+4
L,sm
17,25
-23~-21
-5a
i18~20 i34~36
cs1~17
t66 r46
- Transition to r20 SZN on hit only
- Second hit available on hit only
- Power up during Heat
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trident Kick > Phantom Halberd
ws3,2
m,sm
18,20
-14~-13
+65a (+49)
,i19~20
r25
- Combo from 1st hit
- Available only on hit or block
Trident Kick > Phantom Halberd
H.ws3,2
m,sm,sm
18,18,20
-3~-1
+65a (+49)
i16~17, i19~20 i39~41
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
Spinning Middle Kick
H.ws3+4,F
m
20
+5
+62a (+42)
i16~18
r27
- Alternate input: H.qcf+3+4,F
CD (Shadow Sprint)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fatal Elbow > Phantom Halberd
qcf+1,2
m,sm
15,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 1st hit
- Available only on hit or block
Fatal Elbow > Phantom Halberd
H.qcf+1,2
m,sm,sm
15,21,30
-3~-1
+24a (+9)
i16, 19~20, 39~41
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
Buzzsaw
qcf+2
L
18
-12~-11
+5~+6
+14~+15
i25~26
cs10~45
t56 r30
Cancel to r45 BT with qcf+2~B
Laevateinn
qcf+2~1
m
25
-9~-8
+24a (+14)
i20~21
t51 r30
- Chip damage on block
- Actual startup is i40~41
Poison Needle > Nightmare
qcf+3
h,t
16,14
-7~-6
-4d
i16~17
t47 r30
- Transitions to attack throw on front hit only, otherwise launch +33a (+23)
- Power up during Heat
Poison Needle > Nightmare
H.qcf+3
h,t
16,14
-7~-6
-4d
i16~17
t47 r30
- Transitions to attack throw on front hit only, otherwise launch +33a (+23)
Hellhound
qcf+1+2
m,m
12,21
-9
+11a (+2)
i24 i35
ps1~5 cs19~
t68 r33 FC
- Attack reversal
- Parries high or mid punches or kicks
SZN (Soulzone)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swift Blade > Phantom Mace
SZN.1,4
h,sm
12,25
-14~-5
+32a (-26)
,i18~27
r25
- Combo from 1st hit
- Available only on hit or block
Swift Blade > Phantom Mace
H.SZN.1,4
H,sm,sm
12,25,30
-3~-2
+32a (-26)
i14~15, i18~27, i44~45
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
Radius Flail > Phantom Halberd
SZN.3,2
m,sm
16,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 1st hit
- Available only on hit or block
- Power up during Heat
Radius Flail > Phantom Halberd
H.SZN.3,2
m,sm,sm
16,21,30
-3~-1
+24a (+9)
i16~17, i19~20 i39~-41
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blind Lance
BT.1,4
h,h
7,23
-8~-7
+40a (-18)
+67a (+51)
,i16~17
t50 r33
- Combo from 1st hit
Backfist > Straight
BT.2,1
h,h
13,10
-3
+3
,i14
t36 r22
- Combo from 1st hit
- Can transition to r36 BT with B
Blinding Knife > Phantom Javelin
BT.2,2,1
h,m,sm
13,15,21
-14~-13
+2a (-7)
,i18~19
r41
- Combo from 2nd hit
- Combo from 1st CH
- Power up during Heat
Blinding Knife > Phantom Javelin
H.BT.2,2,1
h,m,sm,sm
9,12,21,30
-3
+2a (-7)
i10, i21~22, i18~19, i39~47
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
BT.3,4
h,m
10,17
+0~+2
+1~+3
+11g~+13g
,i28~30
t57 r27
- Combo from 1st hit with 2f delay
- Input can be delayed 6f
- Move can be delayed 5f
- Forces crouch on CH
Crescent Mirage
BT.3,4,3
h,m,M
10,17,22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Same move as df+(4,4),3
Fafnir
BT.3,4,4
h,m,M
10,17,21
-9~-8
+5a
,i32~34
,js12~31 fs32~34
t67 r33 BT
- Combo from 2nd CH
Fafnir to Blind Roll
BT.3,4,4,F
h,m,M
10,17,21
-36
,js18~49 fs50~52
r60
Will phase through opponent up-close
Crusader
BT.1+2
m
23
-13
+30a (+22)
i15~16
pc9~
t50 r34
- Frame advantage is -7 if an attack is absorbed
- Chip damage on block if an attack is absorbed
Spiral Cannon
BT.3+4
m,m
5,20
-20~-19
+43a (+39)
i15 i34~35
js13~31 fs32~34
t73 r58
Second kick's frame advantage on hit: +34a (+24)
Soul Steal
BT.f+1
m
18
-8
+6
I16
t48 r32
- Transitions to throw on hit only
- Opponent recovers BT on hit
Cold Massacre
BT.f+2,3
m,M
13,15
-7~-6
+14~+15
,i24~25
t50 r25
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
- Forces crouch on CH
Cold Worm
BT.f+2,4
m,h
13,17
-7~-6
+4~+5
,i20~21
t46 r25
- Combo from 1st hit with 1f delay
- Input can be delayed 12f
- Power up during Heat
Cold Worm > Phantom Halberd
BT.f+2,4,2
m,h,sm
13,17,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 2nd CH
- Available only on hit or block
Cold Worm > Phantom Halberd
H.BT.f+2,4,2
m,h,sm,sm
13,17,21,30
-3~-1
+24a (+9)
i17~18, i20~21, i19~20 i39~41
r25
- Combo from 2nd CH
- Available only on hit or block
- Recover Heat on hit
Reverse Chakram to Blind Roll
BT.f+3+4,F
M
24
-36
-22
,js18~49 fs50~52
r60
Will phase through opponent up-close
Shinobi Cyclone
BT.d+3
L
16
-26~-24
+0~+2
i25~27
cs4~48
t55 r28
Clean hit +74a (+58), 20 damage
Abyss Cannon
BT.b+2,3
m,m,m
17,5,20
-20~-19
+42a (+38)
,i20 i39~40
,js18~36 fs37~39
t69 r38
- Combo from 1st CH
- Second kick's frame advantage on hit: +34a (+24)
Abyss Spear
BT.b+2,4
m,h
17,13
-9~-8
+2~+3
,i17~18
t45 r27
Jail from 1st attack with 3f delay
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dead End
1+2+3+4,b,f,1+2
,m!
,60
+21a (+11)
,i59~61
,cs12~42
t115 r51
Cannot be blocked
Wall Jump Attack
(Back to wall).b,b,UB
m
21
+6~+9
+28a (+19)
i40~43
is8~13 js?~? fs?~?
t62 r19 BT
Pandra Spin
UB,b,3+4
,M!,M!,M!
,20,20,20
-19a
,i38~40 i46~49 i51~54
,js21~56
t130 r66
Utsusemi Escape
b+1+3
ps1~10
r40
- Parries all attacks except for Rage Arts
- Alternate input: b+2+4
Utsusemi Escape
b+1+3,P
-31
js1~32 cs33~
r50 FC
- Deals recoverable self-damage on a successful parry
- Raven will teleport back a safe distance
- Alternate input: BT.b+1+3 or BT.b+2+4
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Orbiting Moon
df+1+4
t
35
-2
+0d
i11
t39 r28
- Throw break 1
- Alternate input: qcf,df+1+4
10 String
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+1 | m | 11 | - | |||
2 | m | 13 | - | |||
2 | m | 5 | - | |||
2 | h | 5 | - | |||
4 | h | 8 | - | |||
2 | m | 8 | - | |||
3 | m | 9 | - | |||
4 | L | 5 | - | |||
2 | m | 6 | - | |||
1+2 | M! | 35 |