Clive movelist

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Heat

Can use fiery Ifrit abilities (df+1,1,1 etc.)
Torgal's attack rush is powered up (2,2,2 etc.)


Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Infernal Flames of Rebirth
R1

H.2+3

  • js?
  • fs?
Heat Smash
Wall Crush +10g on block
  • Transition to attack throw on hit
  • Transition to PHX on block?
  • ? Chip Damage on block

df+1,H.1

m,​
10,​

df+1,​H.1,1

m,​m,​m,​
10,​13,​15,​

2,​2,H.2

h,​m,​
11,​9,​
  • ? Chip Damage on block
Flame Bash
WS1+2

1+2

m
24
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health
Burning Chain

f+2,​2,2

m,​m,​M
10,​7,​20
-13
+9a
,i27~228
t112 r40
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Interrupt with i8 from 2nd block
Prominence

f+1+2

m,​m
10,​18
-8
+20a (+10)
i16~17 i19
t72 r36
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 Chip Damage on block
  • 7 Chip Damage on block in heat
Slash Burst

SS.2,1

M,​m
12,​23
-15
+35d (-23d)
,i22~23
t80 r38
Heat Engager
Heat Dash +5, +45a (+35a)
Balcony Break
Weapon
  • Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Scarlet Cyclone

PHX.1+2

m,​m
10,​23
-7
+9a (+0)
i23~24 i19~20
t84 r40
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 12 Chip Damage on block in heat
  • On hit regain recoverable health

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Double Blow

1,1

h,​h
5,​13
-3
+6
,i18~19
t52 r23
  • Jail from 1st attack
  • Combo from 1st hit
  • Enter -3/+6 PHX r23 with F or 4 on hit or block
Finishing Steel

1,2

h,​M
5,​20
-14
+22a (+17)
,i21~22
t65 r33
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Increase Zantetsuken gauge on hit or block by 0.5 bars on block and 1 bar on hit?
  • Only deals recoverable damage
  • +11d on BT hit
Rapid Assault

1,f+2

h,​h
5,​22
+1
+13g
,i25~26
t65 r29
Balcony Break
Weapon
  • Combo from 1st CH
  • Input can be delayed 2f
  • 6 Chip damage on block
  • 9 Chip damage on block in heat
  • +20a (+11) on BT hit

2

h
11
+0
+7
i12
t35 r23
Weapon
Magic Burst

2,1

h,​h
11,​20
-13
+8a (-1)
,i17~18
t66 r36
Balcony Break
Weapon
  • Jail from 1st attack
  • Combo from 1st hit
  • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage

2,2

h,​m
11,​9
-8
-1
,i23
t67 r32
Balcony Break (airborne)
Weapon
  • Combo from 1st hit
  • Enter PHX -1 +6 r25 with F or 4 on hit or block
Assault Burst

2,​2,1

h,​m,​m
11,​9,​18
-13
+8a (-1)
+28d(+20d)
,i17~18
t95 r36
Balcony Break
Weapon
  • Combo from 1st CH
  • Combo from 2nd CH with 10f? delay
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Gleipnir-Cutter

2,​2,2

h,​m,​M,​m
11,​9,​15,​20
-9
+21a (+4)
,i27~28 i31~32
t104 r35
Tornado
Balcony Break
Weapon
  • Power up in Heat
  • Input can be delayed 6f?
  • Transition to PHX on hit only
  • Cancel PHX transition with B
Gungnir Dance

2,​2,1+2

h,​m,​m,​M
11,​9,​10,​18
-13c
+1a
,i27~28 i23~24
  • ,js41~54
  • fs55~57
t141 r48
Balcony Break
Spike
Weapon
  • Increase Zantetsuken gauge on hit or block
  • Only deals recoverable damage
  • -4d on BT hit

3

m
16
-13
-2
i16
t48 r32
Fine Hound

3,2

m,​m,​m
16,​15,​15
-12~+0
+22a (+12)
,i23~24 i29~41
t94 r53
Balcony Break
Weapon
  • Combo from 1st CH
  • Jail from 2nd block
  • 3rd hit never combos on standing hit
  • 3rd hit available only on hit or block
  • Interrupt with i4 from 1st block
  • +23a (+13) on BT hit
  • Power up in Heat
Bright Wing

3,3

m,​M
16,​20
-18~-16
+12a (-5)
+36a (+26)
,i30~32
,fs31~
t85 r36 WOL
Tornado
Balcony Break
  • Input can be delayed 1f

4

m
8
-10
+1
i12
t41 r29
Mercenary Cut

4,2

m,​M
8,​17
-11
+3
,i20~21
t68 r32
Weapon
  • Combo from 1st hit
  • Input can be delayed 3f
Roundabout

4,4

m,​h
8,​13
-8
+0
,i25
t75 r35
  • Combo from 1st hit
  • Input can be delayed 3f
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash
WS1+2

1+2

m
24
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health
Wings of Light

3+4

  • fs5~
  • ps9~
r37
  • Strong low parry effect (active while moving)
  • Move backward/forward with b_f
  • Cancel to r53 with db_d_df
Sometimes written WOL
Radiant Backflip (Parry)

3+4,P

,​M
,​20
+61a (+45)
,i27~28
  • is1~27
  • fs28~70
t70 r42
Tornado

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-12
-4
i15
t49 r34
Weapon
Firewheel

f+2,1

m,​h
10,​13
+1
+20g
,i21~22
t63 r22
Balcony Break
  • Combo from 1st hit

f+2,2

m,​m
10,​7
-8
+3
,i17~18
t70 r33
Weapon
  • Combo from 1st CH
  • Jail from 1st block
  • Enter PHX -5 +6 r30 with F or 4 on hit or block
Burning Chain

f+2,​2,2

m,​m,​M
10,​7,​20
-13
+9a
,i27~228
t112 r40
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
  • Combo from 1st CH
  • Interrupt with i8 from 2nd block
Knight's Gambit

f+3

M
15
-14
+37a
i20~31
  • js9~24
  • fs25~27
t59 r38
Spike
  • 3 Chip Damage on block
  • 5 Chip Damage on block in heat
Phoenix Shift

f+4

t45 r15
Actionable after 15f
Prominence

f+1+2

m,​m
10,​18
-8
+20a (+10)
i16~17 i19
t72 r36
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
  • 5 Chip Damage on block
  • 7 Chip Damage on block in heat

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Check

df+1

m
10
-3
+4
i14~15
t36 r21

df+1,2

m,​h
10,​13
-16
-8
,i23
t81 r43
Strong Aerial Tailspin
Weapon
  • Combo from 1st hit
  • Enter PHX +6 +14 r21 with F or 4 on hit or block
Outlaw Burst

df+1,​2,1

m,​h,​m
10,​13,​15
-15
+32a (+11)
,i26~27
t105 r38
Balcony Break
Weapon
  • Combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

df+1,4

m,​m
10,​12
-10
+1
,i20~21
t67 r31
Knee
  • Combo from 1st hit
Outlaw Wing

df+1,​4,3

m,​m,​M
10,​12,​20
-18~-16
+12a (-5)
+36a (+26)
,i27~28
,fs28~
t103 r36 WOL
Tornado
Balcony Break
  • Move can be delayed by 9f
Wyrm Killer

df+2

m,​m
5,​10
-13
+30a (+20)
i15~16 i26~27
t51 r35
Weapon
  • 2nd hit available only on hit or block

df+2,2

m,​m,​m
5,​10,​20
+5a (-2)
,i18~19
,js9~
Weapon
  • Available only as combo from 2nd hit
  • Available on standing hit only
Aerial Combination

df+2,​2,2

m,​m,​m,​m,​M
5,​10,​20,​6,​25
+60a (+44)
,i26~27 i3~4
PHX
Tornado
Weapon
  • Available only as combo from 3rd hit
  • Available on standing hit only

df+3

L
20
-26
+3c
i29~30
cs6~65
t65 r35 FC
Homing
Hydro Blast

df+3,1

L,​M,​M
20,​18,​20
+3c
,i27~29 i3~10
t115 r45
  • Available only as combo from 1st hit
  • 38 damage in total for the full string with scaling
  • Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
Door Knocker

df+4

m
13
-9
+5
i14
t43 r29

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scorching Sweep

d+1

L
14
-13
+2
i18~19
cs6~
t50 r31 FC
Crouch Straight
hFC.2

d+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Crouch Spin Kick
  • hFC.3
  • db+3

d+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
Crouch Shin Kick
  • hFC.4

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Pile Driver

d+1+2

M
23
-6
+9a (-8)
+63a (+47)
i22~23
t63 r40
Tornado
Balcony Break
Weapon
  • 6 Chip Damage on block
  • 9 Chip Damage on block in heat

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

h
10
-8
+4
+12a
i17~18
t53 r35
Homing
Tidal Surge

db+1,1

h,​m,​m
10,​7,​20
+31d (+10d)
i21~22 i18~19
Tornado
Homing
Balcony Break
  • Available only as combo from 1st hit
  • Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage

db+2

m
10
-12
-1
i17~18
t50 r32
Weapon
Ice Spikes

db+2,1

m,​M
10,​23
-13
+27a (+12a)
,i25~26
t81 r37
Tornado
Weapon
  • Combo from 1st hit
Ice Spikes (Hold)

db+2,1*

m,​M
10,​27
-3
+27a (+12a)
,i40~41
r
Tornado
Weapon
  • 10 Chip damage on block
  • 12 Chip damage on block in heat
Cold Cyclone

db+4

L
20
-18
+4c
+67a (+51a)
i19~20
t56 r36
Homing

db+1+2

M,​m
12,​10
-11
-2c
i17~18 i23
t79 r38
Weapon
  • 3,3 Chip damage on block
  • 5,4 Chip damage on block in heat
Gouge

db+1+2,1

M,​m,​M
12,​10,​20
-13
+24a (+9a)
,i22~i23
t110 r40
Balcony Break (BT)
Weapon
  • Combo from 2nd CH
  • Transition to +41a (+23) GAR on airborne hit
  • Cancel GAR transition with B
  • 6 Chip damage on block
  • 8 Chip damage on block in heat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blue Bolt

b+1

m
18
-13
+10g
+57a
i17~18
t50 r32
Homing
Balcony Break
Weapon
Executioner

b+2

h
20
-4
+9
i20~21
t55 r34
Strong Aerial Tailspin
Balcony Break
Weapon
  • Enter PHX +6 +23 r24 with F or 4 on block or hit
  • +15a (+6) on BT hit
Precision Dodge
  • b+1+3
  • ws.b+3

b+3

ps5~ps13
r40
  • Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Mercenary Kick

b+4

M
20
-9
+16g
+25a (+19a)
i18~19
t52 r33
Balcony Break
  • Steel pedal, opponent recovers in FUFT
  • Opponent recovers crouching on standing hit
  • Windup
  • Windup Counter

b+1+2

m
25
-14~-13
+20a (+10a)
i24~25
pc7~23
t59 r34
Balcony Break
Reversal Break (after attack absorb)
  • 39 in total damage after absorbing an attack in power crush state
  • Damage taken during power crush state is recoverable
  • -7 on block if an attack is absorbed
  • 14 Chip Damage on block after absorbing an attack in power crush state
  • 17 Chip Damage on block while in heat after absorbing an attack in power crush state

GAR (Updraft)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Updraft
  • ub
  • u

uf

js9~43
r17 GAR
Griffin Hunter

GAR.1

m
18
-12~-10
+17a
i15~17
js1~23 fs24~26
t43? r26?
Balcony Break
Spike
  • 21 damage with delayed input
  • Jump takes 17f, effective minimum startup i32~34
  • 3 (4) Chip damage on block
  • 6 (7) Chip damage on block in heat
  • -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1

GAR.2

m
20
-15
-13
i18~19
js1~49
t90? r54?
Weapon
  • 24 damage with delayed input
  • -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
  • Jump takes 17f, effective minimum startup i35~36
  • js1~48 with u+2 input

GAR.2,2

m,​m,​M
20,​6,​25
-17
+13d (-4d)
i26~27 i3~4
,js1~26 fs27~29
t105? r36?
Tornado
Weapon
  • Combo from 1st hit

GAR.3

h
12
-3
+21a (-4a)
i12
js1~29 fs30~32
t49? r37?
Balcony Break
  • 15 damage with delayed input
  • +6 on hit with ub+3
  • Jump takes 17f, effective minimum startup i29

GAR.4

h
10
-4
+2
i10
js1~31 fs32~34
t51? r41?
Balcony Break
  • 13 damage with delayed input
  • 8 damage, 11 delayed input damage with ub+4
  • Jump takes 17f, effective minimum startup i27
  • js1~27 fs28~30 with ub+4 and u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Cleave

f,F+2

m
21
-7
+6c
+38a
i21~22
t64 r38?
Floor Break
on air hit
Weapon
  • Increases ZAN gauge by 1.2? bars on hit
  • Increases ZAN gauge by 0.4? bars on block
Pulvervize

b,B+1+4

m!
40
+56a
i80~81
t138? r57?
Lunge

f,f,F+2

m
20
+2
+31d(+10d)
i24~26
t64 r38?
Balcony Break
Weapon
  • Transition to +14/+43d(+22d) PHX with F or 4
  • 4 Chip Damage on block
  • 7 Chip Damage on block in heat

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flame Bash
WS1+2

1+2

m
24
-9
+2
i13
t46 r33
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
  • On hit regain recoverable health

PHX (Phoenix Shift)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix Shift

f+4

Heatwave

PHX.1

m,​m,​t
16,​15,​10
-14
+0d
i21
pc7
t57? r36?
  • Transition to throw on hit
  • -9 on block if after absorbing an attack in power crush state
  • 6 Chip Damage on block after absorbing an attack in power crush state
  • 7 Chip Damage on block while in heat after absorbing an attack in power crush state
  • On hit regain recoverable health
Scarlet Cyclone

PHX.1+2

Heat Engager
Heat Dash +? on hit, +5 on block
  • ? Chip Damage on block
  • ? Chip Damage on block in heat
  • On hit regain recoverable health

WOL (Wings of Light)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ZAN (Zantetsuken)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire

R.df+1+2

m,​t?
-15
i20
pc8~20
r39?
Rage Art
Removes Recoverable Health
  • Base damage: 55
  • Damage increases with lower health, maximum 80 damage

SS.2

m
Slash Burst

SS.2,1

M,​h?
12,​ ()
Heat Engager
Heat Dash +? on hit, +5 on block
  • Perfect frame input to power up
Precision Dodge
ws.b+3

b+3

OTG.d+1+2

Weapon
Ki Charge
FC.D+1+2+3+4

1+2+3+4

  • CH state for 5 seconds
  • Can't block for 5 seconds

(back to wall).b,b,ub

m
js

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
i12~14
Homing
  • Throw break: 1 or 2
  • Can be done from FC

2+4

t
35
i12~14
Homing
  • Throw break: 1 or 2
  • Can be done from FC
  • Side switch on hit

Left Throw

t
  • Throw break 1

Right Throw

t
  • Throw break 2

Back Throw

t
  • Cannot break throw

uf+1+2

t
i12
  • Throw break 1+2
  • Can be done from FC

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Notes