Hwoarang |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity Claymore
H.2+3
m,m,h
13,14,24(51)
+11
+13
i17~18, i18~19, i29
- Jails
- Also possible during Right Stance and Left Flamingo
- Shifts to Right Flamingo
Ignition Barrage
df+3+4
m,h,m
7,4,17
-14
+4
i13,i14,i24~25
- Jails
- Deals chip damage on block
- Also possible during Right Stance
Peacekeeper
f,F+4
m
22
4?
4?
-7
+19 (+10)
i17~18
r28?
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
Black Kite
RFF.df+3
m
21
+1
+6
i22~24
js9~
r35?
- Deals chip damage on block
- Remains in Right Stance
Right Viper Combo > Right Sword
H.RFS.f+4,4
h,h,h
8,10,9
-6
+75 (+59)
i23
- Instant Tornado on standing hit
- Shifts to Right Stance
- Combo from 1st hit
- Partially uses remaining Heat time
H.RFS.d+4
l
20
-23
+7
i20~21
- Shifts to Right Stance
- Partially uses remaining Heat time
Predator Bardiche
H.RFS.d+4,3,4
l,h,h
20,12,30
-9
+28a (+2)
i27~28
js
- Combo from 1st or 2nd hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Combo
1,2
h,h
5,10
-3
+6
i10
- Jails
- 1,2,3 to shift to Left Flamingo
- 1,2,4 to shift to Right Flamingo
Left Kicks > Right Hook Kick
3,3,4
h,m,h
15,12,15
+8
+19
i21~23
- Shifts to Right Flamingo
Right Left Kick Combo
4,3
h,m
14,16
-6
+5
i22
- 4,3F to cancel the second hit and shift to Left Flamingo
Right Kicks > Chainsaw Heel
4,4,3
h,h,m
14,13,20
-14c
+14
i25~31
- Shifts to Right Stance
4,4,4
h,h,h
14,13,17
-2
+8
i25~26
js
- Shifts to Right Stance
- 4,4,4,F to cancel and shift to Right Flamingo
Right Kicks > Raptor Combo
4,4,4,4
h,h,h,h
14,13,17,20
+0
+36 (-22)
i31~32
js
- Deals chip damage on hit
- Alternate input:(RFS.u+4),4
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut & Middle Kick
df+1,3
m,m
10,15
-2
+6
i22~23
- Shifts to Left Flamingo
Ignition Barrage
df+3+4
m,h,m
7,4,17
-14
+4
i13,i14,i24~25
- Jails
- Deals chip damage on block
- Also possible during Right Stance
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamite Heel
db+3+4
ub(m)
40
+17
i61~63
- Also possible during Right Stance
- db+3+4,b,b to cancel and shift to Left Flamingo
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knife Hand Strike
ub+2
b+2
h
18
-9
+15
i13~15
- Also possible during Right Stance
- Sidesteps to the left
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knife Hand Strike
b+2
ub+2
h
18
-9
+15
i13~15
- Also possible during Right Stance
- Sidesteps to the left
Jump Kick
u+3
h
25
+5
+44 (+38)
i20
js
- Also possible during Right Stance
- Shifts to Left Flamingo
Scorpion Side Kick
u+4
m
18
+3
+11
i16~18
js
- Also possible during Right Stance
- Shifts to Right Flamingo
uf+3,4
m,m
11,12
+2
+13
i20~21
js
- Also possible during Right Stance
- Shifts to Right Flamingo
Hunting Hawk
uf+3,4,3
m,m,m
11,12,20
-14c
0c
i27~28
js
- Also possible during Right Stance
uf+4,4
h,m
12,12
0
+6
i11~12
js
- Also possible during Right Stance
- Shifts to Right Flamingo
Air Raid
uf+4,4,4
h,m,l
12,12,12
+1
+7
i9~10
- Also possible during Right Stance
- Shifts to Right Flamingo
- Third hit is not low parryable (bug?)
uf+3+4
m,h
10,8
-10
+1
i14,i9
js
- Jails
- Also possible during Right Stance
- Shifts to Right Stance
- uf+3+4,F to shift to Left Flamingo
Flashing Trident
uf+3+4,4
m,h,m
10,8,13
-10
+7
i14~15
- Also possible during Right Stance
- Shifts to Right Stance
Delayed Rising Toe Kick
uf,n,4
m
20
-13
+32 (+22)
i23~25
js
- Also possible during Right Stance
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Peacekeeper
f,F+4
m
22
4?
4?
-7
+19 (+10)
i17~18
r28?
- Also possible during Right Stance
- Shifts to Right Stance (does not shift when using heat dash)
Flying Nerichagi
f,f,F+3
m
30
+6
+23
i22~24
js
- Chip damage on block
- Also possible during Right Stance
Torpedo Kick
f,f,F+4
h
28
+5
+8
i18~19
js
- Chip damage on block
- Also possible during Right Stance
- Sideswaps and leaves opponent backturned on hit
- Shifts to Backturn Stance on block
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsunami Kick
ws4,4
m,m
12,16
-5
+4c
i15~19
- Shifts to Right Stance
- Combo from 1st hit
ws3+4
m
16
-9
+2
i20~21
- Alternate input: f,n,d,df+3+4 (CD.3+4)
- Shifts to Backturn Stance
CD (Shark Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phalanx
CD.3
m
27
+4
+25 (+16)
i18~19
- Chip damage on block
- Also possible during Right Stance
- Shifts to Left Flamingo
Lethal Sky Rocket
f,n,df#4
m
18
-8
+59 (+49)
i16
- Chip damage on block
- Also possible during Right Stance. The 4 input can be delayed up to 10 frames after the df input in RFF.
Sometimes written JFSR
BT (Backturn Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RFF (Right Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RFF.2,4
h,h
6,9
-8
+3
i12
- Jails
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
Chainsaw Kick Combo
RFF.2,4,3
h,h,m
6,9,20
-14c
+14
i25~31
- Remains in Right Stance
Volcannon
RFF.3,4
m,h
13,16
+10
+21
i27~28
- Shifts to Right Flamingo
- RFF.3,4,F to cancel and shift to Right Flamingo
RFF.4
h
9
-8
+3
i12
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
Cheap Shot
RFF.f+3
h
21
+6
+17
i14~17
- Shifts to Left Flamingo
- RFF.f+3,B to shift to Backturn Stance
Black Kite
RFF.df+3
m
21
+1
+6
i22~24
js9~
r35?
- Deals chip damage on block
- Remains in Right Stance
Right Sidekick
RFF.df+4
m
12
-7
+1
i13
r26?
- Remains in Right Stance
- Hold any direction to shift to +5 +13 RFS
RFF.df+2+3
m
12
-14
-4
i22~23
pc7~
r35?
- Deals chip damage on block if an attack is absorbed
- RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo
Double Claymore
RFF.df+2+3,4
m,m
12,20
-14
+7
i24~25
r35?
- Deals chip damage on block if an attack is absorbed
LFS (Left Flamingo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flamingo Siege Combo
LFS.3,2
m,m
10,20
-11
+1c
i21~22
LFF
- Combo from 1st CH with ?F delay
Flamingo Kick Combo Middle
LFS.3,3
m,m
10,15
-14
+32 (+24)
i21
LFF
- Combo from 1st CH with ?F delay
Flamingo Side Kick > Right Hook Kick
LFS.3,4
m,h
10,15
+8
+19
i21~23
RFS
- Shifts to Right Flamingo
- Combo from 1st CH with ?F delay
Flamingo Side Kick > Backlash
LFS.3,f+4
m,h
10,20
-1
+40 (+14)
i21~27
r23? LFF
- Combo from 1st CH with ?F delay
LFS.df+3
m
12
-14
-4
i22~23
pc7~
- Deals chip damage on block if an attack is absorbed
- LFS.df+3,F/U/D to cancel and remain in Left Flamingo
Flamingo Double Claymore
LFS.df+3,4
m,m
12,20
-14
+7
i24~25
- Deals chip damage on block if an attack is absorbed
Left Thunderbolt
LFS.b+3
m
23
-12
+14
i20~22
pc8~
- Deals chip damage on block if an attack is absorbed
- Shifts to Right Stance
Flamingo Screw Kick
LFS.b+4,3
m,h
15,20
0
+20 (+11)
i16~19
js
- Deals chip damage on block
- Shifts to Right Stance
Flamingo Flashing Trident
LFS.uf+3+4,4
m,h,m
10,8,13
-10
+7
i14~15
- Shifts to Right Stance
RFS (Right Flamingo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Flamingo > Back Hand
RFS.2
h
6
+5
+7
i13
r14?
- Shifts to Right Stance
- Links to RFF.2 extensions
Left Step Kick
RFS.3
h
24
+4
+27 (+18)
i14~16
js
- Shifts to Left Flamingo
- Sidesteps to the left
Right Viper Combo > Right Sword
RFS.f+4,4
h,h,h
8,8,9
-6
+75 (+59)
i23
- Shifts to Right Stance
Right Thunderbolt
RFS.b+4
m
23
-12
+14
i20~22
pc8~
- Deals chip damage on block if an attack is absorbed
Raptor Claw
RFS.u+4
h
17
-2
+8
i25~26
- Shifts to Right Stance
- Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
Right Viper Combo > Right Sword
H.RFS.f+4,4
h,h,h
8,10,9
-6
+75 (+59)
i23
- Instant Tornado on standing hit
- Shifts to Right Stance
- Combo from 1st hit
- Partially uses remaining Heat time
H.RFS.d+4
l
20
-23
+7
i20~21
- Shifts to Right Stance
- Partially uses remaining Heat time
Predator Bardiche
H.RFS.d+4,3,4
l,h,h
20,12,30
-9
+28a (+2)
i27~28
js
- Combo from 1st or 2nd hit
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sky Burial
R.df+1+2
m
55
-15
i20
pc
- Possible during all stances except Backturn Stance
Parry
b+1+3/b+2+4
+9
i6
- Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
Shotgun Shuffle
4 (after parry)
m,h,h
10,8,10
+17a
i15,i8,i9
- Pressing 4 after successful parry
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pickpocket
1+3
th(h)
35
i12~14
- Break: 1 or 2
- Opponent recovery on hit: FDFT
- Sideswap on break
Falcon Dice Kick
2+4
th(h)
25
i12~14
- Break: 1 or 2
- Opponent recovery on hit: FDFT off-axis to the left, sideswap
Bring It On
Left throw
th(h)
45
i12~14
- Break: 1
- Opponent recovery on hit: FUFT off-axis to the left
- Also possible during Right Stance
Dead-End
Right throw
th(h)
44
i12~14
- Break: 2
- Opponent recovery on hit: FDFT off-axis to the right
- Also possible during Right Stance
Slaughterhouse
Back throw
th(h)
60
i12~14
- Break: none
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
Roll and Choke
2+4,B
th(h)
40
i12~14
- Break: 2
- Opponent recovery on hit: FUFA, sideswap
- Shifts to Backturn Stance
Human Cannonball
f+2+3
th(h)
35
5?
7?
i12
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Possible in all stances except Backturn Stance
Leg Hook Throw
uf+1+2
th(h)
40
5?
7?
i12
- Break: 1+2
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
Door Mat
d,db,b+3
th(h)
45
6?
6?
i11
- Break: 1
- Opponent recovery on hit: FUFA, sideswap
Sometimes written qcb+3
Overhead Kick
AIR.ub+3
th(m)
26
i15~16
- Break: none
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
Jackknife
RFF.2+4
RFF.1+3
th(h)
45
i12
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance