Clive |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Infernal Flames of Rebirth
R1
H.2+3
- js?
- fs?
- Transition to attack throw on hit
- Transition to PHX on block?
- ? Chip Damage on block
Burning Chain
f+2,2,2
m,m,M
10,7,20
-13
+9a
,i27~228
t112 r40
- Combo from 1st CH
- Interrupt with i8 from 2nd block
Prominence
f+1+2
m,m
10,18
-8
+20a (+10)
i16~17 i19
t72 r36
- 5 Chip Damage on block
- 7 Chip Damage on block in heat
Slash Burst
SS.2,1
M,m
12,23
-15
+35d (-23d)
,i22~23
t80 r38
- Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
Scarlet Cyclone
PHX.1+2
m,m
10,23
-7
+9a (+0)
i23~24 i19~20
t84 r40
- 6 Chip Damage on block
- 12 Chip Damage on block in heat
- On hit regain recoverable health
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Blow
1,1
h,h
5,13
-3
+6
,i18~19
t52 r23
- Jail from 1st attack
- Combo from 1st hit
- Enter -3/+6 PHX r23 with F or 4 on hit or block
Finishing Steel
1,2
h,M
5,20
-14
+22a (+17)
,i21~22
t65 r33
- Combo from 1st hit with 2f delay
- Increases ZAN gauge by 0.30 on hit
- Increases ZAN gauge by 0.14 on block
- Only deals recoverable damage
- +11d on BT hit
Rapid Assault
1,f+2
h,h
5,22
+1
+13g
,i25~26
t65 r29
- Combo from 1st CH
- Input can be delayed 2f
- 6 Chip damage on block
- 9 Chip damage on block in heat
- +20a (+11) on BT hit
Magic Burst
2,1
h,h
11,20
-13
+8a (-1)
,i17~18
t66 r36
- Jail from 1st attack
- Combo from 1st hit
- Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
2,2
h,m
11,9
-8
-1
,i23
t67 r32
- Combo from 1st hit
- Enter PHX -1 +6 r25 with F or 4 on hit or block
Assault Burst
2,2,1
h,m,m
11,9,18
-13
+8a (-1)
+28d(+20d)
,i17~18
t95 r36
- Combo from 1st CH
- Combo from 2nd CH with 10f? delay
- Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Gleipnir-Cutter
2,2,2
h,m,M,m
11,9,15,20
-9
+21a (+4)
,i27~28 i31~32
t104 r35
- Power up in Heat
- Input can be delayed 6f?
- Transition to PHX on hit only
- Cancel PHX transition with B
Gungnir Dance
2,2,1+2
h,m,m,M
11,9,10,18
-13c
+1a
,i27~28 i23~24
- ,js41~54
- fs55~57
t141 r48
- Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
- Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
- Increases ZAN gauge by 0.40 on hit if only the final hit connects
- Increases ZAN gauge by 0.14 on block if only the final hit connects
- Only deals recoverable damage
- -4d on BT hit
Fine Hound
3,2
m,m,m
16,15,15
-12~+0
+22a (+12)
,i23~24 i29~41
t94 r53
- Combo from 1st CH
- Jail from 2nd block
- 3rd hit never combos on standing hit
- 3rd hit available only on hit or block
- Interrupt with i4 from 1st block
- +23a (+13) on BT hit
- Power up in Heat
Bright Wing
3,3
m,M
16,20
-18~-16
+12a (-5)
+36a (+26)
,i30~32
,fs31~
t85 r36 WOL
- Input can be delayed 1f
Mercenary Cut
4,2
m,M
8,17
-11
+3
,i20~21
t68 r32
- Combo from 1st hit
- Input can be delayed 3f
Roundabout
4,4
m,h
8,13
-8
+0
,i25
t75 r35
- Combo from 1st hit
- Input can be delayed 3f
- Enter PHX +6 +14 r21 with F or 4 on hit or block
Wings of Light
3+4
- fs5~
- ps9~
r37
- Strong low parry effect (active while moving)
- Move backward/forward with b_f
- Cancel to r53 with db_d_df
Sometimes written WOL
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+2,2
m,m
10,7
-8
+3
,i17~18
t70 r33
- Combo from 1st CH
- Jail from 1st block
- Enter PHX -5 +6 r30 with F or 4 on hit or block
Burning Chain
f+2,2,2
m,m,M
10,7,20
-13
+9a
,i27~228
t112 r40
- Combo from 1st CH
- Interrupt with i8 from 2nd block
Knight's Gambit
f+3
M
15
-14
+37a
i20~21
- js9~24
- fs25~27
t59 r38
- 3 Chip Damage on block
- 5 Chip Damage on block in heat
Prominence
f+1+2
m,m
10,18
-8
+20a (+10)
i16~17 i19
t72 r36
- 5 Chip Damage on block
- 7 Chip Damage on block in heat
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,2
m,h
10,13
-16
-8
,i23
t81 r43
- Combo from 1st hit
- Enter PHX +6 +14 r21 with F or 4 on hit or block
Outlaw Burst
df+1,2,1
m,h,m
10,13,15
-15
+32a (+11)
,i26~27
t105 r38
- Combo from 1st hit
- Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Outlaw Wing
df+1,4,3
m,m,M
10,12,20
-18~-16
+12a (-5)
+36a (+26)
,i27~28
,fs28~
t103 r36 WOL
- Move can be delayed by 9f
Wyrm Killer
df+2
m,m
5,10
-13
+30a (+20)
i15~16 i26~27
t51 r35
- 2nd hit available only on hit or block
df+2,2
m,m,m
5,10,20
+5a (-2)
,i18~19
,js9~
- Available only as combo from 2nd hit
- Available on standing hit only
Aerial Combination
df+2,2,2
m,m,m,m,M
5,10,20,6,25
+60a (+44)
,i26~27 i3~4
PHX
- Available only as combo from 3rd hit
- Available on standing hit only
Hydro Blast
df+3,1
L,M,M
20,18,20
+3c
,i27~29 i3~10
t115 r45
- Available only as combo from 1st hit
- 38 damage in total for the full string with scaling
- Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pile Driver
d+1+2
M
23
-6
+9a (-8)
+63a (+47)
i22~23
t63 r40
- 6 Chip Damage on block
- 9 Chip Damage on block in heat
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tidal Surge
db+1,1
h,m,m
10,7,20
+31d (+10d)
i21~22 i18~19
- Available only as combo from 1st hit
- Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
Ice Spikes (Hold)
db+2,1*
m,M
10,27
-3
+27a (+12a)
,i40~41
r
- 10 Chip damage on block
- 12 Chip damage on block in heat
db+1+2
M,m
12,10
-11
-2c
i17~18 i23
t79 r38
- 3,3 Chip damage on block
- 5,4 Chip damage on block in heat
Gouge
db+1+2,1
M,m,M
12,10,20
-13
+24a (+9a)
,i22~i23
t110 r40
- Combo from 2nd CH
- Transition to +41a (+23) GAR on airborne hit
- Cancel GAR transition with B
- 6 Chip damage on block
- 8 Chip damage on block in heat
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Executioner
b+2
h
20
-4
+9
i20~21
t55 r34
- Enter PHX +6 +23 r24 with F or 4 on block or hit
- +15a (+6) on BT hit
Precision Dodge
- b+1+3
- ws.b+3
b+3
ps5~ps13
r40
- Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
Mercenary Kick
b+4
M
20
-9
+16g
+25a (+19a)
i18~19
t52 r33
- Steel pedal, opponent recovers in FUFT
- Opponent recovers crouching on standing hit
- Windup
- Windup Counter
b+1+2
m
25
-14~-13
+20a (+10a)
i24~25
pc7~23
t59 r34
- 39 in total damage after absorbing an attack in power crush state
- Damage taken during power crush state is recoverable
- -7 on block if an attack is absorbed
- 14 Chip Damage on block after absorbing an attack in power crush state
- 17 Chip Damage on block while in heat after absorbing an attack in power crush state
GAR (Updraft)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Griffin Hunter
GAR.1
m
18
-12~-10
+17a
i15~17
js1~23 fs24~26
t43? r26?
- 21 damage with delayed input
- Jump takes 17f, effective minimum startup i32~34
- 3 (4) Chip damage on block
- 6 (7) Chip damage on block in heat
- -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
GAR.2
m
20
-15
-13
i18~19
js1~49
t90? r54?
- 24 damage with delayed input
- -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
- Jump takes 17f, effective minimum startup i35~36
- js1~48 with u+2
GAR.2,2
m,m,M
20,6,25
-17
+13d (-4d)
i26~27 i3~4
,js1~26 fs27~29
t105? r36?
- Combo from 1st hit
GAR.3
h
12
-3
+21a (-4a)
i12
js1~29 fs30~32
t49? r37?
- 15 damage with delayed input
- +6 on hit with ub+3
- Jump takes 17f, effective minimum startup i29
GAR.4
h
10
-4
+2
i10
js1~31 fs32~34
t51? r41?
- 13 damage with delayed input
- 8 damage, 11 delayed input damage with ub+4
- Jump takes 17f, effective minimum startup i27
- js1~27 fs28~30 with ub+4 and u+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Cleave
f,F+2
M
21
-7
+6c
+38a
i21~22
t58 r36
- Increases ZAN gauge by 0.40 on hit
- Increases ZAN gauge by 0.14 on block
- Only deals recoverable damage
Lunge
f,f,F+2
m
20
+2
+31d (+10)
i24~26
t64 r38
- Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
- 4 Chip Damage on block
- 7 Chip Damage on block in heat
Sometimes written wr2
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Steel
ws1,2
m,m
11,19
-13
+9
+21a
,i26~27
t74 r33
- Combo from 1st hit with 3f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
- Increases ZAN gauge by 0.40 on hit
- Increases ZAN gauge by 0.14 on block
Fame Wolf
ws3
m,m
20,15
-8
+21a (+11a)
i20~21 i28~41
t75 r54
- Power up in Heat
- Jail from 1st attack
- 2nd hit available only as combo from 1st hit
PHX (Phoenix Shift)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heatwave
PHX.1
M,m,t
16,15,10
-14
+0d
i21
pc7~20
t57 r36
- Transition to attack throw on front standing hit
- -9 on block if after absorbing an attack in power crush state
- 6 Chip Damage on block after absorbing an attack in power crush state
- 7 Chip Damage on block while in heat after absorbing an attack in power crush state
- On hit regain recoverable health
- +4d on side or BT hit
Shift Strike
PHX.2
m
12
-7
+4
+35d (+27)
i15
t45 r30
- 7 Chip Damage on block
- 5 Chip Damage on block in heat
Rising Flame
PHX.2,1
m,M
12,23
-12
+24a (+9)
,i25~26
t86 r39
- On hit regain recoverable health
- Combo from 1st hit with 4f delay
- Input can be delayed 16f
- Move can be delayed 10f
Steel Slash
PHX.2,2
m,m,t
12,8,18
-13
+5d / +5a (-4)
,i20
t81 r40
- Combo from 1st hit
- Transition to attack throw on hit
- Cancel throw transition with B
- Increases ZAN gauge by 0.72 on hit
- Increases ZAN gauge by 0.40 on hit without throw
- Increases ZAN gauge by 0.10 on block without throw
- Side switch on hit
Vanagandr
PHX.3,2
L,m,m
8,18,20
+39a (+29)
,i30 i29~34
- Power up in Heat
- Available only as combo from 1st hit
- 30 damage in total for the full string with scaling
Dark Surge
PHX.3,1+2
L,m,âM
8,10,â18
+6d (-29)
,i27~28 i23~24
,js41~54 fs55~57
- Available only as combo from 1st hit
- Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
- Increases ZAN gauge by 0.24?? on block (? + ?)
- 30 damage in total for the full string with scaling
- Only deals recoverable damage
Scarlet Cyclone
PHX.1+2
m,m
10,23
-7
+9a (+0)
i23~24 i19~20
t84 r40
- 6 Chip Damage on block
- 12 Chip Damage on block in heat
- On hit regain recoverable health
Bolt Boot
PHX.3+4
m
20
+7
+18a (+8)
i28~29
js18~39 fs40~42
t66 r37
- 6 Chip Damage on block
- 8 Chip Damage on block in Heat
WOL (Wings of Light)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wings of Light
3+4
- fs5~
- ps9~
r37
- Strong low parry effect (active while moving)
- Move backward/forward with b_f
- Cancel to r53 with db_d_df
Sometimes written WOL
Radiant Counterz
3+4,P
,M
,20
+61a (+45)
,i27~28
- ,is1~27
- fs28~70
t70 r42
Sometimes written WOL Parry
- Impulse
- Follow Up Flare
WOL.2
sm,t
30,70
6.0
-38~-23
+14d (-44) / +0d
i25~40
t85 r45
- Transition to attack throw on airborne hit
- 56 damage in total with attack throw and scaling
ZAN (Zantetsuken)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
- Arm of Darkness (ZAN1)
- Zantetsuken (ZAN2-4)
- Ultimate Zantetsuken (ZAN5)
1+4
m
10-80
-15
+9a (ZAN1)
i22
t61 r39
- Increases ZAN gauge by 0.20 on ZAN1 hit
- Increases ZAN gauge by 0.10 on ZAN1 block
- Transitions to attack throw on hit with ZAN2-5
- Resets ZAN gauge on hit with ZAN2-5
- Damage increases with ZAN gauge level:
- ZAN1: 10
- ZAN2: 45
- ZAN3: 55
- ZAN4: 65
- ZAN5: 80
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Ki Charge
- Supercharger
FC.D+1+2+3+4
1+2+3+4
r55
- Can't block for 5 seconds
- CH state for 5 seconds
Slash Burst
SS.2,1
M,m
12,23 (26)
-15
+35d(-23d)
i22~23
r38?
- Perfect frame input window during frames 17? to 19?
- Combo from 1st hit with 13f delay
Dash of Steel
b+3,P,1+2
m
17,2,3,3,10
+16a(+6a)
i20~21
r39?
- Increases ZAN bar on hit or block
- Throw on hit
- Sideswitch on hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fangs of Ruin
1+3
t
35
-5
+0
i12~14
t39 r25
- Throw break: 1 or 2
- Can be done from FC
- Opponent recovers in FUFA state
Punisher
2+4
t
35
-5
+0
i12~14
t39 r25
- Throw break: 1 or 2
- Can be done from FC
- Side switch on hit and on throw break
- Opponent recovers in FUFT state
Fangs of Ruin
Left Throw
t
40
-3
+0
i12~14
- Throw break 1
- Opponent recovers in FUFA state
Punisher
Right Throw
t
40
-3
+0
i12~14
- Throw break 2
- Side switch on hit
- Opponent recovers in FUFT state
Judgment Throw
Back Throw
t
50
+0
- Cannot break throw
- Opponent recovers in FUFA state
Gigaflare
uf+1+2
t
40
-5
+0
i12~14
t39 r25
- Throw break 1+2
- Can be done from FC
- Opponent recovers in FDFA state
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Notes |
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