Lidia movelist: Difference between revisions

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(Lydia d+3,1 jails on hit, not on block)
 
(46 intermediate revisions by 4 users not shown)
Line 19: Line 19:
|input=2+3
|input=2+3
|name=Heat Burst
|name=Heat Burst
|target=
|target=m
|damage=
|damage=12
|startup=
|startup=i16
|block=
|block=+1
|hit=
|hit=+2c
|ch=
|ch=
|crush=
|crush=pc7~62
|recv=
|recv=r30
|tot=
|tot=92
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatBurst}}
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat}}
}}
}}
{{Move
{{Move
Line 38: Line 42:
|input=H.2+3
|input=H.2+3
|name=Efflorescent Blizzard
|name=Efflorescent Blizzard
|target=m
|target=m,m,m,h
|damage=55
|damage=55
|startup=i18
|startup=i18
|block=+10 HAE
|block=+10g
|hit=
|hit=+0d
|ch=
|ch=
|crush=
|crush=js77~105
|recv=
|recv=r36
|tot=
|tot=186?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 53: Line 57:
* {{HeatSmash}}
* {{HeatSmash}}
* {{BB}}
* {{BB}}
* Transition to HAE on block
* Transition to r31 HAE on block
* Cancel HAE transition on block with input B}}
* Cancel HAE transition with B
* Transition to attack throw on hit}}
}}
}}
{{Move
{{Move
Line 64: Line 69:
|damage=25
|damage=25
|startup=i31
|startup=i31
|block=
|block=+1
|hit=+37a (+29) HAE
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=
|range=
|range=
Line 74: Line 79:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{ReversalBreak}}
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Partially uses remaining Heat time
* {{ReversalBreak}}
* Hold for 20~30 frames
* Cancel with input b,b or f,f
}}
* Cancel HAE transition with input B}}
}}
}}
{{Move
{{Move
|id=Lidia-H.f,F+2
|id=Lidia-H.1+2*
|parent=
|parent=
|input=H.f,F+2
|input=H.1+2*
|alt=H.f,f,F+2
|name=Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth
|name=Lightning Seikenzuki
|target=m
|target=m
|damage=30
|damage=22
|startup=i42~64
|startup=i13
|block=+10g
|block=
|hit=+37a (+29)
|hit=+17 HRS
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=
|range=
|range=
Line 98: Line 105:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{ReversalBreak}}
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Partially uses remaining Heat time
* {{ReversalBreak}}
* Hold for 31~54 frames
* Input H.f,f,F+2 to power up}}
}}
}}
}}
{{Move
{{Move
|id=Lidia-H.f,f,F+1
|id=Lidia-H.1+2**
|parent=
|parent=
|input=H.f,f,F+1
|input=H.1+2**
|name=Swift High Seikenzuki > Heaven and Earth
|name=Heian Shodan Seikenzuki: Digress > Heaven and Earth
|target=h
|target=m
|damage=37
|damage=40
|startup=i13~15
|startup=i65
|block=+5 HAE
|block=+15g
|hit=+31a (+23)
|hit=+63a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=
|range=
|range=
Line 120: Line 131:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{ReversalBreak}}
* {{Tornado}}
* Cancel with b,b or f,f
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
* Partially uses remaining Heat time
* Cancel HAE transition with input B}}
* Hold for 55 frames
}}
}}
}}
{{Move
{{Move
|id=Lidia-H.WLF.1
|id=Lidia-H.f,F+2
|parent=
|parent=
|input=H.WLF.1
|input=H.f,F+2
|name=Bassai-zuki > Heaven and Earth
|alt=H.f,f,F+2
|name=Lightning Seikenzuki
|target=m
|target=m
|damage=24
|damage=22
|startup=i22
|startup=i13
|block=
|block=+5
|hit=+38a (+30) HAE
|hit=+17
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=
|range=
|range=
Line 143: Line 158:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{ReversalBreak}}
* {{Tornado}}
* Transition to HRS on hit or block only
* Can hold, cancel hold with input b,b or f,f
* Partially uses remaining Heat time
* Cancel HAE transition with input B}}
* Input H.f,f,F+2 to power up}}
}}
}}
{{MoveQuery|Lidia-f+1+2,3,1+2}}
{{MoveQuery|Lidia-b+1}}
{{MoveQuery|Lidia-FC.df+2}}
{{MoveQuery|Lidia-HRS.2}}
{{MoveQuery|Lidia-CAT.3}}
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lidia-1
|id=Lidia-H.f,f,F+1
|parent=
|parent=
|input=1
|input=H.f,f,F+1
|name=
|name=Swift High Seikenzuki > Heaven and Earth
|target=h
|target=h
|damage=5
|damage=37
|startup=i10
|startup=i13~15
|block=+1
|block=+5
|hit=+8
|hit=+31a (+23)
|ch=
|ch=
|crush=
|crush=
|recv=r19
|recv=r33
|tot=29
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Partially uses remaining Heat time
}}
}}
}}
{{Move
{{Move
|id=Lidia-1,2
|id=Lidia-H.WLF.1
|parent=Lidia-1
|parent=
|input=,2
|input=H.WLF.1
|name=Flurry
|name=Bassai-zuki > Heaven and Earth
|target=,h
|target=m
|damage=,8
|damage=24
|startup=,i10
|startup=i22
|block=-3
|block=+10g
|hit=+4
|hit=+38a (+30)
|ch=
|ch=
|crush=
|crush=
|recv=r21
|recv=r34
|tot=41
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Jail from 1st attack with 4f delay
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B}}
}}
}}
{{Move
{{Move
|id=Lidia-1,2,2
|id=Lidia-H.WLF.1*
|parent=Lidia-1,2
|parent=
|input=,2
|input=H.WLF.1*
|name=Flurry > Mid Chaser
|name=Bassai-zuki (Hold) > Heaven and Earth
|target=,m
|target=m
|damage=,10
|damage=34
|startup=,i22
|startup=i36
|block=-8 (-16)
|block=+15g
|hit=+8
|hit=+66
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r34
|tot=71
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st or 2nd hit
* {{Tornado}}
* Transition to CAT on hit or block only}}
* Cancel with b,b or f,f on frames 10~18
* Transition to HAE on hit or block only
* Cancel HAE transition with B
* Balcony break on airborne hit}}
}}
}}
{{MoveQuery|Lidia-f+1+2,3,1+2}}
{{MoveQuery|Lidia-b+1}}
{{MoveQuery|Lidia-FC.df+2}}
{{MoveQuery|Lidia-HRS.2}}
{{MoveQuery|Lidia-CAT.3}}
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lidia-1,2,3
|id=Lidia-1
|parent=Lidia-1,2
|parent=
|input=,3
|input=1
|name=Flurry > Gale Kick
|name=Jab
|target=,h
|target=h
|damage=,27
|damage=5
|startup=,i26~27
|startup=i10
|block=-6
|block=+1
|hit=+20a (+11)
|hit=+8
|ch=+20a (+11)
|ch=
|crush=,js16~31
|crush=
|recv=r29
|recv=r19
|tot=76
|tot=29
|range=
|range=
|tracksLeft=
|tracksLeft=5
|tracksRight=
|tracksRight=7
|notes={{BB}}
|notes=
}}
}}
{{Move
{{Move
|id=Lidia-1,2,4
|id=Lidia-1,2
|parent=Lidia-1,2
|parent=Lidia-1
|input=,4
|input=,2
|name=Flurry > Low Right Kick
|name=Flurry
|target=,l
|target=,h
|damage=,15
|damage=,8
|startup=,i26
|startup=,i10
|block=-13
|block=-3
|hit=+3
|hit=+4
|ch=+26a
|ch=
|crush=
|crush=
|recv=r32
|recv=r21
|tot=78
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can hit grounded while off-axis
|notes=Jail from 1st attack with 4f delay
}}
}}
{{Move
{{Move
|id=Lidia-1,4
|id=Lidia-1,2,2
|parent=Lidia-1
|parent=Lidia-1,2
|input=,4
|input=,2
|name=High Jab > High Right Kick
|name=Flurry > Mid Chaser
|target=,h
|target=,m
|damage=,17
|damage=,10
|startup=,i19
|startup=,i22
|block=-8
|block=-8
|hit=+1
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r29
|tot=58
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* Combo from 1st hit
* Balcony break on airborne hit}}
* Combo from 2nd hit with 3f delay
* Transition to CAT on hit or block only
* CAT transition is -16}}
}}
}}
{{Move
{{Move
|id=Lidia-2
|id=Lidia-1,2,3
|parent=
|parent=Lidia-1,2
|input=2
|input=,3
|name=
|name=Flurry > Gale Kick
|target=h
|target=,h
|damage=8
|damage=,27
|startup=i11
|startup=,i26~27
|block=+0
|block=-6
|hit=+8
|hit=+20a (+11)
|ch=
|ch=
|crush=
|crush=,js16~31
|recv=r19
|recv=r29
|tot=30
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 3f}}
}}
}}
{{Move
{{Move
|id=Lidia-2,2
|id=Lidia-1,2,4
|parent=Lidia-2
|parent=Lidia-1,2
|input=,2
|input=,4
|name=Double Twisting Chop
|name=Flurry > Low Right Kick
|target=,l
|damage=,15
|startup=,i26
|block=-13
|hit=+3
|ch=+26a
|crush=
|recv=r32
|tot=78
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Input can be delayed 8f
* Interrupt with i7 from 2nd block
* Can be low parried on hit
* Can hit grounded while off-axis
}}
}}
{{Move
|id=Lidia-1,4
|parent=Lidia-1
|input=,4
|name=High Jab > High Right Kick
|target=,h
|target=,h
|damage=,20
|damage=,17
|startup=,i20
|startup=,i19
|block=-4 (-12)
|block=-8
|hit=+11g
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r29
|tot=60
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* Combo from 1st hit with 4f delay
* Combo from 1st hit with 4f delay
* Transition to CAT on hit or block only}}
* Balcony break on airborne hit}}
}}
}}
{{Move
{{Move
|id=Lidia-2,4
|id=Lidia-2
|parent=Lidia-2
|parent=
|input=,4
|input=2
|name=High Right Reverse Jab > Mid Right Front Kick
|target=,m
|damage=,13
|startup=,i21
|block=-8
|hit=+4
|ch=+4
|crush=
|recv=r27
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st hit with 4f delay
}}
{{Move
|id=Lidia-3
|parent=
|input=3
|name=
|name=
|target=h
|target=h
|damage=9
|damage=8
|startup=i15
|startup=i11
|block=-9
|block=+0
|hit=+7
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=r28
|recv=r19
|tot=43
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=8
|tracksRight=
|tracksRight=3
|notes=
|notes=
}}
}}
{{Move
{{Move
|id=Lidia-3,2
|id=Lidia-2,2
|parent=Lidia-3
|parent=Lidia-2
|input=,2
|input=,2
|alt=3<nowiki>:</nowiki>2
|name=Double Twisting Chop
|name=Gankaku
|target=,h
|target=,h
|damage=,10
|damage=,20
|startup=,i22
|startup=,i20
|block=-4
|block=-4
|hit=[[Lidia_combos#Staples|+58a]]
|hit=+11g
|ch=
|ch=
|crush=
|crush=
|recv=r28
|recv=r29
|tot=68
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{SAT}}
* Balcony break on airborne hit
* {{BB}}
* Combo from 1st hit with 3f delay
* Combo from 1st hit with 4f delay
* Just frame input within a 3f window (14~16) adds 2 damage
* Transition to CAT on hit or block only
}}
* CAT transition is -12}}
}}
}}
{{Move
{{Move
|id=Lidia-4
|id=Lidia-2,4
|parent=
|parent=Lidia-2
|input=4
|input=,4
|name=
|name=High Right Reverse Jab > Mid Right Front Kick
|target=h
|target=,m
|damage=14
|damage=,13
|startup=i13
|startup=,i21
|block=-8
|block=-8
|hit=+1
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r27
|tot=42
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit with 4f delay
}}
}}
{{Move
{{Move
|id=Lidia-4,3
|id=Lidia-3
|parent=Lidia-4
|parent=
|input=,3
|input=3
|name=High Right Roundhouse Kick > Jumping Back Spin Kick
|name=
|target=,m
|target=h
|damage=,20
|damage=9
|startup=,i29~30
|startup=i15
|block=-14
|block=-9
|hit=+27a
|hit=+7
|ch=
|ch=
|crush=,js20~36 fs37~45
|crush=
|recv=r39
|recv=r28
|tot=82
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* Combo from 1st CH}}
}}
}}
{{Move
{{Move
|id=Lidia-1+2
|id=Lidia-3,2
|parent=
|parent=Lidia-3
|input=1+2
|input=,2
|name=Heian Shodan Seikenzuki
|alt=3<nowiki>:</nowiki>2
|target=m
|name=Gankaku
|damage=20
|target=,h
|startup=i31
|damage=,10
|block=-9
|startup=,i22
|hit=+17g
|block=-4
|hit=[[Lidia_combos#Staples|+58a]]
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r28
|tot=64
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* Cancel with b,b or f,f
* Combo from 1st hit with 3f delay
* Opponent recovers crouching on hit}}
* Just frame input within a 3f window (14~16) adds 2 damage
* Balcony break on airborne hit
* Hitstop 20f on hit
}}
}}
}}
{{Move
{{Move
|id=Lidia-1+2*
|id=Lidia-4
|parent=
|parent=
|input=1+2*
|input=4
|name=Heian Shodan Seikenzuki (Slight Hold)
|name=
|target=m
|target=h
|damage=25
|damage=14
|startup=i42~64
|startup=i13
|block=-5
|block=-8
|hit=+32a (+24)
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r29
|tot=
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* Cancel with input b,b or f,f
* 5 chip damage on block}}
}}
}}
{{Move
{{Move
|id=Lidia-1+2**
|id=Lidia-4,3
|parent=
|parent=Lidia-4
|input=1+2**
|input=,3
|name=Heian Shodan Seikenzuki: Digress
|name=High Right Roundhouse Kick > Jumping Back Spin Kick
|target=m
|target=,m
|damage=30
|damage=,20
|startup=i65
|startup=,i29~30
|block=+7
|block=-14
|hit=[[Lidia_combos#Staples|+55a]]
|hit=+27a
|ch=
|ch=
|crush=
|crush=,js20~36 fs37~45
|recv=r35
|recv=r39
|tot=
|tot=82
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=9 chip damage on block
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH}}
}}
}}
{{Move
{{Move
|id=Lidia-3+4
|id=Lidia-1+2
|parent=
|parent=
|input=3+4
|input=1+2
|name=Floret Maelstrom
|name=Heian Shodan Seikenzuki
|target=m,m
|target=m
|damage=6,20
|damage=20
|startup=i20~21,i18
|startup=i31
|block=+0
|block=-9
|hit=+23g
|hit=+17g
|ch=
|ch=
|crush=js16~40
|crush=
|recv=r28
|recv=r33
|tot=68
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Balcony break on airborne hit
* {{BB}}
* Transition to CAT on hit or block only}}
* Cancel with b,b or f,f
* Opponent recovers crouching on hit
* Hold for 20~30 frames}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lidia-f+2
|id=Lidia-1+2*
|parent=
|parent=
|input=f+2
|input=1+2*
|name=
|name=Heian Shodan Seikenzuki (Slight Hold)
|target=h
|target=m
|damage=10
|damage=25
|startup=i12
|startup=i42~64
|block=-7
|block=-5
|hit=+4
|hit=+32a (+24)
|ch=
|ch=
|crush=
|crush=
|recv=r26
|recv=r33
|tot=38
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Elbow}}
|notes={{Plainlist|
* {{BB}}
* Cancel with input b,b or f,f
* Hold for 31~54 frames
* 5 chip damage on block}}
}}
}}
{{Move
{{Move
|id=Lidia-f+2,4
|id=Lidia-1+2**
|parent=Lidia-f+2
|parent=
|input=,4
|input=1+2**
|name=Horned Lark
|name=Heian Shodan Seikenzuki: Digress
|target=,h
|target=m
|damage=,23
|damage=30
|startup=,i18
|startup=i65
|block=-13
|block=+7
|hit=+16a (+7)
|hit=[[Lidia_combos#Staples|+55a]]
|ch=
|ch=
|crush=
|crush=
|recv=r34
|recv=r35
|tot=64
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* 9 chip damage on block
* Jail from 1st attack}}
* Hold for 55 frames}}
}}
}}
{{Move
{{Move
|id=Lidia-f+3
|id=Lidia-3+4
|parent=
|parent=
|input=f+3
|input=3+4
|name=
|name=Floret Maelstrom
|target=m
|target=m,m
|damage=12
|damage=6,20
|startup=i17~18
|startup=i20~21, i18
|block=-11
|block=+0
|hit=-4
|hit=+23g
|ch=+6
|ch=
|crush=js6~15
|crush=js16~40
|recv=r29
|recv=r28
|tot=47
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Jail from 1st attack
* Balcony break on airborne hit
* Transition to CAT on hit or block only}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lidia-f+3,4
|id=Lidia-f+2
|parent=Lidia-f+3
|parent=
|input=,4
|input=f+2
|alt=f+3,qcf+4
|name=
|name=Jumping Front Kick > Helm Splitter
|target=h
|target=,h
|damage=10
|damage=,21
|startup=i12
|startup=,i21~23
|block=-7
|block=+1
|hit=+4
|hit=+10
|ch=
|ch=
|crush=,js15~27 fs28~30
|crush=
|recv=r35
|recv=r26
|tot=79
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Elbow}}
* Combo from 1st CH with 10f delay
* Move can be delayed 7f
* Interrupt with i5 from 1st block
* 6 chip damage on block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit}}
}}
}}
{{Move
{{Move
|id=Lidia-f+4
|id=Lidia-f+2,4
|parent=
|parent=Lidia-f+2
|input=f+4
|input=,4
|name=
|name=Horned Lark
|target=m
|target=,h
|damage=8
|damage=,23
|startup=i17
|startup=,i18
|block=-4
|block=-13
|hit=+1
|hit=+16a (+7)
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r34
|tot=46
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Jail from 1st attack}}
}}
}}
{{Move
{{Move
|id=Lidia-f+4,3
|id=Lidia-f+3
|parent=Lidia-f+4
|parent=
|input=,3
|input=f+3
|name=
|name=
|target=,m
|target=m
|damage=,10
|damage=12
|startup=,i13~14
|startup=i17~18
|block=-10
|block=-11
|hit=+0
|hit=-4
|ch=
|ch=+6
|crush=,js5~17 fs18~20
|crush=js6~15
|recv=r29
|recv=r29
|tot=61
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit with 1f delay
|notes=
}}
}}
{{Move
{{Move
|id=Lidia-f+4,3,1
|id=Lidia-f+3,4
|parent=Lidia-f+4,3
|parent=Lidia-f+3
|input=,1
|input=,4
|name=Kusanku Double Kick > Uraken-uchi
|alt=f+3,qcf+4
|target=,m
|name=Jumping Front Kick > Helm Splitter
|damage=,24
|target=,h
|startup=,i21~22
|damage=,21
|block=-12
|startup=,i21~23
|hit=+17a
|block=+1
|hit=+10
|ch=
|ch=
|crush=
|crush=,js15~27 fs28~30
|recv=r32
|recv=r35
|tot=86
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH with 10f delay
* {{Spike}}
* Move can be delayed 7f
* Combo from 2nd CH}}
* Can be ducked on hit
* Interrupt with i5 from 1st block
* Power up with input qcf+4, adds 2 damage
* Balcony break on airborne hit
* 6 chip damage on block}}
}}
}}
{{Move
{{Move
|id=Lidia-f+4,3,4
|id=Lidia-f+4
|parent=Lidia-f+4,3
|parent=
|input=,4
|input=f+4
|name=Kusanku Triple Kick
|name=
|target=,m
|target=m
|damage=,23
|damage=8
|startup=,i27~28
|startup=i17
|block=-10
|block=-4
|hit=+19a (+12)
|hit=+1
|ch=+28a (+22)
|ch=
|crush=
|crush=
|recv=r30
|recv=r29
|tot=90
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
|id=Lidia-f+1+2
|id=Lidia-f+4,3
|parent=
|parent=Lidia-f+4
|input=f+1+2
|input=,3
|name=
|name=
|target=h,m
|target=,m
|damage=5,4
|damage=,10
|startup=i14, i9~10
|startup=,i13~14
|block=-10
|block=-10
|hit=+1
|hit=+0
|ch=
|ch=
|crush=
|crush=,js5~17 fs18~20
|recv=r28
|recv=r29
|tot=66
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Jail from 1st attack with 1f delay
}}
}}
{{Move
{{Move
|id=Lidia-f+1+2,3
|id=Lidia-f+4,3,1
|parent=Lidia-f+1+2
|parent=Lidia-f+4,3
|input=,3
|input=,1
|name=
|name=Kusanku Double Kick > Uraken-uchi
|target=,m
|target=,m
|damage=,5
|damage=,24
|startup=,i16
|startup=,i21~22
|block=-13
|block=-12
|hit=-2
|hit=+17a
|ch=
|ch=
|crush=
|crush=
Line 713: Line 756:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{BB}}
* Combo from 1st hit}}
* {{Spike}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
|id=Lidia-f+1+2,3,1+2
|id=Lidia-f+4,3,4
|parent=Lidia-f+1+2,3
|parent=Lidia-f+4,3
|input=,1+2
|input=,4
|alt=f+1+2,3,qcf+1+2
|name=Kusanku Triple Kick
|name=Political Storm
|target=,m
|target=,m,m
|damage=,23
|damage=,4,20
|startup=,i27~28
|startup=,i14,i22
|block=-10
|block=-15
|hit=+19a (+12)
|hit=+20d (+15)
|ch=[[Lidia_combos#Staples|+28a (+22)]]
|ch=
|crush=
|crush=
|recv=r36
|recv=r30
|tot=110
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Tornado}}
* {{HeatDash|[[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block}}
* Combo from 2nd CH}}
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Combo from any hit}}
}}
}}
{{MoveQuery|Lidia-f+3+4}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lidia-df+1
|id=Lidia-f+1+2
|parent=
|parent=
|input=df+1
|input=f+1+2
|name=
|name=
|target=m
|target=h,m
|damage=13
|damage=5,4
|startup=i13
|startup=i14, i9~10
|block=-5
|block=-10
|hit=+2
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=r24
|recv=r28
|tot=37
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Jail from 1st attack
}}
}}
{{Move
{{Move
|id=Lidia-df+1,2
|id=Lidia-f+1+2,3
|parent=Lidia-df+1
|parent=Lidia-f+1+2
|input=,2
|input=,3
|name=Mid Left Hook Thrust > Reverse Chop
|name=
|target=,h
|target=,m
|damage=,10
|damage=,5
|startup=,i16~17
|startup=,i16
|block=-4
|block=-13
|hit=+4
|hit=-2
|ch=
|ch=
|crush=
|crush=
|recv=r24
|recv=r32
|tot=55
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit with 1f delay
|notes={{Plainlist|
* {{Knee}}
* Jail from 1st attack}}
}}
}}
{{Move
{{Move
|id=Lidia-df+1,3
|id=Lidia-f+1+2,3,1+2
|parent=Lidia-df+1
|parent=Lidia-f+1+2,3
|input=,3
|input=,1+2
|name=Mid Left Hook Thrust > Mid Left Sidekick
|alt=f+1+2,3,qcf+1+2
|target=,m
|name=Political Storm
|damage=,17
|target=,m,m
|startup=,i23
|damage=,4,20
|block=-13
|startup=,i14,i22
|hit=+10a (+1)
|block=-15
|ch=+55a
|hit=+20d (+15)
|ch=
|crush=
|crush=
|recv=35
|recv=r36
|tot=77
|tot=110
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* Combo from 1st CH with 3f delay
* {{HeatDash|[[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block}}
* Input can be delayed 6f
* Power up with input qcf+1+2 (adds 5 dmg to last hit)
* Move can be delayed 5f}}
* Jail from any attack}}
}}
}}
{{MoveQuery|Lidia-f+3+4}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lidia-df+2
|id=Lidia-df+1
|parent=
|parent=
|input=df+2
|input=df+1
|name=Coiled Elbow Slam
|name=
|target=m
|target=m
|damage=17
|damage=13
|startup=i15
|startup=i13
|block=+0
|block=-5
|hit=+11
|hit=+2
|ch=+14 (+24g)
|ch=
|crush=
|recv=r24
|tot=37
|range=
|tracksLeft=20
|tracksRight=7
|notes=
}}
{{Move
|id=Lidia-df+1,2
|parent=Lidia-df+1
|input=,2
|name=Mid Left Hook Thrust > Reverse Chop
|target=,h
|damage=,10
|startup=,i16~17
|block=-4
|hit=+4
|ch=
|crush=
|crush=
|recv=r29
|recv=r24
|tot=44
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 1st hit with 1f delay
* {{SAT}}
* {{Elbow}}
* Transition to CAT on hit or block only}}
}}
}}
{{Move
{{Move
|id=Lidia-df+3
|id=Lidia-df+1,3
|parent=
|parent=Lidia-df+1
|input=df+3
|input=,3
|name=
|name=Mid Left Hook Thrust > Mid Left Sidekick
|target=m
|target=,m
|damage=15
|damage=,17
|startup=i14~15
|startup=,i23
|block=-8
|block=-13
|hit=+5
|hit=+10a (+1)
|ch=
|ch=[[Lidia_combos#Staples|+55a]]
|crush=
|crush=
|recv=r29
|recv=35
|tot=44
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Knee}}
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH with 3f delay
* Input can be delayed 6f
* Move can be delayed 5f}}
}}
}}
{{Move
{{Move
|id=Lidia-df+3,4
|id=Lidia-df+2
|parent=Lidia-df+3
|parent=
|input=,4
|input=df+2
|name=Mid Left Knee > Mid Right Sidekick
|name=Coiled Elbow Slam
|target=,m
|target=m
|damage=,20
|damage=17
|startup=,i22
|startup=i15
|block=-12
|block=+0
|hit=+31a (+23)
|hit=+11
|ch=
|ch=+14 (+24g)
|crush=
|crush=
|recv=r34
|recv=r29
|tot=73
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=7
|tracksRight=
|tracksRight=23
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{SAT}}
* Combo from 1st CH with 2f delay}}
* {{Elbow}}
* Transition to CAT on hit or block only}}
}}
}}
{{Move
{{Move
|id=Lidia-df+4
|id=Lidia-df+3
|parent=
|parent=
|input=df+4
|input=df+3
|name=
|name=
|target=m
|target=m
|damage=12
|damage=15
|startup=i15
|startup=i14~15
|block=-4
|block=-8
|hit=+6
|hit=+5
|ch=
|ch=
|crush=
|crush=
|recv=r26
|recv=r29
|tot=41
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
{{Move
{{Move
|id=Lidia-df+4,2
|id=Lidia-df+3,4
|parent=Lidia-df+4
|parent=Lidia-df+3
|input=,2
|input=,4
|name=Crescent Kick > High Elbow Strike
|name=Mid Left Knee > Mid Right Sidekick
|target=,h
|target=,m
|damage=,20
|damage=,20
|startup=,i26
|startup=,i22
|block=-8
|block=-12
|hit=[[Lidia_combos#Mini-combos|+11d]]
|hit=[[Lidia_combos#Mini-combos|+31a (+23)]]
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r34
|tot=71
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{Elbow}}
* Combo from 1st CH with 2f delay}}
* Combo from 1st hit with 1f delay
* Balcony break on airborne hit}}
}}
}}
{{Move
{{Move
|id=Lidia-df+4~3
|id=Lidia-df+4
|parent=
|parent=
|input=df+4~3
|input=df+4
|name=Rapture
|name=
|target=h
|target=m
|damage=24
|damage=12
|startup=i20~21
|startup=i15
|block=+8
|block=-4
|hit=[[Lidia_combos#Staples|+57a]]
|hit=+6
|ch=
|crush=
|recv=r26
|tot=41
|range=
|tracksLeft=7
|tracksRight=23
|notes=
}}
{{Move
|id=Lidia-df+4,2
|parent=Lidia-df+4
|input=,2
|name=Crescent Kick > High Elbow Strike
|target=,h
|damage=,20
|startup=,i26
|block=-8
|hit=[[Lidia_combos#Mini-combos|+11d]]
|ch=
|ch=
|crush=
|crush=
|recv=r28
|recv=r29
|tot=49
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Tornado}}
* 7 chip damage on block
* {{Elbow}}
* Combo from 1st hit with 1f delay
* Balcony break on airborne hit}}
}}
{{Move
|id=Lidia-df+4~3
|parent=
|input=df+4~3
|name=Rapture
|target=h
|damage=24
|startup=i20~21
|block=+8
|hit=[[Lidia_combos#Staples|+57a]]
|ch=
|crush=
|recv=r28
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{SAT}}
* 7 chip damage on block
}}
}}
}}
}}
Line 942: Line 1,047:
|startup=i12~13
|startup=i12~13
|block=+6c~+7c
|block=+6c~+7c
|hit=+15a
|hit=[[Lidia_combos#Mini-combos|+15a]]
|ch=
|ch=
|crush=
|crush=
Line 1,007: Line 1,112:
|tot=52
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=26
|tracksRight=
|tracksRight=21
|notes=
|notes=
}}
}}
Line 1,046: Line 1,151:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 1f delay
* Combo from 1st CH with 1f delay
* Jail from 1st block}}
* Jail from 1st hit}}
}}
}}
{{Move
{{Move
Line 1,067: Line 1,172:
}}
}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lidia-db+2
|id=Lidia-d+4
|parent=
|parent=
|input=db+2
|input=d+4
|name=Valley Breeze
|alt=
|target=m
|name=
|target=l
|damage=6
|startup=i12
|block=-15
|hit=-4
|ch=
|crush=cs4~
|recv=r34 FC
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== db ==
 
{{MoveDataHeader}}
{{Move
|id=Lidia-db+1
|parent=
|input=db+1
|alt=db+1+2
|name=Down Jab
|target=sl
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|crush=
|recv=r24 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes=Transition to r24? with f
}}
{{Move
|id=Lidia-db+2
|parent=
|input=db+2
|name=Valley Breeze
|target=m
|damage=14
|damage=14
|startup=i16~17
|startup=i16~17
Line 1,099: Line 1,243:
|damage=17
|damage=17
|startup=i16~17
|startup=i16~17
|block=-11 (-19)
|block=-11
|hit=+7
|hit=+7
|ch=
|ch=
Line 1,112: Line 1,256:
* Clean hit adds 3 damage
* Clean hit adds 3 damage
* Transition to HRS on hit or block only
* Transition to HRS on hit or block only
* Transition to attack throw on CH}}
* Transition to attack throw on CH
* HRS transition is -19}}
}}
}}
{{Move
{{Move
Line 1,150: Line 1,295:
|tot=55
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=14
|tracksRight=
|tracksRight=30
|notes=Can hit grounded off-axis
|notes=Can hit grounded off-axis
}}
}}
Line 1,176: Line 1,321:
}}
}}
{{Move
{{Move
|id=Lidia-P.db+3+4
|id=Lidia-db+3+4,P.1
|parent=
|parent=Lidia-db+3+4
|input=P.db+3+4
|input=,P.1
|alt=P.db+3+4<nowiki>:</nowiki>1
|alt=P.db+3+4<nowiki>:</nowiki>1
|name=For the Nation
|name=For the Nation
|target=m,h
|target=,h
|damage=21,21
|damage=,21
|startup=i22,i16
|startup=,i16
|block=
|block=
|hit=+33a (+25)
|hit=+33a (+25)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=71
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=2f input window for power up on frames 21~22, adds 2 damage
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Just frame input within a 2f window (21~22) adds 2 damage}}
}}
}}


Line 1,215: Line 1,363:
|tot=44
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=10
|tracksRight=
|tracksRight=14
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+36a (+26) on hit, +5 on block}}
* {{HeatDash|[[Lidia_combos#Staples|+36a (+26)]] on hit, +5 on block}}
* {{BB}}
* {{BB}}
* 4 Chip damage on block}}
* 4 chip damage on block}}
}}
}}
{{Move
{{Move
Line 1,473: Line 1,621:
|damage=10,16
|damage=10,16
|startup=i15~16,i13
|startup=i15~16,i13
|block=-5 (-13)
|block=-5
|hit=[[Lidia_combos#Staples|+69a (+53)]]
|hit=[[Lidia_combos#Staples|+69a (+53)]]
|ch=
|ch=
Line 1,486: Line 1,634:
* {{Tornado}}
* {{Tornado}}
* Transition to CAT on hit or block only
* Transition to CAT on hit or block only
* 2nd hit available only as combo from 1st hit}}
* 2nd hit available only as combo from 1st hit
* CAT transition is -13}}
}}
}}
{{Move
{{Move
Line 1,790: Line 1,939:
|damage=,22
|damage=,22
|startup=,i24~25
|startup=,i24~25
|block=-6 (-14)
|block=-6
|hit=+24g
|hit=+24g
|ch=+59a
|ch=[[Lidia_combos#Staples|+59a]]
|crush=
|crush=
|recv=r35 WLF
|recv=r35 WLF
Line 1,804: Line 1,953:
* Combo from 1st CH with 12f delay
* Combo from 1st CH with 12f delay
* Transition to WLF on hit or block only
* Transition to WLF on hit or block only
* Balcony break on airborne hit}}
* Balcony break on airborne hit
* WLF transition is -14}}
}}
}}


Line 2,035: Line 2,185:
|block=-12
|block=-12
|hit=[[Lidia_combos#Mini-combos|+32a (+24)]]
|hit=[[Lidia_combos#Mini-combos|+32a (+24)]]
|ch=+71a (+55)
|ch=[[Lidia_combos#Staples|+71a (+55)]]
|crush=js14~22 fs23~25
|crush=js14~22 fs23~25
|recv=r32
|recv=r32
Line 2,109: Line 2,259:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Actionable after 20f
}}
}}
{{Move
{{Move
Line 2,119: Line 2,269:
|damage=22
|damage=22
|startup=i17
|startup=i17
|block=+1 WLF
|block=+1
|hit=+16 WLF
|hit=+16g
|ch=+16 WLF
|ch=
|crush=pc
|crush=pc7~16
|recv=
|recv=r26 WLF
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,137: Line 2,287:
|input=HRS.2
|input=HRS.2
|name=Unanimous Consent
|name=Unanimous Consent
|target=m,th
|target=m,t
|damage=18,10
|damage=18,10
|startup=i16
|startup=i16
|block=-10
|block=-10
|hit=+8
|hit=+8
|ch=+8
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw when hit from the front on the ground (does not shift when using Heat Dash)
* {{HeatEngager}}
* {{HeatEngager}} when throw is completed
* {{HeatDash|[[Lidia_combos#Staples|+67a (+50)]] on hit, +5 on block}}
* Cancel HAE transition with input B}}
* Transitions to attack throw on front hit
* Does not transition to throw when using Heat Dash
* Activates Heat when throw is completed
* Transition to r33 HAE on hit only
* Cancel HAE transition with B}}
}}
}}
{{Move
{{Move
Line 2,164: Line 2,318:
|block=-4
|block=-4
|hit=+34a (+26)
|hit=+34a (+26)
|ch=+34a (+26)
|ch=
|crush=
|crush=js9~27 fs28~30
|recv=
|recv=r29
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{BB}}
* {{BB}}
* {{Homing}}}}
* {{Homing}}}}
Line 2,183: Line 2,338:
|damage=20
|damage=20
|startup=i28
|startup=i28
|block=+8 WLF
|block=+8
|hit=+22d WLF
|hit=[[Lidia_combos#Mini-combos|+22d]]
|ch=+44a WLF
|ch=[[Lidia_combos#Staples|+44a]]
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* 6 chip damage on block
* Transition to WLF on hit or block only
}}
}}
}}
{{Move
{{Move
Line 2,199: Line 2,358:
|input=HRS.1+2
|input=HRS.1+2
|name=Low Chop
|name=Low Chop
|target=l
|target=L
|damage=17
|damage=17
|startup=i20~21
|startup=i20~21
|block=-18c
|block=-18
|hit=-1c
|hit=-1c
|ch=[[Lidia_combos#Staples|+67a (+51)]]
|ch=[[Lidia_combos#Staples|+67a (+51)]]
|crush=cs
|crush=cs8~
|recv=FC
|recv=r36 FC
|tot=
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,218: Line 2,377:
|input=HRS.F
|input=HRS.F
|name=Horse Stance > Stalking Wolf Stance
|name=Horse Stance > Stalking Wolf Stance
|target=sp
|target=
|damage=
|damage=
|startup=
|startup=
Line 2,225: Line 2,384:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r20 WLF
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Actionable after 20f
}}
}}
{{Move
{{Move
Line 2,237: Line 2,396:
|input=HRS.b
|input=HRS.b
|name=Horse Stance > Cancel
|name=Horse Stance > Cancel
|target=sp
|target=
|damage=
|damage=
|startup=i8
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=After recovery, limited to blocking for 13 frames
|notes={{Plainlist|
* After recovery, limited to blocking for 13 frames
* Takes 8f to cancel into block}}
}}
}}
{{Move
{{Move
Line 2,256: Line 2,417:
|input=H.HRS.U
|input=H.HRS.U
|name=Horse Stance > Heaven and Earth
|name=Horse Stance > Heaven and Earth
|target=sp
|target=
|damage=
|damage=
|startup=
|startup=
Line 2,262: Line 2,423:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=ps5~39
|recv=
|recv=r25 HAE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Increases Heaven and Earth level
* Parries all highs or mids}}
}}
}}
{{Move
{{Move
Line 2,275: Line 2,438:
|input=HRS.b,B
|input=HRS.b,B
|name=Horse Stance > Vacuity
|name=Horse Stance > Vacuity
|target=sp
|target=
|damage=
|damage=
|startup=i15
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=js
|crush=js11~25 fs26~28
|recv=
|recv=r32
|tot=
|tot=
|range=
|range=
Line 2,306: Line 2,469:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r20 CAT
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Actionable after 20f
}}
}}
{{Move
{{Move
Line 2,325: Line 2,488:
|ch=[[Lidia_combos#Mini-combos|+38a (+30)]]
|ch=[[Lidia_combos#Mini-combos|+38a (+30)]]
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,342: Line 2,505:
|block=-10
|block=-10
|hit=+1
|hit=+1
|ch=+1
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,364: Line 2,527:
|ch=+73a (+57)
|ch=+73a (+57)
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,371: Line 2,534:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Just Input to power up}}
* Combo from 1st CH
* Just frame input within a 3f window (13~15) adds 2 damage
}}
}}
}}
{{Move
{{Move
Line 2,383: Line 2,548:
|block=-10
|block=-10
|hit=+1
|hit=+1
|ch=+1
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st CH
}}
}}
{{Move
{{Move
Line 2,402: Line 2,567:
|block=-10
|block=-10
|hit=+12a (+3)
|hit=+12a (+3)
|ch=+12a (+3)
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=85
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* {{Elbow}}
* Combo from 2nd hit with 10f delay
* Combo from 1st CH
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
Line 2,420: Line 2,590:
|startup=i13~14
|startup=i13~14
|block=-4
|block=-4
|hit=+11
|hit=+11g
|ch=+11
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,430: Line 2,600:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|[[Lidia_combos#Staples|+62a (+42)]] on hit, +5 on block}}
* {{BB}}}}
* {{BB}}}}
}}
}}
Line 2,437: Line 2,608:
|input=CAT.4
|input=CAT.4
|name=
|name=
|target=l
|target=L
|damage=10
|damage=10
|startup=i19~20
|startup=i19~20
|block=-6 WLF (-14)
|block=-6
|hit=+8c WLF
|hit=+8c
|ch=+33a WLF
|ch=[[Lidia_combos#Staples|+33a]]
|crush=cs
|crush=cs11~31
|recv=
|recv=r29
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to WLF on hit or block only
* Crouching state ends early on frame 20 when transitioning to WLF
* WLF transition is -14
}}
}}
}}
{{Move
{{Move
Line 2,456: Line 2,631:
|input=,3+4
|input=,3+4
|name=Crouching Tiger, Rising Dragon
|name=Crouching Tiger, Rising Dragon
|target=,m
|target=,M
|damage=,25
|damage=,25
|startup=,i38~39
|startup=,i38~39
|block=-14
|block=-14
|hit=+5d
|hit=+5a
|ch=+5d
|ch=
|crush=
|crush=,js21~25 fs26~39
|recv=
|recv=r34 FC
|tot=
|tot=93
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
Line 2,478: Line 2,656:
|damage=25
|damage=25
|startup=i16
|startup=i16
|block=-3 WLF
|block=-3
|hit=+27g WLF
|hit=+27g
|ch=+37 (+29) WLF
|ch=+37 (+29)
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Transition to WLF on hit or block only}}
}}
}}
{{Move
{{MoveInherit|Lidia-HRS.F
|id=Lidia-CAT.F
|id=Lidia-CAT.F
|parent=
|parent=
|input=CAT.F
|input=CAT.F
|name=Cat Stance > Stalking Wolf Stance
|name=Cat Stance > Stalking Wolf Stance
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{MoveInherit|Lidia-HRS.b
|id=Lidia-CAT.b
|id=Lidia-CAT.b
|parent=
|input=CAT.b
|input=CAT.b
|name=Cat Stance > Cancel
|name=Cat Stance > Cancel
|target=sp
|recv=r15
|damage=
|startup=i8
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=After recovery, limited to blocking for 13 frames
}}
}}
{{Move
{{MoveInherit|Lidia-H.HRS.U
|id=Lidia-H.CAT.U
|id=Lidia-H.CAT.U
|parent=
|input=H.CAT.U
|input=H.CAT.U
|name=Cat Stance > Heaven and Earth
|name=Cat Stance > Heaven and Earth
|target=sp
}}
|damage=
{{MoveInherit|Lidia-HRS.b,B
|startup=
|id=Lidia-CAT.b,B
|block=
|input=CAT.b,B
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Lidia-CAT.b,B
|parent=
|input=CAT.b,B
|name=Cat Stance > Vacuity
|name=Cat Stance > Vacuity
|target=sp
|damage=
|startup=i15
|block=
|hit=
|ch=
|crush=js
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}


Line 2,577: Line 2,703:
|target=m
|target=m
|damage=24
|damage=24
|startup=i22
|startup=i22~36
|block=+2
|block=+2
|hit=+30a (+22)
|hit=+30a (+22)
|ch=+31a (+23)
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{BB}}
* {{Tornado}}
* Cancel with b,b or f,f on frames 10~18
* Can hold, cancel hold with input b,b or f,f
* 4 Chip damage on block}}
* Chip damage on block}}
}}
}}
{{Move
{{Move
Line 2,605: Line 2,731:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,612: Line 2,738:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Chip damage on block}}
* 13 Chip damage on block}}
}}
}}
{{Move
{{Move
Line 2,619: Line 2,745:
|input=WLF.2
|input=WLF.2
|name=Jion Upward Thrust
|name=Jion Upward Thrust
|target=m
|target=M
|damage=21
|damage=21
|startup=i15~16
|startup=i15~16
Line 2,626: Line 2,752:
|ch=+22a (+5)
|ch=+22a (+5)
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Steel pedal}}
}}
}}
{{Move
{{Move
Line 2,643: Line 2,771:
|block=-6
|block=-6
|hit=+4
|hit=+4
|ch=+4
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,662: Line 2,790:
|block=-6
|block=-6
|hit=+37a (+29)
|hit=+37a (+29)
|ch=+37a (+29)
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
Line 2,676: Line 2,807:
|input=WLF.4
|input=WLF.4
|name=Serpent Incision
|name=Serpent Incision
|target=lm
|target=L,M
|damage=10,20
|damage=10,20
|startup=i20,i23~25
|startup=i20,i23~25
|block=-16
|block=-16
|hit=-7d
|hit=-7a
|ch=-7d
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Second hit available on hit or block only
}}
}}
}}
{{Move
{{MoveInherit|Lidia-HRS.b
|id=Lidia-WLF.b
|id=Lidia-WLF.b
|parent=
|input=WLF.b
|input=WLF.b
|name=Stalking Wolf Stance > Cancel
|name=Stalking Wolf Stance > Cancel
|target=sp
|recv=r15
|damage=
|startup=i8
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=After recovery, limited to blocking for 13 frames
}}
}}
{{Move
{{MoveInherit|Lidia-H.HRS.U
|id=Lidia-H.WLF.U
|id=Lidia-H.WLF.U
|parent=
|input=H.WLF.U
|input=H.WLF.U
|name=Stalking Wolf Stance > Heaven and Earth
|name=Stalking Wolf Stance > Heaven and Earth
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{MoveInherit|Lidia-HRS.b,B
|id=Lidia-WLF.b,B
|id=Lidia-WLF.b,B
|parent=
|input=WLF.b,B
|input=WLF.b,B
|name=Stalking Wolf Stance > Vacuity
|name=Stalking Wolf Stance > Vacuity
|target=sp
}}
|damage=
 
|startup=i15
== HAE (''Heaven and Earth'') ==
|block=
 
|hit=
{{MoveDataHeader}}
|ch=
|crush=js
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== HAE (''Heaven and Earth'') ==
 
{{MoveDataHeader}}


{{MoveInherit|Lidia-H.HRS.U|
{{MoveInherit|Lidia-H.HRS.U|
Line 2,758: Line 2,851:
* H.WLF.U}}
* H.WLF.U}}
|name=Heaven and Earth
|name=Heaven and Earth
|crush=ps
|notes={{Plainlist|
|notes={{Plainlist|
* Parries all highs or mids
* Partially uses remaining Heat time
* Partially uses remaining Heat time
* Entering HAE increases Heaven and Earth level (carries over into next round)
* Entering HAE increases Heaven and Earth level (carries over into next round)
* Heat consumption is reduced the higher the level
* Heat consumption is reduced the higher the level}}
* Has a Strong Parry effect}}
}}
}}
{{Move
{{Move
Line 2,776: Line 2,868:
|hit=[[Lidia_combos#Staples|+80a (+60)]]
|hit=[[Lidia_combos#Staples|+80a (+60)]]
|ch=
|ch=
|crush=pc
|crush=pc7~17
|recv=
|recv=r36
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Power up based on Heaven and Earth level
* Power up based on Heaven and Earth level
* Chip damage on block}}
* Chip damage on block
* Guarantees grounded hit vs airborne opponent}}
}}
}}
{{Move
{{Move
Line 2,791: Line 2,885:
|input=HAE.2
|input=HAE.2
|name=Heaven's Sword: Wreath Puncture
|name=Heaven's Sword: Wreath Puncture
|target=mm
|target=m,m
|damage=10,26
|damage=10,26
|startup=i13,i20~21
|startup=i13, i20~21
|block=+6
|block=+6
|hit=+14d
|hit=+14a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,805: Line 2,899:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip damage on block
* Power up based on Heaven and Earth level
* Power up based on Heaven and Earth level
* Chip damage on block}}
* +35a (-1) on hit with HAE level 3
* 2nd hit available on hit or block only}}
}}
}}
{{Move
{{Move
Line 2,813: Line 2,909:
|input=HAE.1+2
|input=HAE.1+2
|name=Heaven's Cannon: Crushing Defamation
|name=Heaven's Cannon: Crushing Defamation
|target=ub(h)
|target=h!
|damage=35
|damage=35
|startup=i16
|startup=i16
|block=+0d
|block=
|hit=+0d
|hit=+0a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r39
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,834: Line 2,930:
|input=P.HAE
|input=P.HAE
|name=Heaven and Earth
|name=Heaven and Earth
|target=sp
|target=
|recv=r28 HAE
|tot=56
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HAE
* Transition to HAE
* partially restore remaining Heat time}}
* Partially restore remaining Heat time}}
}}
}}


Line 2,852: Line 2,950:
|damage=55
|damage=55
|startup=i20
|startup=i20
|block=
|block=-15
|hit=
|hit=+0d
|ch=
|ch=
|crush=
|crush=pc8~
|recv=
|recv=r39
|tot=
|tot=
|range=
|range=
Line 2,867: Line 2,965:
|parent=
|parent=
|input=1+3+4
|input=1+3+4
|alt=BT.1+3+4
|name=Bow
|name=Bow
|target=sp
|target=
|damage=
|damage=
|startup=
|startup=
Line 2,875: Line 2,974:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r50
|tot=
|tot=
|range=
|range=
Line 2,887: Line 2,986:
|input=1+2+3+4
|input=1+2+3+4
|name=Ki Charge
|name=Ki Charge
|target=sp
|target=
|damage=
|damage=
|startup=
|startup=
Line 2,894: Line 2,993:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r55
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Can't block for 5 seconds
* CH state for 5 seconds}}
}}
}}
{{Move
{{Move
Line 2,909: Line 3,010:
|damage=18
|damage=18
|startup=i18
|startup=i18
|block=0
|block=+0c
|hit=+5c
|hit=+5c
|ch=+21d
|ch=+21d
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Elbow}}
}}
}}
}}
{{Move
{{Move
Line 2,932: Line 3,036:
|ch=+14
|ch=+14
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,951: Line 3,055:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=ps5~12
|recv=
|recv=r35
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Parries high or mid punches
}}
}}
{{Move
{{Move
Line 2,968: Line 3,072:
* P.b+2+4<nowiki>:</nowiki>2}}
* P.b+2+4<nowiki>:</nowiki>2}}
|name=Law of the Land
|name=Law of the Land
|target=hhh
|target=h,h,h
|damage=5,5,20
|damage=5,5,20
|startup=i16,i16,i16
|startup=i16, i16, i16
|block=
|block=
|hit=+23a (+18)
|hit=+23a (+18)
|ch=
|ch=
|crush=
|crush=15 16
|recv=
|recv=r32
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Input 2 at the right time to power up
|notes=Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
}}
}}
{{Move
{{Move
Line 2,988: Line 3,092:
|name=Veto
|name=Veto
|target=L
|target=L
|damage=19
|damage=24
|startup=i18~19
|startup=i18~19
|block=-13
|block=-13
|hit=-2a (-10)
|hit=+6c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Power up based on Heaven and Earth level
* Power up based on Heaven and Earth level
* Regain recoverable health}}
* Regain recoverable health}}
Line 3,016: Line 3,121:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=+4
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,038: Line 3,143:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=-6
|hit=+0d
|hit=+0d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,049: Line 3,154:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{Spike}}
* {{FB}}
* Throw break: 1 or 2
* Throw break: 1 or 2
* Opponent on hit: FUFA, sideswitch}}
* Opponent on hit: FUFA
* Side switch on hit}}
}}
}}
{{Move
{{Move
Line 3,060: Line 3,166:
|target=t
|target=t
|damage=40
|damage=40
|startup=i12~14
|startup=
|block=
|block=-3
|hit=+4
|hit=+4
|ch=
|ch=
Line 3,071: Line 3,177:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Throw break: 1
* Throw break: 1
* Opponent on break: standing}}
* Opponent on break: standing}}
Line 3,082: Line 3,187:
|target=t
|target=t
|damage=40
|damage=40
|startup=i12~14
|startup=
|block=
|block=-3
|hit=+0d
|hit=+0d
|ch=
|ch=
Line 3,093: Line 3,198:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{FB}}
* {{Spike}}
* Throw break: 2
* Throw break: 2
* Opponent on hit: FUFA, sideswitch}}
* Opponent on hit: FUFA
* Side switch on hit}}
}}
}}
{{Move
{{Move
Line 3,105: Line 3,210:
|target=t
|target=t
|damage=50
|damage=50
|startup=i12~14
|startup=
|block=
|block=
|hit=+0d
|hit=+0d
Line 3,128: Line 3,233:
|damage=40
|damage=40
|startup=i12
|startup=i12
|block=
|block=-6
|hit=+0d
|hit=+0d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=

Latest revision as of 15:39, 2 September 2024

This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).

Heat

Can use Heaven and Earth (HAE)
Allows the powered up version of Seikenzuki (1+2, f,F+2 and f,f,F+1)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc7~62
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
Efflorescent Blizzard

H.2+3

m,​m,​m,​h
55
+10g
+0d
i18
js77~105
t186? r36
Heat Smash
Balcony Break
  • Transition to r31 HAE on block
  • Cancel HAE transition with B
  • Transition to attack throw on hit
Heian Shodan Seikenzuki > Heaven and Earth

H.1+2

m
25
+1
+37a (+29)
i31
r33
Reversal Break
  • Cancel with b,b or f,f
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
  • Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth

H.1+2*

m
30
+10g
+37a (+29)
i42~64
r33
Reversal Break
  • Cancel with b,b or f,f
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
  • Hold for 31~54 frames
Heian Shodan Seikenzuki: Digress > Heaven and Earth

H.1+2**

m
40
+15g
+63a
i65
r35
Reversal Break
  • Cancel with b,b or f,f
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
  • Hold for 55 frames
Lightning Seikenzuki
H.f,f,F+2

H.f,F+2

m
22
+5
+17
i13
r33
Reversal Break
  • Transition to HRS on hit or block only
  • Partially uses remaining Heat time
  • Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth

H.f,f,F+1

h
37
+5
+31a (+23)
i13~15
r33
Tornado
Balcony Break
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
Bassai-zuki > Heaven and Earth

H.WLF.1

m
24
+10g
+38a (+30)
i22
r34
Balcony Break
Tornado
  • Cancel with b,b or f,f on frames 10~18
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
Bassai-zuki (Hold) > Heaven and Earth

H.WLF.1*

m
34
+15g
+66
i36
r34
Tornado
  • Cancel with b,b or f,f on frames 10~18
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Balcony break on airborne hit
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +43d (+35) on hit, +5 on block
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 4 chip damage on block
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
Elbow
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
5
7
+1
+8
i10
t29 r19
Flurry

1,2

h,​h
5,​8
-3
+4
,i10
t41 r21
Jail from 1st attack with 4f delay
Flurry > Mid Chaser

1,​2,2

h,​h,​m
5,​8,​10
-8
+8
,i22
t71 r29
  • Combo from 1st hit
  • Combo from 2nd hit with 3f delay
  • Transition to CAT on hit or block only
  • CAT transition is -16
Flurry > Gale Kick

1,​2,3

h,​h,​h
5,​8,​27
-6
+20a (+11)
,i26~27
,js16~31
t76 r29
Balcony Break
  • Input can be delayed 3f
Flurry > Low Right Kick

1,​2,4

h,​h,​l
5,​8,​15
-13
+3
+26a
,i26
t78 r32
  • Input can be delayed 8f
  • Interrupt with i7 from 2nd block
  • Can be low parried on hit
  • Can hit grounded while off-axis
High Jab > High Right Kick

1,4

h,​h
5,​17
-8
+1
,i19
t58 r29
  • Combo from 1st hit with 4f delay
  • Balcony break on airborne hit

2

h
8
8
3
+0
+8
i11
t30 r19
Double Twisting Chop

2,2

h,​h
8,​20
-4
+11g
,i20
t60 r29
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit with 4f delay
  • Transition to CAT on hit or block only
  • CAT transition is -12
High Right Reverse Jab > Mid Right Front Kick

2,4

h,​m
8,​13
-8
+4
,i21
t59 r27
Combo from 1st hit with 4f delay

3

h
9
-9
+7
i15
t43 r28
Gankaku
3:2

3,2

h,​h
9,​10
-4
,i22
t68 r28
Tornado
  • Combo from 1st hit with 3f delay
  • Just frame input within a 3f window (14~16) adds 2 damage
  • Balcony break on airborne hit
  • Hitstop 20f on hit

4

h
14
-8
+1
i13
t42 r29
High Right Roundhouse Kick > Jumping Back Spin Kick

4,3

h,​m
14,​20
-14
+27a
,i29~30
,js20~36 fs37~45
t82 r39
Balcony Break
  • Combo from 1st CH
Heian Shodan Seikenzuki

1+2

m
20
-9
+17g
i31
t64 r33
Balcony Break
  • Cancel with b,b or f,f
  • Opponent recovers crouching on hit
  • Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold)

1+2*

m
25
-5
+32a (+24)
i42~64
r33
Balcony Break
  • Cancel with input b,b or f,f
  • Hold for 31~54 frames
  • 5 chip damage on block
Heian Shodan Seikenzuki: Digress

1+2**

m
30
+7
i65
r35
  • 9 chip damage on block
  • Hold for 55 frames
Floret Maelstrom

3+4

m,​m
6,​20
+0
+23g
i20~21, i18
js16~40
t68 r28
  • Jail from 1st attack
  • Balcony break on airborne hit
  • Transition to CAT on hit or block only

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-7
+4
i12
t38 r26
Elbow
Horned Lark

f+2,4

h,​h
10,​23
-13
+16a (+7)
,i18
t64 r34
Balcony Break
  • Jail from 1st attack

f+3

m
12
-11
-4
+6
i17~18
js6~15
t47 r29
Jumping Front Kick > Helm Splitter
f+3,qcf+4

f+3,4

m,​h
12,​21
+1
+10
,i21~23
,js15~27 fs28~30
t79 r35
  • Combo from 1st CH with 10f delay
  • Move can be delayed 7f
  • Can be ducked on hit
  • Interrupt with i5 from 1st block
  • Power up with input qcf+4, adds 2 damage
  • Balcony break on airborne hit
  • 6 chip damage on block

f+4

m
8
-4
+1
i17
t46 r29

f+4,3

m,​m
8,​10
-10
+0
,i13~14
,js5~17 fs18~20
t61 r29
Jail from 1st attack with 1f delay
Kusanku Double Kick > Uraken-uchi

f+4,​3,1

m,​m,​m
8,​10,​24
-12
+17a
,i21~22
t86 r32
Balcony Break
Spike
  • Combo from 2nd CH
Kusanku Triple Kick

f+4,​3,4

m,​m,​m
8,​10,​23
-10
+19a (+12)
,i27~28
t90 r30
Tornado
  • Combo from 2nd CH

f+1+2

h,​m
5,​4
-10
+1
i14, i9~10
t66 r28
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-13
-2
,i16
t86 r32
Knee
  • Jail from 1st attack
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +43d (+35) on hit, +5 on block
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
20
7
-5
+2
i13
t37 r24
Mid Left Hook Thrust > Reverse Chop

df+1,2

m,​h
13,​10
-4
+4
,i16~17
t55 r24
Combo from 1st hit with 1f delay
Mid Left Hook Thrust > Mid Left Sidekick

df+1,3

m,​m
13,​17
-13
+10a (+1)
,i23
t77 35
Balcony Break
  • Combo from 1st CH with 3f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
Coiled Elbow Slam

df+2

m
17
7
23
+0
+11
+14 (+24g)
i15
t44 r29
Strong Aerial Tailspin
Elbow
  • Transition to CAT on hit or block only

df+3

m
15
-8
+5
i14~15
t44 r29
Knee
Mid Left Knee > Mid Right Sidekick

df+3,4

m,​m
15,​20
-12
,i22
t73 r34
Balcony Break
  • Combo from 1st CH with 2f delay

df+4

m
12
7
23
-4
+6
i15
t41 r26
Crescent Kick > High Elbow Strike

df+4,2

m,​h
12,​20
-8
,i26
t71 r29
Tornado
Elbow
  • Combo from 1st hit with 1f delay
  • Balcony break on airborne hit
Rapture

df+4~3

h
24
+8
i20~21
t49 r28
Strong Aerial Tailspin
  • 7 chip damage on block
Triangle Kick

df+4~4

h
27
+6c~+7c
i12~13
t37 r24
Spike
Tourbillion

df+3+4

m
25
-9
+12g
i22~23
t53 r30
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

m
20
-7c
+6c
i19~20
t52 r32
Spike
Lame Duck

d+2

L
12
26
21
-14
-4
i18
cs6~
t52 r34

d+3

l
9
-16
-5
+5
i15
t50 r35
Can hit grounded off-axis
Kansetsu-geri

d+3,1

l,​h
9,​8
-3
+4
,i18
t56 r22
  • Combo from 1st CH with 1f delay
  • Jail from 1st hit
Majority Rules

d+3,​1,2

l,​h,​h
9,​8,​20
-6
+43d (-15)
,i17
t84 r30
Tornado
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Down Jab
db+1+2

db+1

sl
5
-5
+6
i10
t34 r24 FC
Transition to r24? with f
Valley Breeze

db+2

m
14
-7
+7
i16~17
t44 r27
Adjourning Sweep

db+3

L
17
-11
+7
i16~17
r27 HRS
Homing
  • Clean hit adds 3 damage
  • Transition to HRS on hit or block only
  • Transition to attack throw on CH
  • HRS transition is -19
Red Tape

CH.db+3

t
41
-10d
i16~17
t100
  • Power up based on Heaven and Earth level
  • Restores recoverable health
Shin Splinter

db+4

l
15
14
30
-13
+0
i22
t55 r33
Can hit grounded off-axis
For the People

db+3+4

m
21
-3
+5
i22
ps5~13
t47 r25
  • Has low parry effect
  • Does not parry weapon lows
For the Nation
P.db+3+4:1

db+3+4,P.1

m,​h
21,​21
+33a (+25)
,i16
t71 r32
Balcony Break
  • Combo from 1st hit
  • Just frame input within a 2f window (21~22) adds 2 damage

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 4 chip damage on block
Ruling Party

b+2

h
14
-9
+1
i13
t42 r29
Crushing Left Knee
b+2:3

b+2,3

h,​m
14,​14
-10
+6
,i22
t62 r27
Knee
  • Combo from 1st hit with 7f delay
  • Input 3 on frames 12~14 to add 3 damage

b+3

m
16
-7
+4
i17~18
t43 r25
Birds of Prey

b+3,1

m,​m
16,​10
-11~-10
+5
+14
,i23~24
t71 r29
Combo from 1st hit

b+3,4

m,​h
16,​16
-11
+0s
,i20
t68 r30
Combo from 1st hit
Birds and Beasts
b+3,4,qcf+1+2

b+3,​4,1+2

m,​h,​m
16,​16,​19
-15
+21a (+11)
,i20
t94 r35
Balcony Break
  • Combo from 1st or 2nd hit
  • Input qcf+1+2 to add 2 damage
Back Spin Kick

b+4

h
21
-3
+6
+31a
i16
t40 r24
Homing
  • Balcony break on airborne or CH
Iron Lady

b+1+2

m
25
-13
+11a (+2)
i20
pc7~19
t54 r34
Balcony Break
  • Frame advantage -8 on successful attack absorption
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Gekisai Ura-uchi

b+1+4

m!
35
+9a
i60~61
t100 r39
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre
  • ub+1
  • u+1

uf+1

m
18
-6
+3
i23
ps5~17
t50 r27
Elbow
  • Parries high punches or kicks
  • Hitstop on successful parry
  • Forced 2nd hit on successful parry
Vortex
  • ub+1,P
  • u+1,P

uf+1,P

m,​h
18,​20
+11g
,i16
r26 CAT
Balcony Break
  • Input P:2 to deal 23 damage
Willow Branch
  • ub+3
  • u+3

uf+3

M
28
-9
+41a (-17)
i25~27
js11~24 fs25~27
t58 r31
Balcony Break
Spike
Cleaving Spirit
u+4

uf+4

m,​h
10,​16
-5
i15~16,i13
js9~30 fs31~33
t46 r30
Balcony Break
Tornado
  • Transition to CAT on hit or block only
  • 2nd hit available only as combo from 1st hit
  • CAT transition is -13
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki
f,f,F+2

f,F+2

m
20
+5
+15g
i13
t46 r33 HRS
  • Transition to HRS on hit or block only
  • Input f,f,F+2 to power up
Flying Forward Kick

f,F+3

M
21
-14
i19~20
js11~19
t53 r33
Tornado

f,F+4

m
12
-13
-2
i18
t50 r32
Hazy Moon Double Kick

f,​F+4,3

m,​m
12,​16
-27
+17a (+2)
,i24~25
js27~46 fs47~49
t92 r47
  • Combo from 1st hit
  • Transition to attack throw on airborne hit
Celestial Comet Punch

(airborne).f,F+4,3

m,​m,​th
8,​8,​8
-1
i18,i24~25
Balcony Break
  • Power up based on Heaven and Earth level
  • Regain recoverable health
White Whale

f,F+1+2

m
26
-13
+13a (+4)
i15~16
t52 r36
Balcony Break
  • Clean hit adds 7 damage
Swift High Seikenzuki

f,f,F+1

h
24
+6
+24a (+19)
i13~15
t45 r30
Tornado
Balcony Break
  • 7 Chip damage on block
Flying Blade

f,f,F+3

m
30
+6
+37d (-21)
i23~25
js12~33 34~36
t60 r35
Balcony Break
  • 9 Chip damage on block
qcf,qcf+2

qcf+2

m
14
-8
+0
i16
t46 r30
Input qcf,qcf+2 to power up, adds 4 damage

qcf+2,2

m,​m
14,​17
-14
-1
,i20
t70 r33
Combo from 1st CH
Blossom Fury
qcf,qcf+2,2,b,f,F+1+2

qcf+2,​2,1+2

m,​m,​m
14,​17,​25
-17
+18a (+13)
,i20~21
t95 r36
  • Combo from 2nd hit
  • Combo from 1st CH
  • Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
  • Full string deals 47 damage with power up input, 42 damage without
Helm Splitter

qcf+4

h
27
+1
i17~19
js10~22 fs23~25
t54 r35
Homing
  • 8 Chip damage on block

qcf+1+2

m
18
-12
-1
+6
i16~17
t47 r30
Red Poppy

qcf+1+2,2

m,​m
18,​22
-6
+24g
,i24~25
t77 r35 WLF
Tornado
  • Combo from 1st hit
  • Combo from 1st CH with 12f delay
  • Transition to WLF on hit or block only
  • Balcony break on airborne hit
  • WLF transition is -14

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
FC.db+2

FC.d+2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
Elbow
Odd-tooth Snake

FC.df+3

L
16
-26
+2c
i20
cs1~
t56 r36 FC
  • +12a on clean hit, 4 extra damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+4
i13~14
t35 r21
White-tailed Eagle

ws1,2

m,​h
12,​18
+0
+11
,i21~22
t66? r29 CAT
  • Combo from 1st hit with 1f delay
  • Transition to CAT on hit or block only
Wild Eagle

ws1,4

m,​m
12,​20
-13
+21a (+16)
,i21~22
t71 r34
Balcony Break
Knee
  • Combo from 1st hit with 1f delay
Upward Thrust

ws2

m
15
-12
i15~16
t46 r30
Tornado
Bridging the Gap

ws3

m
20
-12
i14~15
js14~22 fs23~25
t47 r32
Balcony Break
Tornado

ws4

m
13
-4
+7
i11~12
t34 r22
Caustic Retort

ws4,2

m,​h
13,​12
+0
+8
,i18
t60? r28 CAT
  • Combo from 1st hit with 2f delay
  • Transition to CAT on hit or block only

HRS (Horse Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f
Hachi-wari

HRS.1

h
22
+1
+16g
i17
pc7~16
t43 r26 WLF
Balcony Break
Homing
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
Kumo-geri

HRS.3

m
21
-4
+34a (+26)
i22~24
js9~27 fs28~30
t53 r29
Strong Aerial Tailspin
Balcony Break
Homing
Muramasa

HRS.4

m
20
+8
i28
t53 r25
Spike
  • 6 chip damage on block
  • Transition to WLF on hit or block only
Low Chop

HRS.1+2

L
17
-18
-1c
i20~21
cs8~
t57 r36 FC
Horse Stance > Stalking Wolf Stance

HRS.F

t45 r20 WLF
Actionable after 20f
Horse Stance > Cancel

HRS.b

r21
  • After recovery, limited to blocking for 13 frames
  • Takes 8f to cancel into block
Horse Stance > Heaven and Earth

H.HRS.U

ps5~39
r25 HAE
  • Increases Heaven and Earth level
  • Parries all highs or mids
Horse Stance > Vacuity

HRS.b,B

js11~25 fs26~28
r32

CAT (Cat Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Mid Left Thrust

CAT.1

m
26
-8
+18a (+9)
i17
t44 r27
Balcony Break

CAT.2

h
12
-10
+1
i14~15
t43 r28
Rising Carp
CAT.2:2

CAT.2,2

h,​m
12,​18
-10
+19a (+12)
+73a (+57)
,i26~27
t73 r30
Tornado
  • Combo from 1st CH
  • Just frame input within a 3f window (13~15) adds 2 damage

CAT.2,3

h,​m
12,​13
-10
+1
,i18~19
t62 r29
Combo from 1st CH
Enlightenment

CAT.2,​3,1

h,​m,​m
12,​13,​22
-10
+12a (+3)
,i18
t85 r32
Balcony Break
Elbow
  • Combo from 2nd hit with 10f delay
  • Combo from 1st CH
  • Move can be delayed 9f
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break

CAT.4

L
10
-6
+8c
i19~20
cs11~31
t49 r29
  • Transition to WLF on hit or block only
  • Crouching state ends early on frame 20 when transitioning to WLF
  • WLF transition is -14
Crouching Tiger, Rising Dragon

CAT.4,3+4

L,​M
10,​25
-14
+5a
,i38~39
,js21~25 fs26~39
t93 r34 FC
Spike
  • Combo from 1st CH
Gojushiho

CAT.1+2

m
25
-3
+27g
+37 (+29)
i16
t45 r29
Tornado
  • Transition to WLF on hit or block only
Cat Stance > Stalking Wolf Stance

CAT.F

t45 r20 WLF
Actionable after 20f
Cat Stance > Cancel

CAT.b

r15
  • After recovery, limited to blocking for 13 frames
  • Takes 8f to cancel into block
Cat Stance > Heaven and Earth

H.CAT.U

ps5~39
r25 HAE
  • Increases Heaven and Earth level
  • Parries all highs or mids
Cat Stance > Vacuity

CAT.b,B

js11~25 fs26~28
r32

WLF (Stalking Wolf Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki

WLF.1

m
24
+2
+30a (+22)
i22~36
t56 r34
Tornado
Balcony Break
  • Cancel with b,b or f,f on frames 10~18
  • 4 Chip damage on block

WLF.1*

m
36
+7
i36
t56 r24
Tornado
  • 13 Chip damage on block
Jion Upward Thrust

WLF.2

M
21
-7
+22a (+5)
+22a (+5)
i15~16
t43 r27
Balcony Break
  • Steel pedal

WLF.3

m
10
-6
+4
i17
t48 r31
Mid Left Kick > Nimble Thrust

WLF.3,1

m,​m
10,​21
-6
+37a (+29)
,i26
t71 r28
Balcony Break
  • Combo from 1st CH
Serpent Incision

WLF.4

L,​M
10,​20
-16
-7a
i20,i23~25
t55 r35
Spike
  • Second hit available on hit or block only
Stalking Wolf Stance > Cancel

WLF.b

r15
  • After recovery, limited to blocking for 13 frames
  • Takes 8f to cancel into block
Stalking Wolf Stance > Heaven and Earth

H.WLF.U

ps5~39
r25 HAE
  • Increases Heaven and Earth level
  • Parries all highs or mids
Stalking Wolf Stance > Vacuity

WLF.b,B

js11~25 fs26~28
r32

HAE (Heaven and Earth)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
  • H.CAT.U
  • H.WLF.U

H.HRS.U

ps5~39
r25 HAE
  • Parries all highs or mids
  • Partially uses remaining Heat time
  • Entering HAE increases Heaven and Earth level (carries over into next round)
  • Heat consumption is reduced the higher the level
Heaven's Gavel: Injustice Banish

HAE.1

m
21
-11
i18~19
pc7~17
t55 r36
Spike
  • Power up based on Heaven and Earth level
  • Chip damage on block
  • Guarantees grounded hit vs airborne opponent
Heaven's Sword: Wreath Puncture

HAE.2

m,​m
10,​26
+6
+14a
i13, i20~21
t47 r34
Balcony Break
  • Chip damage on block
  • Power up based on Heaven and Earth level
  • +35a (-1) on hit with HAE level 3
  • 2nd hit available on hit or block only
Heaven's Cannon: Crushing Defamation

HAE.1+2

h!
35
+0a
i16
t55 r39
Tornado
  • Power up based on Heaven and Earth level
Heaven and Earth

P.HAE

t56 r28 HAE
  • Transition to HAE
  • Partially restore remaining Heat time

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Valor: Martial Devotion

R.df+1+2

m
55
-15
+0d
i20
pc8~
r39
Rage Art
Bow
BT.1+3+4

1+3+4

r50
Ki Charge

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Elbow Slam

SS.2

m
18
+0c
+5c
+21d
i18
t51 r33
Spike
Elbow
Evasive High Right Back Kick

SS.4

h
21
-6
+16g
+14
i16~17
t43 r26
Balcony Break
b+2+4

b+1+3

ps5~12
r35
Parries high or mid punches
Law of the Land
  • P.b+2+4
  • P.b+1+3:2
  • P.b+2+4:2

P.b+1+3

h,​h,​h
5,​5,​20
+23a (+18)
i16, i16, i16
15 16
r32
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
Veto

OTG.d+1+2

L
24
-13
+6c
i18~19
t50 r31
Spike
  • Power up based on Heaven and Earth level
  • Regain recoverable health

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost

1+3

t
35
-3
+4
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Opponent on break: standing
Parched Valley

2+4

t
35
-6
+0d
i12~14
t39 r25
Homing
Floor Break
  • Throw break: 1 or 2
  • Opponent on hit: FUFA
  • Side switch on hit
Moonlit Frost

Left throw

t
40
-3
+4
  • Throw break: 1
  • Opponent on break: standing
Parched Valley

Right throw

t
40
-3
+0d
Floor Break
  • Throw break: 2
  • Opponent on hit: FUFA
  • Side switch on hit
Smear Campaign

Back throw

t
50
+0d
Homing
  • Throw break: none
  • Opponent on hit: FDFT
Trifecta

uf+1+2

t
40
-6
+0d
i12
t39 r27
  • Throw break: 1+2
  • Opponent on hit: FUFA
  • Power up based on Heaven and Earth level
  • Regain recoverable health

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2,1

h,​h
8,​10
+1
,i20~21

2,​1,4

h,​h,​h
8,​10,​15
+2
,i22

2,​1,​4,4

h,​h,​h,​l
8,​10,​15,​5
,i24~25
cs

2,​1,​4,​4,1

h,​h,​h,​l,​m
8,​10,​15,​5,​5
,i23~24

2,​1,​4,​4,​1,2

h,​h,​h,​l,​m,​h
8,​10,​15,​5,​5,​8
,i22

2,​1,​4,​4,​1,​2,1

h,​h,​h,​l,​m,​h,​h
8,​10,​15,​5,​5,​8,​8
,i18~19

2,​1,​4,​4,​1,​2,​1,3

h,​h,​h,​l,​m,​h,​h,​m
8,​10,​15,​5,​5,​8,​8,​5
,i22

2,​1,​4,​4,​1,​2,​1,​3,2

h,​h,​h,​l,​m,​h,​h,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4
,i14
10 Hit Combo

2,​1,​4,​4,​1,​2,​1,​3,​2,1

h,​h,​h,​l,​m,​h,​h,​m,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4,​27
+11a (+6)
,22

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