Vermilingus (talk | contribs) (Lydia d+3,1 jails on hit, not on block) |
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(32 intermediate revisions by 4 users not shown) | |||
Line 19: | Line 19: | ||
|input=2+3 | |input=2+3 | ||
|name=Heat Burst | |name=Heat Burst | ||
|target= | |target=m | ||
|damage= | |damage=12 | ||
|startup= | |startup=i16 | ||
|block= | |block=+1 | ||
|hit= | |hit=+2c | ||
|ch= | |ch= | ||
|crush= | |crush=pc7~62 | ||
|recv= | |recv=r30 | ||
|tot= | |tot=92 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{HeatBurst}} | |||
* Cancel to r45 with b,b | |||
* 3 chip damage on block | |||
* Partially uses Heat}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 38: | Line 42: | ||
|input=H.2+3 | |input=H.2+3 | ||
|name=Efflorescent Blizzard | |name=Efflorescent Blizzard | ||
|target=m | |target=m,m,m,h | ||
|damage=55 | |damage=55 | ||
|startup=i18 | |startup=i18 | ||
|block=+ | |block=+10g | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush=js77~105 | ||
|recv= | |recv=r36 | ||
|tot= | |tot=186? | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 53: | Line 57: | ||
* {{HeatSmash}} | * {{HeatSmash}} | ||
* {{BB}} | * {{BB}} | ||
* Transition to HAE on block | * Transition to r31 HAE on block | ||
* Cancel HAE transition | * Cancel HAE transition with B | ||
* Transition to attack throw on hit}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 64: | Line 69: | ||
|damage=25 | |damage=25 | ||
|startup=i31 | |startup=i31 | ||
|block= | |block=+1 | ||
|hit=+37a (+29) | |hit=+37a (+29) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 74: | Line 79: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ReversalBreak}} | |||
* Cancel with b,b or f,f | |||
* Transition to HAE on hit or block only | |||
* Cancel HAE transition with B | |||
* Partially uses remaining Heat time | * Partially uses remaining Heat time | ||
* | * Hold for 20~30 frames | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-H. | |id=Lidia-H.1+2* | ||
|parent= | |parent= | ||
|input=H. | |input=H.1+2* | ||
|name=Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth | |||
|name= | |target=m | ||
|target=m | |damage=30 | ||
|damage= | |startup=i42~64 | ||
|startup= | |block=+10g | ||
|block= | |hit=+37a (+29) | ||
|hit=+ | |||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 98: | Line 105: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ReversalBreak}} | |||
* Cancel with b,b or f,f | |||
* Transition to HAE on hit or block only | |||
* Cancel HAE transition with B | |||
* Partially uses remaining Heat time | * Partially uses remaining Heat time | ||
* | * Hold for 31~54 frames | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-H. | |id=Lidia-H.1+2** | ||
|parent= | |parent= | ||
|input=H. | |input=H.1+2** | ||
|name= | |name=Heian Shodan Seikenzuki: Digress > Heaven and Earth | ||
|target= | |target=m | ||
|damage= | |damage=40 | ||
|startup= | |startup=i65 | ||
|block=+ | |block=+15g | ||
|hit=+ | |hit=+63a | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r35 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 120: | Line 131: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ | * {{ReversalBreak}} | ||
* | * Cancel with b,b or f,f | ||
* Transition to HAE on hit or block only | |||
* Cancel HAE transition with B | |||
* Partially uses remaining Heat time | * Partially uses remaining Heat time | ||
* | * Hold for 55 frames | ||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-H. | |id=Lidia-H.f,F+2 | ||
|parent= | |parent= | ||
|input=H. | |input=H.f,F+2 | ||
|name= | |alt=H.f,f,F+2 | ||
|name=Lightning Seikenzuki | |||
|target=m | |target=m | ||
|damage= | |damage=22 | ||
|startup= | |startup=i13 | ||
|block= | |block=+5 | ||
|hit=+ | |hit=+17 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 143: | Line 158: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ | * {{ReversalBreak}} | ||
* | * Transition to HRS on hit or block only | ||
* | * Partially uses remaining Heat time | ||
* Input H.f,f,F+2 to power up}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-1 | |id=Lidia-H.f,f,F+1 | ||
|parent= | |parent= | ||
|input=1 | |input=H.f,f,F+1 | ||
|name= | |name=Swift High Seikenzuki > Heaven and Earth | ||
|target=h | |target=h | ||
|damage= | |damage=37 | ||
|startup= | |startup=i13~15 | ||
|block=+ | |block=+5 | ||
|hit=+ | |hit=+31a (+23) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{Tornado}} | |||
* {{BB}} | |||
* Transition to HAE on hit or block only | |||
* Cancel HAE transition with B | |||
* Partially uses remaining Heat time | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-1 | |id=Lidia-H.WLF.1 | ||
|parent= | |parent= | ||
|input= | |input=H.WLF.1 | ||
|name= | |name=Bassai-zuki > Heaven and Earth | ||
|target= | |target=m | ||
|damage= | |damage=24 | ||
|startup= | |startup=i22 | ||
|block= | |block=+10g | ||
|hit=+ | |hit=+38a (+30) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r34 | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{BB}} | |||
* {{Tornado}} | |||
* Cancel with b,b or f,f on frames 10~18 | |||
* Transition to HAE on hit or block only | |||
* Cancel HAE transition with B}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-1 | |id=Lidia-H.WLF.1* | ||
|parent= | |parent= | ||
|input= | |input=H.WLF.1* | ||
|name= | |name=Bassai-zuki (Hold) > Heaven and Earth | ||
|target= | |target=m | ||
|damage= | |damage=34 | ||
|startup= | |startup=i36 | ||
|block= | |block=+15g | ||
|hit=+ | |hit=+66 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r34 | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Tornado}} | ||
* Transition to | * Cancel with b,b or f,f on frames 10~18 | ||
* Transition to HAE on hit or block only | |||
* Cancel HAE transition with B | |||
* Balcony break on airborne hit}} | |||
}} | }} | ||
{{ | {{MoveQuery|Lidia-f+1+2,3,1+2}} | ||
| | {{MoveQuery|Lidia-b+1}} | ||
| | {{MoveQuery|Lidia-FC.df+2}} | ||
|input= | {{MoveQuery|Lidia-HRS.2}} | ||
|name= | {{MoveQuery|Lidia-CAT.3}} | ||
|target= | |||
|damage= | == n == | ||
|startup= | |||
|block= | {{MoveDataHeader}} | ||
|hit=+ | |||
|ch= | {{Move | ||
|crush= | |id=Lidia-1 | ||
|recv= | |parent= | ||
|tot= | |input=1 | ||
|name=Jab | |||
|target=h | |||
|damage=5 | |||
|startup=i10 | |||
|block=+1 | |||
|hit=+8 | |||
|ch= | |||
|crush= | |||
|recv=r19 | |||
|tot=29 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=5 | ||
|tracksRight= | |tracksRight=7 | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-1,2 | |id=Lidia-1,2 | ||
|parent=Lidia-1 | |parent=Lidia-1 | ||
|input=, | |input=,2 | ||
|name=Flurry | |name=Flurry | ||
|target=, | |target=,h | ||
|damage=, | |damage=,8 | ||
|startup=, | |startup=,i10 | ||
|block=- | |block=-3 | ||
|hit=+ | |hit=+4 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r21 | ||
|tot= | |tot=41 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Jail from 1st attack with 4f delay | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-1, | |id=Lidia-1,2,2 | ||
|parent=Lidia-1 | |parent=Lidia-1,2 | ||
|input=, | |input=,2 | ||
|name= | |name=Flurry > Mid Chaser | ||
|target=, | |target=,m | ||
|damage=, | |damage=,10 | ||
|startup=, | |startup=,i22 | ||
|block=-8 | |block=-8 | ||
|hit=+ | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r29 | |recv=r29 | ||
|tot= | |tot=71 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit with | * Combo from 1st hit | ||
* | * Combo from 2nd hit with 3f delay | ||
* Transition to CAT on hit or block only | |||
* CAT transition is -16}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-2 | |id=Lidia-1,2,3 | ||
|parent= | |parent=Lidia-1,2 | ||
|input= | |input=,3 | ||
|name= | |name=Flurry > Gale Kick | ||
|target=h | |target=,h | ||
|damage= | |damage=,27 | ||
|startup= | |startup=,i26~27 | ||
|block= | |block=-6 | ||
|hit=+ | |hit=+20a (+11) | ||
|ch= | |ch= | ||
|crush= | |crush=,js16~31 | ||
|recv= | |recv=r29 | ||
|tot= | |tot=76 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{BB}} | |||
* Input can be delayed 3f}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-2,2 | |id=Lidia-1,2,4 | ||
|parent=Lidia- | |parent=Lidia-1,2 | ||
|input=, | |input=,4 | ||
|name= | |name=Flurry > Low Right Kick | ||
|target=,l | |||
|damage=,15 | |||
|startup=,i26 | |||
|block=-13 | |||
|hit=+3 | |||
|ch=+26a | |||
|crush= | |||
|recv=r32 | |||
|tot=78 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Input can be delayed 8f | |||
* Interrupt with i7 from 2nd block | |||
* Can be low parried on hit | |||
* Can hit grounded while off-axis | |||
}} | |||
}} | |||
{{Move | |||
|id=Lidia-1,4 | |||
|parent=Lidia-1 | |||
|input=,4 | |||
|name=High Jab > High Right Kick | |||
|target=,h | |target=,h | ||
|damage=, | |damage=,17 | ||
|startup=, | |startup=,i19 | ||
|block=- | |block=-8 | ||
|hit=+ | |hit=+1 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv=r29 | |recv=r29 | ||
|tot= | |tot=58 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit with 4f delay | * Combo from 1st hit with 4f delay | ||
* | * Balcony break on airborne hit}} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-2 | |id=Lidia-2 | ||
|parent= | |parent= | ||
|input= | |input=2 | ||
|name= | |name= | ||
|target=h | |target=h | ||
|damage= | |damage=8 | ||
|startup= | |startup=i11 | ||
|block= | |block=+0 | ||
|hit=+ | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r19 | ||
|tot= | |tot=30 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=8 | ||
|tracksRight= | |tracksRight=3 | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia- | |id=Lidia-2,2 | ||
|parent=Lidia- | |parent=Lidia-2 | ||
|input=,2 | |input=,2 | ||
|name=Double Twisting Chop | |||
|name= | |||
|target=,h | |target=,h | ||
|damage=, | |damage=,20 | ||
|startup=, | |startup=,i20 | ||
|block=-4 | |block=-4 | ||
|hit= | |hit=+11g | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ | * {{SAT}} | ||
* | * {{BB}} | ||
* Combo from 1st hit with | * Combo from 1st hit with 4f delay | ||
* | * Transition to CAT on hit or block only | ||
}} | * CAT transition is -12}} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-4 | |id=Lidia-2,4 | ||
|parent= | |parent=Lidia-2 | ||
|input=4 | |input=,4 | ||
|name= | |name=High Right Reverse Jab > Mid Right Front Kick | ||
|target=,m | |||
|damage=,13 | |||
|startup=,i21 | |||
|block=-8 | |||
|hit=+4 | |||
|ch= | |||
|crush= | |||
|recv=r27 | |||
|tot=59 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Combo from 1st hit with 4f delay | |||
}} | |||
{{Move | |||
|id=Lidia-3 | |||
|parent= | |||
|input=3 | |||
|name= | |||
|target=h | |target=h | ||
|damage= | |damage=9 | ||
|startup= | |startup=i15 | ||
|block=- | |block=-9 | ||
|hit=+ | |hit=+7 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=43 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 401: | Line 455: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia- | |id=Lidia-3,2 | ||
|parent=Lidia- | |parent=Lidia-3 | ||
|input=,3 | |input=,2 | ||
|name= | |alt=3<nowiki>:</nowiki>2 | ||
|target=, | |name=Gankaku | ||
|damage=, | |target=,h | ||
|startup=, | |damage=,10 | ||
|block=- | |startup=,i22 | ||
|hit=+ | |block=-4 | ||
|hit=[[Lidia_combos#Staples|+58a]] | |||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=68 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ | * {{Tornado}} | ||
* Combo from 1st | * Combo from 1st hit with 3f delay | ||
* Just frame input within a 3f window (14~16) adds 2 damage | |||
* Balcony break on airborne hit | |||
* Hitstop 20f on hit | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia- | |id=Lidia-4 | ||
|parent= | |parent= | ||
|input= | |input=4 | ||
|name= | |name= | ||
|target= | |target=h | ||
|damage= | |damage=14 | ||
|startup= | |startup=i13 | ||
|block=- | |block=-8 | ||
|hit=+ | |hit=+1 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=42 | ||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | |||
{{Move | |||
|id=Lidia-4,3 | |||
|parent=Lidia-4 | |||
|input=,3 | |||
|name=High Right Roundhouse Kick > Jumping Back Spin Kick | |||
|target=,m | |||
|damage=,20 | |||
|startup=,i29~30 | |||
|block=-14 | |||
|hit=+27a | |||
|ch= | |||
|crush=,js20~36 fs37~45 | |||
|recv=r39 | |||
|tot=82 | |||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 440: | Line 518: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* | * Combo from 1st CH}} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia-1+2 | |id=Lidia-1+2 | ||
|parent= | |parent= | ||
|input=1+2* | |input=1+2 | ||
|name=Heian Shodan Seikenzuki | |||
|target=m | |||
|damage=20 | |||
|startup=i31 | |||
|block=-9 | |||
|hit=+17g | |||
|ch= | |||
|crush= | |||
|recv=r33 | |||
|tot=64 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Cancel with b,b or f,f | |||
* Opponent recovers crouching on hit | |||
* Hold for 20~30 frames}} | |||
}} | |||
{{Move | |||
|id=Lidia-1+2* | |||
|parent= | |||
|input=1+2* | |||
|name=Heian Shodan Seikenzuki (Slight Hold) | |name=Heian Shodan Seikenzuki (Slight Hold) | ||
|target=m | |target=m | ||
Line 463: | Line 563: | ||
* {{BB}} | * {{BB}} | ||
* Cancel with input b,b or f,f | * Cancel with input b,b or f,f | ||
* Hold for 31~54 frames | |||
* 5 chip damage on block}} | * 5 chip damage on block}} | ||
}} | }} | ||
Line 482: | Line 583: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=9 chip damage on block | |notes={{Plainlist| | ||
* 9 chip damage on block | |||
* Hold for 55 frames}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 491: | Line 594: | ||
|target=m,m | |target=m,m | ||
|damage=6,20 | |damage=6,20 | ||
|startup=i20~21,i18 | |startup=i20~21, i18 | ||
|block=+0 | |block=+0 | ||
|hit=+23g | |hit=+23g | ||
Line 502: | Line 605: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Jail from 1st attack | |||
* Balcony break on airborne hit | * Balcony break on airborne hit | ||
* Transition to CAT on hit or block only}} | * Transition to CAT on hit or block only}} | ||
Line 590: | Line 694: | ||
* Combo from 1st CH with 10f delay | * Combo from 1st CH with 10f delay | ||
* Move can be delayed 7f | * Move can be delayed 7f | ||
* Can be ducked on hit | |||
* Interrupt with i5 from 1st block | * Interrupt with i5 from 1st block | ||
* Power up with input qcf+4, adds 2 damage | * Power up with input qcf+4, adds 2 damage | ||
* Balcony break on airborne hit}} | * Balcony break on airborne hit | ||
* 6 chip damage on block}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 631: | Line 736: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Jail from 1st attack with 1f delay | ||
}} | }} | ||
{{Move | {{Move | ||
Line 665: | Line 770: | ||
|block=-10 | |block=-10 | ||
|hit=+19a (+12) | |hit=+19a (+12) | ||
|ch=+28a (+22) | |ch=[[Lidia_combos#Staples|+28a (+22)]] | ||
|crush= | |crush= | ||
|recv=r30 | |recv=r30 | ||
Line 693: | Line 798: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Jail from 1st attack | ||
}} | }} | ||
{{Move | {{Move | ||
Line 714: | Line 819: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Knee}} | * {{Knee}} | ||
* | * Jail from 1st attack}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 738: | Line 843: | ||
* {{HeatDash|[[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block}} | * {{HeatDash|[[Lidia_combos#Mini-combos|+43d (+35)]] on hit, +5 on block}} | ||
* Power up with input qcf+1+2 (adds 5 dmg to last hit) | * Power up with input qcf+1+2 (adds 5 dmg to last hit) | ||
* | * Jail from any attack}} | ||
}} | }} | ||
{{MoveQuery|Lidia-f+3+4}} | {{MoveQuery|Lidia-f+3+4}} | ||
Line 761: | Line 866: | ||
|tot=37 | |tot=37 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=20 | ||
|tracksRight= | |tracksRight=7 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 794: | Line 899: | ||
|block=-13 | |block=-13 | ||
|hit=+10a (+1) | |hit=+10a (+1) | ||
|ch=+55a | |ch=[[Lidia_combos#Staples|+55a]] | ||
|crush= | |crush= | ||
|recv=35 | |recv=35 | ||
Line 822: | Line 927: | ||
|tot=44 | |tot=44 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=7 | ||
|tracksRight= | |tracksRight=23 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{SAT}} | * {{SAT}} | ||
Line 857: | Line 962: | ||
|startup=,i22 | |startup=,i22 | ||
|block=-12 | |block=-12 | ||
|hit=+31a (+23) | |hit=[[Lidia_combos#Mini-combos|+31a (+23)]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 884: | Line 989: | ||
|tot=41 | |tot=41 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=7 | ||
|tracksRight= | |tracksRight=23 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 942: | Line 1,047: | ||
|startup=i12~13 | |startup=i12~13 | ||
|block=+6c~+7c | |block=+6c~+7c | ||
|hit=+15a | |hit=[[Lidia_combos#Mini-combos|+15a]] | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,007: | Line 1,112: | ||
|tot=52 | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=26 | ||
|tracksRight= | |tracksRight=21 | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,046: | Line 1,151: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st CH with 1f delay | * Combo from 1st CH with 1f delay | ||
* Jail from 1st | * Jail from 1st hit}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,066: | Line 1,171: | ||
* Combo from 1st CH | * Combo from 1st CH | ||
}} | }} | ||
}} | |||
{{Move | |||
|id=Lidia-d+4 | |||
|parent= | |||
|input=d+4 | |||
|alt= | |||
|name= | |||
|target=l | |||
|damage=6 | |||
|startup=i12 | |||
|block=-15 | |||
|hit=-4 | |||
|ch= | |||
|crush=cs4~ | |||
|recv=r34 FC | |||
|tot=46 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | }} | ||
Line 1,071: | Line 1,196: | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | |||
|id=Lidia-db+1 | |||
|parent= | |||
|input=db+1 | |||
|alt=db+1+2 | |||
|name=Down Jab | |||
|target=sl | |||
|damage=5 | |||
|startup=i10 | |||
|block=-5 | |||
|hit=+6 | |||
|ch= | |||
|crush= | |||
|recv=r24 FC | |||
|tot=34 | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Transition to r24? with f | |||
}} | |||
{{Move | {{Move | ||
|id=Lidia-db+2 | |id=Lidia-db+2 | ||
Line 1,099: | Line 1,243: | ||
|damage=17 | |damage=17 | ||
|startup=i16~17 | |startup=i16~17 | ||
|block=-11 | |block=-11 | ||
|hit=+7 | |hit=+7 | ||
|ch= | |ch= | ||
Line 1,112: | Line 1,256: | ||
* Clean hit adds 3 damage | * Clean hit adds 3 damage | ||
* Transition to HRS on hit or block only | * Transition to HRS on hit or block only | ||
* Transition to attack throw on CH}} | * Transition to attack throw on CH | ||
* HRS transition is -19}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,150: | Line 1,295: | ||
|tot=55 | |tot=55 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=14 | ||
|tracksRight= | |tracksRight=30 | ||
|notes=Can hit grounded off-axis | |notes=Can hit grounded off-axis | ||
}} | }} | ||
Line 1,176: | Line 1,321: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lidia- | |id=Lidia-db+3+4,P.1 | ||
|parent= | |parent=Lidia-db+3+4 | ||
|input=P. | |input=,P.1 | ||
|alt=P.db+3+4<nowiki>:</nowiki>1 | |alt=P.db+3+4<nowiki>:</nowiki>1 | ||
|name=For the Nation | |name=For the Nation | ||
|target= | |target=,h | ||
|damage= | |damage=,21 | ||
|startup= | |startup=,i16 | ||
|block= | |block= | ||
|hit=+33a (+25) | |hit=+33a (+25) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot=71 | |tot=71 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=Just frame input within a 2f window (21~22) adds 2 damage | |notes={{Plainlist| | ||
* {{BB}} | |||
* Combo from 1st hit | |||
* Just frame input within a 2f window (21~22) adds 2 damage}} | |||
}} | }} | ||
Line 1,215: | Line 1,363: | ||
|tot=44 | |tot=44 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft=10 | ||
|tracksRight= | |tracksRight=14 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+36a (+26) on hit, +5 on block}} | * {{HeatDash|[[Lidia_combos#Staples|+36a (+26)]] on hit, +5 on block}} | ||
* {{BB}} | * {{BB}} | ||
* 4 | * 4 chip damage on block}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,473: | Line 1,621: | ||
|damage=10,16 | |damage=10,16 | ||
|startup=i15~16,i13 | |startup=i15~16,i13 | ||
|block=-5 | |block=-5 | ||
|hit=[[Lidia_combos#Staples|+69a (+53)]] | |hit=[[Lidia_combos#Staples|+69a (+53)]] | ||
|ch= | |ch= | ||
Line 1,486: | Line 1,634: | ||
* {{Tornado}} | * {{Tornado}} | ||
* Transition to CAT on hit or block only | * Transition to CAT on hit or block only | ||
* 2nd hit available only as combo from 1st hit}} | * 2nd hit available only as combo from 1st hit | ||
* CAT transition is -13}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,790: | Line 1,939: | ||
|damage=,22 | |damage=,22 | ||
|startup=,i24~25 | |startup=,i24~25 | ||
|block=-6 | |block=-6 | ||
|hit=+24g | |hit=+24g | ||
|ch=+59a | |ch=[[Lidia_combos#Staples|+59a]] | ||
|crush= | |crush= | ||
|recv=r35 WLF | |recv=r35 WLF | ||
Line 1,804: | Line 1,953: | ||
* Combo from 1st CH with 12f delay | * Combo from 1st CH with 12f delay | ||
* Transition to WLF on hit or block only | * Transition to WLF on hit or block only | ||
* Balcony break on airborne hit}} | * Balcony break on airborne hit | ||
* WLF transition is -14}} | |||
}} | }} | ||
Line 2,035: | Line 2,185: | ||
|block=-12 | |block=-12 | ||
|hit=[[Lidia_combos#Mini-combos|+32a (+24)]] | |hit=[[Lidia_combos#Mini-combos|+32a (+24)]] | ||
|ch=+71a (+55) | |ch=[[Lidia_combos#Staples|+71a (+55)]] | ||
|crush=js14~22 fs23~25 | |crush=js14~22 fs23~25 | ||
|recv=r32 | |recv=r32 | ||
Line 2,151: | Line 2,301: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+67a (+50) on hit, +5 on block}} | * {{HeatDash|[[Lidia_combos#Staples|+67a (+50)]] on hit, +5 on block}} | ||
* Transitions to attack throw on front hit | * Transitions to attack throw on front hit | ||
* Does not transition to throw when using Heat Dash | * Does not transition to throw when using Heat Dash | ||
Line 2,189: | Line 2,339: | ||
|startup=i28 | |startup=i28 | ||
|block=+8 | |block=+8 | ||
|hit=+22d | |hit=[[Lidia_combos#Mini-combos|+22d]] | ||
|ch=+44a | |ch=[[Lidia_combos#Staples|+44a]] | ||
|crush= | |crush= | ||
|recv=r25 | |recv=r25 | ||
Line 2,450: | Line 2,600: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+62a (+42) on hit, +5 on block}} | * {{HeatDash|[[Lidia_combos#Staples|+62a (+42)]] on hit, +5 on block}} | ||
* {{BB}}}} | * {{BB}}}} | ||
}} | }} | ||
Line 2,461: | Line 2,611: | ||
|damage=10 | |damage=10 | ||
|startup=i19~20 | |startup=i19~20 | ||
|block=-6 | |block=-6 | ||
|hit=+8c | |hit=+8c | ||
|ch=+33a | |ch=[[Lidia_combos#Staples|+33a]] | ||
|crush=cs11~31 | |crush=cs11~31 | ||
|recv=r29 | |recv=r29 | ||
Line 2,473: | Line 2,623: | ||
* Transition to WLF on hit or block only | * Transition to WLF on hit or block only | ||
* Crouching state ends early on frame 20 when transitioning to WLF | * Crouching state ends early on frame 20 when transitioning to WLF | ||
* WLF transition is -14 | |||
}} | }} | ||
}} | }} | ||
Line 2,799: | Line 2,950: | ||
|damage=55 | |damage=55 | ||
|startup=i20 | |startup=i20 | ||
|block= | |block=-15 | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush=pc8~ | ||
|recv= | |recv=r39 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,814: | Line 2,965: | ||
|parent= | |parent= | ||
|input=1+3+4 | |input=1+3+4 | ||
|alt=BT.1+3+4 | |||
|name=Bow | |name=Bow | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 2,822: | Line 2,974: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r50 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,834: | Line 2,986: | ||
|input=1+2+3+4 | |input=1+2+3+4 | ||
|name=Ki Charge | |name=Ki Charge | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 2,841: | Line 2,993: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r55 | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* Can't block for 5 seconds | |||
* CH state for 5 seconds}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 2,856: | Line 3,010: | ||
|damage=18 | |damage=18 | ||
|startup=i18 | |startup=i18 | ||
|block= | |block=+0c | ||
|hit=+5c | |hit=+5c | ||
|ch=+21d | |ch=+21d | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot=51 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* {{Spike}} | |||
* {{Elbow}} | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 2,879: | Line 3,036: | ||
|ch=+14 | |ch=+14 | ||
|crush= | |crush= | ||
|recv= | |recv=r26 | ||
|tot= | |tot=43 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,898: | Line 3,055: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=ps5~12 | ||
|recv= | |recv=r35 | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Parries high or mid punches | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,915: | Line 3,072: | ||
* P.b+2+4<nowiki>:</nowiki>2}} | * P.b+2+4<nowiki>:</nowiki>2}} | ||
|name=Law of the Land | |name=Law of the Land | ||
|target= | |target=h,h,h | ||
|damage=5,5,20 | |damage=5,5,20 | ||
|startup=i16,i16,i16 | |startup=i16, i16, i16 | ||
|block= | |block= | ||
|hit=+23a (+18) | |hit=+23a (+18) | ||
|ch= | |ch= | ||
|crush= | |crush=15 16 | ||
|recv= | |recv=r32 | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=Input 2 | |notes=Input 2 within a 2f window (15~16) on the second punch, adds 2 damage | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,935: | Line 3,092: | ||
|name=Veto | |name=Veto | ||
|target=L | |target=L | ||
|damage= | |damage=24 | ||
|startup=i18~19 | |startup=i18~19 | ||
|block=-13 | |block=-13 | ||
|hit= | |hit=+6c | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=50 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Spike}} | |||
* Power up based on Heaven and Earth level | * Power up based on Heaven and Earth level | ||
* Regain recoverable health}} | * Regain recoverable health}} | ||
Line 2,963: | Line 3,121: | ||
|damage=35 | |damage=35 | ||
|startup=i12~14 | |startup=i12~14 | ||
|block= | |block=-3 | ||
|hit=+4 | |hit=+4 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r25 | ||
|tot= | |tot=39 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,985: | Line 3,143: | ||
|damage=35 | |damage=35 | ||
|startup=i12~14 | |startup=i12~14 | ||
|block= | |block=-6 | ||
|hit=+0d | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r25 | ||
|tot= | |tot=39 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,996: | Line 3,154: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Homing}} | * {{Homing}} | ||
* {{ | * {{FB}} | ||
* Throw break: 1 or 2 | * Throw break: 1 or 2 | ||
* Opponent on hit: FUFA | * Opponent on hit: FUFA | ||
* Side switch on hit}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 3,007: | Line 3,166: | ||
|target=t | |target=t | ||
|damage=40 | |damage=40 | ||
|startup= | |startup= | ||
|block= | |block=-3 | ||
|hit=+4 | |hit=+4 | ||
|ch= | |ch= | ||
Line 3,018: | Line 3,177: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Throw break: 1 | * Throw break: 1 | ||
* Opponent on break: standing}} | * Opponent on break: standing}} | ||
Line 3,029: | Line 3,187: | ||
|target=t | |target=t | ||
|damage=40 | |damage=40 | ||
|startup= | |startup= | ||
|block= | |block=-3 | ||
|hit=+0d | |hit=+0d | ||
|ch= | |ch= | ||
Line 3,040: | Line 3,198: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{ | * {{FB}} | ||
* Throw break: 2 | * Throw break: 2 | ||
* Opponent on hit: FUFA | * Opponent on hit: FUFA | ||
* Side switch on hit}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 3,052: | Line 3,210: | ||
|target=t | |target=t | ||
|damage=50 | |damage=50 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit=+0d | |hit=+0d | ||
Line 3,075: | Line 3,233: | ||
|damage=40 | |damage=40 | ||
|startup=i12 | |startup=i12 | ||
|block= | |block=-6 | ||
|hit=+0d | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r27 | ||
|tot= | |tot=39 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= |
Revision as of 15:39, 2 September 2024
Lidia |
---|
Movelist & frame data (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
H.2+3
- Transition to r31 HAE on block
- Cancel HAE transition with B
- Transition to attack throw on hit
H.1+2
- Cancel with b,b or f,f
- Transition to HAE on hit or block only
- Cancel HAE transition with B
- Partially uses remaining Heat time
- Hold for 20~30 frames
H.1+2*
- Cancel with b,b or f,f
- Transition to HAE on hit or block only
- Cancel HAE transition with B
- Partially uses remaining Heat time
- Hold for 31~54 frames
H.1+2**
- Cancel with b,b or f,f
- Transition to HAE on hit or block only
- Cancel HAE transition with B
- Partially uses remaining Heat time
- Hold for 55 frames
H.f,F+2
- Transition to HRS on hit or block only
- Partially uses remaining Heat time
- Input H.f,f,F+2 to power up
H.f,f,F+1
- Transition to HAE on hit or block only
- Cancel HAE transition with B
- Partially uses remaining Heat time
H.WLF.1
- Cancel with b,b or f,f on frames 10~18
- Transition to HAE on hit or block only
- Cancel HAE transition with B
H.WLF.1*
- Cancel with b,b or f,f on frames 10~18
- Transition to HAE on hit or block only
- Cancel HAE transition with B
- Balcony break on airborne hit
f+1+2,3,1+2
- Power up with input qcf+1+2 (adds 5 dmg to last hit)
- Jail from any attack
HRS.2
- Transitions to attack throw on front hit
- Does not transition to throw when using Heat Dash
- Activates Heat when throw is completed
- Transition to r33 HAE on hit only
- Cancel HAE transition with B
n
Input
1,2,2
- Combo from 1st hit
- Combo from 2nd hit with 3f delay
- Transition to CAT on hit or block only
- CAT transition is -16
1,2,3
- Input can be delayed 3f
1,2,4
- Input can be delayed 8f
- Interrupt with i7 from 2nd block
- Can be low parried on hit
- Can hit grounded while off-axis
1,4
- Combo from 1st hit with 4f delay
- Balcony break on airborne hit
2,2
- Combo from 1st hit with 4f delay
- Transition to CAT on hit or block only
- CAT transition is -12
2,4
3,2
- Combo from 1st hit with 3f delay
- Just frame input within a 3f window (14~16) adds 2 damage
- Balcony break on airborne hit
- Hitstop 20f on hit
4,3
- Combo from 1st CH
1+2
- Cancel with b,b or f,f
- Opponent recovers crouching on hit
- Hold for 20~30 frames
1+2*
- Cancel with input b,b or f,f
- Hold for 31~54 frames
- 5 chip damage on block
1+2**
- 9 chip damage on block
- Hold for 55 frames
3+4
- Jail from 1st attack
- Balcony break on airborne hit
- Transition to CAT on hit or block only
f
Input
f+3,4
- Combo from 1st CH with 10f delay
- Move can be delayed 7f
- Can be ducked on hit
- Interrupt with i5 from 1st block
- Power up with input qcf+4, adds 2 damage
- Balcony break on airborne hit
- 6 chip damage on block
f+4,3
f+4,3,1
- Combo from 2nd CH
f+4,3,4
- Combo from 2nd CH
f+1+2,3,1+2
- Power up with input qcf+1+2 (adds 5 dmg to last hit)
- Jail from any attack
df
Input
df+1,2
df+1,3
- Combo from 1st CH with 3f delay
- Input can be delayed 6f
- Move can be delayed 5f
df+2
- Transition to CAT on hit or block only
df+3,4
- Combo from 1st CH with 2f delay
df+4,2
- Combo from 1st hit with 1f delay
- Balcony break on airborne hit
d
Input
d+3,1
- Combo from 1st CH with 1f delay
- Jail from 1st hit
d+3,1,2
- Combo from 2nd hit
- Combo from 1st CH
db
Input
db+3
- Clean hit adds 3 damage
- Transition to HRS on hit or block only
- Transition to attack throw on CH
- HRS transition is -19
CH.db+3
- Power up based on Heaven and Earth level
- Restores recoverable health
db+3+4
- Has low parry effect
- Does not parry weapon lows
db+3+4,P.1
- Combo from 1st hit
- Just frame input within a 2f window (21~22) adds 2 damage
b
Input
b+2,3
- Combo from 1st hit with 7f delay
- Input 3 on frames 12~14 to add 3 damage
b+3,4,1+2
- Combo from 1st or 2nd hit
- Input qcf+1+2 to add 2 damage
b+1+2
- Frame advantage -8 on successful attack absorption
u
Input
- ub+1
- u+1
uf+1
- Parries high punches or kicks
- Hitstop on successful parry
- Forced 2nd hit on successful parry
uf+4
- Transition to CAT on hit or block only
- 2nd hit available only as combo from 1st hit
- CAT transition is -13
Motion Input
Input
f,F+2
- Transition to HRS on hit or block only
- Input f,f,F+2 to power up
f,F+4,3
- Combo from 1st hit
- Transition to attack throw on airborne hit
(airborne).f,F+4,3
- Power up based on Heaven and Earth level
- Regain recoverable health
f,f,F+1
- 7 Chip damage on block
f,f,F+3
- 9 Chip damage on block
qcf+2,2,1+2
- Combo from 2nd hit
- Combo from 1st CH
- Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
- Full string deals 47 damage with power up input, 42 damage without
qcf+1+2,2
- Combo from 1st hit
- Combo from 1st CH with 12f delay
- Transition to WLF on hit or block only
- Balcony break on airborne hit
- WLF transition is -14
Crouch
Input
- FC.db+1
- FC.df+1
FC.d+1
- Transition to r25? with f
- Transition input can be delayed 16f
WS
Input
ws1,2
- Combo from 1st hit with 1f delay
- Transition to CAT on hit or block only
ws1,4
- Combo from 1st hit with 1f delay
ws4,2
- Combo from 1st hit with 2f delay
- Transition to CAT on hit or block only
HRS (Horse Stance)
Input
HRS.2
- Transitions to attack throw on front hit
- Does not transition to throw when using Heat Dash
- Activates Heat when throw is completed
- Transition to r33 HAE on hit only
- Cancel HAE transition with B
HRS.4
- 6 chip damage on block
- Transition to WLF on hit or block only
HRS.b
- After recovery, limited to blocking for 13 frames
- Takes 8f to cancel into block
H.HRS.U
- Increases Heaven and Earth level
- Parries all highs or mids
CAT (Cat Stance)
Input
CAT.2,2
- Combo from 1st CH
- Just frame input within a 3f window (13~15) adds 2 damage
CAT.2,3,1
- Combo from 2nd hit with 10f delay
- Combo from 1st CH
- Move can be delayed 9f
CAT.4
- Transition to WLF on hit or block only
- Crouching state ends early on frame 20 when transitioning to WLF
- WLF transition is -14
CAT.4,3+4
- Combo from 1st CH
CAT.1+2
- Transition to WLF on hit or block only
CAT.b
- After recovery, limited to blocking for 13 frames
- Takes 8f to cancel into block
H.CAT.U
- Increases Heaven and Earth level
- Parries all highs or mids
WLF (Stalking Wolf Stance)
Input
WLF.1
- Cancel with b,b or f,f on frames 10~18
- 4 Chip damage on block
WLF.3,1
- Combo from 1st CH
WLF.4
- Second hit available on hit or block only
WLF.b
- After recovery, limited to blocking for 13 frames
- Takes 8f to cancel into block
H.WLF.U
- Increases Heaven and Earth level
- Parries all highs or mids
HAE (Heaven and Earth)
Input
- H.CAT.U
- H.WLF.U
H.HRS.U
- Parries all highs or mids
- Partially uses remaining Heat time
- Entering HAE increases Heaven and Earth level (carries over into next round)
- Heat consumption is reduced the higher the level
HAE.1
- Power up based on Heaven and Earth level
- Chip damage on block
- Guarantees grounded hit vs airborne opponent
HAE.2
- Chip damage on block
- Power up based on Heaven and Earth level
- +35a (-1) on hit with HAE level 3
- 2nd hit available on hit or block only
HAE.1+2
- Power up based on Heaven and Earth level
P.HAE
- Transition to HAE
- Partially restore remaining Heat time
Others
Input
- P.b+2+4
- P.b+1+3:2
- P.b+2+4:2
P.b+1+3
OTG.d+1+2
- Power up based on Heaven and Earth level
- Regain recoverable health
Throws
Input
1+3
- Throw break: 1 or 2
- Opponent on break: standing
2+4
- Throw break: 1 or 2
- Opponent on hit: FUFA
- Side switch on hit
Right throw
- Throw break: 2
- Opponent on hit: FUFA
- Side switch on hit
uf+1+2
- Throw break: 1+2
- Opponent on hit: FUFA
- Power up based on Heaven and Earth level
- Regain recoverable health
10 Strings
Input
2,1,4,4,1,2,1,3,2
2,1,4,4,1,2,1,3,2,1