m (→WS) |
mNo edit summary |
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(42 intermediate revisions by 13 users not shown) | |||
Line 30: | Line 30: | ||
|damage=37 | |damage=37 | ||
|startup=i20 | |startup=i20 | ||
|block=- | |block=-14 | ||
|hit=+0d | |hit=+0d | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 63: | Line 63: | ||
|block=-9 | |block=-9 | ||
|hit=+21d (+11) | |hit=+21d (+11) | ||
|tracksLeft=5? | |||
|tracksRight=4? | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
Line 73: | Line 75: | ||
|id=Lee-HMS.u+3 | |id=Lee-HMS.u+3 | ||
|input=HMS.u+3 | |input=HMS.u+3 | ||
|name=Silver Slash | |||
|target=m | |target=m | ||
|damage=26 | |damage=26 | ||
Line 78: | Line 81: | ||
|block=-9 | |block=-9 | ||
|hit=+23d (+13) | |hit=+23d (+13) | ||
|crush= | |crush=js9~ | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
Line 84: | Line 87: | ||
* {{BB}} | * {{BB}} | ||
* Transition to -9, +23d (+13) FC with D | * Transition to -9, +23d (+13) FC with D | ||
* 7 chip damage | |||
}} }} | }} }} | ||
{{MoveQuery|Lee-1,2:4}} | |||
{{MoveQuery|Lee-1,3:3:3}} | |||
{{MoveQuery|Lee-3~3:4}} | |||
{{MoveQuery|Lee-f+4:1}} | |||
{{MoveQuery|Lee-f+3,3,3,3,3:4}} | |||
{{MoveQuery|Lee-b+1,1:2}} | |||
{{MoveQuery|Lee-b+1:1+2}} | |||
{{MoveQuery|Lee-f:F+2}} | |||
{{MoveQuery|Lee-FC.df,d,DF#3}} | |||
== Rage == | == Rage == | ||
Line 106: | Line 120: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{RageArt}} | ||
* {{RecoverableHealthRemoval}} | |||
* Damage increases with lower health | * Damage increases with lower health | ||
}} | |||
}} | }} | ||
Line 135: | Line 150: | ||
|hit=+7 | |hit=+7 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to -2 +8 MS with F | * Transition to r30 -2 +8 MS with F | ||
* Jail from 1st attack with max delay | * Jail from 1st attack with max (4F) delay | ||
* Move can be delayed | * Combo from 1st hit with 4F delay | ||
* Move can be delayed 4F}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 149: | Line 165: | ||
|hit=-2 | |hit=-2 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Move can be delayed | * Move can be delayed 5F | ||
* Combo from 2nd CH | * Input can be delayed 7F | ||
* Combo from 2nd CH with 7F delay}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 164: | Line 181: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 3rd hit CH | * Combo from 3rd hit CH with 9F delay | ||
* Transition to -9, +11a (+ | * Transition to r25 -9, +11a (+2a) HMS with 4 | ||
* Move can be delayed | * Move can be delayed 13F | ||
* Input can be delayed 18F | |||
}} }} | }} }} | ||
{{Move | {{Move | ||
Line 181: | Line 199: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* Transition to -14 -2 HMS with 3}} | * Combo from 2nd hit | ||
* Transition to -14 -2 HMS with 3 | |||
* Move can be input by pressing 4 during frames 1-9 of 1,2}} | |||
}} | }} | ||
{{MoveInherit|Lee-1,2,4 | {{MoveInherit|Lee-1,2,4 | ||
|id=Lee-1,2:4 | |id=Lee-1,2:4 | ||
|input= | |input={{colon}}4 | ||
|damage=,12 | |damage=,12 | ||
|hit=+5 | |hit=+5 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* Transition to -14 +3 HMS with 3}} | * Combo from 2nd hit with 1f delay | ||
* Move can be input by pressing 4 during frames 10-13 of 1,2 | |||
* Transition to r44 -14 +3 HMS with 3}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 203: | Line 224: | ||
|block=-11 | |block=-11 | ||
|hit=+0 | |hit=+0 | ||
|notes= | |notes= Can be delayed (2F?) | ||
}} | }} | ||
{{Move | {{Move | ||
Line 214: | Line 235: | ||
|block=-11 | |block=-11 | ||
|hit=+0 | |hit=+0 | ||
|notes=Jail from 1st attack | |notes={{Plainlist| | ||
* Input 3 during frames 13?-15? of previous hit | |||
* Jail from 1st attack | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 228: | Line 252: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Input 3 during frame 8? of previous hit | |||
* Timestop on hit | * Timestop on hit | ||
* 5 chip damage}} | * 5 chip damage}} | ||
Line 321: | Line 346: | ||
|block=-15 | |block=-15 | ||
|hit=+1 | |hit=+1 | ||
|ch=+ | |ch=+11 | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 552: | Line 577: | ||
|notes= {{Plainlist| | |notes= {{Plainlist| | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* Combo from 1st CH +25a (+18)}} | * Combo from 2nd hit with no delay | ||
* Frame advantage on 1st CH: +25a (+18)}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 567: | Line 593: | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+5g +34d}} | * {{HeatDash|+5g +34d}} | ||
* Combo from | * Combo from 2nd hit with 1f-5f delay only | ||
* | * Frame advantage on 1st CH: [[Lee combos#Staples|+29a (+22)]] | ||
* 4 | * 4 Chip Damage on block | ||
* 5 Chip Damage on block in heat}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 802: | Line 829: | ||
* {{Tornado}} | * {{Tornado}} | ||
* Perfect Input not required during Heat | * Perfect Input not required during Heat | ||
* 4 must be input during frames 7?-9? of previous hit | |||
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time | * Partially consumes remaining Heat Time, while Perfect input restores Heat Time | ||
* Combos from 1st hit | * Combos from 1st hit | ||
Line 810: | Line 838: | ||
|input=f+4 | |input=f+4 | ||
|name= | |name= | ||
|target= | |target=h | ||
|damage= | |damage=13 | ||
|startup= | |startup=i11 | ||
|block=-7 | |block=-7 | ||
|hit=+4 | |hit=+4 | ||
Line 1,126: | Line 1,154: | ||
|hit=-1 | |hit=-1 | ||
|ch=+17a | |ch=+17a | ||
|crush= | |crush=cs6~ | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,590: | Line 1,618: | ||
* +18d on crouching opponent | * +18d on crouching opponent | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-b+1+3 | ||
|parent= | |parent= | ||
|input= | |input=b+1+3 | ||
|name= | |name=Mist Illusion | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit=+ | |hit=+14BT | ||
|ch= | |ch= | ||
|crush= | |crush=ps5? | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,613: | Line 1,636: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * High and Mid parry | ||
* Puts you behind opponent | |||
* Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 | |||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-b+1+3,4 | ||
|parent= | |parent=Lee-b+1+3 | ||
|input= | |input=,4 | ||
|name= | |name=Illusion Edge | ||
|target= | |target=m | ||
|damage= | |damage=35 | ||
|startup= | |startup=i20 | ||
|block= | |block= | ||
|hit= | |hit=+22a (+13) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{BB}} | ||
* | * Only available upon successful parry | ||
* Guaranteed hit | |||
}} }} | }} }} | ||
{{Move | {{MoveQuery|Lee-b+3+4}} | ||
|id=Lee- | |||
== u == | |||
{{MoveDataHeader}}<!-- includes ub, u and uf moves --> | |||
{{Move | |||
|id=Lee-ub+3 | |||
|parent= | |parent= | ||
|input= | |input=ub+3 | ||
|name= | |name=Wheel of Fate | ||
|target=m | |target=m | ||
|damage= | |damage=20 | ||
|startup= | |startup=i18 | ||
|block=- | |block=-13 | ||
|hit=+ | |hit=+20a (+13) | ||
|ch= | |ch=+74a (+58) | ||
|crush=js | |crush=js | ||
|recv= | |recv= | ||
Line 1,648: | Line 1,684: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
}} | * {{Tornado}} | ||
}} }} | |||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-u+3 | ||
|parent=Lee-uf+3 | |parent= | ||
|input= | |input=u+3 | ||
|name= | |name=Fake | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
|block=- | |block= | ||
|hit=+ | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=js | ||
|recv= | |notes={{Plainlist| | ||
* Transition to FC with D | |||
* Transition to HMS with 3+4 | |||
}} }} | |||
{{Move | |||
|id=Lee-uf+3 | |||
|parent= | |||
|input=uf+3 | |||
|name= | |||
|target=m | |||
|damage=12 | |||
|startup=i25 | |||
|block=-9 | |||
|hit=+2 | |||
|ch= | |||
|crush=js | |||
|recv= | |||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Lee-uf+3,4 | |id=Lee-uf+3,1 | ||
|parent=Lee-uf+3 | |||
|input=,2 | |||
|name=Brilliant Rosé | |||
|target=,m | |||
|damage=,18 | |||
|startup=i21 | |||
|block=-12 | |||
|hit=+3 | |||
|ch=+26a | |||
|crush= | |||
|recv=FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Combos from 1st hit | |||
}} | |||
{{Move | |||
|id=Lee-uf+3,4 | |||
|parent=Lee-uf+3 | |parent=Lee-uf+3 | ||
|input=,4 | |input=,4 | ||
Line 1,714: | Line 1,786: | ||
|input=uf+3+4 | |input=uf+3+4 | ||
|name=Silver Bullet | |name=Silver Bullet | ||
|target= | |target=h | ||
|damage=30 | |damage=30 | ||
|startup=i22 | |startup=i22 | ||
Line 1,814: | Line 1,886: | ||
|hit=+29a | |hit=+29a | ||
|ch= | |ch= | ||
|crush= | |crush=cs5~ | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,864: | Line 1,936: | ||
* Transition to +5, +28a HMS with 3 | * Transition to +5, +28a HMS with 3 | ||
* 6 chip damage | * 6 chip damage | ||
* Causes Strong Aerial Tailspin | |||
}} }} | }} }} | ||
{{Move | {{Move | ||
Line 1,892: | Line 1,965: | ||
|name=Waxing Crescent | |name=Waxing Crescent | ||
|target=,m | |target=,m | ||
|damage=26 | |damage=,26 | ||
|startup=i20 | |startup=i20 | ||
|block=+3 | |block=+3 | ||
Line 1,904: | Line 1,977: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{FB}} | * {{FB}} | ||
* Transition to +6, +29d (-6) HMS with 3 | * Transition to +6, +29d (-6) HMS with 3 | ||
* Combos from 1st hit | * Combos from 1st hit | ||
* 7 chip damage | * 7 chip damage | ||
* Balcony break on 2nd hit only | |||
}} }} | }} }} | ||
{{Move | {{Move | ||
Line 1,932: | Line 2,005: | ||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.1 | ||
|parent= | |parent= | ||
|input= | |input=FC.1 | ||
|name= | |name= | ||
|target= | |target=s | ||
|damage= | |damage=5 | ||
|startup= | |startup=i10 | ||
|block=- | |block=-5 | ||
|hit=+ | |hit=+6 | ||
|ch= | |ch= | ||
|crush= | |crush=cs | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,956: | Line 2,025: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Alternate input d+1, db+1 | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.2 | ||
|parent= | |parent= | ||
|input= | |input=FC.2 | ||
|name= | |name= | ||
|target= | |target=s | ||
|damage= | |damage=5 | ||
|startup= | |startup=i16 | ||
|block=- | |block=-4 | ||
|hit=+ | |hit=+7 | ||
|ch= | |ch= | ||
|crush= | |crush=cs | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,976: | Line 2,045: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Alternate input db+2 | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.3 | ||
|parent= | |parent= | ||
|input= | |input=FC.3 | ||
|name= | |name= | ||
|target= | |target=l | ||
|damage= | |damage=10 | ||
|startup= | |startup=i13 | ||
|block=- | |block=-17 | ||
|hit= | |hit=-6 | ||
|ch= | |ch= | ||
|crush= | |crush=cs | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,996: | Line 2,065: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.4 | ||
|parent= | |parent= | ||
|input= | |input=FC.4 | ||
|name= | |name= | ||
|target= | |target=l | ||
|damage= | |damage=6 | ||
|startup= | |startup=i12 | ||
|block=- | |block=-15 | ||
|hit= | |hit=-4 | ||
|ch= | |ch= | ||
|crush= | |crush=cs | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 2,016: | Line 2,085: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Alternate input db+4 | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.df+4 | ||
|parent= | |parent= | ||
|input= | |input=FC.df+4 | ||
|name= | |name=Silver Tail | ||
|target= | |target=l | ||
|damage= | |damage=17 | ||
|startup= | |startup=i16 | ||
|block=- | |block=-14 | ||
|hit= | |hit=-3 | ||
|ch= | |ch=+25d | ||
|crush= | |crush=FC | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 2,036: | Line 2,105: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Transition to 14, -3, +25d HMS with 3 | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.UF+4 | ||
|parent= | |parent= | ||
|input= | |input=FC.UF+4 | ||
|name= | |name=Catapult Kick | ||
|target= | |target=m | ||
|damage= | |damage=25 | ||
|startup= | |startup=i18~28 | ||
|block=- | |block=-17 | ||
|hit=+ | |hit=+28a (+18) | ||
|ch= | |ch= | ||
|crush= | |crush=js | ||
|recv= | |recv=FC | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Transition to -, +28a (+18) HMS with 3 | ||
* | * Alternate input FC.UB+4, FC.U+4 | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.UF+3+4 | ||
|parent= | |parent= | ||
|input= | |input=FC.UF+3+4 | ||
|name= | |name=Catapult Drop | ||
|target=m | |target=m | ||
|damage= | |damage=30 | ||
|startup= | |startup=i46~49 | ||
|block=- | |block=-4 | ||
|hit= | |hit=+18a (+8) | ||
|ch= | |ch= | ||
|crush= | |crush=js | ||
|recv= | |recv=FUFT | ||
|tot= | |tot= | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Can hit cross-up | |||
* Alternate input FC.UB+3+4, FC.U+3+4 | |||
}} }} | |||
{{Move | |||
|id=Lee-FC.df,d,DF | |||
|parent= | |||
|input=FC.df,d,DF | |||
|name=Slide Step | |||
|crush=cs | |||
|recv=FC | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.df,d,DF+3 | ||
|parent= | |parent= | ||
|input=,3 | |input=FC.df,d,DF+3 | ||
|name= | |name=Friction Spear | ||
|target= | |target=l | ||
|damage= | |damage=20 | ||
|startup= | |startup=i18~24 | ||
|block=-15 | |block=-15* | ||
|hit= | |hit=+3 | ||
|ch= | |ch=+5d | ||
|crush= | |crush=cs js | ||
|recv= | |recv=FC | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,098: | Line 2,178: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-FC.df,d,DF#3 | ||
|parent= | |parent= | ||
|input=, | |input=FC.df,d,DF#3 | ||
|name= | |name=Friction Spear Cardinal | ||
|target= | |target=l | ||
|damage= | |damage=25 | ||
|startup= | |startup=i18~24 | ||
|block=- | |block=-15* | ||
|hit= | |hit=+3 | ||
|ch= | |ch=+5d | ||
|crush= | |crush=cs js | ||
|recv= | |recv=FC | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 2,119: | Line 2,198: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. | ||
* Perfect Input not required during Heat | |||
* Perfect input when DF and 3 are input during the same frame? | |||
* Partially consumes remaining Heat Time, while Perfect input restores Heat Time | |||
}} }} | }} }} | ||
== WS == | |||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-ws1 | ||
|parent= | |parent= | ||
|input= | |input=ws1 | ||
|name= | |name= | ||
|target= | |target=m | ||
|damage= | |damage=12 | ||
|startup= | |startup=i13 | ||
|block=- | |block=-2 | ||
|hit= | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,139: | Line 2,225: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Automatically transitions to HMS on hit or block | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-ws1,2 | ||
|parent=Lee- | |parent=Lee-ws1 | ||
|input=, | |input=,2 | ||
|name= | |name=Wonderful Spin Blow | ||
|target=, | |target=,h | ||
|damage=, | |damage=,17 | ||
|startup= | |startup=i20 | ||
|block=- | |block=-7 | ||
|hit= | |hit=+2 | ||
|ch= | |ch=+7 | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,161: | Line 2,245: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | *Transition to -3, +6, +12 MS with F | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-ws1,4 | ||
|parent=Lee- | |parent=Lee-ws1 | ||
|input=, | |input=,4 | ||
|name= | |name=Wonderful Combo | ||
|target=,h | |target=,h | ||
|damage=, | |damage=,20 | ||
|startup= | |startup=i20 | ||
|block=- | |block=-5 | ||
|hit= | |hit=+4 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,181: | Line 2,265: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | *Transition to -8, +1 HMS with 3 | ||
}} }} | }} }} | ||
{{Move | {{Move | ||
|id=Lee- | |id=Lee-ws2 | ||
|parent= | |parent= | ||
|input= | |input=ws2 | ||
|name= | |name= | ||
|target=m | |target=m | ||
|damage= | |damage=12 | ||
|startup= | |startup=i14 | ||
|block=- | |block=-8 | ||
|hit=+ | |hit=+3 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,203: | Line 2,285: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * | ||
}} }} | }} }} | ||
{{Move | |||
== | |id=Lee-ws2,3 | ||
|parent=Lee-ws2 | |||
{{ | |input=,3 | ||
|name=Rocket Heel | |||
== | |target=,m | ||
|damage=,24 | |||
{{ | |startup=i20 | ||
|block=-13 | |||
== | |hit=+32a (+22) | ||
|ch= | |||
{{ | |crush= | ||
|recv= | |||
== | |tot= | ||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
* Combos from 1st hit | |||
}} }} | |||
{{Move | |||
|id=Lee-ws2,4 | |||
|parent=Lee-ws2 | |||
|input=,4 | |||
|name=Twister Heel | |||
|target=,h | |||
|damage=,23 | |||
|startup=i27 | |||
|block=-2 | |||
|hit=+13g | |||
|ch=+37a | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Combos from 1st hit | |||
}} }} | |||
{{Move | |||
|id=Lee-ws3 | |||
|parent= | |||
|input=ws3 | |||
|name= | |||
|target=m | |||
|damage=16 | |||
|startup=i10 | |||
|block=-21 | |||
|hit=-10 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* | |||
}} }} | |||
{{Move | |||
|id=Lee-ws3,3 | |||
|parent=Lee-ws3 | |||
|input=,3 | |||
|name= | |||
|target=,m | |||
|damage=,11 | |||
|startup=i15 | |||
|block=-15 | |||
|hit=-4c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to -15, -4 HMS with 4 | |||
* Combos from 1st hit | |||
}} }} | |||
{{Move | |||
|id=Lee-ws3,3,D+3 | |||
|parent=Lee-ws3,3 | |||
|input=,D+3 | |||
|name= | |||
|target=,l | |||
|damage=,8 | |||
|startup=i26 | |||
|block=-19 | |||
|hit=-8 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combos from 2nd hit CH | |||
}} }} | |||
{{Move | |||
|id=Lee-ws3,3,D+3,3 | |||
|parent=Lee-ws3,3,D+3 | |||
|input=,3 ... | |||
|name=Infinite Kick Chain: Low | |||
|target=,h | |||
|damage=,10 | |||
|startup=i24 | |||
|block=-16 | |||
|hit=-5 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* D+3,3 can be repeated infinitely | |||
* Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks | |||
* Combos from 3rd hit | |||
}} }} | |||
{{Move | |||
|id=Lee-ws3,3,DF+3 | |||
|parent=Lee-ws3,3 | |||
|input=,DF+3 | |||
|name= | |||
|target=,m | |||
|damage=,10 | |||
|startup=i26 | |||
|block=-19 | |||
|hit=-8 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Combos from 2nd hit CH | |||
}} }} | |||
{{Move | |||
|id=Lee-ws3,3,DF+3,3 | |||
|parent=Lee-ws3,3,DF+3 | |||
|input=,3 ... | |||
|name=Infinite Kick Chain: Middle | |||
|target=,h | |||
|damage=,10 | |||
|startup=i26 | |||
|block=-16 | |||
|hit=-8 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* DF+3,3 can be repeated infinately | |||
* Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks | |||
* Combos from 3rd hit | |||
}} }} | |||
{{Move | |||
|id=Lee-ws4 | |||
|parent= | |||
|input=ws4 | |||
|name=Toe Smash | |||
|target=m | |||
|damage=16 | |||
|startup=i11 | |||
|block=-6 | |||
|hit=+5 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to -9, +2 HMS with 3 | |||
}} }} | |||
== HMS (''Hitman'') == | |||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveQuery|Lee-3+4}} | |||
{{Move | |||
|id=Lee-HMS.1 | |||
|parent= | |||
|input=HMS.1 | |||
|name=Freaker Jab | |||
|target=h | |||
|damage=7 | |||
|startup=i12 | |||
|block=+2 | |||
|hit=+9 | |||
|ch= | |||
|crush= | |||
|recv=HMS | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cancel and transition MS with F | |||
* Cancel into Scatter Kick (HMS.3) with input HMS.1~3 | |||
}} }} | |||
{{Move | |||
|id=Lee-HMS.1,1 | |||
|parent=Lee-HMS.1 | |||
|input=,1 | |||
|name= | |||
|target=,h | |||
|damage=,7 | |||
|startup=i14 | |||
|block=-2 | |||
|hit=+8 | |||
|ch= | |||
|crush= | |||
|recv=HMS | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Cancel and transition to +1, +8 MS with F | |||
* Combos from 1st hit | |||
}} }} | |||
{{Move | |||
|id=Lee-HMS.1,1,1 | |||
|parent=Lee-HMS.1,1 | |||
|input=,1 | |||
|name=Amazing Swipe | |||
|target=,h | |||
|damage=,20 | |||
|startup=i20 | |||
|block=-7 | |||
|hit=+44d (-14) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Combos from 1st hit | |||
}} }} | |||
{{Move | |||
|id=Lee-HMS.1,4 | |||
|parent=Lee-HMS.1 | |||
|input=,4 | |||
|name=Excellent Combo | |||
|target=,m | |||
|damage=,17 | |||
|startup=i15 | |||
|block=-8 | |||
|hit=+4 | |||
|ch=+57a | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to -8, +4, +58a HMS with 3 | |||
}} }} | |||
{{Move | |||
|id=Lee-HMS.2 | |||
|parent= | |||
|input=HMS.2 | |||
|name=Scatter Blow | |||
|target=m | |||
|damage=23 | |||
|startup=i19 | |||
|block=-13 | |||
|hit=+39a (+29) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
}} }} | |||
{{Move | |||
|id=Lee-HMS.3 | |||
|parent= | |||
|input=HMS.3 | |||
|name=Scatter Kick | |||
|target=h,t | |||
|damage=21,20 | |||
|startup=i18 | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush=pc8~ | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Homing}} | |||
* Shifts to throw on hit from the front | |||
* 6 chip damage | |||
}} }} | |||
{{Move | |||
|id=Lee-HMS.4 | |||
|parent= | |||
|input=HMS.4 | |||
|name=Shin Slicer | |||
|target=l | |||
|damage=20 | |||
|startup=i22 | |||
|block=-13 | |||
|hit=+4c | |||
|ch=+72a (+56) | |||
|crush=cs6~ | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Instant Tornado on CH | |||
}} }} | |||
{{Move | |||
|id=Lee-HMS.1+2 | |||
|parent= | |||
|input=HMS.1+2 | |||
|name=Poison Touch | |||
|target=m,m | |||
|damage=10,15 | |||
|startup=i15 | |||
|block=-5 | |||
|hit=+6 | |||
|ch=+19a (+10) | |||
|crush= | |||
|recv=HMS | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* On CH: {{BB}} | |||
}} }} | |||
{{MoveQuery|Lee-HMS.u+3}} | |||
{{Move | |||
|id=Lee-HMS.u+4 | |||
|parent= | |||
|input=HMS.u+4 | |||
|name=Silver Circle | |||
|target=m | |||
|damage=20 | |||
|startup=i26~29 | |||
|block=-5c | |||
|hit=+13c | |||
|ch= | |||
|crush=js16~ | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* | |||
}} }} | |||
== MS (''Mist Step'') == | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=Lee-f,n | |||
|parent= | |||
|input=f,n | |||
|name=Mist Step | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush=cs | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transitions to MS | |||
* Alternate input HMS.f,n | |||
}} }} | |||
{{Move | |||
|id=Lee-MS.3 | |||
|parent= | |||
|input=MS.3 | |||
|name= | |||
|target=m | |||
|damage=10 | |||
|startup=i15 | |||
|block=-12 | |||
|hit=-1 | |||
|ch= | |||
|crush=js | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* | |||
}} }} | |||
{{Move | |||
|id=Lee-MS.3,4 | |||
|parent=Lee-MS.3 | |||
|input=,4 | |||
|name=Inverted Axle | |||
|target=,m | |||
|damage=,10 | |||
|startup=i15 | |||
|block=-13 | |||
|hit=+32a (+22) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* | |||
}} }} | |||
{{Move | |||
|id=Lee-MS.3+4 | |||
|parent= | |||
|input=MS.3+4 | |||
|name=Friction Spear | |||
|target=l | |||
|damage=17 | |||
|startup=i25~31 | |||
|block=-15~-9 | |||
|hit=+3 | |||
|ch=+5d | |||
|crush=cs js | |||
|recv=FC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=}} | |||
{{Move | |||
|id=Lee-MS.b,n | |||
|parent= | |||
|input=b,n | |||
|name=Sway | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv=hFC | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* | |||
}} }} | |||
{{Move | |||
|id=Lee-MS.b,n,4 | |||
|parent=Lee-MS.b,n | |||
|input=,4 | |||
|name=Axe Sweep | |||
|target=l | |||
|damage=18 | |||
|startup=i21 | |||
|block=-13 | |||
|hit=+3 | |||
|ch=+12 | |||
|crush=cs | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* | |||
}} }} | |||
== Others == | |||
{{MoveDataHeader}}<!-- includes Rage Art, BT, SS, FC if those sections don't have many moves --> | |||
== Throws == | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=Lee-1+3 | |||
|parent= | |||
|input=1+3 | |||
|name=Forearm Drop | |||
|target=t | |||
|damage=35 | |||
|startup=i12~14 | |||
|block=-3 | |||
|hit=-2d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Throw break 1 or 2 | |||
}} | |||
{{Move | |||
|id=Lee-2+4 | |||
|parent= | |||
|input=2+4 | |||
|name=Axle Throw | |||
|target=t | |||
|damage=35 | |||
|startup=i12~14 | |||
|block=-6 | |||
|hit=-2d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw break 1 or 2 | |||
* Side swap | |||
}} }} | |||
{{Move | |||
|id=Lee-Left throw | |||
|parent= | |||
|input=Left Throw | |||
|name=Lee Harassment | |||
|target=t | |||
|damage=40 | |||
|startup=i12~14 | |||
|block=-3 | |||
|hit=-3d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Throw break 1 | |||
}} | |||
{{Move | |||
|id=Lee-Right throw | |||
|parent= | |||
|input=Right Throw | |||
|name=Lee Stunner | |||
|target=t | |||
|damage=40 | |||
|startup=i12~14 | |||
|block=-3 | |||
|hit=+0d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{FB}} Throw break 2 | |||
}} | |||
{{Move | |||
|id=Lee-Back Throw | |||
|parent= | |||
|input=Back Throw | |||
|name=Face Crusher | |||
|target=t | |||
|damage=50 | |||
|startup=i12~14 | |||
|block=! | |||
|hit=-5d | |||
|ch= | |||
|crush= | |||
|recv=BT | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Unbreakable | |||
}} | |||
{{Move | |||
|id=Lee-uf+1+2 | |||
|parent= | |||
|input=uf+1+2 | |||
|name=Knee Driver | |||
|target=t | |||
|damage=20 | |||
|startup=i12~14 | |||
|block=-3 | |||
|hit=+23d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw break 1+2 | |||
* Alternate input HMS.uf+1+2 }} | |||
}} | |||
== 10 Strings == | == 10 Strings == |
Latest revision as of 02:40, 29 December 2024
Lee |
---|
Movelist & frame data (Tekken 8) |
---|
This page is for Tekken 8. For Tekken 7, see Lee movelist (Tekken 7).
Heat
Input
4,4:4
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
HMS.u+3
- Transition to -9, +23d (+13) FC with D
- 7 chip damage
1,2:4
- Jail from 1st attack
- Combo from 2nd hit with 1f delay
- Move can be input by pressing 4 during frames 10-13 of 1,2
- Transition to r44 -14 +3 HMS with 3
1,3:3:3
- Combo from 1st hit
- Input 3 during frame 8? of previous hit
- Timestop on hit
- 5 chip damage
3~3:4
- Unbreakable
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
f+4:1
- 10 chip damage
- Combos on 1st hit CH
f+3,3,3,3,3:4
- Perfect Input not required during Heat
- 4 must be input during frames 7?-9? of previous hit
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
- Combos from 1st hit
b+1,1:2
- Combos from 1st hit
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
b+1:1+2
- Combos from 1st hit
- 10 chip damage
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
f:F+2
- Transition to +5, +21gc, +72a (+56) MS with F
- 11 chip damage
Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time
FC.df,d,DF#3
- Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
- Perfect Input not required during Heat
- Perfect input when DF and 3 are input during the same frame?
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
Rage
Input
R.df+1+2
- Damage increases with lower health
n
Input
1,2
- Transition to r30 -2 +8 MS with F
- Jail from 1st attack with max (4F) delay
- Combo from 1st hit with 4F delay
- Move can be delayed 4F
1,2,2
- Move can be delayed 5F
- Input can be delayed 7F
- Combo from 2nd CH with 7F delay
1,2,2,3
- Combo from 3rd hit CH with 9F delay
- Transition to r25 -9, +11a (+2a) HMS with 4
- Move can be delayed 13F
- Input can be delayed 18F
1,2,4
- Jail from 1st attack
- Combo from 2nd hit
- Transition to -14 -2 HMS with 3
- Move can be input by pressing 4 during frames 1-9 of 1,2
1,2:4
- Jail from 1st attack
- Combo from 2nd hit with 1f delay
- Move can be input by pressing 4 during frames 10-13 of 1,2
- Transition to r44 -14 +3 HMS with 3
1,3:3
- Input 3 during frames 13?-15? of previous hit
- Jail from 1st attack
1,3:3:3
- Combo from 1st hit
- Input 3 during frame 8? of previous hit
- Timestop on hit
- 5 chip damage
2,2,3
- Transition to -9, +11a (+2) HMS with 4
- Combos from 1st hit CH
3~3:4
- Unbreakable
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
4,4,4
- Jail from 1st attack
- Combo from 2nd hit with no delay
- Frame advantage on 1st CH: +25a (+18)
4,4:4
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
f
Input
f+3,3,3,3,3,4
- If only last hit connects +28a (+13)
- Combos from 1st hit
- 4 can be input after the 2nd hit on-wards
f+3,3,3,3,3:4
- Perfect Input not required during Heat
- 4 must be input during frames 7?-9? of previous hit
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
- Combos from 1st hit
f+4:1
- 10 chip damage
- Combos on 1st hit CH
f+4,3
- Transition to -4, +7c, +64a HMS with 4
- Combos on 1st hit CH
- Delayable
df
Input
d
Input
d+4,n,4
- Links to attacks from 4 (4,4:4, 4,3,4, etc.)
- Combos from 1st hit CH
D+4,4,4,4
- Transition to -11, +20a (+11) HMS with 3
- Combos from 3rd hit CH
db
Input
b
Input
b+1,1
- Transition to -1, +10g HMS with 3+4
- Cancel and transition to -5, +1 MS with F
b+1,1:2
- Combos from 1st hit
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
b+1:1+2
- Combos from 1st hit
- 10 chip damage
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
b+3,3
- Transition to -7, +4 MS with F
- Combos from 1st hit
b+4
- Transition to -2, +8c, +65a HMS with 3
- +18d on crouching opponent
b+1+3
- High and Mid parry
- Puts you behind opponent
- Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4
b+1+3,4
- Only available upon successful parry
- Guaranteed hit
u
Input
uf+3+4
- Transition to +8, +31d (+23) HMS with 3+4
- 9 chip damage
Motion Input
Input
f,F+2
- Transition to +5, +21gc, +72a (+56) MS with F
- 6 chip damage
f:F+2
- Transition to +5, +21gc, +72a (+56) MS with F
- 11 chip damage
Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time
b,B+4
- Transition to +5, +28a HMS with 3
- 6 chip damage
- Causes Strong Aerial Tailspin
f,f,F+3,4
- Transition to +6, +29d (-6) HMS with 3
- Combos from 1st hit
- 7 chip damage
- Balcony break on 2nd hit only
Crouch
Input
FC.UF+4
- Transition to -, +28a (+18) HMS with 3
- Alternate input FC.UB+4, FC.U+4
FC.UF+3+4
- Can hit cross-up
- Alternate input FC.UB+3+4, FC.U+3+4
FC.df,d,DF+3
- * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
FC.df,d,DF#3
- Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
- Perfect Input not required during Heat
- Perfect input when DF and 3 are input during the same frame?
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
WS
Input
ws3,3,D+3,3 ...
- D+3,3 can be repeated infinitely
- Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
- Combos from 3rd hit
ws3,3,DF+3,3 ...
- DF+3,3 can be repeated infinately
- Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
- Combos from 3rd hit
HMS (Hitman)
Input
HMS.1
- Cancel and transition MS with F
- Cancel into Scatter Kick (HMS.3) with input HMS.1~3
HMS.1,1
- Cancel and transition to +1, +8 MS with F
- Combos from 1st hit
HMS.1,4
- Transition to -8, +4, +58a HMS with 3
HMS.3
- Shifts to throw on hit from the front
- 6 chip damage
HMS.u+3
- Transition to -9, +23d (+13) FC with D
- 7 chip damage
MS (Mist Step)
Input
Others
Input
Throws
Input
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 |