Feng movelist: Difference between revisions

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m (Undo revision 32325 by RyuHousen (talk))
Tag: Undo
 
(117 intermediate revisions by 11 users not shown)
Line 13: Line 13:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit
|Generic-2+3
|id=Feng-2+3
|id=Feng-2+3
|input=2+3
|name=Heat Burst
|startup=i16
|target=m
|damage=12
|hit=+2c
|block=+1
|crush=pc8~
|notes={{Plainlist|
{{HeatBurst}}
* Cancel move with b,b
}}
}}
}}
{{Move
{{Move
Line 36: Line 25:
|damage=22,26
|damage=22,26
|hit=+30d (-6)
|hit=+30d (-6)
|block=+12
|block=+12, +24 on STC at Wall, +19 at Wall
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatSmash}}
{{HeatSmash}}
* Chip damage on block
* Chip damage on block
* Transitions to STC on block
* Transitions to STC on block, can cancel with b.
}}
}}
}}
}}
Line 52: Line 41:
|hit=+19d
|hit=+19d
|block=+12c g
|block=+12c g
|recv=BT
|notes={{Plainlist|
|notes={{Plainlist|
* Partially consumes remaining Heat
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +10g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
}}
}}
}}
}}
Line 60: Line 50:
{{MoveQuery|Feng-b+1+2}}
{{MoveQuery|Feng-b+1+2}}
{{MoveQuery|Feng-f,F+2}}
{{MoveQuery|Feng-f,F+2}}
{{MoveQuery|Feng-KNP 2}}
{{MoveQuery|Feng-KNP.2}}
{{MoveQuery|Feng-BT 2}}
{{MoveQuery|Feng-BT.2}}


{{Move
{{Move
Line 103: Line 93:
|input=1
|input=1
|startup=i10
|startup=i10
|recv=r19
|tot=r29
|target=h
|target=h
|damage=5
|damage=5
Line 118: Line 110:
|damage=,21
|damage=,21
|hit=+2
|hit=+2
|block=-11l
|block=-11
|ch=+61a
|ch=+61a
|notes={{Plainlist|
|notes={{Plainlist|
Line 160: Line 152:
|target=,h
|target=,h
|damage=,19
|damage=,19
|hit=+8
|hit=+8~+9
|block=-5
|block=-5
|notes={{Plainlist|
|notes={{Plainlist|
Line 174: Line 166:
|hit=+5
|hit=+5
|block=-3
|block=-3
|recv=r22
|tot=r32
}}
}}
{{Move
{{Move
Line 198: Line 192:
|damage=,25
|damage=,25
|hit=+24d (+14)
|hit=+24d (+14)
|crush=js12~19
|block=-12
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
Line 221: Line 216:
|startup=i17
|startup=i17
|target=,h
|target=,h
|damage=,18
|damage=,10
|hit=+2
|hit=+2
|block=-9
|block=-9
Line 240: Line 235:
|ch=+17d
|ch=+17d
|block=-12
|block=-12
|recv=BT
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Combo from 2nd CH
Line 257: Line 253:
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
{{BB}}
* Combo from 1st hit
* Combo from 1st hit}}
* Can be charged to power up:
}}
* At full charge +7 on block 14 chip damage }}
{{Move
|id=Feng-3,1+2*
|parent=Feng-3
|name=Peacock Strike (Hold)
|input=,1+2*
|startup=i44~45
|target=,m
|damage=,35
|hit=+23d (+13d)
|block=+7
|notes={{Plainlist|
{{BB}}
* {{WallCrush|+19g on block}}
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
}}
}}
}}
{{Move
{{Move
Line 269: Line 280:
|hit=+19d
|hit=+19d
|block=-5
|block=-5
|crush=js
|crush=js20~
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel to -7~-2 -+19~+24 BT with B}}
* Cancel to -7~-2 -+19~+24 BT with B}}
Line 283: Line 294:
|hit=+19d (+12)
|hit=+19d (+12)
|block=-26
|block=-26
|crush=cs6~
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit}}
* Combo from 1st hit}}
}}
}}
{{MoveQuery|Feng-H.3+4}}
{{MoveQuery|Feng-H.3+4}}
{{Move
{{Move
|id=Feng-4~3
|id=Feng-4
|name=Headspring
|input=4
|startup=i11
|target=h
|damage=17
|hit=+2
|ch=+27g
|block=-9
}}
{{Move
|id=Feng-4~3
|name=Headspring
|input=4~3
|input=4~3
|startup=i28~i34
|startup=i28~i34
Line 296: Line 317:
|damage=25
|damage=25
|hit=+1c
|hit=+1c
|ch=+16a
|ch=+16a~+22a
|block=-7
|block=-7
|crush=js
|crush=js15~
}}
|notes=
* Combo at tip range }}
{{Move
{{Move
|id=Feng-1+2
|id=Feng-1+2
Line 308: Line 330:
|damage=20
|damage=20
|hit=+8
|hit=+8
|block=-13
|block=-13 / +20wc
|crush=ps
|crush=ps5~9
|notes=Punch sabaki
|notes={{Plainlist|
}}
* Punch sabaki ps5~9
* {{WallCrush| +20g on hit}}
}}}}


== f ==
== f ==
Line 323: Line 347:
|hit=+3
|hit=+3
|block=-8
|block=-8
|ch=+10
}}
}}
{{Move
{{Move
Line 386: Line 411:
|damage=,15
|damage=,15
|hit=+33a (+23)
|hit=+33a (+23)
|crush=js21
|block=-16
|block=-16
|notes={{Plainlist|
|notes={{Plainlist|
Line 441: Line 467:
|damage=,11
|damage=,11
|hit=+27d
|hit=+27d
|crush=cs10
|block=-31
|block=-31
|notes={{Plainlist|
|notes={{Plainlist|
Line 454: Line 481:
|damage=25
|damage=25
|hit=+19d
|hit=+19d
|crush=pc
|crush=pc7
|block=-9
|block=-9
|notes={{Plainlist|
|notes={{Plainlist|
Line 561: Line 588:
|damage=,23
|damage=,23
|hit=+15g
|hit=+15g
|ch= +27d
|block=-4
|block=-4
|notes={{Plainlist|
|notes={{Plainlist|
Line 572: Line 600:
|input=df+3+4
|input=df+3+4
|name=Ruinous Halberd
|name=Ruinous Halberd
|startup=i24 (23~27)
|startup=i23~27
|target=m
|target=m
|damage=23
|damage=23
Line 593: Line 621:
|hit=-1
|hit=-1
|block=-12
|block=-12
|crush=cs
|crush=cs6~20
}}
}}
{{Move
{{Move
Line 697: Line 725:
|input=,3+4
|input=,3+4
|name=Rampaging Lion
|name=Rampaging Lion
|startup=i39
|startup=i39~42
|target=
|target=m
|damage=
|damage=20
|hit=-
|hit=+31a (+21)
|block=
|block=-3~0
|crush=js
|crush=js
|notes={{Plainlist|
|notes={{Plainlist|
* Feng does a kip-up to get off the floor
* {{BB}}
* Same attack as Spring Up (FUFT.b+3+4)
}}
}}
}}
}}
Line 731: Line 760:
|damage=10
|damage=10
|hit=0
|hit=0
|crush=cs6
|block=-11
|block=-11
}}
}}
Line 742: Line 772:
|damage=,10
|damage=,10
|hit=+20a
|hit=+20a
|crush=cs
|block=-17
|block=-17
|notes={{Plainlist|
|notes={{Plainlist|
Line 759: Line 790:
|block=-8
|block=-8
|notes={{Plainlist|
|notes={{Plainlist|
{{Spike}}
* {{Spike}}
* Combo from 2nd hit
* Combo from 2nd hit
}}
}}
Line 771: Line 802:
|damage=14
|damage=14
|hit=+4
|hit=+4
|crush=cs6~17
|block=-15
|block=-15
|notes={{Plainlist|
|notes={{Plainlist|
Line 784: Line 816:
|damage=23
|damage=23
|hit=+76a (+60)
|hit=+76a (+60)
|crush=cs6~31
|block=-26
|block=-26
|notes={{Plainlist|
|notes={{Plainlist|
Line 810: Line 843:
|damage=,10
|damage=,10
|hit=-1
|hit=-1
|crush=cs8
|block=-12
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
Line 837: Line 871:
|startup=i17
|startup=i17
|target=m
|target=m
|damage=15
|damage=13
|hit=+0c
|hit=+0c
|block=-11
|block=-11
Line 849: Line 883:
|startup=i22~24
|startup=i22~24
|target=,l
|target=,l
|damage=,10
|damage=,6
|hit=0
|hit=0
|block=-11
|block=-11
Line 918: Line 952:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, +43d (+35)}}
* {{HeatDash|+5 +18 at wall, +43d (+35)}}
* {{BB}}
* {{BB}}
}}
}}
Line 932: Line 966:
|target=m,h
|target=m,h
|damage=8,20
|damage=8,20
|hit=+10g
|hit=+10
|block=-10
|block=-10
}}
}}
Line 957: Line 991:
|hit=+10
|hit=+10
|block=+2
|block=+2
|crush=js
|crush=js9
}}
}}


Line 971: Line 1,005:
|hit=+4
|hit=+4
|block=-5
|block=-5
|crush=js
|crush=js6
|notes={{Plainlist|
|notes={{Plainlist|
* +12 on crouching opponent
* +12 on crouching opponent
Line 993: Line 1,027:
|startup=i22~23
|startup=i22~23
|target=m
|target=m
|damage=20
|damage=16
|hit=+22d
|hit=+22d
|block=-1
|block=-1
|crush=js
|crush=js9
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input with uf or u
* Alternate input with uf or u
Line 1,010: Line 1,044:
|hit=+33a (+23)
|hit=+33a (+23)
|block=-13
|block=-13
|crush=js
|crush=js9
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input with uf or u
* Alternate input with uf or u
Line 1,024: Line 1,058:
|hit=+25a (+18)
|hit=+25a (+18)
|block=-14
|block=-14
|crush=cs, then js
|crush=cs6~24js25
}}
}}
{{Move
{{Move
Line 1,040: Line 1,074:
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st hit
* causes 1st hit not to crush
}}
}}
}}
}}
Line 1,051: Line 1,086:
|hit=+32a (+22)
|hit=+32a (+22)
|block=-13
|block=-13
|crush=js
|crush=js9
}}
}}


Line 1,077: Line 1,112:
|startup=i32~33
|startup=i32~33
|target=m
|target=m
|damage=35
|damage=33
|hit=+8c
|hit=+8c
|block=+8c
|block=+8c
Line 1,105: Line 1,140:
|hit=+32a (+25)
|hit=+32a (+25)
|block=-14
|block=-14
|crush=js
|crush=js20
|notes={{Plainlist|
|notes={{Plainlist|
* Move can be powered up by delaying input (25 damage)
* Move can be powered up by delaying input (25 damage)
Line 1,158: Line 1,193:
|damage=30
|damage=30
|hit=+13d (+3)
|hit=+13d (+3)
|block=+6
|block=+6~+11g
|crush=js
|crush=js5
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
Line 1,165: Line 1,200:
}}
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-qcf
|id=Feng-FC.df+1
|input=qcf
|name=Silent Arrow
|name=Lingering Shadow
|input=FC.df+1
|crush=cs
|startup=i21~22
|notes={{Plainlist|
|damage=19
* D,df to enter crouching state
|target=l
}}
|hit=-2
|ch=+13
|block=-13c
}}
}}
{{Move
{{Move
|id=Feng-qcf1
|id=Feng-FC.df+2
|input=qcf+1
|name=Monkey Strike
|name=Landslide
|input=FC.df+2
|startup=i22~23
|startup=i18
|target=l
|damage=21
|damage=23
|target=m
|hit=+2
|hit=+55a
|ch=+31a
|block=-14
|block=-14
|crush=cs
|notes={{Head}}
}}
}}
{{Move
{{Move
|id=Feng-qcf2
|id=Feng-FC.df+4
|input=qcf+2
|name=
|name=Mountain Crusher
|input=FC.df+4
|startup=i22~23
|startup=i19~20
|target=m
|damage=13
|damage=25
|target=l
|hit=+35a (+25)
|hit=+3b
|block=-14
|block=-8c
|recv=BT
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Can be input with D,df+4
* Recovers in BT
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-qcf1+2
|id=Feng-FC.df+4,1
|input=qcf+1+2
|parent=Feng-FC.df+4
|name=Yan Wang's Wrath
|name=Xuan Jiao Xian Yan Shou
|startup=i16~17
|input=,1
|target=m
|startup=i20~21
|damage=21
|damage=,10
|hit=+7c
|target=,h
|ch=+23d
|hit=+6
|block=0c
|block=-2
|notes={{Head}}
|notes={{Plainlist|
* Combo from 1st attack
}}
}}
{{Move
|id=Feng-qcf3+4
|input=qcf+3+4
|name=
|notes=Transitions to STC
}}
}}


== Crouch ==
== WS ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-FC.df+1
|id=Feng-ws1
|name=Silent Arrow
|name=
|input=FC.df+1
|input=ws1
|startup=i21~22
|startup=i13
|damage=19
|target=m
|target=l
|damage=13
|hit=-2
|hit=+3
|ch=+13
|block=-3
|block=-13c
}}
}}
{{Move
{{Move
|id=Feng-FC.df+2
|id=Feng-ws1,2
|name=Monkey Strike
|parent=Feng-ws1
|input=FC.df+2
|startup=i18
|damage=21
|target=m
|hit=+55a
|block=-14
}}
{{Move
|id=Feng-FC.df+4
|name=
|name=
|input=FC.df+4
|input=,2
|startup=i19~20
|startup=,i9
|damage=10
|target=,m
|target=l
|damage=,16
|hit=+3b
|hit=-1
|block=-8c
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
* Can be input with D,df+4
* Jail from 1st attack
}}
}}
}}
}}
{{Move
{{Move  
|id=Feng-FC.df+4,1
|id=Feng-ws1,2,1
|parent=Feng-FC.df+4
|parent=Feng-ws1,2
|name=Xuan Jiao Xian Yan Shou
|name=Dancing Dragon
|input=,1
|input=,1
|startup=i20~21
|startup=i17~18
|damage=,15
|target=,m
|target=,h
|damage=,20
|hit=+6
|hit=+12d (+3)
|block=-2
|block=-14
|ch=+32d (+24)
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st attack
* {{BB}}
* Combo from 2nd CH
* Move can be delayed
}}
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-ws1
|id=Feng-ws1,3
|name=
|parent=Feng-ws1
|input=ws1
|name=Dancing Scorpion Sting
|startup=i13
|input=,3
|target=m
|startup=i22~23
|damage=13
|target=,h
|hit=+5
|damage=,20
|block=-1
|hit=+4c
}}
|block=-6
{{Move
|ch=+20d
|id=Feng-ws1,2
|parent=Feng-ws1
|name=
|input=,2
|startup=,i9
|target=,m
|damage=,16
|hit=+1
|block=-10
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack
* Combo from 1st hit
* Move can be delayed
}}
}}
}}
}}
{{Move  
{{Move
|id=Feng-ws1,2,1
|id=Feng-ws2
|parent=Feng-ws1,2
|name=Adamantine Uppercut
|name=Dancing Dragon
|input=ws2
|input=,1
|startup=i15~16
|startup=i17~18
|target=m
|target=,m
|damage=17
|damage=,20
|hit=+24d
|hit=+12d (+3)
|block=-7
|block=-12
|ch=+78a (+62)
|ch=+32d (+24)
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH
* {{Tornado}} (CH Only)
* Move can be delayed
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-ws1,3
|id=Feng-ws3
|parent=Feng-ws1
|name=Bow Kick
|name=Dancing Scorpion Sting
|input=ws3
|input=,3
|startup=i15~16
|startup=i22~23
|target=m
|target=,h
|damage=15
|damage=,20
|hit=+33a (+23)
|hit=+4c
|block=-12
|block=-6
|ch=+20d
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed
}}
}}
}}
{{Move
{{Move
|id=Feng-ws2
|id=Feng-ws4
|name=Adamantine Uppercut
|name=Rising Heel Kick
|input=ws2
|input=ws4
|startup=i15~16
|startup=i11~12
|target=m
|target=m
|damage=17
|damage=18
|hit=+24d
|hit=+7
|block=-7
|block=-7
|ch=+78a (+62)
|ch=+29g
|notes={{Plainlist|
}}
* {{BB}}
* {{Tornado}} (CH Only)
}}
}}
{{Move
|id=Feng-ws3
|name=Bow Kick
|input=ws3
|startup=i15~16
|target=m
|damage=15
|hit=+33a (+23)
|block=-12
}}
{{Move
|id=Feng-ws4
|name=Rising Heel Kick
|input=ws4
|startup=i11~12
|target=m
|damage=18
|hit=+7
|block=-7
|ch=+29d
}}
{{Move
{{Move
|id=Feng-ws1+2
|id=Feng-ws1+2
Line 1,372: Line 1,355:
|damage=20
|damage=20
|target=m
|target=m
|crush=ps
|crush=ps5~8
|hit=+3
|hit=+3
|block=-9
|block=-9
}}
}}
 
== SS (Sidestep) ==
== STC (''Shifting Clouds'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-f+3+4
|id=Feng-SS.2
|input=f+3+4
|name=Hidden Intentions
|name=Shifting Clouds
|input=SS.2
|startup=
|startup=i15
|target=
|target=h
|hit=
|damage=18
|block=
|hit=+9b
|crush=ps
|block=+3
|recv=STC
|ch=+31d
|recv=BT
|notes={{Plainlist|
|notes={{Plainlist|
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
* {{Homing}}
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
* Recovers in BT
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-STC 1
|id=Feng-SS.4
|input=STC 1
|name=Swift Sweep Kick
|name=Bao Dan Po
|input=SS.4
|startup=i20~21
|startup=i21~22
|target=m
|target=l
|damage=20
|damage=19
|hit=+30a
|hit=+8 (-8)
|crush=pc
|crush=cs10
|block=-15
|block=-31c
|ch=+72a (+56)
|notes={{Plainlist|
|notes={{Plainlist|
* Absorb an attack to power up and deal more chip damage on block
* Has a clean hit effect
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-STC 2
|id=Feng-SS.1+2
|input=STC 2
|name=Enlightened Circle
|name=Driller Hook Backhand
|input=SS.1+2
|startup=i14~15
|startup=i22~23
|target=h
|target=m
|damage=15
|damage=24
|hit=+6
|hit=+21d (+12)
|CH=+25g
|block=+1~+2
|block=-3
|notes={{Plainlist|
|notes={{Plainlist|
* Enter BT with b
* {{BB}}
* Chip damage on block
}}
}}
}}
}}
== BT  ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-STC 3
|id=Feng-b+3~4
|input=STC 3
|name=Zhuan Shen Huan Wu
|name=Scorpion Sting
|input=b+3~4
|startup=i22~23
|recv=BT
|target=h
|damage=25
|hit=+23d
|block=+3b
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Transitions to BT
* {{BB}}
* Enter STC with F
* Chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-STC 4
|id=Feng-BT.1
|input=STC 4
|name=Backfist
|name=Jin Bu Zhen
|input=BT.1
|startup=i20
|startup=i12
|damage=20
|damage=12
|target=l
|target=h
|hit=+3
|hit=+14
|block=-13
|block=-3
}}
}}
{{Move
{{Move
|id=Feng-STC 1+2
|id=Feng-BT.2
|input=STC 1+2
|name=Slashing Tiger
|name=Pummeling Fists
|input=BT.2
|startup=i18
|startup=i19~21
|crush=pc8~
|damage=27
|target=m
|target=m
|damage=20
|hit=+17
|hit=+17d
|block=-13
|block=-9c
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5, +43d (+35)}}
* Absorb an attack to power up and deal more damage on block
}}
}}
}}
{{Move
{{Move
|id=Feng-STC F+3+4
|id=Feng-BT.3
|input=STC F+3+4
|name=Tremor Stomp
|name=Falcon Beak's Snare
|input=BT.3
|startup=i18
|startup=i32~33
|damage=33
|target=m
|target=m
|damage=21
|hit=+8c
|hit=+53a
|block=+8c
|crush=ps
|block=
|notes={{Plainlist|
|notes={{Plainlist|
* Absorbs two attacks for a follow up attack
* Chip damage on block
* Transition to STC with f
}}
}}
}}
}}
== KNP (''Deceptive Step'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-KNP
|id=Feng-BT.1+2
|name=Deceptive Step
|name=Hustle Elbow
|input=b+3+4
|input=BT.1+2
|recv=KNP
|startup=i16~17
|damage=20
|target=m
|hit=+8
|ch=+41d (+33)
|block=-3
|notes={{Plainlist|
|notes={{Plainlist|
* Enter STC with f
* {{BB}} (CH only)
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-KNP 1
|id=Feng-BT.d+1
|name=Fractured Diamond
|name=Reverse Fractured Diamond
|input=KNP 1
|input=BT.d+1
|startup=i20~21
|startup=i20~21
|damage=20
|target=l
|target=l
|damage=20
|hit=+4
|hit=+8
|crush=cs15~
|ch=+38d
|block=-13c
|block=-13c
|ch=+16d
}}
}}
{{Move
{{Move
|id=Feng-KNP 2
|id=Feng-BT.d+3
|name=Fei He Zhang
|name=Reverse Mighty Sweep Kick
|input=KNP 2
|input=BT.d+3
|startup=i14
|startup=i18~20
|target=h
|damage=20
|damage=20
|hit=+17
|target=l
|block=-9
|hit=-3
|crush=cs6~
|block=-26c
|ch=+70a (+54)
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Has clean hit effect
* {{BB}}
}}
}}
}}
}}
== CD (''Lingering Shadow'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-KNP 3
|id=Feng-qcf
|name=Rising Swallow Kick
|input=qcf
|input=KNP 3
|name=Lingering Shadow
|crush=cs
|notes={{Plainlist|
* D,df to enter crouching state
}}
}}
{{Move
|id=Feng-qcf1
|input=qcf+1
|name=Landslide
|startup=i22~23
|target=l
|damage=23
|hit=+2
|ch=+31a
|block=-14
|crush=cs6
|notes={{Head}}
}}
{{Move
|id=Feng-qcf2
|input=qcf+2
|name=Mountain Crusher
|startup=i22~23
|startup=i22~23
|target=m
|target=m
|damage=20
|damage=25
|hit=+77a (+55)
|hit=+35a (+25)
|block=-14
|block=-14
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,522: Line 1,537:
}}
}}
{{Move
{{Move
|id=Feng-KNP 4
|id=Feng-qcf1+2
|input=qcf+1+2
|name=Yan Wang's Wrath
|startup=i16~17
|target=m
|damage=25
|hit=+7c
|ch=+13
|block=0c
|notes={{Head}}
}}
{{Move
|id=Feng-qcf3+4
|input=qcf+3+4
|name=
|name=
|input=KNP 4
|notes=Transitions to STC
|startup=i18
|target=l
|damage=10
|hit=-4
|block=-31c
}}
}}
== STC (''Shifting Clouds'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-KNP 4,1+2
|id=Feng-f+3+4
|parent=Feng-KNP 4
|input=f+3+4
|input=,1+2
|name=Shifting Clouds
|name=Xuan Tui Strike
|startup=
|startup=i28
|target=
|target=,h
|hit=
|damage=,24
|block=
|hit=+30a (+20)
|crush=ps3
|block=-6
|recv=r20
|tot=44
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
*Takes 20 Frames
* Combo from 1st attack
*Parry State from 3~18 Frame
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*Can be do it by QCF+3+4
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-KNP 3+4
|id=Feng-STC.1
|input=KNP 3+4
|input=STC.1
|name=
|name=Bao Dan Po
|startup=i31~34
|startup=i20~21
|target=m
|target=m
|damage=30
|damage=20
|hit=-3d
|hit=+30a
|block=-7
|crush=pc
|block=-15
|notes={{Plainlist|
* Absorb an attack to power up and deal more chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Feng-KNP 3+4, 3+4
|id=Feng-STC.2
|parent=Feng-KNP 3+4
|input=STC.2
|input=,3+4
|name=Driller Hook Backhand
|name=Leaping Lion
|startup=i14~15
|startup=i39~42
|target=h
|target=,m
|damage=18
|damage=
|hit=+25g
|hit=
|block=-3
|block=
}}
 
== BT  ==
{{MoveDataHeader}}
{{Move
|id=Feng-b+3~4
|name=Zhuan Shen Huan Wu
|input=b+3~4
|notes={{Plainlist|
|notes={{Plainlist|
* Enter STC with F
* Enter BT with b
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-BT 1
|id=Feng-STC.3
|name=Backfist
|input=STC.3
|input=BT 1
|name=Scorpion Sting
|startup=i12
|startup=i22~23
|damage=12
|target=h
|target=h
|hit=+14g
|damage=25
|block=-3
|hit=+23d
|block=+3b
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Feng-BT 2
|id=Feng-STC.4
|name=Slashing Tiger
|input=STC.4
|input=BT 2
|name=Jin Bu Zhen
|startup=i19~21
|startup=i20
|crush=pc
|damage=20
|damage=23
|target=l
|target=m
|hit=+3
|hit=+17
|ch=+14
|block=-13
|block=-13
|notes={{Plainlist|
* {{HeatEngager}}
* Absorb an attack to power up and deal more damage on block
}}
}}
}}
{{Move
{{Move
|id=Feng-BT 3
|id=Feng-STC.1+2
|name=Tremor Stomp
|input=STC.1+2
|input=BT 3
|name=Pummeling Fists
|startup=i32~33
|startup=i18
|damage=35
|target=m
|target=m
|hit=+8c
|damage=20
|block=+8c
|hit=+17d
|notes={{Plainlist|
|block=-9c
* Chip damage on block
* Transition to STC with f
}}
}}
}}
{{Move
{{Move
|id=Feng-BT 1+2
|id=Feng-STC.F+3+4
|name=Hustle Elbow
|input=STC.F+3+4
|input=BT 1+2
|name=Falcon Beak's Snare
|startup=i16~17
|startup=i18
|damage=20
|target=m
|target=m
|hit=+8
|damage=21
|ch=+41d (+33)
|hit=+53a
|block=-3
|crush=ps
|block=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}} (CH only)
* Only occurs during STC after absorbing 2 attacks
}}
}}
}}
}}
== KNP (''Deceptive Step'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-BT d+3
|id=Feng-KNP
|name=Reverse Mighty Sweep Kick
|name=Deceptive Step
|input=BT d+3
|input=b+3+4
|startup=i18~20
|recv=KNP
|damage=20
|tot=39
|target=l
|hit=-3
|block==26c
|ch=+70a (+54)
|notes={{Plainlist|
|notes={{Plainlist|
* Has clean hit effect
* Enter STC with f
* Take 15 Frames
* Autoblock 20 Frames
 
}}
}}
}}
{{Move
|id=Feng-KNP.1
|name=Fractured Diamond
|input=KNP.1
|startup=i20~21
|target=l
|damage=20
|hit=+4
|ch=+16d
|block=-13c
|crush=cs15
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-R.df+1+2
|id=Feng-KNP.2
|input=R.df+1+2
|name=Fei He Zhang
|name=Enlighted Yellow Dragon Palm
|input=KNP.2
|startup=i20
|startup=i14
|target=t
|target=h
|damage=55
|damage=20
|hit=+0d
|hit=+17
|block=-15
|block=-9
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* {{HeatEngager}}
* Erases opponent's recoverable health on hit
* {{HeatDash|+5, +36a (+26)}}
* Damage increases with lower health}}
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Feng-1+3+4
|id=Feng-KNP.3
|name=Taunt
|name=Rising Swallow Kick
|input=1+3+4
|input=KNP.3
|startup=i22~23
|target=m
|damage=20
|hit=+77a (+55)
|block=-14
|crush=js15
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Feng-1+2+3+4
|name=Ki Charge
|input=1+2+3+4
}}
}}
{{Move
{{Move
|id=Feng-SS 2
|id=Feng-KNP.4
|name=Hidden Intentions
|name=
|input=SS 2
|input=KNP.4
|startup=i15
|startup=i18
|target=h
|target=l
|damage=18
|damage=10
|hit=+9b
|hit=-4
|block=+3
|block=-31c
|ch=+31d
}}
{{Move
|id=Feng-KNP.4,1+2
|parent=Feng-KNP.4
|input=,1+2
|name=Xuan Tui Strike
|startup=i28
|target=,h
|damage=,24
|hit=+30a (+20)
|block=-6
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Combo from 1st attack
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-SS 4
|id=Feng-KNP.3+4
|name=Swift Sweep Kick
|input=KNP.3+4
|input=SS 4
|name=
|startup=i21~22
|startup=i31~34
|target=l
|target=m
|damage=19
|damage=30
|hit=+8 (-8)
|hit=-3d
|block=-31c
|block=-7
|ch=+72a (+56)
|crush=js15
}}
{{Move
|id=Feng-KNP.3+4,3+4
|parent=Feng-KNP.3+4
|input=,3+4
|name=Leaping Lion
|startup=i39~42
|target=,m
|damage=,20
|hit=+31a (+21)
|block=-3~0
|crush=js38
|notes={{Plainlist|
|notes={{Plainlist|
* Has a clean hit effect
* {{BB}}
}}
* Same attack as Spring Up (FUFT.b+3+4)
}}
}}}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-SS 1+2
|id=Feng-R.df+1+2
|name=Enlightened Circle
|input=R.df+1+2
|input=SS 1+2
|name=Enlighted Yellow Dragon Palm
|startup=i22~23
|startup=i20
|target=m
|target=t
|damage=24
|damage=55
|hit=+21d (+12)
|hit=+0d
|block=+1
|block=-15
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Rage Art
* Chip damage on block
* Erases opponent's recoverable health on hit
}}
* Damage increases with lower health}}
}}
}}
{{Move
{{Move
|id=Feng-Grounded Face Up B+3+4
|id=Feng-1+3+4
|name=Spring Up
|name=Taunt
|input=Grounded Face Up B+3+4
|input=1+3+4
|startup=i30~33
|tot=55
|target=m
}}
|damage=20
{{Move
|hit=+28d (+18)
|id=Feng-1+2+3+4
|block=
|name=Ki Charge
|input=1+2+3+4
|tot=55
}}
{{Move
|id=Feng-FUFT.b+3+4
|name=Spring Up
|input=FUFT.b+3+4
|startup=i30~33
|target=m
|damage=20
|hit=+28d (+18)
|block=-3~0
|notes={{Plainlist|
*{{BB}}
}}
}}
{{Move
|id=Feng-OTG.d+3+4
|name=Thunder Stomp
|input=OTG.d+3+4
|startup=i24~25
|target=l
|damage=19
|hit=-2 (-10)
|block=-13
}}
{{Move
|id=Feng-B,B,U/B
|name=Evading Wall
|input=B,B,U/B
|startup=i39~41
|target=m
|damage=21
|hit=+22
|block=+4c
|ch=+22
|recv=js5
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
}}
}}
}}
{{Move
|id=Feng-OTG d+3+4
|name=Thunder Stomp
|input=OTG d+3+4
|startup=i24~25
|target=l
|damage=19
|hit=-2 (-10)
|block=
}}
}}


Line 1,809: Line 1,898:
}}
}}
{{Move
{{Move
|id=Feng-BT 1+4_2+3
|id=Feng-BT.1+4_2+3
|input=BT 1+4_2+3
|input=BT.1+4_2+3
|name=Pao Lau Impaler
|name=Pao Lau Impaler
|damage=45
|damage=45
Line 1,849: Line 1,938:
|-
|-
| 4 || m || 8 || i15~16 || -17 || -6 ||
| 4 || m || 8 || i15~16 || -17 || -6 ||
|-
| 3 || h || 7 || i21 || -14 || -25 ||
|-
|-
| 2 || l || 7 || i30~31 || -20c || -9 ||  
| 2 || l || 7 || i30~31 || -20c || -9 ||  

Latest revision as of 23:17, 23 September 2024

Heat

Allows the use of Essence of Iron Palm (H.b+1).
Allows the use of Essence of Nian Zhang Mie Ba (H.f,F+1+2*)
Allows the use of Yinglong Sea Splitter (H.3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Yinglong Mountain Crusher

H.2+3

m,​m
22,​26
+12, +24 on STC at Wall, +19 at Wall
+30d (-6)
i21,24
Heat Smash
  • Chip damage on block
  • Transitions to STC on block, can cancel with b.
Jiaolong Sea Splitter

H.3+4

ub(m)
30
+12c g
+19d
i30~31
BT
  • Partially consumes remaining Heat
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Tiger's Claw

f+1+2

h
25
-9
+19d
i19~20
pc7
Heat Engager
Heat Dash +5, +35d
Balcony Break
Iron Fortress

b+1+2

m
31
-19
+18a (+13)
i13~14
Heat Engager
Heat Dash +5 +18 at wall, +43d (+35)
Balcony Break
Exploding Dagger

f,F+2

m
25
-9
+16a (+7)
i18~19
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Fei He Zhang

KNP.2

h
20
-9
+17
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Slashing Tiger

BT.2

m
27
-13
+17
i19~21
pc8~
Heat Engager
Heat Dash +5, +43d (+35)
  • Absorb an attack to power up and deal more damage on block
Essence of Iron Palm

H.b+1

h
20
-8
+36d (+28)
i10~11
Balcony Break
  • Partially uses remaining Heat Time
Essence of Nian Zhang Mie Ba

H.f,F+1+2*

m
30
+11
+22a (+12)
i39
Balcony Break
Guard Break
  • Partially uses remaining Heat Time

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
+1
+8
i10
tr29 r19
Jab Spear Fist

1,1

h,​m
5,​21
-11
+2
+61a
i25~26
  • Move can be delayed
Shun Lian Quan

1,2

h,​h
5,​9
-3
+8
i10
  • Jail from 1st attack
  • Move can be delayed
Firestorm

1,​2,2

h,​h,​h
5,​9,​12
-13
+3
i17
  • Combo from 2nd hit
  • Transition to -11 +5 BT with B
Jab Roundhouse Combo

1,3

h,​h
5,​19
-5
+8~+9
i16~17
  • Combo from 1st hit
Right Jab

2

h
8
-3
+5
i10
tr32 r22

2,4

h,​m
8,​15
-12
-1
i17
  • Jail from 1st attack
San Liang Heng

2,​4,1

h,​m,​m
8,​15,​25
-12
+24d (+14)
i24
js12~19
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B

3

m
15
-11
0
i16

3,3

m,​h
15,​10
-9
+2
i17
  • Combo from 1st hit
  • Jail from 1st attack
  • Move can be delayed
Peacock Sweep

3,​3,4

m,​h,​l
15,​10,​23
-12
+7c
+17d
i25~26
BT
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B
Peacock Strike

3,1+2

m,​m
15,​30
-12
+22d (+17)
i28~29
Balcony Break
  • Combo from 1st hit
Peacock Strike (Hold)

3,1+2*

m,​m
15,​35
+7
+23d (+13d)
i44~45
Balcony Break
Wall Crush +19g on block
  • 14 Chip Damage on block
  • 16 Chip Damage on block in heat

3~4

m
27
-5
+19d
i34~36
js20~
  • Cancel to -7~-2 -+19~+24 BT with B
Leaping Whirlwind Combo

3~4,3

m,​l
27,​11
-26
+19d (+12)
i18~20
cs6~
  • Combo from 1st hit
Jiaolong Sea Splitter

H.3+4

ub(m)
30
+12c g
+19d
i30~31
BT
  • Partially consumes remaining Heat
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.

4

h
17
-9
+2
+27g
i11
Headspring

4~3

m
25
-7
+1c
+16a~+22a
i28~i34
js15~
* Combo at tip range
Iron Shield

1+2

m
20
-13 / +20wc
+8
i21~22
ps5~9
  • Punch sabaki ps5~9
Wall Crush +20g on hit

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-8
+3
+10
i15

f+2,1

m,​m
10,​10
-8
+3
i19
  • Combo from 1st CH
  • Move can be delayed
Boar's Tusk

f+2,​1,2

m,​m,​m
10,​10,​28
-19
+19d (+14)
i13~14
Balcony Break
  • Combo from 2nd hit
  • Move can be delayed

f+3

m
,​10
-3
+7
i21
Piercing Dragon

f+3,2

m,​h
,​10,​17
-3
+8
+43d (+35)
i21~22
  • Combo from 1st hit
  • Move can be delayed
Climbing Dragon

f+3,4

m,​m
,​10,​15
-16
+33a (+23)
i23~24
js21
  • Combo from 1st hit
Tornado

f+4

h
19
-9
+52a
i18~19
  • Transition to -5 +56a BT with B
Tornado Open Palm

f+4,2

h,​m
19,​16
-14
+70a (+54)
i24~25
  • Combo from 1st hit
Tornado
Tornado Stomp

f+4,3

h,​m
19,​21
-10
+26d (-9)
i22~24
Spike
  • Combo from 1st hit
Tornado Sweep

f+4,4

h,​l
19,​11
-31
+27d
i33~33
cs10
  • Combo from 1st hit
Tiger's Claw

f+1+2

h
25
-9
+19d
i19~20
pc7
Heat Engager
Heat Dash +5, +35d
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stunning Palm

df+1

m
11
0
+6
+36g
i14

df+2

m
15
-8
i20~21
God Fist

df+2,2

m,​m
15,​21
-6
+14a (+4)
i13~14
Balcony Break
Lift Kick

df+3

m
21
-7
+78a (+62)
i18~19
Tornado

df+4

m
13
-6
+5
i15

df+4,2

m,​m
13,​13
-11
+1
i20~21
  • Combo from 1st hit
  • Move can be delayed
Pau Lau Stinger

df+4,​2,1+2

m,​m,​m
13,​13,​21
-19
+31a (+16)
i34~35
Tornado
  • Move can be delayed
Twin Dragon

df+4,3

m,​h
13,​23
-4
+15g
+27d
i23~24
Balcony Break
  • Combo from 1st hit
  • Move can be delayed
Ruinous Halberd

df+3+4

m
23
-7
+22d
i23~27
Homing

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heavy Hammer

d+2

l
16
-12
-1
i20~21
cs6~20

d+4

l
7
-11
0
i14~15
Parting Heavens

d+4,1+2

l,​m
7,​22
-10
+11d (+2)
i26
Balcony Break
  • Combo from 1st CH

d+1+2

m
15
-9
+8c
i20~21
Mad Windmill

d+1+2,1

m,​m
15,​20
-12
+18a (+11)
i22~23
Tornado
  • Combo from 1st hit
  • Move can be delayed

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
15
-12
+4
i16
  • Transition to -9 +7 KNP with B
  • Transition to -16 +0 STC with F
Spear of Lu Bu

db+1,2

m,​m
15,​18
-11
+3
i23~24
  • Combo from 1st hit
  • Move can be delayed

db+1,​2,4

m,​m,​m
15,​18,​30
-7
-3d
i31
js
Floor Break
  • Combo from 2nd CH
Rampaging Lion

db+1,​2,​4,3+4

m,​m,​mm
15,​18,​3020
-3~0
+31a (+21)
i39~42
js
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)
Spinning Neck Strike

db+1,4

m,​h
15,​23
-2
+24a (+15)
i24~25
Balcony Break
  • Combo from 1st hit
  • Move can be delayed

db+2

l
10
-11
0
i20~21
cs6

db+2,2

l,​l
10,​10
-17
+20a
i28~30
cs
  • Combo from 1st CH
  • Cancel move with B
Hellwinds

db+2,​2,2

l,​l,​m
10,​10,​25
-8
+13d
i28~29
Spike
  • Combo from 2nd hit
Piercing Arrow

db+3

l
14
-15
+4
i17
cs6~17
  • Transition to throw when CH from front
Mighty Sweep Kick

db+4

l
23
-26
+76a (+60)
i31 (30~32)
cs6~31
Tornado
Homing

db+1+2

m
13
-4
+4
i21~22
Dragon Slayer

db+1+2,2

m,​l
13,​10
-12
-1
i29~30
cs8
  • Combo from 1st CH
  • Move can be delayed

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Iron Palm

b+1

h
17
-12
+1
+36d (+28)
i10~11

b+2

m
13
-11
+0c
i17
Floor Break

b+2,3

m,​l
13,​6
-11
0
i22~24
  • Combo from 1st hit
  • Move can be delayed

b+2,​3,4

m,​l,​m
13,​6,​13
-12
+19a (+12)
i24~25
  • Combo from 2nd CH
Hungry Tiger

b+2,​3,​4,2

m,​l,​m,​m
13,​6,​13,​22
-6
+4
i24~25
  • Combo from 3rd hit
Spike
Chin Breaker

b+3

m
21
+6
+10d
+38a
i22~23
Fish Hook

b+4

m
10
-9
+4
i12~13
Iron Fortress

b+1+2

m
31
-19
+18a (+13)
i13~14
Heat Engager
Heat Dash +5 +18 at wall, +43d (+35)
Balcony Break

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throat Gouge

ub+2

m,​h
8,​20
-10
+10
i16,15
Death Palm

ub+1+2

!
70
+50g (+19)
i79~82

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Hammer Fist

u+2

m
25
+2
+10
i38~40
js9

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eagle Claw

uf+1

m
12
-5
+4
i18~19
js6
  • +12 on crouching opponent
  • Alternate input with uf or u
Evading Palm Strike

uf+2

m
18
-10
+3
i18
Side Swipe

uf+3

m
16
-1
+22d
i22~23
js9
  • Alternate input with uf or u
Soaring Eagle

uf+4

m
13
-13
+33a (+23)
i15~17
js9
  • Alternate input with uf or u

uf+3+4

m,​h,​h
10,​10,​7
-14
+25a (+18)
i24,4,3
cs6~24js25
Assassin's Bow

uf+3+4,3

m,​h,​h,​h
10,​10,​7,​11
-6
+70a (+54)
,i17~18
Balcony Break
Tornado
  • Combo from 1st hit
  • causes 1st hit not to crush
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22)
i23~25
js9

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Exploding Dagger

f,F+2

m
25
-9
+16a (+7)
i18~19
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Tremor Stomp

f,F+3

m
33
+8c
+8c
i32~33
  • Chip damage on block
  • Transition to +4c +4c STC with f

f,F+4

m
15
-15
+30a (+20)
i19~20
Spreading Wings

f,​F+4,3

m,​m
15,​21
-14
+32a (+25)
i20~21
js20
  • Move can be powered up by delaying input (25 damage)
Nian Zhang Mie Ba

f,F+1+2

m
25
-9
+16a
i24~25
Balcony Break
  • Hold 1+2 to power up and deal more chip damage on block
Nian Zhang Mie Ba (charged)

f,F+1+2*

m
30
+6
+22a (+12)
i39
Balcony Break
Wall Crush +18g
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Falcon's Beak

b,f+1

m
25
-15
+10d (+1)
+44a
i25~26
Severing Sword

f,f,F+3

m
30
+6~+11g
+13d (+3)
i20~25
js5
Balcony Break
  • Chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Arrow

FC.df+1

l
19
-13c
-2
+13
i21~22
Monkey Strike

FC.df+2

m
21
-14
+55a
i18

FC.df+4

l
13
-8c
+3b
i19~20
BT
  • Can be input with D,df+4
  • Recovers in BT
Xuan Jiao Xian Yan Shou

FC.df+4,1

l,​h
13,​10
-2
+6
i20~21
  • Combo from 1st attack

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-3
+3
i13

ws1,2

m,​m
13,​16
-12
-1
,i9
  • Jail from 1st attack
Dancing Dragon

ws1,​2,1

m,​m,​m
13,​16,​20
-14
+12d (+3)
+32d (+24)
i17~18
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed
Dancing Scorpion Sting

ws1,3

m,​h
13,​20
-6
+4c
+20d
i22~23
  • Combo from 1st hit
  • Move can be delayed
Adamantine Uppercut

ws2

m
17
-7
+24d
+78a (+62)
i15~16
Balcony Break
Tornado
(CH Only)
Bow Kick

ws3

m
15
-12
+33a (+23)
i15~16
Rising Heel Kick

ws4

m
18
-7
+7
+29g
i11~12
Push Hands

ws1+2

m
20
-9
+3
i23~24
ps5~8

SS (Sidestep)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hidden Intentions

SS.2

h
18
+3
+9b
+31d
i15
BT
Homing
  • Recovers in BT
Swift Sweep Kick

SS.4

l
19
-31c
+8 (-8)
+72a (+56)
i21~22
cs10
  • Has a clean hit effect
Enlightened Circle

SS.1+2

m
24
+1~+2
+21d (+12)
i22~23
Balcony Break
  • Chip damage on block

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zhuan Shen Huan Wu

b+3~4

BT
  • Transitions to BT
  • Enter STC with F
Backfist

BT.1

h
12
-3
+14
i12
Slashing Tiger

BT.2

m
27
-13
+17
i19~21
pc8~
Heat Engager
Heat Dash +5, +43d (+35)
  • Absorb an attack to power up and deal more damage on block
Tremor Stomp

BT.3

m
33
+8c
+8c
i32~33
  • Chip damage on block
  • Transition to STC with f
Hustle Elbow

BT.1+2

m
20
-3
+8
+41d (+33)
i16~17
Balcony Break
(CH only)
Reverse Fractured Diamond

BT.d+1

l
20
-13c
+4
+16d
i20~21
cs15~
Reverse Mighty Sweep Kick

BT.d+3

l
20
-26c
-3
+70a (+54)
i18~20
cs6~
  • Has clean hit effect

CD (Lingering Shadow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lingering Shadow

qcf

cs
  • D,df to enter crouching state
Landslide

qcf+1

l
23
-14
+2
+31a
i22~23
cs6
Head
Mountain Crusher

qcf+2

m
25
-14
+35a (+25)
i22~23
Tornado
Yan Wang's Wrath

qcf+1+2

m
25
0c
+7c
+13
i16~17
Head

qcf+3+4

Transitions to STC

STC (Shifting Clouds)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shifting Clouds

f+3+4

ps3
t44 r20
  • Takes 20 Frames
  • Parry State from 3~18 Frame
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Can be do it by QCF+3+4
  • If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Bao Dan Po

STC.1

m
20
-15
+30a
i20~21
pc
  • Absorb an attack to power up and deal more chip damage on block
Driller Hook Backhand

STC.2

h
18
-3
+25g
i14~15
  • Enter BT with b
Scorpion Sting

STC.3

h
25
+3b
+23d
i22~23
Homing
Balcony Break
  • Chip damage on block
Jin Bu Zhen

STC.4

l
20
-13
+3
+14
i20
Pummeling Fists

STC.1+2

m
20
-9c
+17d
i18
Falcon Beak's Snare

STC.F+3+4

m
21
+53a
i18
ps
  • Only occurs during STC after absorbing 2 attacks

KNP (Deceptive Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deceptive Step

b+3+4

t39 KNP
  • Enter STC with f
  • Take 15 Frames
  • Autoblock 20 Frames
Fractured Diamond

KNP.1

l
20
-13c
+4
+16d
i20~21
cs15
Fei He Zhang

KNP.2

h
20
-9
+17
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Rising Swallow Kick

KNP.3

m
20
-14
+77a (+55)
i22~23
js15
Tornado

KNP.4

l
10
-31c
-4
i18
Xuan Tui Strike

KNP.4,1+2

l,​h
10,​24
-6
+30a (+20)
i28
Balcony Break
  • Combo from 1st attack

KNP.3+4

m
30
-7
-3d
i31~34
js15
Leaping Lion

KNP.3+4,3+4

m,​m
30,​20
-3~0
+31a (+21)
i39~42
js38
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm

R.df+1+2

t
55
-15
+0d
i20
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health
Taunt

1+3+4

t55
Ki Charge

1+2+3+4

t55
Spring Up

FUFT.b+3+4

m
20
-3~0
+28d (+18)
i30~33
Balcony Break
Thunder Stomp

OTG.d+3+4

l
19
-13
-2 (-10)
i24~25
Evading Wall

B,B,U/B

m
21
+4c
+22
+22
i39~41
js5
  • The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Twister

1+3

h
35
-3
  • Throw break 1 or 2
Serpent Slayer

2+4

h
35
0
  • Throw break 1 or 2
Jaws of Death

Left Throw

h
40
-6
  • Throw break 1
Wandering Soul

Right Throw

h
40
-4
  • Throw break 2
Violent Storm

Back Throw

h
50
-4
  • Cannot break throw
Kunlun Avalanche

uf+1+2

h
40
0
Spike
  • Throw break 1+2
Pao Lau Impaler

BT.1+4_2+3

h
45
-5
  • Throw break 1+2
Attack Reversal

b1+3_2+4

25
ps
  • Timed with opponent punch

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
1 m 5 i25~26 -11 +2
2 m 5 i16~17 -14 -3
1 h 5 i18~19 -14 -1
3 l 8 i18~20 -21c -2c
4 m 8 i15~16 -17 -6
2 l 7 i30~31 -20c -9
2 l 5 i28~30 -22c +20a
2 m 7 i26~27 -20 +12a (+5)
2 m 10 i13~14 -13 +34a (+24)

External Links