Eddy movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
ย 
(62 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Navbox Eddy}}
{{Navbox Eddy}}
{{Navbox movelist}}
{{Navbox movelist}}
{{See other}}


== Heat ==
== Heat ==
Line 11: Line 12:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-2+3
|id=Eddy-2+3
|id=Eddy-2+3
|parent=
|input=2+3
|name=Heat Burst
|target=m
|damage=12
|startup=i16
|block=
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{HeatBurst}}
}}
}}
{{Move
{{Move
Line 35: Line 20:
|input=H.2+3
|input=H.2+3
|name=Caveirinha Zangada
|name=Caveirinha Zangada
|target=
|target=m
|damage=
|damage=55
|startup=
|startup=i18~19
|block=
|block=+6
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 47: Line 32:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{HeatSmash}}
|notes={{Plainlist|
* {{HeatSmash}}
* {{BB}}
* Shifts to RLX on block
}}
}}
}}
{{Move
{{Move
Line 55: Line 44:
|name=Guerreiro Explosivo
|name=Guerreiro Explosivo
|target=m
|target=m
|damage=
|damage=20
|startup=
|startup=i20~22
|block=
|block=+9
|hit=
|hit=[[Eddy combos#Heat|+66a(+50)]]
|ch=
|ch=
|crush=
|crush=
Line 66: Line 55:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* Shifts to HSP on block
* 6 chip damage on block
}}
}}
}}
{{Move
{{Move
Line 74: Line 67:
|name=Rabo de Arraia Liberado
|name=Rabo de Arraia Liberado
|target=h
|target=h
|damage=
|damage=45
|startup=
|startup=i22~23
|block=
|block=+9
|hit=
|hit=+34a(+8)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 85: Line 78:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* 13 chip damage on block
* Shifts to RLX
}}
}}
}}
{{MoveQuery|Eddy-4,4}}
{{MoveQuery|Eddy-4,4}}
Line 96: Line 93:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-1
|id=Eddy-1
|id=Eddy-1
|parent=
|input=1
|name=
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=r17
|tot=27
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 128: Line 109:
|crush=
|crush=
|recv=r22
|recv=r22
|tot=32
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 134: Line 115:
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack with 4f delay
* Jail from 1st attack with 4f delay
* Can transition to r26 HSP with input F at -8 on block & +3 on hit
* Enter HSP -8 +3 with F
}}
}}
}}
}}
Line 145: Line 126:
|damage=
|damage=
|startup=
|startup=
|block=
|block=+6
|hit=
|hit=+17
|ch=
|ch=
|crush=js7~37 fs38~40
|crush={{Plainlist|
* ,js7~37
* fs38~40}}
|recv=r45 FC
|recv=r45 FC
|tot=
|tot=
Line 165: Line 148:
|startup=,i32~33
|startup=,i32~33
|block=-14c
|block=-14c
|hit=+18a
|hit=[[Eddy combos#Mini-combos|+18a]]
|ch=
|ch=
|crush=cs32~65
|crush=,cs32~
|recv=r29
|recv=r65 RLX
|tot=65
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 183: Line 166:
|damage=,27
|damage=,27
|startup=,i18~20
|startup=,i18~20
|block=+8~+10
|block=+8~+10 +20w
|hit=+42d (-16)
|hit=+42d (-16)
|ch=
|ch=
|crush=js7~32
|crush=,js7~32
|recv=r30 FUFT
|recv=r63 FUFT
|tot=50
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 194: Line 177:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Tech roll to r45 FC on frames 30-31
* {{WallCrush|on block, +20g minimum}}
* Wall crush on block, +20g minimum
* Tech roll to r45 FC on frames 30~31
* Unparryable by traditional parries, Nina, Asuka, etc
}}
}}
}}
}}
Line 212: Line 194:
|crush=
|crush=
|recv=r32 RLX
|recv=r32 RLX
|tot=56
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 253: Line 235:
|crush=
|crush=
|recv=r27
|recv=r27
|tot=45
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 269: Line 251:
|block=-12~-10
|block=-12~-10
|hit=+17a (+8)
|hit=+17a (+8)
|ch=+56a
|ch=[[Eddy combos#Staples|+56a]]
|crush=
|crush=
|recv=r31
|recv=r31
|tot=53
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 294: Line 276:
|crush=
|crush=
|recv=r26 HSP
|recv=r26 HSP
|tot=47
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 332: Line 314:
|crush=
|crush=
|recv=r26 HSP
|recv=r26 HSP
|tot=50
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 368: Line 350:
|hit=+12g
|hit=+12g
|ch=
|ch=
|crush=js22~33 fs34~36
|crush={{Plainlist|
* ,js22~33
* fs34~36}}
|recv=r30 FC
|recv=r30 FC
|tot=61
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 376: Line 360:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g~+6g +62a (+42)}}
* {{HeatDash|+5, +62a (+42)}}
* {{BB}}
* {{BB}}
* Combo from 1st CH with 4f delay
* Input can be delayed 7f
}}
}}
}}
}}
Line 390: Line 376:
|block=+0c
|block=+0c
|hit=+5c
|hit=+5c
|ch=[[Eddy Combos#Mini-combos|+13c]]
|ch=[[Eddy combos#Mini-combos|+13c]]
|crush=
|crush=
|recv=r30
|recv=r30
Line 418: Line 404:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 432: Line 418:
|target=,l
|target=,l
|damage=,17
|damage=,17
|startup=,i23-24
|startup=,i23~24
|block=-14c
|block=-14c
|hit=+2
|hit=+2
|ch=+71a(+55)
|ch=[[Eddy combos#Staples|+71a(+55)]]
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 451: Line 437:
|target=h
|target=h
|damage=16
|damage=16
|startup=i18-20
|startup=i18~20
|block=-5
|block=-5
|hit=+7
|hit=+7
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 470: Line 456:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i29-31
|startup=,i29~31
|block=-11
|block=-11~-9
|hit=+15a(+6)
|hit=+15a (+6)
|ch=+32a
|ch=[[Eddy combos#Mini-combos|+32a]]
|crush=
|crush=,fs25~46
|recv=
|recv=r33
|tot=
|tot=84
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 482: Line 468:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combos from 1st hit
* Combo from 1st hit
* Can cancel into HSP with input f+3,4,F -17 on block -5 on hit
* Can cancel to r23 HSP with F, -17 on block -5 on hit
* Cancel to HSP -17 -5 r23 with F
}}
}}
}}
}}
Line 493: Line 480:
|target=m
|target=m
|damage=13
|damage=13
|startup=i23-25
|startup=i23~25
|block=-8
|block=-8
|hit=+8c
|hit=+8c
|ch=
|ch=
|crush=
|crush=fs16~
|recv=
|recv=r30 HSP
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Shift to HSP
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 511: Line 498:
|name=
|name=
|target=,m
|target=,m
|damage=8
|damage=,8
|startup=,i23-24
|startup=,i23~24
|block=-13
|block=-13
|hit=-1c
|hit=-1c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from 1st hit
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 10f delay
* Move can be delayed 7f}}
}}
}}
{{Move
{{Move
Line 529: Line 519:
|input=,3+4
|input=,3+4
|name=Aรบ do Sol
|name=Aรบ do Sol
|target=,m,m
|target=,M,M
|damage=,7,20
|damage=,7,20
|startup=,i24-26
|startup=,i24~26
|block=-12
|block=-12
|hit=+8
|hit=+8a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=119
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
Line 548: Line 540:
|input=,3+4
|input=,3+4
|name=Aรบ da Lua
|name=Aรบ da Lua
|target=,L
|target=,L,L
|damage=,14
|damage=,7,7
|startup=,i22-24
|startup=,i22~24 i5~6
|block=-24c
|block=-24c
|hit=+12
|hit=+12a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* ,fs1~70
|tot=
* cs10~86}}
|recv=r48 RLX
|tot=106
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Shift to RLX
|notes=Combo from 1st CH
}}
}}
{{MoveQuery|Eddy-f+1+2}}
{{MoveQuery|Eddy-f+1+2}}
Line 570: Line 564:
|target=m
|target=m
|damage=25
|damage=25
|startup=i19-21
|startup=i19~21
|block=-9
|block=-9
|hit=+18a(+8)/HE
|hit=+18a (+8)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* fs9~18
|tot=
* js19~32
* fs33~35}}
|recv=r35
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 582: Line 579:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, +36a (+26)}}
* {{BB}}
* {{BB}}
* Heat Dash +36a(+26) on hit
* 5 chip damage on block
* 5 chip damage on block
}}
}}
Line 598: Line 595:
|target=m
|target=m
|damage=10
|damage=10
|startup=i13-14
|startup=i13
|block=-3
|block=-3
|hit=+6
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 617: Line 614:
|target=,h
|target=,h
|damage=,21
|damage=,21
|startup=,i26-27
|startup=,i26~27
|block=-7
|block=-7
|hit=+22a(+5)
|hit=+22a (+5)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* ,js16~43
|tot=
* fs44~46}}
|recv=r27
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 630: Line 629:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* Move can be delayed 9f
}}
}}
}}
}}
Line 639: Line 641:
|target=m
|target=m
|damage=19
|damage=19
|startup=i14-15
|startup=i14~15
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=
|ch=+21a (+4)
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
** on CH
* {{Elbow}}
}}
}}
}}
{{Move
{{Move
Line 658: Line 664:
|target=m
|target=m
|damage=17
|damage=17
|startup=i15-18
|startup=i15~18
|block=-18
|block=-18~-16
|hit=+31a(+21)
|hit=[[Eddy combos#Staples|+31a (+21)]]
|ch=
|ch=
|crush=
|crush=fs19~33
|recv=
|recv=r36
|tot=
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 678: Line 684:
|damage=14
|damage=14
|startup=i18
|startup=i18
|block=-13c
|block=-12
|hit=+0
|hit=+0
|ch=
|ch=+14g
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 694: Line 700:
|input=df+3+4
|input=df+3+4
|name=Aรบ Reversรฃo
|name=Aรบ Reversรฃo
|target=m,m
|target=m,M
|damage=10,11
|damage=10,16
|startup=i18-19
|startup=i18~19 i8~11
|block=-3
|block=-3~+0
|hit=+1
|hit=+1a
|ch=
|ch=
|crush=
|crush=fs9~26
|recv=
|recv=r24
|tot=
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* {{Spike}}
* [[Eddy combos#Staples|+23a]] if only the 2nd hit connects
}}
}}
}}


Line 719: Line 728:
|target=m
|target=m
|damage=10
|damage=10
|startup=i17-18
|startup=i17~18
|block=-9
|block=-9
|hit=+0
|hit=+0
Line 738: Line 747:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i24-25
|startup=,i24~25
|block=-4c
|block=-4c
|hit=+5c
|hit=+5c
Line 748: Line 757:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Shift to RLX
|notes={{Plainlist|
* Combos from 1st CH
* Shift to RLX
}}
}}
}}
{{Move
{{Move
Line 757: Line 769:
|target=L
|target=L
|damage=17
|damage=17
|startup=i21-22
|startup=i21~22
|block=-14c
|block=-14c
|hit=+1
|hit=+1
|ch=+25d
|ch=[[Eddy combos#Mini-combos|+25d]]
|crush=cs
|crush=cs
|recv=
|recv=
Line 776: Line 788:
|target=L
|target=L
|damage=10
|damage=10
|startup=i15-16
|startup=i15~16
|block=-16c
|block=-16c
|hit=-5
|hit=-5
Line 794: Line 806:
|name=Aรบ de Bico
|name=Aรบ de Bico
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=i21-22
|startup=i21~22
|block=-13c
|block=-13c
|hit=[[Eddy combos#Mini-combos|+12c]]
|hit=[[Eddy combos#Mini-combos|+12c]]
|ch=
|ch=Launch
|crush=
|crush=
|recv=
|recv=
Line 819: Line 831:
|target=L
|target=L
|damage=10
|damage=10
|startup=i18-19
|startup=i18~19
|block=-18c
|block=-18c
|hit=-7
|hit=-7
Line 838: Line 850:
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=,i27-28
|startup=,i27~28
|block=-18
|block=-18
|hit=+64(+49)
|hit=[[Eddy combos#Staples|+64(+49)]]
|ch=
|ch=
|crush=
|crush=
Line 848: Line 860:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Combos from 1st CH
}}
}}
}}
{{Move
{{Move
Line 857: Line 872:
|target=L
|target=L
|damage=21
|damage=21
|startup=i28-29
|startup=i28~29
|block=-14c
|block=-14c
|hit=+5c
|hit=+5c
|ch=+21a
|ch=[[Eddy combos#Mini-combos|+21a]]
|crush=
|crush=
|recv=
|recv=
Line 876: Line 891:
|target=m
|target=m
|damage=14
|damage=14
|startup=i17-18
|startup=i17~18
|block=-8
|block=-8
|hit=+2
|hit=+2
Line 895: Line 910:
|target=,h
|target=,h
|damage=,27
|damage=,27
|startup=,i33-34
|startup=,i33~34
|block=-9
|block=-9
|hit=+19a(-7)
|hit=+19a(-7)
Line 938: Line 953:
|target=m,m
|target=m,m
|damage=12,12
|damage=12,12
|startup=i20-22
|startup=i20~22
|block=-6
|block=-6
|hit=+1
|hit=+1
Line 957: Line 972:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i21-22
|startup=,i21~22
|block=-8
|block=-8
|hit=+5
|hit=+5
Line 976: Line 991:
|target=,m
|target=,m
|damage=,26
|damage=,26
|startup=,i22-23
|startup=,i22~23
|block=-14
|block=-14
|hit=+15a(+6)
|hit=+15a(+6)
Line 999: Line 1,014:
|target=m
|target=m
|damage=15
|damage=15
|startup=i14-15
|startup=i14~15
|block=-7
|block=-7
|hit=+8
|hit=+8
Line 1,018: Line 1,033:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i25-27
|startup=,i25~27
|block=-8
|block=-8
|hit=+8c
|hit=+8c
|ch=
|ch=
|crush=
|crush=js19~
|recv=
|recv=
|tot=
|tot=
Line 1,028: Line 1,043:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Shift to HSP
|notes={{Plainlist|
* Shift to HSP
* Combos from 1st CH
}}
}}
}}
{{Move
{{Move
Line 1,037: Line 1,055:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=i23-24
|startup=i23~24
|block=-13
|block=-13
|hit=-1c
|hit=-1c
|ch=
|ch=
|crush=
|crush=js1~?
|recv=
|recv=
|tot=
|tot=
Line 1,047: Line 1,065:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combos from 1st CH
* Combos from 2nd hit
}}
}}
}}
{{Move
{{Move
Line 1,056: Line 1,077:
|target=,m,m
|target=,m,m
|damage=,7,20
|damage=,7,20
|startup=,i24-26
|startup=,i24~26
|block=-12
|block=-12
|hit=+8a
|hit=+8a
|ch=
|ch=
|crush=
|crush=js21~
|recv=
|recv=
|tot=
|tot=
Line 1,066: Line 1,087:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combos from 3rd CH
}}
}}
{{Move
{{Move
Line 1,075: Line 1,096:
|target=,L
|target=,L
|damage=,7,7
|damage=,7,7
|startup=,i22-24
|startup=,i22~24
|block=-24c
|block=-24c
|hit=+12
|hit=+12
|ch=
|ch=
|crush=
|crush=js1~?, cs10~?
|recv=
|recv=
|tot=
|tot=
Line 1,085: Line 1,106:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Shift to RLX
|notes={{Plainlist|
* Combos from 1st CH
* Combos from 2nd hit
}}
}}
}}
{{Move
{{Move
Line 1,094: Line 1,118:
|target=m
|target=m
|damage=12
|damage=12
|startup=i15-16
|startup=i15~16
|block=-8
|block=-8
|hit=+3
|hit=+3
Line 1,113: Line 1,137:
|target=,m
|target=,m
|damage=,13
|damage=,13
|startup=,i22-23
|startup=,i22~23
|block=-11
|block=-11
|hit=+4
|hit=+4
Line 1,132: Line 1,156:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i33-35
|startup=,i33~35
|block=-14
|block=-14
|hit=+13a(-4)
|hit=+13a(-4)
Line 1,142: Line 1,166:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
}}
}}
}}
{{Move
{{Move
Line 1,151: Line 1,178:
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=,i25-26
|startup=,i25~26
|block=-7
|block=-7
|hit=+14a(+5)
|hit=+14a(+5)
Line 1,161: Line 1,188:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Combo from 1st hit
}}
}}
{{Move
{{Move
Line 1,170: Line 1,197:
|target=m
|target=m
|damage=10
|damage=10
|startup=i13-14
|startup=i13~14
|block=-9
|block=-9
|hit=+8
|hit=+8
Line 1,189: Line 1,216:
|target=,m
|target=,m
|damage=,21
|damage=,21
|startup=,i26-28
|startup=,i26~28
|block=-14
|block=-15
|hit=+33a(+23)
|hit=[[Eddy_combos#Staples|+33a(+23)]]
|ch=
|ch=
|crush=
|crush=
Line 1,199: Line 1,226:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Shift to RLX
|notes={{Plainlist|
* Shift to RLX
* Combos on 1st CH
}}
}}
}}
{{Move
{{Move
Line 1,208: Line 1,238:
|target=h
|target=h
|damage=14
|damage=14
|startup=i21-22
|startup=i21~22
|block=+0
|block=+0
|hit=+8
|hit=+8
Line 1,227: Line 1,257:
|target=,m,m
|target=,m,m
|damage=,6,6
|damage=,6,6
|startup=,i29-31
|startup=,i29~31
|block=-9
|block=-9
|hit=+8c
|hit=+8c
Line 1,239: Line 1,269:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH
* Can cancel into HSP with input b+4,4,F
* Can cancel into HSP with input b+4,4,F
}}
}}
Line 1,249: Line 1,280:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i28-30
|startup=,i28~30
|block=+4c
|block=+4c
|hit=+14a
|hit=+14a
Line 1,259: Line 1,290:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=3 Chip damage on block
|notes={{Plainlist|
* Combo from 3rd hit
* 3 Chip damage on block
}}
}}
}}
{{Move
{{Move
Line 1,287: Line 1,321:
|target=h
|target=h
|damage=28
|damage=28
|startup=i20-21
|startup=i20~21
|block=-7
|block=-7
|hit=+21a(+11)
|hit=+21a(+11)
|ch=
|ch=
|crush=pc
|crush=pc7
|recv=
|recv=
|tot=
|tot=
Line 1,316: Line 1,350:
|target=m
|target=m
|damage=25
|damage=25
|startup=i31-33
|startup=i31~33
|block=+4c
|block=+4c
|hit=+13a
|hit=+13a
Line 1,335: Line 1,369:
|target=m
|target=m
|damage=12
|damage=12
|startup=i19-21
|startup=i19~21
|block=-17
|block=-17
|hit=-6
|hit=-6
Line 1,354: Line 1,388:
|target=m
|target=m
|damage=30
|damage=30
|startup=i38-42
|startup=i38~42
|block=+0
|block=+0
|hit=+5a(-5)
|hit=+5a(-5)
Line 1,395: Line 1,429:
|target=L
|target=L
|damage=20
|damage=20
|startup=i32-33
|startup=i32~33
|block=-14c
|block=-14c
|hit=[[Eddy combos#Mini-combos|+18]]
|hit=[[Eddy combos#Staples|+18]]
|ch=
|ch=
|crush=
|crush=
Line 1,417: Line 1,451:
|target=h
|target=h
|damage=27
|damage=27
|startup=i18-20
|startup=i18~20
|block=+8
|block=+8
|hit=+42d(-16)
|hit=+42d(-16)
Line 1,437: Line 1,471:
|target=h
|target=h
|damage=20
|damage=20
|startup=i16-17
|startup=i16~17
|block=+0
|block=+0
|hit=[[Eddy combos#Mini-combos|+18d]]
|hit=[[Eddy combos#Staples|+18d]]
|ch=
|ch=
|crush=
|crush=
Line 1,459: Line 1,493:
|target=m
|target=m
|damage=21
|damage=21
|startup=i22-23
|startup=i22~23
|block=-13
|block=-13
|hit=+32a(+24)
|hit=[[Eddy combos#Mini-combos|+32a(+24)]]
|ch=
|ch=
|crush=
|crush=
Line 1,478: Line 1,512:
|target=m
|target=m
|damage=15
|damage=15
|startup=i26-28
|startup=i26~28
|block=-10c
|block=-10c
|hit=-8c
|hit=-8c
Line 1,497: Line 1,531:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i21-24
|startup=,i21~24
|block=-18
|block=-18
|hit=+31a(+21)
|hit=+31a(+21)
Line 1,516: Line 1,550:
|target=,L
|target=,L
|damage=,10
|damage=,10
|startup=i24-25
|startup=i24~25
|block=-14c
|block=-14c
|hit=+7
|hit=+7
|ch=
|ch=[[Eddy combos#Staples|+73a(+57)]]
|crush=
|crush=
|recv=
|recv=
Line 1,535: Line 1,569:
|target=m
|target=m
|damage=20
|damage=20
|startup=i22-24
|startup=i22~24
|block=-9
|block=-9
|hit=+12
|hit=+12
Line 1,546: Line 1,580:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
Line 1,560: Line 1,595:
|target=m,h
|target=m,h
|damage=10,20
|damage=10,20
|startup=i17-18
|startup=i17~18
|block=-13
|block=-13
|hit=[[Eddy combos#Mini-combos|+17a]]
|hit=[[Eddy combos#Mini-combos|+17a]]
Line 1,579: Line 1,614:
|target=m
|target=m
|damage=20
|damage=20
|startup=i23-25
|startup=i23~25
|block=-13
|block=-13
|hit=+32a(+22)
|hit=[[Eddy combos#Staples|+32a(+22)]]
|ch=
|ch=
|crush=
|crush=
Line 1,602: Line 1,637:
|target=L
|target=L
|damage=20
|damage=20
|startup=i21-22
|startup=i21~22
|block=-13c
|block=-14c
|hit=+6c
|hit=+6c
|ch=[[Eddy combos#Mini-combos|+15c]]
|ch=[[Eddy combos#Mini-combos|+15c]]
Line 1,621: Line 1,656:
|target=m
|target=m
|damage=25
|damage=25
|startup=i19-20
|startup=i19~20
|block=-12
|block=-12
|hit=+37a(+27)
|hit=[[Eddy combos#Staples|+37a(+27)]]
|ch=
|ch=
|crush=
|crush=
Line 1,643: Line 1,678:
|target=m,m
|target=m,m
|damage=10,20
|damage=10,20
|startup=i23-24
|startup=i23~24
|block=+3c
|block=+3c
|hit=+17a
|hit=+17a
Line 1,665: Line 1,700:
|target=m!
|target=m!
|damage=25,30
|damage=25,30
|startup=i77-79
|startup=i77~79
|block=
|block=
|hit=-37a(-46)
|hit=-37a(-46)
Line 1,688: Line 1,723:
|target=m
|target=m
|damage=30
|damage=30
|startup=i25-27
|startup=i25~27
|block=+8
|block=+8
|hit=+14a
|hit=+14a
Line 1,707: Line 1,742:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Eddy-FC.df+3
|id=Eddy-FC.4
|parent=
|parent=
|input=FC.df+3
|alt=FC.db+4
|name=Gafanhoto
|input=FC.4
|target=m
|name=
|damage=
|target=l
|startup=i22-23
|damage=6
|block=+6
|startup=i13
|hit=+9c
|block=-15
|ch=[[Eddy combos#staples|+41a]]
|hit=-4
|ch=
|crush=
|crush=
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 1,724: Line 1,760:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Shift to RLX
* Hits grounded up-close
* 6 Chip damage on block
}}
}}
{{Move
|id=Eddy-FC.df+3
|parent=
|input=FC.df+3
|name=Gafanhoto
|target=m
|damage=20
|startup=i22~23
|block=+6
|hit=+9c
|ch=[[Eddy combos#Staples|+41a]]
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Shift to RLX
* 6 Chip damage on block
}}
}}
}}
}}
Line 1,735: Line 1,792:
|target=L
|target=L
|damage=25
|damage=25
|startup=i24-25
|startup=i24~25
|block=-21c
|block=-21c
|hit=+9
|hit=+9
|ch=[[Eddy combos#staples|+30a]]
|ch=[[Eddy combos#Mini-combos|+30a]]
|crush=
|crush=
|recv=
|recv=
Line 1,758: Line 1,815:
|target=h
|target=h
|damage=6
|damage=6
|startup=i13-14
|startup=i13~14
|block=-6
|block=-6
|hit=+5
|hit=+5
Line 1,777: Line 1,834:
|target=,m
|target=,m
|damage=,14
|damage=,14
|startup=,i19-21
|startup=,i19~21
|block=-14
|block=-15
|hit=[[Eddy combos#Staples|+38a(+20)]]
|hit=[[Eddy combos#Staples|+38a(+20)]]
|ch=
|ch=
Line 1,799: Line 1,856:
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=,i23-25
|startup=,i23~25
|block=-7
|block=-7
|hit=+8
|hit=+8
Line 1,821: Line 1,878:
|target=m
|target=m
|damage=20
|damage=20
|startup=i15-16
|startup=i15~16
|block=-18
|block=-18
|hit=[[Eddy combos#Staples|+51]]
|hit=[[Eddy combos#Staples|+51]]
Line 1,841: Line 1,898:
|target=m
|target=m
|damage=20
|damage=20
|startup=i19-21
|startup=i19~21
|block=-13
|block=-13
|hit=[[Eddy combos#Staples|+72a(+56)]]
|hit=[[Eddy combos#Staples|+72a(+56)]]
Line 1,860: Line 1,917:
|target=m
|target=m
|damage=13
|damage=13
|startup=i11-13
|startup=i11~13
|block=-4
|block=-4
|hit=+7
|hit=+7
Line 1,879: Line 1,936:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=,i26-27
|startup=,i26~27
|block=-4
|block=-4
|hit=+8
|hit=+8
Line 1,898: Line 1,955:
|target=,m,m
|target=,m,m
|damage=,6,6
|damage=,6,6
|startup=,i29-31
|startup=,i29~31
|block=-9
|block=-9
|hit=+8c
|hit=+8c
Line 1,915: Line 1,972:
|input=,3
|input=,3
|name=Tempestade
|name=Tempestade
|target=m
|target=,m
|damage=10
|damage=,10
|startup=,i28-30
|startup=,i28~30
|block=+4c
|block=+4c
|hit=+14a
|hit=+14a
Line 1,939: Line 1,996:
|target=m
|target=m
|damage=20
|damage=20
|startup=i25-27
|startup=i25~27
|block=-9c
|block=-9c
|hit=+14d
|hit=+14d
Line 1,960: Line 2,017:
|input=SS.3
|input=SS.3
|name=Hot Plate Special
|name=Hot Plate Special
|target=
|target=m
|damage=
|damage=17
|startup=
|startup=i25~26
|block=
|block=+0
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,981: Line 2,038:
|input=SS.4
|input=SS.4
|name=Troca Baixa
|name=Troca Baixa
|target=
|target=L,L
|damage=
|damage=7,10
|startup=
|startup=i21~22
|block=
|block=-13c
|hit=
|hit=+3c
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 2,000: Line 2,057:
|input=SS.3+4
|input=SS.3+4
|name=Faรญsca
|name=Faรญsca
|target=
|target=h,h
|damage=
|damage=6,10
|startup=
|startup=i14~15
|block=
|block=-7
|hit=
|hit=[[Eddy combos#Staples|+31a(+24)]]
|ch=
|ch=
|crush=
|crush=
Line 2,024: Line 2,081:
|alt=ws1+2
|alt=ws1+2
|name=Bananeira
|name=Bananeira
|alias=Handstand Position
|target=
|target=
|damage=
|damage=
Line 2,043: Line 2,101:
|input=HSP.1
|input=HSP.1
|name=Godeme Trovoada
|name=Godeme Trovoada
|target=
|target=m
|damage=
|damage=21
|startup=
|startup=i23~25
|block=
|block=+6
|hit=
|hit=+8c
|ch=
|ch=[[Eddy combos#Mini-combos|+19d]]
|crush=
|crush=
|recv=
|recv=
Line 2,057: Line 2,115:
|notes={{Plainlist|
|notes={{Plainlist|
* Shift to RLX
* Shift to RLX
* Chip damage on block}}
* 6 Chip damage on block}}
}}
}}
{{Move
{{Move
Line 2,064: Line 2,122:
|input=HSP.2
|input=HSP.2
|name=
|name=
|target=
|target=m
|damage=
|damage=15
|startup=
|startup=i17~18
|block=
|block=-8
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 2,083: Line 2,141:
|input=,3
|input=,3
|name=Combo Escorรฃo
|name=Combo Escorรฃo
|target=
|target=,m
|damage=
|damage=,23
|startup=
|startup=,i26~27
|block=
|block=-13
|hit=
|hit=-2(-11)
|ch=
|ch=
|crush=
|crush=
Line 2,096: Line 2,154:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combos from 1st hit
* Mandinga level increases by 1 on hit
* Mandinga level increases by 1 on hit
* Can cancel into HSP with input HSP.2,3,F}}
* Can cancel into HSP with input HSP.2,3,F}}
Line 2,104: Line 2,164:
|input=HSP.3
|input=HSP.3
|name=
|name=
|target=
|target=m
|damage=
|damage=10
|startup=
|startup=i17~18
|block=
|block=-8
|hit=
|hit=+7
|ch=
|ch=
|crush=
|crush=fs5
|recv=
|recv=
|tot=
|tot=
Line 2,123: Line 2,183:
|input=,3
|input=,3
|name=
|name=
|target=
|target=,h
|damage=
|damage=,10
|startup=
|startup=,i27~28
|block=
|block=-3
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 2,135: Line 2,195:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combos from 1st hit
}}
}}
{{Move
{{Move
Line 2,142: Line 2,202:
|input=,3
|input=,3
|name=Enxurrada
|name=Enxurrada
|target=
|target=,h
|damage=
|damage=,23
|startup=
|startup=,i30~31
|block=
|block=-5
|hit=
|hit=+13
|ch=
|ch=
|crush=
|crush=
Line 2,156: Line 2,216:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Shift to RLX}}
* Shift to RLX
* Combos from 1st CH
}}
}}
}}
{{Move
{{Move
Line 2,163: Line 2,225:
|input=HSP.4
|input=HSP.4
|name=
|name=
|target=
|target=m
|damage=
|damage=10
|startup=
|startup=i12~13
|block=
|block=-3
|hit=
|hit=+10
|ch=
|ch=[[Eddy combos#Staples|+31a]]
|crush=
|crush=
|recv=
|recv=
Line 2,182: Line 2,244:
|input=,2
|input=,2
|name=Lanรงa de Braรงo
|name=Lanรงa de Braรงo
|target=
|target=,m
|damage=
|damage=,21
|startup=
|startup=,i23~24
|block=
|block=-13
|hit=
|hit=+12a(+3)
|ch=
|ch=
|crush=
|crush=
Line 2,196: Line 2,258:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* Combos from 1st hit
}}
}}
}}
}}
Line 2,203: Line 2,267:
|input=,2~3
|input=,2~3
|name=Salto Yotori
|name=Salto Yotori
|target=
|target=,m
|damage=
|damage=,20
|startup=
|startup=,i28~30
|block=
|block=+4c
|hit=
|hit=+14d
|ch=
|ch=
|crush=
|crush=
Line 2,215: Line 2,279:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Chip damage on block
|notes=6 Chip damage on block
}}
}}
{{Move
{{Move
Line 2,222: Line 2,286:
|input=HSP.1+2
|input=HSP.1+2
|name=Cabeรงada Direta
|name=Cabeรงada Direta
|target=
|target=m
|damage=
|damage=23
|startup=
|startup=i22~23
|block=
|block=-12
|hit=
|hit=+15a
|ch=
|ch=
|crush=pc
|crush=pc7
|recv=
|recv=
|tot=
|tot=
Line 2,234: Line 2,298:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Absorb an attack to power up
* Add chip damage when guarded
}}
}}
}}
{{MoveQuery|Eddy-HSP.1+3}}
{{MoveQuery|Eddy-HSP.1+3}}
Line 2,242: Line 2,310:
|input=HSP.b+3
|input=HSP.b+3
|name=Chapa Esquivando
|name=Chapa Esquivando
|target=
|target=m
|damage=
|damage=20
|startup=
|startup=i36~37
|block=
|block=-12
|hit=
|hit=+13a
|ch=
|ch=[[Eddy combos#Staples|+58a]]
|crush=
|crush=
|recv=
|recv=
Line 2,254: Line 2,322:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 2,304: Line 2,372:
|alt=FC.3+4
|alt=FC.3+4
|name=Negativa
|name=Negativa
|alias=Relax
|target=
|target=
|damage=
|damage=
Line 2,323: Line 2,392:
|input=RLX.1
|input=RLX.1
|name=
|name=
|target=
|target=L
|damage=
|damage=7
|startup=
|startup=i17
|block=
|block=-11c
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 2,342: Line 2,411:
|input=,3
|input=,3
|name=Terra Gafanhoto
|name=Terra Gafanhoto
|target=
|target=,m
|damage=
|damage=,17
|startup=
|startup=,i25~26
|block=
|block=-14c
|hit=
|hit=+5c
|ch=
|ch=+42a
|crush=
|crush=
|recv=
|recv=
Line 2,354: Line 2,423:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Shifts to RLX
* Combos on 1st CH
}}
}}
}}
{{Move
{{Move
Line 2,361: Line 2,433:
|input=RLX.2
|input=RLX.2
|name=
|name=
|target=
|target=m
|damage=
|damage=16
|startup=
|startup=i18~19
|block=
|block=-2
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 2,380: Line 2,452:
|input=,4
|input=,4
|name=
|name=
|target=
|target=,h
|damage=
|damage=,17
|startup=
|startup=,i29~30
|block=
|block=-5
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 2,392: Line 2,464:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can shift to RLX with input RLX.2,4,D
|notes={{Plainlist|
* Combos from 1st hit
* Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
}}
}}
}}
{{Move
{{Move
Line 2,399: Line 2,474:
|input=,4
|input=,4
|name=Marรฉ Cheia
|name=Marรฉ Cheia
|target=
|target=,m
|damage=
|damage=,25
|startup=
|startup=,i32~33
|block=
|block=-14
|hit=
|hit=+15a(+6)
|ch=
|ch=
|crush=
|crush=
Line 2,411: Line 2,486:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}
{{Move
{{Move
Line 2,418: Line 2,493:
|input=RLX.3
|input=RLX.3
|name=
|name=
|target=
|target=L
|damage=
|damage=12
|startup=
|startup=i16~17
|block=
|block=-26c
|hit=
|hit=-4
|ch=
|ch=[[Eddy combos#Staples|+27a]]
|crush=
|crush=
|recv=
|recv=
Line 2,437: Line 2,512:
|input=,3
|input=,3
|name=Iemanjรก
|name=Iemanjรก
|target=
|target=,m
|damage=
|damage=,27
|startup=
|startup=,i25~26
|block=
|block=-13
|hit=
|hit=-2(-3)
|ch=
|ch=
|crush=
|crush=
Line 2,450: Line 2,525:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Has clean hit effect
* Only combos on clean hit
* Mandinga level increases by 1 on hit}}
* Mandinga level increases by 1 on hit
}}
}}
}}
{{Move
{{Move
Line 2,458: Line 2,534:
|input=RLX.4
|input=RLX.4
|name=
|name=
|target=
|target=m
|damage=
|damage=14
|startup=
|startup=i15~16
|block=
|block=-8
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 2,477: Line 2,553:
|input=,3
|input=,3
|name=Chibata Ardente
|name=Chibata Ardente
|target=
|target=,m
|damage=
|damage=,25
|startup=
|startup=,i28~30
|block=
|block=-13
|hit=
|hit=+16a/HE
|ch=
|ch=
|crush=
|crush=
Line 2,489: Line 2,565:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{HeatEngager}}
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}}
* Heat Dash +67a(+50) on hit
* Combos from 1st hit
}}
}}
}}
{{Move
{{Move
Line 2,496: Line 2,577:
|input=RLX.1+2
|input=RLX.1+2
|name=Cabeรงada Fixa
|name=Cabeรงada Fixa
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i18~19
|block=
|block=-8
|hit=
|hit=+25a(+20)
|ch=
|ch=
|crush=
|crush=
Line 2,508: Line 2,589:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Chip damage on block
|notes={{Plainlist|
* {{BB}}
* 7 chip damage on block
}}
}}
}}
{{Move
{{Move
Line 2,515: Line 2,599:
|input=RLX.3+4
|input=RLX.3+4
|name=Troca e Ataque
|name=Troca e Ataque
|target=
|target=m
|damage=
|damage=24
|startup=
|startup=i17~18
|block=
|block=-18
|hit=
|hit=[[Eddy combos#Staples|+29a(+19)]]
|ch=
|ch=
|crush=
|crush=
Line 2,571: Line 2,655:
== MD (''Mandinga'') ==
== MD (''Mandinga'') ==


Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Eddy's Mandinga level is not reset between rounds.
Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Unlike other characters' installs, Eddy's Mandinga level is ''not'' reset after the usage of a Mandinga-only move, and remains until the end of the round.


{{MoveDataHeader}}
{{MoveDataHeader}}
Line 2,579: Line 2,663:
|input=MD1.HSP.3+4
|input=MD1.HSP.3+4
|name=Yansan Mandinga
|name=Yansan Mandinga
|target=
|target=L,m,m
|damage=
|damage=6,6,18
|startup=
|startup=i21~22
|block=
|block=-13
|hit=
|hit=+4c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,596: Line 2,680:
|id=Eddy-MD2.HSP.3+4
|id=Eddy-MD2.HSP.3+4
|input=MD2.HSP.3+4
|input=MD2.HSP.3+4
|damage=16,4,15
|hit=+18a(-17)
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 2,602: Line 2,689:
|input=MD1.HSP.b+4
|input=MD1.HSP.b+4
|name=Ogum Mandinga
|name=Ogum Mandinga
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i23~25
|block=
|block=+6
|hit=
|hit=+8c
|ch=
|ch=
|crush=
|crush=
Line 2,616: Line 2,703:
|notes={{Plainlist|
|notes={{Plainlist|
* Can shift to RLX with input HSP.b+4,D
* Can shift to RLX with input HSP.b+4,D
* Chip damage on block}}
* 7 Chip damage on block
}}
}}
}}
{{MoveInherit|Eddy-MD1.HSP.b+4
{{MoveInherit|Eddy-MD1.HSP.b+4
|id=Eddy-MD2.HSP.b+4
|id=Eddy-MD2.HSP.b+4
|input=MD2.HSP.b+4
|input=MD2.HSP.b+4
|hit=+9a
|notes={{Plainlist|
* {{BB}}
* Can shift to RLX with input HSP.b+4,D
* 7 Chip damage on block
}}
}}
}}
{{MoveQuery|Eddy-db+4,4}}
{{MoveQuery|Eddy-db+4,4}}
Line 2,647: Line 2,741:
|tracksRight=
|tracksRight=
|notes=
|notes=
{{RageArt}}
* {{RecoverableHealthRemoval}}
}}
}}
{{Move
{{Move
Line 2,691: Line 2,787:
|input=FUFT.b+3+4
|input=FUFT.b+3+4
|name=Whirling Spring Kick
|name=Whirling Spring Kick
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i16-28
|block=
|block=-15~-27
|hit=
|hit=+2a(-10~)+18a(+6)
|ch=
|ch=
|crush=
|crush=
Line 2,714: Line 2,810:
|input=1+3
|input=1+3
|name=Rio Deal
|name=Rio Deal
|target=
|target=th(h)
|damage=
|damage=35
|startup=
|startup=i12~14
|block=
|block=-5
|hit=
|hit=-7
|ch=
|ch=
|crush=
|crush=
Line 2,726: Line 2,822:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{FB}}
* Throw break: 1 or 2
}}
}}
}}
{{Move
{{Move
Line 2,733: Line 2,832:
|input=2+4
|input=2+4
|name=Rio Special
|name=Rio Special
|target=
|target=th(h)
|damage=
|damage=35
|startup=
|startup=i12~14
|block=
|block=-6
|hit=
|hit=-9
|ch=
|ch=
|crush=
|crush=
Line 2,745: Line 2,844:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{FB}}
* Throw break: 1 or 2
* Sideswitch on break
}}
}}
}}
{{Move
{{Move
Line 2,752: Line 2,855:
|input=Left throw
|input=Left throw
|name=Missile Launcher
|name=Missile Launcher
|target=
|target=th(h)
|damage=
|damage=40
|startup=
|startup=i12~14
|block=
|block=-3
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 2,764: Line 2,867:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Throw break: 1
}}
}}
{{Move
{{Move
Line 2,771: Line 2,874:
|input=Right throw
|input=Right throw
|name=Shadow Dancer
|name=Shadow Dancer
|target=
|target=th(h)
|damage=
|damage=40
|startup=
|startup=i12~14
|block=
|block=-3
|hit=
|hit=-6
|ch=
|ch=
|crush=
|crush=
Line 2,783: Line 2,886:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Throw break: 2
}}
}}
{{Move
{{Move
Line 2,790: Line 2,893:
|input=Back throw
|input=Back throw
|name=Back Rodeo Spin
|name=Back Rodeo Spin
|target=
|target=th(h)
|damage=
|damage=50
|startup=
|startup=i12~14
|block=
|block=
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 2,802: Line 2,905:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Throw break: none
}}
}}
{{Move
{{Move
Line 2,809: Line 2,912:
|input=uf+1+2
|input=uf+1+2
|name=Cabra Macaco Throw
|name=Cabra Macaco Throw
|target=
|target=th(h)
|damage=
|damage=40
|startup=
|startup=i12~14
|block=
|block=-6
|hit=
|hit=-4(-34)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,821: Line 2,924:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Throw break: 1+2
}}
}}
{{Move
{{Move
Line 2,829: Line 2,932:
|alt=HSP.2+4
|alt=HSP.2+4
|name=Batucada
|name=Batucada
|target=
|target=th(h)
|damage=
|damage=26
|startup=
|startup=i23~24
|block=
|block=
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 2,841: Line 2,944:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Shift to RLX on hit
|notes={{Plainlist|
* Throw break: none
* Shift to RLX on hit
}}
}}
}}
{{Move
{{Move
Line 2,848: Line 2,954:
|input=RLX.uf+1+2
|input=RLX.uf+1+2
|name=Rodeo Spin
|name=Rodeo Spin
|target=
|target=th(h)
|damage=
|damage=40
|startup=
|startup=i17~18
|block=
|block=-6
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 2,860: Line 2,966:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Throw break: 1+2
* Sideswitch on break
}}
}}
}}
{{Move
{{Move
Line 2,868: Line 2,977:
|alt=RLX.1+3
|alt=RLX.1+3
|name=Vingativa Zanga
|name=Vingativa Zanga
|target=
|target=th(m)
|damage=
|damage=30
|startup=
|startup=i12~13
|block=
|block=
|hit=
|hit=-5
|ch=
|ch=
|crush=
|crush=
Line 2,880: Line 2,989:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{HeatEngager}}
|notes={{Plainlist|
* {{HeatEngager}}
* Throw break: none
}}
}}
}}
{{Move
{{Move
Line 2,888: Line 3,000:
|alt=RLX.2+4
|alt=RLX.2+4
|name=Vingativa Funeral
|name=Vingativa Funeral
|target=
|target=th(m)
|damage=
|damage=35
|startup=
|startup=i12~13
|block=
|block=
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
Line 2,900: Line 3,012:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Throw break: none
}}
}}



Latest revision as of 19:18, 15 December 2024

This page is for Tekken 8. For Tekken 7, see Eddy movelist (Tekken 7).

Heat

Can use Guerreiro Explosivo (H.3+4)
Can use Rabo de Arraia Liberado (H.qcf+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Caveirinha Zangada

H.2+3

m
55
+6
+0
i18~19
Heat Smash
Balcony Break
  • Shifts to RLX on block
Guerreiro Explosivo

H.3+4

m
20
+9
i20~22
Tornado
  • Shifts to HSP on block
  • 6 chip damage on block
Rabo de Arraia Liberado

H.qcf+4

h
45
+9
+34a(+8)
i22~23
Balcony Break
  • 13 chip damage on block
  • Shifts to RLX
Lufada

4,4

m,​m
10,​20
-7
+12g
,i30~31
  • ,js22~33
  • fs34~36
t75 r30 FC
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Xangรด

f+3+4

m
25
-9
+18a (+8)
i19~21
  • fs9~18
  • js19~32
  • fs33~35
t56 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block
Lunging Brush Fire

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded
Chibata Ardente

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Vingativa Zanga
RLX.1+3

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
One Two Galopantes

1,2

h,​h
5,​12
-3
+8
,i10
t42 r22
  • Jail from 1st attack with 4f delay
  • Enter HSP -8 +3 with F

1,​2,4

h,​h
5,​12
+6
+17
  • ,js7~37
  • fs38~40
r45 FC
One Two Galopantes > Chute Baixo

1,​2,4~3

h,​h,​L
5,​12,​20
-14c
,i32~33
,cs32~
t98 r65 RLX
One Two Galopantes > Chute Alto

1,​2,4~4

h,​h,​h
5,​12,​27
+8~+10 +20w
+42d (-16)
,i18~20
,js7~32
t83 r63 FUFT
Balcony Break
Wall Crush on block, +20g minimum
  • Tech roll to r45 FC on frames 30~31
Cรฉu Gafanhoto

1,3

h,​m
5,​16
-14
+7c
,i23~24
t66 r32 RLX
Spike
  • Combo from 1st hit with 2f delay

2

h
10
-9
+2
i12
t40 r28

2,1

h,​h
10,​13
-9
+2
,i17~18
t57 r27
Jail from 1st attack
Combo Furacรฃo

2,​1,4

h,​h,​m
10,​13,​21
-12~-10
+17a (+8)
,i20~22
t83 r31
Balcony Break
  • Combo from 2nd Ch with 10f delay
  • Input can be delayed 14f
Batida de Compasso

2,3

h,​m
10,​20
-8
+8s
,i20~21
t59 r26 HSP
Combo from 1st hit

3

m
12
-9
+2
i14~15
t42 r27
Sincelo

3,3

m,​m
12,​22
-3
+8s
,i23~24
t65 r26 HSP
Combo from 1st CH

4

m
10
-9
+7
i13~14
t41 r27
Lufada

4,4

m,​m
10,​20
-7
+12g
,i30~31
  • ,js22~33
  • fs34~36
t75 r30 FC
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Faisรฃo

1+2

m
17
+0c
+5c
i20
t50 r30
Spike
Elbow

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
15
-9
+6
i18
t47 r29
Ventania

f+2,4

m,​l
15,​17
-14c
+2
,i23~24
t76 r32

f+3

h
16
-5
+7
i18~20
t51 r31
Homing
Combo do Funรขmbolo

f+3,4

h,​m
16,​25
-11~-9
+15a (+6)
,i29~31
,fs25~46
t84 r33
Balcony Break
  • Combo from 1st hit
  • Can cancel to r23 HSP with F, -17 on block -5 on hit
  • Cancel to HSP -17 -5 r23 with F

f+4

m
13
-8
+8c
i23~25
fs16~
t55 r30 HSP
Spike

f+4,3

m,​m
13,​8
-13
-1c
,i23~24
t83 r31
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 7f
Aรบ do Sol

f+4,​3,3+4

m,​m,​M,​M
13,​8,​7,​20
-12
+8a
,i24~26
t119 r31
Spike
  • Combo from 2nd CH
Aรบ da Lua

f+4,3+4

m,​L,​L
13,​7,​7
-24c
+12a
,i22~24 i5~6
  • ,fs1~70
  • cs10~86
t106 r48 RLX
Combo from 1st CH
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Xangรด

f+3+4

m
25
-9
+18a (+8)
i19~21
  • fs9~18
  • js19~32
  • fs33~35
t56 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+6
i13
t35 r22
Gรชiser

df+1,3

m,​h
10,​21
-7
+22a (+5)
,i26~27
  • ,js16~43
  • fs44~46
t68 r27
Tornado
Balcony Break
  • Combo from 1st hit with 2f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Elbow Uppercut

df+2

m
19
-5
+6
+21a (+4)
i14~15
t43 r28
Balcony Break
    • on CH
Elbow
Mirage

df+3

m
17
-18~-16
i15~18
fs19~33
t54 r36
Tornado
Kneecap Crusher

df+4

L
14
-12
+0
+14g
i18
t49 r31
Aรบ Reversรฃo

df+3+4

m,​M
10,​16
-3~+0
+1a
i18~19 i8~11
fs9~26
t54 r24
Spike
  • +23a if only the 2nd hit connects

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
10
-9
+0
i17~18
Palmares Giro

d+2,3

m,​m
10,​20
-4c
+5c
,i24~25
  • Combos from 1st CH
  • Shift to RLX
Sismo

d+3

L
17
-14c
+1
i21~22
cs

d+4

L
10
-16c
-5
i15~16
Shift to FC
Aรบ de Bico

d+4,3

L,​m
10,​20
-13c
Launch
i21~22
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

L
10
-18c
-7
i18~19
Twister Mirage

db+2,3

L,​m
10,​23
-18
,i27~28
Tornado
  • Combos from 1st CH
Rasteira Forte

db+3

L
21
-14c
+5c
i28~29

db+4

m
14
-8
+2
i17~18
Rabo de Arraia

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Double Arm Stinger

db+1+2

m
20
-8
i30

db+3+4

m,​m
12,​12
-6
+1
i20~22
Shift to FC -6 on block & +1 on hit

db+3+4,4

m,​m,​m
12,​12,​10
-8
+5
,i21~22
Meia-Lua de Compasso

db+3+4,​4,3

m,​m,​m,​m
12,​12,​10,​26
-14
+15a(+6)
,i22~23
Combos from 2nd CH

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-7
+8
i14~15
Shift to FC

b+1,4

m,​m
15,​10
-8
+8c
,i25~27
js19~
  • Shift to HSP
  • Combos from 1st CH

b+1,​4,3

m,​m,​m
15,​10,​8
-13
-1c
i23~24
js1~?
  • Combos from 1st CH
  • Combos from 2nd hit
Gato > Aรบ do Sol

b+1,​4,​3,3+4

m,​m,​m,​m,​m
15,​10,​8,​7,​20
-12
+8a
,i24~26
js21~
Combos from 3rd CH
Gato > Aรบ da Lua

b+1,​4,3+4

m,​m,​L
15,​10,​7,​7
-24c
+12
,i22~24
js1~?, cs10~?
  • Combos from 1st CH
  • Combos from 2nd hit

b+2

m
12
-8
+3
i15~16

b+2,3

m,​m
12,​13
-11
+4
,i22~23
Combos from 1st hit
Godeme > Combo Martelo

b+2,​3,3

m,​m,​m
12,​13,​25
-14
+13a(-4)
,i33~35
Balcony Break
  • Combo from 2nd CH
Godeme > Calcanheira

b+2,4

m,​h
12,​23
-7
+14a(+5)
,i25~26
Combo from 1st hit

b+3

m
10
-9
+8
i13~14
Knee Thruster > Relรขmpago

b+3,3

m,​m
10,​21
-15
,i26~28
  • Shift to RLX
  • Combos on 1st CH

b+4

h
14
+0
+8
i21~22

b+4,4

h,​m,​m
14,​6,​6
-9
+8c
,i29~31
Balcony Break
  • Combo from 1st CH
  • Can cancel into HSP with input b+4,4,F
Leg Whip Mars Attack

b+4,​4,3

h,​m,​m,​m
14,​6,​6,​10
+4c
+14a
,i28~30
  • Combo from 3rd hit
  • 3 Chip damage on block
Back Bananeira

b+1+2

Shift to HSP
Lunging Brush Fire

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perna da Lua

ub+3

m
25
+4c
+13a
i31~33
7 Chip damage on block
Satellite Moon

ub+4

m
12
-17
-6
i19~21
Acrobacia

u+3

m
30
+0
+5a(-5)
i38~42
Balcony Break
  • 9 chip damage on block
Back Summy

u+4

sp
Shift to FC
Back Summy > Chute Baixo

u+4~3

L
20
-14c
i32~33
Balcony Break
  • Shift to RLX on hit
Back Summy > Chute Alto

u+4~4

h
27
+8
+42d(-16)
i18~20
Balcony Break
Vassoura
ub+1+2

u+1+2

h
20
+0
i16~17
Asfixiante
  • ub+2
  • u+2

uf+2

m
21
-13
i22~23
Balcony Break

uf+3

m
15
-10c
-8c
+12a
i26~28
Can shift to HSP with input F -14 -12 +8a
Jumping Jacks Mirage

uf+3,3

m,​m
15,​20
-18
+31a(+21)
,i21~24
Tornado
Armada Pulada > Baixo

uf+3,4

m,​L
15,​10
-14c
+7
i24~25
Chapa Giratรณria

uf+4

m
20
-9
+12
i22~24
Strong Aerial Tailspin
Homing
Balcony Break
  • Shift to RLX on hit
Meia-Lua Pulando
  • ub+3+4
  • u+3+4

uf+3+4

m,​h
10,​20
-13
i17~18
Balcony Break
on air hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terremoto

f,F+3

L
20
-14c
+6c
i21~22
cs
Shift to RLX on hit
Folha Ataque

f,F+4

m
25
-12
i19~20
Tornado
  • Shift to HSP
Roda Gigante

f,F+3+4

m,​m
10,​20
+3c
+17a
i23~24
Balcony Break
  • Can cancel into HSP with input f,F+3+4,n,f
  • 6 Chip damage on block
Fruit Picker

b,B+2+3

m!
25,​30
-37a(-46)
i77~79
Balcony Break
  • Can cancel with input b,B+2+3,b,b
Trovรฃo
ub,b+3

f,f,F+3

m
30
+8
+14a
i25~27
  • Shift to HSP on block
  • 9 Chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.db+4

FC.4

l
6
-15
-4
i13
FC
  • Hits grounded up-close
Gafanhoto

FC.df+3

m
20
+6
+9c
i22~23
  • Shift to RLX
  • 6 Chip damage on block
Tornada

FC.df+4

L
25
-21c
+9
i24~25
Shift to HSP

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
6
-6
+5
i13~14
Fuzilaรงรฃo

ws1,3

h,​m
6,​14
-15
,i19~21
  • Shift to RLX
  • Combos from 1st hit
Chapeu de Couro

ws1,4

h,​h
6,​23
-7
+8
,i23~25
Balcony Break
  • Combos from 1st hit
Machado

ws2

m
20
-18
i15~16
Martelo
qcf+3

ws3

m
20
-13
i19~21
Tornado

ws4

m
13
-4
+7
i11~13

ws4,4

m,​h
13,​10
-4
+8
,i26~27
Combos from 1st hit

ws4,​4,4

m,​h,​m,​m
13,​10,​6,​6
-9
+8c
,i29~31
Can cancel into HSP with input ws4,4,4,F
Tempestade

ws4,​4,​4,3

m,​h,​m,​m,​m
13,​10,​6,​6,​10
+4c
+14a
,i28~30
  • Combos from 3rd hit
  • 3 Chip damage on block
Front Stinger

ws3+4

m
20
-9c
+14d
i25~27
Shift to RLX

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hot Plate Special

SS.3

m
17
+0
+8
i25~26
  • Shift to RLX
  • Can cancel into RLX with input SS.3,D
Troca Baixa

SS.4

L,​L
7,​10
-13c
+3c
i21~22
cs
Faรญsca

SS.3+4

h,​h
6,​10
-7
i14~15

HSP (Bananeira)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Godeme Trovoada

HSP.1

m
21
+6
+8c
i23~25
  • Shift to RLX
  • 6 Chip damage on block

HSP.2

m
15
-8
+8
i17~18
Combo Escorรฃo

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F

HSP.3

m
10
-8
+7
i17~18
fs5

HSP.3,3

m,​h
10,​10
-3
+8
,i27~28
Combos from 1st hit
Enxurrada

HSP.3,​3,3

m,​h,​h
10,​10,​23
-5
+13
,i30~31
Tornado
  • Shift to RLX
  • Combos from 1st CH

HSP.4

m
10
-3
+10
i12~13
Shift to HSP
Lanรงa de Braรงo

HSP.4,2

m,​m
10,​21
-13
+12a(+3)
,i23~24
Tornado
Balcony Break
  • Combos from 1st hit
Salto Yotori

HSP.4,2~3

m,​m
10,​20
+4c
+14d
,i28~30
6 Chip damage on block
Cabeรงada Direta

HSP.1+2

m
23
-12
+15a
i22~23
pc7
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Batucada
HSP.2+4

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Chapa Esquivando

HSP.b+3

m
20
-12
+13a
i36~37
Balcony Break
Bananeira > Move Forward

HSP.n,f

Shift to HSP
Bananeira > Negativa

HSP.n,d

Shift to RLX

RLX (Negativa)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

RLX.1

L
7
-11c
+0
i17
Can transition to FC with input RLX.1,D
Terra Gafanhoto

RLX.1,3

L,​m
7,​17
-14c
+5c
+42a
,i25~26
  • Shifts to RLX
  • Combos on 1st CH

RLX.2

m
16
-2
+8
i18~19

RLX.2,4

m,​h
16,​17
-5
+2
,i29~30
  • Combos from 1st hit
  • Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
Marรฉ Cheia

RLX.2,​4,4

m,​h,​m
16,​17,​25
-14
+15a(+6)
,i32~33
Balcony Break

RLX.3

L
12
-26c
-4
i16~17
Shift to FC
Iemanjรก

RLX.3,3

L,​m
12,​27
-13
-2(-3)
,i25~26
  • Only combos on clean hit
  • Mandinga level increases by 1 on hit

RLX.4

m
14
-8
+8
i15~16
Chibata Ardente

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Cabeรงada Fixa

RLX.1+2

m
25
-8
+25a(+20)
i18~19
Balcony Break
  • 7 chip damage on block
Troca e Ataque

RLX.3+4

m
24
-18
i17~18
Tornado
Rodeo Spin

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Negativa > Move Forward

RLX.n,f

Shift to RLX
Negative > Bananeira

RLX.n,d

Shift to HSP

MD (Mandinga)

Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Unlike other characters' installs, Eddy's Mandinga level is not reset after the usage of a Mandinga-only move, and remains until the end of the round.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yansan Mandinga

MD1.HSP.3+4

L,​m,​m
6,​6,​18
-13
+4c
i21~22
Yansan Mandinga

MD2.HSP.3+4

L,​m,​m
16,​4,​15
-13
+18a(-17)
i21~22
Spike
Ogum Mandinga

MD1.HSP.b+4

m
25
+6
+8c
i23~25
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Ogum Mandinga

MD2.HSP.b+4

m
25
+6
+9a
i23~25
Balcony Break
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Rabo de Arraia

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Combo Escorรฃo

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F
Iemanjรก

RLX.3,3

L,​m
12,​27
-13
-2(-3)
,i25~26
  • Only combos on clean hit
  • Mandinga level increases by 1 on hit

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enchente de Axรฉ

R.df+1+2

Rage Art
Removes Recoverable Health
Flic Flac

b,ub

Shift to RLX
Ki Charge

1+2+3+4

Whirling Spring Kick

FUFT.b+3+4

m
25
-15~-27
+2a(-10~)+18a(+6)
i16-28

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rio Deal

1+3

th(h)
35
-5
-7
i12~14
Floor Break
  • Throw break: 1 or 2
Rio Special

2+4

th(h)
35
-6
-9
i12~14
Floor Break
  • Throw break: 1 or 2
  • Sideswitch on break
Missile Launcher

Left throw

th(h)
40
-3
+0
i12~14
Throw break: 1
Shadow Dancer

Right throw

th(h)
40
-3
-6
i12~14
Throw break: 2
Back Rodeo Spin

Back throw

th(h)
50
+0
i12~14
Throw break: none
Cabra Macaco Throw

uf+1+2

th(h)
40
-6
-4(-34)
i12~14
Throw break: 1+2
Batucada
HSP.2+4

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Rodeo Spin

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Vingativa Zanga
RLX.1+3

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none
Vingativa Funeral
RLX.2+4

d+2+4

th(m)
35
+0
i12~13
Throw break: none

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+4
4
2
4
4
3+4
3+4
3+4
3+4
3+4