(→n) |
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(84 intermediate revisions by 6 users not shown) | |||
Line 36: | Line 36: | ||
|damage=22,26 | |damage=22,26 | ||
|hit=+30d (-6) | |hit=+30d (-6) | ||
|block=+12 | |block=+12, +24 on STC at Wall, +19 at Wall | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{HeatSmash}} | {{HeatSmash}} | ||
* Chip damage on block | * Chip damage on block | ||
* Transitions to STC on block | * Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance. | ||
}} | }} | ||
}} | }} | ||
Line 54: | Line 54: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Partially consumes remaining Heat | * Partially consumes remaining Heat | ||
* Creates an unblockable shockwave along the ground that is + | * Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush. | ||
}} | }} | ||
}} | }} | ||
Line 60: | Line 60: | ||
{{MoveQuery|Feng-b+1+2}} | {{MoveQuery|Feng-b+1+2}} | ||
{{MoveQuery|Feng-f,F+2}} | {{MoveQuery|Feng-f,F+2}} | ||
{{MoveQuery|Feng-KNP 2}} | {{MoveQuery|Feng-KNP.2}} | ||
{{MoveQuery|Feng-BT 2}} | {{MoveQuery|Feng-BT.2}} | ||
{{Move | {{Move | ||
Line 103: | Line 103: | ||
|input=1 | |input=1 | ||
|startup=i10 | |startup=i10 | ||
|recv=r19 | |||
|tot=r29 | |||
|target=h | |target=h | ||
|damage=5 | |damage=5 | ||
Line 160: | Line 162: | ||
|target=,h | |target=,h | ||
|damage=,19 | |damage=,19 | ||
|hit=+8 | |hit=+8~+9 | ||
|block=-5 | |block=-5 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit}} | * Combo from 1st hit | ||
* Allow to float Combo in Counterhit}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 174: | Line 177: | ||
|hit=+5 | |hit=+5 | ||
|block=-3 | |block=-3 | ||
|recv=r22 | |||
|tot=r32 | |||
}} | }} | ||
{{Move | {{Move | ||
Line 198: | Line 203: | ||
|damage=,25 | |damage=,25 | ||
|hit=+24d (+14) | |hit=+24d (+14) | ||
|crush=js12~19 | |||
|block=-12 | |block=-12 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 221: | Line 227: | ||
|startup=i17 | |startup=i17 | ||
|target=,h | |target=,h | ||
|damage=, | |damage=,10 | ||
|hit=+2 | |hit=+2 | ||
|block=-9 | |block=-9 | ||
Line 259: | Line 265: | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Can be charged to power up: | * Can be charged to power up: | ||
* At full charge +7 on block 14 chip damage }} | * At full charge +7 on block, +19 at Wall 14 chip damage }} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 269: | Line 275: | ||
|hit=+19d | |hit=+19d | ||
|block=-5 | |block=-5 | ||
|crush= | |crush=js20~ | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cancel to -7~-2 -+19~+24 BT with B}} | * Cancel to -7~-2 -+19~+24 BT with B}} | ||
Line 287: | Line 293: | ||
}} | }} | ||
{{MoveQuery|Feng-H.3+4}} | {{MoveQuery|Feng-H.3+4}} | ||
{{Move | |||
|id=Feng-4 | |||
|input=4 | |||
|startup=i11 | |||
|target=h | |||
|damage=17 | |||
|hit=+2 | |||
|ch=+27g | |||
|block=-9 | |||
}} | |||
{{Move | {{Move | ||
|id=Feng-4~3 | |id=Feng-4~3 | ||
Line 296: | Line 311: | ||
|damage=25 | |damage=25 | ||
|hit=+1c | |hit=+1c | ||
|ch=+16a | |ch=+16a~+22a | ||
|block=-7 | |block=-7 | ||
|crush= | |crush=js15 | ||
}} | |notes= | ||
* Combo at tip range }} | |||
{{Move | {{Move | ||
|id=Feng-1+2 | |id=Feng-1+2 | ||
Line 309: | Line 325: | ||
|hit=+8 | |hit=+8 | ||
|block=-13 / +20wc | |block=-13 / +20wc | ||
|crush= | |crush=ps5~9 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Punch sabaki | * Punch sabaki ps5~9 | ||
* {{WallCrush| +20g on hit}} | * {{WallCrush| +20g on hit}} | ||
}}}} | }}}} | ||
Line 325: | Line 341: | ||
|hit=+3 | |hit=+3 | ||
|block=-8 | |block=-8 | ||
|ch=+10 | |||
}} | }} | ||
{{Move | {{Move | ||
Line 388: | Line 405: | ||
|damage=,15 | |damage=,15 | ||
|hit=+33a (+23) | |hit=+33a (+23) | ||
|crush=js21 | |||
|block=-16 | |block=-16 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 443: | Line 461: | ||
|damage=,11 | |damage=,11 | ||
|hit=+27d | |hit=+27d | ||
|crush=cs10 | |||
|block=-31 | |block=-31 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 456: | Line 475: | ||
|damage=25 | |damage=25 | ||
|hit=+19d | |hit=+19d | ||
|crush= | |crush=pc7 | ||
|block=-9 | |block=-9 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 563: | Line 582: | ||
|damage=,23 | |damage=,23 | ||
|hit=+15g | |hit=+15g | ||
|ch= +27d | |||
|block=-4 | |block=-4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 595: | Line 615: | ||
|hit=-1 | |hit=-1 | ||
|block=-12 | |block=-12 | ||
|crush= | |crush=cs6~20 | ||
}} | }} | ||
{{Move | {{Move | ||
Line 734: | Line 754: | ||
|damage=10 | |damage=10 | ||
|hit=0 | |hit=0 | ||
|crush=cs6 | |||
|block=-11 | |block=-11 | ||
}} | }} | ||
Line 745: | Line 766: | ||
|damage=,10 | |damage=,10 | ||
|hit=+20a | |hit=+20a | ||
|crush=cs | |||
|block=-17 | |block=-17 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 774: | Line 796: | ||
|damage=14 | |damage=14 | ||
|hit=+4 | |hit=+4 | ||
|crush=cs6~17 | |||
|block=-15 | |block=-15 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 787: | Line 810: | ||
|damage=23 | |damage=23 | ||
|hit=+76a (+60) | |hit=+76a (+60) | ||
|crush=cs6~31 | |||
|block=-26 | |block=-26 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 813: | Line 837: | ||
|damage=,10 | |damage=,10 | ||
|hit=-1 | |hit=-1 | ||
|crush=cs8 | |||
|block=-12 | |block=-12 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 840: | Line 865: | ||
|startup=i17 | |startup=i17 | ||
|target=m | |target=m | ||
|damage= | |damage=13 | ||
|hit=+0c | |hit=+0c | ||
|block=-11 | |block=-11 | ||
Line 852: | Line 877: | ||
|startup=i22~24 | |startup=i22~24 | ||
|target=,l | |target=,l | ||
|damage=, | |damage=,6 | ||
|hit=0 | |hit=0 | ||
|block=-11 | |block=-11 | ||
Line 921: | Line 946: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+5, +43d (+35)}} | * {{HeatDash|+5 +18 at wall, +43d (+35)}} | ||
* {{BB}} | * {{BB}} | ||
}} | }} | ||
Line 935: | Line 960: | ||
|target=m,h | |target=m,h | ||
|damage=8,20 | |damage=8,20 | ||
|hit=+ | |hit=+10 | ||
|block=-10 | |block=-10 | ||
}} | }} | ||
Line 960: | Line 985: | ||
|hit=+10 | |hit=+10 | ||
|block=+2 | |block=+2 | ||
|crush= | |crush=js9 | ||
}} | }} | ||
Line 974: | Line 999: | ||
|hit=+4 | |hit=+4 | ||
|block=-5 | |block=-5 | ||
|crush= | |crush=js6 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* +12 on crouching opponent | * +12 on crouching opponent | ||
Line 996: | Line 1,021: | ||
|startup=i22~23 | |startup=i22~23 | ||
|target=m | |target=m | ||
|damage= | |damage=16 | ||
|hit=+22d | |hit=+22d | ||
|block=-1 | |block=-1 | ||
|crush= | |crush=js9 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input with uf or u | * Alternate input with uf or u | ||
Line 1,013: | Line 1,038: | ||
|hit=+33a (+23) | |hit=+33a (+23) | ||
|block=-13 | |block=-13 | ||
|crush= | |crush=js9 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input with uf or u | * Alternate input with uf or u | ||
Line 1,027: | Line 1,052: | ||
|hit=+25a (+18) | |hit=+25a (+18) | ||
|block=-14 | |block=-14 | ||
|crush= | |crush=cs6~24js25 | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,043: | Line 1,068: | ||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* causes 1st hit not to crush | |||
}} | }} | ||
}} | }} | ||
Line 1,054: | Line 1,080: | ||
|hit=+32a (+22) | |hit=+32a (+22) | ||
|block=-13 | |block=-13 | ||
|crush= | |crush=js9 | ||
}} | }} | ||
Line 1,080: | Line 1,106: | ||
|startup=i32~33 | |startup=i32~33 | ||
|target=m | |target=m | ||
|damage= | |damage=33 | ||
|hit=+8c | |hit=+8c | ||
|block=+8c | |block=+8c | ||
Line 1,108: | Line 1,134: | ||
|hit=+32a (+25) | |hit=+32a (+25) | ||
|block=-14 | |block=-14 | ||
|crush= | |crush=js20 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Move can be powered up by delaying input (25 damage) | * Move can be powered up by delaying input (25 damage) | ||
Line 1,161: | Line 1,187: | ||
|damage=30 | |damage=30 | ||
|hit=+13d (+3) | |hit=+13d (+3) | ||
|block=+6 | |block=+6~+11g | ||
|crush= | |crush=js5 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
Line 1,187: | Line 1,213: | ||
|ch=+31a | |ch=+31a | ||
|block=-14 | |block=-14 | ||
|crush= | |crush=cs6 | ||
|notes={{Head}} | |notes={{Head}} | ||
}} | }} | ||
Line 1,209: | Line 1,235: | ||
|startup=i16~17 | |startup=i16~17 | ||
|target=m | |target=m | ||
|damage= | |damage=25 | ||
|hit=+7c | |hit=+7c | ||
|ch=+ | |ch=+13 | ||
|block=0c | |block=0c | ||
|notes={{Head}} | |notes={{Head}} | ||
Line 1,250: | Line 1,276: | ||
|input=FC.df+4 | |input=FC.df+4 | ||
|startup=i19~20 | |startup=i19~20 | ||
|damage= | |damage=13 | ||
|target=l | |target=l | ||
|hit=+3b | |hit=+3b | ||
Line 1,266: | Line 1,292: | ||
|input=,1 | |input=,1 | ||
|startup=i20~21 | |startup=i20~21 | ||
|damage=, | |damage=,10 | ||
|target=,h | |target=,h | ||
|hit=+6 | |hit=+6 | ||
Line 1,368: | Line 1,394: | ||
|hit=+7 | |hit=+7 | ||
|block=-7 | |block=-7 | ||
|ch=+ | |ch=+29g | ||
}} | }} | ||
{{Move | {{Move | ||
Line 1,377: | Line 1,403: | ||
|damage=20 | |damage=20 | ||
|target=m | |target=m | ||
|crush= | |crush=ps5~8 | ||
|hit=+3 | |hit=+3 | ||
|block=-9 | |block=-9 | ||
Line 1,392: | Line 1,418: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|crush= | |crush=ps3 | ||
|recv= | |recv=r20 | ||
|tot=44 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Takes 20 Frames | |||
*Parry State from 3~18 Frame | |||
*Parries high and mid fist and feet moves (not elbows/knees/heads etc) | *Parries high and mid fist and feet moves (not elbows/knees/heads etc) | ||
*Can be do it by QCF+3+4 | |||
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches | *If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches | ||
}} | }} | ||
Line 1,419: | Line 1,449: | ||
|startup=i14~15 | |startup=i14~15 | ||
|target=h | |target=h | ||
|damage= | |damage=18 | ||
|hit | |hit=+25g | ||
|block=-3 | |block=-3 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
Line 1,450: | Line 1,479: | ||
|target=l | |target=l | ||
|hit=+3 | |hit=+3 | ||
|ch=+14 | |||
|block=-13 | |block=-13 | ||
}} | }} | ||
Line 1,484: | Line 1,514: | ||
|input=b+3+4 | |input=b+3+4 | ||
|recv=KNP | |recv=KNP | ||
|tot=39 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Enter STC with f | * Enter STC with f | ||
* Take 15 Frames | |||
* Autoblock 20 Frames | |||
}} | }} | ||
}} | }} | ||
Line 1,495: | Line 1,529: | ||
|target=l | |target=l | ||
|damage=20 | |damage=20 | ||
|hit=+ | |hit=+4 | ||
|ch=+ | |ch=+16d | ||
|block=-13c | |block=-13c | ||
|crush=cs15 | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,510: | Line 1,545: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+5, +36a (+26)}} | |||
* {{BB}} | * {{BB}} | ||
}} | }} | ||
Line 1,522: | Line 1,558: | ||
|hit=+77a (+55) | |hit=+77a (+55) | ||
|block=-14 | |block=-14 | ||
|crush=js15 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
Line 1,560: | Line 1,597: | ||
|hit=-3d | |hit=-3d | ||
|block=-7 | |block=-7 | ||
|crush=js15 | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,568: | Line 1,606: | ||
|startup=i39~42 | |startup=i39~42 | ||
|target=,m | |target=,m | ||
|damage=20 | |damage=,20 | ||
|hit=+31a (+21) | |hit=+31a (+21) | ||
|block=-3~0 | |block=-3~0 | ||
|crush= | |crush=js38 | ||
|notes=Same attack as Spring Up (FUFT.b+3+4) | |notes={{Plainlist| | ||
}} | * {{BB}} | ||
* Same attack as Spring Up (FUFT.b+3+4) | |||
}}}} | |||
== BT == | == BT == | ||
Line 1,594: | Line 1,634: | ||
|damage=12 | |damage=12 | ||
|target=h | |target=h | ||
|hit=+ | |hit=+14 | ||
|block=-3 | |block=-3 | ||
}} | }} | ||
Line 1,603: | Line 1,643: | ||
|startup=i19~21 | |startup=i19~21 | ||
|crush=pc8~ | |crush=pc8~ | ||
|damage= | |damage=27 | ||
|target=m | |target=m | ||
|hit=+17 | |hit=+17 | ||
Line 1,609: | Line 1,649: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+5, +43d (+35)}} | |||
* Absorb an attack to power up and deal more damage on block | * Absorb an attack to power up and deal more damage on block | ||
}} | }} | ||
Line 1,617: | Line 1,658: | ||
|input=BT.3 | |input=BT.3 | ||
|startup=i32~33 | |startup=i32~33 | ||
|damage= | |damage=33 | ||
|target=m | |target=m | ||
|hit=+8c | |hit=+8c | ||
Line 1,648: | Line 1,689: | ||
|target=l | |target=l | ||
|hit=+4 | |hit=+4 | ||
|crush=cs15 | |||
|block=-13c | |block=-13c | ||
|ch=+16d | |ch=+16d | ||
Line 1,659: | Line 1,701: | ||
|target=l | |target=l | ||
|hit=-3 | |hit=-3 | ||
|crush=cs | |||
|block=-26c | |block=-26c | ||
|ch=+70a (+54) | |ch=+70a (+54) | ||
Line 1,686: | Line 1,729: | ||
|name=Taunt | |name=Taunt | ||
|input=1+3+4 | |input=1+3+4 | ||
|tot=55 | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,691: | Line 1,735: | ||
|name=Ki Charge | |name=Ki Charge | ||
|input=1+2+3+4 | |input=1+2+3+4 | ||
|tot=55 | |||
}} | }} | ||
{{Move | {{Move | ||
Line 1,716: | Line 1,761: | ||
|damage=19 | |damage=19 | ||
|hit=+8 (-8) | |hit=+8 (-8) | ||
|crush=cs10 | |||
|block=-31c | |block=-31c | ||
|ch=+72a (+56) | |ch=+72a (+56) | ||
Line 1,730: | Line 1,776: | ||
|damage=24 | |damage=24 | ||
|hit=+21d (+12) | |hit=+21d (+12) | ||
|block=+1 | |block=+1~+2 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
Line 1,758: | Line 1,804: | ||
|hit=-2 (-10) | |hit=-2 (-10) | ||
|block=-13 | |block=-13 | ||
}} | |||
{{Move | |||
|id=Feng-B,B,U/B | |||
|name=Evading Wall | |||
|input=B,B,U/B | |||
|startup=i39~41 | |||
|target=m | |||
|damage=21 | |||
|hit=+22 | |||
|block=+4c | |||
|ch=+22 | |||
|recv=js5 | |||
|notes={{Plainlist| | |||
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado. | |||
}} | |||
}} | }} | ||
Line 1,870: | Line 1,931: | ||
|- | |- | ||
| 4 || m || 8 || i15~16 || -17 || -6 || | | 4 || m || 8 || i15~16 || -17 || -6 || | ||
|- | |- | ||
| 2 || l || 7 || i30~31 || -20c || -9 || | | 2 || l || 7 || i30~31 || -20c || -9 || |
Latest revision as of 15:22, 14 September 2024
Feng |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yinglong Mountain Crusher
H.2+3
m,m
22,26
+12, +24 on STC at Wall, +19 at Wall
+30d (-6)
i21,24
- Chip damage on block
- Transitions to STC on block, can cancel with b, change to BKP with b, in STC stance.
Jiaolong Sea Splitter
H.3+4
ub(m)
30
+12c g
+19d
i30~31
- Partially consumes remaining Heat
- Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Slashing Tiger
BT.2
m
27
-13
+17
i19~21
pc8~
- Absorb an attack to power up and deal more damage on block
Essence of Nian Zhang Mie Ba
H.f,F+1+2*
m
30
+11
+22a (+12)
i39
- Partially uses remaining Heat Time
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Firestorm
1,2,2
h,h,h
5,9,12
-13
+3
i17
- Combo from 2nd hit
- Transition to -11 +5 BT with B
Jab Roundhouse Combo
1,3
h,h
5,19
-5
+8~+9
i16~17
- Combo from 1st hit
- Allow to float Combo in Counterhit
San Liang Heng
2,4,1
h,m,m
8,15,25
-12
+24d (+14)
i24
js12~19
- Combo from 2nd CH
- Move can be delayed
- Cancel to -13 -2 BT with B
Peacock Sweep
3,3,4
m,h,l
15,10,23
-12
+7c
+17d
i25~26
- Combo from 2nd CH
- Move can be delayed
- Cancel to -13 -2 BT with B
Peacock Strike
3,1+2
m,m
15,30
-12
+22d (+17)
i28~29
- Combo from 1st hit
- Can be charged to power up:
- At full charge +7 on block, +19 at Wall 14 chip damage
Jiaolong Sea Splitter
H.3+4
ub(m)
30
+12c g
+19d
i30~31
- Partially consumes remaining Heat
- Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Boar's Tusk
f+2,1,2
m,m,m
10,10,28
-19
+19d (+14)
i13~14
- Combo from 2nd hit
- Move can be delayed
Piercing Dragon
f+3,2
m,h
,10,17
-3
+8
+43d (+35)
i21~22
- Combo from 1st hit
- Move can be delayed
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pau Lau Stinger
df+4,2,1+2
m,m,m
13,13,21
-19
+31a (+16)
i34~35
- Move can be delayed
Twin Dragon
df+4,3
m,h
13,23
-4
+15g
+27d
i23~24
- Combo from 1st hit
- Move can be delayed
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mad Windmill
d+1+2,1
m,m
15,20
-12
+18a (+11)
i22~23
- Combo from 1st hit
- Move can be delayed
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rampaging Lion
db+1,2,4,3+4
m,m,mm
15,18,3020
-3~0
+31a (+21)
i39~42
js
- Same attack as Spring Up (FUFT.b+3+4)
Spinning Neck Strike
db+1,4
m,h
15,23
-2
+24a (+15)
i24~25
- Combo from 1st hit
- Move can be delayed
Dragon Slayer
db+1+2,2
m,l
13,10
-12
-1
i29~30
cs8
- Combo from 1st CH
- Move can be delayed
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ub
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
uf
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eagle Claw
uf+1
m
12
-5
+4
i18~19
js6
- +12 on crouching opponent
- Alternate input with uf or u
Assassin's Bow
uf+3+4,3
m,h,h,h
10,10,7,11
-6
+70a (+54)
,i17~18
- Combo from 1st hit
- causes 1st hit not to crush
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tremor Stomp
f,F+3
m
33
+8c
+8c
i32~33
- Chip damage on block
- Transition to +4c +4c STC with f
Spreading Wings
f,F+4,3
m,m
15,21
-14
+32a (+25)
i20~21
js20
- Move can be powered up by delaying input (25 damage)
Nian Zhang Mie Ba
f,F+1+2
m
25
-9
+16a
i24~25
- Hold 1+2 to power up and deal more chip damage on block
Nian Zhang Mie Ba (charged)
f,F+1+2*
m
30
+6
+22a (+12)
i39
- Becomes Essence of Nian Zhang Mie Ba in Heat
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dancing Dragon
ws1,2,1
m,m,m
13,16,20
-14
+12d (+3)
+32d (+24)
i17~18
- Combo from 2nd CH
- Move can be delayed
Dancing Scorpion Sting
ws1,3
m,h
13,20
-6
+4c
+20d
i22~23
- Combo from 1st hit
- Move can be delayed
STC (Shifting Clouds)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shifting Clouds
f+3+4
ps3
t44 r20
- Takes 20 Frames
- Parry State from 3~18 Frame
- Parries high and mid fist and feet moves (not elbows/knees/heads etc)
- Can be do it by QCF+3+4
- If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Bao Dan Po
STC.1
m
20
-15
+30a
i20~21
pc
- Absorb an attack to power up and deal more chip damage on block
Falcon Beak's Snare
STC.F+3+4
m
21
+53a
i18
ps
- Only occurs during STC after absorbing 2 attacks
KNP (Deceptive Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Lion
KNP.3+4,3+4
m,m
30,20
-3~0
+31a (+21)
i39~42
js38
- Same attack as Spring Up (FUFT.b+3+4)
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slashing Tiger
BT.2
m
27
-13
+17
i19~21
pc8~
- Absorb an attack to power up and deal more damage on block
Reverse Mighty Sweep Kick
BT.d+3
l
20
-26c
-3
+70a (+54)
i18~20
cs
- Has clean hit effect
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm
R.df+1+2
t
55
-15
+0d
i20
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
Evading Wall
B,B,U/B
m
21
+4c
+22
+22
i39~41
js5
- The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
1 | m | 5 | i25~26 | -11 | +2 | |
2 | m | 5 | i16~17 | -14 | -3 | |
1 | h | 5 | i18~19 | -14 | -1 | |
3 | l | 8 | i18~20 | -21c | -2c | |
4 | m | 8 | i15~16 | -17 | -6 | |
2 | l | 7 | i30~31 | -20c | -9 | |
2 | l | 5 | i28~30 | -22c | +20a | |
2 | m | 7 | i26~27 | -20 | +12a (+5) | |
2 | m | 10 | i13~14 | -13 | +34a (+24) |