Eddy movelist: Difference between revisions

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* {{HeatDash|+5g~+6g +62a (+42)}}
* {{HeatDash|+5g~+6g +62a (+42)}}
* {{BB}}
* {{BB}}
* Combo from 1st CH
}}
}}
}}
}}
Line 1,049: Line 1,050:
|hit=+8c
|hit=+8c
|ch=
|ch=
|crush=
|crush=js19~
|recv=
|recv=
|tot=
|tot=
Line 1,071: Line 1,072:
|hit=-1c
|hit=-1c
|ch=
|ch=
|crush=
|crush=js1~?
|recv=
|recv=
|tot=
|tot=
Line 1,093: Line 1,094:
|hit=+8a
|hit=+8a
|ch=
|ch=
|crush=
|crush=js21~
|recv=
|recv=
|tot=
|tot=
Line 1,112: Line 1,113:
|hit=+12
|hit=+12
|ch=
|ch=
|crush=
|crush=js1~?, cs10~?
|recv=
|recv=
|tot=
|tot=
Line 1,178: Line 1,179:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
}}
}}
}}
{{Move
{{Move
Line 1,197: Line 1,201:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Combo from 1st hit
}}
}}
{{Move
{{Move
Line 1,226: Line 1,230:
|damage=,21
|damage=,21
|startup=,i26~28
|startup=,i26~28
|block=-14
|block=-15
|hit=[[Eddy_combos#Staples|+33a(+23)]]
|hit=[[Eddy_combos#Staples|+33a(+23)]]
|ch=
|ch=
Line 1,278: Line 1,282:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st CH
* Can cancel into HSP with input b+4,4,F
* Can cancel into HSP with input b+4,4,F
}}
}}
Line 1,298: Line 1,303:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=3 Chip damage on block
|notes={{Plainlist|
* Combo from 3rd hit
* 3 Chip damage on block
}}
}}
}}
{{Move
{{Move
Line 1,746: Line 1,754:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Eddy-FC.4
|parent=
|alt=FC.db+4
|input=FC.4
|name=
|target=l
|damage=6
|startup=i13
|block=-15
|hit=-4
|ch=
|crush=
|recv=FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Hits grounded up-close
}}
}}
{{Move
{{Move
|id=Eddy-FC.df+3
|id=Eddy-FC.df+3
Line 1,818: Line 1,848:
|damage=,14
|damage=,14
|startup=,i19~21
|startup=,i19~21
|block=-14
|block=-15
|hit=[[Eddy combos#Staples|+38a(+20)]]
|hit=[[Eddy combos#Staples|+38a(+20)]]
|ch=
|ch=
Line 2,724: Line 2,754:
|tracksRight=
|tracksRight=
|notes=
|notes=
{{RageArt}}
* {{RecoverableHealthRemoval}}
}}
}}
{{Move
{{Move

Latest revision as of 08:01, 27 November 2024

This page is for Tekken 8. For Tekken 7, see Eddy movelist (Tekken 7).

Heat

Can use Guerreiro Explosivo (H.3+4)
Can use Rabo de Arraia Liberado (H.qcf+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+2
i16
Heat Burst
Caveirinha Zangada

H.2+3

m
55
+6
+0
i18~19
Heat Smash
Balcony Break
  • Shifts to RLX on block
Guerreiro Explosivo

H.3+4

m
20
+9
i20~22
Tornado
  • Shifts to HSP on block
  • 6 chip damage on block
Rabo de Arraia Liberado

H.qcf+4

h
45
+9
+34a(+8)
i22~23
Balcony Break
  • 13 chip damage on block
  • Shifts to RLX
Lufada

4,4

m,​m
10,​20
-7
+12g
,i30~31
js22~33 fs34~36
t61 r30 FC
Heat Engager
Heat Dash +5g~+6g +62a (+42)
Balcony Break
Xangô

f+3+4

m
25
-9
+18a (+8)
i19~21
fs9~18 js19~32 33~35
t56 r35
Heat Engager
Heat Dash +5g~+7g +36a (+26)
Balcony Break
  • 5 chip damage on block
Lunging Brush Fire

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded
Chibata Ardente

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Vingativa Zanga
RLX.1+3

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t27 r17
One Two Galopantes

1,2

h,​h
5,​12
-3
+8
,i10
t32 r22
  • Jail from 1st attack with 4f delay
  • Can transition to r26 HSP with input F at -8 on block & +3 on hit

1,​2,4

h,​h
5,​12
js7~37 fs38~40
r45 FC
One Two Galopantes > Chute Baixo

1,​2,4~3

h,​h,​L
5,​12,​20
-14c
,i32~33
cs32~65
t65 r29
One Two Galopantes > Chute Alto

1,​2,4~4

h,​h,​h
5,​12,​27
+8~+10
+42d (-16)
,i18~20
js7~32
t50 r30 FUFT
Balcony Break
  • Tech roll to r45 FC on frames 30-31
  • Wall crush on block, +20g minimum
  • Unparryable by traditional parries, Nina, Asuka, etc
Céu Gafanhoto

1,3

h,​m
5,​16
-14
+7c
,i23~24
t56 r32 RLX
Spike
  • Combo from 1st hit with 2f delay

2

h
10
-9
+2
i12
t40 r28

2,1

h,​h
10,​13
-9
+2
,i17~18
t45 r27
Jail from 1st attack
Combo Furacão

2,​1,4

h,​h,​m
10,​13,​21
-12~-10
+17a (+8)
,i20~22
t53 r31
Balcony Break
  • Combo from 2nd Ch with 10f delay
  • Input can be delayed 14f
Batida de Compasso

2,3

h,​m
10,​20
-8
+8s
,i20~21
t47 r26 HSP
Combo from 1st hit

3

m
12
-9
+2
i14~15
t42 r27
Sincelo

3,3

m,​m
12,​22
-3
+8s
,i23~24
t50 r26 HSP
Combo from 1st CH

4

m
10
-9
+7
i13~14
t41 r27
Lufada

4,4

m,​m
10,​20
-7
+12g
,i30~31
js22~33 fs34~36
t61 r30 FC
Heat Engager
Heat Dash +5g~+6g +62a (+42)
Balcony Break
  • Combo from 1st CH
Faisão

1+2

m
17
+0c
+5c
i20
t50 r30
Spike
Elbow

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
15
-9
+6
i18
t47 r29
Ventania

f+2,4

m,​l
15,​17
-14c
+2
,i23~24
t56 r32

f+3

h
16
-5
+7
i18~20
t51 r31
Homing
Combo do Funâmbolo

f+3,4

h,​m
16,​25
-11
+15a(+6)
,i29~31
t64 r33
Balcony Break
  • Combo from 1st hit
  • Can cancel to r23 HSP with F, -17 on block -5 on hit

f+4

m
13
-8
+8c
i23~25
t55 r30 HSP
Spike

f+4,3

m,​m
138
-13
-1c
,i23~24
t55 r31
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 7f
Aú do Sol

f+4,​3,3+4

m,​m,​M,​M
138,​7,​20
-12
+8a
,i24~26
t64 r31
Spike
  • Combo from 2nd CH
Aú da Lua

f+4,3+4

m,​L
13,​14
-24c
+12a
,i22~24
t78 r48 RLX
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Xangô

f+3+4

m
25
-9
+18a (+8)
i19~21
fs9~18 js19~32 33~35
t56 r35
Heat Engager
Heat Dash +5g~+7g +36a (+26)
Balcony Break
  • 5 chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+6
i13
Gêiser

df+1,3

m,​h
10,​21
-7
+22a(+5)
,i26~27
Tornado
Balcony Break
Elbow Uppercut

df+2

m
19
-5
+6
+21a(+4)
i14~15
Mirage

df+3

m
17
-18
i15~18
Tornado
Kneecap Crusher

df+4

L
14
-13c
+0
i18
Aú Reversão

df+3+4

m,​m
10,​11
-3 -2
+1a +23a
i18~19
Spike
  • If only the second attack hits it launches

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
10
-9
+0
i17~18
Palmares Giro

d+2,3

m,​m
10,​20
-4c
+5c
,i24~25
  • Combos from 1st CH
  • Shift to RLX
Sismo

d+3

L
17
-14c
+1
i21~22
cs

d+4

L
10
-16c
-5
i15~16
Shift to FC
Aú de Bico

d+4,3

L,​m
10,​20
-13c
Launch
i21~22
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

L
10
-18c
-7
i18~19
Twister Mirage

db+2,3

L,​m
10,​23
-18
,i27~28
Tornado
  • Combos from 1st CH
Rasteira Forte

db+3

L
21
-14c
+5c
i28~29

db+4

m
14
-8
+2
i17~18
Rabo de Arraia

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Double Arm Stinger

db+1+2

m
20
-8
i30

db+3+4

m,​m
12,​12
-6
+1
i20~22
Shift to FC -6 on block & +1 on hit

db+3+4,4

m,​m,​m
12,​12,​10
-8
+5
,i21~22
Meia-Lua de Compasso

db+3+4,​4,3

m,​m,​m,​m
12,​12,​10,​26
-14
+15a(+6)
,i22~23
Combos from 2nd CH

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-7
+8
i14~15
Shift to FC

b+1,4

m,​m
15,​10
-8
+8c
,i25~27
js19~
  • Shift to HSP
  • Combos from 1st CH

b+1,​4,3

m,​m,​m
15,​10,​8
-13
-1c
i23~24
js1~?
  • Combos from 1st CH
  • Combos from 2nd hit
Gato > Aú do Sol

b+1,​4,​3,3+4

m,​m,​m,​m,​m
15,​10,​8,​7,​20
-12
+8a
,i24~26
js21~
Combos from 3rd CH
Gato > Aú da Lua

b+1,​4,3+4

m,​m,​L
15,​10,​7,​7
-24c
+12
,i22~24
js1~?, cs10~?
  • Combos from 1st CH
  • Combos from 2nd hit

b+2

m
12
-8
+3
i15~16

b+2,3

m,​m
12,​13
-11
+4
,i22~23
Combos from 1st hit
Godeme > Combo Martelo

b+2,​3,3

m,​m,​m
12,​13,​25
-14
+13a(-4)
,i33~35
Balcony Break
  • Combo from 2nd CH
Godeme > Calcanheira

b+2,4

m,​h
12,​23
-7
+14a(+5)
,i25~26
Combo from 1st hit

b+3

m
10
-9
+8
i13~14
Knee Thruster > Relâmpago

b+3,3

m,​m
10,​21
-15
,i26~28
  • Shift to RLX
  • Combos on 1st CH

b+4

h
14
+0
+8
i21~22

b+4,4

h,​m,​m
14,​6,​6
-9
+8c
,i29~31
Balcony Break
  • Combo from 1st CH
  • Can cancel into HSP with input b+4,4,F
Leg Whip Mars Attack

b+4,​4,3

h,​m,​m,​m
14,​6,​6,​10
+4c
+14a
,i28~30
  • Combo from 3rd hit
  • 3 Chip damage on block
Back Bananeira

b+1+2

Shift to HSP
Lunging Brush Fire

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perna da Lua

ub+3

m
25
+4c
+13a
i31~33
7 Chip damage on block
Satellite Moon

ub+4

m
12
-17
-6
i19~21
Acrobacia

u+3

m
30
+0
+5a(-5)
i38~42
Balcony Break
  • 9 chip damage on block
Back Summy

u+4

sp
Shift to FC
Back Summy > Chute Baixo

u+4~3

L
20
-14c
i32~33
Balcony Break
  • Shift to RLX on hit
Back Summy > Chute Alto

u+4~4

h
27
+8
+42d(-16)
i18~20
Balcony Break
Vassoura
ub+1+2

u+1+2

h
20
+0
i16~17
Asfixiante
  • ub+2
  • u+2

uf+2

m
21
-13
i22~23
Balcony Break

uf+3

m
15
-10c
-8c
+12a
i26~28
Can shift to HSP with input F -14 -12 +8a
Jumping Jacks Mirage

uf+3,3

m,​m
15,​20
-18
+31a(+21)
,i21~24
Tornado
Armada Pulada > Baixo

uf+3,4

m,​L
15,​10
-14c
+7
i24~25
Chapa Giratória

uf+4

m
20
-9
+12
i22~24
Strong Aerial Tailspin
Homing
Balcony Break
  • Shift to RLX on hit
Meia-Lua Pulando
  • ub+3+4
  • u+3+4

uf+3+4

m,​h
10,​20
-13
i17~18
Balcony Break
on air hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terremoto

f,F+3

L
20
-14c
+6c
i21~22
cs
Shift to RLX on hit
Folha Ataque

f,F+4

m
25
-12
i19~20
Tornado
  • Shift to HSP
Roda Gigante

f,F+3+4

m,​m
10,​20
+3c
+17a
i23~24
Balcony Break
  • Can cancel into HSP with input f,F+3+4,n,f
  • 6 Chip damage on block
Fruit Picker

b,B+2+3

m!
25,​30
-37a(-46)
i77~79
Balcony Break
  • Can cancel with input b,B+2+3,b,b
Trovão
ub,b+3

f,f,F+3

m
30
+8
+14a
i25~27
  • Shift to HSP on block
  • 9 Chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.db+4

FC.4

l
6
-15
-4
i13
FC
  • Hits grounded up-close
Gafanhoto

FC.df+3

m
20
+6
+9c
i22~23
  • Shift to RLX
  • 6 Chip damage on block
Tornada

FC.df+4

L
25
-21c
+9
i24~25
Shift to HSP

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
6
-6
+5
i13~14
Fuzilação

ws1,3

h,​m
6,​14
-15
,i19~21
  • Shift to RLX
  • Combos from 1st hit
Chapeu de Couro

ws1,4

h,​h
6,​23
-7
+8
,i23~25
Balcony Break
  • Combos from 1st hit
Machado

ws2

m
20
-18
i15~16
Martelo
qcf+3

ws3

m
20
-13
i19~21
Tornado

ws4

m
13
-4
+7
i11~13

ws4,4

m,​h
13,​10
-4
+8
,i26~27
Combos from 1st hit

ws4,​4,4

m,​h,​m,​m
13,​10,​6,​6
-9
+8c
,i29~31
Can cancel into HSP with input ws4,4,4,F
Tempestade

ws4,​4,​4,3

m,​h,​m,​m,​m
13,​10,​6,​6,​10
+4c
+14a
,i28~30
  • Combos from 3rd hit
  • 3 Chip damage on block
Front Stinger

ws3+4

m
20
-9c
+14d
i25~27
Shift to RLX

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hot Plate Special

SS.3

m
17
+0
+8
i25~26
  • Shift to RLX
  • Can cancel into RLX with input SS.3,D
Troca Baixa

SS.4

L,​L
7,​10
-13c
+3c
i21~22
cs
Faísca

SS.3+4

h,​h
6,​10
-7
i14~15

HSP (Bananeira)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Godeme Trovoada

HSP.1

m
21
+6
+8c
i23~25
  • Shift to RLX
  • 6 Chip damage on block

HSP.2

m
15
-8
+8
i17~18
Combo Escorão

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F

HSP.3

m
10
-8
+7
i17~18
fs5

HSP.3,3

m,​h
10,​10
-3
+8
,i27~28
Combos from 1st hit
Enxurrada

HSP.3,​3,3

m,​h,​h
10,​10,​23
-5
+13
,i30~31
Tornado
  • Shift to RLX
  • Combos from 1st CH

HSP.4

m
10
-3
+10
i12~13
Shift to HSP
Lança de Braço

HSP.4,2

m,​m
10,​21
-13
+12a(+3)
,i23~24
Tornado
Balcony Break
  • Combos from 1st hit
Salto Yotori

HSP.4,2~3

m,​m
10,​20
+4c
+14d
,i28~30
6 Chip damage on block
Cabeçada Direta

HSP.1+2

m
23
-12
+15a
i22~23
pc7
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Batucada
HSP.2+4

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Chapa Esquivando

HSP.b+3

m
20
-12
+13a
i36~37
Balcony Break
Bananeira > Move Forward

HSP.n,f

Shift to HSP
Bananeira > Negativa

HSP.n,d

Shift to RLX

RLX (Negativa)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

RLX.1

L
7
-11c
+0
i17
Can transition to FC with input RLX.1,D
Terra Gafanhoto

RLX.1,3

L,​m
7,​17
-14c
+5c
+42a
,i25~26
  • Shifts to RLX
  • Combos on 1st CH

RLX.2

m
16
-2
+8
i18~19

RLX.2,4

m,​h
16,​17
-5
+2
,i29~30
  • Combos from 1st hit
  • Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
Maré Cheia

RLX.2,​4,4

m,​h,​m
16,​17,​25
-14
+15a(+6)
,i32~33
Balcony Break

RLX.3

L
12
-26c
-4
i16~17
Shift to FC
Iemanjá

RLX.3,3

L,​m
12,​27
-13
-2(-3)
,i25~26
  • Only combos on clean hit
  • Mandinga level increases by 1 on hit

RLX.4

m
14
-8
+8
i15~16
Chibata Ardente

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Cabeçada Fixa

RLX.1+2

m
25
-8
+25a(+20)
i18~19
Balcony Break
  • 7 chip damage on block
Troca e Ataque

RLX.3+4

m
24
-18
i17~18
Tornado
Rodeo Spin

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Negativa > Move Forward

RLX.n,f

Shift to RLX
Negative > Bananeira

RLX.n,d

Shift to HSP

MD (Mandinga)

Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Unlike other characters' installs, Eddy's Mandinga level is not reset after the usage of a Mandinga-only move, and remains until the end of the round.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yansan Mandinga

MD1.HSP.3+4

L,​m,​m
6,​6,​18
-13
+4c
i21~22
Yansan Mandinga

MD2.HSP.3+4

L,​m,​m
16,​4,​15
-13
+18a(-17)
i21~22
Spike
Ogum Mandinga

MD1.HSP.b+4

m
25
+6
+8c
i23~25
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Ogum Mandinga

MD2.HSP.b+4

m
25
+6
+9a
i23~25
Balcony Break
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Rabo de Arraia

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Combo Escorão

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F
Iemanjá

RLX.3,3

L,​m
12,​27
-13
-2(-3)
,i25~26
  • Only combos on clean hit
  • Mandinga level increases by 1 on hit

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enchente de Axé

R.df+1+2

Rage Art
Removes Recoverable Health
Flic Flac

b,ub

Shift to RLX
Ki Charge

1+2+3+4

Whirling Spring Kick

FUFT.b+3+4

m
25
-15~-27
+2a(-10~)+18a(+6)
i16-28

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rio Deal

1+3

th(h)
35
-5
-7
i12~14
Floor Break
  • Throw break: 1 or 2
Rio Special

2+4

th(h)
35
-6
-9
i12~14
Floor Break
  • Throw break: 1 or 2
  • Sideswitch on break
Missile Launcher

Left throw

th(h)
40
-3
+0
i12~14
Throw break: 1
Shadow Dancer

Right throw

th(h)
40
-3
-6
i12~14
Throw break: 2
Back Rodeo Spin

Back throw

th(h)
50
+0
i12~14
Throw break: none
Cabra Macaco Throw

uf+1+2

th(h)
40
-6
-4(-34)
i12~14
Throw break: 1+2
Batucada
HSP.2+4

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Rodeo Spin

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Vingativa Zanga
RLX.1+3

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none
Vingativa Funeral
RLX.2+4

d+2+4

th(m)
35
+0
i12~13
Throw break: none

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+4
4
2
4
4
3+4
3+4
3+4
3+4
3+4