Lidia movelist: Difference between revisions

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{{MoveDataHeader}}
{{MoveDataHeader}}
 
{{MoveInherit|Generic-1
{{Move
|id=Lidia-1
|id=Lidia-1
|parent=
|input=1
|name=Jab
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=r19
|tot=29
|range=
|tracksLeft=5
|tracksLeft=5
|tracksRight=7
|tracksRight=7
|notes=
}}
}}
{{Move
{{Move
Line 1,151: Line 1,136:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 1f delay
* Combo from 1st CH with 1f delay
* Jail from 1st block}}
* Jail from 1st hit}}
}}
}}
{{Move
{{Move
Line 2,960: Line 2,945:
|tracksRight=
|tracksRight=
|notes={{RageArt}}
|notes={{RageArt}}
* {{RecoverableHealthRemoval}}
}}
}}
{{Move
{{Move

Latest revision as of 18:55, 9 October 2024

This page is for Tekken 8. For Tekken 7, see Lidia movelist (Tekken 7).

Heat

Can use Heaven and Earth (HAE)
Allows the powered up version of Seikenzuki (1+2, f,F+2 and f,f,F+1)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc7~62
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
Efflorescent Blizzard

H.2+3

m,​m,​m,​h
55
+10g
+0d
i18
js77~105
t186? r36
Heat Smash
Balcony Break
  • Transition to r31 HAE on block
  • Cancel HAE transition with B
  • Transition to attack throw on hit
Heian Shodan Seikenzuki > Heaven and Earth

H.1+2

m
25
+1
+37a (+29)
i31
r33
Reversal Break
  • Cancel with b,b or f,f
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
  • Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth

H.1+2*

m
30
+10g
+37a (+29)
i42~64
r33
Reversal Break
  • Cancel with b,b or f,f
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
  • Hold for 31~54 frames
Heian Shodan Seikenzuki: Digress > Heaven and Earth

H.1+2**

m
40
+15g
+63a
i65
r35
Reversal Break
  • Cancel with b,b or f,f
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
  • Hold for 55 frames
Lightning Seikenzuki
H.f,f,F+2

H.f,F+2

m
22
+5
+17
i13
r33
Reversal Break
  • Transition to HRS on hit or block only
  • Partially uses remaining Heat time
  • Input H.f,f,F+2 to power up
Swift High Seikenzuki > Heaven and Earth

H.f,f,F+1

h
37
+5
+31a (+23)
i13~15
r33
Tornado
Balcony Break
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Partially uses remaining Heat time
Bassai-zuki > Heaven and Earth

H.WLF.1

m
24
+10g
+38a (+30)
i22
r34
Balcony Break
Tornado
  • Cancel with b,b or f,f on frames 10~18
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
Bassai-zuki (Hold) > Heaven and Earth

H.WLF.1*

m
34
+15g
+66
i36
r34
Tornado
  • Cancel with b,b or f,f on frames 10~18
  • Transition to HAE on hit or block only
  • Cancel HAE transition with B
  • Balcony break on airborne hit
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +43d (+35) on hit, +5 on block
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 4 chip damage on block
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
Elbow
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
5
7
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Flurry

1,2

h,​h
5,​8
-3
+4
,i10
t41 r21
Jail from 1st attack with 4f delay
Flurry > Mid Chaser

1,​2,2

h,​h,​m
5,​8,​10
-8
+8
,i22
t71 r29
  • Combo from 1st hit
  • Combo from 2nd hit with 3f delay
  • Transition to CAT on hit or block only
  • CAT transition is -16
Flurry > Gale Kick

1,​2,3

h,​h,​h
5,​8,​27
-6
+20a (+11)
,i26~27
,js16~31
t76 r29
Balcony Break
  • Input can be delayed 3f
Flurry > Low Right Kick

1,​2,4

h,​h,​l
5,​8,​15
-13
+3
+26a
,i26
t78 r32
  • Input can be delayed 8f
  • Interrupt with i7 from 2nd block
  • Can be low parried on hit
  • Can hit grounded while off-axis
High Jab > High Right Kick

1,4

h,​h
5,​17
-8
+1
,i19
t58 r29
  • Combo from 1st hit with 4f delay
  • Balcony break on airborne hit

2

h
8
8
3
+0
+8
i11
t30 r19
Double Twisting Chop

2,2

h,​h
8,​20
-4
+11g
,i20
t60 r29
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit with 4f delay
  • Transition to CAT on hit or block only
  • CAT transition is -12
High Right Reverse Jab > Mid Right Front Kick

2,4

h,​m
8,​13
-8
+4
,i21
t59 r27
Combo from 1st hit with 4f delay

3

h
9
-9
+7
i15
t43 r28
Gankaku
3:2

3,2

h,​h
9,​10
-4
,i22
t68 r28
Tornado
  • Combo from 1st hit with 3f delay
  • Just frame input within a 3f window (14~16) adds 2 damage
  • Balcony break on airborne hit
  • Hitstop 20f on hit

4

h
14
-8
+1
i13
t42 r29
High Right Roundhouse Kick > Jumping Back Spin Kick

4,3

h,​m
14,​20
-14
+27a
,i29~30
,js20~36 fs37~45
t82 r39
Balcony Break
  • Combo from 1st CH
Heian Shodan Seikenzuki

1+2

m
20
-9
+17g
i31
t64 r33
Balcony Break
  • Cancel with b,b or f,f
  • Opponent recovers crouching on hit
  • Hold for 20~30 frames
Heian Shodan Seikenzuki (Slight Hold)

1+2*

m
25
-5
+32a (+24)
i42~64
r33
Balcony Break
  • Cancel with input b,b or f,f
  • Hold for 31~54 frames
  • 5 chip damage on block
Heian Shodan Seikenzuki: Digress

1+2**

m
30
+7
i65
r35
  • 9 chip damage on block
  • Hold for 55 frames
Floret Maelstrom

3+4

m,​m
6,​20
+0
+23g
i20~21, i18
js16~40
t68 r28
  • Jail from 1st attack
  • Balcony break on airborne hit
  • Transition to CAT on hit or block only

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-7
+4
i12
t38 r26
Elbow
Horned Lark

f+2,4

h,​h
10,​23
-13
+16a (+7)
,i18
t64 r34
Balcony Break
  • Jail from 1st attack

f+3

m
12
-11
-4
+6
i17~18
js6~15
t47 r29
Jumping Front Kick > Helm Splitter
f+3,qcf+4

f+3,4

m,​h
12,​21
+1
+10
,i21~23
,js15~27 fs28~30
t79 r35
  • Combo from 1st CH with 10f delay
  • Move can be delayed 7f
  • Can be ducked on hit
  • Interrupt with i5 from 1st block
  • Power up with input qcf+4, adds 2 damage
  • Balcony break on airborne hit
  • 6 chip damage on block

f+4

m
8
-4
+1
i17
t46 r29

f+4,3

m,​m
8,​10
-10
+0
,i13~14
,js5~17 fs18~20
t61 r29
Jail from 1st attack with 1f delay
Kusanku Double Kick > Uraken-uchi

f+4,​3,1

m,​m,​m
8,​10,​24
-12
+17a
,i21~22
t86 r32
Balcony Break
Spike
  • Combo from 2nd CH
Kusanku Triple Kick

f+4,​3,4

m,​m,​m
8,​10,​23
-10
+19a (+12)
,i27~28
t90 r30
Tornado
  • Combo from 2nd CH

f+1+2

h,​m
5,​4
-10
+1
i14, i9~10
t66 r28
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-13
-2
,i16
t86 r32
Knee
  • Jail from 1st attack
Political Storm
f+1+2,3,qcf+1+2

f+1+2,​3,1+2

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+20d (+15)
,i14,i22
t110 r36
Heat Engager
Heat Dash +43d (+35) on hit, +5 on block
  • Power up with input qcf+1+2 (adds 5 dmg to last hit)
  • Jail from any attack
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
20
7
-5
+2
i13
t37 r24
Mid Left Hook Thrust > Reverse Chop

df+1,2

m,​h
13,​10
-4
+4
,i16~17
t55 r24
Combo from 1st hit with 1f delay
Mid Left Hook Thrust > Mid Left Sidekick

df+1,3

m,​m
13,​17
-13
+10a (+1)
,i23
t77 35
Balcony Break
  • Combo from 1st CH with 3f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
Coiled Elbow Slam

df+2

m
17
7
23
+0
+11
+14 (+24g)
i15
t44 r29
Strong Aerial Tailspin
Elbow
  • Transition to CAT on hit or block only

df+3

m
15
-8
+5
i14~15
t44 r29
Knee
Mid Left Knee > Mid Right Sidekick

df+3,4

m,​m
15,​20
-12
,i22
t73 r34
Balcony Break
  • Combo from 1st CH with 2f delay

df+4

m
12
7
23
-4
+6
i15
t41 r26
Crescent Kick > High Elbow Strike

df+4,2

m,​h
12,​20
-8
,i26
t71 r29
Tornado
Elbow
  • Combo from 1st hit with 1f delay
  • Balcony break on airborne hit
Rapture

df+4~3

h
24
+8
i20~21
t49 r28
Strong Aerial Tailspin
  • 7 chip damage on block
Triangle Kick

df+4~4

h
27
+6c~+7c
i12~13
t37 r24
Spike
Tourbillion

df+3+4

m
25
-9
+12g
i22~23
t53 r30
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chop

d+1

m
20
-7c
+6c
i19~20
t52 r32
Spike
Lame Duck

d+2

L
12
26
21
-14
-4
i18
cs6~
t52 r34

d+3

l
9
-16
-5
+5
i15
t50 r35
Can hit grounded off-axis
Kansetsu-geri

d+3,1

l,​h
9,​8
-3
+4
,i18
t56 r22
  • Combo from 1st CH with 1f delay
  • Jail from 1st hit
Majority Rules

d+3,​1,2

l,​h,​h
9,​8,​20
-6
+43d (-15)
,i17
t84 r30
Tornado
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Down Jab
db+1+2

db+1

sl
5
-5
+6
i10
t34 r24 FC
Transition to r24? with f
Valley Breeze

db+2

m
14
-7
+7
i16~17
t44 r27
Adjourning Sweep

db+3

L
17
-11
+7
i16~17
r27 HRS
Homing
  • Clean hit adds 3 damage
  • Transition to HRS on hit or block only
  • Transition to attack throw on CH
  • HRS transition is -19
Red Tape

CH.db+3

t
41
-10d
i16~17
t100
  • Power up based on Heaven and Earth level
  • Restores recoverable health
Shin Splinter

db+4

l
15
14
30
-13
+0
i22
t55 r33
Can hit grounded off-axis
For the People

db+3+4

m
21
-3
+5
i22
ps5~13
t47 r25
  • Has low parry effect
  • Does not parry weapon lows
For the Nation
P.db+3+4:1

db+3+4,P.1

m,​h
21,​21
+33a (+25)
,i16
t71 r32
Balcony Break
  • Combo from 1st hit
  • Just frame input within a 2f window (21~22) adds 2 damage

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stalwart Governance

b+1

m
24
10
14
+2
+48d (-10)
i18
t44 r26
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • 4 chip damage on block
Ruling Party

b+2

h
14
-9
+1
i13
t42 r29
Crushing Left Knee
b+2:3

b+2,3

h,​m
14,​14
-10
+6
,i22
t62 r27
Knee
  • Combo from 1st hit with 7f delay
  • Input 3 on frames 12~14 to add 3 damage

b+3

m
16
-7
+4
i17~18
t43 r25
Birds of Prey

b+3,1

m,​m
16,​10
-11~-10
+5
+14
,i23~24
t71 r29
Combo from 1st hit

b+3,4

m,​h
16,​16
-11
+0s
,i20
t68 r30
Combo from 1st hit
Birds and Beasts
b+3,4,qcf+1+2

b+3,​4,1+2

m,​h,​m
16,​16,​19
-15
+21a (+11)
,i20
t94 r35
Balcony Break
  • Combo from 1st or 2nd hit
  • Input qcf+1+2 to add 2 damage
Back Spin Kick

b+4

h
21
-3
+6
+31a
i16
t40 r24
Homing
  • Balcony break on airborne or CH
Iron Lady

b+1+2

m
25
-13
+11a (+2)
i20
pc7~19
t54 r34
Balcony Break
  • Frame advantage -8 on successful attack absorption
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Gekisai Ura-uchi

b+1+4

m!
35
+9a
i60~61
t100 r39
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gyre
  • ub+1
  • u+1

uf+1

m
18
-6
+3
i23
ps5~17
t50 r27
Elbow
  • Parries high punches or kicks
  • Hitstop on successful parry
  • Forced 2nd hit on successful parry
Vortex
  • ub+1,P
  • u+1,P

uf+1,P

m,​h
18,​20
+11g
,i16
r26 CAT
Balcony Break
  • Input P:2 to deal 23 damage
Willow Branch
  • ub+3
  • u+3

uf+3

M
28
-9
+41a (-17)
i25~27
js11~24 fs25~27
t58 r31
Balcony Break
Spike
Cleaving Spirit
u+4

uf+4

m,​h
10,​16
-5
i15~16,i13
js9~30 fs31~33
t46 r30
Balcony Break
Tornado
  • Transition to CAT on hit or block only
  • 2nd hit available only as combo from 1st hit
  • CAT transition is -13
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Seikenzuki
f,f,F+2

f,F+2

m
20
+5
+15g
i13
t46 r33 HRS
  • Transition to HRS on hit or block only
  • Input f,f,F+2 to power up
Flying Forward Kick

f,F+3

M
21
-14
i19~20
js11~19
t53 r33
Tornado

f,F+4

m
12
-13
-2
i18
t50 r32
Hazy Moon Double Kick

f,​F+4,3

m,​m
12,​16
-27
+17a (+2)
,i24~25
js27~46 fs47~49
t92 r47
  • Combo from 1st hit
  • Transition to attack throw on airborne hit
Celestial Comet Punch

(airborne).f,F+4,3

m,​m,​th
8,​8,​8
-1
i18,i24~25
Balcony Break
  • Power up based on Heaven and Earth level
  • Regain recoverable health
White Whale

f,F+1+2

m
26
-13
+13a (+4)
i15~16
t52 r36
Balcony Break
  • Clean hit adds 7 damage
Swift High Seikenzuki

f,f,F+1

h
24
+6
+24a (+19)
i13~15
t45 r30
Tornado
Balcony Break
  • 7 Chip damage on block
Flying Blade

f,f,F+3

m
30
+6
+37d (-21)
i23~25
js12~33 34~36
t60 r35
Balcony Break
  • 9 Chip damage on block
qcf,qcf+2

qcf+2

m
14
-8
+0
i16
t46 r30
Input qcf,qcf+2 to power up, adds 4 damage

qcf+2,2

m,​m
14,​17
-14
-1
,i20
t70 r33
Combo from 1st CH
Blossom Fury
qcf,qcf+2,2,b,f,F+1+2

qcf+2,​2,1+2

m,​m,​m
14,​17,​25
-17
+18a (+13)
,i20~21
t95 r36
  • Combo from 2nd hit
  • Combo from 1st CH
  • Input qcf,qcf+2,2,b,f,F+1+2 to power up, adds 5 damage
  • Full string deals 47 damage with power up input, 42 damage without
Helm Splitter

qcf+4

h
27
+1
i17~19
js10~22 fs23~25
t54 r35
Homing
  • 8 Chip damage on block

qcf+1+2

m
18
-12
-1
+6
i16~17
t47 r30
Red Poppy

qcf+1+2,2

m,​m
18,​22
-6
+24g
,i24~25
t77 r35 WLF
Tornado
  • Combo from 1st hit
  • Combo from 1st CH with 12f delay
  • Transition to WLF on hit or block only
  • Balcony break on airborne hit
  • WLF transition is -14

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
FC.db+2

FC.d+2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Flash Elbow

FC.df+2

m
22
-14
+9a
i12
t48 r36
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
Elbow
Odd-tooth Snake

FC.df+3

L
16
-26
+2c
i20
cs1~
t56 r36 FC
  • +12a on clean hit, 4 extra damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-3
+4
i13~14
t35 r21
White-tailed Eagle

ws1,2

m,​h
12,​18
+0
+11
,i21~22
t66? r29 CAT
  • Combo from 1st hit with 1f delay
  • Transition to CAT on hit or block only
Wild Eagle

ws1,4

m,​m
12,​20
-13
+21a (+16)
,i21~22
t71 r34
Balcony Break
Knee
  • Combo from 1st hit with 1f delay
Upward Thrust

ws2

m
15
-12
i15~16
t46 r30
Tornado
Bridging the Gap

ws3

m
20
-12
i14~15
js14~22 fs23~25
t47 r32
Balcony Break
Tornado

ws4

m
13
-4
+7
i11~12
t34 r22
Caustic Retort

ws4,2

m,​h
13,​12
+0
+8
,i18
t60? r28 CAT
  • Combo from 1st hit with 2f delay
  • Transition to CAT on hit or block only

HRS (Horse Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Horse Stance

f+3+4

t44 r20 HRS
Actionable after 20f
Hachi-wari

HRS.1

h
22
+1
+16g
i17
pc7~16
t43 r26 WLF
Balcony Break
Homing
Unanimous Consent

HRS.2

m,​t
18,​10
-10
+8
i16
t41 r25
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
  • Transitions to attack throw on front hit
  • Does not transition to throw when using Heat Dash
  • Activates Heat when throw is completed
  • Transition to r33 HAE on hit only
  • Cancel HAE transition with B
Kumo-geri

HRS.3

m
21
-4
+34a (+26)
i22~24
js9~27 fs28~30
t53 r29
Strong Aerial Tailspin
Balcony Break
Homing
Muramasa

HRS.4

m
20
+8
i28
t53 r25
Spike
  • 6 chip damage on block
  • Transition to WLF on hit or block only
Low Chop

HRS.1+2

L
17
-18
-1c
i20~21
cs8~
t57 r36 FC
Horse Stance > Stalking Wolf Stance

HRS.F

t45 r20 WLF
Actionable after 20f
Horse Stance > Cancel

HRS.b

r21
  • After recovery, limited to blocking for 13 frames
  • Takes 8f to cancel into block
Horse Stance > Heaven and Earth

H.HRS.U

ps5~39
r25 HAE
  • Increases Heaven and Earth level
  • Parries all highs or mids
Horse Stance > Vacuity

HRS.b,B

js11~25 fs26~28
r32

CAT (Cat Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cat Stance

b+3+4

t44 r20 CAT
Actionable after 20f
Mid Left Thrust

CAT.1

m
26
-8
+18a (+9)
i17
t44 r27
Balcony Break

CAT.2

h
12
-10
+1
i14~15
t43 r28
Rising Carp
CAT.2:2

CAT.2,2

h,​m
12,​18
-10
+19a (+12)
+73a (+57)
,i26~27
t73 r30
Tornado
  • Combo from 1st CH
  • Just frame input within a 3f window (13~15) adds 2 damage

CAT.2,3

h,​m
12,​13
-10
+1
,i18~19
t62 r29
Combo from 1st CH
Enlightenment

CAT.2,​3,1

h,​m,​m
12,​13,​22
-10
+12a (+3)
,i18
t85 r32
Balcony Break
Elbow
  • Combo from 2nd hit with 10f delay
  • Combo from 1st CH
  • Move can be delayed 9f
High Left Reverse Hook Kick

CAT.3

h
20
-4
+11g
i13~14
t45 r31
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break

CAT.4

L
10
-6
+8c
i19~20
cs11~31
t49 r29
  • Transition to WLF on hit or block only
  • Crouching state ends early on frame 20 when transitioning to WLF
  • WLF transition is -14
Crouching Tiger, Rising Dragon

CAT.4,3+4

L,​M
10,​25
-14
+5a
,i38~39
,js21~25 fs26~39
t93 r34 FC
Spike
  • Combo from 1st CH
Gojushiho

CAT.1+2

m
25
-3
+27g
+37 (+29)
i16
t45 r29
Tornado
  • Transition to WLF on hit or block only
Cat Stance > Stalking Wolf Stance

CAT.F

t45 r20 WLF
Actionable after 20f
Cat Stance > Cancel

CAT.b

r15
  • After recovery, limited to blocking for 13 frames
  • Takes 8f to cancel into block
Cat Stance > Heaven and Earth

H.CAT.U

ps5~39
r25 HAE
  • Increases Heaven and Earth level
  • Parries all highs or mids
Cat Stance > Vacuity

CAT.b,B

js11~25 fs26~28
r32

WLF (Stalking Wolf Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bassai-zuki

WLF.1

m
24
+2
+30a (+22)
i22~36
t56 r34
Tornado
Balcony Break
  • Cancel with b,b or f,f on frames 10~18
  • 4 Chip damage on block

WLF.1*

m
36
+7
i36
t56 r24
Tornado
  • 13 Chip damage on block
Jion Upward Thrust

WLF.2

M
21
-7
+22a (+5)
+22a (+5)
i15~16
t43 r27
Balcony Break
  • Steel pedal

WLF.3

m
10
-6
+4
i17
t48 r31
Mid Left Kick > Nimble Thrust

WLF.3,1

m,​m
10,​21
-6
+37a (+29)
,i26
t71 r28
Balcony Break
  • Combo from 1st CH
Serpent Incision

WLF.4

L,​M
10,​20
-16
-7a
i20,i23~25
t55 r35
Spike
  • Second hit available on hit or block only
Stalking Wolf Stance > Cancel

WLF.b

r15
  • After recovery, limited to blocking for 13 frames
  • Takes 8f to cancel into block
Stalking Wolf Stance > Heaven and Earth

H.WLF.U

ps5~39
r25 HAE
  • Increases Heaven and Earth level
  • Parries all highs or mids
Stalking Wolf Stance > Vacuity

WLF.b,B

js11~25 fs26~28
r32

HAE (Heaven and Earth)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven and Earth
  • H.CAT.U
  • H.WLF.U

H.HRS.U

ps5~39
r25 HAE
  • Parries all highs or mids
  • Partially uses remaining Heat time
  • Entering HAE increases Heaven and Earth level (carries over into next round)
  • Heat consumption is reduced the higher the level
Heaven's Gavel: Injustice Banish

HAE.1

m
21
-11
i18~19
pc7~17
t55 r36
Spike
  • Power up based on Heaven and Earth level
  • Chip damage on block
  • Guarantees grounded hit vs airborne opponent
Heaven's Sword: Wreath Puncture

HAE.2

m,​m
10,​26
+6
+14a
i13, i20~21
t47 r34
Balcony Break
  • Chip damage on block
  • Power up based on Heaven and Earth level
  • +35a (-1) on hit with HAE level 3
  • 2nd hit available on hit or block only
Heaven's Cannon: Crushing Defamation

HAE.1+2

h!
35
+0a
i16
t55 r39
Tornado
  • Power up based on Heaven and Earth level
Heaven and Earth

P.HAE

t56 r28 HAE
  • Transition to HAE
  • Partially restore remaining Heat time

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarlet Valor: Martial Devotion

R.df+1+2

m
55
-15
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Bow
BT.1+3+4

1+3+4

r50
Ki Charge

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Elbow Slam

SS.2

m
18
+0c
+5c
+21d
i18
t51 r33
Spike
Elbow
Evasive High Right Back Kick

SS.4

h
21
-6
+16g
+14
i16~17
t43 r26
Balcony Break
b+2+4

b+1+3

ps5~12
r35
Parries high or mid punches
Law of the Land
  • P.b+2+4
  • P.b+1+3:2
  • P.b+2+4:2

P.b+1+3

h,​h,​h
5,​5,​20
+23a (+18)
i16, i16, i16
15 16
r32
Input 2 within a 2f window (15~16) on the second punch, adds 2 damage
Veto

OTG.d+1+2

L
24
-13
+6c
i18~19
t50 r31
Spike
  • Power up based on Heaven and Earth level
  • Regain recoverable health

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonlit Frost

1+3

t
35
-3
+4
i12~14
t39 r25
Homing
  • Throw break: 1 or 2
  • Opponent on break: standing
Parched Valley

2+4

t
35
-6
+0d
i12~14
t39 r25
Homing
Floor Break
  • Throw break: 1 or 2
  • Opponent on hit: FUFA
  • Side switch on hit
Moonlit Frost

Left throw

t
40
-3
+4
  • Throw break: 1
  • Opponent on break: standing
Parched Valley

Right throw

t
40
-3
+0d
Floor Break
  • Throw break: 2
  • Opponent on hit: FUFA
  • Side switch on hit
Smear Campaign

Back throw

t
50
+0d
Homing
  • Throw break: none
  • Opponent on hit: FDFT
Trifecta

uf+1+2

t
40
-6
+0d
i12
t39 r27
  • Throw break: 1+2
  • Opponent on hit: FUFA
  • Power up based on Heaven and Earth level
  • Regain recoverable health

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

2,1

h,​h
8,​10
+1
,i20~21

2,​1,4

h,​h,​h
8,​10,​15
+2
,i22

2,​1,​4,4

h,​h,​h,​l
8,​10,​15,​5
,i24~25
cs

2,​1,​4,​4,1

h,​h,​h,​l,​m
8,​10,​15,​5,​5
,i23~24

2,​1,​4,​4,​1,2

h,​h,​h,​l,​m,​h
8,​10,​15,​5,​5,​8
,i22

2,​1,​4,​4,​1,​2,1

h,​h,​h,​l,​m,​h,​h
8,​10,​15,​5,​5,​8,​8
,i18~19

2,​1,​4,​4,​1,​2,​1,3

h,​h,​h,​l,​m,​h,​h,​m
8,​10,​15,​5,​5,​8,​8,​5
,i22

2,​1,​4,​4,​1,​2,​1,​3,2

h,​h,​h,​l,​m,​h,​h,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4
,i14
10 Hit Combo

2,​1,​4,​4,​1,​2,​1,​3,​2,1

h,​h,​h,​l,​m,​h,​h,​m,​m,​m
8,​10,​15,​5,​5,​8,​8,​5,​4,​27
+11a (+6)
,22

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