Yoshimitsu movelist: Difference between revisions

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(Moved UB, U and UF moves to one section)
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Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.
Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-2+3
|id=Yoshimitsu-2+3
|id=Yoshimitsu-2+3
|parent=
|input=2+3
|name=Heat Burst
|target=m
|damage=12
|startup=i16
|block=+1
|hit=+2c
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* pc7~62
* pc7~62
* On cancel: fs12~20 js21~29 fs30~32 }}
* On cancel: fs12~20 js21~29 fs30~32}}
|recv=r30
|tot=92
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatBurst}}
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat}}
}}
}}
{{Move
{{Move
Line 42: Line 23:
|damage=51
|damage=51
|startup=i18~19
|startup=i18~19
|block=+4~+5
|block=+4
|hit=-3d
|hit=-3d
|ch=
|ch=
|crush=js68~89 fs90~92 (on block/whiff)
|crush={{Plainlist|
* js68~89
* fs90~92}}
|recv=r36 1SS
|recv=r36 1SS
|tot=115
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 53: Line 36:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{ReversalBreak}}
* {{BB}}
* {{BB}}
* Recovers health on hit
* Recovers 4 base health on hit
* Transition to r29 DGF on block with U, +10~+11
* Enter DGF +10 r29 with U on block
* Transition to attack throw after 1st hit
* Transition to attack throw after 1st hit
* Ignores regular power crush armor
* 14 chip damage on block
* 14 chip damage on block
* Jail from 1st attack
* Jail from 1st attack
* Unparryable
* Ends Heat}}
* Ends Heat}}
}}
}}
{{MoveQuery|Yoshimitsu-3,1}}
{{MoveQuery|Yoshimitsu-f+1+2}}
{{MoveQuery|Yoshimitsu-b+2,2}}
{{MoveQuery|Yoshimitsu-KIN.f+2}}
{{MoveQuery|Yoshimitsu-DGF.4}}
{{Move
{{Move
|id=Yoshimitsu-3,1
|id=Yoshimitsu-H.DGF.1
|parent=Yoshimitsu-3
|parent=
|input=,1
|input=H.DGF.1
|name=Enma's Flame
|name=Dragonfly Blade (Heat)
|target=,h
|target=M
|damage=,22
|damage=26
|startup=,i22~24
|startup=i30~31
|block=+7~+9
|block=+2
|hit=+18g~+20g
|hit=+46a
|ch=
|ch=
|crush=,js26~
|crush=js1~27
|recv=r47 DGF
|recv=r29
|tot=67
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Spike}}
* {{HeatDash|+5g~7g +62a (+42)}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* 18 chip damage on block
* 4 chip damage on block
* Recovers 4 base health on hit}}
* Does not transition to DGF during Heat activation and Heat Dash
* Power up in NSS or Heat
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+1+2
|id=Yoshimitsu-H.DGF.f+1+2
|parent=
|parent=
|input=f+1+2
|input=H.DGF.f+1+2
|name=Kuzuryu
|name=Red Spider Lily (Heat)
|target=M
|target=h,h,h
|damage=23
|damage=10,10,20
|startup=i20
|startup=i16~17 i11~12 i11~12
|block=-12
|block=+4
|hit=+8a (-1)
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=js1~65
|recv=r37 1SS
|recv=r31
|tot=57
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Homing}}
* {{HeatDash|+5g +62a (+42)}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 4 chip damage on block
* 17 chip damage on block
* 29 damage and extended range in NSS or Heat}}
* Recovers 4 base health on hit}}
}}
}}
{{MoveQuery|Yoshimitsu-1,NSS.1}}
{{MoveQuery|Yoshimitsu-3,NSS.1}}
{{MoveQuery|Yoshimitsu-3,2,NSS.1+2}}
{{Move
{{Move
|id=Yoshimitsu-b+2,2
|id=Yoshimitsu-NSS.1+4
|parent=Yoshimitsu-b+2
|parent=
|input=,2
|input=NSS.1+4
|name=Oma Kugiuchi
|alt={{Dotlist|
|target=,h
* NSS.ws1+4
|damage=,21
* NSS.FC.D+1+4}}
|startup=,i22~23
|alias=NSS Flash
|block=-13
|name=Soul Stealer
|hit=+2a
|target=m
|damage=20
|startup=i8~11
|block=-15
|hit=+14 +64a
|ch=
|ch=
|crush=
|crush=
|recv=r37
|recv=r31 1SS
|tot=60
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{SAT}}
* {{HeatDash|+5g~+6g +36a (+26)}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st with 1f delay
* Knockdown against BT opponent, +19a (+9)
* Combo from 1st CH with 7f delay
* 4 chip damage on block
* Input can be delayed 14f
* Recovers 2 base health on hit
* Alternate notation: 1SS.b+2,2}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.f+1+2}}
{{MoveQuery|Yoshimitsu-df+3,NSS.1}}
{{MoveQuery|Yoshimitsu-NSS.d+1}}
{{MoveQuery|Yoshimitsu-NSS.ub+1+2}}
{{MoveQuery|Yoshimitsu-uf+3+4,1,4,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.1,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.2,NSS.1+2}}
{{MoveQuery|Yoshimitsu-KIN.2,1+2*}}
{{MoveQuery|Yoshimitsu-NSS.KIN.1+4}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1*}}
 
== n ==
 
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Yoshimitsu-1
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+2
|id=Yoshimitsu-1,1
|parent=
|parent=Yoshimitsu-1
|input=KIN.f+2
|input=,1
|name=Ganto
|alias={{Dotlist|
|target=h
* 1SS.1,1
|damage=25
* 1,1SS.1}}
|startup=i12~13
|name=Naguri Kabuto Wari
|block=-1~+0
|target=,m
|hit=+9a (+0)
|damage=,19
|ch=
|startup=,i23
|block=-9
|hit=+4c
|ch=+6a
|crush=
|crush=
|recv=r40
|recv=r34 1SS
|tot=53
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Spike}}
* {{HeatDash| +5g~+6g +34a}}
* {{Homing}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* {{WallCrush|on hit, +11g minimum}}
* Combo from 1st hit with 1f delay
}}
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 3 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-1,NSS.1|Power up]] in NSS or Heat }}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.4
|id=Yoshimitsu-2
|parent=
|parent=
|input=DGF.4
|input=2
|name=Dragonfly Twister
|name=Right Cross
|target=m
|target=h
|damage=24
|damage=10
|startup=i18~20
|startup=i11
|block=-4~-2
|block=-1
|hit=+14g~+15g
|hit=+5
|ch=
|ch=+8
|crush=js1~19
|crush=
|recv=r27
|recv=r20
|tot=47
|tot=31
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatEngager}}
* {{HeatDash|+5g~+7g +62a (+42)}}
* {{BB}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-H.DGF.1
|id=Yoshimitsu-2,1
|parent=
|parent=Yoshimitsu-2
|input=H.DGF.1
|input=,1
|name=Dragonfly Blade (Heat)
|alias={{Dotlist|
|target=M
* 1SS.2,1
|damage=26
* 2,1SS.1}}
|startup=i30~31
|name=Seiken Douharai
|block=+2~+3
|target=,m
|hit=+46a
|damage=,23
|startup=,i26~27
|block=-9
|hit=+12a
|ch=
|ch=
|crush=js1~27
|crush=
|recv=r29
|recv=r32
|tot=60
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 18 chip damage on block
* Combo from 1st CH with 2f delay
* Recovers health on hit}}
* Cancel to r15 with b
* Interrupt with i8 from 1st block
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-H.DGF.f+1+2
|id=Yoshimitsu-2,2
|parent=
|parent=Yoshimitsu-2
|input=H.DGF.f+1+2
|input=,2
|name=Red Spider Lily (Heat)
|name=Mushibami
|target=h,h,h
|target=,h
|damage=10,10,20
|damage=,18
|startup=i16~17 i11~12 i11~12
|startup=,i24
|block=+4~+5
|block=-1
|hit=+18a (+9)
|hit=+15g
|ch=
|ch=
|crush=js1~65
|crush=
|recv=r31
|recv=r25
|tot=70
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Tornado}}
* {{BB}}
* Balcony break on airborne hit
* {{Weapon}}
* Combo from 1st hit with 1f delay
* 17 chip damage on block
* Enter KIN with 1+2
* Recovers health on hit}}
* Transition to NSS on hit or block only}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1,NSS.1
|id=Yoshimitsu-2,3
|parent=Yoshimitsu-1
|parent=Yoshimitsu-2
|input=,NSS.1
|input=,3
|name=NSS Naguri Kabuto Wari
|name=PK Combo
|target=,m
|target=,h
|damage=,22
|damage=,24
|startup=,i23
|startup=,i26~27
|block=-9
|block=-10
|hit=+16a
|hit=+16a (+7)
|ch=+52a
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r33
|tot=57
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 256: Line 266:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* 11 chip damage on block
* Combo from 1st CH with 2f delay
* Recovers health on hit}}
* Input can be delayed 5f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,NSS.1
|id=Yoshimitsu-2,d+3
|parent=Yoshimitsu-3
|parent=Yoshimitsu-2
|input=,NSS.1
|input=,d+3
|name=NSS Enma's Flame
|name=PDK Combo
|target=,h
|target=,L
|damage=,25
|damage=,11
|startup=,i22~24
|startup=,i22
|block=+7~+9
|block=-12
|hit=+18g~+20g
|hit=-1
|ch=
|ch=
|crush=,js26~
|crush=cs12~
|recv=r47 DGF
|recv=r31 FC
|tot=67
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Combo from 1st hit with 2f delay}}
* {{HeatDash|+5g~7g +62a (+42)}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* 7 chip damage on block
* Recovers health no hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,2,NSS.1+2
|id=Yoshimitsu-3
|parent=Yoshimitsu-3,2
|parent=
|input=,NSS.1+2
|input=3
|name=Enma's Soul Blade
|name=Enma
|target=,M
|alias=
|damage=,30
|target=m
|startup=,i26~27
|damage=12
|block=-14c~-13c
|startup=i15~16
|hit=+20a (+10)
|block=-9
|hit=+5
|ch=
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r29
|tot=61
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+4
|id=Yoshimitsu-3,1
|parent=
|parent=Yoshimitsu-3
|input=NSS.1+4
|input=,1
|alt=NSS Flash
|name=Enma's Flame
|name=Soul Stealer
|target=,h
|target=m
|damage=,22
|damage=20
|startup=,i22~24
|startup=i8~11
|block=+7
|block=-15~-12
|hit=+18g
|hit=+14 +64a
|ch=
|ch=
|crush=
|crush=,js26~
|recv=r31 1SS
|recv=r47 DGF
|tot=42
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{SAT}}
* {{HeatEngager}}
* {{HeatDash|+5g, +62a (+42)}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* Combo from 1st hit
* 4 chip damage on block
* 4 chip damage on block
* Recovers health on hit
* Does not transition to DGF during Heat activation or Heat Dash
* Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,NSS.1|Power up]] in NSS or Heat
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.f+1+2
|id=Yoshimitsu-3,2
|parent=
|parent=Yoshimitsu-3
|input=NSS.f+1+2
|input=,2
|name=NSS Kuzuryu
|name=
|target=M
|target=,m
|damage=29
|damage=,12
|startup=i20
|startup=,i22
|block=-12
|block=-12
|hit=+8a (-1)
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=r37 1SS
|recv=r31
|tot=57
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Interrupt with i1 from 1st block
* {{HeatEngager}}
* {{HeatDash|+5g +62a (+42)}}
* {{BB}}
* {{Weapon}}
* 8 chip damage on block
* Extended range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3,NSS.1
|id=Yoshimitsu-3,2,1+2
|parent=Yoshimitsu-df+3
|parent=Yoshimitsu-3,2
|input=,NSS.1
|input=,1+2
|name=Wood Chopper
|name=Enma's Cleansing Sword
|target=,M
|target=,M
|damage=,24
|damage=,29
|startup=,i23~24
|startup=,i26~27
|block=-9~-8
|block=-14c
|hit=+16a
|hit=+20a (+10)
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r34 1SS
|tot=57
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 2nd hit with 4f delay
* Recovers health on hit
* Input can be delayed 10f
* 12 chip damage on block
* Move can be delayed 9f
* Input can be held to transition to d+1*}}
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,2,NSS.1+2|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-3~4
|parent=
|parent=
|input=NSS.d+1
|input=3~4
|name=Quick Chop
|name=Tobi Ushiwaka
|target=M
|target=m,m
|damage=24
|damage=6,22
|startup=i24~25
|startup=i17~18 i28~29
|block=-9~-8
|block=-6
|hit=+16a
|hit=+3
|ch=+6a
|ch=
|crush=
|crush={{Plainlist|
|recv=r33 1SS
* js12-37
|tot=58
* fs38-40}}
|recv=r29
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Enter DGF +5 +14 r18 with 1SS.U}}
* {{Weapon}}
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|id=Yoshimitsu-4~3
|parent=
|parent=
|input=NSS.ub+1+2
|input=4~3
|name=Soul Blade Yoshimitsu
|name=Kangaroo Kick
|target=M
|target=m
|damage=30
|damage=25
|startup=i24~25
|startup=i25~26
|block=-8c~-7c
|block=-13
|hit=+16a (+6)
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r38 1SS
* cs4~22
* fs10~50}}
|recv=r37
|tot=63
|tot=63
|range=
|range=
Line 432: Line 425:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}}}
* {{Weapon}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit
* -12c~-13c if blocked at tip range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|id=Yoshimitsu-4
|parent=Yoshimitsu-uf+3+4,1,4
|parent=
|input=,NSS.1
|input=4
|name=NSS Poison Wind Gold Strike
|name=Magic 4
|target=,M
|target=h
|damage=,15
|damage=12
|startup=,i24~25
|startup=i12~13
|block=-9~-8
|block=-11
|hit=+16a
|hit=+0
|ch=+52a
|ch=+20a (+10)
|crush=
|crush=
|recv=r33 1SS
|recv=r29
|tot=58
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Balcony break on airborne hit
* {{Spike}}
* {{Weapon}}
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1,NSS.1
|id=Yoshimitsu-4,4
|parent=Yoshimitsu-KIN.1
|parent=Yoshimitsu-4
|input=,NSS.1
|input=,4
|name=
|name=
|target=,m,m
|target=,h
|damage=,5,20
|damage=,12
|startup=,i23~24 i14~15
|startup=,i24~25
|block=-1~+0
|block=-4
|hit=+37a (+29)
|hit=-2
|ch=
|ch=
|crush=
|crush=
|recv=r27 1SS
|recv=r31
|tot=67
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 4f delay}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,NSS.1+2
|id=Yoshimitsu-4,4,2
|parent=Yoshimitsu-KIN.2
|parent=Yoshimitsu-4,4
|input=,NSS.1+2
|input=,2
|name=NSS Tenshu Kuzushi
|name=
|target=,M
|target=,m
|damage=,30
|damage=,5
|startup=i32~34
|startup=,i30~31
|block=-3~-1
|block=-22
|hit=+15a
|hit=-12
|ch=
|ch=
|crush=
|crush=
|recv=r49 1SS
|recv=r41 BT
|tot=83
|tot=114
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Yoshimitsu recovers sideturned on block
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|id=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-KIN.2
|parent=Yoshimitsu-4,4,2
|input=,NSS.1+2*
|input=,2
|name=NSS Tenshu Kuzushi (Hold)
|name=Wheel of Arrows
|target=,M
|target=,h
|damage=,30
|damage=,6
|startup=,i47~49
|startup=,i22~23
|block=+14~+16
|block=-24
|hit=+69a (+49)
|hit=-13
|ch=
|ch=
|crush=
|crush=
|recv=r49 1SS
|recv=r42
|tot=83
|tot=138
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 3rd hit
* {{Spike}}
* Opponent recovers BT on hit}}
* {{Weapon}}
* {{GuardBreak}}
* 12 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.KIN.1+4
|id=Yoshimitsu-4,4,2,2,1
|parent=
|parent=Yoshimitsu-4,4,2,2
|input=NSS.KIN.1+4
|input=,1
|name=NSS Kincho Flash
|alias={{Dotlist|
|target=m
* 1SS.4,4,2,2,1
|damage=20
* 4,4,2,2,1SS.1}}
|startup=i12~15
|name=Wheel of Arrows > Sword Stab
|block=-15~-12
|target=,m!
|hit=+14 +64a
|damage=,30
|startup=,i67
|block=
|hit=-18
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r73
|tot=46
|tot=234
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 554: Line 528:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
}}
* 4 chip damage on block
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.KIN.f+1
|id=Yoshimitsu-4,4,2,2,1~1
|parent=
|parent=Yoshimitsu-4,4,2,2,1
|input=NSS.KIN.f+1
|input=~1
|name=NSS Submission Chakram
|alias={{Dotlist|
|target=M,M,M
* 1SS.4,4,2,2,1~1
|damage=6,6,12
* 4,4,2,2,1SS.1~1}}
|startup=i19~20 i6~7 i7~8
|name=Wheel of Arrows > Sword Poke Windmill
|block=-5~-4
|target=,m!
|hit=+18a (+11)
|damage=,22
|startup=,i28~113
|block=
|hit=-58
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r30
|tot=66
|tot=235
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 577: Line 552:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Combos from any hit
* Cancel early to r26 with B (earliest cancel -12a)
* 12 chip damage on block
* Possible to double-hit}}
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.KIN.f+1*
|id=Yoshimitsu-4,4,4
|parent=
|parent=Yoshimitsu-4,4
|input=NSS.KIN.f+1*
|input=,4
|name=NSS Submission Chakram (Hold)
|name=Triple Roundhouse Combo
|target=M,M,M,M,M,M
|target=,h
|damage=6,6,6,6,6,12
|damage=,20
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|startup=,i24~25
|block=--9~-8
|block=-4
|hit=+29a (+14)
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=r35 1SS
|recv=r31
|tot=58
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{BB}}
* Combos from any hit
* Combo from 2nd CH with 4f delay}}
* 21 chip damage on block
* Recovers health on hit}}
}}
 
== n ==
 
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Yoshimitsu-1
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1,1
|id=Yoshimitsu-1+4
|parent=Yoshimitsu-1
|parent=
|input=,1
|input=1+4
|alias={{Dotlist|
|alias={{Dotlist|
* 1SS.1,1
* 1SS.1+4
* 1,1SS.1}}
* Flash}}
|name=Naguri Kabuto Wari
|alt={{Dotlist|
|target=,m
* b+1+4
|damage=,19
* f+1+4
|startup=,i23
* db+1+4
|block=-9
* ws1+4
|hit=+4c
* FC.D+1+4}}
|ch=+6a
|name=Soul Stealer
|target=m
|damage=20
|startup=i6~9
|block=-15
|hit=+14c
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r31
|tot=67
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* 70% proration on standing hit
* Input can be delayed 3f
* Knockdown against BT opponent +11a (FDFT)
* Interrupt with i4 from 1st block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat}}
* 3 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2
|id=Yoshimitsu-1+2+3
|parent=
|parent=
|input=2
|input=1+2+3
|name=Right Cross
|alias=1SS.1+2+3
|target=h
|name=Spirit Shield
|damage=10
|target=m
|startup=i11
|damage=0
|block=-1
|startup=i22~40
|hit=+5
|block=-8~+10g
|ch=+8
|hit=+0~+18
|ch=+16~+34
|crush=
|crush=
|recv=r20
|recv=r20
|tot=31
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Can hit grounded when up-close and off-axis
}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-2,1
|id=Yoshimitsu-f+2
|parent=Yoshimitsu-2
|parent=
|input=,1
|input=f+2
|alias={{Dotlist|
|alt=BT.2
* 1SS.2,1
|name=Manji Backfist
* 2,1SS.1}}
|target=h
|name=Seiken Douharai
|damage=18
|target=,m
|startup=i17~18
|damage=,23
|block=-4
|startup=,i26~27
|hit=+14g
|block=-9
|ch=+39a
|hit=+12a
|ch=
|crush=
|crush=
|recv=r32
|recv=r28
|tot=71
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* {{BB}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Cancel to r15 with b
* Interrupt with i8 from 1st block
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,2
|id=Yoshimitsu-f+2,1
|parent=Yoshimitsu-2
|parent=Yoshimitsu-f+2
|input=,2
|input=,1
|name=Mushibami
|alt=BT.2,1
|target=,h
|alias={{Dotlist|
|damage=,18
* 1SS.f+2,1
|startup=,i24
* f+2,1SS.1}}
|block=-1
|name=Manji Backfist Shredder
|hit=+15g
|target=,M
|damage=,21
|startup=,i26~27
|block=-12
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r32
|tot=92?
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 706: Line 678:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit with 1f delay
* {{Weapon}}
* Enter KIN with 1+2
* Combo from 1st CH with 1f delay}}
* Transition to NSS on hit or block only}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,3
|id=Yoshimitsu-f+2,db+2
|parent=Yoshimitsu-2
|parent=Yoshimitsu-f+2
|input=,3
|input=,db+2
|name=PK Combo
|name=Manji Backfist > Stone Fist
|target=,h
|target=,m
|damage=,24
|damage=,8
|startup=,i26~27
|startup=,i15
|block=-10
|block=-5
|hit=+16a (+7)
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r23 FC
|tot=71
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Link to db+2 extensions
* {{BB}}
* Combo from 1st CH with 2f delay
* Input can be delayed 5f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,d+3
|id=Yoshimitsu-f+3
|parent=Yoshimitsu-2
|input=,d+3
|name=PDK Combo
|target=,L
|damage=,11
|startup=,i22
|block=-12
|hit=-1
|ch=
|crush=cs12~
|recv=r31 FC
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit with 2f delay}}
}}
{{Move
|id=Yoshimitsu-3
|parent=
|parent=
|input=3
|input=f+3
|name=Enma
|name=Oni Kick
|alias=
|target=h
|target=m
|damage=24
|damage=12
|startup=i16~17
|startup=i15~16
|block=-9
|block=-9
|hit=+5
|hit=+17a (+8)
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r32
|tot=45
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
}}
{{MoveQuery|Yoshimitsu-3,1}}
{{Move
{{Move
|id=Yoshimitsu-3,2
|id=Yoshimitsu-f+3,4
|parent=Yoshimitsu-3
|parent=Yoshimitsu-f+3
|input=,2
|input=,4
|name=
|name=Zig Zag
|target=,m
|target=,m
|damage=,12
|damage=,20
|startup=,i22
|startup=,i23~24
|block=-12
|block=-6
|hit=+1
|hit=+37a (+23)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r31
* ,js22~29
|tot=69
* fs30~32}}
|recv=r28 BT
|tot=87
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Interrupt with i1 from 1st block
|notes={{Plainlist|
* {{Knee}}
* 18f delay after 1st attack
* Interrupt with i17 from 1st block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,2,1+2
|id=Yoshimitsu-f+4
|parent=Yoshimitsu-3,2
|parent=
|input=,1+2
|input=f+4
|name=Enma's Cleansing Sword
|name=Toita Daoshi
|target=,M
|target=m
|damage=,29
|damage=20
|startup=,i26~27
|startup=i18
|block=-14c
|block=-13
|hit=+20a (+10)
|hit=+21a (+11)
|ch=
|ch=
|crush=
|crush=pc7~17
|recv=r34 1SS
|recv=r35
|tot=100
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 811: Line 764:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Weapon}}
* -9 on block after absorbing an attack
* Combo from 2nd hit with 4f delay
* 8 chip damage on attack absorbtion}}
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3~4
|id=Yoshimitsu-f+1+2
|parent=
|parent=
|input=3~4
|input=f+1+2
|name=Tobi Ushiwaka
|name=Kuzuryu
|target=m,m
|target=M
|damage=6,22
|damage=23
|startup=i17~18 i28~29
|startup=i20
|block=-6
|block=-12
|hit=+3
|hit=+8a (-1)
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js12-37
|recv=r37 1SS
* fs38-40}}
|tot=57
|recv=r29
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Enter DGF +5 +14 r18 with 1SS.U}}
* {{HeatEngager}}
* {{HeatDash|+5g, +62a (+42)}}
* {{BB}}
* {{Weapon}}
* 4 chip damage on block
* 29 damage and extended range in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4~3
|id=Yoshimitsu-f+3+4
|parent=
|parent=
|input=4~3
|input=f+3+4
|name=Kangaroo Kick
|alias=1SS.f+3+4
|target=m
|name=Kamikaze
|damage=25
|target=m,M,M,M
|startup=i25~26
|damage=20,3,3,3
|block=-13
|startup=i21~25
|hit=+52a (+42)
|block=-13~-9
|hit=-8a (-15)
|ch=
|ch=
|crush={{Plainlist|
|crush=
* cs4~22
|recv=r33 FLE
* fs10~50}}
|tot=58
|recv=r37
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}}}
* {{BB}}
* {{Head}}
* Floor break 3rd hit
* Transition to FLE on hit only
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r65 BT earliest on frame 10 with b
* Automatically recovers to r55 IND on self-wallsplat
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-4
|id=Yoshimitsu-df+1
|parent=
|parent=
|input=4
|input=df+1
|name=Magic 4
|name=Tsuka Atemi
|target=h
|target=m
|damage=12
|damage=14
|startup=i12~13
|startup=i13
|block=-11
|block=-4
|hit=+0
|hit=+5
|ch=+20a (+10)
|ch=
|crush=
|crush=
|recv=r29
|recv=r25
|tot=42
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Balcony break on airborne hit
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4
|id=Yoshimitsu-df+1,2
|parent=Yoshimitsu-4
|parent=Yoshimitsu-df+1
|input=,4
|input=,2
|name=
|name=Tsuka Atemi to Back Knuckle
|target=,h
|target=,h
|damage=,12
|damage=,16
|startup=,i24~25
|startup=,i25~26
|block=-4
|block=-4
|hit=-2
|hit=+14g
|ch=
|ch=+39a
|crush=
|crush=
|recv=r31
|recv=r28
|tot=73
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 4f delay}}
* {{BB}}
* Combo from 1st CH with 2f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2
|id=Yoshimitsu-df+1,2,1
|parent=Yoshimitsu-4,4
|parent=Yoshimitsu-df+1,2
|input=,2
|input=,1
|name=
|alias={{Dotlist|
|target=,m
* 1SS.df+1,2,1
|damage=,5
* df+1,2,1SS.1}}
|startup=,i30~31
|name=Tsuka Atemi Shredder
|block=-22
|target=,M
|hit=-12
|damage=,19
|startup=,i26~27
|block=-12
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r41 BT
|recv=r32
|tot=114
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu recovers sideturned on block
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 2nd CH with 1f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2
|id=Yoshimitsu-df+1,2,db+2
|parent=Yoshimitsu-4,4,2
|parent=Yoshimitsu-df+1,2
|input=,2
|input=,db+2
|name=Wheel of Arrows
|name=Tsuka Atemi > Slap U Crazy
|target=,h
|target=,m
|damage=,6
|damage=,7
|startup=,i22~23
|startup=,i15
|block=-24
|block=-5
|hit=-13
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=r42
|recv=r23 FC
|tot=138
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd hit
* Links to db+2 extensions}}
* Opponent recovers BT on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1
|id=Yoshimitsu-df+1,4
|parent=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-df+1
|input=,1
|input=,4
|alias={{Dotlist|
|name=Autumn Leaves
* 1SS.4,4,2,2,1
|target=,m
* 4,4,2,2,1SS.1}}
|damage=,17
|name=Wheel of Arrows > Sword Stab
|startup=,i17
|target=,m!
|block=-12
|damage=,30
|hit=+4
|startup=,i67
|block=
|hit=-18
|ch=
|ch=
|crush=
|crush=
|recv=r73
|recv=r31
|tot=234
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Jail from 1st attack with 2f delay
}}
* 2nd hit can whiff at certain ranges, -20 on whiff}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1~1
|id=Yoshimitsu-df+2
|parent=Yoshimitsu-4,4,2,2,1
|parent=
|input=~1
|input=df+2
|alias={{Dotlist|
|name=Basic Uppercut
* 1SS.4,4,2,2,1~1
|target=m
* 4,4,2,2,1SS.1~1}}
|damage=13
|name=Wheel of Arrows > Sword Poke Windmill
|startup=i15~16
|target=,m!
|block=-7
|damage=,22
|hit=+34a (+24)
|startup=,i28~113
|block=
|hit=-58
|ch=
|ch=
|crush=
|crush=
|recv=r30
|recv=r25
|tot=235
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* +4s against crouching
* Cancel early to r26 with B (earliest cancel -12a)
* Launches crouching on CH}}
* Possible to double-hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,4
|id=Yoshimitsu-df+3
|parent=Yoshimitsu-4,4
|parent=
|input=,4
|input=df+3
|name=Triple Roundhouse Combo
|name=
|target=,h
|target=m
|damage=,20
|damage=10
|startup=,i24~25
|startup=i17~18
|block=-4
|block=-4
|hit=+18a (+9)
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r25 FC
|tot=102
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* Combo from 2nd CH with 4f delay}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+4
|id=Yoshimitsu-df+3,1
|parent=
|parent=Yoshimitsu-df+3
|input=1+4
|input=,1
|alias=1SS.1+4
|alias={{Dotlist|
|alt={{Dotlist|
* 1SS.df+3,1
* b+1+4
* df+3,1SS.1}}
* f+1+4
|name=Wood Cutter
* db+1+4
|target=,M
* ws1+4
|damage=,20
* FC.D+1+4}}
|startup=,i23~24
|name=Flash / Soul Stealer
|block=-9
|target=m
|hit=+4c
|damage=20
|ch=+6a
|startup=i6~9
|block=-15~-12
|hit=+14c~+17c
|ch=
|crush=
|crush=
|recv=r31
|recv=r33 1SS
|tot=40
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 70% proration on standing hit
* Combo from 1st hit
* Knockdown against BT opponent +11a (FDFT)
* 4 chip damage on block
* Power up in NSS or Heat}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+3,NSS.1|Power up]] in NSS or Heat
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+2+3
|id=Yoshimitsu-df+4
|parent=
|parent=
|input=1+2+3
|input=df+4
|alias=1SS.1+2+3
|name=Side Kick
|name=Spirit Shield
|target=m
|target=m
|damage=0
|damage=15
|startup=i22~40
|startup=i12
|block=-8~+10g
|block=-7
|hit=+0~+18
|hit=+4
|ch=+16~+34
|ch=
|crush=
|crush=
|recv=r20
|recv=r26
|tot=60
|tot=38
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-df+1+4
|parent=
|input=df+1+4
|alt={{Dotlist|
* BT.df+1+4
* NSS.BT.df+1+4}}
|alias=1SS.df+1+4
|name=Gehosen (Simple Input)
|target=M
|damage=20
|startup=i20~21
|block=-17
|hit=+35a (+25)
|ch=
|crush={{Plainlist|
* js20~42
* fs43~45}}
|recv=r41
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,062: Line 1,044:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Can hit grounded when up-close and off-axis
* Enter KIN r30 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+1|f,n,d,df+1]]
}}
}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f+2
|id=Yoshimitsu-df+2+3
|parent=
|parent=
|input=f+2
|input=df+2+3
|alt=BT.2
|alt=BT.df+2+3
|name=Manji Backfist
|alias=1SS.df+2+3
|target=h
|name=Flashing Steel (Simple Input)
|target=m
|damage=18
|damage=18
|startup=i17~18
|startup=i17~18
|block=-4
|block=-13
|hit=+14g
|hit=+6g
|ch=+39a
|ch=+58a (+38)
|crush=
|crush=cs9~17
|recv=r28
|recv=r36
|tot=46
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+2|f,n,d,df+2]]}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f+2,1
|id=Yoshimitsu-d+1
|parent=Yoshimitsu-f+2
|parent=
|input=,1
|input=d+1
|alt=BT.2,1
|name=Quick Slash
|alias={{Dotlist|
|target=M
* 1SS.f+2,1
|damage=15
* f+2,1SS.1}}
|startup=i24~25
|name=Manji Backfist Shredder
|block=-9
|target=,M
|hit=+1c
|damage=,21
|ch=+6a
|startup=,i26~27
|block=-12
|hit=+17a (+10)
|ch=
|crush=
|crush=
|recv=r32
|recv=r33 1SS
|tot=77
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 1f delay}}
* 4 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+2,db+2
|id=Yoshimitsu-d+1*(1),n
|parent=Yoshimitsu-f+2
|input=,db+2
|name=Manji Backfist > Stone Fist
|target=,m
|damage=,8
|startup=,i15
|block=-5
|hit=+6
|ch=
|crush=
|recv=r23 FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Link to db+2 extensions
}}
{{Move
|id=Yoshimitsu-f+3
|parent=
|parent=
|input=f+3
|input=d+1*(1),n
|name=Oni Kick
|name=Death Slash (1)
|target=h
|target=M!
|damage=24
|damage=20
|startup=i16~17
|startup=i55~56
|block=-9
|block=
|hit=+17a (+8)
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r32
|recv=r33 1SS
|tot=49
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Spike}}
* {{BB}}}}
* {{Weapon}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+3,4
|id=Yoshimitsu-d+1*(2),n
|parent=Yoshimitsu-f+3
|parent=
|input=,4
|input=d+1*(2),n
|name=Zig Zag
|name=Death Slash (2)
|target=,m
|target=M!
|damage=,20
|damage=25
|startup=,i23~24
|startup=i99~100
|block=-6
|block=
|hit=+37a (+23)
|hit=+4c
|ch=
|ch=+6a
|crush={{Plainlist|
|crush=
* ,js22~29
|recv=r33 1SS
* ,fs30~32}}
|tot=123
|recv=r28 BT
|tot=87
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Spike}}
* 18f delay after 1st attack
* {{Weapon}}
* Interrupt with i17 from 1st block}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+4
|id=Yoshimitsu-d+1*(3),n
|parent=
|parent=
|input=f+4
|input=d+1*(3),n
|name=Toita Daoshi
|name=Death Slash (3)
|target=m
|target=M!
|damage=20
|damage=30
|startup=i18
|startup=i130~131
|block=-13
|block=
|hit=+21a (+11)
|hit=+4c
|ch=
|ch=+6a
|crush=pc7~17
|crush=
|recv=r35
|recv=r33 1SS
|tot=53
|tot=158
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* -9 on block after absorbing an attack
* {{Weapon}}
* 8 chip damage on attack absorbtion}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{MoveQuery|Yoshimitsu-f+1+2}}
{{Move
{{Move
|id=Yoshimitsu-f+3+4
|id=Yoshimitsu-d+1*(4),n
|parent=
|parent=
|input=f+3+4
|input=d+1*(4),n
|alias=1SS.f+3+4
|name=Death Slash (4)
|name=Kamikaze
|target=M!
|target=m,M,M,M
|damage=40
|damage=20,3,3,3
|startup=i179~180
|startup=i21~25
|block=
|block=-13~-9
|hit=+16a
|hit=-8a (-15)
|ch=+52a
|ch=
|crush=
|crush=
|recv=r33 FLE
|recv=r33 1SS
|tot=58
|tot=193
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Head}}
* {{Weapon}}
* Floor break 3rd hit
* Slowly realigns while charging
* Transition to FLE on hit only
* Can be canceled with b*}}
* Attacks after 1st only come out on hit
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Cancel to r55 BT with b}}
}}
}}
 
{{Move
== df ==
|id=Yoshimitsu-d+1*(5),n
 
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-df+1
|parent=
|parent=
|input=df+1
|input=d+1*(5),n
|name=Tsuka Atemi
|name=Death Slash (5)
|target=m
|target=M!
|damage=14
|damage=60
|startup=i13
|startup=i214~215
|block=-4
|block=
|hit=+5
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r25
|recv=r33 1SS
|tot=38
|tot=228
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-df+1,2
|parent=Yoshimitsu-df+1
|input=,2
|name=Tsuka Atemi to Back Knuckle
|target=,h
|damage=,16
|startup=,i25~26
|block=-4
|hit=+14g
|ch=+39a
|crush=
|recv=r28
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 1st CH with 2f delay}}
* {{Weapon}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2,1
|id=Yoshimitsu-d+1*(6),n
|parent=Yoshimitsu-df+1,2
|parent=
|input=,1
|input=d+1*(6),n
|alias={{Dotlist|
|name=Death Slash (6)
* 1SS.df+1,2,1
|target=M!
* df+1,2,1SS.1}}
|damage=180
|name=Tsuka Atemi Shredder
|startup=i249~250
|target=,M
|block=
|damage=,19
|hit=+16a
|startup=,i26~27
|ch=+52a
|block=-12
|hit=+17a (+10)
|ch=
|crush=
|crush=
|recv=r32
|recv=r33 1SS
|tot=100
|tot=263
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH with 1f delay}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2,db+2
|id=Yoshimitsu-d+2
|parent=Yoshimitsu-df+1,2
|parent=
|input=,db+2
|input=d+2
|name=Tsuka Atemi > Slap U Crazy
|name=
|target=,m
|target=M
|damage=,7
|damage=12
|startup=,i15
|startup=i16~17
|block=-5
|block=-9
|hit=+6
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r23 FC
|recv=r35
|tot=
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Weapon}}
}}
{{Move
|id=Yoshimitsu-d+2,1
|parent=Yoshimitsu-d+2
|input=,1
|alias={{Dotlist|
* 1SS.d+2,1
* d+2,1SS.1}}
|name=Heshikirigari
|target=,h
|damage=,23
|startup=,i27~28
|block=-9
|hit=+17a (+8)
|ch=
|crush=
|recv=r32
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Links to db+2 extensions}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,4
|id=Yoshimitsu-d+2,2
|parent=Yoshimitsu-df+1
|parent=Yoshimitsu-d+2
|input=,4
|input=,2
|name=Autumn Leaves
|name=Heshikirimutou
|target=,m
|target=,m
|damage=,17
|damage=,17
|startup=,i17
|startup=,i22~23
|block=-12
|block=-12
|hit=+4
|hit=+7g
|ch=
|ch=+28a (+22)
|crush=
|crush=
|recv=r31
|recv=r30
|tot=63
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack with 2f delay
* {{Weapon}}
* 2nd hit can whiff at certain ranges, -20 on whiff}}
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS Enter NSS r31 with B
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+2
|id=Yoshimitsu-d+2,2,1
|parent=
|parent=Yoshimitsu-d+2,2
|input=df+2
|input=,1
|name=Basic Uppercut
|alias={{Dotlist|
|target=m
* 1SS.d+2,2,1
|damage=13
* d+2,2,1SS.1}}
|startup=i15~16
|name=Heshikiribarai
|block=-7
|target=,h
|hit=+34a (+24)
|damage=,20
|startup=,i19~20
|block=-9
|hit=+8a (-1)
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r40
|tot=41
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* +4s against crouching
* {{BB}}
* Launches crouching on CH}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3
|id=Yoshimitsu-d+2,2,2
|parent=
|parent=Yoshimitsu-d+2,2
|input=df+3
|input=,2
|name=
|name=Heshikiriseibatsu
|target=m
|target=,M
|damage=10
|damage=,19
|startup=i17~18
|startup=,i25~27
|block=-4
|block=-13
|hit=+4
|hit=+16a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=r25 FC
|recv=r32
|tot=43
|tot=106
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3,1
|id=Yoshimitsu-d+2,2,d+1
|parent=Yoshimitsu-df+3
|parent=Yoshimitsu-d+2,2
|input=,1
|input=,d+1
|alias={{Dotlist|
|name=Heshikirinagi
* 1SS.df+3,1
|target=,m
* df+3,1SS.1}}
|damage=,17
|name=Wood Cutter
|startup=,i29~30
|target=,M
|block=-12
|damage=,20
|hit=+2c
|startup=,i23~24
|ch=+42a
|block=-9
|hit=+4c
|ch=+6a
|crush=
|crush=
|recv=r33 1SS
|recv=r32
|tot=75
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,403: Line 1,380:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Input can be delayed 10f
* 4 chip damage on block
* Move can be delayed 9f
* Power up in NSS or Heat
* Last hit has shorter range and no Weapon property in NSS}}
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+4
|id=Yoshimitsu-d+3
|parent=
|parent=
|input=df+4
|input=d+3
|name=Side Kick
|name=Low Sweep
|target=m
|target=L
|damage=15
|damage=12
|startup=i12
|startup=i15~17
|block=-7
|block=-18~-16
|hit=+4
|hit=-4~-2
|ch=
|ch=
|crush=
|crush=cs4~
|recv=r26
|recv=r32 FC
|tot=38
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Most commonly impacts on frame 16, except when tracking right
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1+4
|id=Yoshimitsu-d+4
|parent=
|parent=
|input=df+1+4
|input=d+4
|alt={{Dotlist|
|name=Toe Check
* BT.df+1+4
|target=l
* NSS.BT.df+1+4}}
|damage=6
|alias=1SS.df+1+4
|startup=i12
|name=Gehosen (Simple Input)
|block=-15
|target=M
|hit=-4
|damage=20
|startup=i20~21
|block=-17
|hit=+35a (+25)
|ch=
|ch=
|crush={{Plainlist|
|crush=cs4~
* js20~42
|recv=r34 FC
* fs43~45}}
|tot=46
|recv=r41
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
}}
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: f,n,d,df+1
* Recovers faster on hit, t55}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+2+3
|id=Yoshimitsu-d+1+4
|parent=
|parent=
|input=df+2+3
|input=d+1+4
|alt=BT.df+2+3
|alias=1SS.d+1+4
|alias=1SS.df+2+3
|name=Harakiri
|name=Flashing Steel (Simple Input)
|target=m!
|target=m
|damage=60
|damage=18
|startup=i29~30
|startup=i17~18
|block=
|block=-13
|hit=-32a
|hit=+6g
|ch=
|ch=+58a (+38)
|crush=
|crush=cs9~17
|recv=r87 FDFA
|recv=r36
|tot=117
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Can be performed in FC
* 60 self damage during 1st recovery frame
* Power up input: f,n,d,df+2}}
* Can connect from the front if the opponent attacks into it
}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+1
|id=Yoshimitsu-d+1+4,B+1
|parent=
|parent=Yoshimitsu-d+1+4
|input=d+1
|input=,B+1
|name=Quick Slash
|name=
|target=M
|target=,m!
|damage=15
|damage=,18
|startup=i24~25
|startup=,i1~39
|block=-9
|block=
|hit=+1c
|hit=-29a
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r78 FDFA
|tot=58
|tot=156
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 4 chip damage on block
* 6 self damage}}
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(1),n
|id=Yoshimitsu-d+1+4,B+1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1
|input=d+1*(1),n
|input=,1
|name=Death Slash (1)
|name=
|target=M!
|target=,m!
|damage=20
|damage=,20
|startup=i55~56
|startup=,i1~18
|block=
|block=
|hit=+4c
|hit=-29a
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r79 FDFA
|tot=88
|tot=175
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* 6 self damage}}
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(2),n
|id=Yoshimitsu-d+1+4,B+1,1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1,1
|input=d+1*(2),n
|input=,1
|name=Death Slash (2)
|name=
|target=M!
|target=,m!
|damage=25
|damage=,21
|startup=i99~100
|startup=,i1~18
|block=
|block=
|hit=+4c
|hit=-29a
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r79 FDFA
|tot=123
|tot=193
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* 10 self damage}}
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(3),n
|id=Yoshimitsu-d+1+4,B+1,1,1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1,1,1
|input=d+1*(3),n
|input=,1
|name=Death Slash (3)
|name=
|target=M!
|target=,m!
|damage=30
|damage=,28
|startup=i130~131
|startup=,i1~18
|block=
|block=
|hit=+4c
|hit=-29a
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r79 FDFA
|tot=158
|tot=211
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* 12 self damage}}
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(4),n
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1,1,1,1
|input=d+1*(4),n
|input=,1
|name=Death Slash (4)
|name=Harakiri > Manji Blood Dance
|target=M!
|target=,m!
|damage=40
|damage=,30
|startup=i179~180
|startup=,i1~35
|block=
|block=
|hit=+16a
|hit=-30a
|ch=+52a
|ch=
|crush=
|crush=
|recv=r33 1SS
|recv=r62 FDFA
|tot=193
|tot=229
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Slowly realigns while charging
* 17 self-damage
* Can be canceled with b*}}
* The entire string deals 111 self damage}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+1*(5),n
|id=Yoshimitsu-db+1
|parent=
|parent=
|input=d+1*(5),n
|input=db+1
|name=Death Slash (5)
|name=
|target=M!
|target=L
|damage=60
|damage=12
|startup=i214~215
|startup=i26~28
|block=
|block=-11~-9
|hit=+16a
|hit=+4~+6
|ch=+52a
|ch=7~+9
|crush=
|crush=cs8~
|recv=r33 1SS
|recv=r28 FC
|tot=228
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* {{Spike}}
}}
* {{Weapon}}
{{Move
* Slowly realigns while charging
|id=Yoshimitsu-db+1,2
* Can be canceled with b*}}
|parent=Yoshimitsu-db+1
}}
|input=,2
{{Move
|name=Nebular Burst
|id=Yoshimitsu-d+1*(6),n
|target=m
|parent=
|damage=,20
|input=d+1*(6),n
|startup=i25~26
|name=Death Slash (6)
|block=-13~12
|target=M!
|hit=+0~+1
|damage=180
|ch=+6g~+7g
|startup=i249~250
|block=
|hit=+16a
|ch=+52a
|crush=
|crush=
|recv=r33 1SS
|recv=r36
|tot=263
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Balcony break on airborne or CH
* {{Weapon}}
* Combo from 1st with 1f delay
* Slowly realigns while charging
* Combo from 1st CH with 8f delay
* Can be canceled with b*}}
* Input can be delayed 8f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2
|id=Yoshimitsu-db+2
|parent=
|parent=
|input=d+2
|input=db+2
|name=
|name=
|target=M
|target=m
|damage=12
|damage=8
|startup=i16~17
|startup=i15
|block=-9
|block=-5
|hit=+0
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=r35
|recv=r24 FC
|tot=52
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,1
|id=Yoshimitsu-db+2,2
|parent=Yoshimitsu-d+2
|parent=Yoshimitsu-db+2
|input=,1
|input=,2
|alias={{Dotlist|
|name=
* 1SS.d+2,1
|target=,m
* d+2,1SS.1}}
|damage=,7
|name=Heshikirigari
|startup=,i10~14
|target=,h
|block=-9~-5
|damage=,23
|hit=+2~+6
|startup=,i27~28
|block=-9
|hit=+17a (+8)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r23 FC
|tot=83
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 1st hit
* {{BB}}
* {{Weapon}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2
|id=Yoshimitsu-db+2,2,2
|parent=Yoshimitsu-d+2
|parent=Yoshimitsu-db+2,2
|input=,2
|input=,2
|name=Heshikirimutou
|name=
|target=,m
|target=,m
|damage=,17
|damage=,6
|startup=,i22~23
|startup=,i10~14
|block=-12
|block=-9~-5
|hit=+7g
|hit=+2~+6
|ch=+28a (+22)
|ch=
|crush=
|crush=
|recv=r30
|recv=r23 FC
|tot=76
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 1st hit
* {{Weapon}}
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS transition to r31 NSS with B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,1
|id=Yoshimitsu-db+2,2,2,2
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-db+2,2,2
|input=,1
|input=,2
|alias={{Dotlist|
|name=
* 1SS.d+2,2,1
|target=,m
* d+2,2,1SS.1}}
|damage=,5
|name=Heshikiribarai
|startup=,i10~14
|target=,h
|block=-9~-5
|damage=,20
|hit=+2~+6
|startup=,i19~20
|block=-9
|hit=+8a (-1)
|ch=
|ch=
|crush=
|crush=
|recv=r40
|recv=r23 FC
|tot=107
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 3rd CH
* {{BB}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,2
|id=Yoshimitsu-db+2,2,2,2,2
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-db+2,2,2,2
|input=,2
|input=,2
|name=Heshikiriseibatsu
|name=
|target=,M
|target=,m
|damage=,19
|damage=,4
|startup=,i25~27
|startup=,i10~14
|block=-13
|block=-9~-5
|hit=+16a (+9)
|hit=+2~+6
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r24 FC
|tot=106
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Combo from 4th hit
* {{Weapon}}
* Combo from 3rd CH}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-db+2,2,2,2,2,2
|parent=Yoshimitsu-d+2,2
|parent=Yoshimitsu-db+2,2,2,2,2
|input=,d+1
|input=,2
|name=Heshikirinagi
|name=Stone Fists
|target=,m
|target=,m
|damage=,17
|damage=,3
|startup=,i29~30
|startup=,i10~14
|block=-12
|block=-49
|hit=+2c
|hit=-37
|ch=+42a
|ch=
|crush=
|crush=
|recv=r32
|recv=r64 FUFT
|tot=108
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 5th CH
* {{Spike}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f
* Last hit has shorter range and no Weapon property in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+3
|id=Yoshimitsu-db+3
|parent=
|parent=
|input=d+3
|input=db+3
|name=Low Sweep
|name=
|target=L
|target=l
|damage=12
|damage=8
|startup=i15~17
|startup=i18~19
|block=-18~-16
|block=-25
|hit=-4~-2
|hit=-14
|ch=
|ch=
|crush=cs4~
|crush=cs6~
|recv=r32 FC
|recv=r43 FC
|tot=49
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Most commonly impacts on frame 16, except when tracking right
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+4
|id=Yoshimitsu-db+3,3
|parent=
|parent=Yoshimitsu-db+3
|input=d+4
|input=,3
|name=Toe Check
|name=
|target=l
|target=,l
|damage=6
|damage=,7
|startup=i12
|startup=,i15~17
|block=-15
|block=-19
|hit=-4
|hit=-7
|ch=
|ch=
|crush=cs4~
|crush=,cs1~
|recv=r34 FC
|recv=r35
|tot=46
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
* Enter IND r20 with d+3+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4
|id=Yoshimitsu-db+3,3,3
|parent=
|parent=Yoshimitsu-db+3,3
|input=d+1+4
|input=,3
|alias=1SS.d+1+4
|name=
|name=Harakiri
|target=,l
|target=m!
|damage=,7
|damage=60
|startup=,i15~17
|startup=i29~30
|block=-19~-17
|block=
|hit=-7~-5
|hit=-32a
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r87 FDFA
|recv=r35
|tot=117
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 2nd CH
* 60 self damage during 1st recovery frame
* Enter IND r20 with d+3+4}}
* Can connect from the front if the opponent attacks into it
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1
|id=Yoshimitsu-db+3,3,3,3
|parent=Yoshimitsu-d+1+4
|parent=Yoshimitsu-db+3,3,3
|input=,B+1
|input=,3
|name=
|name=
|target=,m!
|target=,l
|damage=,18
|damage=,5
|startup=,i1~39
|startup=,i15~17
|block=
|block=-19
|hit=-29a
|hit=-7
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r78 FDFA
|recv=r35
|tot=156
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 3rd CH
* 6 self damage}}
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1
|id=Yoshimitsu-db+3,3,3,3,3
|parent=Yoshimitsu-d+1+4,B+1
|parent=Yoshimitsu-db+3,3,3,3
|input=,1
|input=,3
|name=
|name=
|target=,m!
|target=,l
|damage=,20
|damage=,5
|startup=,i1~18
|startup=,i15~17
|block=
|block=-19
|hit=-29a
|hit=-7
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r79 FDFA
|recv=r35
|tot=175
|tot=126
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 4th CH
* 6 self damage}}
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1
|id=Yoshimitsu-db+3,3,3,3,3,3
|parent=Yoshimitsu-d+1+4,B+1,1
|parent=Yoshimitsu-db+3,3,3,3,3
|input=,1
|input=,3
|name=
|name=Manji Spin Low Kicks
|target=,m!
|target=,l
|damage=,21
|damage=,5
|startup=,i1~18
|startup=,i9~11
|block=
|block=-26
|hit=-29a
|hit=-15
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r79 FDFA
|recv=r43 FUFT
|tot=193
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 5th CH}}
* 10 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1,1
|id=Yoshimitsu-db+3,3,3,3,3,4
|parent=Yoshimitsu-d+1+4,B+1,1,1
|parent=Yoshimitsu-db+3,3,3,3,3
|input=,1
|input=,4
|name=
|name=Manji Spin Low Kicks Front Kick
|target=,m!
|target=,m
|damage=,28
|damage=,15
|startup=,i1~18
|startup=,i12~13
|block=
|block=-8
|hit=-29a
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=r79 FDFA
|recv=r26
|tot=211
|tot=148
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{BB}}
* 12 self damage}}
* Enter KIN -6 +25a (+15) r21 with 1+2
* Enter NSS -6 +25a (+15) r24 with B
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first one}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|id=Yoshimitsu-db+4
|parent=Yoshimitsu-d+1+4,B+1,1,1,1
|parent=
|input=,1
|input=db+4
|name=Harakiri > Manji Blood Dance
|name=Nozuchi Fumi
|target=,m!
|target=L
|damage=,30
|damage=14
|startup=,i1~35
|startup=i17
|block=
|block=-12
|hit=-30a
|hit=-1
|ch=
|ch=
|crush=
|crush=
|recv=r62 FDFA
|recv=r31
|tot=229
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* 17 self-damage
* The entire string deals 111 self damage}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-db+1
|id=Yoshimitsu-DB+1+2
|parent=
|parent=
|input=db+1
|input=DB+1+2
|name=
|alt=BT.DB+1+2
|target=L
|name=Bad Stomach (BDS)
|damage=12
|target=
|startup=i26~28
|damage=
|block=-11~-9
|startup=
|hit=+4~+6
|block=
|ch=7~+9
|hit=
|crush=cs8~
|ch=
|recv=r28 FC
|crush=cs11~
|tot=56
|recv=r10 BDS
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
* Continues as long as DB is held
* Transition to r25 releasing db
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+1,2
|id=Yoshimitsu-BDS.1
|parent=Yoshimitsu-db+1
|parent=
|input=,2
|input=BDS.1
|name=Nebular Burst
|alt=BDS.2
|target=m
|name=Poison Breath
|damage=,20
|target=h!
|startup=i25~26
|damage=25
|block=-13~12
|startup=i21~40
|hit=+0~+1
|block=
|ch=+6g~+7g
|hit=+32a
|ch=
|crush=
|crush=
|recv=r36
|recv=r5
|tot=62
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Balcony break on airborne or CH
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2
|id=Yoshimitsu-BDS.3
|parent=
|parent=
|input=DB+2
|input=BDS.3
|name=
|alt=BDS.4
|name=Backflip Kick
|target=m
|target=m
|damage=8
|damage=23
|startup=i15
|startup=i17~30
|block=-5
|block=-15~-2
|hit=+6
|hit=-13~+0
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r24 FC
* js14~27
|tot=39
* fs28~30}}
|recv=r30
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Can hit from the front of the opponent attacks into it
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2
|id=Yoshimitsu-B+1
|parent=Yoshimitsu-DB+2
|parent=
|input=,2
|input=B+1
|name=
|name=
|target=,m
|target=h
|damage=,7
|damage=8
|startup=,i10~14
|startup=i17
|block=-9~-5
|block=+1
|hit=+2~+6
|hit=+7
|ch=
|ch=+12
|crush=
|crush=
|recv=r23 FC
|recv=r18
|tot=
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2
|id=Yoshimitsu-B+1,1
|parent=Yoshimitsu-DB+2,2
|parent=Yoshimitsu-B+1
|input=,2
|input=,1
|name=
|name=
|target=,m
|target=,h
|damage=,6
|damage=,9
|startup=,i10~14
|startup=,i11~12
|block=-9~-5
|block=+4
|hit=+2~+6
|hit=+5
|ch=
|ch=+10
|crush=
|crush=
|recv=r23 FC
|recv=r14
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2
|id=Yoshimitsu-B+1,1,1
|parent=Yoshimitsu-DB+2,2,2
|parent=Yoshimitsu-B+1,1
|input=,2
|input=,1
|name=
|name=
|target=,m
|target=,h
|damage=,5
|damage=,10
|startup=,i10~14
|startup=,i11~12
|block=-9~-5
|block=+4
|hit=+2~+6
|hit=+5
|ch=
|ch=+10
|crush=
|crush=
|recv=r23 FC
|recv=r14
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 3rd CH
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2,2
|id=Yoshimitsu-B+1,1,1,1
|parent=Yoshimitsu-DB+2,2,2,2
|parent=Yoshimitsu-B+1,1,1
|input=,2
|input=,1
|name=
|name=
|target=,m
|target=,h
|damage=,4
|damage=,12
|startup=,i10~14
|startup=,i11~12
|block=-9~-5
|block=+4
|hit=+2~+6
|hit=+5
|ch=
|ch=+10
|crush=
|crush=
|recv=r24 FC
|recv=r14
|tot=
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* Combo from 4th hit
* Combo from 3rd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2,2,2
|id=Yoshimitsu-B+1,1,1,1,1
|parent=Yoshimitsu-DB+2,2,2,2,2
|parent=Yoshimitsu-B+1,1,1,1
|input=,2
|input=,1
|name=Stone Fists
|name=
|target=,m
|target=,h
|damage=,3
|damage=,14
|startup=,i10~14
|startup=,i11~12
|block=-49
|block=+4
|hit=-37
|hit=+5
|ch=
|ch=+10
|crush=
|crush=
|recv=r64 FUFT
|recv=r14
|tot=
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 5th CH
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3
|id=Yoshimitsu-B+1,1,1,1,1,1
|parent=
|parent=Yoshimitsu-B+1,1,1,1,1
|input=DB+3
|input=,1
|name=
|name=Slap U Silly
|target=l
|target=,h
|damage=8
|damage=,16
|startup=i18~19
|startup=,i11~12
|block=-25
|block=-73
|hit=-14
|hit=-71
|ch=
|ch=-67
|crush=cs6~
|crush=
|recv=r43 FC
|recv=r80 FUFT
|tot=62
|tot=168
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,139: Line 2,063:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3
|id=Yoshimitsu-B+1,1,DB+3
|parent=Yoshimitsu-DB+3
|parent=Yoshimitsu-B+1,1
|input=,3
|input=,DB+3
|name=
|name=
|target=,l
|target=,l
|damage=,7
|damage=,7
|startup=,i15~17
|startup=,i13~14
|block=-19
|block=-20
|hit=-7
|hit=-9
|ch=
|ch=
|crush=,cs1~
|crush=,cs10~
|recv=r35
|recv=r38 FC
|tot=72
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,157: Line 2,081:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Transition to r20 IND with d+3+4}}
* Links to db+3 extensions
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3
|id=Yoshimitsu-B+1,1,DB+3,3
|parent=Yoshimitsu-DB+3,3
|parent=Yoshimitsu-B+1,1,DB+3
|input=,3
|name=
|target=,l
|damage=,7
|startup=,i15~17
|block=-19~-17
|hit=-7~-5
|ch=
|crush=,cs1~
|recv=r35
|tot=90
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* Transition to r20 IND with d+3+4}}
}}
{{Move
|id=Yoshimitsu-DB+3,3,3,3
|parent=Yoshimitsu-DB+3,3,3
|input=,3
|input=,3
|name=
|name=
Line 2,192: Line 2,096:
|ch=
|ch=
|crush=,cs1~
|crush=,cs1~
|recv=r35
|recv=r38 FC
|tot=108
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,199: Line 2,103:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd CH
* Combo from 3rd CH
* Transition to r20 IND with d+3+4}}
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3
|id=Yoshimitsu-b+2
|parent=Yoshimitsu-DB+3,3,3,3
|parent=
|input=,3
|input=b+2
|name=
|name=
|target=,l
|target=m
|damage=,5
|damage=12
|startup=,i15~17
|startup=i14~15
|block=-19
|block=-9
|hit=-7
|hit=+2
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r35
|recv=r27
|tot=126
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Enter KIN r27 with n,1+2
* Combo from 4th CH
* Transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,3
|id=Yoshimitsu-b+2,1
|parent=Yoshimitsu-DB+3,3,3,3,3
|parent=Yoshimitsu-b+2
|input=,3
|input=,1
|name=Manji Spin Low Kicks
|alias={{Dotlist|
|target=,l
* 1SS.b+2,1
|damage=,5
* b+2,1SS.1}}
|startup=,i9~11
|name=Oma Gehosen
|block=-26
|target=,M
|hit=-15
|damage=,20
|startup=,i27~28
|block=-17
|hit=+28a (+18)
|ch=
|ch=
|crush=,cs1~
|crush={{Plainlist|
|recv=r43 FUFT
* js28~49
|tot=146
* fs50~52}}
|recv=r41
|tot=84
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 5th CH}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,4
|id=Yoshimitsu-b+2,2
|parent=Yoshimitsu-DB+3,3,3,3,3
|parent=Yoshimitsu-b+2
|input=,4
|input=,2
|name=Manji Spin Low Kicks Front Kick
|alias=1SS.b+2,2
|target=,m
|name=Oma Kugiuchi
|damage=,15
|target=,h
|startup=,i12~13
|damage=,21
|block=-8
|startup=,i22~23
|hit=+23a (+13)
|block=-13
|hit=+2a
|ch=
|ch=
|crush=
|crush=
|recv=r26
|recv=r37
|tot=148
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* Enter KIN -6 +25a (+15) r21 with 1+2
* {{HeatDash|+5g, +36a (+26)}}
* Enter NSS -6 +25a (+15) r24 with B
* {{Weapon}}
* Same animation as ws4
* Combo from 1st with 1f delay
* Can be performed following any number of db+3 lows except the first one}}
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+4
|id=Yoshimitsu-b+3
|parent=
|parent=
|input=db+4
|input=b+3
|name=Nozuchi Fumi
|alt=b+4
|target=L
|name=
|damage=14
|target=
|startup=i17
|damage=
|block=-12
|startup=
|hit=-1
|block=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r31
|tot=48
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* 8 self-damage
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+1+2
|id=Yoshimitsu-b+3,3
|parent=
|parent=Yoshimitsu-b+3
|input=DB+1+2
|input=,3
|alt=BT.DB+1+2
|alt=b+4,4
|name=Bad Stomach (BDS)
|name=
|target=
|target=
|damage=
|damage=
Line 2,297: Line 2,216:
|hit=
|hit=
|ch=
|ch=
|crush=cs11~
|crush=
|recv=r10 BDS
|recv=r25
|tot=30
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Continues as long as DB is held
* 10 self-damage
* Transition to r25 releasing db
* 18 self-damage in total}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.1
|id=Yoshimitsu-b+3,3,3
|parent=
|parent=Yoshimitsu-b+3,3
|input=BDS.1
|input=,3
|alt=BDS.2
|alt=b+4,4,4
|name=Poison Breath
|name=
|target=h!
|target=
|damage=25
|damage=
|startup=i21~40
|startup=
|block=
|block=
|hit=+32a
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r5
|recv=r25
|tot=45
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* 5 self-damage
* 23 self-damage in total}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.3
|id=Yoshimitsu-b+3,3,3,3
|parent=
|parent=Yoshimitsu-b+3,3,3
|input=BDS.3
|input=,3
|alt=BDS.4
|alt=b+4,4,4,4
|name=Backflip Kick
|name=
|target=m
|target=
|damage=23
|damage=
|startup=i17~30
|startup=
|block=-15~-2
|block=
|hit=-13~+0
|hit=
|ch=
|ch=
|crush={{Plainlist|
|crush=
* js14~27
|recv=r25
* fs28~30}}
|tot=52
|recv=r30
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can hit from the front of the opponent attacks into it
|notes={{Plainlist|
* 5 self-damage
* 28 self-damage in total
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-B+1
|id=Yoshimitsu-b+3,3,3,3,3
|parent=
|parent=Yoshimitsu-b+3,3,3,3
|input=B+1
|input=,3
|alt=b+4,4,4,4,4
|name=
|name=
|target=h
|target=
|damage=8
|damage=
|startup=i17
|startup=
|block=+1
|block=
|hit=+7
|hit=
|ch=+12
|ch=
|crush=
|crush=
|recv=r18
|recv=r25
|tot=35
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* 5 self-damage
* 33 self-damage in total
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1
|id=Yoshimitsu-b+3,3,3,3,3,3
|parent=Yoshimitsu-B+1
|parent=Yoshimitsu-b+3,3,3,3,3
|input=,1
|input=,3
|name=
|alt=b+4,4,4,4,4,4
|target=,h
|name=Spinning Evade
|damage=,9
|target=
|startup=,i11~12
|damage=
|block=+4
|startup=
|hit=+5
|block=
|ch=+10
|hit=
|ch=
|crush=
|crush=
|recv=r14
|recv=r89 FUFT
|tot=43
|tot=134
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* 5 self-damage
* 38 self-damage in total
}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1
|id=Yoshimitsu-ub+1
|parent=Yoshimitsu-B+1,1
|parent=
|input=,1
|input=ub+1
|alias=1SS.ub+1
|name=
|name=
|target=,h
|target=m
|damage=,10
|damage=15
|startup=,i11~12
|startup=i24~25
|block=+4
|block=-6~-5
|hit=+5
|hit=+3c~+4c
|ch=+10
|ch=
|crush=
|crush={{Plainlist|
|recv=r14
* js9~27
|tot=55
* fs28~30}}
|recv=r26
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1
|id=Yoshimitsu-ub+4
|parent=Yoshimitsu-B+1,1,1
|parent=
|input=,1
|input=ub+4
|name=
|name=Avoiding the Puddle
|target=,h
|target=m
|damage=,12
|damage=17
|startup=,i11~12
|startup=i20~22
|block=+4
|block=-19
|hit=+5
|hit=+12a (+2)
|ch=+10
|ch=
|crush=
|crush={{Plainlist|
|recv=r14
* js9~32
|tot=67
* fs33~35}}
|recv=r36
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* {{BB}}
* {{Spike}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1,1
|id=Yoshimitsu-ub+1+2
|parent=Yoshimitsu-B+1,1,1,1
|parent=
|input=,1
|input=ub+1+2
|name=
|alt=BT.ub+1+2
|target=,h
|alias=1SS.ub+1+2
|damage=,14
|name=Cleansing Sword Yoshimitsu
|startup=,i11~12
|target=M
|block=+4~+5
|damage=25
|hit=+5~+6
|startup=i24~25
|ch=+10~+11
|block=-8c
|hit=+27a (+17)
|ch=
|crush=
|crush=
|recv=r14
|recv=r28 1SS
|tot=79
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* 5 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.ub+1+2|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1,1,1
|id=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-B+1,1,1,1,1
|parent=
|input=,1
|input=ub+1+3
|name=Slap U Silly
|alias=1SS.ub+1+3
|target=,h
|name=Sword Stab
|damage=,16
|target=m!
|startup=,i11~12
|damage=40
|block=-73
|startup=i50~52
|hit=-71
|block=
|ch=-67
|hit=-24
|ch=
|crush=
|crush=
|recv=r80 FUFT
|recv=r77
|tot=168
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Punishable on close hit with FUFT.3
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3
|id=Yoshimitsu-ub+1+3,1+2
|parent=Yoshimitsu-B+1,1
|parent=Yoshimitsu-ub+1+3
|input=,DB+3
|input=,1+2
|name=
|alias={{Dotlist|
|target=,l
* 1SS.ub+1+3,1+2
|damage=,7
* ub+1+3,1SS.1+2}}
|startup=,i13~14
|name=Face Splitter
|block=-20
|target=h!
|hit=-9
|damage=,18
|ch=
|startup=,i18~19
|crush=,cs10~
|block=
|recv=r38 FC
|hit=+1~+2
|tot=81
|ch=+45a
|crush=
|recv=r33
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Spike}}
* Links to db+3 extensions
* {{Weapon}}
* Can be performed from a single B+1}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,DB+3,3
|id=Yoshimitsu-ub+1+3,n+1
|parent=Yoshimitsu-B+1,1,DB+3
|parent=Yoshimitsu-ub+1+3
|input=,3
|input=,n+1
|name=
|alias={{Dotlist|
|target=,l
* 1SS.ub+1+3,n+1
|damage=,5
* ub+1+3,1SS.n+1}}
|startup=,i15~17
|name=Sword Poke Windmill
|block=-19
|target=,m!
|hit=-7
|damage=,22
|startup=,i28~113
|block=
|hit=-57a
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r38 FC
|recv=r30
|tot=98
|tot=136
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 3rd CH
* {{Weapon}}
* Links to db+3 extensions
* Cancel early to r21 with B (earliest cancel -12a)
* Transition to r20 IND with d+3+4
* Possible to double-hit during cancel}}
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2
|id=Yoshimitsu-u+1
|parent=
|parent=
|input=b+2
|input=u+1
|alias=1SS.u+1
|name=
|name=
|target=m
|target=m
|damage=12
|damage=17
|startup=i14~15
|startup=i24~25
|block=-9
|block=-5
|hit=+2
|hit=+4c
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r27
* js9~27
|tot=42
* fs28~30}}
|recv=r25
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Enter KIN r27 with n,1+2
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,1
|id=Yoshimitsu-u+3+4
|parent=Yoshimitsu-b+2
|parent=
|input=,1
|input=u+3+4
|alias={{Dotlist|
|name=Guillotine Crow Kick
* 1SS.b+2,1
|target=M,M
* b+2,1SS.1}}
|damage=10,12
|name=Oma Gehosen
|startup=i39~42 i3~6
|target=,M
|block=+1c~+4c
|damage=,20
|hit=+24a
|startup=,i27~28
|block=-17
|hit=+28a (+18)
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js28~49
* js11~42
* fs50~52}}
* fs43~45}}
|recv=r41
|recv=r23
|tot=84
|tot=71
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
}}
}}
{{Move
|id=Yoshimitsu-uf+1
|parent=
|input=uf+1
|alias=1SS.uf+1
|name=Helmet Strike
|target=m
|damage=20
|startup=i24~25
|block=-4
|hit=+5c
|ch=+50a
|crush={{Plainlist|
* js9~27
* fs28~30}}
|recv=r24
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Enter KIN r30 with 1+2
* Input can be delayed 14f
}}
}}
}}
}}
{{MoveQuery|Yoshimitsu-b+2,2}}
{{Move
{{Move
|id=Yoshimitsu-b+3
|id=Yoshimitsu-uf+2
|parent=
|parent=
|input=b+3
|input=uf+2
|alt=b+4
|alt={{Dotlist|
|name=
* ub+2
|target=
* u+2}}
|damage=
|name=Kurama Itto
|startup=
|target=L
|block=
|damage=25
|hit=
|startup=i35~36
|ch=
|block=-16
|crush=
|hit=+6g
|recv=r31
|ch=+25a
|tot=
|crush={{Plainlist|
* js10~29
* fs30~32}}
|recv=r34 FC
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 4 self-damage
* {{Weapon}}
}}
* Cancel to r20 FC with D}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3
|id=Yoshimitsu-uf+3
|parent=Yoshimitsu-b+3
|parent=
|input=,3
|input=uf+3
|alt=b+4,4
|alt={{Dotlist|
|name=
* ub+3
|target=
* u+3}}
|damage=
|name=Rising Knee
|startup=
|target=m
|block=
|damage=15
|hit=
|startup=i15
|block=-13
|hit=+32a (+22)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r25
* js9~33
|tot=34
* fs34~36}}
|recv=r33
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* {{Knee}}
* 9 self-damage in total}}
* Can evade jabs at frames 5-7
* Recovers 1f faster on hit or block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3
|id=Yoshimitsu-uf+4
|parent=Yoshimitsu-b+3,3
|parent=
|input=,3
|input=uf+4
|alt=b+4,4,4
|alt=u+4
|name=
|name=Avoiding the Puddle
|target=
|target=m
|damage=
|damage=21
|startup=
|startup=i20~22
|block=
|block=-9
|hit=
|hit=+22a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r25
* js9~32
|tot=43
* fs33~35}}
|recv=r26
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* {{Homing}}
* 14 self-damage in total}}
* {{BB}}
* {{Spike}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3
|id=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-b+3,3,3
|parent=
|input=,3
|input=uf+3+4
|alt=b+4,4,4,4
|name=Poison Wind
|name=
|target=M
|target=
|damage=20
|damage=
|startup=i31~35
|startup=
|block=-16~-12
|block=
|hit=-4a
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r25
* js10~32
|tot=52
* fs33~35}}
|recv=r31
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* {{Spike}}
* 19 self-damage in total
* In 1SS cancel to DGF r18 with 1+2
}}
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3,3
|id=Yoshimitsu-uf+3+4,1
|parent=Yoshimitsu-b+3,3,3,3
|parent=Yoshimitsu-uf+3+4
|input=,3
|input=,1
|alt=b+4,4,4,4,4
|name=Poison Wind Bronze Fist
|name=
|target=,h
|target=
|damage=,8
|damage=
|startup=,i16~18
|startup=
|block=-1
|block=
|hit=-43
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r18
|tot=61
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* 5 self-damage
* On hit, transitions to r49 backward jump automatically
* 24 self-damage in total
* Combo from 1st hit vs grounded
}}
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3,3,3
|id=Yoshimitsu-uf+3+4,1,4
|parent=Yoshimitsu-b+3,3,3,3,3
|parent=Yoshimitsu-uf+3+4,1
|input=,3
|input=,4
|alt=b+4,4,4,4,4,4
|name=Poison Wind Silver Fist
|name=Spinning Evade
|target=,m
|target=
|damage=,15
|damage=
|startup=,i17~28 i28~39
|startup=
|block=-14~+13g
|block=
|hit=+27a (+17a)
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r89 FUFT
* ,js14~41
|tot=134
* fs42~44}}
|recv=r11
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combos from 1st (requires wall)
* 5 self-damage
* 29 self-damage in total
}}
}}
{{MoveInherit|Yoshimitsu-d+1
|id=Yoshimitsu-uf+3+4,1,4,1
|parent=Yoshimitsu-uf+3+4,1,4
|input=,1
|alias={{Dotlist|
* 1SS.uf+3+4,b+1,4,1
* uf+3+4,b+1,4,1SS.1}}
|name=Poison Wind Gold Strike
|target=,M
|damage=,15
|startup=,i24~25
|tot=170
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ub+1
|id=Yoshimitsu-uf+3+4,1,3+4
|parent=
|parent=Yoshimitsu-uf+3+4,1
|input=ub+1
|input=,3+4
|alias=1SS.ub+1
|name=Poison Wind Steel Smash
|name=
|target=,M
|target=m
|damage=,21
|damage=15
|startup=,i31~35
|startup=i24~25
|block=+0c~+4c
|block=-6~-5
|hit=-14a
|hit=+3c~+4c
|ch=
|ch=
|crush={{Plainlist|
|crush={{Plainlist|
* js9~27
* ,js10~32
* fs28~30}}
* fs33~35}}
|recv=r26
|recv=r26
|tot=51
|tot=132
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,721: Line 2,726:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* On hit, transitions to r49 backward jump automatically}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+4
|id=Yoshimitsu-uf+3+4,3
|parent=
|parent=Yoshimitsu-uf+3+4
|input=ub+4
|input=,3
|name=Avoiding the Puddle
|name=Poison Wind Eclipse Kick
|target=m
|target=,M,M
|damage=17
|damage=,10,10
|startup=i20~22
|startup=,i39~42 i3~6
|block=-19~-17
|block=-4c~-1c
|hit=+12a (+2)
|hit=+27a
|ch=
|ch=
|crush=js9~32 fs33~35
|crush={{Plainlist|
|recv=r36
* ,js11~42
|tot=58
* fs43~45}}
|recv=r20
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}}}
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+2
|id=Yoshimitsu-uf+3+4,3+4
|parent=
|parent=Yoshimitsu-uf+3+4
|input=ub+1+2
|input=,3+4
|name=Cleansing Sword Yoshimitsu
|name=Poison Wind > Kangaroo Kick
|target=M
|target=,m
|damage=25
|damage=,25
|startup=i24~25
|startup=,i25~26
|block=-8c~-7c
|block=-13
|hit=+27a (+17)
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r28 1SS
* ,cs4~22
|tot=53
* fs10~50}}
|recv=r37
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit}}
* 5 chip damage on block
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3
|id=Yoshimitsu-uf+1+3
|parent=
|parent=
|input=ub+1+3
|input=uf+1+3
|name=Sword Stab
|alias=1SS.uf+1+3
|target=m!
|name=Death Copter
|target=M!
|damage=40
|damage=40
|startup=i50~52
|startup=i113~114
|block=
|block=
|hit=-24
|hit=+30a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r77
* js9~110
|tot=129
* fs111~113}}
|recv=r19
|tot=133
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Punishable on close hit with FUFT.3
* Cancel to r34 DGF with 1+2 on frames 1~34
* Alternate notation: 1SS.ub+1+3}}
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,1+2
|id=Yoshimitsu-uf+1+3,d
|parent=Yoshimitsu-ub+1+3
|parent=
|input=,1+2
|input=uf+1+3,d
|name=Face Splitter
|name=Death Copter Slice (1)
|target=h!
|target=M
|damage=,18
|damage=25
|startup=,i18~19
|startup=i55~56
|block=
|block=-3
|hit=+1~+2
|hit=+34a
|ch=+45a
|ch=
|crush=
|crush={{Plainlist|
|recv=r33
* js9~52
|tot=52
* fs53~55}}
|recv=r25
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.ub+1+3,1+2}}
* 10 chip damage on block
* Input during frames 1-31 of uf+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,n+1
|id=Yoshimitsu-uf+1+3,d2
|parent=Yoshimitsu-ub+1+3
|parent=
|input=,n+1
|input=uf+1+3>d
|name=Sword Poke Windmill
|name=Death Copter Slice (2)
|target=,m!
|target=M
|damage=,22
|damage=30
|startup=,i28~113
|startup=i83~84
|block=
|block=-1
|hit=-57a
|hit=+34a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r30
* js9~80
|tot=135
* fs81~83}}
|recv=r25
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Cancel early to r21 with B (earliest cancel -12a)
* 12 chip damage on block
* Possible to double-hit
* Input during frames 35-60 of uf+1+2}}
* Alternate notation: 1SS.ub+1+3,n+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-u+1
|id=Yoshimitsu-uf+1+3,b
|parent=
|parent=
|input=u+1
|input=uf+1+3,b
|name=
|name=Death Copter Trick
|target=m
|target=M!
|damage=17
|damage=35
|startup=i24~25
|startup=i93~94
|block=-5~-4
|block=
|hit=+4c~+5c
|hit=+24a
|ch=
|ch=
|crush=js9~27 fs28~30
|crush={{Plainlist|
* js9~90
* fs91~93}}
|recv=r25
|recv=r25
|tot=50
|tot=119
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,854: Line 2,875:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.u+1}}
* Cancel to r27 DGF with 1+2
* Input during frames 1-31 of uf+1+2
* Yoshimitsu will recover BT if the opponent is far}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-u+3+4
|id=Yoshimitsu-f,F+2
|parent=
|parent=
|input=u+3+4
|input=f,F+2
|name=Guillotine Crow Kick
|name=Sword Smash
|target=M,M
|target=m
|damage=10,12
|damage=15
|startup=i39~42 i3~6
|startup=i15
|block=+1c~+4c
|block=-9
|hit=+24a
|hit=+4
|ch=
|ch=
|crush=js11~42
|crush=
|recv=r23
|recv=r33
|tot=71
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Elbow}}
* Evades some mid attacks from frames ?-?
* Cannot be buffered
* Can be floated out of invisibility frames}}
* Increased pushback on CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1
|id=Yoshimitsu-f,F+2:2
|parent=
|parent=Yoshimitsu-f,F+2
|input=uf+1
|input=:2
|name=Helmet Strike
|name=Yomi Kakenuke
|target=m
|target=,t
|damage=20
|damage=,20
|startup=i24~25
|startup=
|block=-4~-3
|block=
|hit=+5c~+6c
|hit=+8d
|ch=+50a
|ch=
|crush=js9~27 fs28~30
|crush=
|recv=r24
|recv=r57 BT
|tot=49
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Transitions to attack throw only on front hit (air hit OK)
* {{Weapon}}
* 3f input window for the transition (frames 13~15)
* Alternate notation: 1SS.uf+1}}
* After hit, enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+2
|id=Yoshimitsu-f,F+3
|parent=
|parent=
|input=uf+2
|input=f,F+3
|name=Kurama Itto
|name=Iwatsubute
|target=m
|target=m
|damage=25
|damage=20
|startup=i35~36
|startup=i23~24
|block=-16~-15
|block=-4
|hit=+6g~+7g
|hit=+5
|ch=+25a
|ch=
|crush=js10~29 fs30~32
|crush=
|recv=r34 FC
|recv=r32
|tot=70
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Enter KIN r25 +3 +12 with 1+2
* Cancel to r20 FC with D}}
* Cannot be buffered}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3
|id=Yoshimitsu-f,F+4
|parent=
|parent=
|input=uf+3
|input=f,F+4
|name=Rising Knee
|name=Fubuki Knee
|target=m
|target=m
|damage=15
|damage=20
|startup=i15
|startup=i15~16
|block=-13
|block=-6
|hit=+32a (+22)
|hit=+37a (+23)
|ch=
|ch=
|crush=js9~33 fs34~36
|crush={{Plainlist|
|recv=r32
* js13-21
|tot=47
* fs22-24}}
|recv=r28 BT
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Knee}}
* {{Knee}}
* Can evade jabs at frames 5-7
* Cannot be buffered
* Alternate inputs: ub+3, u+3}}
* -12 if Yoshimitsu holds back to turn around and block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+4
|id=Yoshimitsu-f,F+1+2
|parent=
|parent=
|input=uf+4
|input=f,F+1+2
|name=Avoiding the Puddle
|name=Solar Kick
|target=m
|target=m
|damage=21
|damage=22
|startup=i20~22
|startup=i22~24
|block=-9~-7
|block=-8
|hit=+22a
|hit=+3c
|ch=
|ch=
|crush=js9~32 fs33~35
|crush={{Plainlist|
|recv=r26
* js10~21
|tot=48
* fs22~24
* js25~29
* fs30~32}}
|recv=r25 BT
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Spike}}
* {{Spike}}
* Alternate input: u+4}}
* Cannot be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]]
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4
|id=Yoshimitsu-f,F+3+4
|parent=
|parent=
|input=uf+3+4
|input=f,F+3+4
|name=Poison Wind
|name=Reverse Cartwheel
|target=M
|target=m
|damage=20
|damage=15
|startup=i31~35
|startup=i22~24
|block=-16~-12
|block=-20
|hit=-4a
|hit=-9c
|ch=
|ch=
|crush=js10~32 fs33~35
|crush={{Plainlist|
|recv=r31
* js10~27
|tot=66
* fs28~30}}
|recv=r37
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,985: Line 3,020:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}}
* In 1SS cancel to r18 DGF with 1+2
* Cannot be buffered
* In 1SS transition to r28 FLE with d+1+2
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]
* Transition to r28 IND with d+3+4 (or NSS.d+1+2)
}}
* On hit, transitions to r49 backward jump automatically}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1
|id=Yoshimitsu-f,F+3+4,1+2
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-f,F+3+4
|input=,1
|input=,1+2
|name=
|name=
|target=,h
|target=,m
|damage=,8
|damage=,15
|startup=,i16~18
|startup=,i12~18
|block=-1~+1
|block=-31
|hit=-42
|hit=-2a (-12)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r18
* ,js24~46
|tot=36
* fs47~90}}
|recv=r46
|tot=140
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* On hit, transitions to r49 backward jump automatically
* {{BB}}
* Combo from 1st hit vs grounded
* Combo from 1st CH
* Combo from 1st hit}}
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|parent=Yoshimitsu-uf+3+4,1
|parent=Yoshimitsu-f,F+3+4,1+2
|input=,4
|input=,3+4
|name=
|name=Solar Kick Shark Attack
|alias=Shark Attack
|target=,m
|target=,m
|damage=,15
|damage=,20
|startup=,i17~28 i28~39
|startup=,i27
|block=-14~+13g
|block=-13
|hit=+27a (+17a)
|hit=+52a (+42)
|ch=
|ch=
|crush=,js14~41 fs42~44
|crush={{Plainlist|
|recv=r11
* ,js1~13
|tot=50
* fs14~54}}
|recv=r38
|tot=162
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combos from 1st (requires wall)
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-f,F+1+4
|parent=Yoshimitsu-uf+3+4,1,4
|parent=
|input=,1
|input=f,F+1+4
|name=Poison Wind Gold Strike
|name=Suicide
|target=,M
|target=m!
|damage=,15
|damage=60
|startup=,i24~25
|startup=i45
|block=-9~-8
|block=
|hit=+1c~+2c
|hit=-65a
|ch=+6a
|ch=
|crush=
|crush=
|recv=r33
|recv=r125 FDFT
|tot=58
|tot=170
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Can transition to d+1*,n
* Cannot be buffered
* 4 chip damage on block
* 60 self-damage during 1st recovery frame
* Power up in NSS or Heat
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]]
* Alternate notation: 1SS.uf+3+4,b+1,4,d+1)}}
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,3+4
|id=Yoshimitsu-f,F+1+4,n
|parent=Yoshimitsu-uf+3+4,1
|parent=Yoshimitsu-f,F+1+4
|input=,3+4
|input=,n
|name=Poison Wind Steel Smash
|name=Confusion
|target=,M
|target=
|damage=,21
|damage=
|startup=,i31~35
|startup=
|block=+0c~+4c
|block=
|hit=-14a
|hit=
|ch=
|ch=
|crush=,js10~32 fs33~35
|crush=
|recv=r26
|recv=r33 BT
|tot=61
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Spike}}
* On hit, transitions to r49 backward jump automatically}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3
|id=Yoshimitsu-f,F+1+4,F
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-f,F+1+4
|input=,3
|input=,F
|name=Poison Wind Eclipse Kick
|name=Double Suicide
|target=,M,M
|target=,m!
|damage=,10,10
|damage=,185
|startup=,i39~42 i3~6
|startup=,i35~37
|block=-4c~-1c
|block=
|hit=+27a
|hit=-60a
|ch=
|ch=
|crush=,js11~42 fs43~45
|crush=
|recv=r20
|recv=r124 FDFT
|tot=66
|tot=216
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Evades mid attacks from frames ?-?}}
* 185 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3+4
|id=Yoshimitsu-b,B+1+4
|parent=Yoshimitsu-uf+3+4
|parent=
|input=,3+4
|input=b,B+1+4
|name=Poison Wind > Kangaroo Kick
|alias=1SS.b,B+1+4
|target=,m
|name=Thunder Blade
|damage=,25
|target=m!
|startup=,i25~26
|damage=50
|block=-13~-12
|startup=i59~61
|hit=+52a (+42)
|block=
|hit=+2a
|ch=
|ch=
|crush=,cs4~22 fs10~50
|crush=
|recv=r37
|recv=r51
|tot=63
|tot=112
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit}}
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes}}
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-b,B+1+4,B
|input=b,B+1+4,B
|alt=
|alias=1SS.b,B+1+4,B
|name=Thunder Blade Feint to Soul Stealer
|startup=i22~25
|tot=81
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3
|id=Yoshimitsu-f,n,d,df+1
|parent=
|parent=
|input=uf+1+3
|input=f,n,d,df+1
|name=Death Copter
|alt=BT.f,n,d,df+1
|target=M!
|alias={{Dotlist|
|damage=40
* 1SS.f,n,d,df+1
|startup=i113~114
* CD+1}}
|block=
|name=Gehosen
|hit=+30a
|target=M
|damage=22
|startup=i17~18
|block=-17
|hit=+35a (+25a)
|ch=
|ch=
|crush=js9~110 fs111~113
|crush={{Plainlist|
|recv=r19
* js17~39
|tot=133
* fs40~42}}
|recv=r41
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Cancel to r34 DGF with 1+2 on frames 1-34
* Can be buffered
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Enter KIN r30 with 1+2
* Alternate notation: 1SS.uf+1+3}}
* Can be performed from FC
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,d
|id=Yoshimitsu-f,n,d,df+2
|parent=
|parent=
|input=uf+1+3,d
|input=f,n,d,df+2
|name=Death Copter Slice (1)
|alt=BT.f,n,d,df+2
|target=M
|alias=CD+2
|damage=25
|name=Flashing Steel
|startup=i55~56
|target=m
|block=-3~-2
|damage=20
|hit=+34a
|startup=i14~15
|ch=
|block=-13
|crush=js9~52 fs53~55
|hit=+6g
|recv=r25
|ch=+58a (+38)
|tot=50
|crush=cs6~14
|recv=r36
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 10 chip damage on block
* Can be buffered
* Input during frames 1-31 of uf+1+2}}
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,d2
|id=Yoshimitsu-qcf+1
|parent=
|parent=
|input=uf+1+3>d
|input=qcf+1
|name=Death Copter Slice (2)
|alt=d,df,f+1
|target=M
|alias=1SS.qcf+1
|damage=30
|name=Moonsault Slayer
|startup=i83~84
|target=h,h,M
|block=-1c~+0c
|damage=24,15,35
|hit=+34a
|startup=i28~34 i37 i58~60
|block=+0~+2
|hit=+30a
|ch=
|ch=
|crush=js9~80 fs81~83
|crush={{Plainlist|
|recv=r25
* js10~55
|tot=49
* fs56~58}}
|recv=r28
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Spike}} 2nd and 3rd
* {{Weapon}}
* {{Weapon}}
* 12 chip damage on block
* 17 chip damage on block
* Input during frames 35-60 of uf+1+2}}
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,b
|id=Yoshimitsu-f,f,F+3
|parent=
|parent=
|input=uf+1+3,b
|input=f,f,F+3
|name=Death Copter Trick
|name=Manji Kick
|target=M!
|target=M
|damage=35
|damage=30
|startup=i55~56
|startup=i22~23
|block=
|block=+5g
|hit=+24a
|hit=+13a (+3)
|ch=
|ch=
|crush=js9~59 fs60~62
|crush={{Plainlist|
|recv=r25
* js3~33
|tot=88
* fs34~36}}
|recv=r36
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* {{Weapon}}
* 9 chip damage on block
* Cancel to r27 DGF with 1+2
* Enter DGF +7 +15a (+5) r34 with 1SS.U}}
* Input during frames 1-31 of uf+1+2}}
}}
}}


== Motion Input ==
== Crouch ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,F+2
|id=Yoshimitsu-FC.d+1
|parent=
|parent=
|input=f,F+2
|alt={{Dotlist|
|name=Sword Smash
* FC.db+1
|target=m
* FC.df+1}}
|damage=15
|input=FC.d+1
|startup=i15
|name=
|block=-9
|target=sl
|hit=+4
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r33
|recv=r24 FC
|tot=48
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* Transition to r25? with f
* Cannot be buffered
* Transition input can be delayed 16f}}
* Increased pushback on CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+2:2
|id=Yoshimitsu-FC.d+2
|parent=Yoshimitsu-f,F+2
|parent=
|input=:2
|alt={{Dotlist|
|name=Yomi Kakenuke
* FC.db+2
|target=,t
* FC.df+2}}
|damage=,20
|input=FC.d+2
|startup=
|name=
|block=
|target=sl
|hit=+8d
|damage=8
|ch=
|startup=i11
|crush=
|block=-4
|recv=r57 BT
|hit=+5
|tot=
|ch=
|crush=cs1~
|recv=r23 FC
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transitions to attack throw only on front hit (air hit OK)
* 3f input window for the transition (i13~15)
* After hit transition to r20 IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3
|id=Yoshimitsu-FC.d+3
|parent=
|parent=
|input=f,F+3
|alt=1SS.FC.df+3
|name=Iwatsubute
|input=FC.d+3
|target=m
|name=
|damage=20
|target=L
|startup=i23~24
|damage=10
|block=-4~-3
|startup=i16
|hit=+5~+6
|block=-17
|hit=-6
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r32
|recv=r36 FC
|tot=56
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to r26 KIN with 1+2 (+3~+4 on block, +12~+13 on hit)
* Cannot be buffered}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+4
|id=Yoshimitsu-FC.d+4
|parent=
|parent=
|input=f,F+4
|input=FC.d+4
|name=Fubuki Knee
|alt=FC.db+4
|target=m
|name=
|damage=20z
|target=l
|startup=i15~16
|damage=6
|block=-6~-5
|startup=i12
|hit=+37a (+23)
|block=-15
|hit=-4
|ch=
|ch=
|crush=js13-21 fs22-24
|crush=cs1~
|recv=r28 BT
|recv=r34 FC
|tot=44
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* {{Knee}}
* Cannot be buffered}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+2
|id=Yoshimitsu-FC.df+4
|parent=
|parent=
|input=f,F+1+2
|input=FC.df+4
|name=Solar Kick
|alias=hFC.df+4
|target=m
|name=Knee Cap
|damage=22
|target=L
|startup=i22~24
|damage=18
|block=-8~-6
|startup=i18~19
|hit=+3c~+5c
|block=-26
|ch=
|hit=+4c
|crush=js10~21 fs22-32 js25-29
|ch=+31a
|recv=r25 BT
|crush=cs1~
|tot=49
|recv=r28 FC
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Homing}}
* Cannot be buffered
* Enter IND -26 +8c +35a r24 with d+3+4
* Visually similar to f,F+3+4}}
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4
|id=Yoshimitsu-FC.db+3
|parent=
|parent=
|input=f,F+3+4
|input=FC.db+3
|name=Reverse Cartwheel
|name=
|target=m
|target=l
|damage=15
|damage=8
|startup=i22~24
|startup=i18~19
|block=-20~-18
|block=-25
|hit=-9c~-7c
|hit=-14
|ch=
|ch=
|crush=js10~27 fs28~30
|crush=cs1~
|recv=r37
|recv=r3 FC
|tot=61
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Links to db+3 extensions
* {{Spike}}
* Cannot be buffered
* Visually similar to f,F+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-FC.DF+1
|parent=Yoshimitsu-f,F+3+4
|parent=
|input=,1+2
|input=FC.DF+1
|name=
|alt=FC.db,b+1
|target=,m
|alias=1SS.FC.DF+1
|damage=,15
|name={{Dotlist|
|startup=,i12~18
* Sword Sweep
|block=-31~-25
* Samurai Cutter}}
|hit=-2a (-12)
|target=l!
|damage=12
|startup=i26
|block=
|hit=+70a (+54)
|ch=
|ch=
|crush=,js24~46 fs47~90
|crush=cs1~34
|recv=r46
|recv=r44
|tot=102
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* {{Weapon}}
* Tremendous forward travel
}}
* Automatically recovers to r? IND on self wallsplat}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-ws1
|parent=Yoshimitsu-f,F+3+4,1+2
|parent=
|input=,3+4
|input=ws1
|name=Solar Kick Shark Attack
|name=
|target=,m
|target=m
|damage=,20
|damage=12
|startup=,i27
|startup=i14~15
|block=-13
|block=-10
|hit=+52a (+42)
|hit=+1
|ch=
|ch=+6
|crush=,js1~13 fs14~54
|crush=
|recv=r38
|recv=r28
|tot=65
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4
|id=Yoshimitsu-ws1,1
|parent=
|parent=Yoshimitsu-ws1
|input=f,F+1+4
|input=,1
|name=Suicide
|name=
|target=m!
|target=,h
|damage=60
|damage=,12
|startup=i45
|startup=,i18
|block=
|block=-11
|hit=-65a
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r125 FDFT
|recv=r30
|tot=150
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* 60 self-damage during 1st recovery frame
* Combo from 1st hit with 11f delay
* Cannot be buffered
* Combo from 1st CH with 13f delay
* NSS.f,F+1+4 will always cancel into Confusion}}
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] -5 -16 r25 with b+3_b+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,n
|id=Yoshimitsu-ws1,1,1
|parent=Yoshimitsu-f,F+1+4
|parent=Yoshimitsu-ws1,1
|input=,n
|input=,1
|name=Confusion
|name=
|target=
|target=,h
|damage=
|damage=,12
|startup=
|startup=,i18
|block=
|block=-11
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r33 BT
|recv=r30
|tot=
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st CH with 13f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,F
|id=Yoshimitsu-ws1,1,1,1
|parent=Yoshimitsu-f,F+1+4
|parent=Yoshimitsu-ws1,1,1
|input=,F
|input=,1
|name=Double Suicide
|name=Door Knocker
|target=,m!
|target=,m
|damage=,185
|damage=,25
|startup=,i35~37
|startup=,i25~26
|block=
|block=+0c
|hit=-60a
|hit=+6c
|ch=
|ch=
|crush=
|crush=
|recv=r124 FDFT
|recv=r27
|tot=161
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* 185 self-damage during 1st recovery frame}}
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b,B+1+4
|id=Yoshimitsu-ws1,2
|parent=
|parent=Yoshimitsu-ws1
|input=b,B+1+4
|input=,2
|name=Thunder Blade
|name=Door Knocker to Back Knuckle
|target=m!
|target=,h
|damage=50
|damage=,18
|startup=i59~61
|startup=,i25~26
|block=
|block=-4
|hit=+2a
|hit=+14g
|ch=
|ch=+39a
|crush=
|crush=
|recv=r51
|recv=r28
|tot=112
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-ws1,2,1
|parent=Yoshimitsu-ws1,2
|input=,1
|alias={{Plainlist|
* 1SS.ws1,2,1
* ws1,2,1SS.1}}
|name=Door Knocker Shredder
|tot=102
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.b,B+1+4
* Combo from 2nd CH
* Bad hitbox, will go over crouching opponents sometimes}}
}}
}}
{{MoveInherit|Yoshimitsu-db+2
|id=Yoshimitsu-ws1,2,db+2
|parent=Yoshimitsu-ws1,2
|input=,db+2
|name=Door Knocker > Back Knuckle Slap U Crazy
|tot=82
|notes=Links to db+2 extensions
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b,B+1+4,B
|id=Yoshimitsu-ws2
|parent=
|parent=
|input=b,B+1+4,B
|input=ws2
|name=Thunder Blade Feint to Soul Stealer
|name=Exorcism Fist
|target=,m
|target=m
|damage=,20
|damage=13
|startup=,i22~25
|startup=i15~16
|block=-15~-12
|block=-4
|hit=+14c~+17c
|hit=+7
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r27 BT
|tot=56
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Balcony break or airborne hit
* {{Weapon}}
* 70% proration on standing hit
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat
* Total startup is i47~50
* Alternate notation: 1SS.b,B+1+4,B}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-ws2,1
|parent=
|parent=Yoshimitsu-ws2
|input=f,n,d,df+1
|input=,1
|name=Gehosen
|alias={{Dotlist|
|target=M
* 1SS.ws+2,1
|damage=22
* ws+2,1SS.1}}
|startup=i17~18
|name=Scowling Moon God
|block=-17~-16
|target=,m
|hit=+35a (+25a)
|damage=,14
|startup=,i27~28
|block=-3a
|hit=+36a (+26)
|ch=
|ch=
|crush=js17~39 fs40~42
|crush=
|recv=r41
|recv=r27 DGF
|tot=59
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,520: Line 3,619:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Can be buffered
* Combo from 1st hit with 1f delay
* Can transition to r37 KIN with 1+2
}}
* Can be performed in FC
* Alternate notation: 1SS.f,n,d,df+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,n,d,df+2
|id=Yoshimitsu-ws3
|parent=
|parent=
|input=f,n,d,df+2
|input=ws3
|name=Flashing Steel
|name=
|target=m
|target=m
|damage=20
|damage=12
|startup=i14~15
|startup=i16
|block=-13~-12
|block=-6
|hit=+6g~+7g
|hit=+3
|ch=+58a (+38)
|ch=
|crush=cs6~14
|crush=
|recv=r36
|recv=r29
|tot=51
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* {{Weapon}}
* Can be buffered
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-qcf+1
|id=Yoshimitsu-ws3,2
|parent=
|parent=Yoshimitsu-ws3
|input=qcf+1
|input=,2
|name=Moonsault Slayer
|name=Kimon Matagi
|target=h,h,M
|target=,m
|damage=24,15,35
|damage=,20
|startup=i28~34 i37 i58~60
|startup=,i32
|block=+0~+2
|block=-12c
|hit=+30a
|hit=+0a
|ch=
|ch=
|crush=js10~55 fs56~58
|crush=
|recv=r28
|recv=r40
|tot=88
|tot=88
|range=
|range=
Line 3,566: Line 3,659:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}} 2nd and 3rd
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* 17 chip damage on block
* Combo from 1st hit}}
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
* Alternate notation: 1SS.qcf+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,f,F+3
|id=Yoshimitsu-ws4
|parent=
|parent=
|input=f,f,F+3
|input=ws4
|name=Manji Kick
|name=Toe Smash
|target=M
|target=m
|damage=30
|damage=14
|startup=i22~23
|startup=i11~12
|block=+5g~+6g
|block=-6
|hit=+13a (+3)
|hit=+5
|ch=
|ch=
|crush=js3~33 fs34~36
|crush=
|recv=r36
|recv=r24
|tot=59
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Enter KIN r24 with 1+2
* 9 chip damage on block}}
* Enter NSS r24 with B
}}
}}
}}
== KIN (''Kincho'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f,f,F+3,U
|id=Yoshimitsu-1+2
|parent=Yoshimitsu-f,f,F+3
|parent=
|input=,U
|input=1+2
|name=Manji Kick > Manji Dragonfly
|alt={{Dotlist|
* BT.1+2
* FC.db+1+2
* FC.d+1+2}}
|name=Kincho
|target=
|target=
|damage=
|damage=
|startup=
|startup=
|block=+7g~+8g
|block=
|hit=+15a (+5)
|hit=
|ch=
|ch=
|crush=,js1~
|crush=ps3~9
|recv=r34 DGF
|recv=r15 KIN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes={{Plainlist|
* Can recover to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+1
|id=Yoshimitsu-1+2,P
|parent=
|parent=
|alt={{Dotlist|
|input=1+2,P
* FC.db+1
|alias=KIN.P
* FC.df+1}}
|name=Guillotine Crow Trap
|input=FC.d+1
|target=M,M
|name=
|damage=10,12
|target=sl
|startup=i15~18 i3~6
|damage=5
|block=+1c~+4c
|startup=i10
|hit=+14a
|block=-5
|hit=+6
|ch=
|ch=
|crush=cs1~
|crush={{Plainlist|
|recv=r24 FC
* is1~20
|tot=34
* js11~42
* fs43~45}}
|recv=r23
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to r25? with f
* Transition input can be delayed 16f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+2
|id=Yoshimitsu-KIN.f
|parent=
|parent=
|alt={{Dotlist|
|input=KIN.f
* FC.db+2
|name=Kincho Forward Dash
* FC.df+2}}
|target=
|input=FC.d+2
|damage=
|name=
|startup=
|target=sl
|block=
|damage=8
|hit=
|startup=i11
|block=-4
|hit=+5
|ch=
|ch=
|crush=cs1~
|crush=cs5~25
|recv=r23 FC
|recv=r5 KIN
|tot=34
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,664: Line 3,757:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+3
|id=Yoshimitsu-KIN.1
|parent=
|parent=
|alt=1SS.FC.df+3
|input=KIN.1
|input=FC.d+3
|name=
|name=
|target=L
|target=m
|damage=10
|damage=10
|startup=i16
|startup=i17
|block=-17
|block=-12
|hit=-6
|hit=-1
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r36 FC
|recv=r31 1SS
|tot=52
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Deals 2 chip damage in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.d+4
|id=Yoshimitsu-KIN.1,1
|parent=
|parent=Yoshimitsu-KIN.1
|input=FC.d+4
|input=,1
|alt=FC.db+4
|alias={{Dotlist|
|name=
* 1SS.KIN.1,1
|target=l
* KIN.1,1SS.1}}
|damage=6
|name=Doushi Kiri
|startup=i12
|target=,m,m
|block=-15
|damage=,5,15
|hit=-4
|startup=,i23~24 i14~15
|block=-9
|hit=+7c
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r34 FC
|recv=r27 1SS
|tot=46
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-KIN.1,NSS.1|Power up]] in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.df+4
|id=Yoshimitsu-KIN.2
|parent=
|parent=
|input=FC.df+4
|input=KIN.2
|name=Knee Cap
|name=
|target=L
|target=m
|damage=18
|damage=15
|startup=i18~19
|startup=i21~22
|block=-26~-25
|block=-14
|hit=+4c~+5c
|hit=+26a (+16a)
|ch=+31a
|ch=
|crush=cs1~
|crush=
|recv=r28 FC
|recv=r43
|tot=47
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* {{Homing}}
* Transition to r24 IND with d+3+4, +8 hit, +35a CH
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.db+3
|id=Yoshimitsu-KIN.2,1+2
|parent=
|parent=Yoshimitsu-KIN.2
|input=FC.db+3
|input=,1+2
|name=
|alias={{Dotlist|
|target=l
* 1SS.KIN.2,1+2
|damage=8
* KIN.2,1SS.1+2}}
|startup=i18~19
|name=Tenshu Kuzushi
|block=-25~-24
|target=,M
|hit=-14~-13
|damage=,30
|startup=i32~34
|block=-15~-13
|hit=+2a
|ch=
|ch=
|crush=cs1~
|crush=
|recv=r3 FC
|recv=r49 1SS
|tot=62
|tot=109
|range=
|tracksLeft=
|tracksRight=
|notes=Leads to db+3 extensions
}}
{{Move
|id=Yoshimitsu-FC.DF+1
|parent=
|input=FC.DF+1
|name=Sword Sweep
|target=l!
|damage=12
|startup=i26
|block=
|hit=+70a (+54)
|ch=
|crush=cs1~
|recv=r44
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Alternate input: FC.db,b+1
* 6 chip damage on block
* Alternate notation: 1SS.FC.DF+1
* Power in NSS or Heat
* Alternate name: Samurai Cutter}}
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ws1
|id=Yoshimitsu-KIN.2,1+2*
|parent=
|parent=Yoshimitsu-KIN.2
|input=ws1
|input=,1+2*
|name=
|alias={{Dotlist|
|target=m
* 1SS.KIN.2,1+2*
|damage=12
* KIN.2,1SS.1+2*}}
|startup=i14~15
|name=Tenshu Kuzushi (Hold)
|block=-10~-9
|target=,M
|hit=+1~+2
|damage=,30
|ch=+6~+7
|startup=,i47~49
|crush=
|block=+2~+4
|recv=r28
|hit=+2a
|tot=43
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-ws1,1
|parent=Yoshimitsu-ws1
|input=,1
|name=
|target=,h
|damage=,12
|startup=,i18
|block=-11
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r30
|recv=r49 1SS
|tot=48
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}
* Combo from 1st hit with 11f delay
* {{Weapon}}
* Combo from 1st CH with 13f delay
* 9 chip damage on block
* Input can be delayed 13f
* Power in NSS or Heat
* Move can be delayed 8f}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1
|id=Yoshimitsu-KIN.3
|parent=Yoshimitsu-ws1,1
|parent=
|input=,1
|input=KIN.3
|name=
|name=Shibakari
|target=,h
|target=L
|damage=,12
|damage=17
|startup=,i18
|startup=i25~32
|block=-11
|block=-16~-9
|hit=+0
|hit=+13a
|ch=
|ch=+25a
|crush=
|crush={{Plainlist|
|recv=r30
* js10~20
|tot=48
* fs21~23
* cs24~}}
|recv=r28 FC
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Spike}}
* Combo from 1st CH with 13f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1,1
|id=Yoshimitsu-KIN.4
|parent=Yoshimitsu-ws1,1,1
|parent=
|input=,1
|input=KIN.4
|name=Door Knocker
|alt=SS.4
|target=,m
|name=Whirlwind
|damage=,25
|target=h
|startup=,i25~26
|damage=23
|block=+0c~+1c
|startup=i16~17
|hit=+6c~+7c
|block=+0
|ch=
|hit=+20a (+11)
|ch=+49a
|crush=
|crush=
|recv=r27
|recv=r29
|tot=53
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Homing}}
* Combos from 3rd CH with 5f delay
* {{BB}}
* Input can be delayed 12f}}
* Enter KIN +3 +23a (+14) r26 with 1+2
* Enter MED -1 +19a (+10) r28 with 3+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1~b+3
|id=Yoshimitsu-KIN.1+2
|parent=Yoshimitsu-ws1,1
|parent=
|input=~b+3
|input=KIN.1+2
|name=Door Knocker to Spinning Evade
|name=Ashura Blade
|target=
|target=m,m,m,m
|damage=
|damage=4,4,4,24
|startup=
|startup=i12~13 i6~7 i7~8 i11~13
|block=-16
|block=-6
|hit=-5
|hit=+11a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r35
* js25~39
|tot=
* fs40~42}}
|recv=r37 BT
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ws1,1~b+4}}
* {{Spike}}
* {{Weapon}}
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-KIN.1+4
|parent=
|input=KIN.1+4
|alt=
|alias=1SS.KIN.1+4
|name=Kincho Soul Stealer
|startup=i10~13
|tot=44
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2
|id=Yoshimitsu-KIN.d+1
|parent=Yoshimitsu-ws1
|parent=
|input=,2
|input=KIN.d+1
|name=Door Knocker to Back Knuckle
|alias=1SS.KIN.d+1
|target=,h
|name=Ishigaki Kuzushi
|damage=,18
|target=L
|startup=,i25~26
|damage=20
|block=-4~-3
|startup=i23~24
|hit=+14g~+15g
|block=-13
|ch=+39a
|hit=+3
|crush=
|ch=+38a
|recv=r28
|crush=cs22~
|tot=54
|recv=r31 FC
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Combos from 1st hit with 4f delay
* Cancel to r34 FC with DB on frame 16
* Combos from 1st CH with 9f delay
}}
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2,1
|id=Yoshimitsu-KIN.f+1
|parent=Yoshimitsu-ws1,2
|parent=
|input=,1
|input=KIN.f+1
|name=Door Knocker Shredder
|alias=1SS.KIN.f+1
|target=,M
|name=Submission Chakram
|damage=,21
|target=M,M,M
|startup=,i26~27
|damage=6,6,10
|block=-12~-11
|startup=i19~20 i6~7 i7~8
|hit=+17a (+10)
|block=-5
|hit=-2
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r31 1SS
|tot=59
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH
* Combos from any hit
* Alternate notation: 1SS.ws1,2,1}}
* 8 chip damage on block
* Powers in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2,db+2
|id=Yoshimitsu-KIN.f+1*
|parent=Yoshimitsu-ws1,2
|parent=
|input=,db+2
|input=KIN.f+1*
|name=Door Knocker > Back Knuckle Slap U Crazy
|alias=1SS.KIN.f+1*
|target=,m
|name=Submission Chakram (Hold)
|damage=,8
|target=M,M,M,M,M,M
|startup=,i15
|damage=6,6,6,6,6,10
|block=-5
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|hit=+6
|block=-12
|hit=+29a (+14)
|ch=
|ch=
|crush=
|crush=
|recv=r24
|recv=r35 1SS
|tot=
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Links to db+2 extensions
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2
|id=Yoshimitsu-KIN.f+2
|parent=
|parent=
|input=ws2
|input=KIN.f+2
|name=Exorcism Fist
|name=Ganto
|target=m
|target=h
|damage=13
|damage=25
|startup=i15~16
|startup=i12~13
|block=-4~-3
|block=-1 +11w
|hit=+7~+8
|hit=+9a (+0)
|ch=
|ch=
|crush=
|crush=
|recv=r35 BT
|recv=r40
|tot=51
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g, +34a (+27)}}
* {{Homing}}
* {{BB}}
* {{Weapon}}
* {{WallCrush|on block, +11g minimum}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,1
|id=Yoshimitsu-KIN.b+2
|parent=Yoshimitsu-ws2
|parent=
|input=,1
|input=KIN.b+2
|name=Scowling Moon God
|name=
|target=,m
|target=m
|damage=,14
|damage=15
|startup=,i27~28
|startup=i15~16
|block=-3a
|block=-9
|hit=+36a (+26)
|hit=+2
|ch=
|ch=
|crush=
|crush=
|recv=r27 DGF
|recv=r27
|tot=55
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Alternate notation: 1SS.ws+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3
|id=Yoshimitsu-KIN.b+2,1
|parent=
|parent=Yoshimitsu-KIN.b+2
|input=ws3
|input=,1
|name=
|alias=1SS.KIN.b+2,1
|target=m
|name=Ikaruga
|damage=12
|target=,M
|startup=i16
|damage=,19
|block=-6
|startup=,i23~24
|hit=+3
|block=-12
|hit=+30a (+20)
|ch=
|ch=
|crush=
|crush=
|recv=r29
|recv=r29
|tot=45
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3,2
|id=Yoshimitsu-KIN.b+1+2
|parent=Yoshimitsu-ws3
|parent=
|input=,2
|input=KIN.b+1+2
|name=Kimon Matagi
|name=Mumyo Juji Ken
|target=,m
|target=m!
|damage=,20
|damage=25
|startup=i32
|startup=i46
|block=-12c
|block=
|hit=+0a
|hit=+6a
|ch=
|ch=
|crush=
|crush=
|recv=r40
|recv=r49
|tot=72
|tot=95
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit}}
* Backswing blow
* Unavailable in NSS
* Move is delayed by 5f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws4
|id=Yoshimitsu-KIN.u+1+2
|parent=
|parent=
|input=ws4
|input=KIN.u+1+2
|name=Toe Smash
|alias=1SS.KIN.u+1+2
|target=m
|name=Kincho Manji Dragonfly
|damage=14
|target=
|startup=i11~12
|damage=
|block=-6~-5
|startup=
|hit=+5~+6
|block=
|hit=
|ch=
|ch=
|crush=
|crush=js14~
|recv=r24
|recv=r34 DGF
|tot=36
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can be counterhit
* Transition to r21 KIN with 1+2
* Transition to r24 NSS with B}}
}}
}}


== KIN (''Kincho'') ==
== MED (''Meditation'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-1+2
|id=Yoshimitsu-3+4
|parent=
|parent=
|input=1+2
|input=3+4
|name=Kincho
|alt={{Dotlist|
* b+3+4
* BT.3+4}}
|name=Meditation
|target=
|target=
|damage=
|damage=
Line 4,060: Line 4,164:
|hit=
|hit=
|ch=
|ch=
|crush=ps3~9
|crush=
|recv=r15 KIN
|recv=r20 MED
|tot=53
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Yoshimitsu recovers in BT
* Can recover to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
* Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+2,P
|id=Yoshimitsu-MED.3+4
|parent=
|parent=
|input=1+2,P
|input=MED.3+4
|name=Guillotine Crow Trap
|name=Meditation to Backturn
|target=M,M
|target=
|damage=10,12
|damage=
|startup=i15~18 i3~6
|startup=
|block=+1c~+4c
|block=
|hit=+14a
|hit=
|ch=
|ch=
|crush=,is1~20 js11~42 fs43~45
|crush=
|recv=r23
|recv=r20 BT
|tot=71
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 4,091: Line 4,192:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f
|id=Yoshimitsu-MED.n
|parent=
|parent=
|input=KIN.f
|input=MED.n
|name=Kincho Forward Dash
|name=
|target=
|target=
|damage=
|damage=
Line 4,101: Line 4,202:
|hit=
|hit=
|ch=
|ch=
|crush=cs5~25
|crush=
|recv=r5 KIN
|recv=r30 MED
|tot=65
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* May be canceled into another MED move
* at 26-28 frames into the animation:
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1
|id=Yoshimitsu-MED.f
|parent=
|parent=
|input=KIN.1
|input=MED.f
|alt=MED.b
|name=
|name=
|target=m
|target=
|damage=10
|damage=
|startup=i17
|startup=
|block=-12
|block=
|hit=-1
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r31 1SS
|recv=r7
|tot=48
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Can be cancelled into a backturned attack
* {{Weapon}}}}
* Can be cancelled into instant while standing
* Closes distance with the opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1,1
|id=Yoshimitsu-MED.d
|parent=Yoshimitsu-KIN.1
|parent=
|input=,1
|input=MED.d
|name=Doushi Kiri
|alt=MED.u
|target=,m,m
|name=
|damage=,5,15
|target=
|startup=,i23~24 i14~15
|damage=
|block=-9~-8
|startup=
|hit=+7c~+8c
|block=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r27 1SS
|recv=r15
|tot=67
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Transitions into sidewalk with held input
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2
|id=Yoshimitsu-MED.3
|parent=
|parent=
|input=KIN.2
|input=MED.3
|name=
|name=Back Handspring
|target=m
|target=m,M
|damage=15
|damage=15,15
|startup=i21~22
|startup=i17~28 i28~39
|block=-14~-13
|block=+2~+13
|hit=+26a (+16a)
|hit=+43a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r43
* js14~41
|tot=65
* fs42~44}}
|recv=r11 BT
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* {{Spike}}
* BT.d+3 is guaranteed on meaty block
* 1st hit only connects if the opponent is close enough}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2
|id=Yoshimitsu-MED.1+2
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2
|input=MED.1+2
|name=Tenshu Kuzushi
|name=Meditation Healing
|target=,M
|target=m!
|damage=,30
|damage=10
|startup=i32~34
|startup=i30~34
|block=-15~-13
|block=
|hit=+2a
|hit=-1a
|ch=
|ch=
|crush=
|crush=
|recv=r49 1SS
|recv=r38
|tot=83
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Recovers 12 base health
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 6 chip damage on block
* Power in NSS or Heat
* Alternate notation: 1SS.KIN.2,1+2}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-KIN.2,1+2*
|id=Yoshimitsu-MED.1+4
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2*
|input=MED.1+4
|name=Tenshu Kuzushi (Hold)
|alt=
|target=,M
|alias=1SS.MED.1+4
|damage=,30
|name=Meditation Backturned Flash
|startup=,i47~49
|recv=r31 BT
|block=+2~+4
|hit=+2a
|ch=
|crush=
|recv=r49 1SS
|tot=83
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Power in NSS or Heat
* Alternate notation: 1SS.KIN.2,1+2*}}
}}
}}
== FLE (''Flea'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-KIN.3
|id=Yoshimitsu-d+1+2
|parent=
|parent=
|input=KIN.3
|input=d+1+2
|name=Shibakari
|alt=BT.d+1+2
|target=L
|name=Flea
|damage=17
|target=
|startup=i25~32
|damage=
|block=-16~-9
|startup=
|hit=+13a
|block=
|ch=+24a
|hit=
|crush=js10~20 fs21~23 cs24~
|ch=
|recv=r28 FC
|crush={{Plainlist|
|tot=60
* js8~17
* fs18~20}}
|recv=r20 FLE
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Unavailable in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-FLE.n
|parent=
|parent=
|input=KIN.4
|input=FLE.n
|name=Whirlwind
|name=Flea Idle
|target=h
|target=m
|damage=23
|damage=7
|startup=i16~17
|startup=i2~60
|block=+0~+1
|block=-18~
|hit=+20a (+11)
|hit=+48a (+38a)
|ch=+49a
|ch=
|crush=
|crush=js1~
|recv=r29
|recv=r1 FLE
|tot=46
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{BB}}
* Can transition to r26 KIN with 1+2
* {{Weapon}}
* Can transition to r28 MED with 3+4
* Hitlines exist on the sword and directly behind Yoshimitsu
* Alternate input: SS.4}}
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1+2
|id=Yoshimitsu-FLE.db
|parent=
|parent=
|input=KIN.1+2
|input=FLE.db
|name=Ashura Blade
|name=Flea Cancel
|target=m,m,m,m
|target=
|damage=4,4,4,24
|damage=
|startup=i12~13 i6~7 i7~8 i11~13
|startup=
|block=-6~-4
|block=
|hit=+11a
|hit=
|ch=
|ch=
|crush=js25~39 fs40~42
|crush={{Plainlist|
|recv=r37 BT
* js1~12
|tot=80
* fs13~15}}
|recv=r38
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* Combos from any hit
* Floor break final hit
* Realigns between hits
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1+4
|id=Yoshimitsu-FLE.1
|parent=
|parent=
|input=KIN.1+4
|input=FLE.1
|name=Soul Stealer
|name=Flea Roll
|target=m
|target=
|damage=20
|damage=
|startup=i10~13
|startup=
|block=-15~-12
|block=
|hit=+14c~+17c
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r31
* fs1~25
|tot=44
* cs26~}}
|recv=r40 FC
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* 70% proration on standing hit
* Knockdown against BT opponent, +11a (FDFT)
* Power up in NSS or Heat
* Alternate notation: 1SS.KIN.1+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.d+1
|id=Yoshimitsu-FLE.2
|parent=
|parent=
|input=KIN.d+1
|input=FLE.2
|name=Ishigaki Kuzushi
|name=Flea > Sliding Headbutt
|target=L
|target=L
|damage=20
|damage=20
|startup=i23~24
|startup=i24~28
|block=-13
|block=-12~-8
|hit=+3
|hit=+30a
|ch=+38a
|ch=
|crush=cs22~
|crush={{Plainlist|
|recv=r31 FC
* fs1~
* cs6~}}
|recv=r27 FDFA
|tot=55
|tot=55
|range=
|range=
Line 4,332: Line 4,423:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Side switches on close hit
* Cancel to r16 FC with DB
* Can combo to ws4 on no side switch
* Alternate notation: 1SS.KIN.d+1}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+1
|id=Yoshimitsu-FLE.3
|parent=
|parent=
|input=KIN.f+1
|input=FLE.3
|name=Submission Chakram
|alt=FLE.4
|target=M,M,M
|name=Flea Dance
|damage=6,6,10
|target=
|startup=i19~20 i6~7 i7~8
|damage=
|block=-5~-4
|startup=
|hit=-2
|block=
|hit=
|ch=
|ch=
|crush=
|crush=js1~
|recv=r31 1SS
|recv=r15 FLE
|tot=66
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Evades like a sidestep
* Combos from any hit
}}
* 8 chip damage on block
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+1*
|id=Yoshimitsu-FLE.1+2
|parent=
|parent=
|input=KIN.f+1*
|input=FLE.1+2
|name=Submission Chakram (Hold)
|name=Skull Splitter
|target=M,M,M,M,M,M
|target=h
|damage=6,6,6,6,6,10
|damage=20
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|startup=i18~19
|block=-12~-11
|block=-8
|hit=+29a (+14)
|hit=+31a (+21)
|ch=
|ch=
|crush=
|crush=cs6~17
|recv=r35 1SS
|recv=r28
|tot=58
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Tornado}}
* Combos from any hit
* {{Head}}}}
* 14 chip damage on block
* Powers in NSS or Heat
* Alternate notation: 1SS.KIN.f+1*}}
}}
}}
{{MoveQuery|Yoshimitsu-KIN.f+2}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+2
|id=Yoshimitsu-FLE.3+4
|parent=
|parent=
|input=KIN.b+2
|input=FLE.3+4
|name=
|name=Flea > Kangaroo Kick
|target=m
|target=m
|damage=15
|damage=25
|startup=i15~16
|startup=i25~26
|block=-9~-8
|block=-13
|hit=+2~+3
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r27
* fs1~26
|tot=43
* cs6~22}}
|recv=r37
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+2,1
|id=Yoshimitsu-FLE.f,f
|parent=Yoshimitsu-KIN.b+2
|parent=
|input=,1
|input=FLE.f,f
|name=Ikaruga
|alt=BT.FLE.b,f,f
|target=,M
|name=Running Flea
|damage=,19
|target=M,M,M,M,M
|startup=,i23~24
|damage=3,3,3,3,3
|block=-12~-11
|startup=i17~19 i6~8 i5~7 i6~8 i6~8
|hit=+30a (+20)
|block=-10
|hit=+1
|ch=
|ch=
|crush=
|crush=js1~
|recv=r29
|recv=r18? FLE
|tot=53
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Combos from any hit
* {{Weapon}}
* Floor break on all hits
* Combo from 1st hit
* Sometimes combos into FLE.n}}
* Alternate notation: 1SS.KIN.b+2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+1+2
|id=Yoshimitsu-FLE.d
|parent=
|parent=
|input=KIN.b+1+2
|input=FLE.d
|name=Mumyo Juji Ken
|name=Flea Digger
|target=m!
|target=
|damage=25
|damage=
|startup=i46
|startup=
|block=
|block=
|hit=+6a
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r49
* js1~4
|tot=95
* fs5~15
* js16~}}
|recv=r30 FLE
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Evades jabs from frames 4-14
* Backswing blow
* Evades mids from frames 7-12
* Unavailable in NSS}}
* Can be canceled into other FLE moves (except FLE.n)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.u+1+2
|id=Yoshimitsu-FLE.ds
|parent=
|parent=
|input=KIN.u+1+2
|input=FLE.d
|name=Kincho Manji Dragonfly
|name=Flea Digger Strike
|target=
|target=M
|damage=
|damage=0
|startup=
|startup=i10
|block=
|block=
|hit=
|hit=+31a (+24)
|ch=
|ch=
|crush=js14~
|crush=js1~
|recv=r34 DGF
|recv=r20 FLE
|tot=
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
}}
}}
 
{{MoveInherit|Yoshimitsu-DGF.f+2
== MED (''Meditation'') ==
|id=Yoshimitsu-FLE.f+2
{{MoveDataHeader}}
|input=FLE.f+2
{{Move
|name=Flea to Dragonfly Slash
|id=Yoshimitsu-3+4
}}
{{Move
|id=Yoshimitsu-FLE.d+3+4
|parent=
|parent=
|input=3+4
|input=FLE.d+3+4
|name=Meditation
|name=Flea > Indian Stance
|target=
|target=
|damage=
|damage=
Line 4,482: Line 4,580:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r20 MED
* js1~16
* cs16~30
* fs17~}}
|recv=r30 IND
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate inputs: b+3+4, BT.3+4
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.n
|id=Yoshimitsu-FLE.u+1+2
|parent=
|parent=
|input=MED.n
|input=FLE.u+1+2
|name=
|name=Flea > Manji Dragonfly
|target=
|target=
|damage=
|damage=
Line 4,501: Line 4,602:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=js1~
|recv=r30 MED
|recv=r46 DGF
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* May be canceled into another MED move
* at 26-28 frames into the animation:
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.f
|id=Yoshimitsu-FLE.u+3+4
|parent=
|parent=
|input=MED.f
|input=FLE.u+3+4
|name=
|name=Flea > Dragonfly Feint
|target=
|target=m
|damage=
|damage=30
|startup=
|startup=i38~40
|block=
|block=+4~+6
|hit=
|hit=+21a (+12)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r7
* js1~37
|tot=
* fs38~40}}
|recv=r20 FUFT
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be cancelled into a backturned attack
* {{BB}}
* Can be cancelled into instant while standing
* Tech roll to r33 FC on frames 41-42}}
* Closes distance with the opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.d
|id=Yoshimitsu-FLE.uf
|parent=
|parent=
|input=MED.d
|input=FLE.uf
|name=
|alt={{Dotlist|
|target=
* FLE.u
|damage=
* FLE.ub}}
|startup=
|name=Jumping Flea
|target=m!
|damage=21
|startup=i30~45
|block=
|block=
|hit=
|hit=+30a (+20)
|ch=
|ch=
|crush=
|crush=js1~
|recv=r15
|recv=r10 FLE
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transitions into sidewalk with held input
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.b
|id=Yoshimitsu-FLE.f
|parent=
|parent=
|input=MED.b
|input=FLE.f
|name=
|alt=FLE.b
|name=Flea Step (WFL)
|target=
|target=
|damage=
|damage=
Line 4,567: Line 4,669:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=js1~
|recv=r7
|recv=r50 FLE
|tot=
|tot=
|range=
|range=
Line 4,574: Line 4,676:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can be cancelled into a backturned move
* In WFL from frames 20-50
* Can be cancelled into instant while standing
* Cancel into FLE.f,f with f within 19 frames}}
* Creates distance with the opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.u
|id=Yoshimitsu-WFL.3
|parent=
|parent=
|input=MED.u
|input=WFL.3
|name=
|name=Sakanobori
|target=
|target=m
|damage=
|damage=25
|startup=
|startup=i17
|block=
|block=-16
|hit=
|hit=+2a (-7)
|ch=
|ch=
|crush=
|crush=js1~
|recv=r15
|recv=r43 FLE
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transitions into sidewalk with held input
|notes={{Plainlist|
* {{BB}}
* FLE step takes 19 frames, effective startup i36
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3
|id=Yoshimitsu-WFL.4
|parent=
|parent=
|input=MED.3
|input=WFL.4
|name=Back Handspring
|name=Tsurubebi
|target=m,M
|target=L
|damage=15,15
|damage=15
|startup=i17~28 i28~39
|startup=i23~24
|block=+2~+13
|block=-9
|hit=+43a
|hit=+12c
|ch=
|ch=+20a
|crush=js14~41 fs42~44
|crush={{Plainlist|
|recv=r11 BT
* js1~12
* cs12~
* fs13~}}
|recv=r26 FUFT
|tot=50
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=FLE step takes 19 frames, effective startup i42~43
* {{Spike}} on second hit
* BT.d+3 is guaranteed on meaty block}}
}}
}}
== IND (''Indian Stance'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-MED.3,d+1
|id=Yoshimitsu-d+3+4
|parent=Yoshimitsu-MED.3
|parent=
|input=,d+1
|input=d+3+4
|name=Back Handspring to Quick Slash
|alt={{Dotlist|
|target=,M
* FC.d+3+4
|damage=,15
* BT.d+3+4}}
|startup=,i24~25
|name=Indian Stance
|block=-9~-8
|target=
|hit=+1c~+2c
|damage=
|ch=+6a
|startup=
|crush=
|block=
|recv=r33 BT
|hit=
|tot=58
|ch=
|crush={{Plainlist|
* cs6~
* fs6~}}
|recv=r20 IND
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* All stance moves are bufferable
* {{Weapon}}
}}
* 4 chip damage on block
* Power up in NSS or Heat
* Recovers in 1SS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.1+2
|id=Yoshimitsu-IND.n
|parent=
|parent=
|input=MED.1+2
|input=IND.n
|name=Meditation Healing
|name=Indian Stance Healing
|target=m!
|target=
|damage=10
|damage=
|startup=i30~34
|startup=
|block=
|block=
|hit=-1a
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r38
* cs1~
|tot=62
* fs1~}}
|recv=r30 IND
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Recovers health
|notes={{Plainlist|
* Recovers 3 recoverable health with each pulse
* Can be cancelled into other IND moves
* Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3+4
|id=Yoshimitsu-IND.u
|parent=
|parent=
|input=MED.3+4
|input=IND.u
|name=Meditation to Backturn
|alt=IND.d
|name=Indian Stance Cancel
|target=
|target=
|damage=
|damage=
Line 4,672: Line 4,791:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=fs1~29
|recv=r20 BT
|recv=r29
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Evasive, can go under some attacks if timed}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.1+4
|id=Yoshimitsu-IND.f
|parent=
|parent=
|input=MED.1+4
|input=IND.f
|name=Meditation Backturned Flash
|alt=IND.b
|target=m
|name=Indian Stance Vaccum Dance
|damage=20
|target=
|startup=i6~9
|damage=
|block=-15~-12
|startup=
|hit=+14c~+17c
|block=
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r31 BT
* fs1~50}}
|tot=40
|recv=r49
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* If closer than 1.75 units, recovers r49, 1 unit behind the opponent
* 70% proration on standing hit
* If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
* Knockdown against BT opponent, +11a (FDFT)
* If farther than 1.75 units, recovers r49 BT in the same location
* Power up in NSS or Heat
* Evasive, can go under some attacks}}
* Alternate notation: 1SS.BT.1+4}}
}}
}}
== FLE (''Flea'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+1+2
|id=Yoshimitsu-IND.1
|parent=
|parent=
|input=d+1+2
|input=IND.1
|name=Flea
|alias=1SS.IND.1
|target=
|name=Indian Stance Storm
|damage=
|target=M!
|startup=
|damage=15
|startup=i53~55
|block=
|block=
|hit=
|hit=+0c~+2c
|ch=
|ch=
|crush=js8~17 fs18~20
|crush={{Plainlist|
|recv=r20 FLE
* js30~52
|tot=
* fs53~55}}
|recv=r28
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: BT.d+1+2
* {{Spike}}
* Unavailable in NSS}}
* {{Weapon}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.n
|id=Yoshimitsu-IND.2
|parent=
|parent=
|input=FLE.n
|input=IND.2
|name=Flea Idle
|name=Indian Stance Stone Fists
|target=m
|target=m
|damage=7
|damage=7
|startup=i2~60
|startup=i39~43
|block=-18~
|block=-8~-5
|hit=+48a (+38a)
|hit=+2~+6
|ch=
|ch=
|crush=js1~
|crush=cs1~ fs1~
|recv=r0 FLE
|recv=r28 FC
|tot=61
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
* Links to db+2 extensions
* Greater forward momentum than a standing db+2
}}
}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-IND.3
|parent=
|input=IND.3
|startup=i32~38
|crush={{Plainlist|
* ,js12~34
* fs35~90}}
|recv=r46
|tot=102
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Weapon}}
* Automatically recovers to r55 IND on self-wallsplat
* Hitlines exist on the sword and directly behind Yoshimitsu
* Tremendous forward travel}}
* Can be canceled at any time into another FLE move
}}
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-IND.3,3+4
|parent=Yoshimitsu-IND.3
|name=Indian Stance Cannon
|recv=r38
|tot=122
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Tremendous forward travel}}
}}
{{MoveInherit|Yoshimitsu-FC.df+4
|id=Yoshimitsu-IND.4
|input=IND.4
|alt=FC.df+4
|name=Indian Stance Knee Cap
|startup=i47~48
|crush=cs1~
|notes={{Plainlist|
* {{Homing}}
* Enter IND -26 +8 +35a r24 with d+3+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.db
|id=Yoshimitsu-IND.1+2
|parent=
|parent=
|input=FLE.db
|input=IND.1+2
|name=Flea Cancel
|name=Indian Stance Flea
|target=
|target=
|damage=
|damage=
Line 4,763: Line 4,922:
|hit=
|hit=
|ch=
|ch=
|crush=js1~12 fs13~15
|crush={{Plainlist|
|recv=r38
* js1~27
* fs28~30}}
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Unavailable in NSS
}}
{{Move
|id=Yoshimitsu-IND.3+4
|parent=
|input=IND.3+4
|name=Indian Tobi Ushiwaka
|target=m,m
|damage=6,22
|startup=i17~18 i10~11
|block=-6
|hit=+3
|ch=
|crush={{Plainlist|
* js12-37
* fs38-40}}
|recv=r29
|tot=76
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Enter DGF r18 with 1SS.U
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1
|id=Yoshimitsu-IND.D+3+4*
|parent=
|parent=
|input=FLE.1
|input=IND.D+3+4*
|name=Flea Roll
|name=Indian Levitation
|target=
|target=
|damage=
|damage=
Line 4,782: Line 4,967:
|hit=
|hit=
|ch=
|ch=
|crush=fs1~25 cs26~
|crush=cs1~ fs1~
|recv=r40 FC
|recv=r1 IND
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Allows 8-way directional movement in IND
* Continues as long as 3+4 is held
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
* Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.2
|id=Yoshimitsu-IND.u+1+2
|parent=
|parent=
|input=FLE.2
|input=IND.u+1+2
|name=Flea > Sliding Headbutt
|name=Indian Stance Manji Dragonfly
|target=L
|target=
|damage=20
|damage=
|startup=i24~28
|startup=
|block=-12~-8
|block=
|hit=+30a
|hit=
|ch=
|ch=
|crush=fs1~ cs6~
|crush=js1~
|recv=r27 FDFA
|recv=r25 DGF
|tot=55
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* Side switches on close hit
* Can combo to ws4 on no side switch
* Alternate input: FLE.1~df+3+4}}
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3
|id=Yoshimitsu-b+1+2
|alt=BT.b+1+2
|parent=
|parent=
|input=FLE.3
|input=b+1+2
|name=Flea Dance
|name={{Dotlist|
* No Sword Stance
* Mutou no Kiwami}}
|target=
|target=
|damage=
|damage=
Line 4,823: Line 5,015:
|hit=
|hit=
|ch=
|ch=
|crush=js1~
|crush=cs8~50
|recv=r15 FLE
|recv=r35 NSS
|tot=
|tot=
|range=
|range=
Line 4,830: Line 5,022:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Evades like a sidestep
}}
* Alternate input: FLE.4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1+2
|id=Yoshimitsu-NSS.b+1+2
|parent=
|parent=
|input=FLE.1+2
|input=NSS.b+1+2
|name=Skull Splitter
|alt=BT.NSS.b+1+2
|target=h
|name=Battou Kakugo
|damage=20
|target=
|startup=i18~19
|damage=
|block=-8~-7
|startup=
|hit=+31a (+21)
|block=
|hit=
|ch=
|ch=
|crush=cs6~17
|crush=cs8~50
|recv=r28
|recv=r35 1SS
|tot=47
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
}}
{{MoveInherit|Yoshimitsu-1,1
|id=Yoshimitsu-1,NSS.1
|parent=Yoshimitsu-1
|input=,NSS.1
|alias=NSS.1,1
|name=
|damage=,22
|hit=+16a
|ch=+52a
|recv=r34 1SS
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{Head}}}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* 11 chip damage on block
* Recovers 4 base health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3+4
|id=Yoshimitsu-2,NSS.1
|parent=
|parent=Yoshimitsu-2
|input=FLE.3+4
|input=,NSS.1
|name=Flea > Kangaroo Kick
|alias=NSS.2,1
|target=m
|name=Karakuri Uzumaki
|damage=25
|target=,h
|startup=i25~26
|damage=,5,15
|block=-13~-12
|startup=,i23~24 i18
|hit=+52a (+42)
|block=-5
|hit=+19a
|ch=
|ch=
|crush=fs1~26 cs6~22
|crush=
|recv=r37
|recv=r30 NSS
|tot=63
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Combo from 1st hit
* Jail from 2nd attack
}}
}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-3,1
|id=Yoshimitsu-FLE.f,f
|id=Yoshimitsu-3,NSS.1
|parent=
|parent=Yoshimitsu-3
|input=FLE.f,f
|input=,NSS.1
|name=Running Flea
|alias=NSS.3,1
|target=M,M,M,M,M
|name=
|damage=3,3,3,3,3
|damage=,25
|startup=i17~19,i6~8 i5~7 i6~8 i6~8
|notes={{Plainlist|
|block=-10
* {{HeatEngager}}
|hit=+1
* {{HeatDash|+5g, +62a (+42)}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* 7 chip damage on block
* Recovers 4 base health on hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS}}
}}
{{MoveInherit|Yoshimitsu-3,2,1+2
|id=Yoshimitsu-3,2,NSS.1+2
|parent=Yoshimitsu-3,2
|input=,NSS.1+2
|alias=NSS.3,2,1+2
|name=Enma's Soul Blade
|damage=,30
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 15 chip damage on block
* Clean hit 39 damage
* Recovers 4 base health on hit}}
}}
{{Move
|id=Yoshimitsu-4,4,2,2,NSS.1
|parent=Yoshimitsu-4,4,2,2
|input=,NSS.1
|alias=NSS.4,4,2,2,1
|name=
|target=,m
|damage=,30
|startup=,i67
|block=-54
|hit=-17a
|ch=
|ch=
|crush=js1~
|crush=
|recv=r19? FLE
|recv=r73 NSS
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combos from 1st
* Floor break at the wall only
* Sometimes combos into FLE.n}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d
|id=Yoshimitsu-4,4,2,2,1~1
|parent=
|parent=Yoshimitsu-4,4,2,2,NSS.1
|input=FLE.d
|input=~1
|name=Flea Digger
|alias=NSS.4,4,2,2,1~1
|target=
|name=
|damage=
|target=,h!
|startup=
|damage=,40
|startup=,i20~105
|block=
|block=
|hit=
|hit=-49a (-75)
|ch=
|ch=
|crush=js1~4 fs5~15 js16~
|crush=
|recv=r30 FLE
|recv=r30 NSS
|tot=
|tot=
|range=
|range=
Line 4,915: Line 5,162:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Evades jabs from frames 4-14
* {{BB}}
* Evades mids from frames 7-12
* Cancel early to r30 with B}}
* Can be canceled into other FLE moves (except FLE.n)}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.1+4}}
{{Move
{{Move
|id=Yoshimitsu-FLE.ds
|id=Yoshimitsu-NSS.1+2+3
|parent=
|parent=
|input=FLE.d
|input=NSS.1+2+3
|name=Flea Digger Strike
|name=Spirit Spinner
|target=M
|target=h
|damage=0
|damage=25
|startup=i10
|startup=i22~40
|block=
|block=-18~+0
|hit=+31a (+24)
|hit=+26d (-32)
|ch=
|ch=
|crush=js1~
|crush=
|recv=r20 FLE
|recv=r30 IND
|tot=30
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* {{BB}}
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled  into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-FLE.f+2
|id=Yoshimitsu-f+2,NSS.1
|parent=
|parent=Yoshimitsu-f+2
|input=FLE.f+2
|input=,NSS.1
|name=Flea to Dragonfly Slash
|alt=BT.2,NSS.1
|target=h
|alias=NSS.f+2,1
|damage=23
|name=Manji Backfist Swipe
|startup=i20~21
|target=,m
|block=+7g~+8g
|recv=r32 NSS
|hit=+19a (+10)
|ch=+64a (+44)
|crush=js1~
|recv=r30 DGF
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Tornado}}
* {{BB}}}}
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d+3+4
|id=Yoshimitsu-NSS.f+1+2
|parent=
|parent=
|input=FLE.d+3+4
|input=NSS.f+1+2
|name=Flea > Indian Stance
|name=Nine-Headed Dragon
|target=
|target=M
|damage=
|damage=29
|startup=
|startup=i20
|block=
|block=-12
|hit=
|hit=+8a (-1)
|ch=
|ch=
|crush=js1~16 cs16~30 fs17~
|crush=
|recv=r34 IND
|recv=r37 1SS
|tot=
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g, +62a (+42)}}
* {{BB}}
* {{Weapon}}
* 8 chip damage on block
* Recovers 4 base health on hit
* Extended range}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+3+4
|id=Yoshimitsu-FLE.u+1+2
|id=Yoshimitsu-NSS.f+3+4
|parent=
|parent=
|input=FLE.u+1+2
|input=NSS.f+3+4
|name=Flea > Manji Dragonfly
|alias=
|target=
|name=Bull Rush
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~
|recv=r46 DGF
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-FLE.u+3+4
|parent=
|input=FLE.u+3+4
|name=Flea > Dragonfly Feint
|target=m
|target=m
|damage=30
|damage=20
|startup=i38~40
|hit=+20a (+11)
|block=+4~+6
|recv=r33 NSS
|hit=+21a (+12)
|ch=
|crush=js1~37 fs38~4020
|recv=r20 FUFT
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Tech roll to r33 FC on frames 41-42}}
* {{Head}}
* Cancel to r55 BT with b
* Enter IND +12a (+3) r29 with d+3+4 on hit
* Automatically recovers to r55 IND on self-wallsplat
* Recovers 12f faster on hit
* +20a on side hit}}
}}
{{MoveInherit|Yoshimitsu-df+1,2,1
|id=Yoshimitsu-df+1,2,NSS.1
|parent=Yoshimitsu-df+1,2
|input=,NSS.1
|alias=NSS.df+1,2,1
|name=Tsuka Atemi Swipe
|recv=r32 NSS
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.uf
|id=Yoshimitsu-df+3,NSS.1
|parent=
|parent=Yoshimitsu-df+3
|input=FLE.uf
|input=,NSS.1
|name=Jumping Flea
|alias=NSS.df+3,1
|target=m!
|name=Wood Chopper
|damage=21
|target=,M
|startup=i30~45
|damage=,24
|block=
|startup=,i23~24
|hit=+30a (+20)
|block=-9
|ch=
|hit=+16a
|crush=js1~
|ch=+52a
|recv=r10 FLE
|crush=
|tot=55
|recv=r33 1SS
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Alternate inputs: FLE.u and FLE.ub}}
* {{Weapon}}
* Combo from 1st hit
* Recovers 4 base health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f
|id=Yoshimitsu-NSS.df+1+4
|parent=
|parent=
|input=FLE.f
|input=NSS.df+1+4
|name=Flea Step (WFL)
|name=Moonlight (Simple Input)
|target=
|target=m
|damage=
|damage=19
|startup=
|startup=i20~21
|block=
|block=-17
|hit=
|hit=+35a (+25)
|ch=
|ch=
|crush=js1~
|crush={{Plainlist|
|recv=r50 FLE
* js20~42
|tot=
* fs43~45}}
|recv=r41 NSS
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* In WFL from frames 20-50
* Enter KIN r37 with 1+2
* Cancel into FLE.f,f with f within 19 frames}}
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]]
* Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.b
|id=Yoshimitsu-NSS.d+1
|parent=
|parent=
|input=FLE.b
|input=NSS.d+1
|name=Flea Step Backward (WFL)
|name=Quick Chop
|target=
|target=M
|damage=
|damage=24
|startup=
|startup=i24~25
|block=
|block=-9
|hit=
|hit=+16a
|ch=
|ch=+52a
|crush=js1~
|crush=
|recv=r50 FLE
|recv=r33 1SS
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=In WFL from frames 20-50
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.3
|id=Yoshimitsu-d+2,NSS.1
|parent=
|parent=Yoshimitsu-d+2
|input=WFL.3
|input=,NSS.1
|name=Sakanobori
|alias=NSS.d+2,1
|target=m
|name=Heshikirigari
|damage=25
|target=,h
|startup=i17
|damage=,18
|block=-16
|startup=,i27~28
|hit=+2a (-7)
|block=-9
|hit=+10g
|ch=
|ch=
|crush=js1~
|crush=
|recv=r43 FLE
|recv=r32 NSS
|tot=60
|tot=83?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,103: Line 5,351:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Does 37 damage on Clean Hit (See next entry)}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,1
|id=Yoshimitsu-d+2,2,NSS.1
|parent=Yoshimitsu-d+2,2
|input=,NSS.1
|alias=NSS.d+2,2,1
|name=
|recv=r40 NSS
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-d+2,2,NSS.d+1
|parent=Yoshimitsu-d+2,2
|input=,NSS.d+1
|alias=NSS.d+2,2,d+1
|name=
|recv=r32 NSS
|notes={{Plainlist|
* {{Spike}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.3C
|id=Yoshimitsu-NSS.d+1+2
|parent=
|parent=
|input=WFL.3 (Close Hit)
|input=NSS.d+1+2
|name=Sakanobori
|name=No Sword Stance > Indian Stance
|target=m,t
|target=
|damage=37,20
|damage=
|startup=
|startup=
|block=
|block=
|hit=+15a
|hit=
|ch=
|ch=
|crush=js1~
|crush={{Plainlist|
|recv=r43 FLE
* cs7~
* fs7~}}
|recv=r20 IND
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to attack throw only on front hit
* Can side switch on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.4
|id=Yoshimitsu-NSS.d+1+4
|parent=
|parent=
|input=WFL.4
|input=NSS.d+1+4
|name=Tsurubebi
|name=Unfinished Business
|target=L
|target=
|damage=15
|damage=
|startup=i23~24
|block=-9~-8
|hit=+12c~+13c
|ch=+20a
|crush=js1~12 cs12~ fs13~
|recv=r26 FUFT
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== IND (''Indian Stance'') ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-d+3+4
|parent=
|input=d+3+4
|name=Indian Stance
|target=
|damage=
|startup=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=cs6~ fs6~
|crush=
|recv=r20 IND
|recv=r65 NSS
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Yoshimitsu is invisible on frames 50~64, but can still be hit
* All stance moves are bufferable
* Alternate inputs: BT.d+3+4, FC.d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.n
|id=Yoshimitsu-NSS.db+1
|parent=
|parent=
|input=IND.n
|input=NSS.db+1
|name=Indian Stance Healing
|name=Manji Shagapan
|target=
|target=sl
|damage=
|damage=5
|startup=
|startup=i10
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=
|crush=cs1~ fs1~
|crush=cs4~
|recv=r30 IND
|recv=r24 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Restores recoverable health with each pulse
* Transition to r24 with f}}
* Can be cancelled into other IND moves}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-b+2,1
|id=Yoshimitsu-IND.u
|id=Yoshimitsu-b+2,NSS.1
|parent=
|parent=Yoshimitsu-b+2
|input=IND.u
|input=,NSS.1
|name=Indian Stance Cancel
|alias=NSS.b+2,1
|target=
|name=
|damage=
|target=,m
|startup=
|damage=,17
|block=
|recv=r41 NSS
|hit=
|notes={{Plainlist|
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f}}
}}
{{Move
|id=Yoshimitsu-b+2,NSS.2
|parent=Yoshimitsu-b+2
|input=,NSS.2
|alias=NSS.b+2,2
|name=
|target=,h
|damage=,18
|startup=,i22~23
|block=-10
|hit=+0
|ch=
|ch=
|crush=fs1~29
|crush=
|recv=r29
|recv=r34 NSS
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: IND.d
* {{HeatEngager}}
* Evasive, can go under some attacks if timed}}
* {{HeatDash|+5g, +36a (+26)}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
{{MoveInherit|Yoshimitsu-ub+1
|id=Yoshimitsu-NSS.ub+1
|input=NSS.ub+1
|alias=
|damage=19
|startup=i25~26
|recv=r26 NSS
|notes={{Spike}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.f
|id=Yoshimitsu-NSS.ub+1+2
|parent=
|parent=
|input=IND.f
|input=NSS.ub+1+2
|name=Indian Stance Vaccum Dance
|name=Soul Blade Yoshimitsu
|target=
|target=M
|damage=
|damage=30
|startup=
|startup=i24~25
|block=
|block=-8c
|hit=
|hit=+16a (+6)
|ch=
|ch=
|crush=cs1~ fs1~
|crush=
|recv=r51
|recv=r38 1SS
|tot=
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=If closer than 1.75 units, recovers r51, 1 unit behind the opponent
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers 4 base health on hit
* -12c if blocked at tip range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.b
|id=Yoshimitsu-NSS.ub+1+3
|parent=
|parent=
|input=IND.b
|input=NSS.ub+1+3
|name=Indian Stance Vaccum Dance
|name=Spinning Finger Stab
|target=
|target=m!
|damage=
|damage=50
|startup=
|startup=i51~65
|block=
|block=
|hit=
|hit=-23
|ch=
|ch=
|crush=cs1~ fs1~
|crush=
|recv=r51
|recv=r64 NSS
|tot=
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent
|notes={{Plainlist|
* Punishable on close hit with FUFT.3}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.1
|id=Yoshimitsu-NSS.ub+1+3,1+2
|parent=
|parent=Yoshimitsu-NSS.ub+1+3
|input=IND.1
|input=,1+2
|name=Indian Stance Storm
|name=Face Slapper
|target=M!
|target=h
|damage=15
|damage=,15
|startup=i53~55
|startup=,i18~19
|block=
|block=-15
|hit=+0c~+2c
|hit=-4
|ch=
|ch=+45a
|crush=js30~52 fs53~55
|crush=
|recv=r28
|recv=r33 NSS
|tot=88
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Spike}}
* {{Spike}}
* {{Weapon}}
* Same animation as the ending of qcf+1
* Alternate notation: 1SS.IND.1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.2
|id=Yoshimitsu-NSS.ub+1+3,n+1
|parent=
|parent=Yoshimitsu-NSS.ub+1+3
|input=IND.2
|input=,n+1
|name=Indian Stance Stone Fists
|name=Index Poke Windmill
|target=m
|target=,h!
|damage=7
|damage=,40
|startup=i39~43
|startup=,i20~105
|block=-8~-5
|block=
|hit=+2~+6
|hit=-49a (-75)
|ch=
|ch=
|crush=cs1~ fs1~
|crush=
|recv=r27 FC
|recv=r30 NSS
|tot=
|tot=135
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Leads to DB+2,2 extensions
* {{BB}}
* Greater forward momentum than a standing DB+2
* Cancel to r94 with B on frame 64}}
}}
}}
}}
{{MoveInherit|Yoshimitsu-u+1
{{Move
|id=Yoshimitsu-NSS.u+1
|id=Yoshimitsu-IND.3
|input=NSS.u+1
|alias=
|damage=21
|startup=i25~26
|recv=r25 NSS
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.u+1+2
|parent=
|parent=
|input=IND.3
|input=NSS.u+1+2
|name=
|name=Ishiusu Tsubushi
|target=m
|target=L
|damage=15
|damage=18
|startup=i12~18
|startup=i27~29
|block=-31~-25
|block=+5
|hit=-2a (-12)
|hit=+21g
|ch=
|ch=
|crush=,js12~34 fs35~90
|crush={{Plainlist|
|recv=r46
* js9~24
|tot=102
* fs25~}}
|recv=r12 IND
|tot=41
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Automatically recovers to r? IND on self wallsplat
* Can't be low parried
* Tremendous forward travel}}
* Opponent recovers crouching
}}
}}
{{MoveInherit|Yoshimitsu-uf+1
|id=Yoshimitsu-NSS.uf+1
|input=NSS.uf+1
|alias=
|name=
|damage=24
|startup=i25~26
|ch=+15a
|recv=r24 NSS
|notes={{Spike}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3,3+4
|id=Yoshimitsu-NSS.uf+1+3
|parent=Yoshimitsu-IND.3
|parent=
|input=,3+4
|input=NSS.uf+1+3
|name=Indian Stance Cannon
|name=Safe Heron Jump
|target=,m
|damage=,20
|startup=,i27
|block=-13
|hit=+52a (+42)
|ch=
|crush=,js1~13 fs14~54
|recv=r38
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Tremendous forward travel}}
}}
{{Move
|id=Yoshimitsu-IND.4
|parent=
|input=IND.4
|name=Indian Stance Knee Cap
|target=L
|damage=18
|startup=i47~48
|block=-26~-25
|hit=+4c~+5c
|ch=
|crush=cs1~
|recv=r28 FC
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Transition to r24 IND with d+3+4, +8 hit, +35a CH}}
}}
{{Move
|id=Yoshimitsu-IND.1+2
|parent=
|input=IND.1+2
|name=Indian Stance Flea
|target=
|target=
|damage=
|damage=
Line 5,370: Line 5,628:
|hit=
|hit=
|ch=
|ch=
|crush=fs1 js2~27 fs28~30
|crush={{Plainlist|
|recv=r30 FLE
* js9~35
* fs36~38}}
|recv=r41 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Unavailable in NSS
|notes=
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-IND.3+4
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|parent=
|parent=Yoshimitsu-uf+3+4,1,4
|input=IND.3+4
|input=,NSS.1
|name=Indian Tobi Ushiwaka
|alias=NSS.uf+3+4,1,4,1
|target=m,m
|name=
|damage=6,22
|damage=,24
|startup=i17~18 i28~29
|hit=+16a
|block=-6~-5
|ch=+52a
|hit=+3~+4
|ch=
|crush=js12-37 fs38-40
|recv=r29
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Transition to r18 DGF with 1SS.U
* {{Spike}}
}}
* {{Weapon}}
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers 4 base health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.D+3+4*
|id=Yoshimitsu-NSS.b,B+1+4
|parent=
|parent=
|input=IND.D+3+4*
|input=NSS.b,B+1+4
|name=Indian Levitation
|name=Thunder Palm Strike
|target=
|target=m!
|damage=
|damage=40
|startup=
|startup=i65~70
|block=
|block=
|hit=
|hit=-3a (-12)
|ch=
|ch=+29a (-18)
|crush=cs1~ fs1~
|crush=
|recv=r1 IND
|recv=r42 NSS
|tot=
|tot=112
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
* Allows 8-way directional movement in IND
* Continues as long as 3+4 is held
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-NSS.1+4
|id=Yoshimitsu-IND.u+1+2
|id=Yoshimitsu-NSS.b,B+1+4,B
|parent=
|input=NSS.b,B+1+4,B
|input=IND.u+1+2
|alias=
|name=Indian Stance Manji Dragonfly
|alt=
|target=
|name=Thunder Palm Strike Feint to Soul Stealer
|damage=
|startup=,i22~25
|startup=
|tot=81
|block=
}}
|hit=
{{MoveInherit|Yoshimitsu-f,n,d,df+1
|ch=
|id=Yoshimitsu-NSS.f,n,d,df+1
|crush=js1~
|parent=
|recv=r25 DGF
|input=NSS.f,n,d,df+1
|tot=
|alt=NSS.BT.f,n,d,df+1
|range=
|alias=NSS.CD+1
|tracksLeft=
|name=Moonlight
|tracksRight=
|target=m
|notes=Unavailable in NSS
|damage=19
|recv=r41 NSS
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-b+1+2
|id=Yoshimitsu-NSS.qcf+1
|parent=
|parent=
|input=b+1+2
|input=NSS.qcf+1
|name=No Sword Stance
|alias=NSS.d,df,f+1
|target=
|name=Moonsault
|damage=
|target=M
|startup=
|damage=30
|block=
|startup=i53~56
|hit=
|block=-8c
|hit=+5a
|ch=
|ch=
|crush=cs8~50
|crush={{Plainlist|
|recv=r35 NSS
* js10~55
|tot=50
* fs56~58}}
|recv=r32 NSS
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: BT.b+1+2
* {{Spike}}
* Alternate name: Mutou no Kiwami}}
* Can be buffered
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.b+1+2
|id=Yoshimitsu-NSS.FC.DF+1
|parent=
|parent=
|input=NSS.b+1+2
|input=NSS.FC.DF+1
|name=Battou Kakugo
|alt=NSS.FC.db,b+1
|target=
|alias=FC.NSS.DF+1
|damage=
|name=
|startup=
|target=l
|block=
|damage=12
|hit=
|startup=i25~26
|block=-16
|hit=+27a
|ch=
|ch=
|crush=cs8~50
|crush=cs1~34
|recv=r35 1SS
|recv=r34 NSS
|tot=50
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1,NSS.1
|id=Yoshimitsu-NSS.FC.DF+1,2
|parent=Yoshimitsu-1
|parent=Yoshimitsu-NSS.FC.DF+1
|input=,NSS.1
|input=,2
|name=NSS Naguri Kabuto Wari
|alt=NSS.FC.db,b+1,2
|target=,m
|alias=FC.NSS.DF+1,2
|damage=,22
|name=Agonbaku
|startup=,i23
|target=,L
|block=-9
|damage=,20
|hit=+16a
|startup=,i25~26
|ch=+52a
|block=-14
|crush=
|hit=+14
|recv=r34 1SS
|ch=
|tot=57
|crush=,cs1~45
|recv=r32 NSS
|tot=85
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* 11 chip damage on block
* Combo from 1st hit
* Recovers health on hit}}
* Interrupt with i7 from 1st block
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,NSS.1
|id=Yoshimitsu-NSS.FC.df+3
|parent=Yoshimitsu-2
|parent=
|input=,NSS.1
|input=NSS.FC.df+3
|name=Karakuri Uzumaki
|alias=FC.NSS.df+3
|target=,h
|name=Spinning Cleave
|damage=,5,15
|target=L
|startup=,i23~24 i18
|damage=12
|block=-5
|startup=i20~21
|hit=+19a
|block=-26
|hit=+67a (+51)
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r30 NSS
|recv=r36 FC
|tot=72
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* Combo from 1st hit
* Jail from 2nd attack
* Alternate notation: NSS.2,1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,NSS.1
|id=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-3
|parent=Yoshimitsu-ws2
|input=,NSS.1
|input=,NSS.1
|name=NSS Enma's Flame
|alias=NSS.ws2,1
|name=  
|target=,h
|target=,h
|damage=,25
|damage=,16
|startup=,i22~24
|startup=,i23
|block=+7~+9
|block=-6
|hit=+18g~+20g
|hit=+5
|ch=
|ch=
|crush=,js26~
|crush=
|recv=r47 DGF
|recv=r25 BT
|tot=67
|tot=64?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Elbow}}
* {{HeatDash|+5g~7g +62a (+42)}}
* Combo from 1st hit}}
* {{BB}}
}}
* {{Weapon}}
{{MoveInherit|Yoshimitsu-BT.1,2
* Combo from 1st hit
|id=Yoshimitsu-ws2,NSS.1,2
* 7 chip damage on block
|parent=Yoshimitsu-ws2,NSS.1
* Recovers health no hit
|input=,2
* Does not transition to DGF during Heat Dash
|alias=NSS.ws2,1,2
* Recovers in 1SS}}
|name=Scowling Aratama
|tot=87
|notes={{Plainlist|
* Balcony break on airborne hit
* {{Elbow}}
* Combo from 2nd CH
}}
}}
{{MoveInherit|Yoshimitsu-BT.1,3
|id=Yoshimitsu-ws2,NSS.1,3
|parent=Yoshimitsu-ws2,NSS.1
|input=,3
|alias=NSS.ws+2,1,3
|name=Scowling Spirit
|tot=88
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-3,2,NSS.1+2
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-3,2
|parent=Yoshimitsu-KIN.1
|input=,NSS.1+2
|input=,NSS.1
|name=Enma's Soul Blade
|alias={{Dotlist|
|target=,M
* NSS.KIN.1,1
|damage=,30
* KIN.NSS.1,1}}
|startup=,i26~27
|name=
|block=-14c~-13c
|target=,m,m
|hit=+20a (+10)
|damage=,5,20
|startup=,i23~24 i14~15
|block=-1
|hit=+37a (+29)
|ch=
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r27 1SS
|tot=61
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,576: Line 5,854:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Combo from 1st hit with 2f delay
* Input can be delayed 10f
* 4 chip damage on block
* Move can be delayed 9f
* Recovers 4 base health on hit}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,NSS.1
|id=Yoshimitsu-KIN.2,NSS.1+2
|parent=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-KIN.2
|input=,NSS.1
|input=,NSS.1+2
|alias={{Dotlist|
* NSS.KIN.2,1+2
* KIN.NSS.2,1+2}}
|name=
|name=
|target=,m
|target=,M
|damage=,30
|damage=,30
|startup=,i67
|startup=i32~34
|block=-54
|block=-3
|hit=-17a
|hit=+15a
|ch=
|ch=
|crush=
|crush=
|recv=r73 NSS
|recv=r49 1SS
|tot=140
|tot=111
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Recovers 7 base health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-4,4,2,2,1~1
|id=Yoshimitsu-KIN.2,1+2*
|parent=Yoshimitsu-4,4,2,2,NSS.1
|parent=Yoshimitsu-KIN.2
|input=~1
|input=,NSS.1+2*
|alias={{Dotlist|
* NSS.KIN.2,1+2*
* KIN.NSS.2,1+2*}}
|name=
|name=
|target=,h!
|target=,M
|damage=,40
|damage=,30
|startup=,i20~105
|startup=,i47~49
|block=
|block=+14
|hit=-49a (-75)
|hit=+69a (+49)
|ch=
|ch=
|crush=
|crush=
|recv=r30 NSS
|recv=r49 1SS
|tot=135
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,622: Line 5,909:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Cancel early to r30 with B}}
* {{Spike}}
* {{Weapon}}
* {{GuardBreak}}
* 12 chip damage on block
* Recovers 2 base health on hit
* +26d (+26) on airborne hit}}
}}
{{MoveInherit|Yoshimitsu-NSS.1+4
|id=Yoshimitsu-NSS.KIN.1+4
|parent=
|input=NSS.KIN.1+4
|alt=
|alias=KIN.NSS.1+4
|name=
|startup=i12~15
|tot=46
}}
}}
{{MoveQuery|Yoshimitsu-NSS.1+4}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+2+3
|id=Yoshimitsu-NSS.KIN.f+1
|parent=
|parent=
|input=NSS.1+2+3
|input=NSS.KIN.f+1
|name=NSS Spirit Shield
|alias=KIN.NSS.f+1
|target=h
|name=
|damage=25
|target=M,M,M
|startup=i22~40
|damage=6,6,12
|block=-18~+0
|startup=i19~20 i6~7 i7~8
|hit=+26d (-32)
|block=-5
|hit=+18a (+11)
|ch=
|ch=
|crush=
|crush=
|recv=r30 IND
|recv=r31 1SS
|tot=70
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 12 chip damage on block
* Recovers 4 base health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f+2,NSS.1
|id=Yoshimitsu-NSS.KIN.f+1*
|parent=Yoshimitsu-f+2
|parent=
|input=,NSS.1
|input=NSS.KIN.f+1*
|name=Manji Backfist Swipe
|alias=KIN.NSS.f+1*
|target=,m
|name=
|damage=,21
|target=M,M,M,M,M,M
|startup=,i26~27
|damage=6,6,6,6,6,12
|block=-12~-11
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|hit=+17a (+10)
|block=-9
|hit=+29a (+14)
|ch=
|ch=
|crush=
|crush=
|recv=r32 NSS
|recv=r35 1SS
|tot=59
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 1st CH
* Combos from any hit
* Alternate input: BT.2,NSS.1}}
* 21 chip damage on block
* Recovers 8 base health on hit}}
}}
{{MoveInherit|Yoshimitsu-KIN.d+1
|id=Yoshimitsu-NSS.KIN.d+1
|input=NSS.KIN.d+1
|name=
|alias=KIN.NSS.d+1
|damage=17
|notes=Cancel to r34 FC with DB on frame 16
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.f+1+2
|id=Yoshimitsu-NSS.IND.1
|parent=
|parent=
|input=NSS.f+1+2
|input=NSS.IND.1
|name=NSS Kuzuryu
|alias=IND.NSS.1
|name=
|target=M
|target=M
|damage=29
|damage=15
|startup=i20
|startup=i48~51
|block=-12
|block=-8c
|hit=+8a (-1)
|hit=+5a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r37 1SS
* js30~52
|tot=57
* fs53~55}}
|recv=r32 NSS
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Spike}}
* {{HeatDash|+5g +62a (+42)}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]
* {{BB}}
}}
* {{Weapon}}
}}
* 8 chip damage on block
{{MoveInherit|Yoshimitsu-BT.d+1
* Extended range}}
|id=Yoshimitsu-NSS.BT.d+1
|input=NSS.BT.d+1
|alias=BT.NSS+d1
|name=
|target=l
|damage=15
|notes=Yoshimitsu remains in NSS
}}
}}
== DGF (''Manji Dragonfly'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-NSS.f+3+4
|id=Yoshimitsu-u+1+2
|parent=
|parent=
|input=NSS.f+3+4
|input=u+1+2
|name=NSS Kamikaze
|alt=BT.u+1+2
|target=m
|name=Manji Dragonfly
|damage=20
|target=
|startup=i21~25
|damage=
|block=-13~-9
|startup=
|hit=+20a (+11)
|block=
|hit=
|ch=
|ch=
|crush=
|crush=js8~
|recv=r33 NSS
|recv=r15 DGF
|tot=46
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Cancel to r12 with db_d_df (js1~10)
* {{Head}}
* Unavailable in NSS
* Cancel to r55 BT with b
* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
* Transition to r33? IND with d+3+4
}}
* +20a on left/right side hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+1,2,NSS.1
|id=Yoshimitsu-DGF.f
|parent=Yoshimitsu-df+1,2
|parent=
|input=,NSS.1
|input=DGF.f
|name=Tsuka Atemi Swipe
|alt=DGF.b
|target=,m
|name=Dragonfly Forward
|damage=,19
|target=
|startup=,i26~27
|damage=
|block=-12~-11
|startup=
|hit=+17a (+10)
|block=
|hit=
|ch=
|ch=
|crush=
|crush=js1~
|recv=r32 NSS
|recv=r1 DGF
|tot=59
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=realigns with opponent, creates distance
* {{Tornado}}
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-df+3,NSS.1
|id=Yoshimitsu-DGF.1
|parent=Yoshimitsu-df+3
|parent=
|input=,NSS.1
|input=DGF.1
|name=Wood Chopper
|name=Dragonfly Blade
|target=,M
|target=M
|damage=,24
|damage=22
|startup=,i23~24
|startup=i30~31
|block=-9~-8
|block=-2c
|hit=+16a
|hit=+10a
|ch=+6a
|ch=+46a
|crush=
|crush=js1~27
|recv=r33 1SS
|recv=r29
|tot=57
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 5,756: Line 6,083:
* {{Spike}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* 11 chip damage on block
* Recovers health on hit
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat
* 12 chip damage on block
* Partially uses remaining Heat time
* Input can be held to transition to d+1*}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.df+1+4
|id=Yoshimitsu-DGF.2
|parent=
|parent=
|input=NSS.df+1+4
|input=DGF.2
|name=NSS Gehosen (Simple Input)
|name=Dragonfly Fist
|target=m
|target=h
|damage=19
|damage=15
|startup=i20~21
|startup=i16~18
|block=-17~-16
|block=+4
|hit=+35a (+25)
|hit=+13s
|ch=
|ch=
|crush=js20~42 fs43~45
|crush=js1~
|recv=r41 NSS
|recv=r15 DGF
|tot=62
|tot=33
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Can be buffered
* Transition to r37 KIN with 1+2
* Can be performed in FC
* Power up input: NSS.f,n,d,df+1
* Replaced by 1SS.df+1+4 when performed in BT}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1
|id=Yoshimitsu-DGF.2,4
|parent=
|parent=Yoshimitsu-DGF.2
|input=NSS.d+1
|input=,4
|name=Quick Chop
|name=Ubume
|target=M
|target=,M
|damage=24
|damage=,22
|startup=i24~25
|startup=i26~28
|block=-9~-8
|block=-14
|hit=+16a
|hit=+15a (+8)
|ch=+6a
|ch=
|crush=
|crush={{Plainlist|
|recv=r33 1SS
* ,js1~46
|tot=58
* fs47~49}}
|recv=r33
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit
* Recovers health on hit
* Enter NSS r33 with B}}
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,NSS.1
|id=Yoshimitsu-DGF.3
|parent=Yoshimitsu-d+2
|parent=
|input=,NSS.1
|input=DGF.3
|name=Heshikirigari
|name=Dragonfly Sweep
|target=,h
|target=L
|damage=,18
|damage=18
|startup=,i27~28
|startup=i22~23
|block=-9~-8
|block=-13
|hit=+10g~+11g
|hit=+6c
|ch=
|ch=+28a
|crush=
|crush=js1~18
|recv=r32 NSS
|recv=r31
|tot=60
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Airborne attack, can't be low parried
* {{BB}}
}}
* Combo from 1st hit with 8f delay
{{Move
* Input can be delayed 16f
|id=Yoshimitsu-DGF.4
* Move can be delayed 10f}}
|parent=
}}
|input=DGF.4
{{Move
|name=Dragonfly Twister
|id=Yoshimitsu-d+2,2,NSS.1
|target=m
|parent=Yoshimitsu-d+2,2
|damage=24
|input=,NSS.1
|startup=i18~20
|name=Heshikiribarai
|block=-4
|target=,h
|hit=+14g
|damage=,20
|startup=,i19~20
|block=-9~-8
|hit=+8a (-1)
|ch=
|ch=
|crush=
|crush=js1~19
|recv=r40 NSS
|recv=r27
|tot=60
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5g, +62a (+42)}}
* {{BB}}
* {{BB}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
|id=Yoshimitsu-d+2,2,NSS.d+1
|parent=Yoshimitsu-d+2,2
|input=,NSS.d+1
|name=Heshikirinagi
|target=,m
|damage=,17
|startup=,i29~30
|block=-12~-11
|hit=+2c~+3c
|ch=+42a
|crush=
|recv=r32 NSS
|tot=62
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+2
|id=Yoshimitsu-DGF.1+2
|parent=
|parent=
|input=NSS.d+1+2
|input=DGF.1+2
|name=NSS to Indian Stance
|name=Manji Dragonfly > Flea
|target=
|target=
|damage=
|damage=
Line 5,887: Line 6,184:
|hit=
|hit=
|ch=
|ch=
|crush=cs7~ fs7~
|crush={{Plainlist|
|recv=r20 IND
* js1~27
* fs28~30}}
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
Line 5,896: Line 6,195:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+4
|id=Yoshimitsu-DGF.3+4
|parent=
|parent=
|input=NSS.d+1+4
|input=DGF.3+4
|name=Unfinished Business
|name=Spirited Away
|target=
|target=h!,t
|damage=
|damage=17,18
|startup=
|startup=i20~21
|block=
|block=
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=js1~
|recv=r65 NSS
|recv=r34 DGF
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Yoshimitsu is invisible on frames 50~64, but can still be hit
|notes={{Plainlist|
* {{FB}}
* Transitions to attack throw on front hit (air hit OK)
* Attack throw recovers standing}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.db+1
|id=Yoshimitsu-DGF.f+2
|parent=
|parent=
|input=NSS.db+1
|input=DGF.f+2
|name=Manji Shagapan
|alt=FLE.f+2
|target=sl
|name=Dragonfly Slash
|damage=5
|target=h
|startup=i10
|damage=23
|block=-5
|startup=i20~21
|hit=+6
|block=+7
|ch=
|hit=+19a (+10)
|crush=cs4~
|ch=+64a (+44)
|recv=r24 FC
|crush=js1~
|tot=34
|recv=r30 DGF
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r24 with f}}
* {{Homing}}
* {{BB}}
* {{Weapon}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,NSS.1
|id=Yoshimitsu-DGF.f+1+2
|parent=Yoshimitsu-b+2
|parent=
|input=,NSS.1
|input=DGF.f+1+2
|name=Oma Gehosen
|name=Red Spider Lily
|target=,m
|target=h,h,h
|damage=,17
|damage=10,10,20
|startup=,i27~28
|startup=i16~17 i11~12 i11~12
|block=-17~-16
|block=-2
|hit=+28a (+18)
|hit=+18a (+9)
|ch=
|ch=
|crush=js28~49 fs50~52
|crush=js1~65
|recv=r41 NSS
|recv=r31
|tot=69
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH with 2f delay
* {{Homing}}
* Transition to r30 KIN with 1+2
* {{BB}}
* Input can be delayed 14f}}
* {{Weapon}}
* Jail from 1st attack
* 12 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.f+1+2|Power up]] in Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,NSS.2
|id=Yoshimitsu-DGF.d+3+4
|parent=Yoshimitsu-b+2
|parent=
|input=,NSS.2
|input=DGF.d+3+4
|name=Oma Kugiuchi
|name=Manji Dragonfly > Indian Stance
|target=,h
|target=
|damage=,18
|damage=
|startup=,i22~23
|startup=
|block=-10~-9
|block=
|hit=+0~+1
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r34 NSS
* js1~27
|tot=57
* fs28~
* cs31~}}
|recv=r30 IND
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatEngager}}
* {{HeatDash|+5g~+6g +36a (+26)}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
}}
== BT ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1
|id=Yoshimitsu-BT.1
|parent=
|parent=
|input=NSS.ub+1
|input=BT.1
|name=
|name=
|target=m
|target=h
|damage=19
|damage=16
|startup=i25~26
|startup=i15
|block=-6~-5
|block=-3
|hit=+3c~+4c
|hit=+8
|ch=
|ch=
|crush=js9~27 fs28~30
|crush=
|recv=r26 NSS
|recv=r22 BT
|tot=51
|tot=37
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Elbow}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|id=Yoshimitsu-BT.1,2
|parent=
|parent=Yoshimitsu-BT.1
|input=NSS.ub+1+2
|input=,2
|name=Soul Blade Yoshimitsu
|name=Aratama
|target=M
|target=,m
|damage=30
|damage=,18
|startup=i24~25
|startup=,i25
|block=-8c~-7c
|block=-5
|hit=+16a (+6)
|hit=+5
|ch=
|ch=+63a
|crush=
|crush=
|recv=r38 1SS
|recv=r27 BT
|tot=63
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Balcony break on airborne hit
* {{Weapon}}
* {{Elbow}}
* 15 chip damage on block
* Combo from 1st CH}}
* Clean hit 39 damage
* Recovers health on hit
* -12c~-13c if blocked at tip range}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1+3
|id=Yoshimitsu-BT.1,3
|parent=
|parent=Yoshimitsu-BT.1
|input=NSS.ub+1+3
|input=,3
|name=Spinning Finger Stab
|name=Magatama
|target=m!
|target=,h
|damage=50
|damage=,25
|startup=i51~65
|startup=,i25~26
|block=
|block=-7
|hit=-23
|hit=+27a (+17)
|ch=
|ch=
|crush=
|crush=
|recv=r64 NSS
|recv=r27
|tot=129
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Punishable on close hit with FUFT.3}}
* {{BB}}
* Combo from 1st CH}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+2
|id=Yoshimitsu-NSS.ub+1+3,1+2
|id=Yoshimitsu-BT.2
|parent=Yoshimitsu-NSS.ub+1+3
|parent=
|input=,1+2
|input=BT.2
|name=Face Slapper
|alt=f+2
|target=h
|name=Manji Backfist 2
|damage=,15
|startup=i16~17
|startup=,i18~19
|tot=45
|block=-15~-4
|hit=-4~-3
|ch=+45a
|crush=
|recv=r33 NSS
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3,n+1
|parent=Yoshimitsu-NSS.ub+1+3
|input=,n+1
|name=Index Poke Windmill
|target=,h!
|damage=,40
|startup=,i20~105
|block=
|hit=-49a (-75)
|ch=
|crush=
|recv=r30 NSS
|tot=135
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Cancel early to r21 with B}}
* Links to f+2 extensions}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.u+1
|id=Yoshimitsu-BT.3
|parent=
|parent=
|input=NSS.u+1
|input=BT.3
|name=
|name=Perilous Spirit
|target=m
|target=m
|damage=21
|damage=20
|startup=i25~26
|startup=i24~26
|block=-5~-4
|block=-3
|hit=+4c~+5c
|hit=+11a
|ch=
|ch=
|crush=js9~27 fs28~30
|crush={{Plainlist|
|recv=r25 NSS
* js6~29
|tot=50
* fs30~32}}
|recv=r27 BT
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 6,104: Line 6,387:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.u+1+2
|id=Yoshimitsu-BT.d+1
|parent=
|parent=
|input=NSS.u+1+2
|input=BT.d+1
|name=Ishiusu Tsubushi
|alias=1SS.BT.d+1
|name=Shisetsu Genman
|target=L
|target=L
|damage=18
|damage=20
|startup=i27~29
|startup=i17~18
|block=+4~+6
|block=-13
|hit=+20c~+22c
|hit=+3
|ch=
|ch=+38a
|crush=js9~24 fs25~
|crush=cs6~
|recv=r12 IND
|recv=r31 FC
|tot=41
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* {{Spike}}
}}
* Can't be low parried}}
 
== Others ==
{{MoveDataHeader}}
{{MoveInherit|Generic-R.df+1+2
|id=Yoshimitsu-R.df+1+2
|name=Trailokya Pilgrimage
|recv=r39 1SS
}}
{{MoveInherit|Generic-1+2+3+4
|id=Yoshimitsu-1+2+3+4
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.uf+1
|id=Yoshimitsu-SS.1
|parent=
|parent=
|input=NSS.uf+1
|input=SS.1
|name=
|name=Inner Palm
|target=m
|target=m
|damage=24
|damage=21
|startup=i25~26
|startup=i17~18
|block=-4~-3
|block=-9
|hit=+5c~+6c
|hit=+2
|ch=+15a
|ch=[[Yoshimitsu_combos#Staples|+27a (+17)]]
|crush=js9~27 fs28~30
|crush=
|recv=r24 NSS
|recv=r32
|tot=49
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes=Sidestep adds minimum 9f, effective startup i26~27
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.uf+1+3
|id=Yoshimitsu-SS.2
|parent=
|input=SS.2
|name=Shrine
|target=m
|damage=20
|startup=i18~19
|block=-13
|hit=+30a (+20)
|ch=
|crush=
|recv=r31
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Sidestep adds minimum 9f, effective startup i27~28
}}
}}
{{Move
|id=Yoshimitsu-FUFT.d+3+4
|parent=
|parent=
|input=NSS.uf+1+3
|input=FUFT.d+3+4
|name=Safe Heron Jump
|name=Indian Stance Healing
|target=
|target=
|damage=
|damage=
Line 6,154: Line 6,469:
|hit=
|hit=
|ch=
|ch=
|crush=js9~35 fs36~38
|crush=fs1~
|recv=r41 FC
|recv=r30 IND
|tot=
|tot=
|range=
|range=
Line 6,163: Line 6,478:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|id=Yoshimitsu-OTG.u+1
|parent=Yoshimitsu-uf+3+4,1,4
|parent=
|input=,NSS.1
|input=OTG.u+1
|name=NSS Poison Wind Gold Strike
|name=Kaishaku
|target=,M
|target=M
|damage=,15
|startup=,i24~25
|block=-9~-8
|hit=+16a
|ch=+52a
|crush=
|recv=r33 1SS
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Can transition to d+1*,n
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.b,B+1+4
|parent=
|input=NSS.b,B+1+4
|name=Thunder Palm Strike
|target=m!
|damage=40
|startup=i65~70
|block=
|hit=-3a (-12)
|ch=+29a (-18)
|crush=
|recv=r42 NSS
|tot=112
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Yoshimitsu-NSS.b,B+1+4,B
|parent=
|input=NSS.b,B+1+4,B
|name=Thunder Palm Strike Feint to Soul Stealer
|target=,m
|damage=,20
|startup=,i22~25
|block=-15~-12
|hit=+14 +64a
|ch=
|crush=
|recv=r31 1SS
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.f,n,d,df+1
|parent=
|input=NSS.f,n,d,df+1
|name=
|target=m
|damage=19
|startup=i17~18
|block=-17~-16
|hit=+35a (+25a)
|ch=
|crush=js17~39 fs40~42
|recv=r41 NSS
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can be buffered
* Can transition to r37 KIN with 1+2
* Can be performed in FC}}
}}
{{Move
|id=Yoshimitsu-NSS.qcf+1
|parent=
|input=NSS.qcf+1
|name=Moonsault
|target=M
|damage=30
|startup=i53~56
|block=-8c~-5c
|hit=+5a
|ch=
|crush=js10~55 fs56~58
|recv=r32 NSS
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Can be buffered
* Can be performed in FC}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.DF+1
|parent=
|input=NSS.FC.DF+1
|name=
|target=l
|damage=12
|startup=i25~26
|block=-16~-15
|hit=+27a
|ch=
|crush=cs1~34
|recv=r34 NSS
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: NSS.db,b+1}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.DF+1,2
|parent=Yoshimitsu-NSS.FC.DF+1
|input=,2
|name=Agonbaku
|target=,L
|damage=,20
|startup=,i25~26
|block=-14~-13
|hit=+14~+15
|ch=
|crush=,cs1~45
|recv=r32 NSS
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
* Alternate input: NSS.db,b+1,2}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.df+3
|parent=
|input=NSS.FC.df+3
|name=Spinning Cleave
|target=L
|damage=12
|startup=i20~21
|block=-26~-25
|hit=+67a (+51)
|ch=
|crush=cs1~
|recv=r36 FC
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-ws2
|input=,NSS.1
|name=
|target=,h
|damage=,16
|startup=,i23
|block=-6
|hit=+5
|ch=
|crush=
|recv=r25 BT
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st hit with 1f delay}}
}}
{{Move
|id=Yoshimitsu-ws2,NSS.1,2
|parent=Yoshimitsu-ws2,NSS.1
|input=,2
|name=Scowling Aratama
|target=,m
|damage=,18
|startup=,i25
|block=-5
|hit=+5
|ch=+63a
|crush=
|recv=r27 BT
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH
* {{Elbow}}}}
}}
{{Move
|id=Yoshimitsu-ws2,NSS.1,3
|parent=Yoshimitsu-ws2,NSS.1
|input=,3
|name=Scowling Spirit
|target=,h
|damage=,25
|startup=,i25~26
|block=-7~-6
|hit=+27a (+17)
|ch=
|crush=
|recv=r27 BT
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH}}
}}
{{Move
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-KIN.1
|input=,NSS.1
|name=
|target=,m,m
|damage=,5,20
|startup=,i23~24 i14~15
|block=-1~+0
|hit=+37a (+29)
|ch=
|crush=
|recv=r27 1SS
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-KIN.2,NSS.1+2
|parent=Yoshimitsu-KIN.2
|input=,NSS.1+2
|name=NSS Tenshu Kuzushi
|target=,M
|damage=,30
|startup=i32~34
|block=-3~-1
|hit=+15a
|ch=
|crush=
|recv=r49 1SS
|tot=83
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|parent=Yoshimitsu-KIN.2
|input=,NSS.1+2*
|name=NSS Tenshu Kuzushi (Hold)
|target=,M
|damage=,30
|startup=,i47~49
|block=+14~+16
|hit=+69a (+49)
|ch=
|crush=
|recv=r49 1SS
|tot=83
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{GuardBreak}}
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.1+4
|parent=
|input=NSS.KIN.1+4
|name=NSS Kincho Flash
|target=m
|damage=20
|startup=i12~15
|block=-15~-12
|hit=+14 +64a
|ch=
|crush=
|recv=r31 1SS
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1
|parent=
|input=NSS.KIN.f+1
|name=NSS Submission Chakram
|target=M,M,M
|damage=6,6,12
|startup=i19~20 i6~7 i7~8
|block=-5~-4
|hit=+18a (+11)
|ch=
|crush=
|recv=r31 1SS
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 12 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1*
|parent=
|input=NSS.KIN.f+1*
|name=NSS Submission Chakram (Hold)
|target=M,M,M,M,M,M
|damage=6,6,6,6,6,12
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=--9~-8
|hit=+29a (+14)
|ch=
|crush=
|recv=r35 1SS
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 21 chip damage on block
* Recovers health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.d+1
|parent=
|input=NSS.KIN.d+1
|name=
|target=L
|damage=17
|startup=i23~24
|block=-13
|hit=+3
|ch=+38a
|crush=cs22~
|recv=r31 FC
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes=Cancel to r16 FC with DB
}}
{{Move
|id=Yoshimitsu-NSS.IND.1
|parent=
|input=NSS.IND.1
|name=
|target=M
|damage=15
|startup=i48~51
|block=-8c~-5c
|hit=+5a
|ch=
|crush=js30~52 fs53~55
|recv=r32 NSS
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Same animation as the ending of NSS.qcf+1}}
}}
{{Move
|id=Yoshimitsu-NSS.BT.d+1
|parent=
|input=NSS.BT.d+1
|name=NSS Shisetsu Genman
|target=l
|damage=15
|startup=i17~18
|block=-13~-12
|hit=+3
|ch=+38a
|crush=cs6~
|recv=r31 FC
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes=Can hit grounded while off-axis
}}
 
== DGF (''Manji Dragonfly'') ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-u+1+2
|parent=
|input=u+1+2
|name=Manji Dragonfly
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js8~
|recv=r10 DGF
|tot=15
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Unavailable in 1SS
* Alternate input: BT.u+1+2}}
}}
{{Move
|id=Yoshimitsu-DGF.d
|parent=
|input=DGF.d
|name=Dragonfly Cancel
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~10
|recv=r12
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-DGF.f
|parent=
|input=DGF.f
|name=Dragonfly Forward
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~
|recv=r1 DGF
|tot=35
|range=
|tracksLeft=
|tracksRight=
|notes=realigns with opponent, closes distance
}}
{{Move
|id=Yoshimitsu-DGF.b
|parent=
|input=DGF.b
|name=Dragonfly Backward
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~
|recv=r1 DGF
|tot=35
|range=
|tracksLeft=
|tracksRight=
|notes=realigns with opponent, creates distance
}}
{{Move
|id=Yoshimitsu-DGF.1
|parent=
|input=DGF.1
|name=Dragonfly Blade
|target=M
|damage=22
|startup=i30~31
|block=-2c~-1c / +2
|hit=+10a / +46a
|ch=+46a
|crush=js1~27
|recv=r29
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 7 chip damage on block
* Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
* Partially uses remaining Heat time
}}
}}
{{Move
|id=Yoshimitsu-DGF.2
|parent=
|input=DGF.2
|name=Dragonfly Fist
|target=h
|damage=15
|startup=i16~18
|block=+4~+6
|hit=+13s
|ch=
|crush=js1~
|recv=r15 DGF
|tot=33
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-DGF.2,4
|parent=Yoshimitsu-DGF.2
|input=,4
|name=Ubume
|target=,M
|damage=,22
|startup=i26~28
|block=-14~-12
|hit=+15a (+8)
|ch=
|crush=,js1~46 fs47~49
|recv=r33
|tot=61
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Transition to r32 NSS with B}}
}}
{{Move
|id=Yoshimitsu-DGF.3
|parent=
|input=DGF.3
|name=Dragonfly Sweep
|target=L
|damage=18
|startup=i22~23
|block=-13~-12
|hit=+6c~+7c
|ch=+27a
|crush=js1~18
|recv=r31
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=Can't be low parried
}}
{{MoveQuery|Yoshimitsu-DGF.4}}
{{Move
|id=Yoshimitsu-DGF.1+2
|parent=
|input=DGF.1+2
|name=Manji Dragonfly > Flea
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~27 fs28~30
|recv=r30 FLE
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-DGF.3+4
|parent=
|input=DGF.3+4
|name=Spirited Away
|target=h!,t
|damage=17,18
|startup=i20~21
|block=
|hit=+0~+1
|ch=
|crush=js1~
|recv=r34 DGF
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
* Transitions to attack throw on front hit (air hit OK)
* Attack throw recovers standing}}
}}
{{Move
|id=Yoshimitsu-DGF.f+2
|parent=
|input=DGF.f+2
|name=Dragonfly Slash
|target=h
|damage=23
|startup=i20~21
|block=+7~+8
|hit=+19a (+10)
|ch=+64a (+44)
|crush=js1~
|recv=r30 DGF
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Weapon}}
* Alternate input: FLE.f+2}}
}}
{{Move
|id=Yoshimitsu-DGF.f+1+2
|parent=
|input=DGF.f+1+2
|name=Red Spider Lily
|target=h,h,h
|damage=10,10,20
|startup=i16~17 i11~12 i11~12
|block=-2~-1 / +4
|hit=+18a (+9)
|ch=
|crush=js1~65
|recv=r31
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Weapon}}
* 12 chip damage on block
* Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
* Partially uses remaining Heat time
}}
}}
{{Move
|id=Yoshimitsu-DGF.d+3+4
|parent=
|input=DGF.d+3+4
|name=Manji Dragonfly > Indian Stance
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~30 cs31~
|recv=r30 IND
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== BT ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-BT.1
|parent=
|input=BT.1
|name=
|target=h
|damage=16
|startup=i15
|block=-3
|hit=+8
|ch=
|crush=
|recv=r22 BT
|tot=37
|range=
|tracksLeft=
|tracksRight=
|notes={{Elbow}}
}}
{{Move
|id=Yoshimitsu-BT.1,2
|parent=Yoshimitsu-BT.1
|input=,2
|name=Aratama
|target=,m
|damage=,18
|startup=,i25
|block=-5
|hit=+5
|ch=+63a
|crush=
|recv=r27 BT
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st CH}}
}}
{{Move
|id=Yoshimitsu-BT.1,3
|parent=Yoshimitsu-BT.1
|input=,3
|name=Magatama
|target=,h
|damage=,25
|startup=,i25~26
|block=-7~-6
|hit=+27a (+17)
|ch=
|crush=
|recv=r27
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH}}
}}
{{Move
|id=Yoshimitsu-BT.2
|parent=
|input=BT.2
|name=
|target=h
|damage=18
|startup=i16~17
|block=-4~-3
|hit=+14g~+15g
|ch=+39a
|crush=
|recv=r28
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Links to f+2 extensions}}
}}
{{Move
|id=Yoshimitsu-BT.3
|parent=
|input=BT.3
|name=Perilous Spirit
|target=m
|damage=20
|startup=i24~26
|block=-3~-1
|hit=+11a
|ch=
|crush=js6~29 fs30~32
|recv=r28 BT
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-BT.d+1
|parent=
|input=BT.d+1
|name=Shisetsu Genman
|target=L
|damage=20
|startup=i17~18
|block=-13~-12
|hit=+3~+4
|ch=+38a
|crush=cs6~
|recv=r31 FC
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Weapon}}
}}
 
== Others ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-R.df+1+2
|parent=
|input=R.df+1+2
|name=Trailokya Pilgrimage
|target=m
|damage=10,45+
|startup=i20
|block=-15
|hit=+0d
|ch=
|crush=pc8~
|recv=r39 1SS
|tot=173
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
* Damage increases with lower health
* Erases opponent's recoverable health on hit}}
}}
{{Move
|id=Yoshimitsu-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r55
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can't block for 5 seconds
* CH state for 5 seconds}}
}}
{{Move
|id=Yoshimitsu-SS.1
|parent=
|input=SS.1
|name=Inner Palm
|target=m
|damage=21
|startup=i17~18
|block=-9~-8
|hit=+2~+3
|ch=[[Yoshimitsu_combos#Staples|+27a (+17)]]
|crush=
|recv=r32
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-SS.2
|parent=
|input=SS.2
|name=Shrine
|target=m
|damage=20
|startup=i18~19
|block=-13~-12
|hit=+30a (+20)
|ch=
|crush=
|recv=r31
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Tornado}}
}}
{{Move
|id=Yoshimitsu-FUFT.d+3+4
|parent=
|input=FUFT.d+3+4
|name=Indian Stance Healing
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=fs1~
|recv=r30 IND
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-OTG.u+1
|parent=
|input=OTG.u+1
|name=Kaishaku
|target=M
|damage=24
|damage=24
|startup=i27~29
|startup=i27~29
|block=-13~-11
|block=-13
|hit=-8c~-6c
|hit=-8c
|ch=
|ch=
|crush=js8~23 fs24~26
|crush={{Plainlist|
* js8~23
* fs24~26}}
|recv=r41
|recv=r41
|tot=70
|tot=70
Line 7,118: Line 6,500:
* {{Weapon}}
* {{Weapon}}
* 16 damage -16a against airborne opponent
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23a) against a grounded opponent
* 19 damage -13a (-23) against a grounded opponent
* Unavailable in NSS}}
* Unavailable in NSS}}
}}
}}
Line 7,255: Line 6,637:
|parent=
|parent=
|input=qcf+2
|input=qcf+2
|alias=d,df,f+2
|name=Soul Siphon
|name=Soul Siphon
|target=t
|target=t
Line 7,280: Line 6,663:
|parent=
|parent=
|input=qcb,f+2
|input=qcb,f+2
|alias=d,db,b,f+2
|name=Soul Possession
|name=Soul Possession
|target=t
|target=t

Latest revision as of 18:40, 15 December 2024

This page is for Tekken 8. For Tekken 7, see Yoshimitsu movelist (Tekken 7).

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Heat

Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%). Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
  • pc7~62
  • On cancel: fs12~20 js21~29 fs30~32
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Divine Sword Kagekiyo

H.2+3

M,​m,​m,​m
51
+4
-3d
i18~19
  • js68~89
  • fs90~92
r36 1SS
Heat Smash
Reversal Break
Balcony Break
  • Recovers 4 base health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 14 chip damage on block
  • Jail from 1st attack
  • Ends Heat
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +5g, +36a (+26)
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +5g, +34a (+27)
Homing
Balcony Break
Weapon
Wall Crush on block, +11g minimum
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Dragonfly Blade (Heat)

H.DGF.1

M
26
+2
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 18 chip damage on block
  • Recovers 4 base health on hit
Red Spider Lily (Heat)

H.DGF.f+1+2

h,​h,​h
10,​10,​20
+4
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • 17 chip damage on block
  • Recovers 4 base health on hit

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.1,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers 4 base health on hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
Sometimes written NSS.3,2,1+2
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written NSS Flash
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 4 base health on hit
  • Extended range
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers 4 base health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
  • -12c if blocked at tip range

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.uf+3+4,1,4,1

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 4 base health on hit
Sometimes written
  • NSS.KIN.1,1
  • KIN.NSS.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers 7 base health on hit
Sometimes written
  • NSS.KIN.2,1+2
  • KIN.NSS.2,1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written KIN.NSS.1+4

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written KIN.NSS.f+1

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers 8 base health on hit
Sometimes written KIN.NSS.f+1*

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Naguri Kabuto Wari

1,1

h,​m
5,​19
-9
+4c
+6a
,i23
t67 r34 1SS
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1,1
  • 1,1SS.1
Right Cross

2

h
10
-1
+5
+8
i11
t31 r20
Seiken Douharai

2,1

h,​m
10,​23
-9
+12a
,i26~27
t71 r32
Balcony Break
Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a different move in NSS
Sometimes written
  • 1SS.2,1
  • 2,1SS.1
Mushibami

2,2

h,​h
10,​18
-1
+15g
,i24
t64 r25
Tornado
  • Balcony break on airborne hit
  • Combo from 1st hit with 1f delay
  • Enter KIN with 1+2
  • Transition to NSS on hit or block only
PK Combo

2,3

h,​h
10,​24
-10
+16a (+7)
,i26~27
t71 r33
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
PDK Combo

2,d+3

h,​L
10,​11
-12
-1
,i22
cs12~
t66 r31 FC
  • Combo from 1st hit with 2f delay
Enma

3

m
12
-9
+5
i15~16
t45 r29
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS

3,2

m,​m
12,​12
-12
+1
,i22
t69 r31
Interrupt with i1 from 1st block
Enma's Cleansing Sword

3,​2,1+2

m,​m,​M
12,​12,​29
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat
Tobi Ushiwaka

3~4

m,​m
6,​22
-6
+3
i17~18 i28~29
  • js12-37
  • fs38-40
t76 r29
  • Enter DGF +5 +14 r18 with 1SS.U
Kangaroo Kick

4~3

m
25
-13
+52a (+42)
i25~26
  • cs4~22
  • fs10~50
t63 r37
Tornado
Magic 4

4

h
12
-11
+0
+20a (+10)
i12~13
t42 r29
Balcony break on airborne hit

4,4

h,​h
12,​12
-4
-2
,i24~25
t73 r31
  • Combo from 1st hit with 4f delay

4,​4,2

h,​h,​m
12,​12,​5
-22
-12
,i30~31
t114 r41 BT
Yoshimitsu recovers sideturned on block
Wheel of Arrows

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
-24
-13
,i22~23
t138 r42
  • Combo from 3rd hit
  • Opponent recovers BT on hit
Wheel of Arrows > Sword Stab

4,​4,​2,​2,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
-18
,i67
t234 r73
Weapon
Sometimes written
  • 1SS.4,4,2,2,1
  • 4,4,2,2,1SS.1
Wheel of Arrows > Sword Poke Windmill

4,​4,​2,​2,​1~1

h,​h,​m,​h,​m!,​m!
12,​12,​5,​6,​30,​22
-58
,i28~113
t235 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit
Sometimes written
  • 1SS.4,4,2,2,1~1
  • 4,4,2,2,1SS.1~1
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
-4
+18a (+9)
,i24~25
t102 r31
Balcony Break
  • Combo from 2nd CH with 4f delay
Soul Stealer
  • b+1+4
  • f+1+4
  • db+1+4
  • ws1+4
  • FC.D+1+4

1+4

m
20
-15
+14c
i6~9
t40 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1+4
  • Flash
Spirit Shield

1+2+3

m
0
-8~+10g
+0~+18
+16~+34
i22~40
t60 r20
Weapon
  • Can hit grounded when up-close and off-axis
Sometimes written 1SS.1+2+3

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist
BT.2

f+2

h
18
-4
+14g
+39a
i17~18
t46 r28
Balcony Break
Manji Backfist Shredder
BT.2,1

f+2,1

h,​M
18,​21
-12
+17a (+10)
,i26~27
t77 r32
Tornado
Weapon
  • Combo from 1st CH with 1f delay
Sometimes written
  • 1SS.f+2,1
  • f+2,1SS.1
Manji Backfist > Stone Fist

f+2,db+2

h,​m
18,​8
-5
+6
,i15
r23 FC
Link to db+2 extensions
Oni Kick

f+3

h
24
-9
+17a (+8)
i16~17
t49 r32
Homing
Balcony Break
Zig Zag

f+3,4

h,​m
24,​20
-6
+37a (+23)
,i23~24
  • ,js22~29
  • fs30~32
t87 r28 BT
Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Toita Daoshi

f+4

m
20
-13
+21a (+11)
i18
pc7~17
t53 r35
Balcony Break
  • -9 on block after absorbing an attack
  • 8 chip damage on attack absorbtion
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
-13~-9
-8a (-15)
i21~25
t58 r33 FLE
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r65 BT earliest on frame 10 with b
  • Automatically recovers to r55 IND on self-wallsplat
Sometimes written 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
-4
+5
i13
t38 r25
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
14,​16
-4
+14g
+39a
,i25~26
t69 r28
Balcony Break
  • Combo from 1st CH with 2f delay
Tsuka Atemi Shredder

df+1,​2,1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32
Tornado
Weapon
  • Combo from 2nd CH with 1f delay
Sometimes written
  • 1SS.df+1,2,1
  • df+1,2,1SS.1
Tsuka Atemi > Slap U Crazy

df+1,​2,db+2

m,​h,​m
14,​16,​7
-5
+6
,i15
r23 FC
  • Links to db+2 extensions
Autumn Leaves

df+1,4

m,​m
14,​17
-12
+4
,i17
t63 r31
  • Jail from 1st attack with 2f delay
  • 2nd hit can whiff at certain ranges, -20 on whiff
Basic Uppercut

df+2

m
13
-7
+34a (+24)
i15~16
t41 r25
  • +4s against crouching
  • Launches crouching on CH

df+3

m
10
-4
+4
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
-9
+4c
+6a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*
Sometimes written
  • 1SS.df+3,1
  • df+3,1SS.1
Side Kick

df+4

m
15
-7
+4
i12
t38 r26
Gehosen (Simple Input)
  • BT.df+1+4
  • NSS.BT.df+1+4

df+1+4

M
20
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41
Weapon
  • Enter KIN r30 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+1
Sometimes written 1SS.df+1+4
Flashing Steel (Simple Input)
BT.df+2+3

df+2+3

m
18
-13
+6g
+58a (+38)
i17~18
cs9~17
t54 r36
Balcony Break
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+2
Sometimes written 1SS.df+2+3

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
-9
+1c
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Death Slash (1)

d+1*(1),n

M!
20
+4c
+6a
i55~56
t88 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (2)

d+1*(2),n

M!
25
+4c
+6a
i99~100
t123 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
+4c
+6a
i130~131
t158 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
+16a
+52a
i179~180
t193 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
+16a
+52a
i214~215
t228 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
+16a
+52a
i249~250
t263 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

d+2

M
12
-9
+0
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

M,​h
12,​23
-9
+17a (+8)
,i27~28
t83 r32
Balcony Break
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written
  • 1SS.d+2,1
  • d+2,1SS.1
Heshikirimutou

d+2,2

M,​m
12,​17
-12
+7g
+28a (+22)
,i22~23
t76 r30
Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS Enter NSS r31 with B
Heshikiribarai

d+2,​2,1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written
  • 1SS.d+2,2,1
  • d+2,2,1SS.1
Heshikiriseibatsu

d+2,​2,2

M,​m,​M
12,​17,​19
-13
+16a (+9)
,i25~27
t106 r32
Tornado
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Heshikirinagi

d+2,​2,d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32
Spike
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Last hit has shorter range and no Weapon property in NSS
Low Sweep

d+3

L
12
-18~-16
-4~-2
i15~17
cs4~
t49 r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Harakiri

d+1+4

m!
60
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
Sometimes written 1SS.d+1+4

d+1+4,B+1

m!,​m!
60,​18
-29a
,i1~39
t156 r78 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t175 r79 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t193 r79 FDFA
Weapon
  • 10 self damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t211 r79 FDFA
Weapon
  • 12 self damage
Harakiri > Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t229 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

L
12
-11~-9
+4~+6
7~+9
i26~28
cs8~
t56 r28 FC
Unavailable in NSS
Nebular Burst

db+1,2

Lm
12,​20
-13~12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Balcony break on airborne or CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

db+2

m
8
-5
+6
i15
t39 r24 FC

db+2,2

m,​m
8,​7
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,2

m,​m,​m
8,​7,​6
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,​2,2

m,​m,​m,​m
8,​7,​6,​5
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 3rd CH

db+2,​2,​2,​2,2

m,​m,​m,​m,​m
8,​7,​6,​5,​4
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th hit
  • Combo from 3rd CH
Stone Fists

db+2,​2,​2,​2,​2,2

m,​m,​m,​m,​m,​m
8,​7,​6,​5,​4,​3
-49
-37
,i10~14
r64 FUFT
Combo from 5th CH

db+3

l
8
-25
-14
i18~19
cs6~
t62 r43 FC

db+3,3

l,​l
8,​7
-19
-7
,i15~17
,cs1~
t72 r35
  • Combo from 1st hit
  • Enter IND r20 with d+3+4

db+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
,cs1~
t90 r35
  • Combo from 2nd CH
  • Enter IND r20 with d+3+4

db+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19
-7
,i15~17
,cs1~
t108 r35
  • Combo from 3rd CH
  • Enter IND r20 with d+3+4

db+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19
-7
,i15~17
,cs1~
t126 r35
  • Combo from 4th CH
  • Enter IND r20 with d+3+4
Manji Spin Low Kicks

db+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-26
-15
,i9~11
,cs1~
t146 r43 FUFT
  • Combo from 5th CH
Manji Spin Low Kicks Front Kick

db+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8
+23a (+13)
,i12~13
t148 r26
Balcony Break
  • Enter KIN -6 +25a (+15) r21 with 1+2
  • Enter NSS -6 +25a (+15) r24 with B
  • Same animation as ws4
  • Can be performed following any number of db+3 lows except the first one
Nozuchi Fumi

db+4

L
14
-12
-1
i17
t48 r31
Bad Stomach (BDS)
BT.DB+1+2

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 releasing db
Poison Breath
BDS.2

BDS.1

h!
25
+32a
i21~40
t45 r5
Backflip Kick
BDS.4

BDS.3

m
23
-15~-2
-13~+0
i17~30
  • js14~27
  • fs28~30
t60 r30
Can hit from the front of the opponent attacks into it

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

B+1

h
8
+1
+7
+12
i17
t35 r18
Can transition to Spinning Evade with b+3 or b+4

B+1,1

h,​h
8,​9
+4
+5
+10
,i11~12
t43 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,1

h,​h,​h
8,​9,​10
+4
+5
+10
,i11~12
t55 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
+4
+5
+10
,i11~12
t67 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
+4
+5
+10
,i11~12
t79 r14
Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

B+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
-73
-71
-67
,i11~12
t168 r80 FUFT

B+1,​1,DB+3

h,​h,​l
8,​9,​7
-20
-9
,i13~14
,cs10~
t81 r38 FC
  • Combo from 1st hit
  • Links to db+3 extensions
  • Can be performed from a single B+1

B+1,​1,​DB+3,3

h,​h,​l,​l
8,​9,​7,​5
-19
-7
,i15~17
,cs1~
t98 r38 FC
  • Combo from 3rd CH
  • Links to db+3 extensions
  • Enter IND r20 with d+3+4
  • Can be performed from a single B+1

b+2

m
12
-9
+2
i14~15
t42 r27
Enter KIN r27 with n,1+2
Oma Gehosen

b+2,1

m,​M
12,​20
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41
Weapon
  • Combo from 1st CH with 2f delay
  • Enter KIN r30 with 1+2
  • Input can be delayed 14f
Sometimes written
  • 1SS.b+2,1
  • b+2,1SS.1
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +5g, +36a (+26)
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
b+4

b+3

r31
  • 8 self-damage
b+4,4

b+3,3

t34 r25
  • 10 self-damage
  • 18 self-damage in total
b+4,4,4

b+3,​3,3

t43 r25
  • 5 self-damage
  • 23 self-damage in total
b+4,4,4,4

b+3,​3,​3,3

t52 r25
  • 5 self-damage
  • 28 self-damage in total
b+4,4,4,4,4

b+3,​3,​3,​3,3

t61 r25
  • 5 self-damage
  • 33 self-damage in total
Spinning Evade
b+4,4,4,4,4,4

b+3,​3,​3,​3,​3,3

t134 r89 FUFT
  • 5 self-damage
  • 38 self-damage in total

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
15
-6~-5
+3c~+4c
i24~25
  • js9~27
  • fs28~30
t51 r26
Spike
Weapon
Sometimes written 1SS.ub+1
Avoiding the Puddle

ub+4

m
17
-19
+12a (+2)
i20~22
  • js9~32
  • fs33~35
t58 r36
Balcony Break
Spike
Cleansing Sword Yoshimitsu
BT.ub+1+2

ub+1+2

M
25
-8c
+27a (+17)
i24~25
t53 r28 1SS
Balcony Break
Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat
Sometimes written 1SS.ub+1+2
Sword Stab

ub+1+3

m!
40
-24
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
Sometimes written 1SS.ub+1+3
Face Splitter

ub+1+3,1+2

m!h!
40,​18
+1~+2
+45a
,i18~19
t72 r33
Spike
Weapon
Sometimes written
  • 1SS.ub+1+3,1+2
  • ub+1+3,1SS.1+2
Sword Poke Windmill

ub+1+3,n+1

m!,​m!
40,​22
-57a
,i28~113
t136 r30
Weapon
  • Cancel early to r21 with B (earliest cancel -12a)
  • Possible to double-hit during cancel
Sometimes written
  • 1SS.ub+1+3,n+1
  • ub+1+3,1SS.n+1

u+1

m
17
-5
+4c
i24~25
  • js9~27
  • fs28~30
t50 r25
Spike
Weapon
Sometimes written 1SS.u+1
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+1c~+4c
+24a
i39~42 i3~6
  • js11~42
  • fs43~45
t71 r23
Spike
  • Floor break occurs on 2nd hit
  • Evades some mid attacks from frames ?-?
  • Yoshimitsu becomes invisible on frames 15~30 but can still be floated
  • -1 if the 2nd hit whiffs
Helmet Strike

uf+1

m
20
-4
+5c
+50a
i24~25
  • js9~27
  • fs28~30
t49 r24
Spike
Weapon
Sometimes written 1SS.uf+1
Kurama Itto
  • ub+2
  • u+2

uf+2

L
25
-16
+6g
+25a
i35~36
  • js10~29
  • fs30~32
t70 r34 FC
Weapon
  • Cancel to r20 FC with D
Rising Knee
  • ub+3
  • u+3

uf+3

m
15
-13
+32a (+22)
i15
  • js9~33
  • fs34~36
t48 r33
Knee
  • Can evade jabs at frames 5-7
  • Recovers 1f faster on hit or block
Avoiding the Puddle
u+4

uf+4

m
21
-9
+22a
i20~22
  • js9~32
  • fs33~35
t48 r26
Homing
Balcony Break
Spike
Poison Wind

uf+3+4

M
20
-16~-12
-4a
i31~35
  • js10~32
  • fs33~35
t66 r31
Spike
  • In 1SS cancel to DGF r18 with 1+2
  • In 1SS enter FLE r28 with d+1+2
  • In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
  • On hit, transitions to -4a r49 backward jump automatically
  • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
Poison Wind Bronze Fist

uf+3+4,1

M,​h
20,​8
-1
-43
,i16~18
t71 r18
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit
Poison Wind Silver Fist

uf+3+4,​1,4

M,​h,​m
20,​8,​15
-14~+13g
+27a (+17a)
,i17~28 i28~39
  • ,js14~41
  • fs42~44
t146 r11
Combos from 1st (requires wall)
Poison Wind Gold Strike

uf+3+4,​1,​4,1

M,​h,​m,​M
20,​8,​15,​15
-9
+1c
+6a
,i24~25
t170 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.uf+3+4,b+1,4,1
  • uf+3+4,b+1,4,1SS.1
Poison Wind Steel Smash

uf+3+4,​1,3+4

M,​h,​M
20,​8,​21
+0c~+4c
-14a
,i31~35
  • ,js10~32
  • fs33~35
t132 r26
Spike
  • On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kick

uf+3+4,3

M,​M,​M
20,​10,​10
-4c~-1c
+27a
,i39~42 i3~6
  • ,js11~42
  • fs43~45
t108 r20
Spike
  • Floor break occurs on 3rd hit
  • Evades mid attacks from frames ?-?
Poison Wind > Kangaroo Kick

uf+3+4,3+4

M,​m
20,​25
-13
+52a (+42)
,i25~26
  • ,cs4~22
  • fs10~50
t103 r37
Tornado
  • Combo from 1st hit
Death Copter

uf+1+3

M!
40
+30a
i113~114
  • js9~110
  • fs111~113
t133 r19
Spike
Weapon
  • Cancel to r34 DGF with 1+2 on frames 1~34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
  • Becomes a different move in NSS
Sometimes written 1SS.uf+1+3
Death Copter Slice (1)

uf+1+3,d

M
25
-3
+34a
i55~56
  • js9~52
  • fs53~55
t81 r25
Spike
Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2
Death Copter Slice (2)

uf+1+3>d

M
30
-1
+34a
i83~84
  • js9~80
  • fs81~83
t109 r25
Spike
Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2
Death Copter Trick

uf+1+3,b

M!
35
+24a
i93~94
  • js9~90
  • fs91~93
t119 r25
Spike
Weapon
  • Cancel to r27 DGF with 1+2
  • Input during frames 1-31 of uf+1+2
  • Yoshimitsu will recover BT if the opponent is far

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
-9
+4
i15
t48 r33
Elbow
  • Cannot be buffered
  • Increased pushback on CH
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
+8d
r57 BT
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (frames 13~15)
  • After hit, enter IND r20 with d+3+4
Iwatsubute

f,F+3

m
20
-4
+5
i23~24
t56 r32
  • Enter KIN r25 +3 +12 with 1+2
  • Cannot be buffered
Fubuki Knee

f,F+4

m
20
-6
+37a (+23)
i15~16
  • js13-21
  • fs22-24
t44 r28 BT
Balcony Break
Knee
  • Cannot be buffered
  • -12 if Yoshimitsu holds back to turn around and block
Solar Kick

f,F+1+2

m
22
-8
+3c
i22~24
  • js10~21
  • fs22~24
  • js25~29
  • fs30~32
t49 r25 BT
Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4
Reverse Cartwheel

f,F+3+4

m
15
-20
-9c
i22~24
  • js10~27
  • fs28~30
t61 r37
Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2

f,​F+3+4,1+2

m,​m
15,​15
-31
-2a (-12)
,i12~18
  • ,js24~46
  • fs47~90
t140 r46
Balcony Break
  • Combo from 1st CH
  • Tremendous forward travel
  • Automatically recovers to r55 IND on self-wallsplat
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t162 r38
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
Sometimes written Shark Attack
Suicide

f,F+1+4

m!
60
-65a
i45
t170 r125 FDFT
Weapon
  • Cannot be buffered
  • 60 self-damage during 1st recovery frame
  • NSS.f,F+1+4 will always cancel into Confusion
  • Dealing lethal damage will award the victory to Yoshimitsu
  • Holding any direction will trigger the attack, not just forward
Confusion

f,​F+1+4,n

m!
60
r33 BT
Double Suicide

f,​F+1+4,F

m!,​m!
60,​185
-60a
,i35~37
t216 r124 FDFT
Weapon
  • 185 self-damage during 1st recovery frame
  • Dealing lethal damage will award the victory to Yoshimitsu
Thunder Blade

b,B+1+4

m!
50
+2a
i59~61
t112 r51
Weapon
  • Cannot be buffered
  • Poor hitbox, will go over crouching opponents sometimes
Sometimes written 1SS.b,B+1+4
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

m
20
-15
+14c
i22~25
t81 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.b,B+1+4,B
Gehosen
BT.f,n,d,df+1

f,n,d,df+1

M
22
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Sometimes written
  • 1SS.f,n,d,df+1
  • CD+1
Flashing Steel
BT.f,n,d,df+2

f,n,d,df+2

m
20
-13
+6g
+58a (+38)
i14~15
cs6~14
t51 r36
Balcony Break
Weapon
  • Can be buffered
  • Can be performed in FC
Sometimes written CD+2
Moonsault Slayer
d,df,f+1

qcf+1

h,​h,​M
24,​15,​35
+0~+2
+30a
i28~34 i37 i58~60
  • js10~55
  • fs56~58
t88 r28
Spike
2nd and 3rd
Weapon
  • 17 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent
Sometimes written 1SS.qcf+1
Manji Kick

f,f,F+3

M
30
+5g
+13a (+3)
i22~23
  • js3~33
  • fs34~36
t59 r36
Balcony Break
  • 9 chip damage on block
  • Enter DGF +7 +15a (+5) r34 with 1SS.U

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Knee Cap

FC.df+4

L
18
-26
+4c
+31a
i18~19
cs1~
t47 r28 FC
Homing
Sometimes written hFC.df+4

FC.db+3

l
8
-25
-14
i18~19
cs1~
t62 r3 FC
Links to db+3 extensions
  • Sword Sweep
  • Samurai Cutter
FC.db,b+1

FC.DF+1

l!
12
+70a (+54)
i26
cs1~34
t70 r44
Weapon
Sometimes written 1SS.FC.DF+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-10
+1
+6
i14~15
t43 r28

ws1,1

m,​h
12,​12
-11
+0
,i18
t68 r30
Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
  • Cancel to Spinning Evade -5 -16 r25 with b+3_b+4

ws1,​1,1

m,​h,​h
12,​12,​12
-11
+0
,i18
t86 r30
Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f
Door Knocker

ws1,​1,​1,1

m,​h,​h,​m
12,​12,​12,​25
+0c
+6c
,i25~26
t109 r27
Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
-4
+14g
+39a
,i25~26
t71 r28
Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
Door Knocker Shredder
BT.2,1

ws1,​2,1

m,​h,​M
12,​18,​21
-12
+17a (+10)
,i26~27
t102 r32
Tornado
Weapon
  • Combo from 2nd CH
Sometimes written
  • 1SS.ws1,2,1
  • ws1,2,1SS.1
Door Knocker > Back Knuckle Slap U Crazy

ws1,​2,db+2

m,​hm
12,​188
-5
+6
i15
t82 r24 FC
Links to db+2 extensions
Exorcism Fist

ws2

m
13
-4
+7
i15~16
t43 r27 BT
Balcony break or airborne hit
Scowling Moon God

ws2,1

m,​m
13,​14
-3a
+36a (+26)
,i27~28
t72 r27 DGF
Weapon
  • Combo from 1st hit with 1f delay
Sometimes written
  • 1SS.ws+2,1
  • ws+2,1SS.1

ws3

m
12
-6
+3
i16
t45 r29
Kimon Matagi

ws3,2

m,​m
12,​20
-12c
+0a
,i32
t88 r40
Spike
Weapon
  • Combo from 1st hit
Toe Smash

ws4

m
14
-6
+5
i11~12
t36 r24
  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B

KIN (Kincho)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho
  • BT.1+2
  • FC.db+1+2
  • FC.d+1+2

1+2

ps3~9
r15 KIN
  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
Guillotine Crow Trap

1+2,P

M,​M
10,​12
+1c~+4c
+14a
i15~18 i3~6
  • is1~20
  • js11~42
  • fs43~45
t75 r23
Sometimes written KIN.P
Kincho Forward Dash

KIN.f

cs5~25
t65 r5 KIN

KIN.1

m
10
-12
-1
i17
t48 r31 1SS
Spike
Weapon
  • Deals 2 chip damage in NSS
Doushi Kiri

KIN.1,1

m,​m,​m
10,​5,​15
-9
+7c
,i23~24 i14~15
t86 r27 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
Sometimes written
  • 1SS.KIN.1,1
  • KIN.1,1SS.1

KIN.2

m
15
-14
+26a (+16a)
i21~22
t65 r43
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M
15,​30
-15~-13
+2a
i32~34
t109 r49 1SS
Balcony Break
Spike
Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2
  • KIN.2,1SS.1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*
Shibakari

KIN.3

L
17
-16~-9
+13a
+25a
i25~32
  • js10~20
  • fs21~23
  • cs24~
t60 r28 FC
Whirlwind
SS.4

KIN.4

h
23
+0
+20a (+11)
+49a
i16~17
t46 r29
Homing
Balcony Break
  • Enter KIN +3 +23a (+14) r26 with 1+2
  • Enter MED -1 +19a (+10) r28 with 3+4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
-6
+11a
i12~13 i6~7 i7~8 i11~13
  • js25~39
  • fs40~42
t80 r37 BT
Spike
Weapon
  • Combos from any hit
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
Kincho Soul Stealer

KIN.1+4

m
20
-15
+14c
i10~13
t44 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.KIN.1+4
Ishigaki Kuzushi

KIN.d+1

L
20
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Weapon
  • Cancel to r34 FC with DB on frame 16
Sometimes written 1SS.KIN.d+1
Submission Chakram

KIN.f+1

M,​M,​M
6,​6,​10
-5
-2
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1
Submission Chakram (Hold)

KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​10
-12
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1*
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +5g, +34a (+27)
Homing
Balcony Break
Weapon
Wall Crush on block, +11g minimum

KIN.b+2

m
15
-9
+2
i15~16
t43 r27
Weapon
Ikaruga

KIN.b+2,1

m,​M
15,​19
-12
+30a (+20)
,i23~24
t69 r29
Tornado
Weapon
  • Combo from 1st hit
Sometimes written 1SS.KIN.b+2,1
Mumyo Juji Ken

KIN.b+1+2

m!
25
+6a
i46
t95 r49
Weapon
  • Backswing blow
  • Unavailable in NSS
  • Move is delayed by 5f
Kincho Manji Dragonfly

KIN.u+1+2

js14~
r34 DGF
Can be counterhit
Sometimes written 1SS.KIN.u+1+2

MED (Meditation)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation
  • b+3+4
  • BT.3+4

3+4

r20 MED
Yoshimitsu recovers in BT
Meditation to Backturn

MED.3+4

r20 BT

MED.n

r30 MED
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)
MED.b

MED.f

r7
  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent
MED.u

MED.d

r15
Transitions into sidewalk with held input
Back Handspring

MED.3

m,​M
15,​15
+2~+13
+43a
i17~28 i28~39
  • js14~41
  • fs42~44
t50 r11 BT
Spike
  • BT.d+3 is guaranteed on meaty block
  • 1st hit only connects if the opponent is close enough
Meditation Healing

MED.1+2

m!
10
-1a
i30~34
t72 r38
Recovers 12 base health
Meditation Backturned Flash

MED.1+4

m
20
-15
+14c
i6~9
t40 r31 BT
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.MED.1+4

FLE (Flea)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea
BT.d+1+2

d+1+2

  • js8~17
  • fs18~20
r20 FLE
  • Unavailable in NSS
Flea Idle

FLE.n

m
7
-18~
+48a (+38a)
i2~60
js1~
t61 r1 FLE
Balcony Break
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Cancel

FLE.db

  • js1~12
  • fs13~15
r38
Flea Roll

FLE.1

  • fs1~25
  • cs26~
r40 FC
Flea > Sliding Headbutt

FLE.2

L
20
-12~-8
+30a
i24~28
  • fs1~
  • cs6~
t55 r27 FDFA
  • Side switches on close hit
  • Can combo to ws4 on no side switch
Flea Dance
FLE.4

FLE.3

js1~
r15 FLE
  • Evades like a sidestep
Skull Splitter

FLE.1+2

h
20
-8
+31a (+21)
i18~19
cs6~17
t47 r28
Tornado
Head
Flea > Kangaroo Kick

FLE.3+4

m
25
-13
+52a (+42)
i25~26
  • fs1~26
  • cs6~22
t63 r37
Tornado
Running Flea
BT.FLE.b,f,f

FLE.f,f

M,​M,​M,​M,​M
3,​3,​3,​3,​3
-10
+1
i17~19 i6~8 i5~7 i6~8 i6~8
js1~
r18? FLE
  • Combos from any hit
  • Floor break on all hits
  • Sometimes combos into FLE.n
Flea Digger

FLE.d

  • js1~4
  • fs5~15
  • js16~
r30 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
Flea Digger Strike

FLE.d

M
0
+31a (+24)
i10
js1~
t30 r20 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
Flea to Dragonfly Slash
FLE.f+2

FLE.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Flea > Indian Stance

FLE.d+3+4

  • js1~16
  • cs16~30
  • fs17~
r30 IND
Flea > Manji Dragonfly

FLE.u+1+2

js1~
r46 DGF
Flea > Dragonfly Feint

FLE.u+3+4

m
30
+4~+6
+21a (+12)
i38~40
  • js1~37
  • fs38~40
t60 r20 FUFT
Balcony Break
  • Tech roll to r33 FC on frames 41-42
Jumping Flea
  • FLE.u
  • FLE.ub

FLE.uf

m!
21
+30a (+20)
i30~45
js1~
t55 r10 FLE
Balcony Break
Flea Step (WFL)
FLE.b

FLE.f

js1~
r50 FLE
  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames
Sakanobori

WFL.3

m
25
-16
+2a (-7)
i17
js1~
t60 r43 FLE
Balcony Break
  • FLE step takes 19 frames, effective startup i36
  • Clean hit, 1st hit 25 > 37 damage
  • Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
  • Can side switch on throw hit
Tsurubebi

WFL.4

L
15
-9
+12c
+20a
i23~24
  • js1~12
  • cs12~
  • fs13~
t50 r26 FUFT
FLE step takes 19 frames, effective startup i42~43

IND (Indian Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance
  • FC.d+3+4
  • BT.d+3+4

d+3+4

  • cs6~
  • fs6~
r20 IND
  • All stance moves are bufferable
Indian Stance Healing

IND.n

  • cs1~
  • fs1~
r30 IND
  • Recovers 3 recoverable health with each pulse
  • Can be cancelled into other IND moves
  • Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out
Indian Stance Cancel
IND.d

IND.u

fs1~29
r29
  • Evasive, can go under some attacks if timed
Indian Stance Vaccum Dance
IND.b

IND.f

  • fs1~50
r49
  • If closer than 1.75 units, recovers r49, 1 unit behind the opponent
  • If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
  • If farther than 1.75 units, recovers r49 BT in the same location
  • Evasive, can go under some attacks
Indian Stance Storm

IND.1

M!
15
+0c~+2c
i53~55
  • js30~52
  • fs53~55
t88 r28
Spike
Weapon
  • Same animation as the ending of qcf+1
Sometimes written 1SS.IND.1
Indian Stance Stone Fists

IND.2

m
7
-8~-5
+2~+6
i39~43
cs1~ fs1~
t71 r28 FC
  • Links to db+2 extensions
  • Greater forward momentum than a standing db+2

IND.3

,​m
,​15
-31
-2a (-12)
i32~38
  • ,js12~34
  • fs35~90
t102 r46
Balcony Break
  • Automatically recovers to r55 IND on self-wallsplat
  • Tremendous forward travel
Indian Stance Cannon

IND.3,3+4

,​m,​m
,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t122 r38
Tornado
  • Combo from 1st hit
  • Tremendous forward travel
Sometimes written Shark Attack
Indian Stance Knee Cap
FC.df+4

IND.4

L
18
-26
+4c
+31a
i47~48
cs1~
t47 r28 FC
Homing
  • Enter IND -26 +8 +35a r24 with d+3+4
Sometimes written hFC.df+4
Indian Stance Flea

IND.1+2

  • js1~27
  • fs28~30
r30 FLE
Unavailable in NSS
Indian Tobi Ushiwaka

IND.3+4

m,​m
6,​22
-6
+3
i17~18 i10~11
  • js12-37
  • fs38-40
t76 r29
Homing
  • Enter DGF r18 with 1SS.U
Indian Levitation

IND.D+3+4*

cs1~ fs1~
r1 IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
  • Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2
Indian Stance Manji Dragonfly

IND.u+1+2

js1~
r25 DGF
Unavailable in NSS

NSS (Mutou no Kiwami)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • No Sword Stance
  • Mutou no Kiwami
BT.b+1+2

b+1+2

cs8~50
r35 NSS
Battou Kakugo
BT.NSS.b+1+2

NSS.b+1+2

cs8~50
r35 1SS

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.1,1
Karakuri Uzumaki

2,NSS.1

h,​h
10,​5,​15
-5
+19a
,i23~24 i18
t107 r30 NSS
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
Sometimes written NSS.2,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers 4 base health on hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
Sometimes written NSS.3,2,1+2

4,​4,​2,​2,NSS.1

h,​h,​m,​h,​m
12,​12,​5,​6,​30
-54
-17a
,i67
r73 NSS
Sometimes written NSS.4,4,2,2,1

4,​4,​2,​2,​NSS.1~1

h,​h,​m,​h,​m,​h!
12,​12,​5,​6,​30,​40
-49a (-75)
,i20~105
r30 NSS
Balcony Break
  • Cancel early to r30 with B
Sometimes written NSS.4,4,2,2,1~1
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written NSS Flash
Spirit Spinner

NSS.1+2+3

h
25
-18~+0
+26d (-32)
i22~40
t70 r30 IND
Balcony Break
Manji Backfist Swipe
BT.2,NSS.1

f+2,NSS.1

h,​m
18,​21
-12
+17a (+10)
,i26~27
t77 r32 NSS
Tornado
  • Combo from 1st CH
Sometimes written NSS.f+2,1
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 4 base health on hit
  • Extended range
Bull Rush

NSS.f+3+4

m
20
-13~-9
+20a (+11)
i21~25
t58 r33 NSS
Balcony Break
Head
  • Cancel to r55 BT with b
  • Enter IND +12a (+3) r29 with d+3+4 on hit
  • Automatically recovers to r55 IND on self-wallsplat
  • Recovers 12f faster on hit
  • +20a on side hit
Tsuka Atemi Swipe

df+1,​2,NSS.1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32 NSS
Tornado
  • Combo from 2nd CH
Sometimes written NSS.df+1,2,1
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers 4 base health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Moonlight (Simple Input)

NSS.df+1+4

m
19
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41 NSS
  • Enter KIN r37 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Heshikirigari

d+2,NSS.1

M,​h
12,​18
-9
+10g
,i27~28
t83? r32 NSS
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written NSS.d+2,1

d+2,​2,NSS.1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40 NSS
Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,1

d+2,​2,NSS.d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32 NSS
Spike
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,d+1
No Sword Stance > Indian Stance

NSS.d+1+2

  • cs7~
  • fs7~
r20 IND
Unfinished Business

NSS.d+1+4

r65 NSS
Yoshimitsu is invisible on frames 50~64, but can still be hit
Manji Shagapan

NSS.db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to r24 with f

b+2,NSS.1

m,​m
12,​17
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41 NSS
  • Enter KIN r30 with 1+2
  • Combo from 1st CH with 2f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,1

b+2,NSS.2

m,​h
12,​18
-10
+0
,i22~23
t72 r34 NSS
Heat Engager
Heat Dash +5g, +36a (+26)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,2

NSS.ub+1

m
19
-6~-5
+3c~+4c
i25~26
  • js9~27
  • fs28~30
t51 r26 NSS
Spike
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
  • -12c if blocked at tip range
Spinning Finger Stab

NSS.ub+1+3

m!
50
-23
i51~65
t129 r64 NSS
  • Punishable on close hit with FUFT.3
Face Slapper

NSS.ub+1+3,1+2

m!h
50,​15
-15
-4
+45a
,i18~19
t72 r33 NSS
Spike
Index Poke Windmill

NSS.ub+1+3,n+1

m!,​h!
50,​40
-49a (-75)
,i20~105
t135 r30 NSS
Balcony Break
  • Cancel to r94 with B on frame 64

NSS.u+1

m
21
-5
+4c
i25~26
  • js9~27
  • fs28~30
t50 r25 NSS
Spike
Ishiusu Tsubushi

NSS.u+1+2

L
18
+5
+21g
i27~29
  • js9~24
  • fs25~
t41 r12 IND
Spike
  • Can't be low parried
  • Opponent recovers crouching

NSS.uf+1

m
24
-4
+5c
+15a
i25~26
  • js9~27
  • fs28~30
t49 r24 NSS
Spike
Safe Heron Jump

NSS.uf+1+3

  • js9~35
  • fs36~38
r41 FC

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.uf+3+4,1,4,1
Thunder Palm Strike

NSS.b,B+1+4

m!
40
-3a (-12)
+29a (-18)
i65~70
t112 r42 NSS
Balcony Break
Thunder Palm Strike Feint to Soul Stealer

NSS.b,B+1+4,B

m
20
-15
+14 +64a
,i22~25
t81 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Moonlight
NSS.BT.f,n,d,df+1

NSS.f,n,d,df+1

m
19
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41 NSS
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Sometimes written NSS.CD+1
Moonsault

NSS.qcf+1

M
30
-8c
+5a
i53~56
  • js10~55
  • fs56~58
t88 r32 NSS
Spike
  • Can be buffered
  • Can be performed in FC
Sometimes written NSS.d,df,f+1
NSS.FC.db,b+1

NSS.FC.DF+1

l
12
-16
+27a
i25~26
cs1~34
t60 r34 NSS
Sometimes written FC.NSS.DF+1
Agonbaku
NSS.FC.db,b+1,2

NSS.FC.DF+1,2

l,​L
12,​20
-14
+14
,i25~26
,cs1~45
t85 r32 NSS
Spike
  • Combo from 1st hit
  • Interrupt with i7 from 1st block
Sometimes written FC.NSS.DF+1,2
Spinning Cleave

NSS.FC.df+3

L
12
-26
+67a (+51)
i20~21
cs1~
t54 r36 FC
Sometimes written FC.NSS.df+3

ws2,NSS.1

m,​h
13,​16
-6
+5
,i23
t64? r25 BT
Elbow
  • Combo from 1st hit
Sometimes written NSS.ws2,1
Scowling Aratama

ws2,​NSS.1,2

m,​h,​m
13,​16,​18
-5
+5
+63a
,i25
t87 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 2nd CH
Sometimes written NSS.ws2,1,2
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
-7
+27a (+17)
,i25~26
t88 r27
Balcony Break
  • Combo from 2nd CH
Sometimes written NSS.ws+2,1,3

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 4 base health on hit
Sometimes written
  • NSS.KIN.1,1
  • KIN.NSS.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers 7 base health on hit
Sometimes written
  • NSS.KIN.2,1+2
  • KIN.NSS.2,1+2

KIN.2,NSS.1+2*

m,​M
15,​30
+14
+69a (+49)
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
Guard Break
  • 12 chip damage on block
  • Recovers 2 base health on hit
  • +26d (+26) on airborne hit
Sometimes written
  • NSS.KIN.2,1+2*
  • KIN.NSS.2,1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written KIN.NSS.1+4

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written KIN.NSS.f+1

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers 8 base health on hit
Sometimes written KIN.NSS.f+1*

NSS.KIN.d+1

L
17
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Cancel to r34 FC with DB on frame 16
Sometimes written KIN.NSS.d+1

NSS.IND.1

M
15
-8c
+5a
i48~51
  • js30~52
  • fs53~55
t88 r32 NSS
Spike
Sometimes written IND.NSS.1

NSS.BT.d+1

l
15
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Yoshimitsu remains in NSS
Sometimes written BT.NSS+d1

DGF (Manji Dragonfly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly
BT.u+1+2

u+1+2

js8~
r15 DGF
  • Cancel to r12 with db_d_df (js1~10)
  • Unavailable in NSS
  • Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
Dragonfly Forward
DGF.b

DGF.f

js1~
t35 r1 DGF
realigns with opponent, creates distance
Dragonfly Blade

DGF.1

M
22
-2c
+10a
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 11 chip damage on block
  • Power up in Heat
  • Partially uses remaining Heat time
Dragonfly Fist

DGF.2

h
15
+4
+13s
i16~18
js1~
t33 r15 DGF
Ubume

DGF.2,4

h,​M
15,​22
-14
+15a (+8)
i26~28
  • ,js1~46
  • fs47~49
t79 r33
Tornado
  • Combo from 1st hit
  • Enter NSS r33 with B
Dragonfly Sweep

DGF.3

L
18
-13
+6c
+28a
i22~23
js1~18
t54 r31
Airborne attack, can't be low parried
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Manji Dragonfly > Flea

DGF.1+2

  • js1~27
  • fs28~30
r30 FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0
i20~21
js1~
t55 r34 DGF
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
Dragonfly Slash
FLE.f+2

DGF.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Red Spider Lily

DGF.f+1+2

h,​h,​h
10,​10,​20
-2
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • Jail from 1st attack
  • 12 chip damage on block
  • Power up in Heat
Manji Dragonfly > Indian Stance

DGF.d+3+4

  • js1~27
  • fs28~
  • cs31~
r30 IND

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
-3
+8
i15
t37 r22 BT
Elbow
Aratama

BT.1,2

h,​m
16,​18
-5
+5
+63a
,i25
t67 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 1st CH
Magatama

BT.1,3

h,​h
16,​25
-7
+27a (+17)
,i25~26
t68 r27
Balcony Break
  • Combo from 1st CH
Manji Backfist 2
f+2

BT.2

h
18
-4
+14g
+39a
i16~17
t45 r28
Balcony Break
  • Links to f+2 extensions
Perilous Spirit

BT.3

m
20
-3
+11a
i24~26
  • js6~29
  • fs30~32
t53 r27 BT
Spike
Shisetsu Genman

BT.d+1

L
20
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Weapon
Sometimes written 1SS.BT.d+1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trailokya Pilgrimage

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39 1SS
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Inner Palm

SS.1

m
21
-9
+2
i17~18
t50 r32
Sidestep adds minimum 9f, effective startup i26~27
Shrine

SS.2

m
20
-13
+30a (+20)
i18~19
t50 r31
Tornado
  • Sidestep adds minimum 9f, effective startup i27~28
Indian Stance Healing

FUFT.d+3+4

fs1~
r30 IND
Kaishaku

OTG.u+1

M
24
-13
-8c
i27~29
  • js8~23
  • fs24~26
t70 r41
Spike
Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23) against a grounded opponent
  • Unavailable in NSS

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
-3
+1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Sword Face Smash

2+4

t
35
+0
+1
i12~14
t39 r25
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Wheels of Hell

Left Throw

t
45
-3
+0d
  • Throw break 1
  • Side switch on hit
Neck Breaker

Right Throw

t
40
-3
-3d
Throw break 2
Tornado Drop

Back Throw

t
50
+1d
BT
Floor Break
  • Unbreakable
Rainbow Drop

uf+1+2

t
45
+0
+1
i11
t39 r28
Floor Break
  • Throw break 1+2
  • Side switch on break
Soul Siphon

qcf+2

t
22
+0
+0
i15~16
t39 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Sometimes written d,df,f+2
Soul Possession

qcb,f+2

t
0
+0
i15~16
t39 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
Sometimes written d,db,b,f+2

10 Strings

1SS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m![3] 8 i23~24 - -4 Hit
1 m![3] 8 i15~16 - +27a Hit
1 m![3] 25 i14~15 - +6a Hit
1SS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m![3] 8 i35~36 - -15
1 l![3] 20 i32~33 - +36a (+20)
NSS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m 8 i23~24 -15 -4 Hit
1 m 8 i15~16 -34 -23 Hit
1 m 25 i14~15 -32 +5a Hit
NSS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m 8 i35~36 -26 -15
1 l 20 i32~33 -52 +36a (+20)
  1. 1.0 1.1 1.2 1.3 Frame data becomes -16 on block and -3 on hit if you mash 1.
  2. 2.0 2.1 cs20~33
  3. 3.0 3.1 3.2 3.3 3.4
    Weapon
  4. 4.0 4.1 js23~41 fs42~44

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