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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 | | rowspan="2" | -10 | ||
| 1,2 || 19 || +6 | |||
|- | |||
| 1,2,3 || 26 || -14<ref>No, this is not a typo. Should only really use this if it kills or if the opponent doesn't know.</ref> | |||
|- | |- | ||
| rowspan="2" | -12 | | rowspan="2" | -12 |
Revision as of 14:59, 31 January 2022
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Paul (Tekken 7) |
---|
Punishers (Tekken 8) |
---|
Standing | ||||
Enemy | Move | Damage | Frames | |
---|---|---|---|---|
-10 | 1,2 | 19 | +6 | |
1,2,3 | 26 | -14[1] | ||
-12 | b+1,2 | 33 | +8 | |
d+1+2 | 30 | +5a (-4) | ||
-14 | b+3 | 16 (62) | +31a (+25) | |
-15 | df+2 | 13 (61) | +33a (+23) | |
Crouching | ||||
-10 | FC.1 | 5 | +6 | |
-11 | ws4 | 16 | +5 | |
-13 | ws3,2 | 37 | +17a (+8) | |
-14 | FC.df+2:1 | 38 | +37a (+11) | |
-15 | ws2 | 20 (64) | +31a | |
Both | ||||
-15 | uf+3,4 | 28 (65) | +28a (+21) | |
-23 | uf,n,4 | 25 (76) | +34a (+24a) | |
Back-turned opponent | ||||
-15 | 3,2,B~1+2 | 53 (104) | +37a (+27) | |
Grounded opponent | ||||
-16 | d+3 | 9 | -3a (-11) | |
-18 | OG.d+2 | 16 | -1a (-11) | |
-19 | db+2[2] | 16 | +14a (-3) | |
-32 | f,F+4 | 16 | +2a (-8) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.17 | 19 | -1 | High |
ws4 | i11 | 2.29 | 18 | -6 | Mid |
d+1+2 | i12 | 2.38 | 30 | -16 | Mid |
b+1,2 | i12 | 2.60 | 33 | -5/-34[3] | High |
ws3,2 | i13 | 2.31 | 37 | -9/-32[3] | Mid |
b+3 | i14 | 2.09 | 16 (62) | -6 | High |
FC.df+2:1 | i14 | 2.75 | 38 | -4/-29[3] | Mid |
df+2 | i15 | 2.20 | 13 (61) | -8 | Mid |
uf+3,4 | i15 | 2.25 | 28 (65) | -13 | Mid |
ws2 | i15 | 2.36 | 20 (64) | -14 | Mid |
qcf+2 | i13(~15) | 2.87 | 36/54 | -17[4] | Mid |
3,2 | i15~16[5] | 2.68 | 31 | -3/-25[3] | Mid |
qcb+4 | i15(~17) | 3.06 | 23 | +1 | High |
qcf+1 | i16(~18) | 2.76 | 21 (69) | -4 | High |
f,F+3,4 | i15(~18) | 2.38 | 27 (64) | -16[6] | Mid |
f,F+2:1 | i15(~18) | 3.00 | 38 | -4/-29[3] | Mid |
- ↑ No, this is not a typo. Should only really use this if it kills or if the opponent doesn't know.
- ↑ db+2 doesn't hit grounded if opponent is in FUFA position.
- ↑ 3.0 3.1 3.2 3.3 3.4 Last hit can be ducked on block.
- ↑ Deathfist is notoriously difficult to punish due to its pushback.
- ↑ 3,2 is i16 when used from far away.
- ↑ Can disrupt punishers with extensions.