Lars punishers (Tekken 7): Difference between revisions

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(Added some punishers for tricky moves)
(minor notation error and tricky move punishers updated)
Line 15: Line 15:
|asuka-a=b+3,4
|asuka-a=b+3,4
|claudio-a=f+3~1,2
|claudio-a=f+3~1,2
|devil-jin-a=''(None)''
|devil-jin-b=f,b+2,1
|eddy-a={{Plainlist|
|eddy-a={{Plainlist|
* ws1
* ws1
* ws1~f
* ws1,F
* uf,n,4
* uf,n,4
}}
}}
Line 25: Line 27:
}}
}}
|heihachi-a={{Plainlist|
|heihachi-a={{Plainlist|
* fb+2,1 ''(can whiff)''
* f,b+2,1 ''(can whiff)''
* b+1 ''(can whiff)''
* b+1 ''(can whiff)''
}}
}}
|jack-7-a={{Plainlist|
|jack-7-a={{Plainlist|
* f3~1+2
* f3~1+2
* fb+2,1 <ref>First hit may sometimes whiff but the 2nd hit will always launch.</ref>
* f,b+2,1 <ref>First hit may sometimes whiff but the 2nd hit will always launch.</ref>
* f,F+2 ''(deep dash)''
* f,F+2 ''(deep dash)''
}}
}}
Line 38: Line 40:
}}
}}
|law-a=f+1+4
|law-a=f+1+4
|leroy-a=''(None)''
|lucky-chloe-a=df+1+2
|paul-a=b+3,4
|paul-a=b+3,4
|xiaoyu-a=''(None)''
|xiaoyu-b=2,1,3
|xiaoyu-b=2,1,3
|xiaoyu-c=ws2
|xiaoyu-c=ws2

Revision as of 11:43, 18 March 2023

Punishers for tricky moves
Various Slide
  • ws2
  • ws4
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+1+2
  • b+3,4
  • b+3+4
  • b+3+4,3+4
uf+3
db+4 cc d+3,1
Asuka b+3 b+3,4
Claudio f+2,2 f+3~1,2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
(None)
R.f,n,d,df+4,3+4 f,b+2,1
Eddy 3~4
  • ws1
  • ws1,F
  • uf,n,4
b+3,3
  • f+1+4
  • fb+2,1
Heihachi f,F+2
  • f,b+2,1 (can whiff)
  • b+1 (can whiff)
Jack-7 R.b+1+2
  • f3~1+2
  • f,b+2,1 [1]
  • f,F+2 (deep dash)
d+1+2
  • b+3,4 (can whiff)
  • f,F+1+2
Law db+3+4 f+1+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1+2
Paul
  • d+4,2:1+2
  • qcf+2
b+3,4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,1,3
AOP.4~3 ws2

}}

Standing
Enemy Move Damage Frames
-10 2,1 20 +6~+7
-12 f+2,4 32 KND
-13 f+1+4 28 ED
-14 f,b+2,1 20 Launch
-15 f+1+2 20 Launch
-16 uf+3 14 Launch
Crouching
-10 d+1 5 +6
-11 ws4 16 +5~+6
-13 ws2,1 30 +4~+6s
-15 ws1 16 Launch
ws1~f 16 Launch
Back-turned opponent
-10 2,1,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
-22 d+3+4 25 -3~-2
d+3+4*,F 20 -3~-2
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
b+3,4 i17 ?? 34 Duckable high Mid, High
  1. First hit may sometimes whiff but the 2nd hit will always launch.