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== n == | == n == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Law-1 | |id=Law-1 |
Revision as of 22:08, 30 January 2024
Law |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heavenly Dragon
H.2+3
m,t
24,4,5,5,5,7 (50)
+11g
+5
i14
- Automatically transitions to DSS on block
Dragon Storm
b+1,2,2
m,m,m
12,12,22
-14
+12a (+5)
i18
- Combos from 1st or 2nd hit CH
- Delay-able
Tornado Claw
1+2
m
20
-13
+12a (+5)
+66a (+50)
i16
- Partially uses remaining Heat Time
- Instant Tornado on CH
- Alternate input DSS.1+2
Dragon Charge (Heat)
H.d+1+2
DSS
- Enters DSS
- Transition to Slide Step with DF
- Absorbs punch attacks and shifts to Dragon Parry
Dragon Parry
b+2+4
t
34 (38 Heat)
+0d
- Punches only
- Partially restores remaining Heat Time
- Does 38 damage in Heat
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fate of the Dragon
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knuckle Barrage Combo
1,1,2
h,h,h
5,5,12
-6
+6
i17
- Transition to DSS with F
- (-5 oB, +7 oH)
Left Right Dragon Fist Combo
1,2,2,2
h,h,m,h
5,8,10,15
-9
+4
+9d
i20
- Combos from 1st or 3rd hit CH
- Delay-able
- Transition to DSS with F
- (-3 oB, +10g oH, +15d CH)
Left Right > Knee
1,2,3
h,h,m
5,8,10
-5
+13
i15
- Combos from 1st hit CH
- Jails from 1st attack
Left Right Combo > Somersault
1,2,uf+3
h,h,Special
-20
-11
js
rFC
Transition to Slide Step with DF
Left Right Combo > Somersault Feint
1,2,uf+3,4
h,h,Special,m
20
-12
+31a (+21)
i15
Rave War Combo
2,2,2
h,m,h
8,10,10
-9
+4
+9d
i13
- Combos from 2nd hit
- Transition to DSS with F
- (-3 oB, +10g oH, +15d)
Blazing Fist Combo
2,2,1+2
h,m,m
8,10,20
-13
+5a (-4)
i19
- Combos from 2nd hit CH
- Delay-able
Rage Dragon Combo
2,b+2,1,2
h,h,h,m
8,8,8,21
-3
+20a
+55a
i20
- Combos from 3rd hit CH
- Delay-able
- Transition to FC with D
Feint > Middle Kick
3,3
h,m
12,17
-14
-3
+53a (+22)
i27
- Combos from 1st hit CH
- Delay-able
4,3
h,h
15,12
-8
+1
+23a
i18
- Combos from 1st hit
- Transition to DSS with F
- (+8 oB, +17g, +39a (+32))
- DSS allows full combo off of Magic 4
Shaolin Spin Kicks
4,3,4
h,h,h
15,12,14
-6
-1
+31a (+24)
i20
- Combos off of 1st hit CH
- Transition to DSS with F
- (+8 oB, +13g, +45a (+38))
- DSS allows full combo off of Magic 4
Tornado Claw
1+2
m
20
-13~12
+12a (+5)
+66a (+50)
i16~17
- Partially uses remaining Heat Time in heat
- Instant Tornado on CH
- Alternate input DSS.1+2
Wild Dragon's Flight
3+4,4
m,m,h
5,10,25
+7
+31d (-27)
i30
js
- Combos from 1st hit
- Chip damage on block
- Alternate input DSS.3+4,4
f
f+2
h
10
+0
+6
i12
- Can route into:
- Rave War Combo (f+2,2,2), or
- Blazing Fist Combo (f+2,2,1+2)
- Alternate input DSS.f+2
Poison Arrow
f+2~1
m
24
+2
+30a (+4)
i19
- Chip damage on block
- Transition to DSS with F
- (+5 oB, +33a (+7))
- Alternate input DSS.f+2~1
df
Right Middle Kick > Somersault Kick
df+4,3
m,m
15,23
-14
+68a (+52)
i29
js
FC
- Combos from 1st hit CH
d
Dragon Low > Hook Kick
d+3,3
l,h
8,17
-7
+20a
+46CS
i16
- Combos from 1st hit CH
- Delay-able
Low Kick > Somersault
d+3+4,3
l,m
723
-14
+14a
i29
js
FC
- Combos from 1st hit CH
- Alternate input FC.d+4,3
db
b
b+1,2
m,m
12,12
-12
+2
i19
- Combos from 1st hit
- Delay-able
- Transition to DSS with F
- (-9 oB, +5 oH)
Dragon Storm
b+1,2,2
m,m,m
12,12,22
-14
+12a (+5)
i18
- Combos from 1st or 2nd hit CH
- Delay-able
Knuckle Rush
b+2,2
m,h
12,15
-9
+4
+9d
i13
- Combos from 1st hit
- Delay-able
- Transition to DSS with F
- (-3 oB, +10 oH, +15d CH)
Junkyard Kick
b+2,3,4
m,l,m
12,10,23
-7,
+36a (+26)
i23
- Combos from 2nd hit CH
- Delay-able
- Transition to DSS with F
- (+6 oB, +49a (+39) oH)
Dragon Spin Kick
b+3
m
27
-12
+17a (+8)
i23
(BT)
- Transition to BT with B
- (-11 oB, +18a (+9) oH)
Parry
b+1+3
+7
ps2~11
35
- Transition to DSS on successful parry with F to be +14
- Guarantees DSS.1, DSS.2, DSS.f+1
Dragon Parry
b+2+4
t
34 (38 Heat)
+0d
ps5?
- Punches only
- Partially restores remaining Heat Time
- Does 38 damage in Heat
u
Fury Fist Rush
ub+1,2,1,2
h,h,h,h
8,8,8,28
-7
+13a (-4)
i12,i6,i6,i13
- Jails from 1st to 3rd attack
- Last hit delay-able
- Frame data for 1st, 2nd and 3rd hits:
- (-9 oB, -3 oH)
Blackout > Muggin'
uf+1,3
h,l
1010
-13
-1
i19
- Combos from 1st hit
- Alternate input:
- Ki Charge~1,3
- b,B+2+3~1,3
Somersault Kick
UF+4
m
23
-17
+28a (+18)
i18
js
FC
- Alternate input
- UB+4, U+4, FC.ub+4, FC.u+4, FC.uf+4
Backflipper
UF+4,3
m,m
2316
-14
+78a (+62)
i19
js
- Combos from 1st hit
- 2nd hit Instant Tornado
- (+68a (+52) oH)
- Alternate input
- UB+4,3 U+4,3
- FC.ub+4,3 FC.u+4,3 FC.uf+4,3
Motion Input
Dragon Strike Combo
f,F+2,1,3
m,h,m
12,12,23
-13
+11a
i28
- Combos off 2nd hit CH
- Delayable
Dragon's Poke > Poison Arrow
f,F+2,f+1+2
m,m
1224
+2
+30a (+4)
i31
- Chip damage on block
- Transition to DSS with F
- (+5 oB,+33a (+7))
Running Side Kick
f,f,F+3
m
30
+6
+35d (-23)
i20~28
js
- Chip damage on block
- Alternate input wr3
Crouch
Low Kick > Somersault
FC.4,3
l,m
7,23
-14
+14a
i29
js
FC
- Combos from 1st hit CH
- Alternate input d+3+4,3
WS
Side Kick
ws3
m
16
+17g
+19
i16
DSS
- Automatically transitions to DSS on hit and block
- On hit, guaranteed DSS.1, DSS.f+1, DSS.2, DSS.f+2, DSS.3+4,4
Front Kick Somersault Variation
ws4,3
m,m
14,23
-14
+68a (+52)
i27
js
FC
- Combos from 1st hit CH
DSS (Dragon Charge)
Dragon Knuckle
DSS.1
h
14
+0
+8
+18c
i12
DSS
- Chip damage on block
- Automatically transitions to DSS on hit and block
- CH guarantees DSS.f+1, DSS.3+4,4
Tornado Claw
DSS.1+2
m
-13
+12a (+5)
+66a (+50)
i16
- Partially uses remaining Heat time
- Instant Tornado on CH
- Alternate input 1+2
Poison Arrow
DSS.f+2~1
m
24
+2
+30a (+4)
i19
- Chip damage on block
- Transition to DSS with F
- (+5 oB, +33a (+7))
- Alternate input f+2~1
Dragon Cannon
DSS.f+3
m
30
-13
+18d (+8)
i20
pc
- Chip damage on block
- Alternate input f,F+3
BT
SS
Low Crush
ss3
l
17
-13
+7
+16c
i18
- Automatically transitions to DSS on hit
- CH guarantees DSS.f+1, DSS.3+4,4
Others
Blackout > Muggin'
1+2+3+4~1,3
h,l
10,10
-13
-1
i19
- Combos from 1st hit
- Alternate input:
- uf+1,3
- b,B+2+3~1,3
Cloud Gates
1+2+3+4,2
h
24
+1
+50a
i14
- Chip damage on block
- Alternate input DSS.2
Wall Jump Attack
(Back to wall).b,b,ub
m
25
-1
+45d (-13)
i29-33
js5~7 is8~13 js14~
Throws
Hopping Frog
2+4
t
35
+0d
i12~14
- Throw break 1 or 2
- Side swap
- Transition to BT with D
- (+5 BT)