JoleneCoda (talk | contribs) (→n) |
JoleneCoda (talk | contribs) (→n) |
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|id=Devil Jin-1,2,2 | |id=Devil Jin-1,2,2 | ||
|parent=Devil Jin-1,2 | |parent=Devil Jin-1,2 | ||
|input=, | |input=,2 | ||
|name=Back Fist Combo | |name=Back Fist Combo | ||
|target=,h | |target=,h | ||
Line 121: | Line 121: | ||
|tracksRight= | |tracksRight= | ||
|notes=Combo from 1st hit | |notes=Combo from 1st hit | ||
}} | |||
{{Move | |||
|id=Devil Jin-1,2,3 | |||
|parent=Devil Jin-1,2 | |||
|input=,3 | |||
|name= | |||
|target=,m | |||
|damage=,6 | |||
|startup= | |||
|block=+4 | |||
|hit=+24a | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | |||
{{Move | |||
|id=Devil Jin-1,2,3,4 | |||
|parent=Devil Jin-1,2,3 | |||
|input=,4 | |||
|name=Shoot the Works | |||
|target=,m | |||
|damage=,30 | |||
|startup= | |||
|block=+0 | |||
|hit=+12c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | }} | ||
Revision as of 11:48, 4 February 2024
Devil Jin |
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Movelist & frame data (Tekken 8) |
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Heat
Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
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Allows the use of EWGF without just input (consumes heat, but doesn't with just input).
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InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WGS (Wind God Step)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
CRO (Mourning Crow)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
FLY (Fly)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.