Paul punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 17: Line 17:
| d+1+2 || 30 || +5a (-4) ||
| d+1+2 || 30 || +5a (-4) ||
|-
|-
| -14 || b+3 || 16 ([[Paul combos#Staples|?]]) || +31a (+25)
| -14 || b+3 || 16 ([[Paul combos#Staples|62]]) || +31a (+25)
|-
|-
| -15 || df+2 || 13 ([[Paul combos#Staples|?]]) || +33a (+23)
| -15 || df+2 || 13 ([[Paul combos#Staples|61]]) || +33a (+23)
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
Line 31: Line 31:
| -14 || FC.df+2:1 || 38 || +37a (+11)
| -14 || FC.df+2:1 || 38 || +37a (+11)
|-
|-
| -15 || ws2 || 20 ([[Paul combos#Staples|?]]) || +31a
| -15 || ws2 || 20 ([[Paul combos#Staples|64]]) || +31a
|-   
|-   
| colspan="4" class="table-cat" | Both
| colspan="4" class="table-cat" | Both
|-
|-
| -15 || uf+3,4 || 28 ([[Paul combos#Staples|?]]) || +28a (+21)
| -15 || uf+3,4 || 28 ([[Paul combos#Staples|65]]) || +28a (+21)
|-
|-
| -23 || uf,n,4 || 25 ([[Paul combos#Staples|?]]) || +34a (+24a)
| -23 || uf,n,4 || 25 ([[Paul combos#Staples|76]]) || +34a (+24a)
|-  
|-  
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -15 || 3,2,B~1+2 || 53 ([[Paul combos#Back-turned opponent|?]]) || +37a (+27)
| -15 || 3,2,B~1+2 || 53 ([[Paul combos#Back-turned opponent|104]]) || +37a (+27)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
Line 69: Line 69:
| ws3,2 || i13 || 2.31 || 37 || -9/-32<ref name="duckable"/> || Mid
| ws3,2 || i13 || 2.31 || 37 || -9/-32<ref name="duckable"/> || Mid
|-
|-
| b+3 || i14 || 2.09 || 16 ([[Paul combos#Staples|?]]) || -6 || High
| b+3 || i14 || 2.09 || 16 ([[Paul combos#Staples|62]]) || -6 || High
|-
|-
| FC.df+2:1 || i14 || 2.75 || 38 || -4/-29<ref name="duckable"/> || Mid
| FC.df+2:1 || i14 || 2.75 || 38 || -4/-29<ref name="duckable"/> || Mid
|-
|-
| df+2 || i15 || 2.20 || 13 ([[Paul combos#Staples|?]]) || -8 || Mid
| df+2 || i15 || 2.20 || 13 ([[Paul combos#Staples|61]]) || -8 || Mid
|-
|-
| uf+3,4 || i15 || 2.25 || 28 ([[Paul combos#Staples|?]]) || -13 || Mid
| uf+3,4 || i15 || 2.25 || 28 ([[Paul combos#Staples|65]]) || -13 || Mid
|-
|-
| ws2 || i15 || 2.36 || 20 ([[Paul combos#Staples|?]]) || -14 || Mid
| ws2 || i15 || 2.36 || 20 ([[Paul combos#Staples|64]]) || -14 || Mid
|-
|-
| qcf+2 || i13(~15) || 2.87 || 36/54 || -17<ref>Deathfist is notoriously difficult to punish due to its pushback.</ref> || Mid
| qcf+2 || i13(~15) || 2.87 || 36/54 || -17<ref>Deathfist is notoriously difficult to punish due to its pushback.</ref> || Mid
Line 85: Line 85:
| qcb+4 || i15(~17) || 3.06 || 23 || +1 || High
| qcb+4 || i15(~17) || 3.06 || 23 || +1 || High
|-
|-
| qcf+1 || i16(~18) || 2.76 || 21 ([[Paul combos#Staples|?]]) || -4 || High
| qcf+1 || i16(~18) || 2.76 || 21 ([[Paul combos#Staples|69]]) || -4 || High
|-
|-
| f,F+3,4 || i15(~18) || 2.38 || 28 ([[Paul combos#Staples|?]]) || -16<ref>Can disrupt punishers with extensions.</ref> || Mid
| f,F+3,4 || i15(~18) || 2.38 || 27 ([[Paul combos#Staples|64]]) || -16<ref>Can disrupt punishers with extensions.</ref> || Mid
|-
|-
| f,F+2:1 || i15(~18) || 3.00 || 38 || -4/-29<ref name="duckable"/> || Mid
| f,F+2:1 || i15(~18) || 3.00 || 38 || -4/-29<ref name="duckable"/> || Mid

Revision as of 13:47, 31 January 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 b+1,2 33 +8
d+1+2 30 +5a (-4)
-14 b+3 16 (62) +31a (+25)
-15 df+2 13 (61) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws3,2 37 +17a (+8)
-14 FC.df+2:1 38 +37a (+11)
-15 ws2 20 (64) +31a
Both
-15 uf+3,4 28 (65) +28a (+21)
-23 uf,n,4 25 (76) +34a (+24a)
Back-turned opponent
-15 3,2,B~1+2 53 (104) +37a (+27)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 OG.d+2 16 -1a (-11)
-19 db+2[1] 16 +14a (-3)
-32 f,F+4 16 +2a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.17 19 -1 High
ws4 i11 2.29 18 -6 Mid
d+1+2 i12 2.38 30 -16 Mid
b+1,2 i12 2.60 33 -5/-34[2] High
ws3,2 i13 2.31 37 -9/-32[2] Mid
b+3 i14 2.09 16 (62) -6 High
FC.df+2:1 i14 2.75 38 -4/-29[2] Mid
df+2 i15 2.20 13 (61) -8 Mid
uf+3,4 i15 2.25 28 (65) -13 Mid
ws2 i15 2.36 20 (64) -14 Mid
qcf+2 i13(~15) 2.87 36/54 -17[3] Mid
3,2 i15~16[4] 2.68 31 -3/-25[2] Mid
qcb+4 i15(~17) 3.06 23 +1 High
qcf+1 i16(~18) 2.76 21 (69) -4 High
f,F+3,4 i15(~18) 2.38 27 (64) -16[5] Mid
f,F+2:1 i15(~18) 3.00 38 -4/-29[2] Mid
  1. db+2 doesn't hit grounded if opponent is in FUFA position.
  2. 2.0 2.1 2.2 2.3 2.4 Last hit can be ducked on block.
  3. Deathfist is notoriously difficult to punish due to its pushback.
  4. 3,2 is i16 when used from far away.
  5. Can disrupt punishers with extensions.