Lili punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
mNo edit summary
Line 9: Line 9:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| rowspan="2" | -10
| 1,2|| 19 || +8
|-
|-
| 2,4 || 28 || +24a (+15)
|-
| rowspan="2" | -12
| f+2,3 || 32 || +24a (+7)
|-
| 1+2 || 26 || +38a (-20)
|-
| -13 || b+2,1<ref>can hold Back (b+2,1~f) to end in Backturn.</ref> || 28 || +7
|-
| rowspan="3" | -15
| uf+3 || 13 || +29a (+19)
|-
| 3,1<ref>Wallbounce</ref> || 32 || +10a (+1)
|-
| 3,2<ref> can hold Forward (3,2~f) to transition into Dew Glide stance.</ref> || 20 || +5
|}
<references/>
{| class="punishers"
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4<ref name="p"/> || 18 || +6
|-
|-
|}
{| class="punishers"
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
|-
|}
{| class="punishers"
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-

Revision as of 12:40, 9 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +8
2,4 28 +24a (+15)
-12 f+2,3 32 +24a (+7)
1+2 26 +38a (-20)
-13 b+2,1[1] 28 +7
-15 uf+3 13 +29a (+19)
3,1[2] 32 +10a (+1)
3,2[3] 20 +5
  1. can hold Back (b+2,1~f) to end in Backturn.
  2. Wallbounce
  3. can hold Forward (3,2~f) to transition into Dew Glide stance.
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.