Lili punishers (Tekken 7): Difference between revisions

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{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers}}
{{Navbox punishers}}
<div>
 
{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
| colspan="4"  class="table-cat" | Standing
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|-
|-
| 3,2<ref> can hold Forward (3,2~f) to transition into Dew Glide stance.</ref> || 20 || +5
| 3,2<ref> can hold Forward (3,2~f) to transition into Dew Glide stance.</ref> || 20 || +5
|-
| -16 || df+2 || 16 || +31a (+21)
|}
|}
<references/>
<references/>
<div/>
 
<div>
 
{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -11 || ws4 || 18 || +21a (+14)
|-
| -13 || ws1,2 || 31 || +8
|-
|-
| -14 || FC.df+1 || 25 || +19a (+2)
|-
| -15 || uf+3 || 13 || +29a (+19)
|-
| rowspan="2" | -16
| ws2 || 17 || +39a (+29)
|-
| ws3 || 20 || +28a (+18)
|}
|}
<div/>
 


{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
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{| class="punishers"
{| class="punishers"
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)

Revision as of 12:46, 9 July 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +8
2,4 28 +24a (+15)
-12 f+2,3 32 +24a (+7)
1+2 26 +38a (-20)
-13 b+2,1[1] 28 +7
-15 uf+3 13 +29a (+19)
3,1[2] 32 +10a (+1)
3,2[3] 20 +5
-16 df+2 16 +31a (+21)
  1. can hold Back (b+2,1~f) to end in Backturn.
  2. Wallbounce
  3. can hold Forward (3,2~f) to transition into Dew Glide stance.


Crouching
Enemy Move Damage Frames
-11 ws4 18 +21a (+14)
-13 ws1,2 31 +8
-14 FC.df+1 25 +19a (+2)
-15 uf+3 13 +29a (+19)
-16 ws2 17 +39a (+29)
ws3 20 +28a (+18)


Back-turned opponent
Enemy Move Damage Frames
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent Enemy Move Damage Frames
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.