m (→b) |
m (Add move data headers) |
||
Line 8: | Line 8: | ||
|} | |} | ||
{{MoveDataHeader}} | |||
== n == | == n == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Leo-1 | |id=Leo-1 | ||
Line 166: | Line 167: | ||
== f == | == f == | ||
{{MoveDataHeader}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Leo-b+1 | |id=Leo-b+1 | ||
Line 215: | Line 225: | ||
== u == | == u == | ||
{{MoveDataHeader}} | |||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
== KNK ''(Jin Ji Du Li)'' == | == KNK ''(Jin Ji Du Li)'' == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Leo-KNK.1 | |id=Leo-KNK.1 | ||
Line 416: | Line 435: | ||
== BOK ''(Fo Bu)'' == | == BOK ''(Fo Bu)'' == | ||
{{MoveDataHeader}} | |||
== CD ''(Jin Bu)'' == | == CD ''(Jin Bu)'' == | ||
{{MoveDataHeader}} | |||
== BT == | == BT == | ||
{{MoveDataHeader}} | |||
== Others == | == Others == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Leo-R.df+1+2 | |id=Leo-R.df+1+2 | ||
Line 445: | Line 471: | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
== 10 Strings == | == 10 Strings == | ||
== External Links == |
Revision as of 00:21, 31 January 2024
Leo |
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Movelist & frame data (Tekken 8) |
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Heat
Allows the use of moves during Lightning Glare
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InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
KNK (Jin Ji Du Li)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
BOK (Fo Bu)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
CD (Jin Bu)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
BT
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.