Devil Jin movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 152: Line 152:
|block=+0
|block=+0
|hit=+12c
|hit=+12c
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-1,2,4
|parent=Devil Jin-1,2
|input=,4
|name=
|target=,m
|damage=,10
|startup=
|block=-10
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st hit
}}
{{Move
|id=Devil Jin-2
|parent=
|input=2
|name=
|target=h
|damage=9
|startup=12
|block=+0
|hit=+9
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-2,2
|parent=Devil Jin-2
|input=,2
|name=Demon Backhand Spin
|target=h
|damage=20
|startup=
|block=-13
|hit=-2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st hit
}}
{{Move
|id=Devil Jin-3
|parent=
|input=3
|name=
|target=m
|damage=16
|startup=17
|block=-12
|hit=-6
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-3,1
|parent=Devil Jin-3
|input=,1
|name=
|target=h
|damage=11
|startup=
|block=+2
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st hit
}}
{{Move
|id=Devil Jin-3,1,2
|parent=Devil Jin-3,1
|input=,2
|name=Hell Cyclone
|target=m
|damage=20
|startup=
|block=-11
|hit=+72(+56)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-3,1,4
|parent=Devil Jin-3,1
|input=,4
|name=Hell Spiral
|target=m
|damage=20
|startup=
|block=-9
|hit=+15(+6)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-3,1,f,F
|parent=Devil Jin-3,1
|input=,f,F
|name=Demon March
|target=
|damage=
|startup=
|block=-2
|hit=+4
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Devil Jin-4
|parent=
|input=4
|name=Last Rites
|target=h
|damage=24
|startup=17
|block=-5
|hit=+10
|ch=
|ch=
|crush=
|crush=

Revision as of 12:00, 4 February 2024

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Flash Punch Combo (2)

1,1

h,​h
5,​6
-1
+8
44
Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
KND
KND
Combo from 1st hit
One Two Strike

1,2

h,​h
5,​8
-3
+8
Combo from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
Combo from 1st hit

1,​2,3

h,​h,​m
5,​8,​6
+4
+24a
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0
+12c


1,​2,4

h,​h,​m
5,​8,​10
-10
+4
Combo from 1st hit


2

h
9
+0
+9
12
Demon Backhand Spin

2,2

hh
920
-13
-2
Combo from 1st hit

3

m
16
-12
-6
17

3,1

mh
1611
+2
+8
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​hm
16,​1120
-11
+72(+56)
Hell Spiral

3,​1,4

m,​hm
16,​1120
-9
+15(+6)
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
Last Rites

4

h
24
-5
+10
17

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WGS (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

CRO (Mourning Crow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FLY (Fly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links