Devil Jin movelist: Difference between revisions

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{{Move
|id=Devil Jin-f, *, d, d/f+2
|id=Devil Jin-f, *, d, d/f+2
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{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-f, *, d, d/f:2
|id=Devil Jin-f, *, d, d/f:2
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{{Move
{{Move
|id=Devil Jin-f, *, d, d/f+3
|id=Devil Jin-f, *, d, d/f+3
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{{MoveDataHeader}}
{{Move
{{Move
|id=Devil Jin-f, *, d, D/F+3
|id=Devil Jin-f, *, d, D/F+3
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|tracksRight=
|tracksRight=
|notes=Leaves opponent Face Down, Head Towards, Forces Crouch on block
|notes=Leaves opponent Face Down, Head Towards, Forces Crouch on block
}}
{{Move
|id=Devil Jin-f, *, d, D/F+4
|parent=
|input=f, *, d, D/F+4
|name=Spinning Demon Scythe
|target=l
|damage=10
|startup=i20
|block=-23
|hit=-5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Forces Crouch on hit & block
}}
{{Move
|id=Devil Jin-f, *, d, d/f+1+2
|parent=
|input=f, *, d, d/f+3
|name=Spiral of Madness
|target=m
|damage=25
|startup=i26~27
|block=-8
|hit=KND
|ch=KND
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Chip Damage, Wall Break, Leaves opponent Face Up, Head Towards on CH
}}
}}



Revision as of 20:10, 4 February 2024

Heat

Annihilation Beam can be used (4~3,1+2, b,f+2,1,4,1+2 etc.)
Allows the use of EWGF without just input (consumes heat, but doesn't with just input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Flash Punch Combo (2)

1,1

h,​h
5,​6
-1
+8
44
Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​14
-17
KND
KND
Combo from 1st hit
One Two Strike

1,2

h,​h
5,​8
-3
+8
Combo from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
Combo from 1st hit

1,​2,3

h,​h,​m
5,​8,​6
+4
+24a
Shoot the Works

1,​2,​3,4

h,​h,​m,​m
5,​8,​25,​30
+0
+12c


1,​2,4

h,​h,​m
5,​8,​10
-10
+4
Combo from 1st hit


2

h
9
+0
+9
i10
Demon Backhand Spin

2,2

hh
920
-13
-2
Combo from 1st hit

3

m
16
-12
-6
i17~19

3,1

mh
1611
+2
+8
Combo from 1st hit
Hell Cyclone

3,​1,2

m,​hm
16,​1120
-11
+72(+56)
Hell Spiral

3,​1,4

m,​hm
16,​1120
-9
+15(+6)
Demon March

3,​1,f,F

m,​h
16,​11
-2
+4
Last Rites

4

h
24
-5
+10
i17~18

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
14
-8
+3
i17~18

f+4

m
10
-12
-1
i15~16

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d/f+1

m
11
-6
+5
i13

d/f+2

m
17
-9
+6
i15
Hold F to enter CRO

d/f+3

m
12
-9
+2
i16~17

d/f+4

m
10
-9
+2
i13~14

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
25
-4
+20
i18~19
Power Crush

d+3

l
12
-9
-12
i18~19
Forces Crouch on Block

d+3+4

m
5,​ 20
-15
LNC
i15~16

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d/b+2

l
15
-13
+3
i21~22

d/b+1+2

m
15
-9
+4
i23~25
Hold F during startup to feint into CRO

d/b+1+2 (Hold)

m
42
+10
KND
i61~63 (Full Charge)
Chip Damage, Guard Break on block, hold F during startup to feint into CRO

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
10
-6
+5
i12

b+2

h
11
-13
-2
i14~16

b+3

m
24
-18
+17
i29~32
Heat Engager

b+4

m
20
-8
+6
KND
i17~18
Crumple Stun on CH

b+1+2

m
21
-1
+7
i20~21
Chip Damage, Forces Crouch on hit & block

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-6
+5
i13~14

ws2

m
20
-12
LNC
LNC
i15~16
Chip Damage, Tornado Screw

ws3

m
15
-11
+9
i14
Hold F on hit to enter CRO

ws4

m
10
-3
+8
i11~12

SS (Side Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss2

m
25
-22
LNC
LNC
i17~18
High Launcher, hold U on hit for 69 damage followup

WGS (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunder God Fist

f, *, d, d/f+1

m
30
-16
LNC
LNC
i22~24
Hold U/F on hit for Heaven's Door 40 damage followup
Wind God Fist

f, *, d, d/f+2

h
20
-10
LNC
LNC
i15
Consumes meter & acts as EWGF during Heat
Electric Wind God Fist

f, *, d, d/f:2

h
23
+5
LNC
LNC
i14
Chip Damage, Just Frame input
Demon's Hoof

f, *, d, d/f+3

m
25
-8
KND
i26~28
Chip Damage
Demon's Tail

f, *, d, D/F+3

l
24
-23
KND
i33~34
Leaves opponent Face Down, Head Towards, Forces Crouch on block
Spinning Demon Scythe

f, *, d, D/F+4

l
10
-23
-5
i20
Forces Crouch on hit & block
Spiral of Madness

f, *, d, d/f+3

m
25
-8
KND
KND
i26~27
Chip Damage, Wall Break, Leaves opponent Face Up, Head Towards on CH

CRO (Mourning Crow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FLY (Fly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links