m (Added throws) |
m (→b) |
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Line 1,592: | Line 1,592: | ||
* +18d on crouching opponent | * +18d on crouching opponent | ||
}} }} | }} }} | ||
{{Move | |||
|id=Lee-b+1+3 | |||
|parent= | |||
|input=b+1+3 | |||
|name=Mist Illusion | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit=+14BT | |||
|ch= | |||
|crush=ps | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* High and Mid parry | |||
* Puts you behind opponent | |||
* Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 | |||
}} }} | |||
{{MoveQuery|Lee-b+3+4}} | {{MoveQuery|Lee-b+3+4}} | ||
Revision as of 18:44, 24 February 2024
Lee |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Lee movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Machinegun Kicks Cardinal
4,4:4
h,h,h
14,5,12
-9
+15a (+6)
,i20~21
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
Silver Slash
HMS.u+3
m
26
-9
+23d (+13)
i20~22
js
- Transition to -9, +23d (+13) FC with D
- 7 chip damage
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
The Marvelous Rose
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Combo
1,2
h,h
5,9
-3
+7
,i12
- Transition to -2 +8 MS with F
- Jail from 1st attack with max delay
- Move can be delayed 4f
1,2,2
h,h,m
5,9,14
-13
-2
,i20~21
- Move can be delayed
- Combo from 2nd CH without delay
Left Right Combo > Revolution Zwei
1,2,2,3
h,h,m,h
5,9,14,23
-3
+17a (+8)
,i21
- Combo from 3rd hit CH
- Transition to -9, +11a (+2) HMS with 4
- Move can be delayed
Left Right Mid Kick
1,2,4
h,h,m
5,9,10
- Jail from 1st attack
- Transition to -14 -2 HMS with 3
Left Right Mid Kick
1,2:4
h,h,m
5,9,12
- 4 frame window for timed input
- Jail from 1st attack
- Transition to -14 +3 HMS with 3
1,3:3:3
h,h,m,h
5,5,4,14
-17
+14
,i21
- Combo from 1st hit
- Timestop on hit
- 5 chip damage
Right Cross > Revolution Zwei
2,2,3
h,m,h
10,14,23
-3
+17a (+8)
i21
- Transition to -9, +11a (+2) HMS with 4
- Combos from 1st hit CH
Mist Trap
3~3:4
h,t
18,20
!
+0d
i34
- Unbreakable
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
Machinegun Kick
4,4,4
h,h,h
14,5,5
-13
-2
,i10
- Jail from 1st attack
- Combo from 1st CH +25a (+18)
Machinegun Kicks Cardinal
4,4:4
h,h,h
14,5,12
-9
+15a (+6)
,i20~21
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Acid Storm
f+3,3,3,3,3,4
m,m,m,m,h,h
6,3,3,3,3,25
-9
+69a (+53)
i23
js
- If only last hit connects +28a (+13)
- Combos from 1st hit
- 4 can be input after the 2nd hit on-wards
Acid Storm Cardinal
f+3,3,3,3,3:4
m,m,m,m,h,h
6,3,3,3,3,26
-9
+69a (+53)
i23
js
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
- Combos from 1st hit
Deadly Revolution Cardinal
f+4:1
h,h
13,25
+5
+20a (+3)
i24
- 10 chip damage
- Combos on 1st hit CH
Deadly Arc
f+4,3
h,m
13,18
-8
+6c
+63a
i21
- Transition to -4, +7c, +64a HMS with 4
- Combos on 1st hit CH
- Delayable
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shin > Head Kick
d+4,n,4
l,h
7,16
-9
+2
+27a (+17)
i23
- Links to attacks from 4 (4,4:4, 4,3,4, etc.)
- Combos from 1st hit CH
Laser Edge Kick Combo
D+4,4,4,4
l,l,l,m
7,8,5,21
-20
+11a (+2)
i24
- Transition to -11, +20a (+11) HMS with 3
- Combos from 3rd hit CH
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,1
h,m
9,6
-5
+6
i20
- Transition to -1, +10g HMS with 3+4
- Cancel and transition to -5, +1 MS with F
Triple Fang Cardinal
b+1,1:2
h,m,h
9,6,23
-6
+39d (-19)
i20
- Combos from 1st hit
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
Double Fang Cardinal
b+1:1+2
h,h
9,25
-6
+39d (-19)
i21
- Combos from 1st hit
- 10 chip damage
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
Stinging Rush
b+3,3
l,h
9,12
-12
-1
i19
- Transition to -7, +4 MS with F
- Combos from 1st hit
Silver Heel
b+4
m
20
-3
+7c
+64a
i20
- Transition to -2, +8c, +65a HMS with 3
- +18d on crouching opponent
Mist Illusion
b+1+3
+14BT
ps
- High and Mid parry
- Puts you behind opponent
- Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silver Bullet
uf+3+4
m
30
+5
+28d (+20)
i22
js
- Transition to +8, +31d (+23) HMS with 3+4
- 9 chip damage
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jostle Wolf
f,F+2
h
26
+2
+18gc
+69a (+53)
i18
- Transition to +5, +21gc, +72a (+56) MS with F
- 6 chip damage
Jostle Wolf Cardinal
f:F+2
h
26
+2
+18gc
+69a (+53)
i18
- Transition to +5, +21gc, +72a (+56) MS with F
- 11 chip damage
Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time
Waxing Crescent
f,f,F+3,4
m,m
1426
+3
+19d
i20
js
- Transition to +6, +29d (-6) HMS with 3
- Combos from 1st hit
- 7 chip damage
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Catapult Kick
FC.UF+4
m
25
-17
+28a (+18)
i18~28
js
FC
- Transition to -, +28a (+18) HMS with 3
- Alternate input FC.UB+4, FC.U+4
Catapult Drop
FC.UF+3+4
m
30
-4
+18a (+8)
i46~49
js
FUFT
- Can hit cross-up
- Alternate input FC.UB+3+4, FC.U+3+4
Friction Spear
FC.df,d,DF+3
l
20
-15*
+3
+5d
i18~24
cs js
FC
- * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
Friction Spear Cardinal
FC.df,d,DF#3
l
25
-15*
+3
+5d
i18~24
cs js
FC
- * Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Infinite Kick Chain: Low
ws3,3,D+3,3 ...
m,m,l,h
16,11,8,10
-16
-5
i24
- D+3,3 can be repeated infinitely
- Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
- Combos from 3rd hit
Infinite Kick Chain: Middle
ws3,3,DF+3,3 ...
m,m,m,h
16,11,10,10
-16
-8
i26
- DF+3,3 can be repeated infinately
- Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
- Combos from 3rd hit
HMS (Hitman)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Freaker Jab
HMS.1
h
7
+2
+9
i12
HMS
- Cancel and transition MS with F
- Cancel into Scatter Kick (HMS.3) with input HMS.1~3
HMS.1,1
h,h
7,7
-2
+8
i14
HMS
- Cancel and transition to +1, +8 MS with F
- Combos from 1st hit
Excellent Combo
HMS.1,4
h,m
7,17
-8
+4
+57a
i15
- Transition to -8, +4, +58a HMS with 3
Scatter Kick
HMS.3
h,t
21,20
-3
+0d
i18
pc
- Shifts to throw on hit from the front
- 6 chip damage
Silver Slash
HMS.u+3
m
26
-9
+23d (+13)
i20~22
js9~
- Transition to -9, +23d (+13) FC with D
- 7 chip damage
MS (Mist Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Friction Spear
MS.3+4
l
17
-15*
+3
+5d
i25~31
cs js
FC
- * Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range.
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 |