Eddy movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Fixed startup dashes.)
Line 432: Line 432:
|target=,l
|target=,l
|damage=,17
|damage=,17
|startup=,i23-24
|startup=,i23~24
|block=-14c
|block=-14c
|hit=+2
|hit=+2
Line 451: Line 451:
|target=h
|target=h
|damage=16
|damage=16
|startup=i18-20
|startup=i18~20
|block=-5
|block=-5
|hit=+7
|hit=+7
Line 470: Line 470:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i29-31
|startup=,i29~31
|block=-11
|block=-11
|hit=+15a(+6)
|hit=+15a(+6)
Line 493: Line 493:
|target=m
|target=m
|damage=13
|damage=13
|startup=i23-25
|startup=i23~25
|block=-8
|block=-8
|hit=+8c
|hit=+8c
Line 512: Line 512:
|target=,m
|target=,m
|damage=8
|damage=8
|startup=,i23-24
|startup=,i23~24
|block=-13
|block=-13
|hit=-1c
|hit=-1c
Line 531: Line 531:
|target=,m,m
|target=,m,m
|damage=,7,20
|damage=,7,20
|startup=,i24-26
|startup=,i24~26
|block=-12
|block=-12
|hit=+8
|hit=+8
Line 550: Line 550:
|target=,L
|target=,L
|damage=,14
|damage=,14
|startup=,i22-24
|startup=,i22~24
|block=-24c
|block=-24c
|hit=+12
|hit=+12
Line 570: Line 570:
|target=m
|target=m
|damage=25
|damage=25
|startup=i19-21
|startup=i19~21
|block=-9
|block=-9
|hit=+18a(+8)/HE
|hit=+18a(+8)/HE
Line 598: Line 598:
|target=m
|target=m
|damage=10
|damage=10
|startup=i13-14
|startup=i13~14
|block=-3
|block=-3
|hit=+6
|hit=+6
Line 617: Line 617:
|target=,h
|target=,h
|damage=,21
|damage=,21
|startup=,i26-27
|startup=,i26~27
|block=-7
|block=-7
|hit=+22a(+5)
|hit=+22a(+5)
Line 639: Line 639:
|target=m
|target=m
|damage=19
|damage=19
|startup=i14-15
|startup=i14~15
|block=-5
|block=-5
|hit=+6
|hit=+6
Line 658: Line 658:
|target=m
|target=m
|damage=17
|damage=17
|startup=i15-18
|startup=i15~18
|block=-18
|block=-18
|hit=+31a(+21)
|hit=+31a(+21)
Line 696: Line 696:
|target=m,m
|target=m,m
|damage=10,11
|damage=10,11
|startup=i18-19
|startup=i18~19
|block=-3
|block=-3
|hit=+1
|hit=+1
Line 719: Line 719:
|target=m
|target=m
|damage=10
|damage=10
|startup=i17-18
|startup=i17~18
|block=-9
|block=-9
|hit=+0
|hit=+0
Line 738: Line 738:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i24-25
|startup=,i24~25
|block=-4c
|block=-4c
|hit=+5c
|hit=+5c
Line 757: Line 757:
|target=L
|target=L
|damage=17
|damage=17
|startup=i21-22
|startup=i21~22
|block=-14c
|block=-14c
|hit=+1
|hit=+1
Line 776: Line 776:
|target=L
|target=L
|damage=10
|damage=10
|startup=i15-16
|startup=i15~16
|block=-16c
|block=-16c
|hit=-5
|hit=-5
Line 794: Line 794:
|name=Aú de Bico
|name=Aú de Bico
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=i21-22
|startup=i21~22
|block=-13c
|block=-13c
|hit=[[Eddy combos#Mini-combos|+12c]]
|hit=[[Eddy combos#Mini-combos|+12c]]
Line 819: Line 819:
|target=L
|target=L
|damage=10
|damage=10
|startup=i18-19
|startup=i18~19
|block=-18c
|block=-18c
|hit=-7
|hit=-7
Line 838: Line 838:
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=,i27-28
|startup=,i27~28
|block=-18
|block=-18
|hit=+64(+49)
|hit=+64(+49)
Line 857: Line 857:
|target=L
|target=L
|damage=21
|damage=21
|startup=i28-29
|startup=i28~29
|block=-14c
|block=-14c
|hit=+5c
|hit=+5c
Line 876: Line 876:
|target=m
|target=m
|damage=14
|damage=14
|startup=i17-18
|startup=i17~18
|block=-8
|block=-8
|hit=+2
|hit=+2
Line 895: Line 895:
|target=,h
|target=,h
|damage=,27
|damage=,27
|startup=,i33-34
|startup=,i33~34
|block=-9
|block=-9
|hit=+19a(-7)
|hit=+19a(-7)
Line 938: Line 938:
|target=m,m
|target=m,m
|damage=12,12
|damage=12,12
|startup=i20-22
|startup=i20~22
|block=-6
|block=-6
|hit=+1
|hit=+1
Line 957: Line 957:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i21-22
|startup=,i21~22
|block=-8
|block=-8
|hit=+5
|hit=+5
Line 976: Line 976:
|target=,m
|target=,m
|damage=,26
|damage=,26
|startup=,i22-23
|startup=,i22~23
|block=-14
|block=-14
|hit=+15a(+6)
|hit=+15a(+6)
Line 999: Line 999:
|target=m
|target=m
|damage=15
|damage=15
|startup=i14-15
|startup=i14~15
|block=-7
|block=-7
|hit=+8
|hit=+8
Line 1,018: Line 1,018:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i25-27
|startup=,i25~27
|block=-8
|block=-8
|hit=+8c
|hit=+8c
Line 1,037: Line 1,037:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=i23-24
|startup=i23~24
|block=-13
|block=-13
|hit=-1c
|hit=-1c
Line 1,056: Line 1,056:
|target=,m,m
|target=,m,m
|damage=,7,20
|damage=,7,20
|startup=,i24-26
|startup=,i24~26
|block=-12
|block=-12
|hit=+8a
|hit=+8a
Line 1,075: Line 1,075:
|target=,L
|target=,L
|damage=,7,7
|damage=,7,7
|startup=,i22-24
|startup=,i22~24
|block=-24c
|block=-24c
|hit=+12
|hit=+12
Line 1,094: Line 1,094:
|target=m
|target=m
|damage=12
|damage=12
|startup=i15-16
|startup=i15~16
|block=-8
|block=-8
|hit=+3
|hit=+3
Line 1,113: Line 1,113:
|target=,m
|target=,m
|damage=,13
|damage=,13
|startup=,i22-23
|startup=,i22~23
|block=-11
|block=-11
|hit=+4
|hit=+4
Line 1,132: Line 1,132:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i33-35
|startup=,i33~35
|block=-14
|block=-14
|hit=+13a(-4)
|hit=+13a(-4)
Line 1,151: Line 1,151:
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=,i25-26
|startup=,i25~26
|block=-7
|block=-7
|hit=+14a(+5)
|hit=+14a(+5)
Line 1,170: Line 1,170:
|target=m
|target=m
|damage=10
|damage=10
|startup=i13-14
|startup=i13~14
|block=-9
|block=-9
|hit=+8
|hit=+8
Line 1,189: Line 1,189:
|target=,m
|target=,m
|damage=,21
|damage=,21
|startup=,i26-28
|startup=,i26~28
|block=-14
|block=-14
|hit=+33a(+23)
|hit=+33a(+23)
Line 1,208: Line 1,208:
|target=h
|target=h
|damage=14
|damage=14
|startup=i21-22
|startup=i21~22
|block=+0
|block=+0
|hit=+8
|hit=+8
Line 1,227: Line 1,227:
|target=,m,m
|target=,m,m
|damage=,6,6
|damage=,6,6
|startup=,i29-31
|startup=,i29~31
|block=-9
|block=-9
|hit=+8c
|hit=+8c
Line 1,249: Line 1,249:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i28-30
|startup=,i28~30
|block=+4c
|block=+4c
|hit=+14a
|hit=+14a
Line 1,287: Line 1,287:
|target=h
|target=h
|damage=28
|damage=28
|startup=i20-21
|startup=i20~21
|block=-7
|block=-7
|hit=+21a(+11)
|hit=+21a(+11)
Line 1,316: Line 1,316:
|target=m
|target=m
|damage=25
|damage=25
|startup=i31-33
|startup=i31~33
|block=+4c
|block=+4c
|hit=+13a
|hit=+13a
Line 1,335: Line 1,335:
|target=m
|target=m
|damage=12
|damage=12
|startup=i19-21
|startup=i19~21
|block=-17
|block=-17
|hit=-6
|hit=-6
Line 1,354: Line 1,354:
|target=m
|target=m
|damage=30
|damage=30
|startup=i38-42
|startup=i38~42
|block=+0
|block=+0
|hit=+5a(-5)
|hit=+5a(-5)
Line 1,395: Line 1,395:
|target=L
|target=L
|damage=20
|damage=20
|startup=i32-33
|startup=i32~33
|block=-14c
|block=-14c
|hit=[[Eddy combos#Mini-combos|+18]]
|hit=[[Eddy combos#Mini-combos|+18]]
Line 1,417: Line 1,417:
|target=h
|target=h
|damage=27
|damage=27
|startup=i18-20
|startup=i18~20
|block=+8
|block=+8
|hit=+42d(-16)
|hit=+42d(-16)
Line 1,437: Line 1,437:
|target=h
|target=h
|damage=20
|damage=20
|startup=i16-17
|startup=i16~17
|block=+0
|block=+0
|hit=[[Eddy combos#Mini-combos|+18d]]
|hit=[[Eddy combos#Mini-combos|+18d]]
Line 1,459: Line 1,459:
|target=m
|target=m
|damage=21
|damage=21
|startup=i22-23
|startup=i22~23
|block=-13
|block=-13
|hit=+32a(+24)
|hit=+32a(+24)
Line 1,478: Line 1,478:
|target=m
|target=m
|damage=15
|damage=15
|startup=i26-28
|startup=i26~28
|block=-10c
|block=-10c
|hit=-8c
|hit=-8c
Line 1,497: Line 1,497:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i21-24
|startup=,i21~24
|block=-18
|block=-18
|hit=+31a(+21)
|hit=+31a(+21)
Line 1,516: Line 1,516:
|target=,L
|target=,L
|damage=,10
|damage=,10
|startup=i24-25
|startup=i24~25
|block=-14c
|block=-14c
|hit=+7
|hit=+7
Line 1,535: Line 1,535:
|target=m
|target=m
|damage=20
|damage=20
|startup=i22-24
|startup=i22~24
|block=-9
|block=-9
|hit=+12
|hit=+12
Line 1,560: Line 1,560:
|target=m,h
|target=m,h
|damage=10,20
|damage=10,20
|startup=i17-18
|startup=i17~18
|block=-13
|block=-13
|hit=[[Eddy combos#Mini-combos|+17a]]
|hit=[[Eddy combos#Mini-combos|+17a]]
Line 1,579: Line 1,579:
|target=m
|target=m
|damage=20
|damage=20
|startup=i23-25
|startup=i23~25
|block=-13
|block=-13
|hit=+32a(+22)
|hit=+32a(+22)
Line 1,602: Line 1,602:
|target=L
|target=L
|damage=20
|damage=20
|startup=i21-22
|startup=i21~22
|block=-13c
|block=-13c
|hit=+6c
|hit=+6c
Line 1,621: Line 1,621:
|target=m
|target=m
|damage=25
|damage=25
|startup=i19-20
|startup=i19~20
|block=-12
|block=-12
|hit=+37a(+27)
|hit=+37a(+27)
Line 1,643: Line 1,643:
|target=m,m
|target=m,m
|damage=10,20
|damage=10,20
|startup=i23-24
|startup=i23~24
|block=+3c
|block=+3c
|hit=+17a
|hit=+17a
Line 1,665: Line 1,665:
|target=m!
|target=m!
|damage=25,30
|damage=25,30
|startup=i77-79
|startup=i77~79
|block=
|block=
|hit=-37a(-46)
|hit=-37a(-46)
Line 1,688: Line 1,688:
|target=m
|target=m
|damage=30
|damage=30
|startup=i25-27
|startup=i25~27
|block=+8
|block=+8
|hit=+14a
|hit=+14a
Line 1,712: Line 1,712:
|name=Gafanhoto
|name=Gafanhoto
|target=m
|target=m
|damage=
|damage=20
|startup=i22-23
|startup=i22~23
|block=+6
|block=+6
|hit=+9c
|hit=+9c
Line 1,735: Line 1,735:
|target=L
|target=L
|damage=25
|damage=25
|startup=i24-25
|startup=i24~25
|block=-21c
|block=-21c
|hit=+9
|hit=+9
Line 1,758: Line 1,758:
|target=h
|target=h
|damage=6
|damage=6
|startup=i13-14
|startup=i13~14
|block=-6
|block=-6
|hit=+5
|hit=+5
Line 1,777: Line 1,777:
|target=,m
|target=,m
|damage=,14
|damage=,14
|startup=,i19-21
|startup=,i19~21
|block=-14
|block=-14
|hit=[[Eddy combos#Staples|+38a(+20)]]
|hit=[[Eddy combos#Staples|+38a(+20)]]
Line 1,799: Line 1,799:
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=,i23-25
|startup=,i23~25
|block=-7
|block=-7
|hit=+8
|hit=+8
Line 1,821: Line 1,821:
|target=m
|target=m
|damage=20
|damage=20
|startup=i15-16
|startup=i15~16
|block=-18
|block=-18
|hit=[[Eddy combos#Staples|+51]]
|hit=[[Eddy combos#Staples|+51]]
Line 1,841: Line 1,841:
|target=m
|target=m
|damage=20
|damage=20
|startup=i19-21
|startup=i19~21
|block=-13
|block=-13
|hit=[[Eddy combos#Staples|+72a(+56)]]
|hit=[[Eddy combos#Staples|+72a(+56)]]
Line 1,860: Line 1,860:
|target=m
|target=m
|damage=13
|damage=13
|startup=i11-13
|startup=i11~13
|block=-4
|block=-4
|hit=+7
|hit=+7
Line 1,879: Line 1,879:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=,i26-27
|startup=,i26~27
|block=-4
|block=-4
|hit=+8
|hit=+8
Line 1,898: Line 1,898:
|target=,m,m
|target=,m,m
|damage=,6,6
|damage=,6,6
|startup=,i29-31
|startup=,i29~31
|block=-9
|block=-9
|hit=+8c
|hit=+8c
Line 1,917: Line 1,917:
|target=,m
|target=,m
|damage=,10
|damage=,10
|startup=,i28-30
|startup=,i28~30
|block=+4c
|block=+4c
|hit=+14a
|hit=+14a
Line 1,939: Line 1,939:
|target=m
|target=m
|damage=20
|damage=20
|startup=i25-27
|startup=i25~27
|block=-9c
|block=-9c
|hit=+14d
|hit=+14d
Line 1,962: Line 1,962:
|target=m
|target=m
|damage=17
|damage=17
|startup=i25-26
|startup=i25~26
|block=+0
|block=+0
|hit=+8
|hit=+8
Line 1,983: Line 1,983:
|target=L,L
|target=L,L
|damage=7,10
|damage=7,10
|startup=i21-22
|startup=i21~22
|block=-13c
|block=-13c
|hit=+3c
|hit=+3c
Line 2,002: Line 2,002:
|target=h,h
|target=h,h
|damage=6,10
|damage=6,10
|startup=i14-15
|startup=i14~15
|block=-7
|block=-7
|hit=+31a(+24)
|hit=+31a(+24)

Revision as of 10:34, 3 April 2024

Heat

Can use Guerreiro Explosivo (H.3+4)
Can use Rabo de Arraia Liberado (H.qcf+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+2
i16
Heat Burst
Caveirinha Zangada

H.2+3

Heat Smash
Guerreiro Explosivo

H.3+4

m
Rabo de Arraia Liberado

H.qcf+4

h
Lufada

4,4

m,​m
10,​20
-7
+12g
,i30~31
  • ,js22~33
  • fs34~36
t75 r30 FC
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st CH with 4f delay
  • Input can be delayed 7f
Xangô

f+3+4

m
25
-9
+18a (+8)
i19~21
  • fs9~18
  • js19~32
  • fs33~35
t56 r35
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • 5 chip damage on block
Lunging Brush Fire

b+3+4

h
28
-7
+21a(+11)
i20~21
pc7
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded
Chibata Ardente

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Vingativa Zanga
RLX.1+3

d+1+3

th(m)
30
-5
i12~13
Heat Engager
  • Throw break: none

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t27 r17
One Two Galopantes

1,2

h,​h
5,​12
-3
+8
,i10
t32 r22
  • Jail from 1st attack with 4f delay
  • Can transition to r26 HSP with input F at -8 on block & +3 on hit

1,​2,4

h,​h
5,​12
js7~37 fs38~40
r45 FC
One Two Galopantes > Chute Baixo

1,​2,4~3

h,​h,​L
5,​12,​20
-14c
+18a
,i32~33
cs32~65
t65 r29
One Two Galopantes > Chute Alto

1,​2,4~4

h,​h,​h
5,​12,​27
+8~+10
+42d (-16)
,i18~20
js7~32
t50 r30 FUFT
Balcony Break
  • Tech roll to r45 FC on frames 30-31
  • Wall crush on block, +20g minimum
  • Unparryable by traditional parries, Nina, Asuka, etc
Céu Gafanhoto

1,3

h,​m
5,​16
-14
+7c
,i23~24
t56 r32 RLX
Spike
  • Combo from 1st hit with 2f delay

2

h
10
-9
+2
i12
t40 r28

2,1

h,​h
10,​13
-9
+2
,i17~18
t45 r27
Jail from 1st attack
Combo Furacão

2,​1,4

h,​h,​m
10,​13,​21
-12~-10
+17a (+8)
+56a
,i20~22
t53 r31
Balcony Break
  • Combo from 2nd Ch with 10f delay
  • Input can be delayed 14f
Batida de Compasso

2,3

h,​m
10,​20
-8
+8s
,i20~21
t47 r26 HSP
Combo from 1st hit

3

m
12
-9
+2
i14~15
t42 r27
Sincelo

3,3

m,​m
12,​22
-3
+8s
,i23~24
t50 r26 HSP
Combo from 1st CH

4

m
10
-9
+7
i13~14
t41 r27
Lufada

4,4

m,​m
10,​20
-7
+12g
,i30~31
js22~33 fs34~36
t61 r30 FC
Heat Engager
Heat Dash +5g~+6g +62a (+42)
Balcony Break
Faisão

1+2

m
17
+0c
+5c
i20
t50 r30
Spike
Elbow

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
15
-9
+6
i18
Ventania

f+2,4

m,​l
15,​17
-14c
+2
+71a(+55)
,i23~24

f+3

h
16
-5
+7
i18~20
Homing
Combo do Funâmbolo

f+3,4

h,​m
16,​25
-11
+15a(+6)
+32a
,i29~31
Balcony Break
  • Combos from 1st hit
  • Can cancel into HSP with input f+3,4,F -17 on block -5 on hit

f+4

m
13
-8
+8c
i23~25
Shift to HSP

f+4,3

m,​m
138
-13
-1c
,i23~24
Combos from 1st hit
Aú do Sol

f+4,​3,3+4

m,​m,​m,​m
13,​8,​7,​20
-12
+8
,i24~26
Aú da Lua

f+4,3+4

m,​L
13,​14
-24c
+12
,i22~24
Shift to RLX
Bananeira
ws1+2

f+1+2

Sometimes written Handstand Position
Xangô

f+3+4

m
25
-9
+18a(+8)/HE
i19~21
Heat Engager
Balcony Break
  • Heat Dash +36a(+26) on hit
  • 5 chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+6
i13~14
Gêiser

df+1,3

m,​h
10,​21
-7
+22a(+5)
,i26~27
Tornado
Balcony Break
Elbow Uppercut

df+2

m
19
-5
+6
i14~15
Mirage

df+3

m
17
-18
+31a(+21)
i15~18
Tornado
Kneecap Crusher

df+4

L
14
-13c
+0
i18
Aú Reversão

df+3+4

m,​m
10,​11
-3
+1
i18~19
Spike

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
10
-9
+0
i17~18
Palmares Giro

d+2,3

m,​m
10,​20
-4c
+5c
,i24~25
Shift to RLX
Sismo

d+3

L
17
-14c
+1
+25d
i21~22
cs

d+4

L
10
-16c
-5
i15~16
Shift to FC
Aú de Bico

d+4,3

L,​m
10,​20
-13c
i21~22
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB
Sometimes written Relax

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

L
10
-18c
-7
i18~19
Twister Mirage

db+2,3

L,​m
10,​23
-18
+64(+49)
,i27~28
Tornado
Rasteira Forte

db+3

L
21
-14c
+5c
+21a
i28~29

db+4

m
14
-8
+2
i17~18
Rabo de Arraia

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Double Arm Stinger

db+1+2

m
20
-8
i30

db+3+4

m,​m
12,​12
-6
+1
i20~22
Shift to FC -6 on block & +1 on hit

db+3+4,4

m,​m,​m
12,​12,​10
-8
+5
,i21~22
Meia-Lua de Compasso

db+3+4,​4,3

m,​m,​m,​m
12,​12,​10,​26
-14
+15a(+6)
,i22~23
Combos from 2nd CH

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
15
-7
+8
i14~15
Shift to FC

b+1,4

m,​m
15,​10
-8
+8c
,i25~27
Shift to HSP

b+1,​4,3

m,​m,​m
15,​10,​8
-13
-1c
i23~24
Gato > Aú do Sol

b+1,​4,​3,3+4

m,​m,​m,​m,​m
15,​10,​8,​7,​20
-12
+8a
,i24~26
Gato > Aú da Lua

b+1,​4,3+4

m,​m,​L
15,​10,​7,​7
-24c
+12
,i22~24
Shift to RLX

b+2

m
12
-8
+3
i15~16

b+2,3

m,​m
12,​13
-11
+4
,i22~23
Combos from 1st hit
Godeme > Combo Martelo

b+2,​3,3

m,​m,​m
12,​13,​25
-14
+13a(-4)
,i33~35
Balcony Break
Godeme > Calcanheira

b+2,4

m,​h
12,​23
-7
+14a(+5)
,i25~26

b+3

m
10
-9
+8
i13~14
Knee Thruster > Relâmpago

b+3,3

m,​m
10,​21
-14
+33a(+23)
,i26~28
Shift to RLX

b+4

h
14
+0
+8
i21~22

b+4,4

h,​m,​m
14,​6,​6
-9
+8c
,i29~31
Balcony Break
  • Can cancel into HSP with input b+4,4,F
Leg Whip Mars Attack

b+4,​4,3

h,​m,​m,​m
14,​6,​6,​10
+4c
+14a
,i28~30
3 Chip damage on block
Back Bananeira

b+1+2

Shift to HSP
Lunging Brush Fire

b+3+4

h
28
-7
+21a(+11)
i20~21
pc
Heat Engager
Balcony Break
  • Heat Dash: +43a(+35) on hit
  • Absorb an attack to power up
  • Add chip damage when guarded

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Perna da Lua

ub+3

m
25
+4c
+13a
i31~33
7 Chip damage on block
Satellite Moon

ub+4

m
12
-17
-6
i19~21
Acrobacia

u+3

m
30
+0
+5a(-5)
i38~42
Balcony Break
  • 9 chip damage on block
Back Summy

u+4

sp
Shift to FC
Back Summy > Chute Baixo

u+4~3

L
20
-14c
i32~33
Balcony Break
  • Shift to RLX on hit
Back Summy > Chute Alto

u+4~4

h
27
+8
+42d(-16)
i18~20
Balcony Break
Vassoura
ub+1+2

u+1+2

h
20
+0
i16~17
Asfixiante
  • ub+2
  • u+2

uf+2

m
21
-13
+32a(+24)
i22~23
Balcony Break

uf+3

m
15
-10c
-8c
+12a
i26~28
Can shift to HSP with input F -14 -12 +8a
Jumping Jacks Mirage

uf+3,3

m,​m
15,​20
-18
+31a(+21)
,i21~24
Tornado
Armada Pulada > Baixo

uf+3,4

m,​L
15,​10
-14c
+7
i24~25
Chapa Giratória

uf+4

m
20
-9
+12
i22~24
Homing
Balcony Break
  • Shift to RLX on hit
Meia-Lua Pulando
  • ub+3+4
  • u+3+4

uf+3+4

m,​h
10,​20
-13
i17~18
Balcony Break
on air hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a(+22)
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terremoto

f,F+3

L
20
-13c
+6c
i21~22
cs
Shift to RLX on hit
Folha Ataque

f,F+4

m
25
-12
+37a(+27)
i19~20
Tornado
  • Shift to HSP
Roda Gigante

f,F+3+4

m,​m
10,​20
+3c
+17a
i23~24
Balcony Break
  • Can cancel into HSP with input f,F+3+4,n,f
  • 6 Chip damage on block
Fruit Picker

b,B+2+3

m!
25,​30
-37a(-46)
i77~79
Balcony Break
  • Can cancel with input b,B+2+3,b,b
Trovão
ub,b+3

f,f,F+3

m
30
+8
+14a
i25~27
  • Shift to HSP on block
  • 9 Chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gafanhoto

FC.df+3

m
20
+6
+9c
i22~23
  • Shift to RLX
  • 6 Chip damage on block
Tornada

FC.df+4

L
25
-21c
+9
i24~25
Shift to HSP

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

h
6
-6
+5
i13~14
Fuzilação

ws1,3

h,​m
6,​14
-14
,i19~21
  • Shift to RLX
  • Combos from 1st hit
Chapeu de Couro

ws1,4

h,​h
6,​23
-7
+8
,i23~25
Balcony Break
  • Combos from 1st hit
Machado

ws2

m
20
-18
i15~16
Martelo
qcf+3

ws3

m
20
-13
i19~21
Tornado

ws4

m
13
-4
+7
i11~13

ws4,4

m,​h
13,​10
-4
+8
,i26~27
Combos from 1st hit

ws4,​4,4

m,​h,​m,​m
13,​10,​6,​6
-9
+8c
,i29~31
Can cancel into HSP with input ws4,4,4,F
Tempestade

ws4,​4,​4,3

m,​h,​m,​m,​m
13,​10,​6,​6,​10
+4c
+14a
,i28~30
  • Combos from 3rd hit
  • 3 Chip damage on block
Front Stinger

ws3+4

m
20
-9c
+14d
i25~27
Shift to RLX

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hot Plate Special

SS.3

m
17
+0
+8
i25~26
  • Shift to RLX
  • Can cancel into RLX with input SS.3,D
Troca Baixa

SS.4

L,​L
7,​10
-13c
+3c
i21~22
cs
Faísca

SS.3+4

h,​h
6,​10
-7
+31a(+24)
i14~15

HSP (Bananeira)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bananeira
ws1+2

f+1+2

Godeme Trovoada

HSP.1

m
21
+5
+8c
i23~25
  • Shift to RLX
  • 6 Chip damage on block

HSP.2

m
15
-8
+8
i17~18
Combo Escorão

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F

HSP.3

m
10
-8
+7
i17~18

HSP.3,3

m,​h
10,​10
-3
+8
,i27~28
Enxurrada

HSP.3,​3,3

m,​h,​h
10,​10,​23
-5
+13
,i30~31
Tornado
  • Shift to RLX

HSP.4

m
10
-3
+10
+31a
i12~13
Shift to HSP
Lança de Braço

HSP.4,2

m,​m
10,​21
-13
+12a(+3)
,23~24
Tornado
Balcony Break
  • Combos from 1st hit
Salto Yotori

HSP.4,2~3

m,​m
10,​20
+4c
+14d
,28~30
6 Chip damage on block
Cabeçada Direta

HSP.1+2

m
23
-12
+15a
i22~23
pc
Balcony Break
  • Absorb an attack to power up
  • Add chip damage when guarded
Batucada
HSP.2+4

HSP.1+3

th(h)
26
+6
i23~24
  • Throw break: none
  • Shift to RLX on hit
Chapa Esquivando

HSP.b+3

m
20
-12
+13a
i36~37
Balcony Break
Bananeira > Move Forward

HSP.n,f

Shift to HSP
Bananeira > Negativa

HSP.n,d

Shift to RLX

RLX (Negativa)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Negativa
FC.3+4

d+3+4

Can block with input RLX.B or RLX.DB

RLX.1

L
7
-11c
+0
i17
Can transition to FC with input RLX.1,D
Terra Gafanhoto

RLX.1,3

L,​m
7,​17
-14
+5c
+42a
,i25~26
  • Shifts to RLX
  • Combos on 1st CH

RLX.2

m
16
-2
+8
i18~19

RLX.2,4

m,​h
16,​17
-5
+2
,i29~30
  • Combos from 1st hit
  • Can shift to RLX with input RLX.2,4,D at +3 on block & +10 on hit
Maré Cheia

RLX.2,​4,4

m,​h,​m
16,​17,​25
-14
+15a(+6)
,i32~33
Balcony Break

RLX.3

L
12
-26c
-4
+27a
i16~17
Shift to FC
Iemanjá

RLX.3,3

L,​m
12,​27
-13
-2(-3)
,i25~26
  • Only combos on clean hit
  • Mandinga level increases by 1 on hit

RLX.4

m
14
-8
+8
i15~16
Chibata Ardente

RLX.4,3

m,​m
14,​25
-13
+16a/HE
,i28~30
Heat Engager
Balcony Break
  • Heat Dash +67a(+50) on hit
  • Combos from 1st hit
Cabeçada Fixa

RLX.1+2

m
25
-8
+25a(+20)
i18~19
Balcony Break
  • 7 chip damage on block
Troca e Ataque

RLX.3+4

Tornado
Rodeo Spin

RLX.uf+1+2

th(h)
40
-6
+0
i17~18
  • Throw break: 1+2
  • Sideswitch on break
Negativa > Move Forward

RLX.n,f

Shift to RLX
Negative > Bananeira

RLX.n,d

Shift to HSP

MD (Mandinga)

Mandinga is a unique install that Eddy gains upon landing certain moves on hit. Eddy begins at Mandinga level zero, and each hit increases this level by one, up to a maximum of two. Gaining one or two Mandinga levels allows Eddy to use the base or powered up versions respectively of Yansan Mandinga (MD.HSP.3+4) and Ogum Mandinga (MD.HSP.b+4). Eddy's Mandinga level is not reset between rounds.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yansan Mandinga

MD1.HSP.3+4

Yansan Mandinga

MD2.HSP.3+4

L,​m,​m
6,​6,​18
-13
+4c
i21~22
Ogum Mandinga

MD1.HSP.b+4

  • Can shift to RLX with input HSP.b+4,D
  • Chip damage on block
Ogum Mandinga

MD2.HSP.b+4

m
25
+6
+8c
i23~25
  • Can shift to RLX with input HSP.b+4,D
  • 7 Chip damage on block
Rabo de Arraia

db+4,4

m,​h
14,​27
-9
+19a(-7)
,i33~34
Balcony Break
  • 8 Chip damage on block
  • Mandinga level increases by 1 on hit
  • Combos from 1st hit
Combo Escorão

HSP.2,3

m,​m
15,​23
-13
-2(-11)
,i26~27
Balcony Break
  • Combos from 1st hit
  • Mandinga level increases by 1 on hit
  • Can cancel into HSP with input HSP.2,3,F
Iemanjá

RLX.3,3

L,​m
12,​27
-13
-2(-3)
,i25~26
  • Only combos on clean hit
  • Mandinga level increases by 1 on hit

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enchente de Axé

R.df+1+2

Flic Flac

b,ub

Shift to RLX
Ki Charge

1+2+3+4

Whirling Spring Kick

FUFT.b+3+4

m
25
-15~-27
+2a(-10~)+18a(+6)
i16-28

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rio Deal

1+3

Rio Special

2+4

Missile Launcher

Left throw

Shadow Dancer

Right throw

Back Rodeo Spin

Back throw

Cabra Macaco Throw

uf+1+2

Batucada
HSP.2+4

HSP.1+3

Shift to RLX on hit
Rodeo Spin

RLX.uf+1+2

Vingativa Zanga
RLX.1+3

d+1+3

Heat Engager
Vingativa Funeral
RLX.2+4

d+2+4

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+4
4
2
4
4
3+4
3+4
3+4
3+4
3+4